I very much doubt anyone's GOTY is gonna be Bayonetta 3.
Lets see what it's lasting legacy is:
>Vaporware that disappeared from the public years after being announced, only to turn back up with one of the ugliest trailers possible
>Gameplay that shows that Kamiya/Platinum staff are still autistically bitter about Scalebound getting canned, but putting in less effort than Astral Chain had with it's summon/puppet mechanics.
>COMPLETE downgrade in artstyle and graphical fidelity, 90% of the game is a brown/grey/navy mess that you'd expect from a PS3 game, comparing it to Bayonetta 2, you'd think 2 was the more recent one
>Viola is a terribly implemented character with ONE (1) weapon, so bad that it makes you dread ever doing a second playthrough
>Jeane relegated to repetitive minigame status in a really ugly outfit
>Speaking of minigames, SOMEHOW they managed to make worse fricking minigames than 1, and THEY REPEAT THEM THROUGHOUT THE ENTIRE FRICKING GAME
>HOW DID THEY DO THAT
>story is bad but thats given because its bayonetta, but its especially egregious here because Bayo comes across like an emotionless psycho instead of as a fun hero
>Music is probably some of the best in the series, and Paris Bayo/Rosa was cool.
>Weapons were ok
What an absolute mess.
Shopping Cart Returner Shirt $21.68 |
This game came out last year dude.
STOP BEING MEAN TO ME.
I was convinced it came out at the start of this year, jesus has it really been nearly a full year since it came out?
Anyway, game is still embarassing.
You're thinking of Bayonetta Origins
>ITT: games only you played
probably one of the best-looking games I've ever played but the actual gameplay was unusually mediocre even by modern PG standards. I don't want to believe they've "lost it" but it's not looking good for them.
It was a directorial debut for a guy whose prior credits are localization, Star Fox Guard, and multiple cancelled games. The fact that it came out so good even with pretty simple combat when some of the relative vets at Platinum couldn't match it is an achievement.
I think people would have appreciated Origins' combat more if the majority of the fights were like the optional ones as they take great advantage of controlling two characters at once.
Trying to get platinum on the time trials on hard is pretty tough. Nothing like what the main series demands from you though. They could have made it pure CBT if they had you do the dancing rhythm game while fighting with Cheshire and avoiding attacks.
Sounds like you got filtered by having to control 2 characters at the same time.
>Sounds like you got filtered by having to control 2 characters at the same time.
I wish I had. The game was way too easy and Cereza needed more abilities.
The level layout is cool but implemented in the worst way possible. For the main story, getting lost is pretty much impossible since the game is always holding your hand, whereas when I tried to get some of the optional stuff, I got annoyed by how unreliable the map is and rarely bothered with it.
I enjoyed the controls and the map in addition to the story and the graphics. The level layout in particular deserves special mention because it actually forced me to really think hard about navigating through it. Very winding and twisting, it captures the feeling of being lost in a face forest.
I liked it more than 2. The story is the worst of any game I've ever finished but the weapons/bosses are a big step up and Demon Slave is a lot of fun to experiment with despite the game showering you in Magic and not penalizing overuse in the Combo system.
You're thinking of Origins, which had a teaser in 3 but came out this year and is also a really nice game.
1 > 3 = O > 2
Kat!
Time is a mess these days.
Bayonetta 3 was last year, dumbass.
What the frick are you talking about, girl
bayo was GOTY 2022 and bayo origins is GOTY 2023
>GOTY
>you got angry at people who like bayonetta so you pestered them with never ever getting a sequel
>Then bayo 2 happened and despite your saltyness being evident you kept telling people to "lol lmao forget about moar gaems of bayoshit"
>Then she got an animated movie and became a guest character in Smash.
>You kept being an angry childish piece of shit who don't like people having fun with things you autistically don't like so you mocked them again with "lol, lmao, no moar gaems of bayoshit, you platinumtards"
>And then we got not one but two more games.
>And now here we are, with you doing the same shit, again.
Well, Bayonetta live action movie and three more games i suppose.
>>you got angry at people who like bayonetta so you pestered them with never ever getting a sequel
Weird projecting, I love 1 and 2. 3 is a bad game.
>and became a guest character in Smash
Oh, you're a weird rostergay/console war loser. Maybe one day you'll have a coherent thought and not assume anyone that has an opinion you disagree with isn't from """the other side"""
>He loves 2 but hates 3.
Good lord if you aren't moronic.
>2 is bad because....IT JUST IS....OKAY!?
It has a great artstyle, good OST, fun weapons, fun story (still bad), no minigame padding bullshit, fun gameplay.
Just because your favourite youtuber said "UMBRAL CLIMAX BAD" doesn't mean you have to parrot everyone elses opinion.
> He believes umbra climax is better mechanic than demon slave.
> He believes half the weapons in bayo 2 weren't shit
>He believes fighting huge flying enemies while you can only move a little left and right and a little up and down while the background moves is great.
Stop man, you are embarrassing yourself even more.
Why is Jean Reno so silly dressed?
>Can't like 2 because I say so
Frick off
2 is a great game but the worst Bayonetta. It has excellent presentation and story but in terms of everything that matters in its genre it's the least-good in the trilogy, and in terms of presentation and story Origins beats it out.
Takemikazuchi is one of my favorite weapons in all of Bayo, maybe all of Platinum, and Rosa is a lot of fun to play once you get used to her but I can't pretend a game with such weak enemy balancing, mostly shallow weapon movesets that waste good designs, the worst rival fights on a mechanical level, a Magic system that tosses what made 1's work out the window, the worst overall boss lineup (outside of Alraune who I find very underrated), the worst Rodin fight, and the weakest post-game (despite having the largest post-game) isn't the weakest overall entry. At the absolute worst a 7.5/10 though, people who say it's outright bad are exaggerating.
Demon slave is worse than Umbran Climax, at least you still play as Bayo in UC. Reminded me of DMC1 and it's implementation of DT tbf.
Umbran Climax and summoning the mech gets old real quickly because you are doing the same thing over and over. Demon slave is a mess because there are too many of them but at least you get a lot of variety.
>Demon slave is a mess because there are too many of them
Demon slave is a mess because you don't play as Bayonetta. Kamiya looked at V and said "yep, this is what action players wants" despite everyone hating V's playstyle. It's worse in Bayo because Demon Slave replaces UC so you have to spam DS against hp sponges and some enemies that pushes Bayo away, when V lasted for just 3 missions out of 20(or 17 since 3 of them are just boss fights) if you wanted to.
DS is flawed exactly because of regenerating magic bar too. At least you need to earn UC with attacking or taunting similar to DMC1's DT and use it sparingly against tough bosses, DS is literally free and wants you to spam with clunky giants who are nowhere near as fun as to play as compared to Bayonetta, not even Butterfly is despite being almost a clone of her in terms of her moveset because she is still too slow and you have no risk of getting damaged while controlling DS if you position yourself.
My exact point is that the demons are balanced in such a way that contrasts with how free Magic is; Miyata or somebody high up on the design team probably wanted all the work put into the system to always be a factor in gameplay balance be damned. If it was as stringent as 1 & 2's Magic then small bursts of commands would be the optimal usage alongside Winks and the counter. I like V, he just needed like two more things for himself to do besides move, read, and Royal Fork.
Bayo 3 did 1 million units within 3 months, that's faster than Astral Chain did it. Then there's 1&2 each doing over 1 million on Switch alone, and I'm sure Automata did numbers on Switch despite Nintendo lacking involvement in that. There's no reason not to when Platinum is generally a low-cost studio; Bayo 3 got delayed a long time which must've increased dev costs but I would be surprised if it didn't make profit.
Astral Chain was no slouch either. A million for a new IP in a niche genre is great.
Exactly. Bayo 3 outpacing AC's sales is a great sign, since AC was their best original IP performance since the original Bayonetta, and even Bayo 1 took a while to hit 1M sales before the Switch port on the back of years of word of mouth.
Astral Chain is fantastic but the title doesn't seem to stick with people.
I blame it on the story being so bland
Madama Butterfly is one of the only ones I use often because she's so simple. Slap them around, blow some kisses then swap to Gomorrah for the insane damage his Godzilla beam does.
>and wants you to spam with clunky giants who are nowhere near as fun as to play as compared to Bayonetta
That would be a relevant point if giving commands to demons meant you couldn't control Bayonetta, but that's not true
How so? There is only one way to use summons like that and those are at the end of combo finishers. Bayo stands like a pillar once you start using demon slaves and they get cancelled out if you try to move.
The demon doesn't go away until it finishes its current attack, you've just got to input your commands between each demon attack while fighting yourself at the same time
If you use Demon Slave to its full potential you're controlling Bayo more often than the demon while both are attacking in tandem. The problem is that the game is way too generous with Magic to the point where just standing there and letting them do most of the work is possible (and in some rooms encouraged). If there was some level of resource management with it then it would've been received a lot better, but the aforementioned balance combined with other uses of Magic being removed or rolled into DS means the game rarely gives you incentive to learn the mechanic in depth, at best it forces you to fight without it in some rooms or against some enemies. Umbran Climax is mostly dull in comparison; at best it's a slightly more flexible Instant Weave and at worst it enables you to mash. I like Rosa & Earrings of Ruin just because the mech is much more fun than any given UC, and I'm very happy that you can use it in 3.
2 is really bad even if you ignore the gameplay. Worse story, worst characters, most of the game has dogshit art style and designs. People who say it has better presentation are moronic, it's more colorful than bayo 1 sure but that doesn't automatically make it better looking.
Eh, I liked Bayonetta getting closure with her father. But at the same time, I dunno how anyone can complain about 3 sidelining the main characters, when in 2 Luka is a glorified exposition fairy and Jeanne gets stuffed in the fridge for 90% of the game.
Fair, but they'd go between Moonlit Forest & Mysterious Destiny. Gh()st higher for the more natural vocals.
>I love 1 and 2. 3 is a bad game.
>loves 2 but hates 3
How? It has to be all aesthetic reasons, right?
>Bayonetta live action movie
Time for ugly black Bayonetta.
>Then she got an animated movie
Oh yeah, I completely forgot about this.
>Even here she calls Luka an irredeemable pervert.
After starting with her cutesy pet name for him. Do you just not get that she likes to tease her boytoy?
The story isn't "bad", it's agressively terrible. It's noticeably damaging to the game in a way that made me have no desire to replay it.
It was absolutely fine for a Bayonetta story, I've never seen a single person b***h about the story in 3 without it ultimately boiling down to 'mad because not gay'.
While story matters very little to this genre and especially to this series, it's genuinely really bad and in some places hurts the game's pacing.
>Each alternate Bayo basically only exists to be a costume and weapon; all of them except the Egyptian one is remarkably shallow and their deaths are treated with zero gravitas. Egypt Jeanne and France Rosa are better but mostly because they get boss fights.
>Entire series is about parenthood as a theme and Bayo & Luka's daughter is right there but they never spend a single moment as a family. Viola keeps it a secret which makes no sense, Bayo & Luka barely interact until the final act when they had such good chemistry in 1, Viola arrives late to fighting Singularity AND gets her ass beat in under a minute before being handed the family business by beating a shadow of Cereza
>Demon Slave provided the perfect excuse for a bunch of genre swap segments; most play okay but they go way too long and are a fricking b***h to score well on without practice which is not what those should be like. The Gomorrah kaiju RPS fights are so fricking dull after the novelty wears off halfway into the first
>Viola's Egypt stage is a massive wet fart because of its place in the story; its intro is insanely long and unskippable and the end fight is the weakest of the four Strider encounters. Viola's DT is not treated like that big of a deal and its implementation into the game is weak which kills the moment
>Jeanne getting to do so little and being betrayed/killed by the person she spent all game retrieving is lame
>Lukaon only makes sense after playing Origins
Bayo actually being a mom after 1&2 are about her own parents is great, I fricking wish they did more with it. Have Cereza & Luka react early on to Viola being the daughter of their alt selves since they hadn't become a couple yet, have Viola feel inferior to her alternate mothers only to prove her worth at the end (perhaps the final blow on Singularity instead of doing nothing)
I don't think Bayonetta would want to share Luka even with Jeanne.
What about being incredibly repetitive and having really boring enemies to fight?
Coincidentally listening to the Bayonetta's OSTs right now. They're so fricking good man.
What are your guy's favorite "moon" theme? I have trouble deciding which is the best.
I flip-flop, but holy shit if those strings in Moonlight Serenade don't hit just right for me.
Fly Me To The Moon > Moon River > Moonlight Serenade
Tomorrow is Mine > Al Fine >= Together in the Moonlit Forest > Mysterious Destiny
Tomorrow is Mine is kind of cringe and it's not that good of a battle theme imo
You forgot to rank Red & Black and Gh()st
Where's Riders of the Light?
Moonlight Serenade > Tomorrow is Mine > Moon River > Fly Me To The Moon > Together in the Moonlit Forest > Mysterious Destiny > Gh()st > Al Fine
These are probably all hot takes but Moonlight Serenade severely mogs Gh()st and Al Fine. I know I'm definitely against the community on that one.
Sinatra was a c**t and I'm glad they used a cover so I didn't have to hear his voice while watching Bayonetta pole dance.
I'm still hoping they make Frank Sinatra a descendant of Umbra Witches in a future sequel to explain how Cereza was able to sing Fly Me To The Moon 500 years ago.
it's magic I ain't gotta explain shit
Who cares if he's a c**t, he's been dead for 25 years. Pretty good crooner regardless.
I love Al Fine
Bayonetta 3 has the most unique weapons in the series, I really like theme. I'm not a big fan of the kaiju shit but it's honestly implemented pretty well and makes for some cool, unique combos.
It's my favorite Bayonetta, I felt Bayonetta 2 was rather dissapointing though. But I wouldn't consider it GOTY, since that was Elden Ring for me. It's still a 9/10 for me though, as is the first one.
You're chilling with Jeanne and she gives you this look.
wut do?
Cum instantly
>DISAPPEAR
You motherfricker.
The way she says that is exactly how I feel playing Angel Slayer.
Bayonetta 3 is my GOYY, game of yesteryear
It was mine because I didn't play many new games in 2022. Bayo 3 and Sunbreak were my big games
>inb4 Elden Slop
No thanks moron I'm not buying Dark Souls for the 8th time.
dumb ass
People have already said it, but it came out last year.
Anyway, I still don't like Bayo 3 simply because Bayo just plays completely differently than in Bayo 1 (didn't play Bayo 2).
Bayo 1 = up close rushdown character with tons of cool wicked weaves to accompany her moveset
Bayo 3 = more of a long-distance puppet character like Zato-1 from Guilty Gear or Carl from BlazBlue
Also, yes you do raise a good point that the game looks fricking hideous and worse graphically than Bayo 1/2 (thanks so much Switch!).
And for some moronic reason, you CANNOT play as Jeanne in any of the story chapters. Why? Why can't you play through the full campaign with her? Why only in select sections like the Witch Trials?
I think you have a misconception of both Zato and Demon Slave. You CAN just summon and let them do shit from a distance but the most effective (but more complex) way to do it is to weave in and out of controlling the summon and attacking yourself, in tandem. The Demon Slave input system is such that you can very quickly summon, input two attacks, and release to regain control of Bayo almost instantly while the demon will perform both of those attacks in sequence in full. You can get a lot of interesting and fun attack sequences going when you learn it, much like the most optimal Zato players know how to mix and combo you with Zato & Eddie simultaneously. The way you think of Demon Slave is actually closer to what Carl does, but it's only the case when you're really cheesing the system or using the train.
Lets be honest. Bayonetta was never good.
It's always been good. But I also wouldn't say any game in the series managed to touch a 9/10 level.
Besides the coomer shit, games are good except 3.
Silence gay.
Mad
this may sound silly, but I don't think bayo qualifies as a coomer game
it's so over the top and silly, I can't really take it seriously
Why Viola so uggo?
Gotta give the Americans something androgynous to look at or they'll write a nasty article about the game.
Viola isn't ugly, I personally find her hot, but ultimately you have Bayo and Jeane which are the hottest girls in gaming, reaching the top 10 polls constantly. It's a very hard bar, and it's ultimately why 3 has a lot of Bayo clones. Having another Bayo or another Jeane wasn't able to happen with someone like Viola, she would only look worse. So they went with a new direction, which ultimately was heavily punk inspired. It makes sense to clash with Bayo and Jeane being more refined in their looks. I like how she came out, and that she could have been pretty bad, but I understand why many people dislike her compared to the two main girls.
So how are you supposed to beat Rodin?
I have attempted fighting him in Bayo 1 at least 50 times and I'm not even getting close.
Abuse how 1 heavily de-aggros enemies not seen by the camera, Rodin included.
So I just don't look at him then go charge the sword up?
Even after watching a couple of videos and reading reviews on how to beat him, I still can't manage to defeat him.
I may be able to beat Rodin eventually if I just get lucky but I doubt I'll ever be able to beat Angel Slayer.
I would put more effort into fighting Rodin if you could quickly restart the fight instead of having to go through his shop every damn time. A couple times of doing that and getting booty blasted by him in mere seconds is enough to make me just stop playing and go do something else.
I just want to forget Bayo 3 even happened. One of my biggest gaming disappointments since Dark Souls 2. I guess I shouldn't be suprised, Platinum hasn't been involved in a good game since Nier Automata.
were ok
Are you stupid? This is the hardest thing to do. Every weapon involves a demon masquerade and an invocation. No game ever has played like this, even in the Bayonetta series. Did you even finished the game? Are you 14 or something? Why don't you explain how Astral Chain is better? Does it look better? Has better weapons, moves, missions??
All weapons feels like Scaraborough Fair maybe that's why? Bayo always had one moveset with slight differences between weapons but 3 takes it to another level. Most of the weapons feels like SF down to their combos and properties such as range, attack time, stun rate etc. Only with different animation.
1>2>Origins>3
swap 1 with 2 and youre correct
2= 3 = 1
So what exactly does Sega contribute to these games? Do they just get to smear their balls all over each game because they published the first one?
Nothing when it comes to 2/3/Origins. They literally just give Nintendo the okay to publish Bayo games as long as they fund them, and then SEGA gets credited and probably some small cut of the revenue. Not a bad gig for doing nothing. When it comes to 1, they have control over it and port it themselves now and then, but they also need to ask Nintendo permission to have the JP dub in their ports because Nintendo funded that for the WiiU version.
Atsuko Tanaka was a perfect choice for Bayonetta.
And Wakamoto as Baldur is great.
I could also immediately tell by the screeching that Puca in Origins was Shigeru Chiba.
Origins has good localization because it was done by NOE. The writing is a bit too complicated for burgers.
If that's the reason the main theme is in an Irish language then good shit to NOE. Also Cereza's VA is excellent, I think given enough time she could take over as adult Bayo (Hale tried her best but it just wasn't all there).
Both languages are great. I'm a giga weeb but Bayonetta is an exception that I prefer in English.
I could immediately tell the voice acting and writing was unusually high quality for English localization and then I checked the credits and saw NOA didn't do jack shit except for lending a handful of Super Mario Club playtesters.
Cereza and the Lost Demon just has too much class for the general audience.
I still find it weird that the fae are only now a factor. The first two games were almost entirely based on catholic renaissance art.
They're more aesthetically pleasing than Singularity's boring ass theme. The only decent looking singularity enemies are the stronger iridescent variants.
Also Bayonetta did biblically accurate angels before it was cool.
One one hand it is kind of fitting that Cereza faces the forces of Heaven, Hell and Man. On the other the Singularity mooks are very visually boring.
Singularity puts the trans in trans-dimensional.
Probably to give the series more to work with in the future. It's a bit of a shift, but I also accept that it allows them to work with more concepts rather than revealing another bigger god waiting behind the last big god. Tangentially Origins had some really great villains, and I hope Bayonetta 4 follows suit.
Fae keep to their own realm typically, no?
>I could immediately tell the voice acting and writing was unusually high quality for English localization
Literally every one of Kamiya's games are made with english as the original/canon dub, this extents to a lot of Capcom and Platinum's work as a whole. Bayonetta 1 didn't have a japanese dub at all. In Kamiya's game commentary for Bayo 1 he's gushing pretty hard over the Bayonetta's VA
I prefer Bayo speak Spanish or Circassian
My waifu
Would have been cooler if that scene wasn't copy pasted from The Fifth Element.
Platinum makes pop culture homages constantly.
Don't forget.
>Straightwashed a canon lesbian relationship and paired Cereza up with an incel creep.
Dropping by to tell yuriBlack person to rope himself already
I was fricking canon. Bayonetta literally went to hell to rescue Jeanne's soul
>Bayonetta literally went to hell to rescue Jeanne's soul
And?
She wants to frick
thats just what you do for your bros (female)
>I was fricking canon. Bayonetta literally went to hell to rescue Jeanne's soul
And before that the very first game in the series ended on these two having a moment, after going on a huge adventure of self-discovery together.
Don't ask yuriBlack person about nuance, he sees 2 women in the same room so it means they automatically frick
She was more akin to comforting a pet. Her true love belongs to Jeanne
Wanna read for me what the song that plays during that last exchange in the game between the two is called?
>lesbo can't comprehend the concept of friendship
What is it with you people
That's a man you're talking to, which is even more pathetic
Anon, yurigays are generally not IRL lesbians. They're bizarre self-loathing dudes who never got over the fact that they had bullies who happened to be male, and instead associated all maleness with villainy and impurity.
Aren't men into yuri simply into women? Or there's a deeper issue here?
Mmm, no, not really.
Men are just into porn.
Yurigays are specifically into the idea of lesbians, usually in a non-pornagraphic sense.
Most yurigays fall into two categories:
>AGP troony who likes to self-insert as the lesbian they wish they could be
>Failure of a male who was bullied by other boys as a child and decided that masculinity is evil and hates both himself and all other men
The latter tend to make up the majority of yurigays on Ganker while the former make up the majority of yurigays on reddit/twitter/tumblr.
There's a reason they're literally all shippers, and as we all know, all shippers are immensely autistic.
Makes sense. That sounds unhealthy.
how the frick is luka taller than her she's like 12 heads tall the lanky ass
That's why Luka is the only man that can administer the D.
So will Nintendo still work with Platinum after this?
How dare you reply to me
Elevator Action is awesome you zoomoid homosexual.
Based. Jeanne's stages in 3 are fun and they had some great music. Her place in the story and not being able to use her in even just Cereza's chapters suck but Elevator Action with Cutie J was a nice palette cleanser.
my elevator action bros
>casuals getting filtered by a minigame with easy to medium retro game difficulty
It feels like they diverted most of their talent away from this to slave on FF16's Eikon battles and then brought some of the rejected assets over to Bayo 3.
Same kaiju shit, a lot of the same design flaws, just Bayo 3 having like 1/100th the budget of an actual AAA game.
Honestly next Bayo (if it ever happens) needs an actual AA or AAA budget. Like at least smth matching DMC5. Cuz a character action game that looks like trash just isn't going to pull numbers. It's sad that a genre that was always synonomous with cutting edge visuals dating back to the first Devil May Cry game now gets a budget more suitable for a touhou game, but that's where we are with this.
go play the first game, Black person
I like Viola, the game is pretty forgettable overall though. Makes me wish they just did Bayo 1 again.
made for unreciprocated 5 hour long facial abuse and repeated throatpies
Correct.
Viola needs to be reminded that she's a woman.
homosexuals get one timeline in which Bayonetta and Jeanne might be munching each others rug.
cooler Aesir
>The Bayonetta 3 universe is a prequel to Astral Chain.
>Singularity's frickery is what caused those tears in reality.
The Bayonetta 3 universe is a prequel to Kirby 64. When the Earth gets decimated in a nuclear winter one of Bayonetta and Luka's descendants (as noted by her braids, glasses, and freckles) manages to escape and create an artificial planet where some fae stragglers manage to create a functioning futuristic society built on advances made upon old fae technology.
I want Kirby & Bayo content to be more common. 3 doing away with the crossover costumes sucks.
She looked real nice in Daisy's dress.
>one of the worst games ever made
>not anyone's GOTY
yeah, no shit.
But it won a GOTY lmao
It only won action game of the year but it had no competition anyway
it's less sexy than then the other bayonettas so it's bad.
Man, playing Bayonetta 1 is downright masturbatorial. The controller vibrates like crazy when you tortura attack a Joy. The game gets your heart pounding and she moans if you did well.
I miss the torture attacks. 2 and 3 just isn't the same.
I want to know Bayonetta's suriisaizu.
it was my goty from 2022
It was in my top games but not my GOTY. It was in the same mix as Evil West, Rollerdrome, & Symphony of War, but below Stranger of Paradise and Kirby Forgotten Land. I omit Rumbleverse because it died less than 6 months after launch, RIP.
It was unironically my GOTY last year.
Viola isn't remotely as bad as V and she's cute. That being said the game is mediocre, summon combat is just a moronic idea all around and exploration gameplay is boring
>story is bad but thats given because its bayonetta
I think 1+2 have a great story, it's neat and nice and I like timeloops. 3 is just random capeshit tier nonsense that doesn't even try to make sense or stick to any kind of lore.
More art of Bayonetta and Jeanne being a canon lesbian couple.
Bayo is flirting with men in literally every game. It's just you who's not getting any, sis, don't project
Flirting means nothing.
Cope, homosexual. Bayo's taking Luka's wiener and loving it right now as we speak.
Bayonetta 2 is the best Bayonetta. I enjoyed my time with 3 but hoooly shit the soundtrack blows.
Why do you even play this franchise anyway if you're not a woman or a troony?
It's a hyper feminine game franchise
Her guns in 3 sound so bad compared to 1 and 2. How do you frick something like that up that you already did right twice?
mrow
Cereza is very cute.
>that butt squish
>story is bad but thats given because its bayonetta
I don't necessarily agree with that sentiment. Bayonetta 1 and especially 2 had decent stories. They weren't anything groundbreaking, but they were entertaining, and that's all they needed to be.
Bayonetta 3's story, on the other hand, is awful beyond words. It is legitimately so unimaginably bad. Absolutely nothing feels earned, and absolutely nothing makes sense.
The entire romance sub-plot is genuinely godawful. Cereza and Luka barely interact, and yet Cereza suddenly falls head over heels for him, and they're all lovey-dovey with each other, which doesn't make any sense to me. Cereza had great chemistry with Jeanne. Hell, their relationship was a major plot point in Bayonetta 2. Cereza literally went to hell and back to save Jeanne. Still, I find it funny that Egyptian Cereza and Jeanne had more chemistry than Cereza and Luka in the few scenes they had.
And then there's Viola. She contributed nothing to the story. She accomplished absolutely nothing. She didn't go through any character development. Really, I have no idea why she even exists, but apparently she's the protagonist of the series now, and I'm just supposed to accept that. It's complete bullshit.
There are plenty of other issues with the story. Singularity is easily one of the worst villains I've ever seen. He's evil because he's evil, and that's it. And Luka is a faerie werewolf now or whatever. Again it doesn't make any sense.
Anyhow, I could go on all day, but I think I've said enough. TL;DR Bayonetta 3's story is the worst story I've ever experienced.
>bulk of the post is REEing about Bayonetta’s sexuality
>accompanied with yuri art
Hell, you may have some points worth arguing. But if you don’t take off those shipping blinders, no one’s gonna give a frick about what you have to say.
Shipping blinders? I wouldn't say that. Again, Bayo 2 wasn't really subtle about it. Bayonetta literally goes to hell to save Jeanne. Hell, the game even makes a reference to Orpheus & Eurydice, aka "the ultimate love story."
Not to mention that Bayonetta 2 also confirmed that they literally live together. Simply put, Bayonetta had more romantic chemistry with Jeanne. If Bayonetta had to end up with someone, it should have been Jeanne.
The hell subplot was nothing more than a excuse to have Bayo walk onto Loki, there were like two and a half hell levels and Bayo inmediately went back to Balder after saving Jeanne
Doesn't change the fact that it's still there.
And from Day 1, Luka was created to provide parallels and contrasts to Bayonetta that give them a very natural chemistry.
>Bayonetta is the spitting image of Rosa and strives to be just like her, much like Luka is the spitting image of Antonio and strives to be like him
>Due to timeline hopping both Bayonetta and Luka meet the other as a child and go on to have a great impact on each other
>Bayonetta is coy and secretive, only letting her emotions show during rather intense moments, while Luka is brash and passionate, wearing his emotions on his sleeve
>both like to put on an air of being more overtly flirtatious than they really are deep down
>both show initial disdain at having to play caretaker to plot-relevant children, but prove to fit quite naturally into the parental role
>both wind up on the same adventure seeking to expose the truth of their past and both of these truths are realized when Balder is properly introduced
I'd boil this down to the Bayo franchise's primary theme being parenthood and Cereza/Luka constantly either being defined by their parents or placed into parental roles.
>give them a very natural chemistry
All of that only applies to Bayonetta 1. And even then, it barely counts, given that Luka is too busy monologuing about his father throughout most of the game, and Bayonetta just treats him like a pet. They don't really have any chemistry outside of like, two scenes.
Regardless, Bayonetta 2 drops that "chemistry" altogether, and 3 fails to pick it up.
>Bayonetta literally goes to hell to save Jeanne.
So you wouldn't do that if it happened to your friend? (>implying you have any)
I don't get what you're trying to say. As I said earlier, the game outright references the story of Oprheus and Eurydice. In fact, it is literally a retelling of said story.
It is undeniably a romantic quest.
Hated viola. Dumb looking dike b***h and then when you finally get her witch firm...she gets what, one more chapter to actually use it ?
And Jeanne 2D chapters were dumb as frick. Finally finished this game yesterday and I had bought it at release...still a good game but I think 1 and 2 are better.
Jeanne is ugly and stupid
You're exceptionally moronic and nothing more than a yurigay
I wish they would focus on the monster girl mode more than the giant monsters.
So what is Platinum doing with Project G.G.
Put on low priority queue after Platinum had to spend that money on not going bankrupt during covid+Self-Publishing initiative
>Music is probably some of the best in the series
>No Masami Ueda or Norihiko Hibino
>Rei Kondoh compositions were bland
>Hiroshi Yamaguchi too busy with other projects to contribute much to this OST
Bayo 3's soundtrack sucked.
1 > Origins > 3 > 2
1 and Origins are the must-plays, 3 is good, 2 is Umbran Climax game.
I miss the Nintendo themed costumes.
For what its worth Platinum flat out stated that Bayonetta is bisexual. Who's to say the Bayonetta from 2's universe didn't fall for Jeanne.
Bayonetta is the second strongest Platinum character. The first is the Wonderful 101 as a whole.
What makes them so powerful canonically
100 Rangers Taking charge. The line is drawn in the sand. Also they have Bayonetta, Jeanne, Rodin, fricking Santa Claus and the Grim Reaper as canon members of their team.
>mfw imaging singularity totaling w101's universe
frick that ultron wannabe
I'm still grumpy about VA debacle, it was such an engineered mess, it's downright unnatural.
only morons (aka Ganker shitposters) cared about that drama.
Drama is irrelevant, artistic integrity is. Changing story components always kills something in it.
Imagine if Shepard wasn't Meer in ME2/3.
Stop letting Twitter drama get to you.
Bayonetta 3 is the only game in the series that I would recommend people play in Japanese.
She looks like a blimp!
It's my GOTY so far but there's a couple upcoming titles that might overtake it, Starfield and Palworld, and Palworld could easily turn out to be a disaster
Wait frick I'm getting my tears confused.
But that statement is still true if you change bayo 3 to bayo origins. GOTY last year was stranger of paradise
Viola was such a poorly thought out character that her flying upgrade is actually a downgrade from her grappling hook.
You moron.
Imagine getting mad about something so stupid such as goty, now imagine doing that half a year late.
It was in my top 3 last year, great game. Shits on 2, I put it pretty close to 1 which has its own flaws.
I bought this game full price on launch day. It's one of the only games I've paid full price for. I really should have trusted my instincts to never fricking do that shit.
Just looks so ugly after Bayo 2's beautiful environments and the gameplay looks like a mess.
Ah, that's too bad, buddy.
Beats what I did, paying full price for Deathloop.
I bought a fricking Switch just for this game. Needlessly to say, I deeply regret that decision. Bayonetta 3 is genuinely one of the most disappointing games I've ever played. Down there with Mass Effect 3 and Metal Gear Solid 5.
I bought the collector's edition. The book is pretty nice though
Should I bother with playing through 2 (I love her design in that) or should I maybe autistically go for pure plats on normal?
Sure, it might not be as good as the others but it's still worth a playthrough or 2
Bayonetta 3 was y GOTY in 2022. It had the best and most creative weapons in the series. Swinging around like Spider-Man was fun. Turning into a choo-choo train was obviously more of a novelty, but it was still a riot. I even loved the Elevator Action Returns stages with Jeanne. The Opera fight was one of my favorite boss fights in the series.
Cereza and the Lost Demon is high art.
Normalgays wouldn't appreciate ballet.
It looks like your typical artsy fartsy PS2 game akin to Ico or Okami
And that's a good thing.
It's an absurdly pretty game. Just gorgeous from start to end. One of the nicest looking games I've played.
It's also so tedious to navigate that I just rushed to the end at like 65% completion.
Getting all the collectibles is a b***h because the level design is so confusing. They must have added the wolf tracks because they knew how confusing it is but they don't help for collecting stuff. Also the map is completely useless.
really hope they release an art book, though it's unlikely since the game bombed
>getting a platinum on the entire chapter in the original is pretty tough
>still don't have a single PP
>hard and infinite climax is still peppered with stones
>get bayo 3
>easily getting PP on most chapters on normal
>even getting quite a few on hard and infinite climax
>pretty thoroughly dominate the game
>still feel unsatisfied because the combat is so confusing that I still don't quite understand it the way I do 1 and 2
Bayo 1 was balanced around never dropping a combo and using rapid weapon specials to pump it. You drop the combo, you fricked the PP, because it's balanced around gaining the absurd higher multipliers. 2 and 3 don't expect you to get more than like a 2x multiplier, not Bayo 1's 40-50x multipliers, so just don't get hit and you've basically aced the encounter as far as they care.
Getting witch time gives you a big multiplier too right? I don't really look at the numbers other than making sure I don't drop the combo or take damage.
Bayo 1
>ace the entire chapter
>get hit once
>stone
I just got to the very beginning of Verse 4 of Angel Slayer for the first time. Between this and Rodin Bayo 1 is one of the most moronicly hard games I've ever played. I think this may have dethroned F-Zero GX as the hardest 3D game I've ever played because at least I was eventually able to unlock everything in that.
When you guys first played Bayonetta how long did it take for the gameplay to really start to sink in. I didn't start to feel like my inputs were deliberate and could frequently get witch time until at least 60-80 hours for each game.
Never really figured out Witch Time with 1, just had someone tell me about Dodge Offset and proceeded to never bother with WT again.
There are at least 2 main play styles in 1. Using witch time and dodge offsetting for higher difficulties when all enemies are flaming and you don't get witch time. That's the point where I start using the beads that drop bombs instead of witch time and the other one that gives you extended witch time by flicking the analog stick in the direction of the enemy though I can rarely get the timing for that and it seems like the game just gives it to me when I'm almost dead sometimes.
I've heard people describe it as needing to learn how to play an entirely different game once you get to the difficulty that requires dodge offsetting.
It is, and it's limiting in how a bunch of weapons plain suck with DO so you've just always got Scarborough Fair in one of your slots, but it's way more forgiving that Witch Time.
WT timing is a ballbuster even regularly, and then when you consider the royal guard variant being even stricter, god damn do you notice how Bayo 1 enemy telegraphs aren't very good and they'll just attack whenever. Fricking Gracious and Glorious, man.
Dodge Offset requires a different approach but it's very shitter friendly and gives you big PP so I just stick to it.
Witch time just comes down to memorizing enemy attack patterns. You have to be a literal autist to actually react to everything happening on screen rather than just memorization. It doesn't matter how fast your reaction speed is, because enemies like grace/glory and fearless/fairness will attack when your vision is obscured by other enemies or your own wicked weaves. They also have fairly loud audio cues but good luck focusing on one when you have a large group on your ass.
imagine if this shit released today
There are multiple scenes where you would see vajeen if it was actually modeled. I've been closely examining her partially exposed breasts in the Queen costume and it's honestly hard to tell if they actually modeled nipples.
Either way Bayo 1 will always be the spiciest. Props to Nintendo for allowing the sequels to get sexy but nothing comes close to the raw sexuality of the first game.
They are modeled, but textureless.
Imagine if yoh stopped propagating the narrative and standards of people that despise you
Does witch time end early if you taunt an enemy? I got a bat within which is the longest duration witch time and then taunted a grace and it seemed like it ended witch time so he could sucker punch me for taunting.
These games are unplayable if your TV has even the slightest input lag.
Sonic broke my heart and Bayonetta came along at the right time to pick up the pieces.
These games made me so mad when I first got into this series but after a while I realized that I absolutely loved how brutal they can be. If the box has an M on it then gosh darnit the gameplay should make a child want to throw their controller across the room and cry.
3 is better than 2 and anyone who says otherwise is a casual moron
Origins is better than both and 1 is still the GOAT
No way you actually believe that, right? I would love to see your reasoning.
it was my favorite game of last year for sure
>No way you actually believe that, right?
it's like not that's an especially outlandish post
I don't know man, Bayo 3 was pretty bad.
if you feel that way that's fine but I don't get why someone disagreeing would elicit disbelief
especially seeing as you don't have to look hard to find any number of posts here calling any other Bayo game "pretty bad"
It had better core combat and the games are 90% combat
I don't agree, the combat felt very messy. Bunch of ideas slapped together incoherently. I wasn't a huge fan of it.
I really enjoyed it, especially the demon slave. Seriously, it's 2020+. I still don't get why the games are still doing giant enemies when the most player can do is stab their shins or toes till the health bar reach zero. Dragon's dogma/mon-hun and and B3 has shown there're better ways to deal with them.
demon slave is a fun concept but I don't think it was executed well
the level design suffers to accommodate it and the camera really can't keep up
bayonetta herself also feels pretty weak, and the ranking system is incredibly strict; the game pretty much forces you to use DS since bayonetta can't kill enemies fast enough without it
it also tanks the performance, but that's the switch's fault
>the game pretty much forces you to use DS since bayonetta can't kill enemies fast enough without it
I think this is the big one. A big reason 1 is the best is that it put more emphasis on Combo than Time for ranks. 2 & 3 tighten time but make Combo easier which is very much counter-intuitive to how these games are often most fun, plus they push the player to use UC & DS in the least-interesting ways since they delete enemies and gain a lot of Combo. Just mash out full combos with the Magic move on or do a big screen clear instead of really messing around and having a lot of variety in your offense. If 3 had gotten the ranking balance down then a lot of the complaints people had about DS would've gone away. There should've been a penalty for using too many Demon attacks in a row and not attacking with Bayo, with maybe the Umbran Armor being the exception.
it's especially frustrating because the weapons are really fun, but the game doesn't really let you experiment with them, in fact the game actively discourages you from doing so through its ranking system
you legitimately get punished for having fun in this game, and it's just really weird
Honestly per-encounter time penalties/bonuses are generally not the best for score-chasing action games like this. A per-stage timer sure, you'll lose some points on a first run or when finding secrets but you'll get a good time just by knowing the stage and being good at the combat on replays.
I dunno, it worked pretty well in B1, never had any issues with it
it just feels rather restrictive now because they built the combat system around demon slave, it has nothing to do with the ranking system itself per se
DS building Combo better than Bayo can while doing so much damage was the issue. They should've built so little Combo that you'd Bronze or Stone score if you only used one or two moves from one Demon while still doing a lot of damage. If demon moves were meant to sprinkle some variety and damage while multi-tasking into offense then 3 would flow a lot better. Abusing DS becomes the easy way out while putting the focus on Cereza using the Demons as tools becomes the Pure Plat method.
honestly, they should've just nerfed the magic system
they don't really need to nerf demon slave itself, maybe reduce the damage a little bit, but that's it
I agree. Still, the entire franchise is kino, but 2 is the weakest in the gameplay department (which is super key on this type of games)
I still love to death 1, and 3 is fantastic. I hate Nintendo for their potato console. I'll legit buy the next console if they manage to 1080p 60fps Bayo 3.
For me it goes: 1 > 3 with Origins > 2. I would replay 1, 3 and Origins before thinking of replaying 2. Bayo 2 feels... Odd, i don't know. Like it lacks it's own identity and tries too hard to mimic things that worked in 1, but forces it and doesn't flow naturally.
But yeah anon, i agree. If your favorite Bayo is 2, then you are a casual and should go play other stuff.
>GoytY
Who cares?
Is Bayo 1 worth playing?
Why wouldn't it be?
200%
Play Bayo (Wii U)
>Square had PlatinumGames and KH team help with FFXVI
>tfw when FFXVI had better Kaiju fights than Bayonetta 3
LMAO!
ff had better budget and hardware, that's not surprising
Friendly reminder that Bayonetta 1, 2 and 3 are all seperate realities and 3 is directly spun off of 1 where Cereza is placed back in her timeline and grows up to be strong and powerful and not kept in witch jail
Doesn't Origin Cereza being 3Bayo kind of disprove that? Unless Little Cereza from 1 retains zero memory of that time.
Yeah, and Origins pretty much confirmed it recently
>"She still remembers that search for her mummy vividly"
Can't believe that theory turned out to be true
Because the Multiverse isn't played out at this point at all. They didn't even have fun with it. If theres a Bayonetta in all of Platinum's universes where is the crossovers? I want to see Bayonetta fight singularity alongside Jack Cayman or the Howard twins.
>They didn't even have fun with it.
They really wasted the concept, it honestly had a lot of potential, but it was so poorly executed
Kamiya really should stop watching Marvel movies
Don't forget about woke VAs
>Platinum Artists make a whole god damn artbook of Cereza and Jeanne in romantic situations
>The game pairs Cereza with that incel creep.
>series now panders to SJWs
Get woke, go broke
So why did Bayonetta 3 take so long?
Development hell, Platinum was working on other three different projects at the same time, Hashimoto left mid-development, COVID, it was also originally going to be open world, but that idea got scrapped and they restarted development, and I'm pretty sure DMC5 influenced the game in one way or another.
Gameplay was good but putting politics aside the story was so fricking moronic I don't think I'll replay it
what didn't you like about it
The game had no good character moments and having the different Bayos just stare at each other before one getting mauled was boring as shit, the game was pretty dull overall.
Even the action scenes were shit aside from the first one were Bayo is acting cheeky while every person around her is dying for some reason
I love that scene where Enzo is literally bawling his eyes out over his dead fricking wife and children and NOBODY even bats an eye
Great moment right there
The prelude to the first Strider fight is excellent but it's also the only cutscene the guy who choreographed 1&2 (Yuji Shimomura) did because he was working on DMC5. Same with Bingo Morihashi who Platinum got to write Bayo 2's story but was busy on DMC5 as well.
That was my first indication that the writing was going to be bad since the opening scenes were all pretty solid (I never cared more for Viola than the very first scene of her watching that first Bayo die). Enzo's a joke character but it's really fricking cold for Rodin, Bayo, & Jeanne to not give a shit about his dead family, and Viola not caring either when she's just recently seen her actual parents die makes no sense.
>when she's just recently seen her actual parents die
I think it's funny that Viola mocks her dead mother's accent a few scenes after she dies. She finds another Bayonetta and then she stops caring about her actual mother. Like, she watched her mother die, but that event doesn't seem to impact her at all.
The writing is just so fricking awkward throughout the entire game.
I played 1 when it came out, skipped 2 and just ordered 3, what is I need to know about 2?
it's a great game. some people don't like certain changes to the combat system, but other than that, it's great. the story's decent, the graphics are great, and the combat is still fun.
If you mean for the story, nothing. As a game 2 basically just adds things onto 1's base for better or worse (mostly worse but it's not bad).
Strider > Jeanne > Lumen Sage
Simple as
>Hey remember the Bayonetta you like
Yea she's DEAD
Why did they do this
I legitimately have no idea, I just hope they retcon it somehow
It really feels like Bayo 3 was either suppose to have tag climax or actually be two player. Almost of the concept art is multiple characters. Some areas were way larger than they needed to be even to fight kaijus. Plus just seems odd that bayo and Viola were separate for 90% of the game and Viola only has 3 missions.
This looks so much better than what we got. Tomb Raider Bayonetta would've been kino. I really wonder what happened during the development of this game.
It seems like the city bending thing was suppose to more than just iridescent and singularity
I'm going to assume that the Switch couldn't handle it, so they had to scrap the idea. What a shame.
Typical issue.
Also kraken fight was originally a corrupted temperance. Really give the impression that Dark Adam/eve stuff was just tagged on.
>kino credits sequence wasted on an absolute trash fire of a story.
you hate to see it.
It almost makes the bad parts hurt worse. The Let's Dance Boys has a great rendition of the song but the most hollow dance as well. All those dead Bayos man.
did she really have to die in the credits sequence too
was that really necessary
First time seening this. What the hell is this?
Bayonetta 1's end credit will always be the best.
I can't wait for Bayonetta 4 starring Viola to come out so I can not buy it.
The more I played the more I began to enjoy playing as Viola and Origins made me want more Fae stuff. They need to get Viola more weapons without taking away what makes her play style different from Bayo.
The Fae form also needs to have mechanical depth and not just as "mash to delete enemy" mode, even more limited than UC.