One-sided stomps aren't fun for anyone, how can you keep them from happening without skill based matchmaking?
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One-sided stomps aren't fun for anyone, how can you keep them from happening without skill based matchmaking?
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go to another server, or git gud.
OP BTFO'd
>the better system is the one that died out
It didn't die out, it got killed.
moron
Look up planned obsolescence. Capitalism in action.
getting rid of user servers was a decision made because they gave players too much freedom, official matchmaking allows the devs to railroad the players into a 50/50 winrate death spiral that is proven to keep players playing for longer but reduces overall enjoyment, it's a psychology thing
its literal gambling
bungie had matchmaking perfect in halo where if you won matches you went up in rank and played against other winners and if you lost you went down in rank and played losers.
Wrong and moronic.
Matchmaking became a thing because publishers wanted full control over the game with absolutely no dedicated server code available to any users (to prevent piracy and datamining and modding). It's a requirement for a system where servers are all elastic cloud instances.
Yes, that is often the case for many things unfortunately.
you say it like it's the players who killed it when it's the suits who pulled the killswitch on dedicated servers.
>>the better system is the one that died out
Correct. Quantity =/= quality. Quantity being time.
>skill based matchmaking
Except that the algorithmic matchmaking will keep matching you with morons on purpose to maintain engagement.
Dedicated server browsers are the only way to sustain an actual community in a game that actually exists in the game. No one playing "skill based matchmaking" considers anyone else they're playing with to be part of the same community, as far as they're concerned the only members of the community are ecelebs, esportsgays and metagays and the people they get matched with are people who are dragging them down because they're not supposed to be in this skill bracket.
>The thing that everyone on PC wanted to the point that games started to inch backwards from strict P2P matchmaking imported from consoles and compromised with a very poor implementation of dedicated servers that were no longer completely community owned
It's always been about control for these companies. They want the power over engagement and monetization. If it had naturally died out then it would have stayed the norm after normalgay shit like MW2 hit PC.
Even in those scenarios you are going to be matched with people who do not consider you to be a part of the community and they're still likely to be metagays.
Yes, as was the case with monarchy, but then the israelites came along and shilled republicanism and democracy. Voting for untouchable incestuous cliques of internationalist instead of accountable men whose wealth and well-being is tied to the land they have been groomed to rule for their entire lives is totally the better, less tyrannical and more Freedom:tm: choice, goyim.
ok what do you do when the king's first born has aspergers?
Bloody and glorious civil war to crown his righteous younger brother
this you?
yes
>cons: none
More like
cons: constant Black person-tier politics leave the nation perpetually unstable and lagging behind its neighbours due to the impossibility of creating any long lasting industry, eventual military occupation by foreign powers and the dissolution of the system by said foreign powers simply because they chose to not turn their own cities to rubble every few decades
You just gotta outbreed your neighbors.
Doesn't quite work when your enemies have machineguns and you only have bows and spears. Also the instability is going to put quite a bit of a damper on your breeding ability.
A king might be Marcus Aurelius, or he might be Nero
The people are usually Nero, and never Marcus Aurelius
Leadership modes do not (and never did) adhere to any obsolescence dynamics. Monarchy is as eternal as republic.
>nazis lost in the marketplace of ideas
Yes.
Matchmaking wasn't chosen due to popularity, it was chosen because of c*nsoles and because israelites realized they could use it to make you more likely to play longer and/or buy more cosmetics.
Yes, same with Monarchy
>community servers let you have skins for free
>official ones make you pay the devs
>devs lock the game down so you can only play on official ones as a result
simple as
Once a certain company convinced people to pay a subscription for P2P connection it was over for dedicated servers
Yes because
>all progress is good for everyone and not just for the people making money
>all developments are beneficial and never to get you to be okay with less
>all things that die did so for flaws the user experiences and zero other reason
The reason we have Matchmaking is the same reason we have Spotify and the same reason everything you buy is "licensed".
Matchmaking catered to morons who wanted convenience and nothing else. It also allowed Devs to gatekeep the game's multiplayer away from modders and third-parties.
>youtube without ads was objectively worse because it has now been replaced with a system that has ads and automatically it becomes better.
Holy shit anon, I really hope you are just underage spouting nonsense and not this moronic.
this is a moronic take because everyone knows what they're getting into when they queue into a ranked match.
if you want to mess around you can play unranked matches or even lobbies.
Matchmaking still boots you back to the lobby after a game so you there is never a "regular" contingent of players you get to know. There's also no custom plugins or custom maps. It's just the singular bland corporate experience.
>lobby
*main menu
This image is stupid.
Matchmaking is mainstream outside of older source engine games, because of the fact it lets the developer control the servers and have a greater influence on the game, allowing for more monetization potential.
It also makes the game get worse if the developers suddenly stop caring about it's servers, and could also just die the second the developers want to pull the plug. Which is what did happen to a lot of games, often so you have to upgrade to the newest game.
Dedicated servers, come in all sorts of flavors and really allow for each to fill a specific neich and be maintained by its owner without the direct intervention of the game's own developers.
There are numerous other problems with matchmaking such as forcing a specific playstyle and mindset, smurfing in skill based match making, queue times, requiring immediate player urgency, level systems, lack of community since most players are just randos to each other. I am just listing without being concise, but thee are some pretty big problems worth 1000 words to explain each.
It doesn't matter when match making is the only option.
Most developers make it a mutually exclusive design choice between match making and allowing community servers.
>Now having to pre-approve sprays on the workshop.
Get the frick out.
>allowing for more monetization potential
Just cram a fricking cash shop in lmao
As if there's a shortage of money making means, good grief!
Before devs even begin making their game, they have to get approved by their company and be guaranteed that their game will be profitable.
Let me just list a few for you:
>Match making can provide players with a level system, that encourages players to keep playing, and if there is P2W or "pay 2 skip the grind" mechanics, it can encourage players to pay up.
>Community servers can give players new content for free
>provide balance changes not approved by the developers
>keep players playing on the older games potentially hindering sales of the new game, making them compete with themselves.
If you run into the same people frequently enough, you will make friends, eventually.
I don't know how you are supposed to argue that running into people you never met before and are unlikely to ever meet again is going to be any better at having a social experience in a game.
The problem is that its NOT ranked idiot
PC issue. Console online is still fresh as as 2007 and hacker free.
I remember playing MW2 on PS3 when my neighbour brought the copy in something like 2013 or 2014 and the online was borderline unplayable due to hacked servers.
Activision lets hackers overrun their older game on purpose. Hell they probably made the hacks.
Sounds like a skill issue. I have over 5000 hours on console DayZ, Battlefield 1, 5, COD, Smash bros, mario kart, sea of thieves etc etc etc, never once saw a hacker.
Sounds like a zoomer issue
Anyone who grew up playing mw2 in its primer remembers the lobbies of dudes spamming infinite ac130 making you rage quite
This, on console these days we rarely deal with hackers. I've also been playing Sea of Thieves for years (alpha player) and never saw a hacker even after cross compat
>consoles have no haACK
Now show me the SeX version
>free online has hackers
Now you know why we pay.
>Now you know why we pay.
anon... that shit works even on Xbone
I never thought I'd be calling someone moronic for NOT having played Call of Duty on Xbox Live but here we are, thanks to you.
>Console online is still fresh as as 2007 and hacker free.
The Black folk with aimbot auto-enabled on controllers are already cheating, subhuman.
You are not playing a game, you are pretending to play while the game even aims for you.
Hardcore gamers do not "trash talk". That's big babies and alt right tourists.
>Hardcore gamers do not "trash talk".
lol
lmao
Bitch, please. I called people homosexuals back in Q3 days
You're not a gamer mate.
Whatever floats your boat, freak.
You will never be a gamer, underage tourist.
>IT'S LE POLITICAL PARTY I DISLIKE!
mentally ill amerimutt.
have a nice day zoomer
Most of the trash that shit talks are leftist c**ts actually.
its just banter c**t
halo mmc has both and it works perfectly
MCC is a shitshow.
Why must EVERYTHING be a tribe fighting another tribe to you sad fricks?
Because holding hands is boring and doesn't get us anywhere?
Because nuance and coexistence aren’t considered virtues here.
Coexistence isn't a virtue, merely a state of affairs.
So you're saying we need to blame the "normal gamer" for being anti fun?
Video games were better when they were a niche hobby, yes
Shouldn't have allowed consoles after SNES, nor games like Counter Strike then
No.
The flawed and broken system of algorithmic matchmaking is just incompatible with human psychology and slowly chips away at the people playing the game until their interactions with the rest of the community resemble the lowest common denominator, and in nearly every circumstance the lowest common denominators are the c**ts who gets placed on your team to ensure you have a low winrate because they are pathologically incapable of working with others.
Creating an objective bar to clear for chastisement (The report function in this case) is functionally necessary in this system or else people within the system will start exercising their chastisement drive on everyone they play with for not literally being identical clones of themselves, because the game never actually developed a sense of community in the playerbase.
I miss when video games were fun
gaming lost its soul long ago
I miss the good old times where I'd just boot up a game, scroll the server list until something caught my eye and have fun. Now I just boot up Dota 2, argue with russians telling me that I'm a dog and I should just kill myself, gain or lose some meaningless mmr points and then close the game.
whoever made this image deserves a Pulitzer Prize more than any of the recent winners
I like how the normal gamer is never happy.
>One-sided stomps aren't fun for anyone
Who doesn't like fighting an unwinnable battle?
I just got back into playing TF2 and it feels like there are way more curbstomps in matchmaking than I ever experienced in dedicated servers
Those are fun unless the respawn timers get longer per death.
People leaving at the end of the match, and having to wait for new ones to join isn't helping either.
Too many games where it's 12 vs 4 for half the game because the match making is so slow.
i always like trying to see if i can turn the tide
In anything but a straight FPS it isn’t possible, therefore it is a shit way to matchmake by bouncing between stomper and stompee
I think matchmaking is gay. Therefore, anyone who does like matchmaking is turbo gay.
Matchmaking is fine as long as it's not skill based. Pop one was my go to game. Not every time I get matched up it's literal zeros. Not a single shot landed from teammates. When it happens two times in a row I just quit the game.
>implying one sided stomps don't happen all the fricking time in matchmaking systems because they force you to be 50% winrate even if it means matching you with people who you're pretty much guaranteed to lose against
server browser has its own problems but its better suited for pvp games that are more than 5v5 and honestly I'm tired of the 5v5 meta bring back the multiplayer games that were focused on fun instead of ranked bullshit
>without skill based matchmaking
Slow down, read it again, and think about the words
give me a single matchmaked game that doesn't force you towards a 50% winrate by making you face opponents that are way beyond your skill
You can tell this pic was made by a contrarian homosexual who based his opinion on the opposite of what most people on this board think, or is just trolling.
Here's the REAL pic, btw.
meanwhile
I get what you're trying to say but it isn't true. The actual TF2 serverlist is like 25% payload maps, 25% hightower and 2fort, 25% VSH maps, and 25% mods like deathrun. And then there's community competitive.
I think his meme is for CSS source.
Read the filename.
TF2 plays nothing like that, and the defacto infinite death match map was 2Fort, Hightower, and Mario Kart.
accurate but only in valve games
what exactly were you trying to achieve?
copy pasting one panel 5 times isnt proving any point other than youre stupid
Tf2's server list is permanently 24/7 dustbowl 2fort turbine upward
anything else has zero players
Bullshit there's a ton of hightower too.
Dedicated servers in 2023
>big "donate to the server to get special, totally not p2w, weapons and player skins" text in the middle of the screen
>modt advertisements every 5 minutes
Dedicated servers aren't what they used to be in the 00s and early 10s.
>go to noobparty
>it's full of tryhards trying to score free kills
As an FPS player I feel like I improved my game sense most by playing on free-for-all servers where I kept getting stomped on by tryhards rather than "balanced" competitive matches. You are put in a better position to observe how good players play and react to high-level plays without the stress of needing to actually win.
Not just that but bad habits don’t get enforced. In ranked matchmaking systems they don’t want mcnoob to lose too many they force some wins on him
That's your own fault for playing team games alone.
I miss dedicated servers, I will be a server admin and make a rule where you have to type Black person in chat to reload
Literally me
>join random server on TF2 back in the day
>GIVE ME SOME JUNKIES TO EAT
>GIVE ME OIL TO DRINK
>WHACHA WHACHA WHACHACHA
I appreciate the continuity like shades guy being at the docks.
>join server
>immediately blasted with clips of rush hour quotes or family guy quotes
>M-M-M-M-M-M-M-M-M-M-M-M-MONSTER KILL
kino
>servers banning shotguns
>server drama banning weapons
>complaining about Gregor
the absolute state of zoomies making up shit to cope with their modern matchmaking hellscape
For me it's still
https://youtu.be/eQVjrX5TvpA
https://www.youtube.com/watch?v=wPPfs7ZCAQc
burned into my skull from css and tf2 servers
imagine getting banned because you shot people in a shooting game
that's based though
>HOLY SHIT (Shit shit shit...)
MFW I click on your dumbass head
>HAT TRICK
Unreal tournament kill streak announcer is the goat
SaySounds is the stupidest plugin ever, and any server that uses it just to add unfunny spam or make you download 2 GB worth of sound effects only to not use them is not worth playing.
Petah…the horse is here
Team games are gay
fy_pool_day gungame in CS:S.. I want to go back
Why the frick aren't sprays allowed anymore?
Even admins of dedicated servers disable them
zoomies are afraid that they might accidentally cache CP in their computer
>valve makes things worse
>its zoomers fault
TF2 deserves more bots.
>Valve makes things worse because of zoomer b***hing since one found they """accidentally""" saved e-girl
>b***h to valve on twitter
>Valve cuts all sprays on official servers and ends up making it so sprays aren't cached anymore (good for space honestly)
Totally just valve's fault right?
They honestly should just make a curated workshop page for sprays/decals instead of erasing them entirely.
to sell them back to you like in csgo, duh
omg people keep spamming anti-trans/blm/socialism flags! BAN THEM
A Troon convinced Valve that sprays were being used to put cp on people's computers. This actually happened.
Stupid homosexuals. When I played PC more pic related was my favorite go to spray.
Thanks for reminding me. Why do we let trannies live again?
because losing or winning doesn't matter
it's all skill training
you're just a pussy
Dedicated servers felt like proper venues with their own map queues, house rules, mods, and - most importantly for me - frequent visitors to hang out with.
Some of my closest friends were random Americans in my CS:CZ clan
>tfw I'm still friends with people I met on DoD and DoD:S 15+ years ago
Zoomers will truly never understand this feel. esports, matchmaking, Discord, and consoles ruined vidya.
>gregor
I miss that joke
99%+ of people playing dedicated servers aren't there to win, they're there to frick around with other people who like the game. Unless it's a dedicated scrim server or something, most of the time teams will even out voluntarily because skilled players would often do stuff like "Hey I bet all you guys can't stop me from taking your flag".
Online games used to be FUN.
I play Gundam Evolution (point and laugh at me) and matchmaking doesn't do jack shit to stop one-sided stomps. At least on a pub server you can scramble the teams in a lot of games, no such feature here because everyone goes back to the menu after the one game ends
I feel like I've had more stomps than even matches in gunevo
Not for long you don't.
>I play Gundam Evolution (point and laugh at me)
I can't because I played it obsessively for like the first two months after it released, but dropped it specifically because matchmaking was so fricking bad. Despite the bad patches and insanely israeli battle passes those crafty japs still somehow made the most fun hero shooter in the market, and the game would have benefited immensely from having private servers and custom games and literally anything else but the monotony of constantly waiting in queue to be placed into a totally unbalanced match on the same shitty map you just did your last four matches on. I blame Bandai Namco for ignoring feedback from Western players and giving up too easily when the game wasn't immediately insanely profitable.
>Join HL deathmatch server
>Downloading hundreds of addons
starts playing
This sounds so kino.
Reminds me of the good old days when I played CS1.6
i'm all for match making but it shouldn't be the only thing you can do
Every game with matchmaking IS one-sided stomp. Whoever draw this, is a fricking moron.
Human moderators, that share your ideas and kick people, who play too good compared to the rest of this server players. And "noobs only" marked servers, that are observed 24/7. With rest of the servers being "wild" without moderators at all.
Modern matchmaking is
>win one match
>spend the next 5 being paired with literal amoebas against top 100 players
Team scrambling.
>One-sided stomps aren't fun for anyone,
I loved going 30-0 in MW2
I like games where I get to invade people that play co-op, that should be the new standard in MP matchmaking.
You must be an extremely terrible player if one-sided stomps happen all the time, which is improbably anyway in any remotely well populated game, or even a game with only a ~100 people cap most at all times.
If it was some ancient high speed shooter, then your point has merit, but not really.
Since the game playing is supposed to increase your skill over time by, ta-da, playing it, it's not an issue.
It never was a fricking issue.
Inability to play servers with custom content that you like, with people you like, and at your own time, however, is.
I think there’s place for both but I fricking hate how in some games that have dedicated servers you can’t really level up or progress more.
The reason people miss dedicated servers is because they're extremely lonely people with no friends, who thought the autistic homosexuals who were in these servers 24/7 were "real" friends.
These servers basically the precursor to discord channels because everyone knew each other and had their little cringe meme cultures.
i cant believe people like you are allowed to post on Ganker
>Ganker is great because it's anonymous!
>lets make steam groups and servers where we all have an identity!
Taking Ganker outside of Ganker is no better than triphomosexualry
hello newbie
>newbies who didn't do the mandatory 2 year lurking on old /b/
Been here since 2012.
you are no better than /r/thedonald homosexuals
You really are not that anonymous on Ganker to begin with.
Matchmaking is a true test of skill.
Dedicated can be, but usually as you meet the same spergs all the time you learn their weaknesses.
Boomers simply is afraid of testing their skills because their bodies is rotting from the inside. So they prefer predictability over raw skill
Before matchmaking we just went to IRC and found skilled people to play against, but a zoomer like you probably doesn't even know what that means.
>muh skill
nowadays you can just plug in a controller to your PC and enjoy software aiming for you
>newbies defending matchmaking
The only reason this exists is to drive engagement (read: mtx purchases) and give publishers the control to pull the plug on the game whenever they decide it's not making enough money anymore. It has nothing to do with skill. A great player could frick you up with a sidearm that shoots dildos, but he's not actually allowed to do that because playing off the prescribed "meta" is bannable.
You are a corporate cog if you think matchmaking benefits anyone but publishers.
You need to consider that a lot of people playing videogames and even post here grew up in a matchmaking and microtransaction world. They've been conditioned to find anything else weird, even if it's better for them.
Or maybe it's that people aren't using multiplayer games as a means of pretending they have friends anymore? When you queue up for multi, you want to play the game not just use it as a backdrop for parasocials.
If anything being queued with random strangers every game makes the experience even more parasocial.
Except that this need is ultimately being met with eceleb shit now.
Esports and streamer gays are the people that these matchmaking focused players are now building actual parasocial relationships with.
They're still using the game (possibly by proxy) as a way to pretend they're part of that social group, they're just not doing it with the people that they play with.
You can just leave the fricking server, black list it and join a different one.
>One-sided stomps aren't fun for anyone
Some of the best memories i had was getting base raped in BF3, i'd pick anti air or javelins and would keep respawning trying a heroic defense
Same shit in TF2, when you can't even get out of the base you just pick spy or sniper and annoy the opponents as much as you can
If you care about fun winning or losing isn't an issue.
If you're forced in a 50% win ratio situation entirely dependant on what team you're given, that stops being fun, especially if you're paired with tryharders wanting to rank up or some shit
Dedicated server nowadays
>Donate to get whitelisted or get kicked randomly
>Have to join discord if you want be in the know about new metas, updates or which janitor you shouldn't frick with
>troony mods that are powerhungry and mutes, bans, kicks, etc for no reason just cause they don't like you
>Constant drama in-game and in discord which mostly revolves around powerstruggles, pedos shit, troony shit
>Constant complaining from every player in games cause the developers are to lazy to fix bugs and balacing
>Nerds and no-lifers pwning everyone in the game cause they have been playing for years and are friends with mods
>hmm... I wonder why community servers are dead
>truly a mystery
dedicated servers killed themselves by being an outlet for powertripping troon jannies
My experience with matchmaking has been the same for last 10 years - 49 out of 50 games are played with morons, leavers or other people who have zero idea about cooperation. Random garbage, let me chose servers instead as it was in the past.
Meanwhile, me and bros have yiff party in TF2.
Literally the only benefit of matchmaking is that you can reliably join a game with a friend and be on the same team together.
I miss joining servers my friends were playing on and then joining the opposite team and completely destroying them.
I knew a Black person who played counter strike 18 hours a day on his own dedicated server while smoking weed. Every single match he’d run to the same spot, throw a grenade, hide. Same thing every time, 18 hours a day. He’s ban anyone who killed him or figured out his routine. He lived off his obese nurse girlfriend who held him in contempt but was afraid he’d die if she kicked him out. One time she moved without telling him, but he managed to find her new place and planted himself on her couch. He had lost half of his teeth from neglect and needed oxygen for emphysema by age 40.
pretty much every big name multiplayer game uses forced 50 matchmaking to trick you into spending more money. league of legends, overwatch, ect. i wont even play these games anymore. world of warcraft is the only game i've found that doesn't use forced 50, and the pvp community is totally dead because of it. but its honest at least.
Easy, have a nice day so normal human beings can enjoy the game without your presence.
>join server
>no rocket launcher
>ok
>never saw any server drama besides 2 morons throwing shit at each other with no persecutions
actually thats how i think i got good at counterstrike doing those team instant respawn matches getting crushed by awps and only affording scout
Anyone pretending matchmaking is "good" needs to look up quickplay for TF2 and how they just removed it for literally no reason beyond trying for the Overwatch audience.
>they just removed it
anon, that was years ago
And I'm still upset about it because of how shitty the matchmaking is in comparison.