the goat skull demon with the 2 dog minions. fricking dogs kept killing me over and over, sometimes within a second or two of me walking into the arena. guess that was punishment for running a glass cannon magic build
magic would have had it the second easiest, you just use hidden body
first easiest is use a shield poke weapon (estoc bestoc is right down in new londo to get at the start of the game)
The worst part isn't necessarily the boss fight itself. It's the run-up towards the boss when you are still trying to figure out how to survive the fight
thing about BoC is it's not nearly as bad as it used to be. if solutions are developed over time, if you can basically skip the boss frustration, it makes the boss not as bad, period. I say this as somebody that beat Ceaseless Discharge at release with a melee build, without the quick kill.
For BoC you can learn the firebomb quick kill, which takes about 15 minutes to learn. On most platforms you can just backup your save and reload to practice, plus as a safety if you fail.
If for some reason you're opposed to reloading saves, the force quit strategy to avoid having to run past the pits multiple times makes it a lot easier too.
So my question is, what bosses are there that have no secret strategy, no cheese, no exploits, and even with guidance you just have to practice the fight?
For me it's Midir, there's just no getting around how much of a stupid HP sponge he is. My first time I respeced so I could use the Artorias sword for the fastest damage and it still took fricking forever.
the goat skull demon with the 2 dog minions. fricking dogs kept killing me over and over, sometimes within a second or two of me walking into the arena. guess that was punishment for running a glass cannon magic build
That's kind of the point. I'm not saying Capra Demon is good but finding a way to deal with a seemingly impossible fight is what makes DeS and DS1 interesting.
Anyone who says anything other than this one is lying or hasn't played it. Frick this stupid Black person so much, the only boss I've ever cheesed in a From game, it's not even difficult just ridiculously tedious
I did it first try, got hit once. Hard doesn't mean bad.
thing about BoC is it's not nearly as bad as it used to be. if solutions are developed over time, if you can basically skip the boss frustration, it makes the boss not as bad, period. I say this as somebody that beat Ceaseless Discharge at release with a melee build, without the quick kill.
For BoC you can learn the firebomb quick kill, which takes about 15 minutes to learn. On most platforms you can just backup your save and reload to practice, plus as a safety if you fail.
If for some reason you're opposed to reloading saves, the force quit strategy to avoid having to run past the pits multiple times makes it a lot easier too.
So my question is, what bosses are there that have no secret strategy, no cheese, no exploits, and even with guidance you just have to practice the fight?
For me it's Midir, there's just no getting around how much of a stupid HP sponge he is. My first time I respeced so I could use the Artorias sword for the fastest damage and it still took fricking forever.
>Replay >Get clipped by Chaos Storm or branch swiped into a pit
likely not the worst boss, but still one of the worst designed fights i've seen
let's take a giant fricking mob
a giant fricking mob
and let's stuff it into an arena barely an bigger than it
it doesn't matter that it's clipping through the walls like a motherfricker nah
can't even see the moves its making 90% of the time
camera spasming the frick out
it's not even hard, it's just fricking bad
frick this encounter and frick whoever put it there
>play enemy randomizer >Ulcerated consistently gets into arenas that is big enough for it >Suddenly its possible to correctly see and predict its moveset
Meanwhile in Vanilla all of them are in fricked locations, except for the one near Volcano Manor. And they still placed that one on a incline
Anon, almost every Ulcerated spirit you fight is in a huge area or on the map. There are three in small enclosed areas and you're meant to avoid two of them.
Leyndell, Volcano, Outskirts, the huge hall in Caelid Tomb, and Millicent's is the easiest one of all, literally can't into fighting you on hills and cliffs. As opposed to the one beneath Stormveil, the hero Tomb and the cloister, and you're supposed to run from all but the hero Tomb which is the only genuine bullshit battle with one.
>huge hall
Its 2x catacomb boss rooms in size, meaning it still clips if it do not go along the long side when doing its wonky attacks. >run
ER isn't that kind of game.
This is the only correct answer, because beating the boss is RNG related for the final jump rather than skill based, and the only combat part of the fight is cheeseable with arrows.
Rennala is a very weird take for From's single worst boss. Still quite a weird take for Elden Ring's worst boss. I'd have to have a real think about it to put forward a conclusive worst boss, but replayed DS2 very recently and gank squad and royal rat authority can suck a dick. Also I'd heard such bad things about Lud and Zallen they were the only optional boss I couldn't be bothered to attempt. DS2 in general has a load of shit bosses, both ones that are unmemorable as well as really frustrating ones.
>can't juke a ball >complaining about boss runs in Souls >WAAAH WAAAH GIVE ME A STATUE OF HANDHOLDING RIGHT BY THE DOOOOOR
You're the reason the bonfire placement became the abomination it is today. Demon's Souls was unironically peak level design, fighting through the level meticulously to mentally map and open shortcuts, then rushing through an ideal route while using as few resources as possible. Boss runs were part of the charm, and relying on checkpoints just lets level designers get away with putting less thought into the approach. It makes sense in Elden Ring, being open world, but shit like the Dragonslayer Armor bonfire, followed immediately by the Grand Archive bonfire, is a constant issue in DaS3.
Frick, Lies of P handles its bonfire placement better than 3.
that area in general was so shit (game in general is shit too of course, but that's besides the point) the medusa boss too in this area was fricking shit and underwhelming. very generic too
but that's the best boss in the game, 1v1 with a completely normal fricker with no bullshit anime special moves, infinite poise, fricked hitboxes, and all of the other absolute shit features that most of the bosses in that turd of a game have. you're just starting out so you too are a completely normal fricker. the crucible knight could have been better, except for its gay ORE WA GUNDAM second form
/thread
I didn’t see him until I was +100 hours into the game because I didn’t notice you could jump down the hole but I was facepalming when I saw it.
All these fricking shitty basic mobs that were presented as bosses suck donkey wiener. >Pumpkin Head >Big Miranda Flower >Beastmen but the variant with slightly more HP >regular b***h ass snail that summons ghosts
Same shit with Evergaols >boss but blue and different name >regular fricking enemy you’ll meet in the Giant Mountain area in 100 hours
>I didn’t see him until I was +100 hours into the game
you can't get out of the tutorial area without fighting him so I have to wonder how you managed to spend 100+ hours in the tutorial
It was pretty common thing at launch to miss it.
The drop is kinda high and a ton of ppl decided not to jump, especially in 1.0 before they added a message and tutorial popup telling you to go down.
Not that guy but I skipped it because the ghost homie telling you to jump made it too obvious. I was like no thanks I'll just keep moving, no handholding necessary
I just didn’t drop down the cliff and just went to the left immediately?
First thing I did was open the imp statue and do the tree dragon thing for like an hour, then I went out and played.
It was back at launch 1.0 shit, only saw you could drop down while I was going around to see if there was stuff I might have missed
Bestmen and Pumpkin Heads have a more complex moveset than 80% of DeS and DS1 bosses.
In fact most of ER's "regular enemies used as bosses" would be considered SSS+ tier DLC bosses in the earlier games.
A fricking Leonine Misbegotten is basically Artorias on crack.
Just because you misssed them and found them late with a +15 weapon and nuked them instantly doesn't change that.
Anyone who says anything other than this one is lying or hasn't played it. Frick this stupid Black person so much, the only boss I've ever cheesed in a From game, it's not even difficult just ridiculously tedious
I don't even remember what exact gems i farmed, but i beat this and the headless homie using the worst fricking parameters for a chalice dungeon because it gave the best loot, over and over again, and i genuinely don't remember them being such a big deal. >use the tool that shoots 3 blood ghosts >aim directly at his head >don't riposte when given the chance, keep spamming that shit >dead in 30 seconds
The other guy went: >saw spear >pop beast pellet >apply fire paper >bait the long range punch or the tackle, then go apeshit on his legs >dead in 30 seconds
Spent like a month just restoring my save until i got the gems with the best curse (iirc stamina). Quitting to the PS4 menu, restoring the save off of PSN+, then waiting for the game to load took longer than the goddamned fight, and i was using a SSD just for this game.
Anyone who does look at anything on youshitter without beating the game first should neck themselves, but it's perfectly possible to discover this in normal play yourself.
I prefer having fun with the bleach sword and dodging around to cheese strats myself though.
I learned how to beat Amygdala on the story encounter on my own. It translates to the chalice version easily. If you have trouble on the chalice Amy, then you didn't learn how to fight it effectively in the normal encounter.
I didn't. I did this back when Bloodborne released. It took like 5 seconds to realize that you can simply stand under him and be safe outside of a few jump attacks.
>use bone marrow ash >never go near the boss just shoot him in the head over and over again >win without a scratch on me
bloodtingelets seething malding coping crying pissing shitting
This shit being a OHKO no matter what is obnoxious but I'm sorry there is way worse. >Fricking Rom not only being a shit boss but the Chalice version is so bugged its little shits spawn invisible while still being able to kill you >Shotel Black folk being so unfinished they have the most embarrassing, random, and jank I-frames on the attack where they throw their weapons >Chain Giants which have a horrible jank hitbox tied to a fricking ragdoll on their spin attack >Hotdog. For everything.
Can you believe they rushed the actual game to push out this entire garbage system? It's absolutely unreal what quality the DLC is to vanilla
Anyone who says anything other than this one is lying or hasn't played it. Frick this stupid Black person so much, the only boss I've ever cheesed in a From game, it's not even difficult just ridiculously tedious
amy is only hard if you go into these things only wanting to play how you want to play, its been a while but initially i thought amygdala was hard but then you learn its pattern and dodge accordingly and youre sweet for all iterations including chalice amygdalas. for me its lawrence and kos that i have a lot of trouble with and never bothered to learn their moveset only getting lucky with them once or twice
Amy isn't hard at all, I said as much and agree. It's attacks are all piss easy to dodge. The problem is that it takes excruciatingly long for it to use the attacks where you can punish it. Especially when it rips its arms off and it has only one attack it'll use every 10 minutes where it exposes its head for .1 nanoseconds. Laurence, Kos, are harder, watchdog and headless bloodletting beast are harder (and I beat that second fricker defiled too, probably hardest fight in the game) but theyre significantly more fun and dynamic fights. And yeah, there are builds and weapons that beat it really fast but I had no desire to grind up to use magic or a new weapon I didn't want to use.
Beast cutter makes an absolute joke of it.
Used to just hang out getting summoned into cursed and defiled chalice and soloing it for shitters that hid in a corner throwing firebombs.
Then I'd stop and run over to them when it was almost dead and see if they'd man up or fail.
Yeah yeah just save it. Already read all your dumb "strats" eight years ago and none of them worked, she lands on you even if you stand where she jumped. It all just comes down to luck in the end.
Anyone who says anything other than this one is lying or hasn't played it. Frick this stupid Black person so much, the only boss I've ever cheesed in a From game, it's not even difficult just ridiculously tedious
Dont forget you get to fight Amygdala once more in a special Chalice Dungeon where you have half health and it one shots you with most of its abilities.
[...]
Dont forget you get to fight Amygdala once more in a special Chalice Dungeon where you have half health and it one shots you with most of its abilities.
Why did Bloodborne npcs mispronounce "amygdala"? Were the localizers moronic?
Because in the japanese they're named Amygdala because of their almond shaped heads, they're not named after the part of the brain which is pronounced differently
Anyone who says anything other than this one is lying or hasn't played it. Frick this stupid Black person so much, the only boss I've ever cheesed in a From game, it's not even difficult just ridiculously tedious
My issue was if you damage him enough he does a zero wind up leap that insta kills you with a janky hitbox. Compare that to amygdala who was a complete joke.
Amy isn't hard at all, I said as much and agree. It's attacks are all piss easy to dodge. The problem is that it takes excruciatingly long for it to use the attacks where you can punish it. Especially when it rips its arms off and it has only one attack it'll use every 10 minutes where it exposes its head for .1 nanoseconds. Laurence, Kos, are harder, watchdog and headless bloodletting beast are harder (and I beat that second fricker defiled too, probably hardest fight in the game) but theyre significantly more fun and dynamic fights. And yeah, there are builds and weapons that beat it really fast but I had no desire to grind up to use magic or a new weapon I didn't want to use.
watchdog is just way more fun of a fight and doesn't make you rely on gay ranged shit or cheese to make it not take forever
you stay behind his legs (right at the base of its tail), the only attacks it can do from that point is jump upwards (won't hurt you if you stay still, and you can hit its head after it lands), stomp at you (won't hit you unless you're a moron) and thrash its arms backwards (most dangerous attack)
You can also nibble at its heels while doing this strat. It also helped that I did the chalice dungeons after doing the base game + DLC so I was decently overlevelled to the point that Amygdala didn't 1 shot me, though the Watchdog still did
Watchdog was super simple once I learned to just stand close to its front. Only issue was remembering to dodge its charge attack, but everything else was easy to avoid and punish through simple positioning.
The only difficult part about this fight is the nausea of its spamming the equivalent of the gate of babylon. Once you get used its fancy energy attacks, the boss fight is a joke.
even before the nerf this was just a standard "hard" fromsoft boss that takes like 5-6 tries unless you run a super OP build but isnt that bad.
The hardest enemy i fought in the game was the HC enforcer who was basically immune to anything not energy damage. also balteus version 2 seems to want me to cheese him.
I think the Enforcer is one of my fav bosses from Armored Core, not insanely hard, not stupid easy.
Just the right amount of pushback & challenge, I think they should've made the other AC's, HC's, & LC's more like it since I just steamrolled them every time I fought them, the only exception being Rokumonsen/Volta first time I played
not the boss one in the underground but the one in the wall. idk if the one underground was immune to rifles because i was using a plasma build at the time and beat it on second try. the one in the wall was basically impossible or me until i switched back to a plasma build, and i usually am super stubborn about not changing a build just for a mission.
I actually felt incredibly insulted when I realised this is a DS3 reskin and that they're the bulk of what you fight in the catacombs. What a shit enemy what the frick were they thinking?
They're low-effort reskins of these guys, same exact moves and everything. Hated them in DS3 and I hate them even more now for how fricking lazy this is.
Yeah, no. You are dumb.
Imps have a frickton more moves.
I haven't notice a single new move that the DS3 Thralls don't have, but even if they do that doesn't justify plastering the shittiest DS3 enemy all over every single catacomb
8 months ago
Anonymous
>the shittiest DS3 enemy
Those aren't the giant crabs!
8 months ago
Anonymous
Who the frick actually fights the giant crabs? Why would you? They're never in your way.
8 months ago
Anonymous
Yeah, no. You are dumb.
Imps have a frickton more moves.
pretending to not die from bed of chaos is a newbie larp. there was no way of knowing back in 2012 what was going to happen and that the floor was going to collapse with moronic hitboxes for BoC's arm swings.
>pretending to not die from bed of chaos is a newbie larp
I didn't die to it even back during my first playthrough of the game. You can conjure as much schizo Ganker shit as you want, but that's what happened
>pretending to not die from bed of chaos is a newbie larp
I didn't die to it even back during my first playthrough of the game. You can conjure as much schizo Ganker shit as you want, but that's what happened
thing about BoC is it's not nearly as bad as it used to be. if solutions are developed over time, if you can basically skip the boss frustration, it makes the boss not as bad, period. I say this as somebody that beat Ceaseless Discharge at release with a melee build, without the quick kill.
For BoC you can learn the firebomb quick kill, which takes about 15 minutes to learn. On most platforms you can just backup your save and reload to practice, plus as a safety if you fail.
If for some reason you're opposed to reloading saves, the force quit strategy to avoid having to run past the pits multiple times makes it a lot easier too.
So my question is, what bosses are there that have no secret strategy, no cheese, no exploits, and even with guidance you just have to practice the fight?
For me it's Midir, there's just no getting around how much of a stupid HP sponge he is. My first time I respeced so I could use the Artorias sword for the fastest damage and it still took fricking forever.
don't forgot that the toxic blowdart gays don't respawn in blighttown. its like they realized how shitty these parts of the game are and just said "well its going to suck but at least only for a little while."
Like Black just remove it in development instead wtf lol. like i don't even hate the blowdart guys, with the spider shield they can't do anything but im confused on why they kept them.
>me and a group of 5 other friends all played the game at the same time in Xbox party chat
>One of them somehow got to that area from the beginning >HE WENT UP INSTEAD OF DOWN TOWARDS QUEELAG BECAUSE HE WAS GETTING WRECKED
Still made me laugh. Dude was in uncharted territory and we were all fumbling with ghosts and the skeletons. Crying about invisible enemies making him toxic when he probably couldn't see the blowdart hit him.
never died on it once (same with about 5 people I know), finished the game about 15 times too. the floors that break are pretty obvious and the arms are easily predictable if you have a basic sense of timing.
>Why is the "boss" that consists of you "fighting" shitty hitboxes and gravity considered bad in a game where the most vertical mobility you get is a weak jump?
Don't forget that it has one of the longest run backs in any Souls game
Bait
Its not a puzzle to not have the floor fall under your feet or to have the bosses 300m long hands (that can not be dodged with a roll because they are not an enemy hitbox but a moving wall object) sweep you into the pit in a 0.3 second speed attack that sweeps half of the arena
Thats not what puzzle means
I guess they expected everyone to do the one hit kill trick and it's reasonable especially for an early souls game having such a weird gimmick. But most people probably missed it, especially for people who are familiar with later souls game would think "there's no fricking way I can bait this guy to the cliff and he just falls down, I have to fight this boss properly."
>Properly
I vividly remember just hiding behind that big rock wall, baiting him into reaching for me, and then dodging and smacking his hand until he died.
>DeS
Dragon God >DaS
Bed of Chaos >DaS2
2cat for the runback alone (otherwise ancient dragon) >BB
Chalice Dungeon common enemies (otherwise Rom) >DaS3
Gavetender duo considering i paid extra for this shit (otherwise Ancient Wyvern) >Sekiro
2monkey if you dont count minibosses (headless if you do) >ER
None of the remembrances ones are that bad enough for this, so just make a long list of jobbers and badly made duos with the minibosses (if you have to choose one of those i guess godskin duo since its a progress blocker) >AC6
C-Spider if major, the dumb shaft mission if not.
>Gravetender duo
I thought Church player boss is worse, just because of the painting guardians can fricking heal. God I hate them so much.
Glad Gael fight is absolute kino of the highest order.
nah, it's because the fight is extremely underwhelming despite the grand presentation and buildup
Oh. I played Demon's Souls before so the disappointment of a big boss is actually really underwhelming (Dragon God) isn't that surprising to me.
Not at all, Storm King actually fights you and you fight him. Even if you don't get stormruler you can fight him with regular projectiles. Dragon God is a goofy stealth sequence in a game with no stealth mechanics where you flip two switches with guns pointed at Dragon God while he stands there and takes it. The only fighting you do his hitting his chin while he lies comatose with the only threat being his passive exhale of fire.
this c**t. couldn't believe how fricking ass this fight was when i reached him back in the day considering how hyped he was in the games intro cinematic. i love demon's souls but i hate the japanese ass boss design philosophy in this game of "oOoOh! see if you can find the weakness through a moronic gimmick/puzzle!! wow so excitingu!!!" 90% of their shittiest bosses are in this game too.
Anon, that was 16 years ago. Something almost two decades away qualifies as back in the day. You're arguing that a person in 1999 calling 1983 back in the day is wrong. Take your own advice.
I eould argue ceaseless discharge is a worse boss than bed of chaos. Trivially easy if you know the auto win strat, incredibly, unbelievably tedious if you don't.
Combined with the spitting statues and the great arrows from one of the c**ts... I actually like ds2 but this fight alone lowered my opinion of the game so damn far
It's laziness it what makes me hate it. There is no creativity behind it, just forced difficulty by shit terrain and multiple enemies. From can do better than that shit
Get your brain checked moron, there's a difference between shit mechanics to force difficulty vs genuine creative difficulty. Sir Alonne, Fume Knight, and Ivory King were genuinely enjoyable challenging fights. They had unique patterns of attack and were genuinely well designed encounters. Gank fight is literally just three npc enemy summons chasing you down across shit terrain. There is nothing creative about it
Its just 3 random NPCs with bloated health. I barely consider it a boss fight, hell ER does the same thing by giving common enemies boss monikers then doing away with that by having them show up in droves in a later area.
>hell ER does the same thing by giving common enemies boss monikers then doing away with that by having them show up in droves in a later area.
You mean like Capra Demon?
>DS1 does this sparingly >Gets trashed for a decade for content reuse alongside sub-standard lategame areas >Elden Ring does this so constantly and so egregiously that the exceptions are noteworthy while also being 90% substandard area >Gets defended by Gankertrannies
crazy
I fought this boss and had a hell of a time before beating it and realizing it was optional. Also it's amazing how little the summons can possible help, it's better just to run around in circles.
The worst boss in Elden Ring is Esgar. Also isn't it disappointing that there are so few mage bosses in the game? Rennala, Radahn but he's not really a mage, and Gideon. The dogs are fricking dogs, not mages.
Only in DeS because nothing has poise.
In ER and DS3 you can be fast as frick without breaking shit as most enemies will be able to tank at least 2-3 hits before flinching.
Ignoring the obvious Dragon God/Bed of Chaos/Prowling Magus, I'm gonna give it to the Sinner, whose mechanics are all tied to the original lighting build of DaS2, so it doesn't make sense and it's a symbol of all of DaS2's flaws.
You are wrong, tho.
The lock on distance is 50% with the lights off and she constaty jumps breaking the lock on.
Just because you jacked up your gamma/constast to 200% like a homosexual does not change this mechanic.
That's what I'm talking about anon. The lock-on breaks with the lights off because in the original lighting build you actually couldn't see that far with the lights off. In the current incarnation you see fine with the lights off so it just becomes a silly abstraction, in this one instance your lock-on range is removed because it's supposed to be really dark.
Just summon Gael bro Yea she kinda sucks, I just hate "revival"/multi health bars bosses. Which is why I love Gael fight even though he can be pretty damage spongy
Phase 1: takes 90 seconds, you can both backstab and parry her
Phase 2: both Ariandel and her just shoot fire/ice on the foor and she ocasionally heals though a telegrapped 10 second animation
Phase 3: actual boss fight
Unless you forced yourself to do it at SL50 or some shit, you have no excuse.
I took hours on her. She was such bullshit, but broken down individually her first two forms are easy. The problem is the third form will kill you repeatedly, and each time you'll need to do the first two again each time.
Now I've killed her legit, I think I'll just summon Gael for future playthroughs.
I thought it was pretty well done
it gave you that same feeling when you saw the second maneater healthbar appear in DeS
it's challenging but you should have a solid build by the time you reach her anyway
See, those bosses are "bad" in that they're unengaging sleepwalks that are disappointing. But at least they go by fast.
Pic related has to be the worst. And yeah, hurr durr git gud, congratulations for having also eventually beat her. But she encapsulates everything wrong with the combat designs throughout the whole franchise. >MULTIPLE OHK attacks, some of which she gains in her second phase, meaning a tonne of trial and error and punishment even until the end her of fight >second phase is the first phase but with more shit on top >AOE attacks that have inaccurate/invisible hitboxes >much more nimble and speedier than the player, meaning you have to spend entire stamina bars i-frame rolling through her combo attacks >combo attacks also stunlock and/or chew through blocking, making that a useless tactic >conditions to stun her are highly specific and can feel random >will dodge almost all ranged attacks >because she's so punishing and resistant/"immune" to most type of attacks, meaning a lot of builds just outright won't work against her >has a status effect attack, but said status effect is so brutal you'll most likely die from it without having a hope of recovering >many of her combos have weird "gotcha" delays that will have you dodging at the wrong time until you simply learn the timing >regains her fricking health throughout >most effective tactics against her are either cheese tactics or involve summoning because she can't, like ALL From bosses, handle more than one target at a time
She's the most frustrating boss to beat by far and it's purely from bad design.
>Malenia gets EASIER in her second phase lol
this. She unlocks the retaliation kick in p2 which makes it ridiculously easy to loop her in constantly, stunlock her and break her stance. p1 is a much bigger waiting game a lot of times. Clones are only a problem if you create distance (a rare meme can happen however, she can start up clones after the grab)
She literally drops her armor, her defense, to go full offense. Yeah she gets a bunch of fancy super boss moves but she's wide open during all of them.
I used Morgott's Cursed Sword and literally just chased her lil b***h ass down with the L2 attack + R1, she literally gets comboed from 100% to dead in phase 1 with it, and I did like 80% to 0% combo with it in phase 2
like she gets stunned by any attack and u DIDNT try and combo her?
don't forget that malenia makes block builds entirely irrelevant and straight up harmful as they will continuously heal her. you HAVE to play this boss by roll spamming if you don't summon.
She is broken on a fundamental level. Some of the Bosses faint out of attacks in Elden Ring but Melania takes it to a whole new level, she could faint out of every single combo and mid combo + input reading exacerbates the problem. Every single no hit run for Melania is just the player getting one or two hits in and then running away for 10+ minutes.
>try to help people beat her >she just randomly switches who she targets >fight her solo >you're just fricked if she decides to animation cancel and waterfowl, parry you and instantly grab, or throws out a combo with a delayed attack
Except waterfowl dance, nothing is bullshit in her fight. It's just designed so you can't outrun her or hide behind your shield like a gay. You have to fight upfront, I guess most players aren't used to a boss you can't be a b***h against.
you can run away from her in phase 1, but phase 2 yeah she will constantly distance close on your ass
waterfowl is also 100% consistently dodgeable, you just can't do it by only rolling. Mid range all you have to do it run away -> roll into second flurry -> walk away from third. Close range you just abuse her tracking for the first flurry and then do the same thing for the second and third
all humanoid enemy NPCs cancel out of staggers early and have done so since demons souls. Its funny seeing people pretend to be souls veterans complain about with with malenia. malenia was actually a huge wake up call for me as to just how little souls players understood the PvE in their game.
The whole concept of "co-op area and bosses" in DS2 DLCs is interesting, but executed really poorly. Most of souls players are solo, those who seeks multiplayer content are a very specific bunch and making content just for them is just a misguided effort.
These bosses are perfectly fine when you're solo.
In fact 2cat gets a big buff if you have COOP and the 2nd cat jumps in when the first is at 60% instead of 30%HP.
Doing them solo is basically a DPS check like DS1 gargoyles, you will literally have two 1v1s and if you have bad DPS you'll have to play very passively for 1 min and snipe the one that's near death.
This is identical to doing DS1 gargoyles with an unupgraded weapon.
that was almost certainly not the case at first before they started testing it and realized "oh shit this is actually cancer"
I mean I never tried doing them co-op, so I wouldn't know. I would assume it's easier cause that's what the devs said, they're co-op areas/bosses. I guess I should expected that from DS2 devs.
>This is identical to doing DS1 gargoyles with an unupgraded weapon.
Nah, Belfry Gargoyles 2 electric boogaloo is identical to that. 2 cat is just complete trash
7 to 8 maybe, especially DLC stuff can drive you mad.
They clearly noticed this and in DS3 some area felt like DS2 runbacks, but then they added a bonfire or a shortcut before the boss.
The baseline game is ok. Play regular Dark Souls 2, it is a very fine and tightly crafted experience. Scholar of the First Sin is just trash and id say only the Alonne DLC is even remotely worth anything, that and having an actual final boss
The run back in particular for DaS2 challenge maps is nonsense. Forget the actual 2-kats, to actually get to them you have to fight through infinitely spawning kirin minibosses. It's a bloody nightmare. And it isn't even the worst one, Alonne's run back is cartoonish
Blue Smelter is "Smelter but we changed all his timings by 10 frames just to frick with your muscle memory." Given that incredibly dishonest mechanic, I'd say it's weirder to have NOT taken a few deaths to him.
If we're talking Scholar of the First Sin, hoo boy it's a high score. I just finished playing it (having played DS2 original in the past) and man does it have some of the worst runbacks in the entire series, as well as the highest volume of them. I think the base game is pretty meh and the expansions are generally great, but even then they have 4 of the worst runbacks (2 for main bosses, 2 for optional ones, might even be forgetting others). It was a real chore for me to finish Scholar of the First Sin.
What you're describing is maybe a minor nitpick blown out of proportion due to memetic mutation. In reality Elden Beast is one of the better from giant bosses just for the flair, it truly feels like you're fighting a godlike but desperate monster beyond time and space.
You're coming from the sakura dragon in sekiro, that by all means is the best spectacle fight they've done, and the elden beast is just an annoying waste of time.
I think Elden Beast completely blows the Divine Dragon out of the water. Sekiro dragon is just a Mario boss hit the qte 3 times, much better than other puzzle bosses but nowhere near as cool as actually fighting the big monster. But the power level for Sekiro was much lower so it makes sense thematically, since you don't defeat the dragon just get his tear.
It never sat right with me that the boss to enter the palace was so much harder than the actual boss you came there for. Honestly do wish the dragon was an actual fight even if I'd have no idea how it would work
Every boss is like that in elden ring if you don't spam summons or use an op meme build >360 front flip >10 hit combo >3 more delayed attacks with mid air tracking >jumps away after last hit >spams ranged >get one hit in >repeat
I mean, sure. I had a lot of fun fricking around with the claw weapons but I just don't like bosses that have so much in their arsenal on top of being extremely aggressive. If the final boss was spammy like that I could give it a pass but this is most bosses in elden ring
Ill tell you how fromsoft game boss design works in elden ring.
Bosses have attack sequences. A sequence of 1 or more attacks that always strong together, for example margits dagger attack comes in a sequence of two slashes.
say a boss has 3 attack sequences
>Sequence 1 is 1 delayed sword attack
You are suppose to hit the boss as hes charging his big attack then dodge the attack, then hit him more as he recovers >Sequence 2 is 2 sword attacks
dodge both sword attacks in a way you are close to the boss afterwards so you can get an R1 on him before he recovers >Sequence 3 is 6 sword attacks
Sequences with a lot of attacks can typically be punished by using R1 on the boss sometime during the attack during a slight pause to reward the player for staying close to the boss and press r1 between dodging. Long sequences by the boss can also be canceled if the player runs away instead of dodging, say the boss does 3 attacks in the sequence but the player just runs away out of range, the boss will stop the sequence then do a gap closer instead, then start a new sequence.
Anytime a boss does a sequence and it doesnt hit you is a chance to heal or hit the boss. If you are constantly running away you are literally playing the game wrong and are going to have less fun because of it.
Alternatively just use a shield. Shields are so ridiculously strong in Elden Ring, guard counter does Giga poise damage and is super fast, almost every boss is parriable, like 3 flavors of projectile parries for any taste, motherfricking barricade shield makes you invincible. Too many years of ninja flips being the main strat have clouded your perspective, ER is for sword and board kings
I would agree with this were it not for the fact that all the "pve meta" weapons need 2hands to use because they depend on AoW spam. Yes, a shield is your best bet if you're trying to run a normalgay build with a "regular" weapon. However, that's strictly worse than latching onto any of the 2dozen+ somber weapons the game throws at you, which are universally 3x stronger and have 200x more useful AoWs in addition to being way easier to upgrade (especially given how you'll need to save normal upgrade mats for casting gear). Like, the game pushes this so hard at you, I'd be willing to say you're playing a challenge run if you're not doing it. And I'm not even counting how well spirit summons synergize with no-shield builds by splitting the enemy AI.
IMO the code issue with Elden Ring is that the Souls formula is solved. The players have gotten too good at it. The marketers demand the games still be sold as DUDE SO HARD but the players are too used to the formula for it to actually be hard anymore. The devs try and ratchet up the difficulty nonetheless, but the only way they can do so while still sticking with the formula is by adding in tons of bullshit everywhere. No matter how many times fans respond with "get filtered lmao" one of the most common complaints about ER is that the bosses layer on so much bullshit that it becomes borderline unfun to fight without [insert cheese strat here]. I'm very glad AC6 was such a success because it shows them that they can evolve past the formula and still succeed.
No, you just didnt learn the game. Its so obvious when some moron says the shit you said, you are DS3 gays who only use roll + punish with R1. The worst attack in the game, the weakest play style in the game.
You are just dumb and bad.
Melee has never been as broken as it is in Elden Ring. The bosses have never been as easy as they are in Elden Ring. Literally no matter what you do, breaks the game, it literally feels like the player character is the boss in every fight.
>it's just two bosses you've already fought before, but together
No idea why people praise this fight sp much. You're already in the final stages of your build that steamrolls everything by the time you get to them so they're not even remotely challenging.
They praise it to shitpost, plus it has pretty good music at least. I dont think the fight is terrible and id take this fight over the poorly designed piece of shit jank that is Melena any day of the week
I can't fricking believe I 1st try'd these frickers by the skin of my teeth, I kinda hesitate on facing them again in my 2nd playthrough cause I just know I'll eat shit through karmic justice
You’re such a gay. You select the most iconic boss with the best lore implications when there are dozens of actually bad fights you can call out and disgrace the game and you try to convince me the this one is one of them?
Fricking Fire Giant. When you're not slowly whittling away at his knee unable to see what he's doing you're chasing him while he rolls around like an butthole.
You should focus only on attacking his hands during phase 2, attacking it do more damage too. Fire giant mostly rolls away if you try to attack his leg or his crotch on phase 2.
>No mention of the Nameless Camera
The second form is fine, but the first form is bullshit. You can't see what he's doing because the camera refuses to show you the dragon, and if you lock onto its head the lock will only break moments later after spinning around wildly because the dragon decided to fly again.
Commander Niall is the worst boss in ER for me because his summons and castle sol despite him personally not being that bad. The dual wield banished knights are absolutely obscene and more dangerous than half the bosses in the game with their bullshit sekiro combos
Dual wield banished knight In Niall boss is easy, you can ez stunlock them with STR weapon. If your weapon don't do enough poise damage, jump attack spamming, strong weapon art, and backstab fishing should work.
The teleporting red eye dual wield banished knight is really bullshit tho
Radagon while bosses like Royal Rat Authority exists and most of DS2's bosses its just a "ok you did it time for next boss" while Radagon is this guy that's been hyped about the entire game and is basically the final boss. All he does is spam non stop spells over and over again it doesnt help that his fight leads to the other shittiest boss ever Elden Beast
The worst bosses in each game
DeS- Leechmonger. This piece of shit contributed nothing and im salty that there is a pit like right at the start of his boss room. Its ugly, its piss easy, and there is no spectacle or fanfare
DaS1- Bed of Chaos. Not even remotely close.
DaS2- The Forest Gank Squad. It was such a shit and asininely developed fight. It doesn't add to the world, it doesn't add to the lore, it isn't weird, it isnt memorable, its just a shit "meta commentary" fight. I can typically say that a lot of fights, no matter how shit, have "SOME" kind of contribution
DaS3- I hated all the AoA bosses pretty much equally all for different reasons.
Bloodborne- Not counting the absolute travesty that are the chalice dungeon bosses, Laurence the First Vicar fricking sucked ass and I want to make anyone that defends this piece of shit fight eat a jar of my own toenail clippings
Sekiro- Probably the Demon of Hatred. I dont have a burning dislike for any of the bosses here that I do for some of the other ones
Elden Ring- There are a lot of "non bosses" so going by only the major/mandatory fights Melinia is complete dog shit.
Malenia is fine.
Well, phase 1 is at least. It's completely fair as long as you're patient. Phase 2 is the shitty part because of all the super attacks she gains.
For me it just pisses me off because it feels like she operates on an entirely different ruleset. There is no reason for her to have health leech on attacks that she does not damage you with
She is broken on a fundamental level. Some of the Bosses faint out of attacks in Elden Ring but Melania takes it to a whole new level, she could faint out of every single combo and mid combo + input reading exacerbates the problem. Every single no hit run for Melania is just the player getting one or two hits in and then running away for 10+ minutes.
There's nothing broken about her. Not even the hardest boss in her own game. How you guys made it so far to the secret boss in the last game and still have these hot takes I'll never know.
This isn't about difficulty, we're discussing how the boss actually works
She is most certainly broken (not difficulty speak). Its the only boss in the game that can punish the player even if the player got the timing and punishment window down.
They're mad because they can't stunlock the superboss to death (when you can actually do that anyway if you build right) because they want muh fair fight where they can just poisespam through with colossal greatswords.
I know because that's how I attempted the fight the first time, got destroyed then actually learned it and it was perfectly manageable and decently fun/intense
They're mad because they can't stunlock the superboss to death (when you can actually do that anyway if you build right) because they want muh fair fight where they can just poisespam through with colossal greatswords.
I know because that's how I attempted the fight the first time, got destroyed then actually learned it and it was perfectly manageable and decently fun/intense
That's how I beat her in the end. Wait for a specific combo I know she'll stand around proudly after, then hit her. if she does the dumb Terminator slow walk, maybe sneak in a jumping attack because she's too busy trying to look cool.
Laurence is the worst BB boss. Too much damage, too much health, bad hitboxes, have to play a little too carefully lest you make one mistake and have to start it over. Orphan of Kos was considerably easier in comparison.
Probably Bed of Chaos.
But there are several contenders. Namely: >Anything overtuned that also ignores the games rules and makes up their own >Anything too big and fast for the camera to keep up with >Anything where you have to take part in a giant marathon to get back to the boss and they've put powerful enemies in the way to get to them
Actually I'll update my answer it's just Elden Ring
I can't believe how dogshit Elden Ring's content is. The bosses are atrocious. I would rather marathon DS2 replays and all of its shitty bosses before I touch Elden Ring again.
Elden Ring has a SINGLE boss that is enjoyable in its entirety and that's Godrick the Grafted.
Everything else is tedious, annoying, boring, or frustrating. Any brief wafts of decency are blown away by Elden Ring's embarrassing levels of content reuse, devaluing the fight. Malenia being able to immediately animation cancel her own hit stun into hyperarmor should alone drop this fricking game to shit tier to anyone with a brain
The absolute worst part was Hoarah Loux P1, which is actually really good. Hundred hours of dogshit until I finally saw another boss I didn't despise and it was immediately ruined by Hoarah Loux P2 which was back to armor, lingering shitboxes, input reading, and delayed animations >inb4 "um every game has input reading"
I beg you to do what I did and go back to DS3 and test. You can chug estus in Friede's face in every single phase and she won't INSTANTLY FRAME 1 enter a punish attack like how everything in ER does.
I HATE ELDEN RING SO MUCH
>Elden Ring has a SINGLE boss that is enjoyable in its entirety and that's Godrick the Grafted.
Now this is bait. Even the Crucible knight is more fun to fight than Godrick.
Godrick would be mid tier in any other souls game but in ER he's head, shoulders, and the rest of the torso above the next closest contender
ha, i just remembered that ER's freak defenders actually tried to protect it on release by saying it TOTALLY WASN'T a souls game and therefore comparing it to DS3 and BB was unfair (because comparing it to those makes it look even worse than it is)
ER is bad and miyazaki will never take you to prom
The only thing good about ER is Scythes finally getting their own moveset, holy shit I waited so long
you have no idea how excited I was for ER, homosexual, how much I wanted to like it, how many dozens of hours I spent thinking and hoping I was just in a lull and it would pick up in quality soon, only for that to never happen
you can tie your self-worth to a product if your life is that empty but I actually like videogames so I'll respect them enough to not blindly accept trash with few redeeming qualities.
8 months ago
Anonymous
cry me about a river about how your favorite boss in the game is the easiest main boss and how you get filtered hard.
Godrick is top tier in any other souls game. He could be a final boss all his own. In Elden Ring he's mid tier all flash compared to the other demogods who all brutally mog him.
What's wrong with Rennala? Weird but interesting puzzle boss with absolutely kino second phase where you fight against the full moon with goddess of sorcery who pulls out all the stops and even summons dragons and shit against you. Any other game it would be a final boss instead of early game boss.
OK enough about the worst bosses, what about the best ones
DeS- False King. While he is pretty piss easy this day and age, the tension you felt if you ever got hit by the stupid soul suck attack was nothing I ever felt in a game since. The idea that you will be even weaker when you died added a true layer of dread and pressure that I was unable to operate under at the time. I was so stupid that he hit me with that attack 3 times in one go before
DaS1- I liked Manus a lot. It just kind of "clicked" with me and I enjoyed how creepy this fricker was
DaS2- Sir Alonne. If his runback wasnt such a nightmare id probably rematch him more often. Still im glad the bonfire ascetic system lets you pick and choose your favorite bosses to rematch
DaS3- I thought the Soul of Cinder was the perfect capstone to the series, even if the fight itself was kind of a joke I enjoyed what they were going for.
Bloodborne- Ludwig on a presentational level, but Gascoigne is probably the perfect example of how a first boss SHOULD be. He set a very good pace for the rest of the game, his music is memorable, his phase transition is great, and overall he is always a very engaging fight even 3 playthroughs later. Gehrman is an honorable mention
Sekiro- Isshin. Its so insanely rare to see a Souls game stick the landing on the final boss so hard, granted I did mention Gehrman just up there I felt like Isshin really made me apply everything I had learned throughout the game
Elden Ring- Mogh, Lord of Blood. This shit was just fun as hell. The set piece is great, the presentation and music are also great, and his attacks felt insanely threatening without feeling stupidly bullshit. I helped a lot of people beat this guy.
DS1 Artorias
DS2 Burnt Ivory Kino if including presentation, otherwise Alonne or Velstadt
DS3 Gael, best boss ever made
BB Ludwig if including presentation, otherwise Maria
ER every boss is dogshit
>DeS I haven't played it yet >DaS1
I'd say Artorias. Manus flails around too much for my liking, and I like being able to hit Artorias out of his buffing animation. >DaS2
I have a soft spot for Raime and the Ivory King, but I think Alonne is the best boss (except for the grab, but Souls grabs are often bullshit in general) >DaS3
Sulyvahn. No wonder he used to be the final boss. >Bloodborne
Gehrman is fricking amazing. Fantastic presentation, fantastic music, fantastic fight. The only "negative" is that getting his weapon requires either NG+ or quitting out during the Moon Presence fight. >Sekiro
Sword Saint Isshin, without a doubt. Phase 2 alone is one of the best fights in vidya. >Elden Ring
I think I enjoyed Morgott the most. No bullshit AoE spam, no weird lifesteal, no massive amount of area denial. Just a guy throwing golden weapons at you. >Armored Core 6
Ayre. Walter is too squishy, and Iguazu is Iguazu.
>DeS
False King easily >DaS1
Personally I really liked 4 kings despite it just being a DPS check but I'd say either Artorias or Gwyn would be my pick. >DaS2
I liked Velstadt enough, even though I beat him first try. >DaS3
Nameless King, without a doubt. >Bloodborne
Maria if the DLC is being counted, Gascoigne or Gehrman if only the base game is being discussed. >Sekiro
Haven't played >Elden Ring
I loved Godfrey / Hoarah Loux a ton when I first played it. I haven't gone back to Elden Ring since I first beat it, though, so my opinion may have changed.
DeS - never played
Dark souls - Artorias
Dark souls 2 - Fume Knight, Sinh had the best presentation tho
Dark Souls 3 - Pontiff without parrying, very fun fight
BB - never played
Sekiro - isshin
ER - Malenia unironically. Never been more satisfied with a boss after learning it. Mohg is also extremely good
DS1: Manus. Artorias had great ideas but wasn't well-refined
DS2: Uh Sir Alonne probably? The best bosses in this game were very mediocre so it's hard to say
BB: Ludwig.
DS3: Has to be Gael. The closest thing to perfection that can be achieved through the basic Souls combat system
Sekiro: Inner Father. For just the bosses it would be Isshin or DoH but Inner Father is such a huge upgrade compared to the others that he has to come out on top. So fast and unrelenting and such a cool rhythm, plus great aesthetics. Also the greatest boss From has ever designed overall.
ER: This one is almost as hard as DS2. It just doesn't have standouts in the way most of their other games do. I'd say Maliketh but I don't really like fighting beast clergyman and he also doesn't have enough HP. Malenia is pretty fun and makes people upset so I'll go with her.
AC6: Haven't done S-ranks yet so I'm not 100% sure but I'm leaning Balteus 2.0
I liked the first Balteus fight more than Snail. By the time you get to the second fight you have a ton of equipment options that can trivialize him. Balteus 1 was more challenging because of the limited gear and the had a better arena IMO.
I mostly like Balteus 2.0 because it's less hectic than the other endgame bosses and feels like it has more of a flow to it. It's definitely not harder than Balteus 1.0 on first encounter (I didn't even have a remotely meta build and still had no issues) but it's a breath of fresh air when compared to the assrape bosses like the final boss of NG++. Also feels like a strict upgrade to Balteus 1.0 even if it's less memorable. With that said it definitely could be Ibis or Ayre but the former felt too easy and the latter felt way too hard at the time so I'll have to play more to really know for sure
>DeS
Flamefricker >DaS
Artorias >DaS2
Fume for mechanics, Ivory king for overall spectacle >DaS3
Gael >BB
Orphan >Sekiro
Owl (Father) >Elden Ring
Morgott
1. False King or Penetrator, they're the closest to "pure" combat bosses without gimmicks. I also liked the old monk as a concept but people ruin it with their memeshit builds.
2. gwyn is fun, 4 kings are fun once you "get it", same with O&S. I mean DS1 had a lot of great bosses.
3. pfft I dropped this game after a single playthrough. none of it is really memorable but that one samurai DLC boss was cool.
4. I like pontiff, I like nameless king, I like friede, I like gael, I like soul of cinder. this game also had a lot of great bosses.
5. owl is fun, sword saint isshin is fun, genichiro is fun, headless ape, phantom/true monk. a really solid line up of bosses in this game.
6. malenia, mohg, radagon (but not elden beast), placidusax and fia's nightmare dragon whose name I forget. pretty solid line up of bosses as well, but a lot of filler shit that I just don't care about.
>DeS
never played it, my PC is too shit to emulate PS3 games, I sold my PS3 some time ago and PS5 isn't worth to buy rn >DS1
All the DLC bosses are pretty good. The cake goes to Artorias though >DS2
Sir Alonne, Ivory King second >DS3
Midir and Nameless King >Bloodborne
Father Gascoigne is near perfect, although Logarius, Ludwig, and Maria are pretty cool too >Sekiro
Haven't played this one in a while, but I liked Genichiro, the Divine Dragon, the Demon of Hatred and Father Owl. I need to replay Sekiro soon enough >Elden Ring
Godfrey and then Maliketh. Amazing OSTs
>DeS
Old Monk. Online this fight is really fun and you get to be the boss, it’s really cool. I have no qualms with including this because DeS was a lot of gimmicks and Miyazaki once said this was his favorite so I got some support on this >DS1
O&S or Artorias: Kinda basic picks but to be honest I don’t like DS1 bosses after O&S except the DLC ones. The second half of DS1, for me, isn’t as flawed with the level design as it is with the lords. They are just bad fights and centipede demon is goofy but this is a positive thing so I won’t get into that >Bloodborne
Ludwig. Fought this guy super underleveled, stuck it through because of the cutscene and came out on top with like 50,000+ blood because the only good runes I had at the time were blood ones. Didn’t pussy out, fought it like the warrior Ludwig tried clinging back torwards. Best souls boss for me. >Elden Ring
Mohg: Mohg is really fun to fight because his actual fight is really good and cheesing him is also really funny considering his place in the game makes him really strong. I kinda wish you could parry him just for more options but it’d probably make him a joke since it’s all about delayed attacks and not spamming dodge.
>DeS
Taking down the Tower Knight for the first time gave me the greatest high I ever felt in vidya. Allant is probably the best fight in the game but Tower Knight was an experience for me. >DS1
Either Artorias or OnS. >DS2
Ivory King >DS3
Gael, although the non-gameplay aspects of Soul of Cinder sometimes puts him ahead in my mind >ER
Morgott. If Malenia was just Phase 1 I might say her but I don’t like Phase 2. >AC6
I don’t remember the name but it’s the tank where the weak point is right in front of it.
>DeS
Tower Knight >DS1
Artorias >DS2
Lol >BB
Ludwig >DS3
Midir (I just like that they did a good dragon fight for once) >Sekiro
Isshin (the sword saint) >Elden Ring
Loretta knight of the haligtree
>Erdtree Avatars and Spirits >Godskins fricking recycled like 50 times >Recycled Birdboss
To name a fricking few, you c**t-ass. That's not to say that ER didn't have some good bosses too like Margit/Morgot, Rhadan, Hoarah Loux... but those are so few and far between a mountain of shit that they get dragged down.
The very very first spirit that you can fight at the very beginning of the game was ok, maybe even acceptable, but then they reuse it and do absolutely nothing with it
I enjoy Elden Ring a lot because I enjoy the feeling of adventure. Id say the bosses are generally the weak point but I can at least cheese the ones I hate very easily with spirit trashes and/or summons
What I don't like about most souls bosses is that they never guard like you do, or take ridiculous amounts of poise damage to stagger. I know that's not true of all souls bosses, but for frick's sake, why is it that when I pull off a 3 hit combo they can still pull of their combo as if I wasn't even hitting them? Things like that should be equal.
Any given boss fight in Elden Ring is repeated an average of ~3.9-4 times
The only bosses that are never in any way reused are Rennala, Radahn, Rykard, Malenia, Maliketh, Radagon/EB, Fire Giant, Placidusax, and Gideon (and counting him is generous.)
For comparison, the next highest rate of boss reuse is Sekiro with an average of 1.86 reuses per boss encounter.
Elden Ring also takes place across a gigantic country with insane amounts of optional content. So there are a bunch of Erdtree spirits, but they're not unique creatures they're high level monsters born from the big tree that covers the whole country sometimes treated as bosses and sometimes treated as just midboss regular enemies and every single one is optional. Even then the Ertree spirit has a more complex moveset than anything in Demon's Souls, multiple variants like the rotten ones or the one that can make shadow clones of itself. It has a strong thematic tie to the game and demonstrate the primary problem next to their emaciated counterpart boss (totally different enemy type). So what exactly is the problem here? This is a meme complaint.
>um it's a shitty empty open world so you can't criticize content reuse >moronic lore explanation for game being cavalcade of the same content repeated ad nauseam to fill out the pointless open world >more complex bosses than a 2009 rpg somehow excuses the reuse >multiple variants somehow an excuse when you Black personhomosexuals raked DS1 over the coals for a DECADE for reusing Asylum Demon 3 times including a variant
You're a fricking idiot.
Yeah anon there should be one Runebear in the entire game. In the entire lands between, only a single big bear. It makes no sense to find more than one. Bad game design really.
If they can't fill up an open world without making massive sacrifices to the quality and individuality of the content in the ways that literally every souls game has had up until that point, then they probably shouldn't have made an open world then. Their godawful design decisions excuse nothing, not that you'd understand that you wienersucking shill.
likely not the worst boss, but still one of the worst designed fights i've seen
let's take a giant fricking mob
a giant fricking mob
and let's stuff it into an arena barely an bigger than it
it doesn't matter that it's clipping through the walls like a motherfricker nah
can't even see the moves its making 90% of the time
camera spasming the frick out
it's not even hard, it's just fricking bad
frick this encounter and frick whoever put it there
The only times I was able to actually fight these things was in the open field. Every single one that was in a dungeon clipped through the wall and fell to its death. I'm surprised they didn't catch this since it is so common
I actually can't think of one ER boss I outright hate other than maybe the tree spirits. Every boss is actually extremely well designed and if you don't just spam R1 and die or get by with a broken build.
The only real problem is the reuse but I never saw a ton of issue with it, I genuinely enjoyed fighting those horseback frickers and the death birds.
I did too. I just enjoy the adventure part of it. With how popular the game was (and still is) its easy to just wish away any of the other bosses I hate anyway
>I only had issues with how much they reused the Tibia Mariner
tibia mariner was reused 4 times
erdtree avatar was 11
ulcerated/putrid tree spirit is 8+
battlemages are like 7
deathbirds around 8
pumpkin heads around 7
erdtree watchdog ~6
runebear ~9
crucible knight ~7
black knight assassin 6
that's not even close to an exhaustive list
you're a homosexual for not recognizing how constant the content reuse is in this game
Yeah anon there should be one Runebear in the entire game. In the entire lands between, only a single big bear. It makes no sense to find more than one. Bad game design really.
Like half of those aren't even consistently treated as bosses, but the Tibia Mariner reuse is only really bad because it's a bad and boring fight and the guy also brought up the spirit reuse being shit >how constant the content reuse is
The reuse is constant sure but rarely is it an actual tangible problem, and if you were to differentiate enemies based on their subtypes who have completely different movesets and other types you spend dozens of hours before you refight them I rarely felt any fatigue from the reuse at all
>Enters 50th identical cellar filled with skeletons and imps >Boss is 50th UTS/Avatar/Watchdog >N-n-no fatigue, h-haha, it's just like the first time!!
uh huh
Good thing actually zero of those catacombs are identical, but all have totally unique level design, which kept it fun to explore them all
Also, there are a bit under 50 side dungeons total between all the graphics design types they can have: catacombs, cave, crystal cave, hero grave, mine, ice cave, ice mine, prison.
17 of these are catacombs. Not 50.
I love the second tier Tibia Mariner that summons the giant skelly. The one you fight in the lakeside ruins in Altus where your constantly being chased by the giant was a really cool encounter.
Are you fricking moronic or something?
Battlemages, pumpkin heads and Runebears are normal enemies not bosses lmao
There isnt even a single battlemage with a boss health bar, are you actually this stupid you fricking Black person
>Um, they're not BOSSES, they're NORMAL ENEMIES
They're either normal enemies being presented as cheap replacements for bosses or bosses being presented as cheap replacements for normal enemies. It's one of these two, I don't care which, and both make elden ring a lazy piece of fricking trash >None have a health bar
Sellia Evergoal, Black personhomosexual
please continue coping and seething
>People hate magic classes because you stay far away from your enemy while doing damage >Spears do the exact same thing, but people love them
Why is this the case?
>demon souls
the way to the 4-1 boss (adjucator something) >dark souls
manus >dark souls II (not sotfs)
blue smelter demon, ancient dragon, the two tiger boss in ice dlc >bloodborne
orphan of kos >dark souls III
dark-eater midir, gael >sekiro
isshin, demon of hatred without using kuro rice in phase 2 / 3 >elden ring
malenia
It was cool
I guess this thread really should be called "post From boss that filtered you", because if you all posted whats the actually worst boss, everyone would say Bed of Chaos
Bed of Chaos for sure. It is the only boss in the history of souls games to have damage checkpoints. The boss design was so bad that they had to install a failsafe that deliberately goes against their game design philosophies in order to help players defeat it.
Not the only one. There is a checkpoint between the boss duo and Nashandra at the end of DS2, even though she attacks immediately after they die. Which is weird because Nashandra is pinwheel level easy.
I have hundreds of hours and all achievements in all modern From games, beat Sekiro charmless + demon bell
This piece of shit sucks, isn't fun and doesn't follow what the rest of the game is built around
It's just a shit boss. It's what people complain about with the ape and DoH except played completely straight. The game has been teaching you to deflect and now you have to run around like a moron and roll because you can't deflect it, and it also takes forever to kill so you just have to repeat the same "run towards it, roll to side" combo 100 times and if you frick up once you die.
It's not even hard but the fight sucks and is legitimately completely out of place with the rest of the game
You can deflect every single attack the bull and Ape have, they do not in any way break the rules of the game just because you fricking suck.
DoH actually does go against this but ends up being a very kino fight.
elden slop can probably fill out a top 10 of dog shit bosses in modern fromsoft games
the one that sticks out to me the most is probably pic related though, not even because its difficult but mostly because a couple of its fights are in catacomb tilesets where the boss room is not nearly big enough to fight something like this and it regularly has half of its body hanging out of bounds through the wall
The Nameless king is such bullshit. >Have to fight his gay dragon and the camera every time you lose >His move set is just a series of rollcatches and glitchy grabs that do way too much damage >Drinking estus is a crapshoot whether you'll be allowed to or he'll input read and insta kill you for trying.
b***h all you want about Friede, at least she felt fair.
>Weeb dog once again parasitizes souls threads to get attention for his beyond inferior clone
Nobody fricking likes your games, freak. The worst of Souls games is still far beyond the best of your degenerate, unfun, clunky, and derivative garbage.
I'd tell you to go make a Nioh thread if you wanted people to talk about Nioh, but it would die at 4 posts made because everyone except the most desperate weeaboos hate it so I'll just suggest you get hit by a train instead
frick off
>Zoomerkiddies quoting Rykard's shitty, badly delivered dialogue as if it was worth remembering when the game came out >Later they pretended like the Hoarah Loux transition cutscene was cool instead of dumb >All of these have dried up entirely as ER is no longer in vogue
I'm convinced they did that because they're all mad that they weren't "there" for something actually worth getting hyped about and remembering (namely Friede, Gael, Ludwig, Orphan, Oceiros etc), so they latched on to the thing they WERE "there" for even though it wasn't nearly as good.
I'm not even saying this as if I'm protective of my experiences. I wasn't "there" for Ludwig, either, I missed out and only played it around 8 months before ER released. I'm just not delusional.
>Lies of P releases to rave reviews >Lords of the Fallen about to release and has rave reviews >Elden Ring just coincidentally goes on sale
Miyazaki couldn't possibly be...scared...of some competition, right?
This and Vendrick (even though that one's braindead easy) pissed me off, they're not even fights. Just big dumbasses plodding around with inflated health and damage values and occasionally attacking.
you're either a moron that attacked his legs or a mega moron that watched a let's play of someone attacking his legs
They designed the entire fight around you standing in front of him hitting his face.
His attacks are perfectly made to be played around if you're standing in front. They also give you nice openings to hit his head.
His model has massive DR values except for his head.
Playing the entire fight the way they wanted you to GUARANTEES a stance break in the final phase for a HUGE damage riposte
Unreal that morons were so opposed to trying something different that when ankle-hitting failed they either resorted to Mist cheese or skipping him entirely
I implore you to try him again. He's still a challenging boss, but one of the best of all From games IF you play him as intended. >Bullshit HP pool
You wanna talk about REALLY bullshit HP pools? Laurence the First Vicar, especially on NG+. Horrendous fight
Hit him in the face and he goes down in a few minutes
>Bullshit HP
found the cowardly moron who never tries hitting the dragon's head
with a heavy weapon you stagger him like 2-3 times in the fight and get like a 3000 damage riposte each time, with light weapons if you're aggressive you still get a stagger near the end.
stop being a little homosexual b***h boy and smacking its toenails, moron
pussy homosexual found
You drones are cute but I was playing a STR/INT gishgay and even targeting his head it took me ages to deal any decent damage, let alone stagger.
>Bullshit HP
found the cowardly moron who never tries hitting the dragon's head
with a heavy weapon you stagger him like 2-3 times in the fight and get like a 3000 damage riposte each time, with light weapons if you're aggressive you still get a stagger near the end.
stop being a little homosexual b***h boy and smacking its toenails, moron
>tfw running nightrider glaive for that S tier strength scaling with 71 poise >tfw miss my greatshield cleanrot spear unlimited spear works spam that I had to drop because of how the weapon scaled like shit going into mountaintops
What are some other good options for unga bunga strength stagger abuse? I was running great stars with prayerful strike but walked into the mimic tear fight with it and the unlimited lifesteal made him impossible
and most of the time phase 1 is a joke, the worst is black rabbit brotherhood where you have to autistically monitor the last 2 health bars so you kill them simultaneously so you don't get fricked by fighting the real boss and an add at the same time.
Chained Ogre. No contest. The perfect combination of mechanical ineptitude and sending the player the entirely wrong message. It's too easy to say a meme/gimmick boss like Micolash or Bed of Chaos, but those bosses are far less damaging to their respective games
This is a good point. I find him pretty easy now after getting decent at the game, but early on in your first play through, making you activate your Dark Souls brain in a very-not-Dark-Souls game, was stupid.
In isolation, Micolash is probably the shittiest boss they've ever designed. I fricking hate Micolash, even. Chained ogre, by contrast, is just a subpar Souls boss they threw into Sekiro. The issue is that chained ogre is the first mandatory "real" boss players are made to fight. He's also no joke; he hits like a tank and also takes hits like a tank so he's something of a filter. I've 100%'d the game and beat all gauntlets, etc. and I legitimately think he is the hardest boss in the game once you've mastered the combat system. Which is to say that he doesn't actually fit in with the combat system at all--he's a bad dark souls boss in a game with a really shitty dodge option (which is compounded by his awful grab hitboxes). Having him filter players sends the entirely wrong message about what the game is supposed to be, and players who get past him will still be woefully underprepared for what awaits them in the real game. If he showed up later in the game he would just be a normal bad boss and not particularly remarkable compared to something like Micolash.
Also play Sekiro! It's incredible once you get past the weak introduction. Just know that chained ogre, blazing bull, and the minibosses with the gank armies you have to stealth kill (specifically the tedious stealth, the one-on-one fight you eventually get is good) aren't representative of what the game actually is
Anon, I 100%'d the game and beat mortal journey charmless + demon bell. Chained ogre is literally the most difficult mandatory boss in the game. Beating chained ogre has literally no correlation with being good at Sekiro, because chained ogre is not a Sekito boss. It's effectively a dark souls 2 boss with even shittier hotboxes somehow that they threw into a game with a dodge that is only really functional in the middle of certain attack strings (e.g. Inner Father's combo into firecracker that you dash through). The worst part is that a boss that incentivizes dodging can actually be enhanced by Sekiro's combat, which is what happened with Demon of Hatred. Chained Ogre just should have never made it into the game. It's the polar opposite of the perfectly refined dance that the game's combat embodies.
"Not hard" and "the hardest boss in the game" aren't incompatible. Almost every boss in Sekiro is trivial with mastery of the systems of the game. Chainless Ogre is one of a few that doesn't reward mastery of the game, but rather mastery of a shitty souls clone. Why would you ever have a parry-first mindset against a boss that spams grabs, including one that comes out almost instantly and multiple with insanely large hitboxes, especially when the posture damage is minimal against him? Especially when beyond NG he literally one-shots with his grabs.
It's actually a boss that was supposed to teach you about prosthetics, but most players just bruteforce him instead of going through hirata estate to get the flame vent.
I don't know why but this boss felt like a complete difficulty spike for me, though I was probably underleveled when I fought them. My attacks did frick all damage, they practically two shot me, so on and so forth. Every other boss before I got to them was halfway tolerable, then you get this shit. Then it's reused as a solo boss multiple times.
Considering how out of the way of the main story stuff they are, your fight with them is almost entirely dependent on your level. I fought them late after doing most of the main story, so they weren’t too hard to overpower. If you’re fighting them at like level 50 or something though you will be dealing with Ornstein and Smough type frustration.
What the frick were they thinking? >Both of them have delayed AOE attacks >Both of them can poison you
Even after the AI patch they still like to spitroast you
It's literally just a build check >You must have at least this much DPS to get the simp ending. Can't kill the first before the second wakes up? Go grind or respec, kid
That's what they were thinking. DS1 Gargs were similar but not as bad + Solaire was way more useful as a helper than D.
Its a skill check, like every fight in the game, and you failed.
Also "bad boss" does not mean kino boss that filtered you, it means a bad boss design, like Bed of Chaos or Folding Screen Monkeys.
Loved this fight, first tried them as STR Chad after all its a bit if an easy fight, same with godskin duo and crucible duo. Shame all the duo fights in ER are first try easy, wish they would have been harder.
Overall top five worst: >1. Bed of Chaos
Just inherently poorly designed >2. Rom The Vacuous Spider
Exemplifies many bad facets of bad boss design, from the minion phases, off-screen projectiles etc. >3. Dragon God
A tedious chore and a tremendous waste of a classic awe-inspiring design >4. Ancient Dragon
Another boss exemplifying bad boss design aspects, namely the shallow movepool and ridiculous health, damage, and bad hitboxes >5. Royal Rat Authority
Just fricking garbage
>Honourable Mentions:
High Lord Wolnir, The One Reborn, Micolash, Godskin Duo, Afflicted Graverobbers, Laurence, Aldia, Like 75% of the minibosses in Chalice Dungeons,
Godskin duo was awesome
You being a shitter does not equal boss being bad, your post started out so good with you understanding what a bad boss fight is, and then you went full moron
Any of the fights in DS2 could potentially be their worst
>the queen at the end and the scholar >dragonrider >dual dragonrider >the sentinel trio >The furnace demon guys that come in 2 colors >double cat in the frozen waste >the guy with 4 arms in the wharf place
These are all intern made bosses with no thought whatsoever to it.
it gives you a reason to use the purple sippy sip, and the sacred confetti will cut this homie down in no time. it's still pretty shit though. him and the ogres. actually, ogres aren't even that bad I just hate them because of their grab move it's so damn annoying being suplexed by some fricking random irish dude who is a prisoner of war in feudal japan for some reason.
I’ve only played >Armored Core PS1 trilogy >Demon’s Souls >Dark Souls 1 >currently on Bloodborne >Elden Ring >Armored Core 6
So that narrows down my selections a bit. Hmmm… well recency bias would tell me it was this pig that suddenly decided to be a boss in the chalice dungeon I made and the only difference was it could kick back now lmao. But if we’re gonna talk about what boss sucked the most it’d probably be dragon god what a fricking disappointment. I don’t even think the stealth works properly I just ranked his punches and the 2nd phase was super easy.
I can see thst you can get stuck on shit and die from that.
Same reason I don’t like capra demon, the boss itself is useless. Its the possibility that you get stuck on a dog than combo to death that makes him insufferable
The one reborn from bloodborne is really bad. Its just wailing on a huge spongy slow homosexual while occasionally dodging a high damage projectile off screen over and over just trying to not fall asleep.
Honestly its amazing bb doesn’t get more shot, a lot of its bosses in the base game are just medicore to bad
Respeccing your build to counter Elden Ring bosses with obvious build check weaknesses like Deathbirds would be way less annoying if they gave you more than like 2 builds' worth of upgrade materials organically without autistic levels of grinding or sequence breaking. Since that's not the case, it's the first of all From's Soulslike games where I feel they actually semi-strictly enforce a PvE Meta that just works the best for the most situations and if you don't follow that meta you are either pushed to respec into it (due to the lack of respect+associated upgrade mats) or you're basically doing a challenge run.
I get why it’s agreed to be Bed of Chaos but despite how atrocious it is I can at least carry over progress between deaths and the runback isn’t too bad with the Fair Lady’s shortcut.
Of the bosses I did fight I’d say Aldrich was the one I hated the most. I never got how to fight him and in my first playthrough I ended up swallowing my pride and doing the cheese strategy that breaks his AI.
Then again I did manage to beat Aldrich, unlike the trio of NPCs in the Sunken King, Blue Smelter Demon, and Frigid Outskirts bosses, all of who I read about and decided weren’t worth even attempting.
the goat skull demon with the 2 dog minions. fricking dogs kept killing me over and over, sometimes within a second or two of me walking into the arena. guess that was punishment for running a glass cannon magic build
magic would have had it the second easiest, you just use hidden body
first easiest is use a shield poke weapon (estoc bestoc is right down in new londo to get at the start of the game)
dodge
She was fine, and hardly the worst.
I one-shotted the dogs and killed the guy on my first try, playing DS1 for the first time. Then again, I was running a Strength build.
i ran dex faith build, you just need to git gud
I thought souls fans loved difficulty?
The worst part isn't necessarily the boss fight itself. It's the run-up towards the boss when you are still trying to figure out how to survive the fight
Bed of Chaos
thing about BoC is it's not nearly as bad as it used to be. if solutions are developed over time, if you can basically skip the boss frustration, it makes the boss not as bad, period. I say this as somebody that beat Ceaseless Discharge at release with a melee build, without the quick kill.
For BoC you can learn the firebomb quick kill, which takes about 15 minutes to learn. On most platforms you can just backup your save and reload to practice, plus as a safety if you fail.
If for some reason you're opposed to reloading saves, the force quit strategy to avoid having to run past the pits multiple times makes it a lot easier too.
So my question is, what bosses are there that have no secret strategy, no cheese, no exploits, and even with guidance you just have to practice the fight?
For me it's Midir, there's just no getting around how much of a stupid HP sponge he is. My first time I respeced so I could use the Artorias sword for the fastest damage and it still took fricking forever.
have a nice day
Are you implying its Rennala?
This and its not even close.
That's kind of the point. I'm not saying Capra Demon is good but finding a way to deal with a seemingly impossible fight is what makes DeS and DS1 interesting.
I did it first try, got hit once. Hard doesn't mean bad.
>you can cheese it therefore its not bad
No contest. Got killed on the ramp somehow.
This. So bad the devs actually apologized for it.
>Replay
>Get clipped by Chaos Storm or branch swiped into a pit
>play enemy randomizer
>Ulcerated consistently gets into arenas that is big enough for it
>Suddenly its possible to correctly see and predict its moveset
Meanwhile in Vanilla all of them are in fricked locations, except for the one near Volcano Manor. And they still placed that one on a incline
Anon, almost every Ulcerated spirit you fight is in a huge area or on the map. There are three in small enclosed areas and you're meant to avoid two of them.
>on the map
Leydell
Volcano manner tree
And????
>huge area
Even the Millicent blight arena one is in a arena too small to avoid it clipping everywhere
Leyndell, Volcano, Outskirts, the huge hall in Caelid Tomb, and Millicent's is the easiest one of all, literally can't into fighting you on hills and cliffs. As opposed to the one beneath Stormveil, the hero Tomb and the cloister, and you're supposed to run from all but the hero Tomb which is the only genuine bullshit battle with one.
>huge hall
Its 2x catacomb boss rooms in size, meaning it still clips if it do not go along the long side when doing its wonky attacks.
>run
ER isn't that kind of game.
This is the only correct answer, because beating the boss is RNG related for the final jump rather than skill based, and the only combat part of the fight is cheeseable with arrows.
Renala had great presentation. Hardly their worst.
unnecessary trek to her dodging a giant marble and a moronic first phase. i hate the b***h.
Do you really think Renala is worse than Bed of Chaos? How moronic are you? You need help at this point
If you have to fight her more than like twice, then I think you're just dumb.
>Complaint has nothing to do with the boss
Classic moron takes.
>unnecessary
But it's totally necessary
If anything, I would have REALLY disliked it if she had a stake of Marika in front of her boss room
bro the ball follows the exact same path everytime how do you struggle with that part after doing it once?
You can also just attack the sorcerers that are summoning the ball so that it stops appearing at all.
Didn't even know about that. Do they stay dead or do you have to kill them every time?
Rennala is a very weird take for From's single worst boss. Still quite a weird take for Elden Ring's worst boss. I'd have to have a real think about it to put forward a conclusive worst boss, but replayed DS2 very recently and gank squad and royal rat authority can suck a dick. Also I'd heard such bad things about Lud and Zallen they were the only optional boss I couldn't be bothered to attempt. DS2 in general has a load of shit bosses, both ones that are unmemorable as well as really frustrating ones.
>can't juke a ball
>complaining about boss runs in Souls
>WAAAH WAAAH GIVE ME A STATUE OF HANDHOLDING RIGHT BY THE DOOOOOR
You're the reason the bonfire placement became the abomination it is today. Demon's Souls was unironically peak level design, fighting through the level meticulously to mentally map and open shortcuts, then rushing through an ideal route while using as few resources as possible. Boss runs were part of the charm, and relying on checkpoints just lets level designers get away with putting less thought into the approach. It makes sense in Elden Ring, being open world, but shit like the Dragonslayer Armor bonfire, followed immediately by the Grand Archive bonfire, is a constant issue in DaS3.
Frick, Lies of P handles its bonfire placement better than 3.
You didn't stop the ball?
You went the ball route? There's a door that you can open that's a much easier shortcut, just gotta run past the crystal nerds.
that area in general was so shit (game in general is shit too of course, but that's besides the point) the medusa boss too in this area was fricking shit and underwhelming. very generic too
But to be fair considering the obligation they had to represent Rosie O'Donnell in ds2 I think they actually pulled off a better fight than expected.
But he's tutorial boss so he's supposed to be piss easy
every other fromsoft game had a decent tutorial boss
The tutorial boss is the Grafted Scion, the Soldier of Godrick is just the bonus tutorial boss.
Soldier of God, Rick
but that's the best boss in the game, 1v1 with a completely normal fricker with no bullshit anime special moves, infinite poise, fricked hitboxes, and all of the other absolute shit features that most of the bosses in that turd of a game have. you're just starting out so you too are a completely normal fricker. the crucible knight could have been better, except for its gay ORE WA GUNDAM second form
/thread
I didn’t see him until I was +100 hours into the game because I didn’t notice you could jump down the hole but I was facepalming when I saw it.
All these fricking shitty basic mobs that were presented as bosses suck donkey wiener.
>Pumpkin Head
>Big Miranda Flower
>Beastmen but the variant with slightly more HP
>regular b***h ass snail that summons ghosts
Same shit with Evergaols
>boss but blue and different name
>regular fricking enemy you’ll meet in the Giant Mountain area in 100 hours
>I didn’t see him until I was +100 hours into the game
you can't get out of the tutorial area without fighting him so I have to wonder how you managed to spend 100+ hours in the tutorial
The tutorial area is optional
I didn't know that, I just jump into holes whenever I see them. never know what's gonna be down there. love me holes
he's saying he missed the tutorial area entirely, which I find amazing (because there's a glowing guy literally pointing to it) but not impossible
It was pretty common thing at launch to miss it.
The drop is kinda high and a ton of ppl decided not to jump, especially in 1.0 before they added a message and tutorial popup telling you to go down.
Not that guy but I skipped it because the ghost homie telling you to jump made it too obvious. I was like no thanks I'll just keep moving, no handholding necessary
I just didn’t drop down the cliff and just went to the left immediately?
First thing I did was open the imp statue and do the tree dragon thing for like an hour, then I went out and played.
It was back at launch 1.0 shit, only saw you could drop down while I was going around to see if there was stuff I might have missed
So, at launch, you made it all the way to the bottom of the Fringefolk Hero's Grave and defeated the ulcerated tree spirit on your first run?
Not that anon, but I missed that "boss fight" as well because I didn't jump down and just followed the door leading out.
Bestmen and Pumpkin Heads have a more complex moveset than 80% of DeS and DS1 bosses.
In fact most of ER's "regular enemies used as bosses" would be considered SSS+ tier DLC bosses in the earlier games.
A fricking Leonine Misbegotten is basically Artorias on crack.
Just because you misssed them and found them late with a +15 weapon and nuked them instantly doesn't change that.
Ghost snail was a fricking fantastic reveal though. Sure the actual fight is lacklustre but it worked amazingly in context.
Wrong thread. Best boss is somewhere else
Anyone who says anything other than this one is lying or hasn't played it. Frick this stupid Black person so much, the only boss I've ever cheesed in a From game, it's not even difficult just ridiculously tedious
is that the one with the 1/2 hp chalice? Where 'he' rips his arms at one quarter of his life and start beating you with it? Yeah, frick that thing!
this homie held me hostage for like 5 hours on GOD i fricking hate whichever jap programmed him
I was using the beast cutter so no issues for me. Easy to strike his head with it.
Watchdog is worse. Amygdala at least isn't immune to fire.
>it's not even difficult just ridiculously tedious
Is there bigger cope than this?
I don't even remember what exact gems i farmed, but i beat this and the headless homie using the worst fricking parameters for a chalice dungeon because it gave the best loot, over and over again, and i genuinely don't remember them being such a big deal.
>use the tool that shoots 3 blood ghosts
>aim directly at his head
>don't riposte when given the chance, keep spamming that shit
>dead in 30 seconds
The other guy went:
>saw spear
>pop beast pellet
>apply fire paper
>bait the long range punch or the tackle, then go apeshit on his legs
>dead in 30 seconds
Spent like a month just restoring my save until i got the gems with the best curse (iirc stamina). Quitting to the PS4 menu, restoring the save off of PSN+, then waiting for the game to load took longer than the goddamned fight, and i was using a SSD just for this game.
I like the C&D chalice bosses.
Literally just stand underneath and spam R1. He can't do shit about it because of how small the room is and how massive he is.
>just look up a cheese guide on youtube bro
have a nice day
Anyone who does look at anything on youshitter without beating the game first should neck themselves, but it's perfectly possible to discover this in normal play yourself.
I prefer having fun with the bleach sword and dodging around to cheese strats myself though.
I learned how to beat Amygdala on the story encounter on my own. It translates to the chalice version easily. If you have trouble on the chalice Amy, then you didn't learn how to fight it effectively in the normal encounter.
I didn't. I did this back when Bloodborne released. It took like 5 seconds to realize that you can simply stand under him and be safe outside of a few jump attacks.
Depends on the build. Had no issues on my Bloodtinge and Arcane runs.
>use bone marrow ash
>never go near the boss just shoot him in the head over and over again
>win without a scratch on me
bloodtingelets seething malding coping crying pissing shitting
This shit being a OHKO no matter what is obnoxious but I'm sorry there is way worse. >Fricking Rom not only being a shit boss but the Chalice version is so bugged its little shits spawn invisible while still being able to kill you
>Shotel Black folk being so unfinished they have the most embarrassing, random, and jank I-frames on the attack where they throw their weapons
>Chain Giants which have a horrible jank hitbox tied to a fricking ragdoll on their spin attack
>Hotdog. For everything.
Can you believe they rushed the actual game to push out this entire garbage system? It's absolutely unreal what quality the DLC is to vanilla
The chain giant was awful. I don't know how they even left that in the game, even an optional encounter, and thought 'yeah this is acceptable'.
amy is only hard if you go into these things only wanting to play how you want to play, its been a while but initially i thought amygdala was hard but then you learn its pattern and dodge accordingly and youre sweet for all iterations including chalice amygdalas. for me its lawrence and kos that i have a lot of trouble with and never bothered to learn their moveset only getting lucky with them once or twice
Amy isn't hard at all, I said as much and agree. It's attacks are all piss easy to dodge. The problem is that it takes excruciatingly long for it to use the attacks where you can punish it. Especially when it rips its arms off and it has only one attack it'll use every 10 minutes where it exposes its head for .1 nanoseconds. Laurence, Kos, are harder, watchdog and headless bloodletting beast are harder (and I beat that second fricker defiled too, probably hardest fight in the game) but theyre significantly more fun and dynamic fights. And yeah, there are builds and weapons that beat it really fast but I had no desire to grind up to use magic or a new weapon I didn't want to use.
>walk underneath
>ludwig's 2h L1 straight up into his dick
>win effortlessly if you don't get hit by a ohko
Beast cutter makes an absolute joke of it.
Used to just hang out getting summoned into cursed and defiled chalice and soloing it for shitters that hid in a corner throwing firebombs.
Then I'd stop and run over to them when it was almost dead and see if they'd man up or fail.
That's not chalice Rom.
This one is made better by the fact that once you learn the patterns, it’s not too hard to avoid every single attack and just chip away at it safely.
It's still impossible to predict 100% of the time where it leaps will land, and if you get it wrong it's a ohko.
His leap has a max range and also he cannot land to where he just jumped from, so run exactly there.
Yeah yeah just save it. Already read all your dumb "strats" eight years ago and none of them worked, she lands on you even if you stand where she jumped. It all just comes down to luck in the end.
The only boss I ever summoned for. And even then it took like 15 tries before I found someone who didn't just die along with me
My broccoli aylmao melted her. But that Rom, what the frick were they thinking.
Dont forget you get to fight Amygdala once more in a special Chalice Dungeon where you have half health and it one shots you with most of its abilities.
That is the chalice version. Regular Amy is fine
Why did Bloodborne npcs mispronounce "amygdala"? Were the localizers moronic?
Because in the japanese they're named Amygdala because of their almond shaped heads, they're not named after the part of the brain which is pronounced differently
>cursed Amygdala
>not the cursed Watchdog
???
Watchdog is easy as frick to memorize his patterns and there is no randomness at all
My issue was if you damage him enough he does a zero wind up leap that insta kills you with a janky hitbox. Compare that to amygdala who was a complete joke.
As I said above
watchdog is just way more fun of a fight and doesn't make you rely on gay ranged shit or cheese to make it not take forever
This was fricking tedious mainly because of the one-shot and bloated HP. What a way to suck the fun out of a decent boss.
I had far more trouble with Defiled Watchdog the floor prior.
For me it's the lava dog
the Watchdog was way worse. Beat Amygdala in like 3 tries because I figured out a way to exploit its AI of jumping at you
Tell me how for when I reach it so I can avoid the one shots and get it over with
you stay behind his legs (right at the base of its tail), the only attacks it can do from that point is jump upwards (won't hurt you if you stay still, and you can hit its head after it lands), stomp at you (won't hit you unless you're a moron) and thrash its arms backwards (most dangerous attack)
You can also nibble at its heels while doing this strat. It also helped that I did the chalice dungeons after doing the base game + DLC so I was decently overlevelled to the point that Amygdala didn't 1 shot me, though the Watchdog still did
Watchdog was super simple once I learned to just stand close to its front. Only issue was remembering to dodge its charge attack, but everything else was easy to avoid and punish through simple positioning.
>Amygdala
what did Subaru mean by this?
Anon, that's not what they're referring to...
Wait, tonsil stones.
Skill issues
>1 shots the gay with chainsaw
Skill issue
The only difficult part about this fight is the nausea of its spamming the equivalent of the gate of babylon. Once you get used its fancy energy attacks, the boss fight is a joke.
even before the nerf this was just a standard "hard" fromsoft boss that takes like 5-6 tries unless you run a super OP build but isnt that bad.
The hardest enemy i fought in the game was the HC enforcer who was basically immune to anything not energy damage. also balteus version 2 seems to want me to cheese him.
I think the Enforcer is one of my fav bosses from Armored Core, not insanely hard, not stupid easy.
Just the right amount of pushback & challenge, I think they should've made the other AC's, HC's, & LC's more like it since I just steamrolled them every time I fought them, the only exception being Rokumonsen/Volta first time I played
not the boss one in the underground but the one in the wall. idk if the one underground was immune to rifles because i was using a plasma build at the time and beat it on second try. the one in the wall was basically impossible or me until i switched back to a plasma build, and i usually am super stubborn about not changing a build just for a mission.
Oh yeah I agree, frick that guy.
yeah frick these bastards
I actually felt incredibly insulted when I realised this is a DS3 reskin and that they're the bulk of what you fight in the catacombs. What a shit enemy what the frick were they thinking?
Wait are they? Were they in the DLC or something I dont remember enemies like the fanged imps
are you moronic? or do you actually have amnesia?
I haven't played das3 in 5 plus years anon
They're low-effort reskins of these guys, same exact moves and everything. Hated them in DS3 and I hate them even more now for how fricking lazy this is.
Oh. You know I can kinda see it now
Just play the games side by side, it's not even subtle
Imps are really cool. Not the same moveset. It is a reskin but whatever, very cool enemies.
Their movesets are identical
Imps themselves have like 3-4 different variants
I haven't notice a single new move that the DS3 Thralls don't have, but even if they do that doesn't justify plastering the shittiest DS3 enemy all over every single catacomb
>the shittiest DS3 enemy
Those aren't the giant crabs!
Who the frick actually fights the giant crabs? Why would you? They're never in your way.
Yeah, no. You are dumb.
Imps have a frickton more moves.
Just parry bruh
they apologized for this lmao
I still appreciate it that the damage you do stays even if you die.
Didn't they patch that in later?
You mean that feature was added later? I didn't know that.
>dying
>at bed of chaos
lol
lmao
I thought that's why people hate it, falling down the holes or getting swiped out of nowhere. It's not?
nah, it's because the fight is extremely underwhelming despite the grand presentation and buildup
It is unless you used a shield.
It is. Around the initial release 'Bed of Bullshit' was a common name for it.
Frick you b***h, you don't know what you're talking about.
pretending to not die from bed of chaos is a newbie larp. there was no way of knowing back in 2012 what was going to happen and that the floor was going to collapse with moronic hitboxes for BoC's arm swings.
>pretending to not die from bed of chaos is a newbie larp
I didn't die to it even back during my first playthrough of the game. You can conjure as much schizo Ganker shit as you want, but that's what happened
I legitimately got beginners luck, then had massive problems after that for years, until I learned the firebomb quick kill
>sanest DS1 cultist
that was almost certainly not the case at first before they started testing it and realized "oh shit this is actually cancer"
>Game breaks its own rules because the boss is so shit
Bravo Miyazaki!
Is Father Ariandel also breaking the rules? I mean you killed him in phase two of Freddy so shouldn't he stay dead in your next try?
What? No, stupid
don't forgot that the toxic blowdart gays don't respawn in blighttown. its like they realized how shitty these parts of the game are and just said "well its going to suck but at least only for a little while."
Like Black just remove it in development instead wtf lol. like i don't even hate the blowdart guys, with the spider shield they can't do anything but im confused on why they kept them.
>me and a group of 5 other friends all played the game at the same time in Xbox party chat
>One of them somehow got to that area from the beginning
>HE WENT UP INSTEAD OF DOWN TOWARDS QUEELAG BECAUSE HE WAS GETTING WRECKED
Still made me laugh. Dude was in uncharted territory and we were all fumbling with ghosts and the skeletons. Crying about invisible enemies making him toxic when he probably couldn't see the blowdart hit him.
They literally only did that because they knew how shit the boss was, that was their bandaid fix because they ran out of time
never died on it once (same with about 5 people I know), finished the game about 15 times too. the floors that break are pretty obvious and the arms are easily predictable if you have a basic sense of timing.
Why did anyone actually think this was bad? Were you all so filtered by a puzzle boss?
>Why is the "boss" that consists of you "fighting" shitty hitboxes and gravity considered bad in a game where the most vertical mobility you get is a weak jump?
Don't forget that it has one of the longest run backs in any Souls game
Anon you just run around it and hit the middle what was so hard about it. You finish this fight in like 30 seconds.
Sure, I'll just do th-
>Get swept into a bottomless pit by a giant tree arm
Didn't happen to me.
Stop lying
Bait
Its not a puzzle to not have the floor fall under your feet or to have the bosses 300m long hands (that can not be dodged with a roll because they are not an enemy hitbox but a moving wall object) sweep you into the pit in a 0.3 second speed attack that sweeps half of the arena
Thats not what puzzle means
mother fricking black blade kindred that you fight on the fricking sanctum staircase. glitchiest boss ever.
That bastard hits hard, not much room for error.
ancestor spirit was harder than malenia as an underleveled melee with a shit weapon
homosexual ass jumping bambi
Kino atmosphere, awful boss.
I remember Ceaseless Discharge feeling pretty bad. Its arms and attacks clipping through a literal mountain to hit you anyway.
I guess they expected everyone to do the one hit kill trick and it's reasonable especially for an early souls game having such a weird gimmick. But most people probably missed it, especially for people who are familiar with later souls game would think "there's no fricking way I can bait this guy to the cliff and he just falls down, I have to fight this boss properly."
>Properly
I vividly remember just hiding behind that big rock wall, baiting him into reaching for me, and then dodging and smacking his hand until he died.
This plus the glory early days of Iron Flesh being busted
This mother fricker.
I wonder how many kids back in the day got stuck on this difficulty spike of a motherfricker
Frick that boss, him and the tiger were awful.
Wish fromsoft would make Lost Kingdoms 3 tbh
>t. a babby who only played Elden Ring
And she's not even the worst boss in that game. I liked her, From games need more unique bosses like Rennala.
>DeS
Dragon God
>DaS
Bed of Chaos
>DaS2
2cat for the runback alone (otherwise ancient dragon)
>BB
Chalice Dungeon common enemies (otherwise Rom)
>DaS3
Gavetender duo considering i paid extra for this shit (otherwise Ancient Wyvern)
>Sekiro
2monkey if you dont count minibosses (headless if you do)
>ER
None of the remembrances ones are that bad enough for this, so just make a long list of jobbers and badly made duos with the minibosses (if you have to choose one of those i guess godskin duo since its a progress blocker)
>AC6
C-Spider if major, the dumb shaft mission if not.
>Gravetender duo
I thought Church player boss is worse, just because of the painting guardians can fricking heal. God I hate them so much.
Glad Gael fight is absolute kino of the highest order.
Oh. I played Demon's Souls before so the disappointment of a big boss is actually really underwhelming (Dragon God) isn't that surprising to me.
>Dragon God
Storm King is a worse boss.
Not at all, Storm King actually fights you and you fight him. Even if you don't get stormruler you can fight him with regular projectiles. Dragon God is a goofy stealth sequence in a game with no stealth mechanics where you flip two switches with guns pointed at Dragon God while he stands there and takes it. The only fighting you do his hitting his chin while he lies comatose with the only threat being his passive exhale of fire.
>Not at all, Storm King actually fights you and you fight him
You swing the storm ruler at him like 5 times and he dies, that's not a fight.
>Gavetender duo
You mean Lorian and Lothric?
>Ancient Wyvern
How is that bad? Unless you are calling it bad for being too easy
The guy with the wolf that unlocks the colosseum in the first half of the dlc
>AC6
>C-Spider if major, the dumb shaft mission if not.
Neither of these were bad
i like the duo monkey in Sekiro
>C-Spider
this c**t. couldn't believe how fricking ass this fight was when i reached him back in the day considering how hyped he was in the games intro cinematic. i love demon's souls but i hate the japanese ass boss design philosophy in this game of "oOoOh! see if you can find the weakness through a moronic gimmick/puzzle!! wow so excitingu!!!" 90% of their shittiest bosses are in this game too.
>back in the day
>2009
have a nice day
2009 was 47 years ago
Anon, that was 16 years ago. Something almost two decades away qualifies as back in the day. You're arguing that a person in 1999 calling 1983 back in the day is wrong. Take your own advice.
The one where they straight up copied Vindictus
are you sure it's just not the same dev that worked on animations from vindictus and decided to use them in elden ring?
how?
>implying jap devs don't outsource work to china and korea
they constantly do it for anime
Covetous demon
Chalice bosses in general
I eould argue ceaseless discharge is a worse boss than bed of chaos. Trivially easy if you know the auto win strat, incredibly, unbelievably tedious if you don't.
Surprised no one posted this one yet. What a fricking awful fight
this one has to be one of the jankiest glitchiest pieces of shit fights ever. truly revealed the moronic hitboxes of this fricking game.
Combined with the spitting statues and the great arrows from one of the c**ts... I actually like ds2 but this fight alone lowered my opinion of the game so damn far
Ganker likes to pretend dark souls 2 is good
not Ganker, just a vocal minority of contrarians
Crybaby morons, this fight was good
It's laziness it what makes me hate it. There is no creativity behind it, just forced difficulty by shit terrain and multiple enemies. From can do better than that shit
>forced difficulty
Get good. It's not even tough by DS2 DLC standards
Get your brain checked moron, there's a difference between shit mechanics to force difficulty vs genuine creative difficulty. Sir Alonne, Fume Knight, and Ivory King were genuinely enjoyable challenging fights. They had unique patterns of attack and were genuinely well designed encounters. Gank fight is literally just three npc enemy summons chasing you down across shit terrain. There is nothing creative about it
Its just 3 random NPCs with bloated health. I barely consider it a boss fight, hell ER does the same thing by giving common enemies boss monikers then doing away with that by having them show up in droves in a later area.
ER could have legit probably shaved off 70% of its bosses and the game would have increased in quality tenfold.
>hell ER does the same thing by giving common enemies boss monikers then doing away with that by having them show up in droves in a later area.
You mean like Capra Demon?
>DS1 does this sparingly
>Gets trashed for a decade for content reuse alongside sub-standard lategame areas
>Elden Ring does this so constantly and so egregiously that the exceptions are noteworthy while also being 90% substandard area
>Gets defended by Gankertrannies
crazy
Nobody cares about 2, much less it's DLC's.
this one gets a good amount of leeway because you don't even need to do it to finish the DLC and get the crown, it's off to the side
>Dark Souls 2 is easy as frick how do we beef up its difficulty
>oh we should include the hardest Dark Souls 1 encounter :^)
I fought this boss and had a hell of a time before beating it and realizing it was optional. Also it's amazing how little the summons can possible help, it's better just to run around in circles.
The worst boss in Elden Ring is Esgar. Also isn't it disappointing that there are so few mage bosses in the game? Rennala, Radahn but he's not really a mage, and Gideon. The dogs are fricking dogs, not mages.
that's not From's worst, if anything she's a greatly improved Rom. Das1 and 2 had much worse.
why do people say "Das1" its so fricking annoying
morons like to pretend they played demon's souls
some of us aren't zoomers and were around at release
folding screen monkeys
most moronic fight ever, either you finish it instantly or takes ten fricking minutes hide and seek
Blessed be
uhm.. that's not rogdolf
Fire Giant. Boring concept, boring design, boring fight. Giants have never been cool.
DeSBlack folk shat their pants as this Limgrave tier final boss.
so rare to see attack animations that aren't slow as shit in souls games and as it turns out those faster attack animations break shit.
Only in DeS because nothing has poise.
In ER and DS3 you can be fast as frick without breaking shit as most enemies will be able to tank at least 2-3 hits before flinching.
Idk why people say Rennala is fricking hard.
This b***h was a cakewalk!
Bed of Chaos and most of the Demons bosses.
You can really tell how much FS improved with BB and DS3, it's like night and day.
Renalla is top percent.
Ignoring the obvious Dragon God/Bed of Chaos/Prowling Magus, I'm gonna give it to the Sinner, whose mechanics are all tied to the original lighting build of DaS2, so it doesn't make sense and it's a symbol of all of DaS2's flaws.
You are wrong, tho.
The lock on distance is 50% with the lights off and she constaty jumps breaking the lock on.
Just because you jacked up your gamma/constast to 200% like a homosexual does not change this mechanic.
That's what I'm talking about anon. The lock-on breaks with the lights off because in the original lighting build you actually couldn't see that far with the lights off. In the current incarnation you see fine with the lights off so it just becomes a silly abstraction, in this one instance your lock-on range is removed because it's supposed to be really dark.
This is the worst most cancerous boss fight in the history of video games.
Skill issue. It's a great boss.
Just summon Gael bro
Yea she kinda sucks, I just hate "revival"/multi health bars bosses. Which is why I love Gael fight even though he can be pretty damage spongy
Phase 1: takes 90 seconds, you can both backstab and parry her
Phase 2: both Ariandel and her just shoot fire/ice on the foor and she ocasionally heals though a telegrapped 10 second animation
Phase 3: actual boss fight
Unless you forced yourself to do it at SL50 or some shit, you have no excuse.
I took hours on her. She was such bullshit, but broken down individually her first two forms are easy. The problem is the third form will kill you repeatedly, and each time you'll need to do the first two again each time.
Now I've killed her legit, I think I'll just summon Gael for future playthroughs.
Summoning Gael is lore accurate
I thought it was pretty well done
it gave you that same feeling when you saw the second maneater healthbar appear in DeS
it's challenging but you should have a solid build by the time you reach her anyway
Dragon God
Bed of Chaos
Snowfield cats
Defiled Watchdog
Ancient Wyvern
Mist Noble (I can't think of a bad Sekiro boss)
Abductor virgins duo
>Bed of Chaos
>Dragon God
See, those bosses are "bad" in that they're unengaging sleepwalks that are disappointing. But at least they go by fast.
Pic related has to be the worst. And yeah, hurr durr git gud, congratulations for having also eventually beat her. But she encapsulates everything wrong with the combat designs throughout the whole franchise.
>MULTIPLE OHK attacks, some of which she gains in her second phase, meaning a tonne of trial and error and punishment even until the end her of fight
>second phase is the first phase but with more shit on top
>AOE attacks that have inaccurate/invisible hitboxes
>much more nimble and speedier than the player, meaning you have to spend entire stamina bars i-frame rolling through her combo attacks
>combo attacks also stunlock and/or chew through blocking, making that a useless tactic
>conditions to stun her are highly specific and can feel random
>will dodge almost all ranged attacks
>because she's so punishing and resistant/"immune" to most type of attacks, meaning a lot of builds just outright won't work against her
>has a status effect attack, but said status effect is so brutal you'll most likely die from it without having a hope of recovering
>many of her combos have weird "gotcha" delays that will have you dodging at the wrong time until you simply learn the timing
>regains her fricking health throughout
>most effective tactics against her are either cheese tactics or involve summoning because she can't, like ALL From bosses, handle more than one target at a time
She's the most frustrating boss to beat by far and it's purely from bad design.
Lmao, literally a skill issue. Malenia gets EASIER in her second phase lol. She's more of a Ludwig than an Orphan.
>Malenia gets EASIER in her second phase lol
this. She unlocks the retaliation kick in p2 which makes it ridiculously easy to loop her in constantly, stunlock her and break her stance. p1 is a much bigger waiting game a lot of times. Clones are only a problem if you create distance (a rare meme can happen however, she can start up clones after the grab)
She literally drops her armor, her defense, to go full offense. Yeah she gets a bunch of fancy super boss moves but she's wide open during all of them.
As an Int player, her Scarlet Aeonia is the perfect opportunity to just blast her with spells.
Just like using it in PvP...
I used Morgott's Cursed Sword and literally just chased her lil b***h ass down with the L2 attack + R1, she literally gets comboed from 100% to dead in phase 1 with it, and I did like 80% to 0% combo with it in phase 2
like she gets stunned by any attack and u DIDNT try and combo her?
Literally
Literally
>Let’s put a Sekiro boss in a Souls game
You’re right but nobody is ready for that conversation
>Shield skills, parries and stamina draining attacks are STRONGER in Elden Ring than they are in Sekiro
You're right, we're not ready to have that conversation.
COUNTER POINT: you have a brain and she doesn't, a disadvantage she will never be able to make up for no matter how much bullshit they give her.
don't forget that malenia makes block builds entirely irrelevant and straight up harmful as they will continuously heal her. you HAVE to play this boss by roll spamming if you don't summon.
This is the gayest meme, you can very easily outpace her damage with any good build that uses a shield and if you don't suck
not as faith strength, only by spamming r1s like a bleed build. I only beat her by hit and run for like 8 minutes
>heals on hit
whatever
>heals on block/rolls
BULLSHIT
>the only boss in the game where you need to actually master the fight
>try to help people beat her
>she just randomly switches who she targets
>fight her solo
>you're just fricked if she decides to animation cancel and waterfowl, parry you and instantly grab, or throws out a combo with a delayed attack
Except waterfowl dance, nothing is bullshit in her fight. It's just designed so you can't outrun her or hide behind your shield like a gay. You have to fight upfront, I guess most players aren't used to a boss you can't be a b***h against.
>It's just designed so you can't outrun her or hide behind your shield like a gay.
you can hide behind greatshield with barricade from everything
you can run away from her in phase 1, but phase 2 yeah she will constantly distance close on your ass
waterfowl is also 100% consistently dodgeable, you just can't do it by only rolling. Mid range all you have to do it run away -> roll into second flurry -> walk away from third. Close range you just abuse her tracking for the first flurry and then do the same thing for the second and third
>makes you look stupid
Doesn't she cancel out of staggers early too?
all humanoid enemy NPCs cancel out of staggers early and have done so since demons souls. Its funny seeing people pretend to be souls veterans complain about with with malenia. malenia was actually a huge wake up call for me as to just how little souls players understood the PvE in their game.
I lost my fricking mind every time I reached them.
This is the correct answer.
My first playthru I died so much to them thinking I'd earn a knight to fight the ivory king.
You can imagine my face when I got to the dead end behind them.
The whole concept of "co-op area and bosses" in DS2 DLCs is interesting, but executed really poorly. Most of souls players are solo, those who seeks multiplayer content are a very specific bunch and making content just for them is just a misguided effort.
These bosses are perfectly fine when you're solo.
In fact 2cat gets a big buff if you have COOP and the 2nd cat jumps in when the first is at 60% instead of 30%HP.
Doing them solo is basically a DPS check like DS1 gargoyles, you will literally have two 1v1s and if you have bad DPS you'll have to play very passively for 1 min and snipe the one that's near death.
This is identical to doing DS1 gargoyles with an unupgraded weapon.
I mean I never tried doing them co-op, so I wouldn't know. I would assume it's easier cause that's what the devs said, they're co-op areas/bosses. I guess I should expected that from DS2 devs.
>This is identical to doing DS1 gargoyles with an unupgraded weapon.
Nah, Belfry Gargoyles 2 electric boogaloo is identical to that. 2 cat is just complete trash
I haven't played DS2 and I hate long run back.
On a scale from 1 to 10, How much will I hate DS2?
7 to 8 maybe, especially DLC stuff can drive you mad.
They clearly noticed this and in DS3 some area felt like DS2 runbacks, but then they added a bonfire or a shortcut before the boss.
Alright I will play DS2 last then.
I only have Demon Soul and DS2 as the last fromsoft games to finish, so I don't want to rage quit before then.
The baseline game is ok. Play regular Dark Souls 2, it is a very fine and tightly crafted experience. Scholar of the First Sin is just trash and id say only the Alonne DLC is even remotely worth anything, that and having an actual final boss
The run back in particular for DaS2 challenge maps is nonsense. Forget the actual 2-kats, to actually get to them you have to fight through infinitely spawning kirin minibosses. It's a bloody nightmare. And it isn't even the worst one, Alonne's run back is cartoonish
The gauntlet to Blue Smelter alone is so fricking stupid I couldn't believe it. Admittedly, you shouldn't die to Blue Smelter but jesus christ.
>Admittedly, you shouldn't die to Blue Smelter
You underestimate how shit I am at video game.
I got killed 6 times by Tower Knight.
Blue Smelter is "Smelter but we changed all his timings by 10 frames just to frick with your muscle memory." Given that incredibly dishonest mechanic, I'd say it's weirder to have NOT taken a few deaths to him.
If we're talking Scholar of the First Sin, hoo boy it's a high score. I just finished playing it (having played DS2 original in the past) and man does it have some of the worst runbacks in the entire series, as well as the highest volume of them. I think the base game is pretty meh and the expansions are generally great, but even then they have 4 of the worst runbacks (2 for main bosses, 2 for optional ones, might even be forgetting others). It was a real chore for me to finish Scholar of the First Sin.
>ctrl+f "elden beast"
>0 results
spending 30 seconds to run towards it, while dodging attacks to hit it twice, then doing it all over again is not good boss design
its not even hard, its timewasting
What you're describing is maybe a minor nitpick blown out of proportion due to memetic mutation. In reality Elden Beast is one of the better from giant bosses just for the flair, it truly feels like you're fighting a godlike but desperate monster beyond time and space.
You're coming from the sakura dragon in sekiro, that by all means is the best spectacle fight they've done, and the elden beast is just an annoying waste of time.
Elden Beast dies very quickly if you use charged attacks and stagger it. The openings you get a re generous and it is very long in stagger.
>complained about Elden Beast being a waste of time
>mentioned Sakura Dragon as a good example
Lol
Lmao
I think Elden Beast completely blows the Divine Dragon out of the water. Sekiro dragon is just a Mario boss hit the qte 3 times, much better than other puzzle bosses but nowhere near as cool as actually fighting the big monster. But the power level for Sekiro was much lower so it makes sense thematically, since you don't defeat the dragon just get his tear.
It never sat right with me that the boss to enter the palace was so much harder than the actual boss you came there for. Honestly do wish the dragon was an actual fight even if I'd have no idea how it would work
Poorly, like every single giant from boss fight. Letting you lightning reversal it is fun and it doesn't even die.
But it's fun. Like running through a small obstacle course whenever it creates some distance.
The homing lasers are bullshit though. Even if you run that exact same way, sometimes they still just hit you for no real reason. Infuriating.
Every boss is like that in elden ring if you don't spam summons or use an op meme build
>360 front flip
>10 hit combo
>3 more delayed attacks with mid air tracking
>jumps away after last hit
>spams ranged
>get one hit in
>repeat
Play more aggressive
I mean, sure. I had a lot of fun fricking around with the claw weapons but I just don't like bosses that have so much in their arsenal on top of being extremely aggressive. If the final boss was spammy like that I could give it a pass but this is most bosses in elden ring
Ill tell you how fromsoft game boss design works in elden ring.
Bosses have attack sequences. A sequence of 1 or more attacks that always strong together, for example margits dagger attack comes in a sequence of two slashes.
say a boss has 3 attack sequences
>Sequence 1 is 1 delayed sword attack
You are suppose to hit the boss as hes charging his big attack then dodge the attack, then hit him more as he recovers
>Sequence 2 is 2 sword attacks
dodge both sword attacks in a way you are close to the boss afterwards so you can get an R1 on him before he recovers
>Sequence 3 is 6 sword attacks
Sequences with a lot of attacks can typically be punished by using R1 on the boss sometime during the attack during a slight pause to reward the player for staying close to the boss and press r1 between dodging. Long sequences by the boss can also be canceled if the player runs away instead of dodging, say the boss does 3 attacks in the sequence but the player just runs away out of range, the boss will stop the sequence then do a gap closer instead, then start a new sequence.
Anytime a boss does a sequence and it doesnt hit you is a chance to heal or hit the boss. If you are constantly running away you are literally playing the game wrong and are going to have less fun because of it.
Alternatively just use a shield. Shields are so ridiculously strong in Elden Ring, guard counter does Giga poise damage and is super fast, almost every boss is parriable, like 3 flavors of projectile parries for any taste, motherfricking barricade shield makes you invincible. Too many years of ninja flips being the main strat have clouded your perspective, ER is for sword and board kings
I would agree with this were it not for the fact that all the "pve meta" weapons need 2hands to use because they depend on AoW spam. Yes, a shield is your best bet if you're trying to run a normalgay build with a "regular" weapon. However, that's strictly worse than latching onto any of the 2dozen+ somber weapons the game throws at you, which are universally 3x stronger and have 200x more useful AoWs in addition to being way easier to upgrade (especially given how you'll need to save normal upgrade mats for casting gear). Like, the game pushes this so hard at you, I'd be willing to say you're playing a challenge run if you're not doing it. And I'm not even counting how well spirit summons synergize with no-shield builds by splitting the enemy AI.
IMO the code issue with Elden Ring is that the Souls formula is solved. The players have gotten too good at it. The marketers demand the games still be sold as DUDE SO HARD but the players are too used to the formula for it to actually be hard anymore. The devs try and ratchet up the difficulty nonetheless, but the only way they can do so while still sticking with the formula is by adding in tons of bullshit everywhere. No matter how many times fans respond with "get filtered lmao" one of the most common complaints about ER is that the bosses layer on so much bullshit that it becomes borderline unfun to fight without [insert cheese strat here]. I'm very glad AC6 was such a success because it shows them that they can evolve past the formula and still succeed.
No, you just didnt learn the game. Its so obvious when some moron says the shit you said, you are DS3 gays who only use roll + punish with R1. The worst attack in the game, the weakest play style in the game.
You are just dumb and bad.
Melee has never been as broken as it is in Elden Ring. The bosses have never been as easy as they are in Elden Ring. Literally no matter what you do, breaks the game, it literally feels like the player character is the boss in every fight.
i wouldn't say it was very timewasting
>Ornstein and Smough at home
O&S were overrated, Godskins are much better.
>it's just two bosses you've already fought before, but together
No idea why people praise this fight sp much. You're already in the final stages of your build that steamrolls everything by the time you get to them so they're not even remotely challenging.
They praise it to shitpost, plus it has pretty good music at least. I dont think the fight is terrible and id take this fight over the poorly designed piece of shit jank that is Melena any day of the week
I can't fricking believe I 1st try'd these frickers by the skin of my teeth, I kinda hesitate on facing them again in my 2nd playthrough cause I just know I'll eat shit through karmic justice
Sleep pots, my friend. Sleep them, spam charged attacks, you win.
Most overated fromboss from the most boring fromgame
You’re such a gay. You select the most iconic boss with the best lore implications when there are dozens of actually bad fights you can call out and disgrace the game and you try to convince me the this one is one of them?
This boss isn't even that bad, she's just an easier version of Rom from Bloodborne.
Fricking Fire Giant. When you're not slowly whittling away at his knee unable to see what he's doing you're chasing him while he rolls around like an butthole.
You should focus only on attacking his hands during phase 2, attacking it do more damage too. Fire giant mostly rolls away if you try to attack his leg or his crotch on phase 2.
I fricking hated Laurence the First Vicar and still do.
is she the worst in your opinion because she's so fricking easy?
>No mention of the Nameless Camera
The second form is fine, but the first form is bullshit. You can't see what he's doing because the camera refuses to show you the dragon, and if you lock onto its head the lock will only break moments later after spinning around wildly because the dragon decided to fly again.
I honestly hate fighting this boss after fighting all the human-sized (or at least a little bit above human-sized bosses) Sekiro bosses.
>he’s getting filtered by THE glass cannon boss
>he didn’t poise rape her to death in less than two minutes with a 2h strength build
Commander Niall is the worst boss in ER for me because his summons and castle sol despite him personally not being that bad. The dual wield banished knights are absolutely obscene and more dangerous than half the bosses in the game with their bullshit sekiro combos
Dual wield banished knight In Niall boss is easy, you can ez stunlock them with STR weapon. If your weapon don't do enough poise damage, jump attack spamming, strong weapon art, and backstab fishing should work.
The teleporting red eye dual wield banished knight is really bullshit tho
Radagon while bosses like Royal Rat Authority exists and most of DS2's bosses its just a "ok you did it time for next boss" while Radagon is this guy that's been hyped about the entire game and is basically the final boss. All he does is spam non stop spells over and over again it doesnt help that his fight leads to the other shittiest boss ever Elden Beast
Radagon is the single best boss Fromsoft ever designed, fricking awesome back and forth moveset.
>All he does is spam non stop spells over and over again
T. rolling away from him
The worst bosses in each game
DeS- Leechmonger. This piece of shit contributed nothing and im salty that there is a pit like right at the start of his boss room. Its ugly, its piss easy, and there is no spectacle or fanfare
DaS1- Bed of Chaos. Not even remotely close.
DaS2- The Forest Gank Squad. It was such a shit and asininely developed fight. It doesn't add to the world, it doesn't add to the lore, it isn't weird, it isnt memorable, its just a shit "meta commentary" fight. I can typically say that a lot of fights, no matter how shit, have "SOME" kind of contribution
DaS3- I hated all the AoA bosses pretty much equally all for different reasons.
Bloodborne- Not counting the absolute travesty that are the chalice dungeon bosses, Laurence the First Vicar fricking sucked ass and I want to make anyone that defends this piece of shit fight eat a jar of my own toenail clippings
Sekiro- Probably the Demon of Hatred. I dont have a burning dislike for any of the bosses here that I do for some of the other ones
Elden Ring- There are a lot of "non bosses" so going by only the major/mandatory fights Melinia is complete dog shit.
Malenia is fine.
Well, phase 1 is at least. It's completely fair as long as you're patient. Phase 2 is the shitty part because of all the super attacks she gains.
For me it just pisses me off because it feels like she operates on an entirely different ruleset. There is no reason for her to have health leech on attacks that she does not damage you with
She is broken on a fundamental level. Some of the Bosses faint out of attacks in Elden Ring but Melania takes it to a whole new level, she could faint out of every single combo and mid combo + input reading exacerbates the problem. Every single no hit run for Melania is just the player getting one or two hits in and then running away for 10+ minutes.
There's nothing broken about her. Not even the hardest boss in her own game. How you guys made it so far to the secret boss in the last game and still have these hot takes I'll never know.
This isn't about difficulty, we're discussing how the boss actually works
She is most certainly broken (not difficulty speak). Its the only boss in the game that can punish the player even if the player got the timing and punishment window down.
They're mad because they can't stunlock the superboss to death (when you can actually do that anyway if you build right) because they want muh fair fight where they can just poisespam through with colossal greatswords.
I know because that's how I attempted the fight the first time, got destroyed then actually learned it and it was perfectly manageable and decently fun/intense
Stir that pot harder
That's how I beat her in the end. Wait for a specific combo I know she'll stand around proudly after, then hit her. if she does the dumb Terminator slow walk, maybe sneak in a jumping attack because she's too busy trying to look cool.
There already a lot of no hit malenia video with aggressive playstyle, Ongbal video for example
took me 2:45 to kill her no hit at sl1. it does not take 10 mins lol
Laurence is the worst BB boss. Too much damage, too much health, bad hitboxes, have to play a little too carefully lest you make one mistake and have to start it over. Orphan of Kos was considerably easier in comparison.
Laurence for most insulting
Malenia for worst designed
Probably Bed of Chaos.
But there are several contenders. Namely:
>Anything overtuned that also ignores the games rules and makes up their own
>Anything too big and fast for the camera to keep up with
>Anything where you have to take part in a giant marathon to get back to the boss and they've put powerful enemies in the way to get to them
Actually I'll update my answer it's just Elden Ring
I can't believe how dogshit Elden Ring's content is. The bosses are atrocious. I would rather marathon DS2 replays and all of its shitty bosses before I touch Elden Ring again.
Elden Ring has a SINGLE boss that is enjoyable in its entirety and that's Godrick the Grafted.
Everything else is tedious, annoying, boring, or frustrating. Any brief wafts of decency are blown away by Elden Ring's embarrassing levels of content reuse, devaluing the fight. Malenia being able to immediately animation cancel her own hit stun into hyperarmor should alone drop this fricking game to shit tier to anyone with a brain
The absolute worst part was Hoarah Loux P1, which is actually really good. Hundred hours of dogshit until I finally saw another boss I didn't despise and it was immediately ruined by Hoarah Loux P2 which was back to armor, lingering shitboxes, input reading, and delayed animations
>inb4 "um every game has input reading"
I beg you to do what I did and go back to DS3 and test. You can chug estus in Friede's face in every single phase and she won't INSTANTLY FRAME 1 enter a punish attack like how everything in ER does.
I HATE ELDEN RING SO MUCH
>Elden Ring has a SINGLE boss that is enjoyable in its entirety and that's Godrick the Grafted.
Now this is bait. Even the Crucible knight is more fun to fight than Godrick.
Godrick would be mid tier in any other souls game but in ER he's head, shoulders, and the rest of the torso above the next closest contender
ha, i just remembered that ER's freak defenders actually tried to protect it on release by saying it TOTALLY WASN'T a souls game and therefore comparing it to DS3 and BB was unfair (because comparing it to those makes it look even worse than it is)
>but in ER he's head, shoulders, and the rest of the torso above the next closest contender
ER is bad and miyazaki will never take you to prom
The only thing good about ER is Scythes finally getting their own moveset, holy shit I waited so long
Elden Ring is great, though? I certainly enjoy replaying it more than most Souls games.
You lost, shazam troony.
you have no idea how excited I was for ER, homosexual, how much I wanted to like it, how many dozens of hours I spent thinking and hoping I was just in a lull and it would pick up in quality soon, only for that to never happen
you can tie your self-worth to a product if your life is that empty but I actually like videogames so I'll respect them enough to not blindly accept trash with few redeeming qualities.
cry me about a river about how your favorite boss in the game is the easiest main boss and how you get filtered hard.
dilate immediately, product-worshipper
>animesister
Godrick is top tier in any other souls game. He could be a final boss all his own. In Elden Ring he's mid tier all flash compared to the other demogods who all brutally mog him.
Honestly if you exclude Rennala this bait actually kind of works
What's wrong with Rennala? Weird but interesting puzzle boss with absolutely kino second phase where you fight against the full moon with goddess of sorcery who pulls out all the stops and even summons dragons and shit against you. Any other game it would be a final boss instead of early game boss.
OK enough about the worst bosses, what about the best ones
DeS- False King. While he is pretty piss easy this day and age, the tension you felt if you ever got hit by the stupid soul suck attack was nothing I ever felt in a game since. The idea that you will be even weaker when you died added a true layer of dread and pressure that I was unable to operate under at the time. I was so stupid that he hit me with that attack 3 times in one go before
DaS1- I liked Manus a lot. It just kind of "clicked" with me and I enjoyed how creepy this fricker was
DaS2- Sir Alonne. If his runback wasnt such a nightmare id probably rematch him more often. Still im glad the bonfire ascetic system lets you pick and choose your favorite bosses to rematch
DaS3- I thought the Soul of Cinder was the perfect capstone to the series, even if the fight itself was kind of a joke I enjoyed what they were going for.
Bloodborne- Ludwig on a presentational level, but Gascoigne is probably the perfect example of how a first boss SHOULD be. He set a very good pace for the rest of the game, his music is memorable, his phase transition is great, and overall he is always a very engaging fight even 3 playthroughs later. Gehrman is an honorable mention
Sekiro- Isshin. Its so insanely rare to see a Souls game stick the landing on the final boss so hard, granted I did mention Gehrman just up there I felt like Isshin really made me apply everything I had learned throughout the game
Elden Ring- Mogh, Lord of Blood. This shit was just fun as hell. The set piece is great, the presentation and music are also great, and his attacks felt insanely threatening without feeling stupidly bullshit. I helped a lot of people beat this guy.
DS1 Artorias
DS2 Burnt Ivory Kino if including presentation, otherwise Alonne or Velstadt
DS3 Gael, best boss ever made
BB Ludwig if including presentation, otherwise Maria
ER every boss is dogshit
flamelurker, ornstein & smough, didn't finish das2, nameless king, shadows of yharnam, corrupted monk, maliketh
DeS- Maneater. Runner-up Maiden Astrea as a interactive cutscene boss too.
DaS- 4K, love fighting a boss in the video game void. Runner-up Manus who almost has a void but there are rocks too
DaS2-Exectutioner's Chariot. Runner-up Ivory King
DaS3-Twin Princes. Runner-up Gael
BB-Ludwig. Runner-up Rom is cute. Cute!
Sekiro- SSJ Isshin. Runner-up Monkey Trouble
Elden Ring-Radagon. Runner-up Radhan. Also the Shardbearers as a whole are the best Archdemon style boss group.
>DeS
I haven't played it yet
>DaS1
I'd say Artorias. Manus flails around too much for my liking, and I like being able to hit Artorias out of his buffing animation.
>DaS2
I have a soft spot for Raime and the Ivory King, but I think Alonne is the best boss (except for the grab, but Souls grabs are often bullshit in general)
>DaS3
Sulyvahn. No wonder he used to be the final boss.
>Bloodborne
Gehrman is fricking amazing. Fantastic presentation, fantastic music, fantastic fight. The only "negative" is that getting his weapon requires either NG+ or quitting out during the Moon Presence fight.
>Sekiro
Sword Saint Isshin, without a doubt. Phase 2 alone is one of the best fights in vidya.
>Elden Ring
I think I enjoyed Morgott the most. No bullshit AoE spam, no weird lifesteal, no massive amount of area denial. Just a guy throwing golden weapons at you.
>Armored Core 6
Ayre. Walter is too squishy, and Iguazu is Iguazu.
>Sulyvahn. No wonder he used to be the final boss.
QRD?
He used to be called the "Old King of the Eclipse" before everything got reworked and mixed around. Aldrich used to be called Sulyvahn, too, IIRC.
DeS Tower Knight.
DS1 Artorias
DS2 Fume Knight
Ds3 Twin Prince
BB Ludwig
Sekiro Isshin
ER Morgott
AC6 Balteus
I was considering putting AC6 but then id have to include the rest off the AC games I played (1 and 3) evergrace, and KF4
DeS - Penetrator
DS1 - Artorias
DS2 - Mirror Knight (Havent completed the DLCs yet)
DS3 - Pontiff
BB - Laurence
ER - Can't decide between Radagon and Maliketh
O&S. Using the pillar foundations to separate them is fun.
>DeS
False King easily
>DaS1
Personally I really liked 4 kings despite it just being a DPS check but I'd say either Artorias or Gwyn would be my pick.
>DaS2
I liked Velstadt enough, even though I beat him first try.
>DaS3
Nameless King, without a doubt.
>Bloodborne
Maria if the DLC is being counted, Gascoigne or Gehrman if only the base game is being discussed.
>Sekiro
Haven't played
>Elden Ring
I loved Godfrey / Hoarah Loux a ton when I first played it. I haven't gone back to Elden Ring since I first beat it, though, so my opinion may have changed.
DeS - never played
Dark souls - Artorias
Dark souls 2 - Fume Knight, Sinh had the best presentation tho
Dark Souls 3 - Pontiff without parrying, very fun fight
BB - never played
Sekiro - isshin
ER - Malenia unironically. Never been more satisfied with a boss after learning it. Mohg is also extremely good
>DeS
Fools Idol
>Ds1
Biggie&Smalls
>Ds2
Can't remember a single good one
>Ds3
Friede
>Sekiro
Isshin
>ER
Morgott
DS1: Manus. Artorias had great ideas but wasn't well-refined
DS2: Uh Sir Alonne probably? The best bosses in this game were very mediocre so it's hard to say
BB: Ludwig.
DS3: Has to be Gael. The closest thing to perfection that can be achieved through the basic Souls combat system
Sekiro: Inner Father. For just the bosses it would be Isshin or DoH but Inner Father is such a huge upgrade compared to the others that he has to come out on top. So fast and unrelenting and such a cool rhythm, plus great aesthetics. Also the greatest boss From has ever designed overall.
ER: This one is almost as hard as DS2. It just doesn't have standouts in the way most of their other games do. I'd say Maliketh but I don't really like fighting beast clergyman and he also doesn't have enough HP. Malenia is pretty fun and makes people upset so I'll go with her.
AC6: Haven't done S-ranks yet so I'm not 100% sure but I'm leaning Balteus 2.0
I liked the first Balteus fight more than Snail. By the time you get to the second fight you have a ton of equipment options that can trivialize him. Balteus 1 was more challenging because of the limited gear and the had a better arena IMO.
I mostly like Balteus 2.0 because it's less hectic than the other endgame bosses and feels like it has more of a flow to it. It's definitely not harder than Balteus 1.0 on first encounter (I didn't even have a remotely meta build and still had no issues) but it's a breath of fresh air when compared to the assrape bosses like the final boss of NG++. Also feels like a strict upgrade to Balteus 1.0 even if it's less memorable. With that said it definitely could be Ibis or Ayre but the former felt too easy and the latter felt way too hard at the time so I'll have to play more to really know for sure
But anon, Balteus Azul isn't the final boss of that route
>DeS
Flamefricker
>DaS
Artorias
>DaS2
Fume for mechanics, Ivory king for overall spectacle
>DaS3
Gael
>BB
Orphan
>Sekiro
Owl (Father)
>Elden Ring
Morgott
1. False King or Penetrator, they're the closest to "pure" combat bosses without gimmicks. I also liked the old monk as a concept but people ruin it with their memeshit builds.
2. gwyn is fun, 4 kings are fun once you "get it", same with O&S. I mean DS1 had a lot of great bosses.
3. pfft I dropped this game after a single playthrough. none of it is really memorable but that one samurai DLC boss was cool.
4. I like pontiff, I like nameless king, I like friede, I like gael, I like soul of cinder. this game also had a lot of great bosses.
5. owl is fun, sword saint isshin is fun, genichiro is fun, headless ape, phantom/true monk. a really solid line up of bosses in this game.
6. malenia, mohg, radagon (but not elden beast), placidusax and fia's nightmare dragon whose name I forget. pretty solid line up of bosses as well, but a lot of filler shit that I just don't care about.
>DeS
never played it, my PC is too shit to emulate PS3 games, I sold my PS3 some time ago and PS5 isn't worth to buy rn
>DS1
All the DLC bosses are pretty good. The cake goes to Artorias though
>DS2
Sir Alonne, Ivory King second
>DS3
Midir and Nameless King
>Bloodborne
Father Gascoigne is near perfect, although Logarius, Ludwig, and Maria are pretty cool too
>Sekiro
Haven't played this one in a while, but I liked Genichiro, the Divine Dragon, the Demon of Hatred and Father Owl. I need to replay Sekiro soon enough
>Elden Ring
Godfrey and then Maliketh. Amazing OSTs
>DeS
Old Monk. Online this fight is really fun and you get to be the boss, it’s really cool. I have no qualms with including this because DeS was a lot of gimmicks and Miyazaki once said this was his favorite so I got some support on this
>DS1
O&S or Artorias: Kinda basic picks but to be honest I don’t like DS1 bosses after O&S except the DLC ones. The second half of DS1, for me, isn’t as flawed with the level design as it is with the lords. They are just bad fights and centipede demon is goofy but this is a positive thing so I won’t get into that
>Bloodborne
Ludwig. Fought this guy super underleveled, stuck it through because of the cutscene and came out on top with like 50,000+ blood because the only good runes I had at the time were blood ones. Didn’t pussy out, fought it like the warrior Ludwig tried clinging back torwards. Best souls boss for me.
>Elden Ring
Mohg: Mohg is really fun to fight because his actual fight is really good and cheesing him is also really funny considering his place in the game makes him really strong. I kinda wish you could parry him just for more options but it’d probably make him a joke since it’s all about delayed attacks and not spamming dodge.
>DeS
Taking down the Tower Knight for the first time gave me the greatest high I ever felt in vidya. Allant is probably the best fight in the game but Tower Knight was an experience for me.
>DS1
Either Artorias or OnS.
>DS2
Ivory King
>DS3
Gael, although the non-gameplay aspects of Soul of Cinder sometimes puts him ahead in my mind
>ER
Morgott. If Malenia was just Phase 1 I might say her but I don’t like Phase 2.
>AC6
I don’t remember the name but it’s the tank where the weak point is right in front of it.
>DeS
Tower Knight
>DS1
Artorias
>DS2
Lol
>BB
Ludwig
>DS3
Midir (I just like that they did a good dragon fight for once)
>Sekiro
Isshin (the sword saint)
>Elden Ring
Loretta knight of the haligtree
Elden Ring had too many worst From bosses to count tbh.
I can't even count 1...
>Erdtree Avatars and Spirits
>Godskins fricking recycled like 50 times
>Recycled Birdboss
To name a fricking few, you c**t-ass. That's not to say that ER didn't have some good bosses too like Margit/Morgot, Rhadan, Hoarah Loux... but those are so few and far between a mountain of shit that they get dragged down.
The worst ER boss are those stupid tree demon things whose names I forgot that you fight like fricking 5 times if you do everything
Erdtree Avatars or Erdtree Spirits? The first are the Asylum Demons, the second are the snakes.
I hate both equally. The Avatars are downright fricking insulting while the spirits are complete dogshit in every way.
I like fighting the spirits...
The very very first spirit that you can fight at the very beginning of the game was ok, maybe even acceptable, but then they reuse it and do absolutely nothing with it
I enjoy Elden Ring a lot because I enjoy the feeling of adventure. Id say the bosses are generally the weak point but I can at least cheese the ones I hate very easily with spirit trashes and/or summons
What I don't like about most souls bosses is that they never guard like you do, or take ridiculous amounts of poise damage to stagger. I know that's not true of all souls bosses, but for frick's sake, why is it that when I pull off a 3 hit combo they can still pull of their combo as if I wasn't even hitting them? Things like that should be equal.
Any given boss fight in Elden Ring is repeated an average of ~3.9-4 times
The only bosses that are never in any way reused are Rennala, Radahn, Rykard, Malenia, Maliketh, Radagon/EB, Fire Giant, Placidusax, and Gideon (and counting him is generous.)
For comparison, the next highest rate of boss reuse is Sekiro with an average of 1.86 reuses per boss encounter.
Elden Ring also takes place across a gigantic country with insane amounts of optional content. So there are a bunch of Erdtree spirits, but they're not unique creatures they're high level monsters born from the big tree that covers the whole country sometimes treated as bosses and sometimes treated as just midboss regular enemies and every single one is optional. Even then the Ertree spirit has a more complex moveset than anything in Demon's Souls, multiple variants like the rotten ones or the one that can make shadow clones of itself. It has a strong thematic tie to the game and demonstrate the primary problem next to their emaciated counterpart boss (totally different enemy type). So what exactly is the problem here? This is a meme complaint.
>um it's a shitty empty open world so you can't criticize content reuse
>moronic lore explanation for game being cavalcade of the same content repeated ad nauseam to fill out the pointless open world
>more complex bosses than a 2009 rpg somehow excuses the reuse
>multiple variants somehow an excuse when you Black personhomosexuals raked DS1 over the coals for a DECADE for reusing Asylum Demon 3 times including a variant
You're a fricking idiot.
If they can't fill up an open world without making massive sacrifices to the quality and individuality of the content in the ways that literally every souls game has had up until that point, then they probably shouldn't have made an open world then. Their godawful design decisions excuse nothing, not that you'd understand that you wienersucking shill.
Elden Ring has the biggest and best bestiary of any game ever.
You would have a more solid point without the lies like "empty open world", considering its ridiculously dense with content
>DENSE with endlessly repeated shit-tier bosses and other non-content that's boring the first time and actively miserable the tenth
delusion
Not at all, the dozens and dozens of cool dungeons all with unique level design were a blast to explore
likely not the worst boss, but still one of the worst designed fights i've seen
let's take a giant fricking mob
a giant fricking mob
and let's stuff it into an arena barely an bigger than it
it doesn't matter that it's clipping through the walls like a motherfricker nah
can't even see the moves its making 90% of the time
camera spasming the frick out
it's not even hard, it's just fricking bad
frick this encounter and frick whoever put it there
The only times I was able to actually fight these things was in the open field. Every single one that was in a dungeon clipped through the wall and fell to its death. I'm surprised they didn't catch this since it is so common
I actually can't think of one ER boss I outright hate other than maybe the tree spirits. Every boss is actually extremely well designed and if you don't just spam R1 and die or get by with a broken build.
The only real problem is the reuse but I never saw a ton of issue with it, I genuinely enjoyed fighting those horseback frickers and the death birds.
I did too. I just enjoy the adventure part of it. With how popular the game was (and still is) its easy to just wish away any of the other bosses I hate anyway
I only had issues with how much they reused the Ghost boat boss and putrid tree spirit in a small space.
>I only had issues with how much they reused the Tibia Mariner
tibia mariner was reused 4 times
erdtree avatar was 11
ulcerated/putrid tree spirit is 8+
battlemages are like 7
deathbirds around 8
pumpkin heads around 7
erdtree watchdog ~6
runebear ~9
crucible knight ~7
black knight assassin 6
that's not even close to an exhaustive list
you're a homosexual for not recognizing how constant the content reuse is in this game
Yeah anon there should be one Runebear in the entire game. In the entire lands between, only a single big bear. It makes no sense to find more than one. Bad game design really.
Like half of those aren't even consistently treated as bosses, but the Tibia Mariner reuse is only really bad because it's a bad and boring fight and the guy also brought up the spirit reuse being shit
>how constant the content reuse is
The reuse is constant sure but rarely is it an actual tangible problem, and if you were to differentiate enemies based on their subtypes who have completely different movesets and other types you spend dozens of hours before you refight them I rarely felt any fatigue from the reuse at all
>Enters 50th identical cellar filled with skeletons and imps
>Boss is 50th UTS/Avatar/Watchdog
>N-n-no fatigue, h-haha, it's just like the first time!!
uh huh
What are some of your favorite games? I should be able to trash them with disingenuous strawmen as well, it's only fair
Good thing actually zero of those catacombs are identical, but all have totally unique level design, which kept it fun to explore them all
Also, there are a bit under 50 side dungeons total between all the graphics design types they can have: catacombs, cave, crystal cave, hero grave, mine, ice cave, ice mine, prison.
17 of these are catacombs. Not 50.
I don't mind the other as much. I just find the tibia Mariner to be quite boring.
I love the second tier Tibia Mariner that summons the giant skelly. The one you fight in the lakeside ruins in Altus where your constantly being chased by the giant was a really cool encounter.
I just think of these like Black Knights, Boars, and Hydras and then stop caring.
Are you fricking moronic or something?
Battlemages, pumpkin heads and Runebears are normal enemies not bosses lmao
There isnt even a single battlemage with a boss health bar, are you actually this stupid you fricking Black person
>Um, they're not BOSSES, they're NORMAL ENEMIES
They're either normal enemies being presented as cheap replacements for bosses or bosses being presented as cheap replacements for normal enemies. It's one of these two, I don't care which, and both make elden ring a lazy piece of fricking trash
>None have a health bar
Sellia Evergoal, Black personhomosexual
please continue coping and seething
No, they are just normal enemies, and you are an idiot.
>cheesing irl
>People hate magic classes because you stay far away from your enemy while doing damage
>Spears do the exact same thing, but people love them
Why is this the case?
>demon souls
the way to the 4-1 boss (adjucator something)
>dark souls
manus
>dark souls II (not sotfs)
blue smelter demon, ancient dragon, the two tiger boss in ice dlc
>bloodborne
orphan of kos
>dark souls III
dark-eater midir, gael
>sekiro
isshin, demon of hatred without using kuro rice in phase 2 / 3
>elden ring
malenia
Headless Monke and his wife. This is one of the only fromsoft bosses that just seemed cheap and lame
It was cool
I guess this thread really should be called "post From boss that filtered you", because if you all posted whats the actually worst boss, everyone would say Bed of Chaos
Bed of Chaos for sure. It is the only boss in the history of souls games to have damage checkpoints. The boss design was so bad that they had to install a failsafe that deliberately goes against their game design philosophies in order to help players defeat it.
Not the only one. There is a checkpoint between the boss duo and Nashandra at the end of DS2, even though she attacks immediately after they die. Which is weird because Nashandra is pinwheel level easy.
Royal Rat Authority
I have hundreds of hours and all achievements in all modern From games, beat Sekiro charmless + demon bell
This piece of shit sucks, isn't fun and doesn't follow what the rest of the game is built around
Hardest boss in that game.
I rage quit for a month before beating the game because of this piece of shit.
Jump
Wait people had trouble with that thing?
t. Got filtered and ragequit the game at Owl
Ironically enough, I beat Owl in 5 tries while this Black person bull killed me more than 30.
It's just a shit boss. It's what people complain about with the ape and DoH except played completely straight. The game has been teaching you to deflect and now you have to run around like a moron and roll because you can't deflect it, and it also takes forever to kill so you just have to repeat the same "run towards it, roll to side" combo 100 times and if you frick up once you die.
It's not even hard but the fight sucks and is legitimately completely out of place with the rest of the game
You can deflect every single attack the bull and Ape have, they do not in any way break the rules of the game just because you fricking suck.
DoH actually does go against this but ends up being a very kino fight.
Damn you suck
That bull is fun to fight
I guess you never figured out the gimmick, its a very easy fight and fully fits the rules of the game
easy boss just stay on his ass and slash him every time he's turning like homie you fr??
elden slop can probably fill out a top 10 of dog shit bosses in modern fromsoft games
the one that sticks out to me the most is probably pic related though, not even because its difficult but mostly because a couple of its fights are in catacomb tilesets where the boss room is not nearly big enough to fight something like this and it regularly has half of its body hanging out of bounds through the wall
kek
The Nameless king is such bullshit.
>Have to fight his gay dragon and the camera every time you lose
>His move set is just a series of rollcatches and glitchy grabs that do way too much damage
>Drinking estus is a crapshoot whether you'll be allowed to or he'll input read and insta kill you for trying.
b***h all you want about Friede, at least she felt fair.
this was worse than nearly any souls boss to me.
>Weeb dog once again parasitizes souls threads to get attention for his beyond inferior clone
Nobody fricking likes your games, freak. The worst of Souls games is still far beyond the best of your degenerate, unfun, clunky, and derivative garbage.
I'd tell you to go make a Nioh thread if you wanted people to talk about Nioh, but it would die at 4 posts made because everyone except the most desperate weeaboos hate it so I'll just suggest you get hit by a train instead
frick off
excellent bait friend. almost got me
>Zoomerkiddies quoting Rykard's shitty, badly delivered dialogue as if it was worth remembering when the game came out
>Later they pretended like the Hoarah Loux transition cutscene was cool instead of dumb
>All of these have dried up entirely as ER is no longer in vogue
I'm convinced they did that because they're all mad that they weren't "there" for something actually worth getting hyped about and remembering (namely Friede, Gael, Ludwig, Orphan, Oceiros etc), so they latched on to the thing they WERE "there" for even though it wasn't nearly as good.
I'm not even saying this as if I'm protective of my experiences. I wasn't "there" for Ludwig, either, I missed out and only played it around 8 months before ER released. I'm just not delusional.
>dark souls 3 zoomerslop
literally nobody remembers this game. if you werent there for Solaire, you werent there for anything
Absolutely no one thinks DS3 was cool except you kids who started with it. Its slop.
Also Rykards line is very cool and well delivered.
>Lies of P releases to rave reviews
>Lords of the Fallen about to release and has rave reviews
>Elden Ring just coincidentally goes on sale
Miyazaki couldn't possibly be...scared...of some competition, right?
>pre release reviews
lol!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>dlc is about to drop
>surprised year and a half old game is getting discounted
No way!
>dlc is about to drop
>source: my ass
how did nobody post this piece of dogshit
Oh. That thing.
I spent a whole afternoon fighting that wienersucker. His one-shot kill breath attack was the worst and it pissed me off so much.
>His one-shot kill breath attack was the worst and it pissed me off so much.
just use flash sweat dipshit
Anyone have the webm? I remember anons always posting that one webm where the player just kinda dies from the gust of wind.
skill issue. try getting good.
>blah blah try getting blah blah
try getting pussy
if you cant beat an easy dragon in DS2 then you're not going to handle pussy bruh
you didn't fight it pre-patch because you were not alive in 2014
Having good sex is legitimately tougher than most video game bosses though, unless you summon (let her do all the work).
I did. I killed him a long time ago, didn't you read my post?
>das2 defense force
Honestly, I forgot he existed. But you're right, he's terrible.
This and Vendrick (even though that one's braindead easy) pissed me off, they're not even fights. Just big dumbasses plodding around with inflated health and damage values and occasionally attacking.
Because it's a kinotastic fight
IDK if he's the "worst" but I've never dealt with a more bullshit HP pool in my life.
you're either a moron that attacked his legs or a mega moron that watched a let's play of someone attacking his legs
They designed the entire fight around you standing in front of him hitting his face.
His attacks are perfectly made to be played around if you're standing in front. They also give you nice openings to hit his head.
His model has massive DR values except for his head.
Playing the entire fight the way they wanted you to GUARANTEES a stance break in the final phase for a HUGE damage riposte
Unreal that morons were so opposed to trying something different that when ankle-hitting failed they either resorted to Mist cheese or skipping him entirely
I implore you to try him again. He's still a challenging boss, but one of the best of all From games IF you play him as intended.
>Bullshit HP pool
You wanna talk about REALLY bullshit HP pools? Laurence the First Vicar, especially on NG+. Horrendous fight
You drones are cute but I was playing a STR/INT gishgay and even targeting his head it took me ages to deal any decent damage, let alone stagger.
Str/Int is my goto build for every Souls-like game.
Why are you boasting being bad at something?
Because I can.
You can also get better at the game. I can guarantee you that dispatching Midir once you learn to fight him will feel good.
I did it once after 40+ tries and will never do it again but thanks.
Hit him in the face and he goes down in a few minutes
>Bullshit HP
found the cowardly moron who never tries hitting the dragon's head
with a heavy weapon you stagger him like 2-3 times in the fight and get like a 3000 damage riposte each time, with light weapons if you're aggressive you still get a stagger near the end.
stop being a little homosexual b***h boy and smacking its toenails, moron
>tfw running nightrider glaive for that S tier strength scaling with 71 poise
>tfw miss my greatshield cleanrot spear unlimited spear works spam that I had to drop because of how the weapon scaled like shit going into mountaintops
What are some other good options for unga bunga strength stagger abuse? I was running great stars with prayerful strike but walked into the mimic tear fight with it and the unlimited lifesteal made him impossible
pussy homosexual found
I don't like how they started to make the bosses more like anime fights after dark souls 2 with multiple phases and ridiculous attack combos.
I also dislike phases a lot of the time. Just let me fight the boss, don’t make me waste time to even get to the “real” fight.
don't play lies of P, almost every boss does the fake life bar into surprise phase 2
and most of the time phase 1 is a joke, the worst is black rabbit brotherhood where you have to autistically monitor the last 2 health bars so you kill them simultaneously so you don't get fricked by fighting the real boss and an add at the same time.
Yeah it's annoying, same problem I had with Isshin. Just wastes your time.
That homosexual you're running after like a scooby doo skit in bloodborne
Chained Ogre. No contest. The perfect combination of mechanical ineptitude and sending the player the entirely wrong message. It's too easy to say a meme/gimmick boss like Micolash or Bed of Chaos, but those bosses are far less damaging to their respective games
This is a good point. I find him pretty easy now after getting decent at the game, but early on in your first play through, making you activate your Dark Souls brain in a very-not-Dark-Souls game, was stupid.
"ahh, kos... or some say, kosm!"
> It's too easy to say a meme/gimmick boss like Micolash
I don't know, man, I haven't played sekiro yet, but I love bloodborne and replay it often and I always dread this motherfricker
it's just so annoying
"impressive, a hunter is still a hunter, even. in. a. dream"
SHUT UP!!
In isolation, Micolash is probably the shittiest boss they've ever designed. I fricking hate Micolash, even. Chained ogre, by contrast, is just a subpar Souls boss they threw into Sekiro. The issue is that chained ogre is the first mandatory "real" boss players are made to fight. He's also no joke; he hits like a tank and also takes hits like a tank so he's something of a filter. I've 100%'d the game and beat all gauntlets, etc. and I legitimately think he is the hardest boss in the game once you've mastered the combat system. Which is to say that he doesn't actually fit in with the combat system at all--he's a bad dark souls boss in a game with a really shitty dodge option (which is compounded by his awful grab hitboxes). Having him filter players sends the entirely wrong message about what the game is supposed to be, and players who get past him will still be woefully underprepared for what awaits them in the real game. If he showed up later in the game he would just be a normal bad boss and not particularly remarkable compared to something like Micolash.
Also play Sekiro! It's incredible once you get past the weak introduction. Just know that chained ogre, blazing bull, and the minibosses with the gank armies you have to stealth kill (specifically the tedious stealth, the one-on-one fight you eventually get is good) aren't representative of what the game actually is
Filtered
Anon, I 100%'d the game and beat mortal journey charmless + demon bell. Chained ogre is literally the most difficult mandatory boss in the game. Beating chained ogre has literally no correlation with being good at Sekiro, because chained ogre is not a Sekito boss. It's effectively a dark souls 2 boss with even shittier hotboxes somehow that they threw into a game with a dodge that is only really functional in the middle of certain attack strings (e.g. Inner Father's combo into firecracker that you dash through). The worst part is that a boss that incentivizes dodging can actually be enhanced by Sekiro's combat, which is what happened with Demon of Hatred. Chained Ogre just should have never made it into the game. It's the polar opposite of the perfectly refined dance that the game's combat embodies.
No. It was not hard. You can deflect all of his attacks except the grab.
"Not hard" and "the hardest boss in the game" aren't incompatible. Almost every boss in Sekiro is trivial with mastery of the systems of the game. Chainless Ogre is one of a few that doesn't reward mastery of the game, but rather mastery of a shitty souls clone. Why would you ever have a parry-first mindset against a boss that spams grabs, including one that comes out almost instantly and multiple with insanely large hitboxes, especially when the posture damage is minimal against him? Especially when beyond NG he literally one-shots with his grabs.
It's actually a boss that was supposed to teach you about prosthetics, but most players just bruteforce him instead of going through hirata estate to get the flame vent.
OH MY GOD I FRICKING HATE THIS FIGHT
I don't know why but this boss felt like a complete difficulty spike for me, though I was probably underleveled when I fought them. My attacks did frick all damage, they practically two shot me, so on and so forth. Every other boss before I got to them was halfway tolerable, then you get this shit. Then it's reused as a solo boss multiple times.
Considering how out of the way of the main story stuff they are, your fight with them is almost entirely dependent on your level. I fought them late after doing most of the main story, so they weren’t too hard to overpower. If you’re fighting them at like level 50 or something though you will be dealing with Ornstein and Smough type frustration.
Why the frick does their poison breath hurt so much?
>Summoning D to help
Piss easy
>Doing it solo with no bullshit
Fricking horrible
What the frick were they thinking?
>Both of them have delayed AOE attacks
>Both of them can poison you
Even after the AI patch they still like to spitroast you
It's literally just a build check
>You must have at least this much DPS to get the simp ending. Can't kill the first before the second wakes up? Go grind or respec, kid
That's what they were thinking. DS1 Gargs were similar but not as bad + Solaire was way more useful as a helper than D.
Its a skill check, like every fight in the game, and you failed.
Also "bad boss" does not mean kino boss that filtered you, it means a bad boss design, like Bed of Chaos or Folding Screen Monkeys.
Loved this fight, first tried them as STR Chad after all its a bit if an easy fight, same with godskin duo and crucible duo. Shame all the duo fights in ER are first try easy, wish they would have been harder.
lmao imagine not leveling FTH. Let me guess... you're a bleeder right?
certainly not that one
she isn't good but calling her the worst is brainlet tier
Overall top five worst:
>1. Bed of Chaos
Just inherently poorly designed
>2. Rom The Vacuous Spider
Exemplifies many bad facets of bad boss design, from the minion phases, off-screen projectiles etc.
>3. Dragon God
A tedious chore and a tremendous waste of a classic awe-inspiring design
>4. Ancient Dragon
Another boss exemplifying bad boss design aspects, namely the shallow movepool and ridiculous health, damage, and bad hitboxes
>5. Royal Rat Authority
Just fricking garbage
>Honourable Mentions:
High Lord Wolnir, The One Reborn, Micolash, Godskin Duo, Afflicted Graverobbers, Laurence, Aldia, Like 75% of the minibosses in Chalice Dungeons,
Rom is awesome, nerd. One of the best bosses in general for From, and easily the cutest
Godskin duo was awesome
You being a shitter does not equal boss being bad, your post started out so good with you understanding what a bad boss fight is, and then you went full moron
chalice amygdala. there, i did it
>all these posts equating hard = bad
Any of the fights in DS2 could potentially be their worst
>the queen at the end and the scholar
>dragonrider
>dual dragonrider
>the sentinel trio
>The furnace demon guys that come in 2 colors
>double cat in the frozen waste
>the guy with 4 arms in the wharf place
These are all intern made bosses with no thought whatsoever to it.
This fricking thing
I love glass cannon battles like this where the objective is getting past an onslaught
I hated every boss in elden ring except Rennala
>*Casts TWOP*
>*Deals curse buildup with every attack*
WHAT were they thinking??
Let's make a terrifying enemy that most players would rather give a wide birth than try to fight
Still better than the Shishimen.
Also consistent attacks and pattern.
it gives you a reason to use the purple sippy sip, and the sacred confetti will cut this homie down in no time. it's still pretty shit though. him and the ogres. actually, ogres aren't even that bad I just hate them because of their grab move it's so damn annoying being suplexed by some fricking random irish dude who is a prisoner of war in feudal japan for some reason.
I’ve only played
>Armored Core PS1 trilogy
>Demon’s Souls
>Dark Souls 1
>currently on Bloodborne
>Elden Ring
>Armored Core 6
So that narrows down my selections a bit. Hmmm… well recency bias would tell me it was this pig that suddenly decided to be a boss in the chalice dungeon I made and the only difference was it could kick back now lmao. But if we’re gonna talk about what boss sucked the most it’d probably be dragon god what a fricking disappointment. I don’t even think the stealth works properly I just ranked his punches and the 2nd phase was super easy.
I always hated Nito, I think that was the only boss in Dark Souls 1 that pissed me off. I don't think I would really call him hard though
I can see thst you can get stuck on shit and die from that.
Same reason I don’t like capra demon, the boss itself is useless. Its the possibility that you get stuck on a dog than combo to death that makes him insufferable
Ceasless discharge.
People just don't give it shit cause the fast kill strat.
Pinwheel. Any other answer is wrong
The one reborn from bloodborne is really bad. Its just wailing on a huge spongy slow homosexual while occasionally dodging a high damage projectile off screen over and over just trying to not fall asleep.
Honestly its amazing bb doesn’t get more shot, a lot of its bosses in the base game are just medicore to bad
She's one of the few good bosses in ER
malenia feels like a fencing match, it's really fun and I'm tired of pretending it's not
Respeccing your build to counter Elden Ring bosses with obvious build check weaknesses like Deathbirds would be way less annoying if they gave you more than like 2 builds' worth of upgrade materials organically without autistic levels of grinding or sequence breaking. Since that's not the case, it's the first of all From's Soulslike games where I feel they actually semi-strictly enforce a PvE Meta that just works the best for the most situations and if you don't follow that meta you are either pushed to respec into it (due to the lack of respect+associated upgrade mats) or you're basically doing a challenge run.
I get why it’s agreed to be Bed of Chaos but despite how atrocious it is I can at least carry over progress between deaths and the runback isn’t too bad with the Fair Lady’s shortcut.
Of the bosses I did fight I’d say Aldrich was the one I hated the most. I never got how to fight him and in my first playthrough I ended up swallowing my pride and doing the cheese strategy that breaks his AI.
Then again I did manage to beat Aldrich, unlike the trio of NPCs in the Sunken King, Blue Smelter Demon, and Frigid Outskirts bosses, all of who I read about and decided weren’t worth even attempting.
>no mention of the one reborn
I guess that's all thanks to the chalice dungeons but god that thing is such an undersung turd piece of shit boss
oy vey you can't post that
is magic fun in ER
All magic that are just "summon magic weapon" are fun to use
It's why I stuck with ER for so long (dropped it anyways)
that does sound a lot better than the dozen magic missiles and weapon enchantments that was DS1