i'm a literal nobody making stupid webm's, i don't think i have to worry about some 'security issue' or whatever. no hacker is going to give two shits about me or what i've got on my pc
>steals your banking credentials in an XSS account >Hijacks your discord and spams crypto drainer links to your friends >Compromises your Steam profile and ransoms it
Nothing personnel, kid.
just did a quick read up on it
honestly i highly doubt that there is any remote chance i will be affected in any way, and it'll get patched soon enough so it doesn't even matter
because some things deserve to be in the gif format as it stores information much more accurately and gifs compared to video formats do not have compression artifacts like in:
Look: >Same resolution >Same FPS >Same DPI >No loss of quality >TWENTY TIMES SMALLER FILESIZE
the same reason people stick with other kinds of garbage
it's what they know, and they're used to it
iToddlers
>HURR DURR why is pixel art, the one type of digital art where you must not have any compression, made in a lossless file format instead of muh compressed meme format!?
Fricking morons, all of you.
Yes, idiot. Gif is only lossy for live action and full-color videos. For pixel art animations it is literally lossless. OP's gif is compressed to shit because whoever made it was a moron.
Look: >Same resolution >Same FPS >Same DPI >No loss of quality >TWENTY TIMES SMALLER FILESIZE
My assumption is that the gif was downloaded from Twitter, given the freakish amount of weird dithering in what should just be plain colors. It uses none of the compression tricks that are designed to make gifs small, and the dithering on its own exponentially increases the filesize. The original image should be smaller than your webm. It's just that OP's image does literally everything wrong. >62 frame animation (can easily be trimmed down to 25 using frame delay) >noisy dithering (this is typically a symptom of poor compression or ripping from twitter (poor compression + poor compression)) >unoptimized gif (each individual frame stores all information on each individual pixel)
Well frogposter, I was going to make it smaller before analyzing it in finer detail. The original is just an extremely poorly made gif. It is needlessly large for no particular reason, and basic optimization already drops its size by 50%. Someone that wants to go through the effort of fully cleaning it up could easily get it smaller, or you could go for more lossy compression as the cost of the image quality (which isn't that different than crunching it into a webm with a metric shitton of artifacting like in the webm posted in this thread)
Also I am no fool. Webms have their place and certain things should just be exported in webm format to begin with (namely longer-form media and things with sound if they're posted on /gif/ or /wsg/), but OP's image is not one of those things. It is needlessly bloated because everything is wrong with it.
I don't have any more images pertaining to the OP image because I don't want to clean it up. If I wanted to look at a fatso for an hour I'd just put the mirror back on my desk. Take this gif instead.
>your image is still over 10x the size of my webm!
Because of the aforementioned issues, yeah. For a gif like this, a gif should be smaller, but it isn't because either a moron or twitter user made it. It shouldn't have a color palette over 32 indexes, tops, but it has 206 indexed colors because there's noise all over the damn gif. Can't really do much to fix that beyond crunching the colors and destroying the image.
>your image is still over 10x the size of my webm!
Because of the aforementioned issues, yeah. For a gif like this, a gif should be smaller, but it isn't because either a moron or twitter user made it. It shouldn't have a color palette over 32 indexes, tops, but it has 206 indexed colors because there's noise all over the damn gif. Can't really do much to fix that beyond crunching the colors and destroying the image.
Muh filesize.
I'm sure your CPU groands each time it has to think about loading an extra 680kb of data
>Gif is totally better if you just do 100x the work required to make a webm! I swear!
Well frogposter, I was going to make it smaller before analyzing it in finer detail. The original is just an extremely poorly made gif. It is needlessly large for no particular reason, and basic optimization already drops its size by 50%. Someone that wants to go through the effort of fully cleaning it up could easily get it smaller, or you could go for more lossy compression as the cost of the image quality (which isn't that different than crunching it into a webm with a metric shitton of artifacting like in the webm posted in this thread)
Yeah, but a majority of people would rather use webm for morons to make animated media to post on Ganker instead of downloading something like Photoshop and having to learn the basics of a trade to make their little shitposts. Plus, they don't care about filesize optmization.
I have yet to see one single example of a gif being superior to webm in any meaningful way. And no, zooming the frick in and looking at pixels is not a valid reason for superiority, people don't fricking zoom in to their videos to look at pixels, they watch the fricking video like a normal person.
Are you telling me that you can't put webms all over a webpage the same way you can gif images and give them practical application beyond playing videos? Wow, it's almost as though gifs have a different intended use case than webms!
the filesize would have to be significantly smaller to be of any use
mp3 is already pretty small and the quality is more than adequate for regular listening
why the frick do people still make gifs in 2024?
webm is so much better
Look:
>Same resolution
>Same FPS
>Same DPI
>No loss of quality
>TWENTY TIMES SMALLER FILESIZE
Gifs are soul
Webms are soulless
That is an almighty cope and you know it
soul
soulless
I like big files, small files are for queers.
the same reason people stick with other kinds of garbage
it's what they know, and they're used to it
webms are cool and all but the library to process them is woefully insecure
i'm a literal nobody making stupid webm's, i don't think i have to worry about some 'security issue' or whatever. no hacker is going to give two shits about me or what i've got on my pc
>steals your banking credentials in an XSS account
>Hijacks your discord and spams crypto drainer links to your friends
>Compromises your Steam profile and ransoms it
Nothing personnel, kid.
just did a quick read up on it
honestly i highly doubt that there is any remote chance i will be affected in any way, and it'll get patched soon enough so it doesn't even matter
because some things deserve to be in the gif format as it stores information much more accurately and gifs compared to video formats do not have compression artifacts like in:
iToddlers
>HURR DURR why is pixel art, the one type of digital art where you must not have any compression, made in a lossless file format instead of muh compressed meme format!?
Fricking morons, all of you.
>gif
>lossless
Yes, idiot. Gif is only lossy for live action and full-color videos. For pixel art animations it is literally lossless. OP's gif is compressed to shit because whoever made it was a moron.
what is wrong with what he said? gif literally is a lossless format for this usage
>gif
>lossless
if you aren't an idiot then yes
My assumption is that the gif was downloaded from Twitter, given the freakish amount of weird dithering in what should just be plain colors. It uses none of the compression tricks that are designed to make gifs small, and the dithering on its own exponentially increases the filesize. The original image should be smaller than your webm. It's just that OP's image does literally everything wrong.
>62 frame animation (can easily be trimmed down to 25 using frame delay)
>noisy dithering (this is typically a symptom of poor compression or ripping from twitter (poor compression + poor compression))
>unoptimized gif (each individual frame stores all information on each individual pixel)
>your example
>webm is still significantly smaller
what are you trying to prove anon
Muh filesize.
I'm sure your CPU groands each time it has to think about loading an extra 680kb of data
Well frogposter, I was going to make it smaller before analyzing it in finer detail. The original is just an extremely poorly made gif. It is needlessly large for no particular reason, and basic optimization already drops its size by 50%. Someone that wants to go through the effort of fully cleaning it up could easily get it smaller, or you could go for more lossy compression as the cost of the image quality (which isn't that different than crunching it into a webm with a metric shitton of artifacting like in the webm posted in this thread)
Also I am no fool. Webms have their place and certain things should just be exported in webm format to begin with (namely longer-form media and things with sound if they're posted on /gif/ or /wsg/), but OP's image is not one of those things. It is needlessly bloated because everything is wrong with it.
I don't have any more images pertaining to the OP image because I don't want to clean it up. If I wanted to look at a fatso for an hour I'd just put the mirror back on my desk. Take this gif instead.
>your image is still over 10x the size of my webm!
Because of the aforementioned issues, yeah. For a gif like this, a gif should be smaller, but it isn't because either a moron or twitter user made it. It shouldn't have a color palette over 32 indexes, tops, but it has 206 indexed colors because there's noise all over the damn gif. Can't really do much to fix that beyond crunching the colors and destroying the image.
Pretty much no one knows how to use the gif format correctly anymore.
>Gif is totally better if you just do 100x the work required to make a webm! I swear!
yes
well done gifs are kino
die gayhomosexualhomo
frfr no cap ong
>he keeps posting this shit
what are you trying to imply?
This is the only thing gifs have over webms. Disabling looping
Full control of frames and being fully lossless for graphics with low amounts of color too.
Yeah, but a majority of people would rather use webm for morons to make animated media to post on Ganker instead of downloading something like Photoshop and having to learn the basics of a trade to make their little shitposts. Plus, they don't care about filesize optmization.
GET THE FRICK AWAY FROM ME FAT FRICK
>Pixel art games without a CRT
I'm sure DS owners are devastated by that.
It's ok when the screen has the same resolution as the game, obviously. Not the case for indie PC pixelshit
Why does he look like an ugly loser that would only creep you put by giving presents like that
You guys talking about file formats while I want to talk about pixel art games...
>nooooo don't ruin my thinly veiled shotacon thread with actually interesting discussion nooooooo
I replied to this thread 4 times, each time on a seperate day.
TALK ABOUT GAMES NOT FILE FORMATS!
FRICK YOU I WON'T DO WHAT YOU TELL ME
Okay anon please tell us about this fat gay shota game, I'm all ears.
cute debu shota
we need more of them in video games
I have yet to see one single example of a gif being superior to webm in any meaningful way. And no, zooming the frick in and looking at pixels is not a valid reason for superiority, people don't fricking zoom in to their videos to look at pixels, they watch the fricking video like a normal person.
>webms are better for longform videos
Now embed about a hundred of these on a webpage and play them all back at once.
How about I look up where you live and shit onto your cat instead?
Are you telling me that you can't put webms all over a webpage the same way you can gif images and give them practical application beyond playing videos? Wow, it's almost as though gifs have a different intended use case than webms!
>webm is loved
>webp is hated
How good or bad would a hypothetical "webs" sound format be?
the filesize would have to be significantly smaller to be of any use
mp3 is already pretty small and the quality is more than adequate for regular listening
The only issue with webp is that it's not supported because hiro is lazy.
>
Stop making fun of my thread
Kinda cute…