>releases in 4 days
>absolutely zero hype
What happened? I thought this was supposed to be the kino spiritual successor to Jet Set Radio
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>releases in 4 days
>absolutely zero hype
What happened? I thought this was supposed to be the kino spiritual successor to Jet Set Radio
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It had the misfortune of coming out at the same time as BG3.
I am hyped about it but didn't even know it comes out in 3 days.
Same. I'm quitting video games for 6 weeks starting tomorrow too. So, that's bad timing.
Understand, understand the concept of love
BG3 is the reddit darling and is too busy sucking up all the attention as it becomes the GOAT (with 5 reviews). They also aren’t really doing much to promote BRC
I'm pretty hyped for it. I just hope that the controls feel at least as good as JSRF. I refunded Hover as soon as I felt how floaty the controls were.
I'm not expecting it to be a huge game. I'll probably complete it a day or two after release, but if the controls are good, I'll want to 100 percent it and probably replay it. It's not like there is much competition in this genre or style.
Jsrf always felt stiff for me while jsr handles great
Hover feels kinda shit until you get faster characters. Even fully kitted stock avatar pales in comparison to the e-girl or that other fast guy who's bad but not really.
They only pretended to care about it. Now that the flavor of the month is out, they don't give a damn anymore.
>What happened?
You are on Ganker.
why would I cast pearls before swine
what if pearls buffs you before you cast swine for more damage
good point
>He doesn't have Swine constantly casting on macro before using pearl on rotation
oh no no no
Who cares about a shitty comic strip?
what?
I think that the game targets such a small niche of gamers that the hype is pretty limited. And BG3 is pretty popular right now.
Maybe the dev didn't know that jet set radio was not a best seller. There is a reason why there were 30 Tony hawk and only 2 of jet set.
is jet set radio had frickin tricks it would have sold better. the autopilot grinding and boring trickset doesnt help a game that wants to be SO FREAKY FAST AND HYPE
Its a platformer not a skating game.
Because of this stupid opinion, you get only one more post this day
and your Bomb shit cyberfrick flops.
what?
Sad most people see it as a skating game so FLOP FLOP FLOP FLOP.
The ost sucks except for like two songs.
I thought Hideki was doing the music? Has he really lost his touch?
what do you mean?
Hideki Naganuma - guy who did JSR/JSRF soundtracks - was supposed to be working on this. Honestly I was more hype for that than anything so if the music really sucks I doubt I'll end up buying
he only did like one song
Two confirmed so far, and he's apparently got more.
>Has he really lost his touch?
he has made the exact same style of music for 20 years. most producers try to branch out.
Suck my wiener, what they showed is great
He did like 2-3 songs for BRC. He still has it.
But it has weekly threads here at the very least.
According to some descriptions it sounds like Hideki composed all the music for it:
>Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.
Given that the demo has had licensed music, it seems like Hideki isn't composing every track, but is the "director" for the soundtrack, sort of like how JSR/JSRF had their fair share of licensed songs along with the original Hideki stuff.
Ah, so he's like the soundtrack's curator.
>In a world from the mind of Dion Koster
???
>In a world inspired by the games from Smilebit
Now that I could relate to and respect.
Who has their head far enough up their own ass to write this in the description? If he was some auteur renown for innovation and decades of work behind him I could see why publishers would do this, but it's fairly obvious they are doing the trailers themselves and probably wrote that too. Holy shit.
I don't see what's wrong with giving the director/lead designer credit, especially when he's been doing the designs for every other successful Team Reptile game.
It's less that tricks not being a focus is a flaw with JSR and more that tricking is fricking vestigial in JSR. It requires practically no thought whatsoever beyond mash the trick button.
>I don't see what's wrong with giving the director/lead designer credit, especially when he's been doing the designs for every other successful Team Reptile game
I'm having a hard time thinking of a title which outright copies so many aspects from another. That by itself is fine, we all want more Jsr, devs includes, but stating "it's from the mind" without any context or elaboration is shameless. Giving him credit is a given, fans have been shouting for this for decades and Reptile seemingly have nailed it, but come on. When you're so infatuated by another production you remake it outright you need to do a shout out.
>I'm having a hard time thinking of a title which outright copies so many aspects from another
Man, I don't agree. As an art guy it's clear BRC is taking inspiration for JSR (no shit) but BRC is clearly doing its own thing. The color palette doesn't match up with either JSR or JSRF and the Architecture is largely unique from either game as well. The character designs are also unique as frick, especially in their concept art, though the general "style" in which the models are made (namely the very angular limbs) are similar, but there's only so many ways to model limbs with a low polycount.
Going off Dion's twitter and even previous games, it's also clear he's got a passion for this subject matter beyond just liking Jet Set. Dude has videos of himself popping and locking and posters he's designed for local hip-hop festivals. I think it's a fair assumption to say that he got a lot of this from his own head and arrived at a similar place to JSR simply by the virtue of being in a similar state the devs of JSR were at the time, even if he's not working in quite the same vacuum they were.
Without being reductive, cell-shaded punks skating is JSR and they've remade it outright.
Why would they recruit the same composer if they weren't aiming for the same style and vibe?
The gameplay shown, the designs and pastel palette matches JSR more than any other spiritual sequel did it's own counterpart.
Surely you can't honestly think you're able to convince anyone otherwise?
They should just say thank you and go on with the presentation. You need to be up-front and honest when it's this blatant, especially since decades have passed since the originals.
Now I didn't know the main designer was that involved in the scene, he might take it for granted that everyone knows what they are doing. But a statement like that looks bad to me either way.
>It's less that tricks not being a focus is a flaw with JSR and more that tricking is fricking vestigial in JSR. It requires practically no thought whatsoever beyond mash the trick button.
Yeah I can agree to that. They felt like gestures or taunts more than anything else
all these character designs are utter dog shit
Nah, they're cool.
You're allowed to have women with big booba still? Nice.
Eh, they're fine
Sounds like a ChatGPT lede
maybe spend 5-6 bucks advertising the game closer to release instead of making hype trailers years before the shits out
This. I've been hyped for this game for actual years at this point and even I was surprised when they just dropped the official release date. Don't do that, work out a better timeline.
>spiritual successor
red flag
zero hype because its just JSRF again. its JUST jet set radio AGAIN because an entire generation of autistic dweebs couldn't stop listening to hideki naganuma on repeat and still think inline skating is cool (but still dont own a pair of skates)
>and still think inline skating is cool (but still dont own a pair of skates)
They were the dweebs sitting alone at lunch playing their gameboys in school and over time they've tricked themselves into thinking they were part of the "in" crowd.
It's Homer in that Season 7 episode Homerpalooza where he ponders why bands in the 90s are popular and remembers how great it was in the 70's despite the flashback segments show him being treated as a loser and outcast by popular teens.
>projecting this hard
just let the bitter nerds be
>t. says that in front of a mirror
Anyone who played the original is AT LEAST in their 30s anon. Not exactly skating age
People memoryholed Hover
Those character designs and art look awful
>Hey let's make a game about rebelling against the system
>Hey let's also structure our game like a shitty mobile game where you do the same menial tasks on repeat for eternity
Gee I wonder why
I played it and it was shit.
You're not allowed to be that ugly and complain about being "memory holed", most would rather forget that shit existed.
hover was a lot of fun. comfy
Decent openworld but everything else sucked. There's no point of doing main missions when all area is unlocked from the get go, despite only thing exciting about this game is finding new area to jump around. It would've been more interesting if you actually had to work to unlock new areas, but then again main mission is just reading bunch of nothingburger text and doing chores, so I guess everything being unlocked from the start may have been for the better.
hover had fun movement but the world got boring to run around in fast, felt like the most generic thps level
At the time that I played it, it ran like absolute shit on my PC. I forgot about it and never went back to it
Probably because the only good thing about the game were Hideki tracks.
I have not only never heard of that game but also didn't know Hideki worked on that, would assume the music was good at least
He only did 2 tracks, the rest were done by some brazilian(?) guy. They are okay? Haven't listened to them in a while, but Hideki tracks are great.
I really like opening it once in a blue moon and just mindlessly bouncing around the areas
Simple answer, it took too fricking long. Don't announce shit if it's not gonna come out for like, three years.
Real answer, for all indie games (also early access ones).
Don't announce or start too early, people are gonna lose interest. Or even worse, your fanbase will reach its worst point before your game even releases (when nobody wants anything to do with it because of the fans).
As far as I know it was supposed to release last summer and got delayed basically a whole year. So they announced it at the right time, but the utter silence on marketing/promo now that it's actually coming out is just fricking bizarre to me
I don't know, Pizza Tower got away with it and Hollow Knight is getting away with it right now.
to be honest, jsr and jsrf sucked. the music was amazing, though.
It just doesn't have any "wow" factor.
All I've seen is...you grind some rails and put up some graffiti. Where's the game? Looking like JSRF isn't enough.
Define "hype", OP.
This is a game designed to appeal to a specific niche audience. It is not a goyslop "AAA" game designed to appeal to literally everyone.
dont care about hype i care if the game is good. i didnt know shit about Lethal League Blaze either but several years later i played it and its one of the best OSTs ive ever heard. its a shame it was all but dead when i hopped online.
these types of games dont survive regardless of marketing, i accepted that when Anarchy Reigns happened, it was far too batshit to be popular and i can just enjoy the time i spent with it, same as this. im not going to c**tpost on Ganker about it being a "flop" and then complain about shills in the very next thread
>Didn't pull out any ads around release
>Hadn't even got updates pushed to people that wishlisted it on steam
It isn’t even up on the eshop. Don’t know what they’re doing, unless they plan to go really heavy on marketing this week
Console release is weeks after the PC one. Maybe they're putting their push behind the console launch and will use the Steam word of mouth to bolster it.
Gonna buy it day one, looks great
About 30-35 songs confirmed by the dev xerself
The most recent trailer has me worried the game is going to be really up its own ass storywise, but as long as the gameplay is fun and the music is good I'll be satisfied
I want it to be good, but I also want to wait for reviews. I don't want to get hyped just to be disappointed.
Same, love the aesthetic of stuff like this, but I'll probably won't be getting day one. Especially with the $40 price tag
Here's the music we've got confirmed so far.
https://youtube.com/playlist?list=PLbcJr9bqH9s5N4unjh0CnRfHAGcYlnCjM
There were also a couple songs they confirmed on twitter IIRC.Light Switch goes unbelievably hard.
GOT MY HAIR DUN
GOT MY NAILS DUN
Yo, Precious Thing FRICKS.
They used it in a promo video where you can hear the main character's voice on Twitter recently.
https://twitter.com/DionKoster/status/1687441828209901568
CURRENTLY KNOWN INFO:
>MOVEMENT/CONTROLS
https://store.steampowered.com/news/app/1353230/view/5024356235721544642
>There are four methods of movement: On Foot, BMX, Inline Skates, and Skateboard
>On Foot is always available, and you can take one vehicle with you
>Each movement method has unique controls/tricks and some upsides/downsides
>On Foot can't grind, but has a slide that gives you a speedboost on paths, keeps your combo going, and lets you get under some small gaps
>On Foot also has a special high jump
>Skateboard can do a Natas Spin on certain objects, some of them activating switches
>BMX and Inlines haven't had their unique shit shown
>There are three trick buttons
>Grinding has no balance meter, but you can lean while doing it
>Leaning into a corner gives a speedboost
>Combo multiplier increases based on each unique corner you lean into while grinding/unique billboard you wallride/wallrun off
I think what impresses me the most about this is the level of genuine thought going into making JSR's otherwise bland design more interesting
Like, JSR's main flaw is that scoring isn't fun; tricks involve just mashing the button non-stop and the bigger source of points come from time bonuses, meaning the game is essentially 100% focused on routing with tricking being a practically worthless afterthought
BRC, from the details we have, keeps JSR's focus on routing but reframes it as something that works in tandem with tricking; you can't just spam tricks in a corner for infinite (albeit with diminishing returns) points, you have to be hitting unique corners and rails to get your combo higher, and each vehicle opens up different routes to do so
The actual quality of the final game is going to hinge 110% on the quality of its level design even moreso than a JSR or THPS game, and i genuinely cannot wait to see whether or not they fricked it up or got it right
into a corner gives a speedboost
multiplier increases based on each unique corner you lean into while grinding/unique billboard you wallride/wallrun off
These can make or break the game depending on the level design
Pretty much, although I wouldn't call the tricks not being a focus jsr's biggest flaw, or much of a flaw at all. Reptiles direction holds promise though
will it have jet from lethal league this is important
do you think yoshi feels embarrassed when he lays eggs in front of mario lol
I think it's probably like cumming for him so no
i don't think it's possible to make a new jet set radio in the current day. a game about rebelling against glowies would quickly become a culture war hot spot with leftoids screeching it's not progressive enough and rightoids screeching it's got assaulting cops and "corrupting the youth." don't get me wrong, i want a new one and/or a similar game to jsrf in particular, but it's practically impossible until things calm down
The BRC director isn't internet poisoned, so it shouldn't be an issue. Dude's genuinely just making a game about the street culture he loves.
You traffic far too much in terminally online discourse if you think the screeching freaks on either side would make a difference in regards to a game like this. It’s inherently niche and the big players in those spheres are grifters and their followers are sheep, so it wouldn’t be acknowledged
what the frick are you talking about
shut the frick up moron
You need to touch grass anon
Both don’t play games anyway. Electoral politics is their 24/7 job
I will have fun, they can screech about perceived political leaning if they want to.
>absolutely zero hype
The sane part of the world just doesn't go here, that's why there is 0 hype (for you).
Didn't SEGA leak a new Jet Set Radio game alongside beta Frontiers footage?
The leak specifically positioned it as a "Live Service game" and the art looked like shit, so I don't care.
Do you honestly trust SEGA to deliver a new JSR?
Yeah
I just watched some gameplay real quick and it looks insanely slow. Also, I don't know if it's just me, but I really dislike indie games that are literal copycats of retro games unashamedly. They just straight up fricking copy a game and rename it as if they're an offbrand soda.
>literal copycats of retro games unashamedly.
It's not. The trailers are just kind of shit.
Here's some footage of someone playing a demo they brought to a con.
also details a lot of stuff wholly unique to the game.
ewwww they even copied the shitty anti gravity air physics from JSR. The only thing worth stealing from was the aesthetic but they cloned all the shitty bits too.
You're moronic.
The game looks slow as frick, I'm not the only one who thinks so. yeah, I'm sure its just a coincidence that its slow in exactly the same way JSR is. I was excited for this because i thought they would have realized what was shit about JSR and fixed it but they just cloned the whole thing, even the pointless graffiti shit.
>The game looks slow as frick,
How? Genuinely, how? the demo gameplay looks as fast as THPS1 at the very least.
I already said, the jumps and their moon gravity look slow as frick. They are floaty as hell and lack any sense of weight or acceleration, in effect any time he transitions to a new platform or rail the game might as well move in slow motion. The competition isn't THPS1, that's completely arbitrary its THPS 3+.
I dont think it should exactly emulate either JRS or tony hawk, ultimately it doesn't look that fun to move around, I was expecting something that looked more fluid but it feels like im watching an unreleased Dreamcast game.
>I already said, the jumps and their moon gravity look slow as frick.
They don't look slow, though. Also, the super low-grav jump is specifically only a thing with the boots.
You can see more reasonable jumps with the vehicles in this trailer. I don't know why you're equating a high/lowgrav jump with slow. The game has plenty of weight and momentum even with a lower gravity.
The jumps look exactly the same regardless of the movement tool they use. The problem i have in general is there's no sense weight or a physics system, this is a problem JSR had too. Every motion feels binary, walk state, boost state, grind state, they are all static. When you grind inclined rails in tony hawk you slow down, theres slight acceleration on jumps and when getting up to speed, lots of little details that add variety and challenge to the movement system, here it just feels like an animation plays over a state machine.
Even THPS has pretty uninteresting traversal, SSX was the main competitor of that era where movement felt good, there was a granular physics system at play. If you're going to make a game like this in 2023 you have to steal lessons from good platformers as well as old ass extreme sports games.
>Even THPS has pretty uninteresting traversal
opinion fricking disregarded holy shit
if you want simulator games go play Skate
You're so defensive and attached to the game you have never played you sound like a dev. I specifically mentioned SSX which this game is mirroring with its boost mechanic and has nothing to do with simulation. And before you say some terminally moronic shit like "this game isn't a snowboarding game" the point is that games with platforming and traversal that feel good have more going on with their physics system than JSR. This game is also different from THPS in that platforming is more important so i would expect special attention on how fun it is to move.
>here it just feels like an animation plays over a state machine.
True, although without it you would be hard-pressed designing levels with any verticality or fantastical grinds.
Option would be a boost you'd have to manually engage to make it up inclines
Anon, the issue it seems like you're having here is that you want a simulator game rather than an arcade-y platformer/extreme sports game. That's fine if that's what you want, but that's not what you should be looking for here. The complex state machine and routing in THPS that encourages almost fighting game-like combos is the whole appeal, not some kind of weird physics system shit. Regarding the comparison to SSX, that kind of more physics-based approach really only works in the context of a downhill racing game rather than a semi-open level based approach. I know you hit the
>inb4
on people saying that this isn't a snowboarding game, but that really is the case. The only other times I can think of someone trying a physics-based approach are the Skate series like the other guy said (which is less arcade-y by design) Airblade, which even aside from its terrible camera feels like shit because the SSX-like physics system it's trying to use in a Tony Hawk-style level design is terrible, and *maybe* Wave Break, which is total garbage where the water physics just make the game feel inconsistent, which is terrible when you're trying to figure out scoring and whatnot.
As for the platforming side of things, I'm not sure what else you could be looking for in terms of making it feel fun to move. There's directional boosts with the jetpack, on-the-fly swapping between different modes of transportation with their own benefits, and levels (hopefully, assuming they haven't fricked up what will ultimately be the lynchpin of the whole game) designed around those different movement styles.
>you want a simulation
you're too dumb to understand what im saying so theres nothing to be gained from continuing this.
Fundamentally this isn't a fighting game its a game about stylish traversal and treating it like its a static system of binary choices completely removes what is appealing about riding a bike or platforming with a skateboard. If you put this movement system or jump in any other 3d platformer it would get shit on for feeling terrible. JSR had that same philosophy and is universally panned for feeling like shit to play, adding more options to the state machine doesn't fix what feels so wrong with jet set radios movement.
it has free running , that's enough to convince me
Offbrand soda can go pretty hard.
Honestly the best Diet Coke comes from random white labels.
THERES TOO MANY GOOD FRICKING GAMES TO PLAY THIS YEAR AHHHHHH
>BG3
>NEW POE LEAGUE
>ARMORED CORE 6
>STARFIELD
>NOW THIS
AND THATS JUST THIS MONTH AHHHHH
>Starfield
nicr try
>What happened?
No marketing. Hopefully it’s good, because it’s going to rely solely on word of mouth
how much is it going to cost?
$40
Probbably $30-$40, but Team Reptile are AA-level at this point. They've got like 3-4 solidly performing indie games under their belt and have the budget for a proper magnet suit mocap setup and office rentals.
Can't wishlist it on switch yet
Jet Set Radio was always shit. Play Tony Hawk's Pro Skater Underground 1 & 2. These shitty nip games don't compare to actual good western games that are were designed around having good trick systems. The only thing that stands out about Jet Set is the cartoony artsyle, but who cares? That's not enough to be able to say that this series is special compared to most of the games Neversoft put out.
Black person it literally has a cop threatening to kill Black folk its a great game
The praise for the original Jet Set games was always artificial, sorry. You liked inferior games to Tony Hawk's because you're weeb trash and whenever Japan does it then it's special in your deluded mind.
Good thing this game plays more like THPS than JSR, then.
In that demo it looks more like JSR than tony hawk, moves like its stuck molasses, hopefully they sped that shit up in the last few months.
>The only thing that stands out about Jet Set is the cartoony artsyle, but who cares?
The state of this board. JSR is a fricking vibe while Tony Hawk is something normies remember playing on the console they had in middle/high school. You can draw a lot of parallels but JSR is plainly more timeless in look, appeal, controls, fricking music, and yeah, artstyle.
>You can draw a lot of parallels but JSR is plainly more timeless in look, appeal, controls, fricking music, and yeah, artstyle.
>controls
Anon, I say this as someone who likes JSR a lot:
no the frick it isn't
JSR is the "stickiest" game I have ever played; it's not bad but there's a really good reason THPS took off and JSR/JSRF didn't. THPS absolutely mogged the frick out of EVERYTHING in terms of tight controls and absolutely sublime player expression through the god tier combo system that only got better with THPS2. there's a reason tony hawk himself went from being popular among skaters to popular among FRICKING EVERYONE when THPS hit
underground is fricking jank and feels like shit to control though, the originals are way better
>underground is fricking jank and feels like shit to control though
That's rich coming from Jet Set fans to say anything controls bad. Because Underground still indeed plays miles better. It allowed for more versatility in combos with the ability to get off your board in general, even American Wasteland mogs Jet Set. The only point of where Neversoft ever fell off their streak was in 7th gen. In regards to making arcadey feeling skaters they knocked down all of the competition and had a very long winning streak. Sega made 2 games of questionable quality that were carried by aesthetic and presentation rather than deep gameplay that was easy to play but hard to master.
It's genuinely the only game outside of Mario RPG that I am excited for.
It looks soulless. Like what are those AI generated characters lol
good morning sirs
people who like games like this are older, mature, and hate Ganker. do you know how fricking annoying you guys are on here? This site is not even useable you can't go 2 posts without seeing the next dumbest fricking shit you've ever seen. What is there to talk about with you fricking shitbags? It looks good. I'm going to enjoy it. I'd really rather not talk to any of you about it.
Why are you here if you can’t ignore the idiocy? And why do you assume that Op is talking about here specifically when he says that there’s no hype? Don’t be stupid
I bought it at release and I'm looking forward to it. Cry me a river.
I didnt know it was so close to be released
I mean they haven't shown off that much of it. I like JSRF and I like both lethal leagues so I'll be buying it.
JSR is quite niche or at least the fandom two decades later means it is. This game is a love letter to it.
Did they ever told us what the game is about? All I know about it is DUDE JET SET RADIO LMAO
If I want to play JSR I'll play the actual game unless somehow some talentless indie hacks managed to do something better
Main character has a robot head and is looking for his human head
>talentless indie hacks
Team Reptile are accomplished devs with 3 great games on their record, moron.
>Lethal League
>Lethal League Blaze
Literally an entirely different game in a genre not even remotely close. Them making Lethal League is not a guarantee that this will be good.
You're neglectingnto remember that Blaze was a leap from 2D to 3D development, not to mention you forgot Megabyte Punch too, moron.
>Bros Mighty Number 9 will be based since I mean the OG creator of Megaman is helming it!
Inafune was always a fricking hack who had barely anything to do with Megaman's success. Team Reptile have proven themselves as competent devs at the absolute worst, and they're a recent enough team that they haven't even had time to rest on their laurels.
>comparing a whole dev team to a single producer/illustrator
>3 great games
2 great games, Blaze is just a remake of LL.
Having to redo the entire thing in 3D in a new engine is difficult enough that I'd consider it a different game.
>unless somehow some talentless indie hacks managed to do something better
Oh they probably did. The original games were fricking awful buddy. Smilebit may as well have been indie hacks themselves, there's nothing impressive about them. They didn't know how to design a skating game properly, i can think of a few rollerblading games that mop the fricking floor with these hacks at SEGA. See pic related for example, another developer capable of creating a good trick system aside from Neversoft.
Jsr isn't design around doing tricks ya dingus. It's about finding lines to get better clear times, which it does great
>No price
>No even page on eshop on Nintendo
Nice work guys. Don't cry about barely any sells when people just completely forget that your game released.
>Don't cry about barely any sells when people just completely forget that your game released.
They won't be.
https://team-reptile.com/all-platforms-and-cyberfuture/
>So that’s why, regardless of reception, I would like to formally announce we will be creating more of these type of games after Bomb Rush Cyberfunk.
NO
WEAK
SHIT
39.99 USD, was announced through their last trailer iirc.
I'm not a poorgay so I'd pay that, but will definitely be waiting for reviews first
>40 dollars for an indie game that does literally nothing original
The Jet Set duology is the most overrated set of games ever made, everything but the music and art style sucks balls and neither of them are good enough to justify that amount of money.
>does literally nothing original
That just sounds like a bunch of mechanics from X amount of extreme sport games circa 2005 that they decided to shove in.
I genuinely cannot think of a single other game where your combo multiplier is based on leaning into unique corners while grinding. I also can't think of another extreme sports game that lets you swap between different transportation methods on the fly and has unique benefits to each one beyond different scoring methods.
Have you actually played that many of these games, man?
sounds like you would probably never be satisfied because you've already reached the conclusion that the game is bad before it's even released
Hey, I'm just trying to figure out how they can ask nearly full price for it.
it's the same price as THPS1+2 and arguably has a greater breadth of mechanics—we'll obviously have to wait and see if it actually all works well as a game but I don't think it's necessarily an outrageous cost
>"How can you know it's poop if you haven't even seen it come out yet? Just keep watching my butthole, I promise you it's worth it!"
>thinking this comparison makes any sense when team reptile is on a streak of 3 good-great games in a row
That would make sense if the game looked like shit but it doesnt
you are unironically moronic
>food analogy
literally the only mechanic there lifted from another game is having three trick buttons instead of one, and even that's a stretch
I RECOGNIZE THAT GAY PORN
ME TOO, MAN
I LIKE THE WAY THIS GUY DRAWS ARMPITS
We don't have paid shills but plenty of people are hyped for it. My Youtube recommendations is nothing JSR stuff because of all the music I've been listening in preparation.
>We
Dion?
>but plenty of people are hyped for it.
translation: My curated echo chamber is hyped for it
Everywhere is excited, in and out of Ganker. Just because there are doomer contrarians here whining about it, it doesn't mean this place hates it as a whole
It’s out in 4 days?!
Because Jet Set Radio is more of a meme than anything else with a small yet vocal aging fanbase. And it's not like JSR's best game (JSRF) has been available to the masses at all in the past 18 or so years since its tied to the OG Xbox.
You sound like a poser. Go on, explain why jsrf is the better game then.
Jsr had better levels, controls and challenges
JSRF is the game I initially got with my Xbox in a bundle disk with GT 2002.
>Jsr had better levels, controls and challenges
Oh no, I meant because its a sandbox game (in a time when Sandbox games were brand new and far and few in inbetween) where you can absorb the world as a whole and not be tied down to a moronic ass timer in a small boxed in level.
JSR in general has always played awkwardly regardless of game, even back in 2000-2002 compared to others. What stands out for the franchise and is the osmosis of it is the immersive world and banger soundtrack.
Though I do find how you say "poser" thats cute, you act as if this franchise's pool of people who actually played it is wide and broad or that people want to actively fit into this aging albeit autistic fanbase.
>its a sandbox game
It's too loose. If that was the appeal for you, then I understand why our tastes differ
>where you can absorb the world as a whole and not be tied down to a moronic ass timer in a small boxed in level.
That's the meat and potatoes, the constraints created the entertainment.
>JSR in general has always played awkwardly regardless of game,
JSR is tight control-wise. Some parts of the levels does become awkward if you fail a line and loose your speed, but that's true for the whole genre
>you act as if this franchise's pool of people who actually played it is wide and broad
No, the opposite, aka hipsters. Only reason people played at the time was the pack-in version. Although you seem less like one now
>or that people want to actively fit into this aging albeit autistic fanbase
It's an old game and you're on Ganker lol
>It's an old game and you're on Ganker lol
Correct, I am Ganker. But the OP asked why there was no hype and it's obvious why there isn't and its because the franchise fanbase is significantly smaller than what they perceive.
>No price at all
If it gonna cost like, more than 40 bucks I am gonna laugh my ass off.
it's going to be 40 bucks
It’s already confirmed $40
For steam. What about consoles?
$40 for switch as well. Not sure about ps5/xbone
Was this game actually good or just seen as the studio's awkward starting point?
It's not as good as LL/LLB, but it's still pretty alright.
I’ve been waiting on this game since it’s announcement. Gonna be actually depressed if it’s disappointing. Are there any early reviews or anything to speak of its quality?
No, just some unedited gameplay videos.
Nothing yet besides people who played the demo at Euro/Jap game conferences praising it.
>Twitter activist devs
I genuinely don't think the director has ever once engaged in Twitter slacktivism shit. You can look through his twitter, there isn't shit.
https://twitter.com/DionKoster
TR in general also started as an /agdg/ team.
>absolutely zero hype
JSR franchise has always been known to be a poorly selling franchise that just so happens to have a very catchy musical score and a cult following. It was never going to catch on to anyone but the diehards 20+ years later.
Twitter activist devs = Frick off we're tired
They don’t even participate in that shit
Jet Set Radio is reddit trash.
This also looks like reddit trash.
Go talk about it there
homosexual
Yes, you are a homosexual. This homo-artstyle appeals to not one but your kind.
>This homo-artstyle appeals to not one but your kind.
good morning sirs please do the needful
Explain what exactly makes this reddit.
I don’t like it.
pathetic bait, please try harder
I personally am very excited and am buying it day of, but I don't plaster this sentiment all over the Internet. Public hype correlates more strongly to marketing budget/strategy than product quality, imo.
Me and a coworker are hyped bro. Can't wait to play on my deck at work.
Are they featuring any songs from Guitar Vader like in JSR? I'll prob be buying it but I didn't even know this was releasing. Wishlists on steam don't really do enough to let you know big updates happened.
not sure, but Hideki Naganuma is apparently in charge of curating music + writing the original tunes so I fully expect the soundtrack to be a banger - pretty much the only reason I'm excited at all for this game
Apparently Dion Koster is also helping with it, but given the list of tracks he sent Hideki for inspiration on JACK DA FUNK I'm not very worried. Dude has good taste.
Forgot the tweet.
https://twitter.com/DionKoster/status/1504167740462047234
damn that is an excellently-produced track, so fricking clean
>Michael Jackson - 2 Bad (Nick*Redux)
>literally just a mix to remove the dogshit shaq rap section from the song
heh
>$40+
These price inflating Lethal League homies finna be humbled.
$40 is perfectly reasonable for something like this, especially with all the licensed music.
Give me a list of 5 prominent indie games with a price tag of $39.99 or above
Xenonauts 2
Terra invicta
Evil West
This is far closer to AA with the amount of music licensing needing to be done and TR already having capital built up, anon. That shit is expensive.
Team Reptile's previous work, Lethal League, also had a shit ton of licensed music (and even a track by Hideki Naganuma), and was only $19.99
>also had a shit ton of licensed music
It had one per stage, and there were only like ten stages tops. BRC's ost apparently has 30+ songs.
wsup with you pc homies always crying about prices? 40 is fine for a game like this. wtf
I'm excited for it but I have to split that excitement between 30XX, RDR on switch, and Die by Sunset. Quake also has me addicted.
isnt there another jsr clone about a pink robot or something? it's been in early access forever
Butterflies? I can't think in any other JSResque game, besides Hover.
something with a clown type female character I dunno
The trailers for this game were shit. I have zero confidence that the game will be any better. It will have shitty soundtrack and shitty level design.
>The trailers for this game were shit
What? The only bad one was the most recent one.
40 dollars. It's gotta be pretty decently content rich for me to bother early.
No one actually cares about Jet Set Radio. It's like Earthbound or Simpsons Hit and Run in that everyone SAYS they loved them but it's more of a nostalgia driven rose tinted opinion than fact.
There's a lot of games like jet set radio where people clamor for a new entry because they love some aspect of it and want to see a modern version that fixes the flaws of the old entry, they don't actually want the old game and if you give it to them you will find the interest evaporate. I feel something similar is happening with dragons dogma.
That's more or less correct. The thing about Jet Set Radio is that it's survived entirely on aesthetics. The actual gameplay part isn't bad by any means, but it's so thoroughly mediocre that anyone who's actually played it could tell you nobody wants the same game again. It's not a great platformer, and it's DEFINITELY not comparable to something like THPS. The reason why I think so many people are hopeful for Bomb Rush Cyberfunk is that the des are pretty outspoken in doing their own thing with the gameplay, like how they took out the ability to grind without using the vehicles (BMX/Skates/etc) because it made things feel less varied.
They nailed the aesthetic and sound which is the hard part but the gameplay looks too similar to Jet set radio for me, I dont know what it is but it doesn't look as fun as THPS yet its not different enough from either for me to say it looks like something new or different. Maybe it'll look better at launch.
Like I said earlier, I really think the thing that makes or breaks this game is gonna be the level design. The combo system being so intertwined with level routing is a cool idea, but if the levels don't flow well and naturally lead you to different corners/grindrails it's gonna feel like total shit.
I also really wish they'd show off more of how the cops work. The one clip they had in the trailer with the weird handcuff missiles is fascinating.
?t=63
You're funny anon XTP0X8
it looks like s4 league
New song confirmed:
https://charodeyjeddy.bandcamp.com/album/beats-diary?t=13
Not bad. I really hope they have some punk/rock tracks in the full game, though; Hip Hop and the New Jack Swing stuff Naganuma does are great, but they really need some nice raw guitar in there for variety.
Then again, they are from the fricking Netherlands, and I don't know if punk rock stuff ever took off there like it did here.
Can you point me to Hideki's new jack songs? I must have memory holed those but I'd love to hear that weird fricker do New Jack swing tracks.
I was specifically talking about JACK DA FUNK, one of the tracks in BRC.
The only other confirmed original track is GET ENUF, but there's not a full version of that out yet.
the man truly is the CEO of funky beats, that EQ work is fricking incredible
I forgot that the JP Indie Direct trailer actually had a longer version of GET ENUF.
I'm more hyped about the music but I hope the game is fun
I know it won't happen, but god damn I hope Latch is playable as an easter egg or something.
Waiting for impressions after release. I love JSR, but spiritual successors are always a mixed bag
I will be buying it day one. Just need to finish up zelda before Friday.
UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND
All I know is I'll be playing it at least
>spiritual successor to Jet Set Radio
It's not even made by the same people, outside of the composer of the OST. That being said, stop giving a frick about hype and just buy the games you want.
https://www.exophase.com/game/bomb-rush-cyberfunk-psn/trophies/
Trophy list.
Was Jet Set Radio actually good? What was it about? From the screenshots it seems like an anime Parappa the Rappa
JSR? No, it controls like ass. JSRF is fine, both are heavily, heavily carried by the music and art style IMO.
JSR is alright. It's a skating game that focuses more on platforming around the level to reach different graffiti spots than actually skating. It's not bad, but definitely elevated hard by the visual/music style.
You're in a skater graffiti gang and you go around tagging new territory, battling other graffiti gangs or antagonists, platforming, racing, completing challenges like races tricking or reaching crazy places using careful setup timing and momentum. The setting is "Tokyo" but appears more like how you might dream about a city when you're almost having a nightmare. It's over the top simple but fun. All it really needed imo was more trick and movement styles with improved battles but it was good. There's a dog you can unlock and play as
I got tired of waiting for it after seeing Naganuma's 1000th tweet about trannies
Here's the blackpill, the generation that "wanted this" are the same that also hate everything about life today they rather see it flop and seethe over that than be happy for a game coming out.
No one wants outdated games, it's just fact.
Here's the brap-pill, you're the homosexual in class that got the whole class in trouble and claimed to have done what everyone else did.
>No argument
>rip-off of a gameplay centric Japanese game made by Sega at the time they were kings of tight arcade gameplay
>made by indie westerners
Gameplay gonna be garbage and you know it
Probably no time limit because they thought sandbox free roam would be better
Can you at least try reading the thread before you post moronic shit like this?
Not to mention their 2/3 previous games have all been arcade-centric.
Meant to say gameplay-centric, you get my point.
>Was in the Japanese Nintendo Direct a month ago
>Not in the western one despite being made by a western studio
I'm fricking furious, you don't even know
I think it was actually in the US direct, too, but only briefly in the sizzle reel.
Yeah, it's where we found out the release date
No, again, that was the Japanese direct, I just comb through it a goddamn Hot Wheels shovelware game got a spotlight though
Just checked, not it wasn't. But you best believe Just Dance got a fricking spot, because frick you;
Oh, right, I was thinking about the indie world presentation.
Its just a very niche kind of game.
Way too slow and boring for most people. And for those who are fans, a decent chunk haven't played/don't like the gameplay and are only there for the characters and music.
No one wants spiritual successors, they want their favorite IP and all the characters in it.
Not really a game im interested in playing but it looks cool visually
>infinitely many options for new games, never before seen or dreamt of
>NAAAAAHHHH
>let's clo- I mean Spiritually Succeed that really popular game from 20 years ago
>and we can rip- uhh pay homage, yes PAY HOMAGE to its art style very faithfully too!
Frick this game, its developers except for the fact that they made Lethal League which is actually new and interesting and everyone who falls for this scam
it looks too similar to JSR imo