Early Cata was peak WoW and I'm tired of pretending it wasnt
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Early Cata was peak WoW and I'm tired of pretending it wasnt
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fax, speak your trurth, brother
Nah it was unfinished dogshit made by the b-team who made a lot of poor decisions.
The heroic dungeons were tuned similarly to TBC which was nice but that doesn't outweigh the 50 other flaws.
What aspects are worse than vanilla, tbc or wotlk
pvp was spamming dogshit and it was the first time arenas was basically "Do damage or use defensive CD". No other strategies
Less than 1% of players played arena
How about the fact that the dungeons themselves were just hallways
Or they ruined the old world with meme quests and pop culture references
Dungeons became linear in TBC. We will never get anything like BRD ever again. Those vanilla maze-like dungeons were made more than 20 years ago
Probably all made by 1 or 2 guys
Literally every dungeon in vanilla is linear
BRS is linear with branches that don't intersect
BRD is multiple linear dungeons with distinct starting points
>Literally every dungeon in vanilla is linear
"No"
Linear with intersections is still linear
BRD is not linear
BRS is not linear
Stratholme is not linear
Dire Maul is not linear
Scholomance is linear
None of these are loot hallways
>How about the fact that the dungeons themselves were just hallways
This is exactly how I remember every dungeon from hellfire ramparts to halls of reflection
It was a slow leap down from WotLK. About as good as Panda was at least. Too much effort on remaking the world meant the game suffered.
What they did for Cata was huge. They almost remade the entire old world AND they gave us like 6 new zones. Also, it had more dungeons at release than any modern exp
Now that Classic has destroyed the rose colored glasses w.r.t vanilla-wotlk, do you think people will think Cata is better than what the consensus is?
do blizzard even have plans for cata classic?
Everyone with a brain knows Wrath is garbage. Its THE "log to raid then quit" exp
Cata had 2 new races, new race/class combo, new profession, new guild system, new bgs, etc
wow was always raidlogging
every expansion is raid logging. i played the entirety of tbc classic and i pretty much just raid logged.
Considering Wrath Classic is literally and I mean literally completely dead and the rose tint wore off within 1 week of launch for 90% of the fanbase I'd say Cata would be hated within not even 3 days if it were to release now
Vanilla wow continues to survive. Turtle wow is massive and hardcore brought it back to offical blizzard servers at least for a while. All classic did was teach us that tbc isnt just an improved vanilla and wraith really was just hype that if it didn’t feature northrend would be unredeemable dogshit
> All classic did was teach us that tbc isnt just an improved vanilla and wraith really was just hype that if it didn’t feature northrend would be unredeemable dogshit
This, and it's what I've been saying for years before classic.
There were so many TBC cultists around before, claiming how wow was at its best then, probably because they either started playing then, or had better social experiences then than during vanilla (happened to find a good guild or friends). I always thought that it ruined several things that made vanilla good, and I couldn't even be bothered to play for most of the xpac (quit in 2.2, started again in wotlk).
Now that TBC flopped in classic and managed to kill most of the servers, I've been proven correct. The only good period of wow is vanilla. And even that had its highs and lows, with later patches turning it into a bad direction.
TBC is still the most polished, content rich and actually finished expansion imo. BUT it sits in an awkward space inside the original trilogy.
Wrath attracts the normies for how casual it is and it's when a good chunk of the players actually were able to get raid gear and obviously Vanilla is the OG experience and doesn't have a lot of the shit changes people don't like later on like the old world being outdated, flying, arena, dailies etc.
Not even close.
TBC has bad balance and progression.
Mythic+ is the best thing WoW has introduced since the base game.
>bro just spam dungeons every single patch for 7 years bro it's the best thing ever bro
Better than Vanilla/TBC
Who cares about Classic? I'm talking about Vanilla
Nah, people were moronic in Vanilla. Legion was better.
>Legion was better
Opinion invalid. can we stop saying this? Nobody liked artifact power
I played Vanilla to Dragonflight (barely any WoD or DF). Artifact Power was fine unless you were sweaty.
>it was only bad if you actually played the game instead of treating it like a lobby
Hot take
>TBC has bad balance and progression.
Ragnaros was killed in under 48 hours on Classic
meanwhile TBC classic shut down because the balance and progression is so bad that nobody who actually played it wanted to keep playing it.
TBC's progression is better than retail. Retail has too many difficulty modes that are just filler to keep the MAU's higher.
Attunements were also a great moron check instead of raider.io and warcraft logs to check if that person is allowed in your group.
An expac can never hope to compete with vanilla to the point its almost not fair.
Vanilla with its many years of dev has a very full 1-60 filled with dungeons journy, 40ish zones i think, 3 bgs which mist is the only expac to release the same amount and 6 cities
Expacs have 5 or 10 levels bolted on with 5-6 zones and 1-2 cities. The only thing expacs match with is raid quantity but if you don’t raid WHICH A LOT OF PEOPLE DONT BTW its going to feel like theres far far far less stuff to do in the game. This wouldnt be an issue except wow isn’t built like RuneScape, when a new expac releases that is the only part of the game that matters since everything is scaled out
Those might be good things in something that wasn't an mmo. Vanilla was badly balanced, especially early on where some specs were completely worthless (even more worthless than some were in 1.12). A lot of the zones screamed unfinished. But these weren't particularly relevant, because the more important parts were great.
People have a habit of overstating the importance of balance, like
. Insisting on perfect balance does little more than homogenize everything, and that's the direction where we went. Balance is not that important.
Flying ruined the entire game. Remove flying mounts and force everyone to ride a 60% speed horse and 90% of the games problems are fixed
flying was effectively removed for the last 10 years and that didn't fix the game's problems
The galaxy-brain take is that increasing the level cap ruined WoW. Every expansion invalidating the last fricked up the game.
>20 years of running Molten Core
This is why I'm glad you're not a game designer
What's the point of a level cap if we do level squishes, and stat squishes? From Legion to BFA, we factually got weaker, but the level numbers still went up. At this point, level bumps are just content resets, and limit what relevant content there is in the game.
Level bumps every couple of expansions make sense, but I could totally have seen a version of WoW where vanilla through Wrath were all level 60.
homie have you never been in the pserver scene. gays love running molten core for 20 years, its the only explanation on why i keep hearing about freshie fresh. Also not really there would still be catchup raids and shit like that just now you have multiple choices years down the line on a fresh 60 instead of the single raid that’s out unless thats not a catchup than you have to pug the first raid of the expac for awhile or hope your guild still runs it
It would be too hard to balance 20 years of base game + expansions if everything was relevant
It made sense to increase the level cap the first 2ish times. It still invalidates a large part of the game sure, but least it took a while if you didn’t know what to do to do 60-70, and 70-80.
Modern wow I genuinely don’t understand the point of the level cap increases. You don’t get a talent point a level, and you level so quickly that its not even a journey though the new zones so its like throwing larges parts of the game away for zero reason except for morons to think they got stronger even though the last 3 expacs all of your strength came from equipment that deactivated at the end?
I don’t understand why they didn’t just make it so that if you were a super hardcore raider, you can essentially skip the level grind and go straight to the first new raid of the expansion. Level 60 Naxx Gear that people spent ages to get shouldn’t have been made irrelevant by greens. Hell, make it so that Heroic Dungeons are when you start replacing the gear. The greens should’ve just been a catch-up mechanic.
fully enchanted Naxx gear isn't being replaced by greens
Maybe just the weapons and specific pure spell/attack power cloth and level 68 blues
in 2.0 Tier 3 could be better than Kara and Heroic blues, later on they buffed Kara gear for a small bit of catch up. It's Wrath when they made previous best in slot gear be replaced by 78 greens and then doubled down with removing progression altogether with 3.2.
Flying was a big part of it. The biggest things that we lost were the social aspects and the world, the two things that I consider to be the cornerstones of mmorpgs.
Flying killed a lot of the interaction in the world. You would run into fewer people, you could easily escape from anywhere. Towns lost their meaning for the most part. A bunch of towns in vanilla actually had activity in them because of flight paths, ships, services. In TBC, they served as quest hubs, with little other purpose. I hardly remember seeing other people in towns in TBC, while something like booty bay? Always people around.
TBC allowed you to retreat into your own little cave to a much higher extent, and that's where the direction kept heading afterwards. Less forced interaction with other players.
One of the biggest surprises for me in classic was the effect of world buffs. I had a fairly negative opinion of them from private servers, and to some extent during entirety of classic, but the things they did for player interaction in the world was massive. While people often commented that having to get them and then being forced to log out to preserve them wasn't exactly great because you couldn't play on your main, the 'having to get them' part caused masses to actually leave cities. ZG buff, DMF, songflower, and DM buffs to a smaller extent. They added actual danger to the world because people took parsing so seriously. You generally wanted other people with you because it was safer (and for summoning obviously). It forced people to try to be creative with hiding spots, etc. It created a bunch of drama. It's exactly the kind of content you (I) want in an mmo. Brings some people together, and creates rifts between others.
I didn't enjoy flying either but it is nothing compared to the garrison from WOD, made me feel like I was playing a single player game.
>Now that TBC flopped in classic and managed to kill most of the servers, I've been proven correct.
Bullshit, TBC classic died due to greed of the Activision motherfrickers that started introducing paid shit like level boosts and having to pay shit to keep the character on both vanilla and TBC. There was also issue with bots thanks to that. The other controversies surrounding Activision in general didn't help either.
In conclusion TBC itself didn't kill the classic servers, but fricking Activision themselves.
>paid shit like level boosts
I don't know a single person who bought a level boost.
>having to pay shit to keep the character on both vanilla and TBC.
Nor did I know people who cared about keeping their character in classic era.
>There was also issue with bots thanks to that
Bots probably had a bigger impact pre-TBC, as the world was more relevant. Overall, they had some effect on the economy, but I don't consider it a particularly big deal. Maybe if you frequented GDKP runs. But again, that's a small part of the game.
TBC just isn't very good if you like mmos.
>I don't know a single person who bought a level boost.
Literally EVERY FRICKING BOT
>Nor did I know people who cared about keeping their character in classic era.
I did, I wasnt playing at that time and I've lost my classic character, as it was moved to tbc era alongside with all the relevant items from classic era that was making me rich on vanilla.
>Bots probably had a bigger impact pre-TBC, as the world was more relevant. Overall, they had some effect on the economy, but I don't consider it a particularly big deal. Maybe if you frequented GDKP runs. But again, that's a small part of the game.
The thing is they would get fricking banned before they would even reach the first dungeon and even if they did somehow get close to level cap, the banned bots would have to take another hundred or so hours to reach that point.
>I always thought that it ruined several things that made vanilla good
What exactly did TBC break compared to vanilla? Every time I ask people just list either vague shit or stuff that amount to masochism, but maybe now that vanillagays got to refresh their memory with classic they might give a more understable answer.
Level cap increase and outdating the old world by making only Outland relevant. Arena eventually led to classes being gutted for balance reasons. Doubling down on the grinds with dailies. Bit too much bloat with needing to enchant nearly every piece of gear and throw in 2-3 gems. Linear hallway dungeons. Flying. Blood elves ruined Horde's aesthetic.
TBC forced you into Outland which was fricking tiny compared to EK + Kalimdor. It started the trend of fricking off to some little island for an entire xpac and abandoning the huge world the game started with.
Some issues I listed here
As for other things:
>Dailies
The game started moving towards more timegating. While this existed in vanilla to an extent (raids and their lockouts), TBC introduced it to reputation grinds, heroics, professions, etc. Obviously the intent behind this is mainly to not allow players to progress through content too fast which is not a bad thing in itself, but it causes two harmful things at the same time.
First, it limits your freedom. In vanilla, you might've wanted to run a dungeon multiple times in a row. You already had your group that you got along well with, you're in the area, and there are still things your group needs from the dungeon. Might as well run it again. For heroics? Nope. Find a different dungeon instead. Made slightly worse by daily HC, since rewards for that were better than for other ones. Feel like doing some reputation grinds (even though they mostly sucked in vanilla)? Feel free to grind as long as you want (Zandalar, AQ stuff being exceptions really). In TBC? You're done with your dailies. Do it again tomorrow.
The second, probably the worse thing, is that it causes this psychological effect where you feel you need to do the dailies or you're missing out. With no restrictions, it doesn't matter if you skip a day. You can just do it twice as much the next day if you feel like it. With dailies, each day you skip is a day lost. As a result, it starts to feel like work. I absolutely hate how the daily system plagues gaming these days. They're good for player retention (apparently), but I don't know a single person who actually likes them.
I was supposed to list more but I'm already approaching character cap after only a single point.
Based post. I dislike how the game has become more of a chore than an actual game. I miss playing 2-3 days a week without feeling left behind
wotlk was when wow was peak normie
obviously, wrath is the biggest pile of dogshit.
>muh consesus
frick off sheep I always liked Cata hell I discovered private server because of MoP
I love vanilla to wrath levelling experience without heirlooms, without exp boosts and all that shit, just take a few zones and do all quests in them before moving on, doing those classic dungeons, all that good shit, BUT after reaching endgame I just default to raid logging because I don't think there's anything to do in WoW if you don't pvp, and coming from FFXIV that is more PvE focused and the PvE content is harder I am extremely excited for Cataclysm because that's when raids are starting to get harder and more in-depth. Ulduar was a let down but TOGC and ICC are more fun.
>Ulduar was a let down but TOGC and ICC are more fun.
This better be bait
Ulduar is overrated, ICC is definitely better, TOGC is a fun quick dungeon with fun goofy ass bosses like NB, FC, Anub.
ICC is easily the most overrated raid there is because so many normies got a boner for Arthas. Naxxramas feels much more like a Scourge stronghold than THE scourge stronghold. No Nerubian wing but instead 2 fart bosses and a fricking farnsworth reference.
Players not being able to walk up the peak of the citadel like Arthas did was also a missed opportunity.
Absolutely. The raids will show everyone how wrong they were. Really fun T11 and T12 bosses, and also hard, but not buck-breaking hard because Blizz will roll out 4.3.4 patch with phased content. Every class is like 30% stronger. Casuals who kissed squirrels will be obviously filtered, but tbh there is not much of the old world that has been destroyed or redone.
Yes they have sent the surveys before. Cata Classic™ might very well come.
That is correct, casuals were in flames
It was "slow leap" because of Dragon Soul mediocre raid that lasted forever T11 and T12 was kino af, Ragnaros is the best boss fight I have ever played (I beat all TBC Classic bosses and some of the WotLK except ICC).
That is true, there are some flaws. The biggest argument wrathbabbies had is that Cata has gutted the talent trees and reduced build variance. In reality WotLK has very rigid talent build meta, there is 1 build for most classes with some minor variance (like Improved Lay on Hands for Holy paladins, you either take 1 point or 2).
Cata was the most moronic thing to happen to WoW. It literally deleted the content that put the game on the map. Imagine deleting everything in Ocarina of Time because Twilight Princess came out. Vanilla WoW was a cultural milestone for video games, and Cata replaced it with its unmemorable shit.
>OLD GOOD NEW BAD
The content literally exists for you to know how mind numbingly boring and dull and easy it is.
Yeah, it was fricking good. Did you play Vanilla Westfall, and compare to Cata? The Cata version feels like it's fricking still in beta. It's unironically insane it launched the way it did. The quest line for the zone ends with Sentinel Hill on fire, and you reporting to the king that the Defias are back. And what does he do? He goes "oh shit. That's bad. Now go to Redridge."
Sentinel Hill never stops being on fire. Ever. It's Stratholme tier. And don't even get me started on the giant vortex in the zone that serves literally no purpose. The ONLY quest that even mentions this thing exists is a repurposed one from Vanilla, given from the ghost in the lighthouse, of all people.
Nobody cares about the story
Westfall is the second zone in the game if you play human. If I started WoW and experienced that (and many people were starting WoW in 2010 still), I would be in pure "what the frick is this?" mode. I'd keep wondering when I'd return to that town, and help it. But you never do. You go to the Deadmines, but the town there is literally on fire until the phasing breaks.
That's one reason why the game slowly died, because blizzard doesn't care about the story, so now no-one else does
There's a reason people remember the old Warcraft characters, because those games had memorable STORIES
Cata replaced a lot of iconic quest chains and comfy zones with outdated pop culture references and memes.
This too, a lot of the zone remakes were left unfinished and some of the zones were mostly untouched. It ends up having a poor end game and a half baked world revamp. Cata really needed another year to be worked on and probably needed to scrap the new zones besides Hyjal to focus on the revamp more. Or maybe just don't do a fricking remake at all.
>It ends up having a poor end game
Better endgame than anything in the 3 versions prior is poor endgame?
Difficulty was good but otherwise the content was a bit boring (also T11 was very buggy at launch). Nefarian and Ragnaros again cmon, then ending on a very recycled final raid.
Wrath Naxxramas was worse than anything Cata did
Apparently nobody even saw vanilla naxx meaning all of those people who swore they cleared it back in 2006 or whatever lied so i dont really see the harm in now showing it to 99% of the players. The problem is now people have seen naxx 10000s times so the effect no longer works in a rerelease
>rerelease
rererelease*
Wrath Tier 7 was dogshit too. Both Wrath and Cata are unfinished and suffer for it.
They could have just had deathwing destroy some zones later idk what they were thinking
Cata was severely underrated and a clear improvement on Wrath, even in the later stages of the expansion. But not peak.
transmog&mount collecting shit=cancer and if you disagree you're coping
I was in a real guild so heroic dungeons were fun. I did pug exactly once and then never again until the nerfbat hit. After grinding for H-Nefarian and then the Molten Front and early Firelands being shit I took a hiatus until MoP though.
>you will never run BoT with your friends on a friday night ever again
Things were so much simpler then
ohhh look what's coming up, classic cata
that'd be final nail into classic
One thing i enjoyed about Cata was the prenerfed dungeons and how much it angered casuals
Holy shit did it cause so much good seethe
Why do nostalgia babs never critique gameplay, only content?
Cata had better gameplay than previous expansions. Its probably the second best expansion when it comes to gameplay, after Mists
Cata's questlines were too linear. You were tied to a fricking leash. Every zone was a guided track through every piece of content there.
every questline is linear
It is called a questLINE
You're being disingenuous. If you played through Cata's questing you know EXACTLY what I mean. Each zone had a single questline that led into each other. No variance. Especially with the phasing. You were dragged on a leash.
WoW was linear even during Vanilla. Regular quests were always "go somewhere, kill 10 enemies" or "go somewhere, grab 10 apples"
No, those are the individual quests. I am talking the QUESTLINES. Each zone had a singular story that you followed from the beginning to the end, with a quest that had you checking off boxes as you went through the (often phasing) zone. There was no room to breath. You started at the beginning, and progressed until you got to the end, and then were given a breadcrumb to the next zone.
Gameplay is subjective. I hate the concept of rotations and prefer just using an attack and than other abilities/spells when i need too than pressing 1>2>3 on repeat until i get a proc than 4 or its burst phase so 5 etc rotation shit.
People will heavily disagree with me and scream that a mage just tapping frost bolt is boring even though most people who b***h never even made it to 60 but also idk competitive Simon says just doesn’t interest me
>the xpac that caused players to quit in droves was the peak
I hate contrarian zoomies so much
It still managed to keep ~10 mill. And the biggest sub loss was probably during the Dragon Soul drought
impressive how much people left during mists
also impressive how for a small period it gained players after a dip mid expansion
Mists came out in 2012. Wow was already far from the most relevant game, I don’t really blame the droppoff on anything honestly. Like people onions about wod and its orc theme being so le good and look at the numbers, it basically went right to where it was at the start of mists and near its end and right back to mid mists number at a staggering rate like all expac boosts. I think the second people hit max level and its time to start grinding for pre raid gear is when they drop off. Vanilla-wraith most wow players were like 11 and did other things than play games all day. It took months to hit 60, now homies rush to max within a week of a mmo expac launch no sleep and wonder why they no longer feel playing. Also raids are overrated. who the frick wants to spend there free time grinding dungeons or godforbid rep grinds for gear just to be able to earn the ability to babysit mouth breathers and or being yelled at by slighty more competent mouth breathers.
>also impressive how for a small period it gained players after a dip mid expansion
Throne of Thunder is unironically the best content patch the game has ever gotten.
Ehhh everything dies eventually and what most people saw as the biggest villian being defeated seemed like a good stopping point.
Also it went from hordes of the undead to vanilla zones being redone to have more poop themed quests put in.
>being a newhomosexual who fundamentally doesn't understand graphs
Lurk moar, troon
Blood DK tank for Heroic ZG/ZA dungeons was pretty fun.
BRB soloing bosses because moronic pugs died.
Transmogs.
I came back to try WOD after quitting in WOTLK and I quit again after I saw some c**t with a power ranger outfit riding a pink rocket ride past me.
So you quit because you saw someone riding a WotLK mount?
>winning every duel out the front of org as an enhancement shaman in patch 4.0.4
Those were the days indeed
cata was when they made lava lash your nuke right?
really was hilarious
elemental also had moronic burst in mists despite dropping off very hard after their burst
yeah, but what made enh so funny was the endless healing, sub rogue vs enh shammy duels would go for 25 minutes and both players would still be full health
Peak WoW was the first patch of MoP when level 80/85 twinks were doing several times more DPS than raid geared 90s
the last time sub rouge made scents in battlegrounds before legion super fricked everything except titanfrogged loot
Right before the social aspect of wow died, it wasn't the best of wow but it was the last time that it was good so I can see how'd you think this in hindsight.
WoW needed to ban Pugging raids back in TBC, by Wrath it was 90% of /trade
The elimination of true dual spec removed the RPG aspect of the game and turned it from an mmorpg to an mmo.
Be honest, how many times did you die to this big guy?
break yourself
>party wipes
>bubblehearth out
?si=R3cjE28KpbRaSUYJ
social experiences still exist it just comes with everything you'd expect from decaying nations. Instead of being a refuge for nerds it's a refuge for trannies and other mentally ill freaks.
Except now you don’t form bonds with anyone or friendships it’s just passive or full on aggressive homosexual shit with no funny banter from 5”4 Mexicans
I don't care. Give me WoD but better this time.
pre-nerf heroics were fun but the open world design of cata was fricking abysmal, I didn't want to level new characters anymore and every 80-85 zone was awful.
Vanilla was peak. Anyone who disagrees wasn't there
Anything post day 1 release of this disaster should be sent to the trash heap
Based, frick casuals and garrosh hating sissies
People who just hated green jesus get a pass
Vanilla > MoP = TBC > Wotlk > Cata
This guy especially deserves a lamp post reserved
im excited to try it, my problem with classic was how much of a mind-numbing slog it all was to reach current content
Unironically what broke Cata for me was the fact that you always needed an introduction quest to start questing in a zone
You couldn't just walk there and get shit done, you had to get the quest from Stormwind first
What absolute shit
Just walk into the middle of the ocean
You stupid b***h
It made sense for Vashj'ir and Hyjal because muh cimatic entrance and whatnot but it made no sense for Horatio Frickface to not talk to you unless you got the quest from Elwynn first.
cata was so bad it made ma quit and i was in one of the top rated pve guilds through end of wotlk and playing religiously
demonology during mists was honest to god fun
Mists overall class design was really good i messed around on stormforge for a few months. Its really a top 3 expac easily.
Its also the only expac that truly adds tons of new things into the setting instead of just sucking of wc3 tbc wraith vanilla elemental lords non stop
Leveling as a tank in MoP was about the best wow experience I've ever had. I ended up leveling all 5 tanks.
>outdps the dps
>almost outheal the healers
>barely take any damage
>one shot shield slam Black folk in bgs
>or deny them any move whatsoever as a BM monk
This is one the best zones in the game. I loved all the random quests that showed up while exploring around the sunken ships
I've never been to vashjir I always do hyjal.
Classic is literally just people wanting to experience launch wow organically cause they were busy with LoL
Vanilla wow is like 5 years older than lol. Half life 2 released around the time of wow releasing. But yeah classic was a way for people to experience something they didnt 15 years before, I couldn’t because i had to beg my mom and dad for a subscription and they agreed but i chose Disney’s pirates of the Caribbean mmo over wow lol
1.12 is nothing like 1.1 anyway, people got a heavily nerfed and basically pre TBC patch version of Vanilla.
For this reason alone Cata is the best expansion
Friendly reminder modern WoW removed the word "b*tch" from this scene
Can't go and insult a character who later committed genocide.
The reason why Wrath classic failed is because of the shitty legion engine and scuffed patch that the entire expansion is to be played on.
Wrath was always super easy and had mass GDKP runs when ICC came out.
It's just not that great of an expansion.
Are you blizzdrones starting propaganda on the next chapter of the classic Wow?
YOU CALLED LITTLE SHAEEMANNN
AND THE FIRELORD ANSWERS
this dog shit expansion was literally the end of WoW
Its funny how WoW went from being a game for nerds to a game for normies to a game for trannies over the years
The same happened with Ganker
The memories still remember begging my mother to buy it for me on launch day, borderline crying even though I was 16.
>borderline crying even though I was 16.
A little cringe, anon.
>borderline crying even though I was 16.
Extremely based, anon
People in my guild keep shit-talking Cata for things that were added in MoP. I'm convinced we've been wrong all this time and Pandaland was the true cancer that killed WoW.
Cata world is awful. Half the quests don't let you play your class and only throw all the reddit tier parody writing at you.
Yeah you had bits and pieces of that before Cata, but that's the point where they removed "get 12 boar asses" quests and replaced them with quests where you're in some vehicle and have to listen to some cringey dialogue.
>Yeah you had bits and pieces of that before Cata
I think some people overestimate the original references in Vanilla. The worst was that Zelda quest chain but it was very very optional. There is a big difference between a Hunter talent down the tree somewhat subtly referencing a line from Terminator and Redridge being Rambo, half of Uldum being Indiana Jones and Westfall being that stupid cop show, NCIS or whatever.
Yeah. That said, it gradually got to that point, and the revamp meant that it was everywhere. Harrison Jones was not new, but the crunch probably meant that the zone was meant as fast as possible and the dev team had to push through the first thing that came to mind.
Can a lore nerd explain to me how the Cata zones came to be? Were they always there and people in Azeroth just ignore them?
Hyjal was always there, even in Vanilla. Just unfinished. Deepholm was a rock elemental place no one went to. Vashj'ir was underwater, and Twilight Highlands was always meant to be there. Just unfinished.
Cata was a final straw, subs never rose since then
Cataclsym was Activision's first expansion and it shows. It's slop and was never worth playing.
Great, we will have it early spring 2024, mark my words.
>Cata classic coming 2024
>Mists classic coming 2026
Only 3 more years, pandabros
MoP fricking sucked and Classic MoP will break the nostalgia goggles of everyone who gives it blind praise.
MoP is great. Go play a decent pirate server and you will see its was always a great expansion
the pservers for MoP are all fricking dead because nobody wants to play that trash.
i literally just played a bunch of wow over the last 2 years on random pservers
mop is genuinely the 2nd best expac after vanilla. it has its issues like being a tad too easy leveling like all post tbc expacs but it is what it is.
Everyone will quit in cata anyway
>survival hunter in MoP
I don't like how rushed it felt. You could tell they ran out of time trying to revamp Azeroth so they just reskinned a bunch of shit from WotLK
Wintgrasp -> Tol Barod
Sons of Hodier - > Therazane
Vault of Archavon -> Baradin Hold
Not to mention half the Kalimdor/Eastern Kingdoms zones didn't even get finished
It wasn't. Classic, TBC and WotLK all are reasonable takes one way or another but this is not.
Ok, chud
Has cata classic been confirmed yet? Will they keep the og dungeon "diffculty"?
There was a survey for Cataclysm
just like there was a survey for TBC and Wrath
Nah, it will be 4.3. What they might do is buff the Heroic dungeons by 20% or something but not change the reduce mobs, nerfed mechanics etc
btw
What does this mean
It means fresh 80s are gonna start queueing as tank for H+++ HoR and I'm going to begin participating in murder-suicide ideation
>in development
>shit that was in the game 15 years ago
?????
Played for 15 years and quit mid BFA
Throne of Thunder, Ulduar, Blackrock Foundry, Nighthold, and AQ40 best raids.
Helya and Lei Shen best bosses.
WoW lore has been dogshit from Classic but Twilight Hammer is still a cooler enemy faction than either Scourge or Burning Legion
>Dragons
>Mutant dragons
>freaky elementals
>humans mutating into freaky elementals
>Black personman Entities
Far better and more varied than just zombies or demons
I think the Legion has a lot more demon races. And also, they're extremely powerful and have destroyed like 1000 planets
The Twilight looks cool but without Deathwing or a big old god leadind them they're not so intimidating
Cata was past the prime.
I bet you didn't play vanilla at release.
I hated how Cata changed the old vanilla zones. I’ll never forgive them for flooding Thousand Needles.
aw man the most dull questing place in the world has quests that don't require you to gather 12 bird feathers that drop 12% of the time
They were suppose to add boat races to thousand needles but never got around to it, which was probably the whole idea to flood it in the first place.
it's pretty funny how they thought to remake the world 6 years after launch but 13 years later they are okay with so many of the Cata zones being unfinished and over a decade old.
Anyone else feels like Cata came out not so long ago, like 5-6 years but in reality launched 13 fricking years ago? Its almost disturbing for me
Beta was peak WoW.
Everything after that went down hill really quickly in terms of actual enjoyment.
Being a 15 year old kid and playing WoW 20 hours a day was peak gaymin experience for me
Frick having responsabilities. All I need is some coffee and snacks
ah yes. cata launch was so good that my whole guild quit.
I absolutely loved the aesthetics, music, and storyline of the Worgen, including their comic series. I never forgave Blizzard for doing NOTHING with them after that.
anything past vanilla was dog shit the mechanic of flying mounts ruined the game
I liked it because feral druids were raid bosses in pvp for a while, I just casually got 2200 rating and roamed around the world killing every alliance I encountered. Good times.
Vanilla was the only time the game was good. Everything after it was a slowing of growth and utter stagnation leading to decline. The only reason tbc and wotlk are seen as positive is because of the momentum from Vanilla lasting into their timelines. Those expansions did nothing to grow the game on their own.
Every WoW expac, even TBC and WotLK, after I full clear the raid at its hardest difficulty and all that is left is to completely BiS out my character. I ask myself "Why do I want good gear" and I never come up with a good answer and just quit the game lol
Nothing modern Blizzard produces will be a competent product. The creative teams at Blizzard are simply no longer equipped to create novel, interesting experiences. It is a focus-group-driven by-the-numbers company that emphasizes HR initiatives over creativity.
my only memories of Cata release are "wow everything is broken as frick"
Wrong
the only good thing about Crapaclysm is the difficult heroics
But even then they threw the playerbase in to them too abruptly
Everything else was shit, nostalgia will not save it