>playing /vst/ set in the current year (or future)
>build a nuke
>endgame superweapon that costs a fortune and takes five minutes to charge
>launch it
>lightly damages everything on screen
>things a five second drive away are completely unscathed
>most buildings left standing
>should have just spent my money on normal units instead
Real talk: are there any /vst/ where nukes DON'T completely suck?
>hard mode: no games like DEFCON where the entire focus is global thermonuclear war
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Flashpoint Campaigns
Command Modern Operations
Original War
Rise of Nations
>tfw completely razing single with every nation between you and the only other guy with missile shield before steam rolling them all with mass produced AI tanks
>he responds in a similar fashion and the game becomes a huge tank battle across the irradiated ruins of the old world
Supreme Commander's nukes are exactly as they sound like, especially the super nuke in Forged Alliance.
Civ 3 they were pretty brutal if I recall but it's been quite awhile, and Call to Power they fricked shit up (although I think the ecoterrorist bombs were worse in that one, those were brutal to tile improvements).
Yeah, they were decent in Civ III
HoI4 needs to feature weapon caches. That way you can hurt the enemy by directly bombing their equipment stockpiles.
SMAC
can't see a fricking thing, try re-encoding on something other than a literal fricking toaster
>can't see a fricking thing
Go see a doctor, then
Anon, he can't read your advice.
Shut the frick up zoomer Black person homosexuals, if you can't see the giant ass nuclear explosion (the point of this thread and the webm) you need to get the frick off Ganker and get your eyes checked, or have a nice day, definitely have a nice day, trash.
In addition to repugnant and odious resolution the encoding is appalling resulting is barely any visibility of what's even happening in the video.
Also, seek medical assistance for anger issues.
Okay Black person homosexual little zoomer *pets
Meds.. now!
Pathetic
Least sensitive SMAC player.
Happy?
Yes 🙂
>1024x768.
that's the worst webm i have ever seen
To state the obvious its game balance. They don't want it to devolve into tech tree rushing to Nukes. I would like to see a Warno/Wargame Red Dragon where you could maybe use a nuke though. As its own campaign scenario or something like that.
in civ 5 they completely annhilated a country
civ 4 they sucked pp
>Real talk: are there any /vst/ where nukes DON'T completely suck?
Nukes are pretty powerful in Supreme Commander, and not prohibitively expensive to make either (though their counter, SMD, is cheaper than them). It's common to see nukes in SupCom and when they successfully deploy they are quite devastating, capable of wiping out huge amounts of enemy buildings or troops in one shot.
They are countered by SMD launchers, but those are fragile and if you take them out with an air raid or something, you're then free to waste the enemy's base. Or if they're just stupid and don't bother building SMD. They're also useful on large formations of lategame naval vessels, since those take a while to move out of the way and represent large concentrations of resource investment. Plus, those tend to be away from protective SMD.
It's not the game-ending superweapon you seem to be after (unless your opponent fricks up, anyway), but in SC2 nukes are pretty good. Not too expensive per, large AoE with good amount of damage, and you probably want ghosts anyway for late game (unless you're playing against terran) because they're just a generally good and versatile unit. Only downside is that you can only have one nuke per ghost academy at a time.
>zoomers so moronic they're unable to see a giant ass explosion go off
kek
Can't believe nobody has mentioned this game yet.
Forgot link lmao it was for WORLD IN CONFLICT
Nukes only as aplot device in sp
In mp they can damage half of a small village at once. They're exactly what OP said he didn't want.
If some hippy zoomer homosexual draft-dodger complained about my webm, I would woop his fricking beatle listening ass up. Send them to Vietnam frick em.
If only Truman could see the United States now. Lol, LMAO even!
Truman was a dumb Black person homosexual who went too soft on Stalin resulting in the Iron Curtain.
truman is just a pussified FDR.
he'd be stoked that the communists won.
Metal Marines
In hoi3 nukes were a major disappointment. They dont even kills units. Just lower national unity and frick up the target's infrastructure. In fact the way they do that is moronic too. Drop one nuke and it lowers NU by a substantial amount, making it easier to force a surrender. But it is rarely enough. Do it to Japan and you will still have to invade the mainland anyway. Dropping more nukes later on has minimal effect on NU. The trick I learned from reading the forums was to drop a stack of Nukes all on the same day. Within the same 24 hour period. So three nukes on Tokyo all within the same day should make them surrender, providing you have already taken a few of their other overseas VPs.
But at the end of the day making nukes was such a long and laborious process that it is much much easier to just simply invade them.
they do kill units, or at least bring them down to very low strength which is effectively the same thing, but they are pretty underwhelming, pretty fun in multiplayer if you manage to snipe a stack of expensive units though
Original War, Rise of Nations, Alpha Centauri, sort-of Warhammer 2 Total War
For all of its massive flaws, nukes in Humankind are do disgusting things. They leave nothing standing.
HoI4 has shit nukes (with the exception of dropping them on airfields) but a fair few overhauls fix that notably Equestria at War.
Empire Earth.
>no mention of WiC nukes
sigh
Read Black person, read!
I always liked the way Highfleet did nukes, even if they are of the smaller tactical type.