Ray Tracing

For those who've played with it, is it a gimmick or worth it?

  1. 3 weeks ago
    Anonymous

    >is a 40% hit to framerate for some reflections worth it

  2. 3 weeks ago
    Anonymous

    on 3080 here and it very much depends on how well the developers used it.
    ray traced ambient occlusion makes a big difference and has low performance impact.
    ray traced reflections in puddles, floors and other surfaces have big performance impact and i swear they often look worse than other techniques because ray tracing often ends up looking like sandpaper even on highest settings.
    ray traced god rays or whatever are literally who cares tier.

    i could show you the difference in ray traced surfaces and how bad it looks if you want.

    • 3 weeks ago
      Anonymous

      >i could show you the difference in ray traced surfaces and how bad it looks if you want.
      not OP, but please do

      • 3 weeks ago
        Anonymous

        I'm curious too.

        on 3080 here and it very much depends on how well the developers used it.
        ray traced ambient occlusion makes a big difference and has low performance impact.
        ray traced reflections in puddles, floors and other surfaces have big performance impact and i swear they often look worse than other techniques because ray tracing often ends up looking like sandpaper even on highest settings.
        ray traced god rays or whatever are literally who cares tier.

        i could show you the difference in ray traced surfaces and how bad it looks if you want.

        better reply or I'm telling everyone that you're a poop head

      • 3 weeks ago
        Anonymous

        I'm curious too. [...] better reply or I'm telling everyone that you're a poop head

        fellas look above. the hitman post shows that quite well.

    • 3 weeks ago
      Anonymous

      >depends on how well the developers used it.
      >next gen technology with hardware that can finally support it
      >implemented at a time when we are losing Hans & Carpenter software engineers to be replaced with Patel & chinese spy Li that don't create or solve problems but copy and steal
      Ray tracing in gaming never had a chance.

  3. 3 weeks ago
    Anonymous

    It's just Hairworks all over again.
    >looks neat
    >doesn't add anything to gameplay
    >eats fps like chrome eats ram

  4. 3 weeks ago
    Anonymous

    The animations still look janky ass fuck, and there's still dublicate NPCs all over the place, so what's the use? The game itself just doesn't look very polished.

  5. 3 weeks ago
    Anonymous

    OP is being idle chud. here's the good side of RT.

    • 3 weeks ago
      Anonymous

      Literally no difference

      • 3 weeks ago
        Anonymous

        it adds a lot of depth. check under the vehicles, pallets, canisters, ceiling.

    • 3 weeks ago
      Anonymous

      What about a comparison that includes SSAO or HBAO that perform much faster than RTAO and are decent enough? Why is the alternative RTX shit or nothing at all?

  6. 3 weeks ago
    Anonymous

    >literally the same but with high color contrast
    lmao

  7. 3 weeks ago
    Anonymous

    and here's the poop side

  8. 3 weeks ago
    Anonymous

    It can look pretty nice, transparent reflective surfaces like windows in particular look really good

  9. 3 weeks ago
    Anonymous

    It is in CP2077. It really depends on the game and is hit or miss.

  10. 3 weeks ago
    Anonymous

    depends on the game. in Control, Metro Exodus and Cyberpunk? absolutely worth it. in nuHitman? absolutely not.

  11. 3 weeks ago
    Anonymous

    Did they really desaturate the left image?

  12. 3 weeks ago
    Anonymous

    it enhances the mood on some games like soiberpunk, control and tokyo ghostwire but the performance hit is so heavy that it's basically useless if you have a high refresh rate monitor. most of other games just tackle it on and put fancy reflections only though.

  13. 3 weeks ago
    Anonymous

    Here's RT off/on in CP (1080)

  14. 3 weeks ago
    Anonymous

    its kind of worth it, but what i dislike is how devs are hard pushed to shill it they are forced to nerf pre existing techniques to make rt look better than it actually is, pretend cubemaps never existed and push other actually bullshit technologies alongside rt, like TAA and SSR wich are actually cancer

  15. 3 weeks ago
    Anonymous

    cyberpunk does it well but its damn near unplayable with it on, i get 70-90 fps on high without it, i get 25-40 with it on, its not worth it but it looks amazing in cyberpunk, some scenes and some models who have reflection just look a million times better, and night time strolls in night city look like a masterpiece. all in all, not worth the hit, but great for screen shots unless you have dual 3080's and can get 60fps or higher consistently and never drop.

    • 3 weeks ago
      Anonymous

      I want to play cyberpunk but im afraid im gonna have to lower the res down to 1080p if i weant memetracing, it looks blurry as fuck on my 1440p monitor

      • 3 weeks ago
        Anonymous

        >it looks blurry as fuck on my 1440p monitor
        turn off chromatic aberration and film grain.

      • 3 weeks ago
        Anonymous

        turn off chromatic abberation, film grain, motion blur, v sync, and depth of field. shit makes things blurry, game looks fine sharp, unless you want to take cinematic pictures or videos, its better for your eyes. also don't do meme tracing, just turn of dlss on quality, the in game lighting works just fine, its not as beautiful but you won't notice it if you're not looking for it, but if you are looking for it and you know the difference it can be a bit annoying. turn it off tho for playable performance.

  16. 3 weeks ago
    Anonymous

    its not worth it
    all real time lighting solutions will look worse than prebaked for obvious reasons
    level design isn't made with "real" light in mind
    you're living in a cursed period of game development where garbage is getting released that looks worse than 10 year old games but runs way worse.

  17. 3 weeks ago
    Anonymous

    Desperate

  18. 3 weeks ago
    Anonymous

    rtx cards are not worth it for raytracing
    they're worth it for AI use

  19. 3 weeks ago
    Anonymous

    The technology itself: yes
    With the graphics cards, and the performance hit: No

  20. 3 weeks ago
    Anonymous

    It's an incredibly impressive technology, and for the most part it does improve the visuals. But unless you can pull >60 fps with it turned on, I don't think it's worth using.

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