>programs a pistol with a single "clip" that can hold 400 rounds

>programs a pistol with a single "clip" that can hold 400 rounds

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  1. 7 months ago
    Anonymous

    Thanks bro

  2. 7 months ago
    Anonymous

    Reloading is cringe, doom had it right.

    • 7 months ago
      Anonymous

      explain the shotgun then you bulkhead

      • 7 months ago
        Anonymous

        That’s not a reload gameplay wise, it’s a cool down.

      • 7 months ago
        Anonymous

        it doesnt reload either, moron

      • 7 months ago
        Anonymous

        it reloads between every shot. If it wasn't for the sprite, the starting pistol would've sunk DOOM

        recoil =/= reloading

        super shotgun is the only doom weapon that reloads and that's because your firing both barrels at once.

    • 7 months ago
      Anonymous

      Oh crap, I agree with a zoomer

      Nah only half agree. GOW's reloading wasn't that bad

    • 7 months ago
      Anonymous

      Doom doesn't have a particularly strong pretense of realism, so who gives a frick? Just for the sake of arguing, there's nothing which physically prevents the existence of a pistol which feeds from a belt which you could link up to 200 and 400 rounds.

      Reloading is suitable for certain games, but can be skipped for others. Depends on what you're looking to do.

      I thought game design was Romero's job

      Romero's and Sandy's. Carmack didn't have all that much input on the design of the gameplay.

      That’s not a reload gameplay wise, it’s a cool down.

      What's a reload if not a cooldown? Duke's pistol shoots fast, but has you stop for a real quick reload every 12th round, so that the pistol can be more useful, yet without letting it take too much from the ripper chaingun's role, which shoots faster and never needs to stop to reload.

      • 7 months ago
        Anonymous

        it isn't a reload by not having a downtime at filling the shells, it just has an actuation speed and a fire rate.
        by that logic 2d scrolling shooters have recharges by having fire rates, something that is moronic as shit by all of those weapons being literal blasters of destruction with no downtime.

    • 7 months ago
      Anonymous

      it reloads between every shot. If it wasn't for the sprite, the starting pistol would've sunk DOOM

  3. 7 months ago
    Anonymous

    I thought game design was Romero's job

  4. 7 months ago
    Anonymous
  5. 7 months ago
    Anonymous

    it was the right decision for doom, but not for every game. especially in multiplayer games where you can balance weapons around reload time and ammo consumption

  6. 7 months ago
    Anonymous

    He’s a computer nerd, you can’t expect him to know anything about firearms.

  7. 7 months ago
    Anonymous

    I really hope he got fired for that blunder

  8. 7 months ago
    Anonymous

    Doom is just 3d Gauntlet. Imagine if you had to manually reload your weapon in fricking Gauntlet.

    • 7 months ago
      Anonymous

      >Doomguy shot the food!

  9. 7 months ago
    Anonymous

    /k/ reporting in

    • 7 months ago
      Anonymous

      Frick yeah.

    • 7 months ago
      Anonymous

      Frick yeah.

      Speaking of /k/ shitposts, does anyone have that image of someone holding a revolver that has a magazine jammed into it, and the barrel has like a big heat shield on it? I remember a little caption talking about how it allows for faster firing or some shit.

      • 7 months ago
        Anonymous

        I know the one you mean, because I remember when someone would make a thread with that page multiple times per day on /k/. Don't have it though.

        • 7 months ago
          Anonymous

          Still a good image though.

          Having an explanation means it's realistic

          I fricking love you. I thought I had saved this.

      • 7 months ago
        Anonymous

        Having an explanation means it's realistic

        • 7 months ago
          Anonymous
          • 7 months ago
            Anonymous

            You could do a full-auto revolver, as semi-automatic revolvers are a thing which exist, all you'd need to do is to design one with an auto-trip.

            • 7 months ago
              Anonymous

              >map fire button to mouse wheel up and down
              Done

        • 7 months ago
          Anonymous

          >Bethesda gun design

        • 7 months ago
          Anonymous

          >I made the magazine longer so now it's magically a fricking machine gun
          I wanted to be mad at first, but this is genuinely hilarious

        • 7 months ago
          Anonymous

          You know these days I wonder how much of this is Japan being noguns and how much is manga translators being nojapanese noguns just making up random shit out of the 30% of the original dialogue they could understand.

        • 7 months ago
          Anonymous

          >Bethesda gun design

          someone made a gun for Fallout 4 called the Crude Blowback which is based on concept art for a weapon that didn't make it into the game.

        • 7 months ago
          Anonymous

          There's an actual gun with a cylinder that uses magazines. Forgot its name.

          • 7 months ago
            Anonymous

            The Darrick I think. An auto/revolver hybrid that fired rounds you had to insert in plastic triangular tubes called "trounds" lmao

  10. 7 months ago
    Anonymous

    >clip
    Pistols fire from magazines. They store their ammo in clips. I think you meant magazine.

    • 7 months ago
      Anonymous

      Not so fast!

  11. 7 months ago
    Anonymous

    You should be required to pass a non-virginity test to post a thread on /vr/, then stupid shit like this wouldn't exist.

    • 7 months ago
      Anonymous

      I agree

  12. 7 months ago
    Anonymous

    >reloading
    Next you'll want to see the main character having to take toilet breaks and occasionally have something to eat or rehydrate.

    • 7 months ago
      Anonymous

      >Next you'll want to see the main character having to take toilet breaks
      Yes.
      The MC in Duke Nukem 3D did it.

      • 7 months ago
        Anonymous

        >the duke nukem in duke nukem 3d did it

        • 7 months ago
          Anonymous

          Yes. The Duke Nukem 3D Duke Nukem. The Duke Nukem I Duke Nukem and Duke Nukem II Duke Nukem don't piss.

    • 7 months ago
      Anonymous

      Duke 3d allowed you to piss and take a shit. As I recall it even restored HP.

      Redneck Rampage had a food/drink system. All health items were either food or booze, if you ate too much you started farting and couldn't sneak up on enemies, if you drank too much you got drunk and the game was harder to control. If you drank way too much, you had to stop to puke. Eating food made the alcohol meter drop and drinking dropped the food meter, so you had to keep balance.

      These were both released in what, 1997?

      • 7 months ago
        Anonymous

        Duke3d only pissed but he shat once in the end scene of episode 2. The alien trooper can sit on the toilet and the chaingunner can shit in the open, and Duke could step in shit too.

  13. 7 months ago
    Anonymous

    > Character runs non-stop without getting tired and needing to rest and put the game to a complete stop
    > Character needs to eat every 3-4 hours and take that time after to digest

    If people thought like you, we would all be in a terrible place

    Your fired.

  14. 7 months ago
    Anonymous

    I mean, it's the future

  15. 7 months ago
    Anonymous

    is he wearing a NIN shirt? based

    • 7 months ago
      Anonymous

      NIN produced the 'music' for quake

      • 7 months ago
        Anonymous

        AA-- AA-- AA--

  16. 7 months ago
    Anonymous

    I like reloading as long as the weapon either have a satisfying animation and sound (Like Serious Sam's revolvers), or the act of reloading itself is satisfying like in Hideous Destructor.
    Reloads that go up and down off screen or just have a static animation of the character loading the weapon sucks.

    • 7 months ago
      Anonymous

      >Reloads that go up and down off screen
      Hello Goldeneye. I wish they just hadn't bothered.

  17. 7 months ago
    Anonymous
  18. 7 months ago
    Anonymous

    >man this programmer really screwed up the textures, animations, and maps!
    People like you are moronic.

    • 7 months ago
      Anonymous

      That's uncalled for.

  19. 7 months ago
    Anonymous

    >creates game featuring anthropomorphic blue hedgehog, worms with military grade weapons, animals piloting spacecraft, etc.
    Your point?

  20. 7 months ago
    Anonymous

    Carmeme is a literal idiot savant. People keep wanting to believe he's good at anything beyond programming games, but the truth is that he isn't. Just look at his resume, he keeps getting brought on to other projects and engaging in other ventures, but he's had zero (0) successful projects since he programmed games in the 90s.

    • 7 months ago
      Anonymous

      Why do you act as if that's at all relevant to the thread?

      • 7 months ago
        Anonymous

        OP was trying to make a point about Carmack's apparent ignorance of weaponry.

    • 7 months ago
      Anonymous

      Why do you act as if that's at all relevant to the thread?

      yeah he is definition of one trick pony

  21. 7 months ago
    Jermaine

    Sgt Mk IV is The Downward Spiral
    Carmack is Pretty Hate Machine

    Sarge is our true leader and the founder of our religion. Carmack and Romero supplied the core teachings.

    • 7 months ago
      Anonymous

      What?

    • 7 months ago
      Anonymous

      I mean, yeah. Playing BD today feels like how Doom felt for me growing up. This is kind of a philosophy I've begun growing into, realizing that capturing childhood gaming joy and nostalgia is less about "accurate" physical recreations of the hardware and more about finding ways to achieve the same emotional impact. "Accuracy" is a false idol, IMO. Same goes for CRT Shaders, which is why I like to tweak shaders NOT to be accurate to any given arbitrary screen, but to emphasis and pronounce the elements that stood out to me as a child, gleaming glowing magic phosphors beaming out of the screen at me.

  22. 7 months ago
    Anonymous

    Doom wasn't meant to be realistic. It was meant to be fun.

  23. 7 months ago
    Anonymous

    wether or not a game has reloading doesnt fricking matter as long the game is fun

    • 7 months ago
      Anonymous

      Correct. Some of the best first person shooters of the 90s and 2000s include both games with and without reloading.
      Really just depends on what you're looking to do.

  24. 7 months ago
    Anonymous

    >setting a value for a gun in a video game is some "programming trick"
    >morons confusing reloads and recoils
    I swear to fricking christ this board is more moronic than Ganker

  25. 7 months ago
    Anonymous

    >the shotgun cooldown is recoil not reload
    poor doom guy will blow his shoulders out with the rocket launcher

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