>PS: 73.73%[50]
>PC: 33.67%[51]
>N64: 63.94%[52]
Why did this suddenly retroactively become a classic? Everyone thought it sucked back in the day.
>PS: 73.73%[50]
>PC: 33.67%[51]
>N64: 63.94%[52]
Why did this suddenly retroactively become a classic? Everyone thought it sucked back in the day.
>Everyone thought it sucked back in the day.
Only if you're a soulless br*t.
Funny story, my dad wrote for a local magazine and during the late 90's he did game reviews at one point since the magazine wanted to jump on the trend. He often got a bunch of games for free which is how I got into it. The joke is that he didn't play them nor did he ever get find them enjoyable. I never found one of his reviews just to see how he got away with it but I imagine it'd read like this.
>IT'S TOO HAPPY, WHERE ARE THE RAPE GANGS?
Why are bongs like this?
Makes you wonder if getting beheaded by Ahmed was what they wanted all along
Have brits always been cynical c**ts?
>bright colors
Honestly i miss games without lighting engines and instead that use painted shadows on UVs, to get cool looking stuff like this. Try making this work in a modern engine with anti soul gas prevalent in everything.
nothin else like it
There are dozens of third person action adventure games from that era that are significantly better.
Post 5
>inb4 he posts 5 Zelda games
mml is an action adventure + shooter
Tail Concerto
and.... and uhhhh
>Tail Concerto
>furshit and cringe moments
>awful designs
>better than MML
lmao
Reviewers thought it sucked back in the day, and once people realized how generally full of shit reviewers are they reexamined many older games that they'd passed on before because of those reviews.
This. A lot of old games were "poorly reviewed" only to later become cult classics after people got around to pirating and emulation and found out that the games were great, the journos were shit.
Mega Man fans are absolutely insane.
If you look at the highest rated games of all time on gamefaqs, the top 100 at least is literally all megaman titles.
Everyone raving about this game is doing so out of pure nostalgia.
Read the reviews, the complaints are all consistent and honest across the board.
This was one of the most common complaints and it is right.
>gamefaqs
it has been being 20 years, let it go grandpa
You lying bastard
"Journalists" hated it. It was japanese cringe!
Me and a ot of people I know played it and loved it.
I was quick to discover when I was a kid that magazine reviews weren't to be trusted.
It was far better to go to a rental store, look at the game boxes and pick the coolest looking one
>33.67%
The OoT killer
We need more third person dungeon crawling.
Reviewers have shit taste, what else is new? It was a great game.
the controls are pretty clunky
turning is really fricking slow
>he doesn't know
Reviewers are a blight
>3D just because 3D
>shitting on Wii U just because it wasn't muh 9000x gigaflops with moviegames
>Japanese games are a thing of the past
They're being of every single shitty propaganda that harmed games in some way. Instruments of gaslight
Swap the turning style from L1/R1 to left and right. Immediately makes it a hundred times better. You're also supposed to be strafe running like it's Doom.
fixing the controls help a lot
You are supposed to open Steam overlay and bind L1/R1 to right stick
I did that on the vita.
The controls were fine. The dungeons, the enemies and the combat itself were 3/10 material however, genuinely dreadful game.
because every kid who played it liked it
i remember learning about this game on the playground, somebody talking about a mega man game where you fight somebody called mega man juno (i thought he was saying junior and imagined kid buu if he was mega man) got my attention
legends is one of the better shooters on playstation. movement matters and there's good enemy variety.
it's not exactly quake but for a console game it's exceptional
I know right? it's below 82 so it's complete shit!!!!!!
Old games don't really have any online reviews to dissuade others from playing them like older games had. So they are more willing to try things out based on word of mouth versus a "professional" reviewer.
New games don't suffer as much because the internet is a great word of mouth tool.
For example, I remember skimming over this review of King's Field many years ago and as a result I never checked it out, but many years later after not giving a shit about "proffesionals" opinion on games I tried it out and am glad I did, I can see the flaws they point out but they clearly did not beat the game or give it a chance after that initial hour of play.
despite this bullshit, this makes me miss times where "replay factor" was weighted quite heavily compared to today, where no one aside from non-morons seem to care about that
>Prince Devian walks so sluggishly that I renamed him Prince Valium
What a blast from the past
>Everyone thought it sucked back in the day.
good thing i never was a pleb as a lad
90s reviewers are fricking moronic, there's stuff written in them that would make anyone go "Wtf" if you look at them now, they also hated 2D games literally just because they were 2D
The funny part is they're still better than current reviewers who give everything an 8-10/10 unearned.
You're exaggerating but in the 90s an expectation in gaming is that progress and newness are inherent traits that are required to be rated at the top of the pack.
I don't think that's an unreasonable standard, particularly today where everything is awesome regardless of how many dozens of games a series has and how stagnant, generic and average it is.
Games in the past that were just the same old shit but with high production values would get a 5-6 rating, which many modern games should be rated at. Why would a derivative and average game get exceptional ratings as if they had accomplished something special?
The only downside of that type of thinking back in the 90s was that games that were not revolutionary but a bit safe would get more get penalized than they deserved.
this game kicked ass. I played it when it came out on psx, and I still have it on n64
Cuz this game sucks dicks. Not as bad as X7.
Characters suck
Doesn’t fit into the blue bomber
Infamous ps1 tank controls
OST sucks
Servbots stole Protoman/Bass/Zero’s spot in Marvel vs Capcom 2, despite troon also being in the game.
Just strafe around lol
Mega Man Legends of Zelda lol
>filtered by tank controls
>Ganker is now being filtered by MML
I hate the other mega gay games but even I can recognize it's a good game
seethe 😉
>Characters suck
literally the best characters in the series, and of pretty much any video game ive playd
>Doesn’t fit into the blue bomber
doesnt need to because its better
>Infamous ps1 tank controls
filtered zoomie
>Servbots stole Protoman/Bass/Zero’s spot in Marvel vs Capcom 2, despite troon also being in the game.
you sound angry
>Just strafe around lol
filtered zoomie
>Mega Man Legends of Zelda lol
is this supposed to be an insult?
C-curse you Kakarrot. You make too many good points.
Hey, so you don't further embarass yourself, check release dates.
Legend of zelda bit off MML. Not the other way around.
You suck homosexual
It required 3D spatial awareness in an era where most games were 2D. this was too much for hte brainlets of yester-year.
It's funny because it's braindead easy when you play it now. Circlestrafe = beat every fricking enemy and boss in the game.
That applies to Legends 2 because it had a lock-on system. Legends 1 still boiled down to that a lot, but it wasn't nearly as mindless about it.
I don't think Legends is a masterpiece but whatever issues ye old reviewers had with this game I highly doubt they were actually because of the game and rather the industry changing tides. Nowadays it's mostly remembered for the art direction but once you get used to the controls it is enjoyable and breaming with charm. That being said I also found it kind of disappointing. The overall lack of music, the tiny hub where little happens, repetitive enemies, the claustrophobic same looking dungeons, some backtracking, special weapons can only be changed with Roll. It sometimes feels like a quarter of a game being stretched to be a full game.
Also serv-bots are great.
People hated it way back when because it's "NOT MUH MEGAMAN!" or whatever your gen x/elder millenial dad thinks. Those who took it seriously back then generally liked it.
No. We didn't think that at all. We were playing Megaman 8 and Megaman X4 right alongside megaman Legends. It was new, exciting, captivating, and fun.
>Everyone said it was ugly.
No. We didn't. Why are your zoomers always lying about the past? What the frick is wrong with you?
Show me a single contemporary review or forum thread where people were saying it looked good. If someone brought up the graphics it was to deride them. The prevailing ideology was that cartoony = bad especially within playstation fan focused circles.
'MML = good' and "MML graphics = soul" is a incredibly new phenomenon, the series was overwhelming disliked on release especially the graphics.
>'MML = good' and "MML graphics = soul" is a incredibly new phenomenon, the series was overwhelming disliked on release especially the graphics.
I remember people loving them from day one, reviews like this:
are absolute outliers.
>"MML graphics = soul" is a incredibly new phenomenon
It's almost a decade old at least, just like Spyro and Crash games
PCvegans only throw hate at games that they never wanted to play to begin with. Maybe the meme spread among the few of them about MML's port not being perfect so they went ballistic
>>It's almost a decade old at least, just like Spyro and Crash games
Those games actually reviewed well and were applauded for their graphics in their day and today. MML being counted among their number is entirely new, less than 5 years old. Zoomers who can't tell the difference more than likely.
>Show me a single contemporary review or forum thread
Oh, gee, sorry I didn't keep track of all my forum posts from 20 years ago. ME. I said it was great and I still say it's great and I'm also saying frick you.
>Everyone thought it sucked back in the day.
>"everyone"
Game journalists are not people, anon.
I am of the popular opinion that reviewers should have their heads based open with a nailboard
People need to learn that a person's opinion is just that and nothing more.
Don't take it too seriously and an end all be all.
>didnt play like megaman X so I didnt like it back then
>replayed it recently and liked it because it looks better than most modern shit and the unconventional controls felt refreshing
Everyone who thought it sucked troon'd out and had their opinions disregarded. Finally.
Mega Man Legends 1 and 2 are my favorite game and if you don't like it I will do something bad
kek
I remember back in the day when I first played it I even thought to myself "why did people call this game bad?"
It's just a good ass game. Journoids never understood what made games great.
>First, the graphics in this game are just plain ugly. All of the characters are very blocky, and they’re matched by some very blocky landscapes and structures, all of which feature some of the flattest, blandest textures you’ll ever see. Honestly, this game looks like it could have been released at the Playstation’s launch, but that may not be fair to the games that did come out at its launch. There are also a ton of graphical glitches in the game; seeing through walls and ceilings is a common occurrence, and there’s a lot of clipping and pop-up.
>GRAPHICS:4/10 Come on! These graphics need a lot of improvement! First of all, all the characters are the same. There are only a few different kinds of people. Except for the main characters all the people are the same accept for where they are. Also, whenever there is something like a button it is almost impossible to be sure what it is or if it's even there... even with an expansion pack! I hate to imagine what it looks like without an expansion pack, I never take mine out of the system! The explosions look better than buttons and holes in the wall, but they are just a big circle all the time, and everything blows up the same way. All the people's faces are flat, but all the other bad guys look pretty cool. Yeah the bad guys look good, they're just about the only things that don't look bad(but I'm not sure about without an expansion pack). Overall the graphics are in need of a major improvement, but not as much as the sound.
People hated how Mega Man Legends looked on release. Everyone said it was ugly.
>First of all, all the characters are the same. There are only a few different kinds of people.
journos are pathetic lmao
Journos are fricking moronic.
Bullshit. I loved MML from day 1.
Emulation and key-remapping.
I want to beat this for the first time, what's the best version of it?
Probably just the PS1 version. That's the system it was originally made for. Everything else was ported from that.
>PS1: cleaner looking, better sound quality, good controller
>N64: more textures albeit not very well done despite the better hardware capacity, compressed audio with perfect quality for comms, no loading times, weird controller
As usual it's Nintendo's version with a texture pack But the OG is PS1 so it's the safer bet
>more textures
???
>LoD Roll
Yes, textures; that's why the muddy look on most of N64 games while playstation had loading times for 3D models and rooms since it couldn't deal with textures and most are flat surfaces on top of not having draw distance iirc
Imagine if everyone managed to tap the 64's potential instead of a couple games
Where are the new textures on n64, if there are "more" of them. The only difference here is the N64 textures are half resolution compared to their PS1 counterparts.
tradeoff due cart size mostly just like audio. Maybe a group of autists made a texture pack for emulation to shows its glory
>>N64: more textures
So you meant less texture instead of more.
No; held back due capacity instead of hardware with PS1 being the opposite.
>No; held back due capacity
So you meant less instead of more.
No, the same but compressed to fit the cart. Are you being obtuse on purpose?
>the same but compressed
First it was "more" and now its "the same but compressed". I think we call that "less".
You ARE being obtuse on purpose. Once again, let me be more clear so you understand this; N64 COULD do better textures that PS1 but cart size held devs back, PS1 had more space for all devs wanted to but the hardware held them back instead.
So what you're saying is you misspoke when you said "more" and you actually meant "less", thanks for the clarification.
I'm saying you're clinging to semantics over the words "more" and "better" knowing they are meant the same. I meant more = better, apologies if you got confused that much
They are but aren't altered too much imo
Is it cherry picking time already?
Bot is clearly not normal n64, way too sharp. N64 had texture smudging due to lower size limit of storage.
Also depth perception
The point is the 3d rendering, the ps1 rendered lower quality 3d and often did sprites for what should have been fully 3d.
And the ps1 version has perspective correction geometry and textures, you ain't complaining about that though.
>PS1 LOD looks bad when it's blown up to high resolutions
No shit moron
Can't shake the feeling that these images all came from an emulated game.
Of course those are emulated, this is what direct capture of N64 looks like.
Of course they are, no one is claiming otherwise.
Love that wobble
>PC is the best of both worlds
Damn
No one does, that's why everyone who emulates fixes it by disabling dithering, fixing geometry and texture perspective, these are musts when playing ps1 games.
No one looks at the trees and says, I love how the trees are spazing out for no reason.
>No one does, that's why everyone who emulates fixes it by disabling dithering, fixing geometry and texture perspective, these are musts when playing ps1 games.
>No one looks at the trees and says, I love how the trees are spazing out for no reason.
No one thinks it looks better, you are just some homosexual stuck on nostalgia.
0:00 - 0:08 SOUL
0:09 - 0:17 SOULLESS
>wobbly polygons and shimmering low-res textures gives the otherwise flat walls the illusion of depth and specular reflection
>perspective corrected HD remix is completely flat and lifeless
>shimmering low-res textures gives the otherwise flat walls the illusion of depth and specular reflection
Yes, it's always creative solutions under limitations the ones that had better result in videogames.
Next time use the same resolution output for a proper comparison.
>Compare native to HD downsample
>Next time use the same resolution
????
they aren't spazzing they are swaying in the breeze. have some imagination!
>No one does
Count me in, homosexual. PS wobble is aesthetic and charming as old chunky polygons
Well that's part of the problem. Emulated games of the 32/64 bit era don't look the same as they did when played from the disc/cartridge when played on a tv of that era. That's why I asked to begin with, because everything just seemed off.
ps1 solely because mml2 isn't on N64 and it will be weird switching consoles between games.
PC, its like the PS1 version except without the PS1 wobble.
Does the PC version have better controls?
Steamoverlay. The controls are whatever you want them to be.
But ONLY with the mods, add that part.
It's inferior without them
PChads destroyed this turd and recommended the superior X4. So much for reviewers hating 2D. Second review is written by Erik Wolpaw (Psychonauts, Portal)
PC Gamer - 25/100
>this game neither realizes the brilliance of its predecessors nor takes advantage of the PC’s vast graphics potential.
>But in this awful iteration the evil Dr. Wily isn’t around to stop you, nor are his colorful robot henchmen. Instead, Mega Man faces pirates and cave critters in a droning, zero-personality quest to save humanity.
>It’s a 3D world, although it’s fairly obvious that the series was never meant to transcend that third dimension. Every element screams the pathetic choked cry “console port,” from the bland textures to the monotonous gameplay. Mega Man spends almost the entire game running through rectangular caverns and empty fields, shooting at the same enemies over and over. Gone is the ability to absorb your opponent’s weapon, a feature synonymous with Mega Man titles; in its place is a coin-collecting scheme. Wow.
>With levels that look half-complete and a storyline more mind-numbing than a C-Span marathon, Mega Man Legends fails miserably as a PC game. Hardcore Mega Man fans should grab themselves a PC version of the superior Mega Man X4, a much better effort available in bargain bins everywhere.
https://web.archive.org/web/20060315133924/https://www.pcgamer.com/archives/2005/07/mega_man_legend.html
GameSpot - 3.6/10
>Mega Man Legends is an unembellished port of a forgettable 3-year-old PlayStation game.
>Unsurprisingly, though, the graphics that weren't noteworthy in 1998 haven't gotten better with age.
>Many much, much better games exist in the same genre.
https://www.gamespot.com/reviews/mega-man-legends-review/1900-2799873/
The PC port was shit, is the reason. There's a reason everyone recommends emulating it instead of trying the PC port.
>Every element screams the pathetic choked cry “console port,”
Like picture coming out long after most Doom Clones realized that you can use the mouse to look, and still requiring the player to lookstrafe and individually turn. Not even Hexen had that as default controls anymore. And 1996 was when Duke 3D was released.
>Three years and the migration from your forgiving television five feet away to a high-resolution monitor eight inches from your face have not been kind to Mega Man Legends' visuals, and the developers made no attempt to improve them.
Why do people keep pushing the "soul" meme if everyone hated the graphics when they came out? When did this meme start?
>When did this meme start?
When your graphicwhorism couldn't hold back the feeling of games graphics stagnating and looking samey
Almost as if reviewers were biased, almost...
Because it's actually very good.
it always sucked imo, the only good megaman were 2D
those are fair scores,it was an above average game on consoles and a below average game on pc
pc had a better handle on things by that point, psx had mostly bad games, N64 had better games on average in comparison to psx and this one was just a bit better than the licensed titles
it would likely be forgotten without the megaman label
retroactively people like it because the visuals aged nicely in comparison to its contemporaries
it's still average, mechanically and structure wise, but it does look nice
>Review scores indicative of reception
Everyone who I introduced the game to loved it, I know autistic zoomers can't wrap their head around offline word of mouth
Mega Man Legends came out in 1997 on PS1 and 2001 on PC.
This is what PC games looked like in 2001.
>PC vegans weren't the clusterfrick of an audience they are now
>It wasn't widespread as now
>People understood enough that PC and consoles are supposed to run along
>Port begging wasn't a thing
>Console game ports weren't a thing
>PC had actual games, good games, exclusive games
>PC homosexuals were actually good instead of petty older brothers of snoys
It was a different time, truly
>Reviews say
>Sales indicate
God i hate autistic zoomers
Speak for yourself.
I liked it back then, and it's still ok now.
It has aged like milk though. Especially the N64 port.
>I liked it back then, and it's still ok now.
>It has aged like milk though. Especially the N64 port.
But it's the same fricking game, silly.
my friends and I played it all night at a sleepover until the sun came up, because our babysitter got high and fell asleep
I didn't play Legends 1 back in the day, only Legends 2, and it was one of my favorite games on the PS1.
So much potential. Imagine how awesome a modern version of the game could be.
are there any indies on steam that imitate MML?
There's literally one game thats in dev:
Legends games are good
They only bombed because they had zero marketing
I can never finish the 2nd game. i've replayed it twice . Get half way then get bored. 1st one is so much better.
>retroactively liked
Mega Man except for X and the occasional novelty game dropped out of consoles entirely, even if people did like it that didn't mean shit, X games got another chance after how unfun and awful 7 was so clearly game quality has nothing to do with Capcom doing another sequel
back in the day people thought games like castlevania sotn sucked just because it was 2D sprite grafix instead of revolutionary triangles and muddy textures
sometimes it just takes a while before public sentiment takes the right turn
The first 30 minutes make it seem like uninspired garbage. I also fell for it as a kid.
Really? There is literally nothing about the first game that feels “uninspired” to me. There is so much you can interact with.
The first half hour when you get on the island is a complete railroad and very unfun.
>The first half hour when you get on the island is a complete railroad and very unfun.
>has Tron Bonne
homie, don't diss Miss Tron!
Most mid Mega Man woman ever.
Yeah, I guess that’s true. I was too young to be able to judge the pacing when I first played it. I was so enamored with the world and the characters that getting railroaded for a bit didn’t feel too bad.
I bought a 3ds just for this, we were supposed to be getting MML 1/2 remastered and of course MML 3, I’m still pissed about how it all went down.
The PC port was absolute garbage, and I played it back when that release was new. Fricked up alpha transparency, cutscene audio getting desync'd to fricking hell, default controls make no god damn sense, and the controller support was jacked to hell.
N64 and PC ports were also literal years after the fact. It came out on N64 after Majora's Mask, to put things into perspective. No shit it was going to get a lower review on that platform. Meanwhile the PS1 release predated Ocarina of Time which set the new standard for 3rd-person exploration adventure.
Whatever, I fricking loved that shit back in the day. It was amazing.