>remaster actually improves the game
It'll make people angry either way lmao
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>remaster actually improves the game
It'll make people angry either way lmao
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I wish I could play it. Sadly in a tough spot with money these days.
10 dollars?
https://www.gog-games.to/game/quake_ii
Thanks for the malware butthole.
>1 Atom point has been added to your Fallout 76 account
If you already have Quake 2 on steam or gog the remaster stuff should be available for you. Same thing as with the Quake 1 remaster they did a couple years back. Good stuff honestly.
Does this include everything like Q264 and the new expansion?
Yes. The remaster is an all-in-one, it might have addons later like the previous remasters did but it doesn't right now so no extra downloads necessary. GOG you can just install the remaster by itself, Steam comes with the original copies of Q2 and the expansions every time and gives you the pick of original or remaster.
Neat, I already own all the Quake games on steam so I'll have to check out the new stuff, thanks fren
Go steal a squeegee from a gas station and wash people's windows at the median next to a stoplight, you fricking bum. You'll make your Quake II money and more.
Ever heard of pirating?
he's attention seeking, of course he has anon
fpsp (sad post)
A meal at McDonalds is literally more money
If you can't afford 10 dollars to spare in your daily life you have bigger problems
Quit internet, sell your PC and get a job
It's even worse that he doesn't already have it.
So I should be stressed and anxious due to no money....but even more so since apparently I shouldn't spend money on any entertainment at all?
>So I should be stressed and anxious due to no money
If you're that broke, hell yes
Fix your goddamn life
It's the little touches that I like
>Original Quake 2
Destroting Big Gun gives you a mission clear screen showing explosions in an empty blue cube
>Remaster
>Destroying Big Gun gives you a mission clear screen showing Big Gun collapsing
those tiled textures though
that was new? wow
>Destroting Big Gun gives you a mission clear screen showing explosions in an empty blue cube
I don't suppose that was intentional. Maybe a bug introduced by an update?
That's the original version. The remaster changes it a bit.
It wasn't implemented in the original, because as it turns out Quake 2 was even more rushed than Quake 1 was.
>empty blue cube
?t=122
doesn't seem blue to me
>Oh shit, anon forgot the color, completely destroying his point in the eyes of a turbo autist!
Quake 2's not a very good game. I mean it's not bad, it's solid, but too many humanoid enemies and ugly levels. A weird transitional game where they were experimenting with hub-ish structure and objectives that were more than "get to the exit" but you're still mostly navigating crate-filled rooms and metal hallways and blasting guys walking around on raised platforms.
Quake 2 was saved by the mod community.
Action Quake 2, Rocket Arena and Freezetag with the grappling hook back in the day was so much fun.
It's pretty fun in VR
Not that anon but most FPS games are more fun with VR mods, I mean brutal doom is kind of just okay in non VR but play it in VR and suddenly the headshot hitbox that gets added has extreme importance.
A game being "fun in VR" is equivalent to saying a game is "Fun with friends", like no shit, but that doesn't reflect the average experience.
The music is what does it for me.
Good, it really needed improving
>improves
They fricked with the AI and made the whole game a huge mess. Setpieces where you can user traps to kill tougher enemies don't work. Enemies agro immediately and chase you, so they often give up advantageous positions. Because they all rush you like cretins, they hurt one another and infighting is common, while it was occasional in the original. There was a reason jumping attacks were cut from the berserker. It's now one of the hardest enemies to deal with and the most annoying. Flying drones now rush you for melee attacks and die to shotgun easily? Oh yeah and enemies kill themselves quite often in lava, acid or on lasers. There's also something wrong with the hitboxes on occasion. Sometimes it's 3 shots from and SSG to kill a berserker, sometimes 4. The main campaign on hard becomes trivial thanks to those changes, sine enemies just clump up and do dumb shit with the berserkers being just super annoying rather than challenging.
Where it really takes a nosedive is the addons, since they are much harder in general and you're constantly balancing on low HP, so combine berserkers with tanks and tight levels and Quake becomes a cover shooter.
Other issues include:
>some crashes that soft-lock PC
>BFG ball sometimes not rendering
>bosses sometimes getting stuck
>gender neutral pronouns
>shitty multiplayer menu and no dedicated server
Also the whole mission pack by Machine Games is just shit trying to ape Arcane Dimensions.
At least it was free.
They also changed the lighting to be completely different. Now water which was blue in the past looks brown and there's lot of brown everywhere too. Ambient occlusion seems to be baked in to the lighting as well.
I don't like the way this shit looks at least they should've made it an optional thing.
If you compare vanilla and rerelease opening level they look pretty different.
Not a fan.
That baked in lightning literally is optional
r_staticshadows 0 you're welcome
Don't post advice you don't understand, moron.
>I have been playing Quake 2 obsessively for over two decades
Okay, but the vast majority won't care about your pedantry.
>Setpieces where you can user traps to kill tougher enemies
this shit is never fun in video games
>Setpieces where you can user traps to kill tougher enemies don't work.
Some of them still work like when they're facing away from you it seems. Just they have greater detect range and will most often notice you first. Also the bnerserker you can dip into the lava near the start may jump to avoid it which is amusing if you played the game before, but sort of ruins it.
>Also the whole mission pack by Machine Games is just shit trying to ape Arcane Dimensions.
sounds good to me
Quake 2 was the first FPS I ever played unless you count Descent II as an "FPS", and I actually like the AI changes, but I've gotten used to playing doom with mods on ultraviolence difficulty over the years where AI is extremely aggressive and angry in most of them, so that's a me thing. I always thought Quake single player, not just 2, Q1 as well (Quake 3 Arena is one of the best FPS games ever made) were overrated, I was more of a UT99/2004 guy back in the day.
Not that anyone would be able to find out why I preferred Unreal Tournament without piracy nowadays due to epic delisting the games; I sincerely hope epic shills and tim sweeney kill themselves one day.
They hated him because he told the truth
Is the first quake enhanced fricked up like this?
Yes, Quake 1 Remaster fundamentally changed the Nightmare difficulty
Q2 was originally balanced around for what was in the game - including items and the enemies. There was a reason why some of their attacks were left out of the game.. It was meant to be a straightforward shooter.
I've been playing through the Q2 Rerelease and it becomes annoying as frick to play because health is constantly getting low even on 'hard' difficulty. The dogs are annoying as frick to deal with and because of the 'enhanced' AI the enemies are also much more accurate.
I wonder why they did all this? Just because Le Elden Ring was hard? I mean knowing Night Dive they probably didn't even do any playtesting with this shit because they don't even have staff anyway.
I'm pretty old so the original Q1/Q2 are nothing new to me, when Q2 first came out I finished it on nightmare multiple times while playing with a keyboard only etc
To add: now I need to do fricking peek shooting in Quake. Wtf? It's not Destiny 2 and never was but these devs are moronic as usual.
Q2 wasn't balanced for shit. The remaster makes it less braindead, but I still ended the game on Hard with 100 rockets and 100 slugs.
My bottom line is this: when making a remaster or whatever you call it, just give options to disable the new stuff if needed.
I think i've played enough of these games already, doesn't matter in the end.
>My bottom line is this: when making a remaster or whatever you call it, just give options to disable the new stuff if needed.
You can literally select to play the original game on launch you moron.
You must be really intelligent, no wonder why you are calling other anons morons.
>Complain about changes
>When you have the option to disable them
Yes, I'm calling you a fricking moron and you're gonna have to cope with the truth.
Sounds like you need to stop being an autist and git gud.
I hate Q1 Enhanced. The inputs are all fricked. It feels bad to play. I tried binding jump to mousewheel, but it only works for one jump. Even the movement feels off. So many better ways to play Q1.
what a homosexual post
yeah ironwail's the only way to go. i hope someone backports the new q2 stuff to yamagi.
Its not for PCkeks its for consoles and the pros far outweigh the cons. As far as console ports go its as close as anybody will ever need
vkQuake is the way to play Q1. Q2RTX is the way to play 2.
Do those have crossplay and are they on xbox PS5 and switch. No is the answer.
The point is you can just hop on gamepass and Dowland quake 1 & 2 for free, and they run pretty nice for consoles. On pc yeah you can get arguably better ports
>Enemies agro immediately and chase you, so they often give up advantageous positions.
That's a weird way to say enemies used to be sitting ducks
For some reason enemies can apparently hear your footsteps and react much earlier than normal as a result? But it's so selective I have to wonder if I'm being bullshitted and some things like the crate berserker pair just have eyes on the back of their heads.
I haven't experienced this. In fact I've been able to run at full blast up to infantry and blast them in the back with the shotgun, and they didn't hear shit even when I was on top of them.
It's inconsistent. Quake II 64, those soldiers are supposed to see you, not start running your ass down the moment you enter the rooms. The storage facility at the start of Unit 2 in base is supposed to have a part where you drop crates on two Berserkers, and they flip the frick out the moment you roll up on the elevator and make the crates nigh useless. So maybe it's not footsteps, but there is some weird shit going on with detection.
The best thing you can do is record footage of these mistakes. They did a whole bunch of patching to the Quake 1 remaster, and they probably would here if someone cared enough to demonstrate problems. These games are a big deal to a lot of people so it makes sense to fix them up post-release.
I personally like the changes. Makes the game way more fun imo.
thanks for the heads up. i guess if i wanna play it ill just play the RTX version from a couple of years ago, i dont think it changed any gameplay just the graphics
>Make everything bright x1000 including reflections
>Step outside
>Red filter that makes it seem like a nuclear bomb went out
Yeah, I'll stick with the original
>They fricked with the AI
This one's been my main complaint. The ideal situation with these remasters is you always make a legacy setting for shit you change, so people who want it to play exactly like the original can do so. The game was built and balanced around how its AI operated before, you don't just go and fricking change that.
It honestly should have been an extra difficulty tier instead of replacing the old one. I prefer it to actual Nightmare none the less, but you're supposed to preserve shit, not replace.
neutral pronouns
??
>The ideal situation with these remasters is you always make a legacy setting for shit you change
>The ideal situation with these remasters is you always make a legacy setting for shit you change
I want the perks of a modern renderer and the fricking CD audio without the remaster also fricking with the core gameplay, is that too much to ask?
all these years you could download any sourceport like Berserker of YamagiQ2
what is the reason behind your bithcing
>new official release fricks shit up
>not allowed to complain about it
Just because Q2 is open source and has other ports doesn't mean that every rerelease that Nightdive has botched has an alternative that works on modern Windows. Wanna play the PC versions of Turok or Forsaken sans Nightdive's questionable changes to gameplay and level design without having to set up a VM? Too bad, you're shit out of luck.
The least these guys can do is add a setting to revert to mostly accurate settings like
suggested, but Kaiser and his buds think they know better than the original developers. Damn shame, especially since they put all that work into reverse engineering these old titles for accuracy just to change things up just for the hell of it.
>Kaiser and his buds think they know better than the original developers
they do
they have the benefit of 26 years of hindsight, plus knowledge of cut content that doesn't need to be cut now
you might have a point if quake 2 were a halfway decent game, but you don't have to be romero to know its shit was fricked
you whined that there's no legacy setting when there is. now you're moving the goalpost.
meanwhile duke 3d is new only, no legacy settings aside from duke talk and turning true 3d off.
>meanwhile duke 3d is new only, no legacy settings aside from duke talk and turning true 3d off.
Going by your own logic, there's nothing stopping you from taking the GRP file in World Tour and just slapping it in eDuke32.
there was something stopping you for a long time, it was incompatible with eDuke. that's a 3rd party program, with quake 2 you don't have to use any 3rd party programs. either way I never said I wanted legacy options (that already exist), you did.
Companies are so creatively bankrupt.
Forced cetitan
Actually good remaster, and comes free if you already own it, with the option to just play the original as well.
Wait holy shit they updated the base QII if you already had it. What kind of madness is this? Companies giving you free shit in the current year?
Yes and you can still play the original version if the remaster is not for you.
>Mad I had to buy it to get Quake II RTX
I am now unmad.
Microsoft baby
No need to thank Phil
Sony would never
how the FRICK did this remaster get through microsoft?
>boobies uncensored
>open source
>vulkan
Simple, it was remastering old content and the only batch of actually new stuff with the new campaign doesn't ever use a single Iron Maiden
>decided to rummage around in the extras in main menu
>design docs from 90’s
>talk about design inspiration for the Strogg palace and other areas
>notice two blurred lines in two seperate design docs
>can easily see that the design inspiration they were going for was ‘Nazi’ Germany
>Bethesda/Xbox blurred the word ‘Nazi’ out
>also check out the Quake 2 ‘meat advert’ promo that ran in gaming mags back in 1997
>notice blurred squares at bottom of screengrab
>Bethesda/Xbox censored the ‘N64’, ‘PS1’ and ‘Activision’ logo
what the actual frick, can anyone else check and see if theirs is censored too
censored the ‘N64’, ‘PS1’ and ‘Activision’ logo
Some marketer probably thought people are morons and will try to get the game for old systems.
but why Bethesda/Xbox censor the Activision logo when Xbox now owns them? fricking bizarre, going to browse more in the extras menu and see what else they sanitized for the zoomer generation
The buy out hasn't gone through yet has it? They might have been working on the remaster for a long time too before the notion of the buy out was a thing.
Whenever something like this happens the answer is always lawyers
You need special permission to release your game in Germany if you use the word nazi or some shit like that.
>Stopping people from thinking of you as Nazis by acting like Nazis
lol Germans
The woke left are quite literally everything they pretend to hate.
yes but they'll always win because of their billionaire backing all the biggest opponents being giant homosexuals that say 'woke.'
its idiotic they censored the word "nazi" when bethesda and machinegames made fricking wolfenstein
as for the N64 and PS1 logos, htats almost certain that was a lawyer throwing a hissy fit saying you can show those logos without permission from sony and nintendo
Meanwhile FF13LR on Steam calls your PC a PS3.
Would you?
I thought the enhanced model would be toned down, they made her curvier
also yes
VERY fast strogg moving Dat incredible hihg speed
underrated
i'd turn off that motion blur yeah
CHOZPASSA
Turn on notarget and listen to her moan while she adjusts her breasts? Hell yes.
No sound, but tit adjustment: https://www.youtube.com/watch?v=41V8xzafmvI
Time to jerk off.
>They enhanced her model and seem to have made the breasts even bigger
>But refused to use her for the new content
Let me guess, the same people behind the new episode are also the ones responsible for trying to make Nu-Wolfenstein about killing conservatives and equating them to Nazis.
Yes Machine Games did the new episodes for the Q1 and Q2 remasters. I never saw a studio fall apart so hard after a solid release like Wolfenstein The New Order. I'm not even talking fricking politics Wolfenstein 2 was released broken.
a bunch of the main dev team left after the old blood got released which would explain the huge dip in quality with wolfenstein 2
I wonder if they'll just cancel the Indiana Jones game since the last movie bombed.
Doubt it. It's still a huge brand that everybody knows.
>Budget $295–300 million[b]
>Box office $369.8 million[9][10]
Technically a lukewarm success.
Movies spend a shitload on marketing. It didn't break even.
>>They enhanced her model and seem to have made the breasts even bigger
>>But refused to use her for the new content
This is the weirdest compromise I've seen in recent remasters/remakes. Why bother updating Iron Maidens but snub them from the new expansion? Were two different groups working on this and the one tasked with the new levels were the woke ones or something? Even so, I'm surprised they didn't remove them entirely from the whole package, you know how much they hate to be reminded that big breasts exist, even if they're on nightmarish monsters.
Machinegames made the new maps, Night Dive did the port.
Ah. That makes sense.
I bet Nightdive intentionally kept the Maiden out of the code they gave to Machinegames just to prevent the screeching they'd receive from those whining swedes.
Q1 Black folk get the rope
Does this work on Windows 7?
Who uses Windows 7 in the year of our lord 1843? I use a spinning wheel and loom.
lel
i mean probably? the quake 1 remaster worked
>no censor, same gameplay, new episode, dont need to download music separately anymore just like the q1 remaster
its great
>same gameplay
Oh, so it sucks.
machinegun no longer tilts up with recoil when firing, but otherwise they spiced up the enemy aggression and gave many of them new tricks and moves, so it's a lot more frantic in the moment-to-moment combat
berserkers super jumping with AoE slams are catching everyone off-guard
dude those slams throw you so fricking far
For me, the best change was the weapon swap speed.
One change I'm sorry they didn't make is that the basic grunts still can't aim when giving off their post-death shots. The odds of them nailing you are too low (nevermind the inconsequential damage too)
its so easy to play the quake games now, just click and play
the remastered cutscenes are fricking amazing too
Why are you samegayging so hard to shill a free remaster of a game everyone already owns on Steam? Also, worst Quake along with 3.
See
i just like the remaster, it did great, and yeah quake 1 is still better than quake 2
1 and ETQW are the only Quakes.
I don't mind being shilled to. It is genuinely a pretty fun time playing it in the other window.
>fricking amazing
It's not really fricking amazing though is it. Lol get out more
The only thing I don't like so far is the machine gun doesn't do the muzzle climb. I always thought that was such a cool detail.
yeah I liked controlling it
Quake fanbase is a cult lmao
>le mayonnaise
SHAMBLERS
HAVE
FUR
Fence sitting BULLSHIT
maybe they shed in the summer
They molt when they're ready to mate
Where is this from?
Q2 remaster has an id lore encyclopedia.
It's strange that they're tying Quake and Quake II's universe together two decades later, but it also finally somewhat solves the issue of Quake 1 being completely unlike all the other Quakes in tone. Quake 1 was like a lo-fi lovecraftian romp throughout a dimension the Strogg knew about.
Also in Quake Champions they had already reintroduced the Q1 Eldritch gods as patrons of the Arena Eternal and the such. The Vadrigar are below them and seem to worship them.
I personally hate it. Yeah it's good when fans try to tie two games every now and then, there were many custom maps for both games that tried to do that, but I don't think it should be made canon.
Q1's strongest enemy is just medium level in Q2? Talk about power creep
Adrian Carmack and John Romero both confirmed they're not furry. https://www.youtube.com/watch?v=plROwwhLcsQ
Fun fact, changing your player model in the multiplayer menu changes you in the SP campaign too. Personally the default male quake HUH is too iconic to play as anything but him though.
>Nightdive tags
Alright it is pretty cool to see that Bethesda allowed some cool content for once, the Blood, Shadowman and Shodan tags are cool.
I want a Doomslayer tag
>Turok 3 tag
NOW HOLD ON A GODDAMN MINUTE
>Turok 3 tag
NIGHTDIVVVVVEEEEEEE DONT TEASE ME
We need a Rage Wars remaster with online play.
They even have a Chip's Challenge and Minesweeper banner. That was not expected.
SkiFree bros, we back in there...
How comes skifree, pinball and minesweeper get and even hovercraft more representation than Fury3?
I guess they're more iconic and in the mainstream mindshare. And at the end of the day there must be a metric frick ton of games developed/published by "Microsoft" in some form or another, so it's impossible for everything to get their glowup.
I was more of a Terminal Velocity man myself..
>Them snow levels
Comfy for a shooter game.
I grew up with PC games and I fondly remember Terminal Velocity, Descent, Cyclones and Megarace.
That said Fury3 was bundled with Windows 95, one would think it would be more recognizable.
Terminal Velocity, Fury 3, and Hellbender are a trilogy of basically overlooked games. I don't remember them making any kind of splash at the time, besides being some of my favorite games on demo discs of the era.
>Hellbender
I forgot about that one, total banger, even the box was totally cool. I was wee lad so I could not ask my parents to get me Hellbender. I did get Fine Artists and Creative Writer...no regrets I aced the crap out of my homework.
Terminal Velocity and Hellbender were some huge filters.
And ski free along with win95 card games
I hope they add in more windows based tags I wanna rock out the 3d pinball space marine
>the default male quake HUH
Isn't that Trent Reznor making that HUH since he's responsible for all the audio in Quake?
I think so, yes. He made all the original audio and sound effects, but I don't know if he just did his own voice for what. It just makes sense if he did.
I think it's been confirmed it is indeed Trent, it sure sounds like him too
I find base quake 2 to be so undesirable I think any changes to it will be an improvement.
quake 2 is actually good now. a lot of the stuff are ideas i had for a copper-like mod. it's just weird that they enforce the changes by default, though.
TOTAL Q2 Black person DEATH
Can you scroll through weapons faster or does it still have the moronic shit from the original where you can't interrupt the weapon's raise/lower animations and only change weapons when it's idle?
Do old skins still work? I wanna play as CO-BRA (co-BRAAAA) again.
The weapons still have draw/putaway animations but they're turbo sped up. It's almost Doom Eternal levels of swap fast, you can combo rockets and railgun blasts together practically.
I guess that's probably good enough. I'd also settle for one of those moron-tier weapon wheels with the slowdown at this point.
I just ain't binding my weapons to random shit around WASD for a singleplayer game and my fingers don't stretch the whole length of the number keys like they used to.
>I'd also settle for one of those moron-tier weapon wheels with the slowdown at this point.
It has one of those too.
I thought it was just for items.
There's one for each.
does this revamped Q2 have active multiplayer? I never played the Quake games but I loved playing Unreal Tournament online and just want to relive a time in my life when I was happy and going to the same few servers with the same few people and playing capture the flag and team deathmatch...
I'm willing to bet there's some servers running right this moment due to the hype. Weeks from now? Who knows.
If its anything like Q1 remaster it doesnt have servers, it has peer-to-peer and crossplay
Yup. Was having a blast last night, feelin like high school again. Fun times
>Make a huge detour into a secret level and kill your way through like 50 guys to find the double-barrel shotgun for your efforts.
>This gun can be found plainly sitting at the end of the level before the transition to level 2
>In level 2, the exact same double-barrel shotgun is sitting below the entrance. Completely unhidden.
Some of the Q2 design choices are questionable. What was even the goddamn point of my little side-adventure?
Where's the Doom 1 and 2 remasters?
They got ported to Unity awhile ago
I don't think those versions actually run the game in Unity. They just use Unity as a wrapper for the menus and loading the game. But everyone just calls them the Unity ports for clarity.
didn't Bethesda do that right before Doom Eternal? So you don't have to launch right into dosbox on Steam when you play them
I think sometime around when Nightdive did Quake 64
Hopefully never. The new bethesda ports are perfect for consoles and you can just play sourceports on PC. Remasters are bad and doom can be configured and modded better than any hit remaster could or would ever do.
Doom & 2 got ports before Quake did.
in your library, dumdum
just tried the multiplayer and it's almost kino, has the same vibe as random lobbies and mindless deathmatch fun with randos of the 2000s, for this alone the remake is a win
You guys think shit like Oblivion or Zaero could eventually get ported in?
Zaero has a port for Yamagi Quake 2, so the source for it exists somewhere. No such luck with Oblivion unfortunately.
New Hugo's game WHEN?
2025
Teaser when? They shown DE gameplay 2 years before release.
this remaster and it's expansion is your teaser, anon.
I hope they update it so you can turn off the hit indicator arrows and not just the red damage, then I'll be happy
I miss games where if you do just a little too much damage, the enemy explodes into meaty chunks. Even your basic blaster can do it. We need to go back.
Is there a way to actually keybind the Grappling Hook directly? I was playing CTF last night and couldn't find one in the settings.
Frick using the item wheel.
its in the options, dummy
No, it's not. You can set a bind to the current held item, but you can't bind a specific key directly to the Grappling Hook.
oh shit you are right, i was thinking about quake 1, sorry
If it's like games of that era, maybe you can bind k "grapple" or something in the console.
Finally figured it out, fastest way to pull out the hook is to press the shitty starter blaster bind twice.
If you like doom 2, doom 3, quake 4, quake 2, unreal 2, halo 2, blood 2, serious sam 2, half life 2, fear 2, etc then you need to frick off. Kill sequel Black folk.
shut the frick up you fricking homosexual
Outside of quake 4, unreal 2, blood 2, and f.e.a.r. 2 which actually were bad to "mid" your opinion is moronic.
>doom 2
yes
>doom 3
it's ok
>quake 4
love it
>quake 2
it's ok
>unreal 2
love it
?halo 2, blood 2, serious sam 2
never played
>half life 2
good game
>fear 2
ok game
>doom2
it's alright
>doom 3
I really like
>quake 4
boring game except that one scene and how it had 4k graphics from early 2000's
>quake 2
not as cool as quake 1, but plays well and is still a must have for fps fans/ pc gamers
>halo 2
3rd best halo game
halo ce > halo reach > halo 2
>the rest
they suck
pretty cool pic, source?
John Mueller, guy was making some artworks for quake 3
Half-Life 2 is literally the best FPS ever made, dumbass
>the gravity gun was so original! no game before it ever did anything like it (except psi-ops, which i selectively forget)!
you mean the game that came up a couple of months earlier? are you implying valve copies the gravity gun in 5 guns and designed huge chunks of the game around it?
besides i dont have to point out which game had the bigger cultural impact
BG3 is having a cultural impact. How's that going?
i dont know i havent played it, but considering it had 800k peak players on steam alone (not counting GoG), between 93%-96% positive user reviews on Steam, 4/5 user reviews on GoG, 97 on metacritic and 96 on Opencritic
youd have to be blind, contrarian and moronic to ignore the fact people really like that game
Do they, or are they buying it to own "the chuds?"
log off
you have an enviable sense of self importance
Or I just see the dropoff in players and the leftypol campaign to shill it. That said, Q2 shots.
>Or I just see the dropoff in players
theres over 500k people playing right now
>and the leftypol campaign to shill it.
boy those guys live rent free inside your head dont they, are they even still around? isnt 8 chin dead by now?
It's not even the best Half Life, It's not even the best game that uses the Half-Life 2 title in it's name. But yes that guy is a homosexual regardless
C-C-C-COMBO BREAKER!!
OOOOOOHHHHHH
deal with it, nerd
Here's your ((you))
This game was by far the most fun I had with the wii. What a BALLER fricking game
>this is what Ganker unironically believes
>can't refute it
there is no argument, homosexual
>sequels are... le bad, because i think so
Ganker agrees with me
You actual homosexual.
Is it really pronounced "Strowg?" I hate that, I always thought it was OGG like "odd."
They weren't sure themselves back in the day. They seem to have gone with the latter, though.
bottom isnt the remake I hope. but then it would be in line with how modern devs just don't understand environment lighting
sigh
You can stop this specific bit with r_staticshadows 0, but throughout the game their reworking of the lighting causes outdoor locations to inexplicably become fullbright while other locations indoors become darker. They really overdid it, feels like in their rush to improve the lighting engine they forgot how the areas are actually supposed to look.
Like this shit right here. It's technically more realistic that the area is brightened up by direct exposure to the outdoors, but in vanilla there's supposed to be SOME semblance of shading and shadow beneath the rocks. Despite touting baked in ambient occlusion and other various features, this shit is just borked. The Super Tank's arena is also totally broken in lighting, there's so much outdoor that their render of the map just swathed it all into a single lighting color despite the arena originally being intended to be moody.
It's my biggest sticking point with this entire remaster alongside the Berserker jumps. The choices on the various features don't mean much when these weird problems ensue without any options for handling it, and I say that as someone that really, really likes this remaster.
Once again showing that there isn't a single good remaster
They make indoor areas fullbright, but some areas of the new episode just become totally black and I need to use the blaster for light.
I can't say I'm surprised.
What I appreciate about remasters like these is that the upgrade is free and you can always install the original version if you prefer it, as both are available.
How the frick is this not the standard already?
A few companies do it. Bioshock 1 and 2 were that way. I think Borderlands was as well, but I bought it after the remaster.
This definitely feels like a good-will kind of thing, and I approve of the method. I probably would have thrown them 10 bucks or something for the new version, but the fact they don't expect me to makes me respect them a lot more. This is how you don't become the next Randy Pitchford.
Nightdive is generally pretty good about this stuff, aside from how dogshit the bladerunner thing was. I hope them being bought out by Atari doesn't make them lose their way but it seems like that probably won't happen.
I never had a digital copy of Quake 2, so I bought it. I loved what they did with the first Quake remaster and that was a free upgrade for me. Money well spent in my eyes
>see all the threads of 4chins about quake 2
>decide to give it a whirl
>after 2 minutes, think myself this is boring but feel like playing more quake
>download quake live like I always do anytime some new doom/quake thing comes out
>actually have fun
everytime.
>upgraded enemy AI with new animations to make them a little more of a challenge
>all expansions+campaings from different platfroms
>all free if you already had Q2 which was at like $1 in sales
>if you don't like the update you can play the original anyways
very cash money of you, Nightdive
Should I pick up Quake 3, 4 and Live for in the hopes they continue these enhancements?
Live is the improvement of 3.
4 is on IdTech4, which is a much more advanced engine than Kex.
I think it's safe to say they'll stop before Q4. The demand just isn't there, and it came too late to really matter on any kind of grand scale.
Is there anything people don't complain about?
I mean not only gaming, ANYTHING
They always find something to b***h about.
Quake 1 > DOOM 2 > DOOM > Quake 2 > doom 3 = quake 4 (both irredeemable dogshit)
Quake 3 is good it's just not really applicable for ranking since it's MP only.
i honestly dont know if any classic doom game is better than Quake 2
Q2 aint perfect, but shit is doom so fricking primite, cant even main up and down or jump, for me, theres a hard ceiling on how much enjoyment you can pump out of a game like that
anyone here itt played the rare Xbox 360 port of Q2?
what was it like? I know it had achievements with 0G and that it was included in a bonus disc
I have it. It was just straight up Quake 2 with a controller, 16:9, 60 FPS, 1080p and 4 player local split-screen for co-op or deathmatch. It's nothing amazing in terms of content or differences, but it was a damn fine port. Were it not for certain things with the Remaster not being toggleable (enemy AI/attack changes, dynamic level shadows as you can disable effect shadows, changes to the campaign levels in certain ways), it would completely and utterly render the 360 port a novelty, and for most people that aren't nitpicky it already does thanks to all the additional content and online plus actual QoL control features that the 360 port completely lacked as a nigh 1:1 setup.
It was great for Quake II on the TV, beat the pants off of the PS1 and N64 versions for accomplishing that, and didn't really hit any compromises except you're playing with a controller. That's the gist really.
it's such a shame it's forever stuck on a bonus disc and never got a proper release, would've loved to play the shit out of it back in the day
I always felt the basic shotgun should've had a little faster fire rate.
Considering how tanky even the infantry are, that makes a lot of sense. On the plus side it's very accurate so you can land most pellets from mid-long range.
Was the original hard to run in newer PCs? With how much bullshit there usually is with older PC games a remaster is justifiable enough, it's not like with old console games where the emulator does literally everything for you
Quakebros, I thought it would be fun to give Quake 2 another chance with the remaster and I don't think I'm actually having much fun. The earlygame starts out pretty rough but things pick up between the prison cells, the mines and the area where you first get the railgun, but in the very final parts of the game (I think anyway) the battles are just againt bullet sponge enemies that are just a slog to get through. It's just draining having to go encounter after encounter of having multiple tank commanders and the gladiators and what not. It slows this shit down to a crawl. Maybe I'm moronic for playing it on Hard mode but it's not even that it's hard, it's just obnoxious and monotonous. I like the enemy variety and the bigger weapon sandbox compared to Quake 1 but I feel like Quake 1 has a less is more approach that makes it more fun to play. Do the extra campaigns do Quake 2 justice or would I just be in for more of the same? I really wanna like this game but this was the first game in a while where I just had to stop and take a break because I'm not having fun.
I've been playing Quake 64 mode since I never played it before and have been enjoying it.
Does this require that gay Bethesda launcher and account?
Nope.
The Bethesda launcher was killed a while ago.
why do zoomers love Q2 so much?
Based zoomers
There used to be a Ganker q2 server in the 2000's
Why does my in game character feel so close to the ground in the remaster? It feels weird
FOV thing maybe
man quake 2 fricking sucks
Here's a code for some nightmare co op
NNLS
does it really OP?
Eat shit, Romero
Strogg Board
make me your b***h, Romero
REMINDER TO TAKE ADVANTAGE OF QUAKE 3 WHILE IT IS STILL $5 FOR THE FREE REMASTERED IN 2025!
Catch up.
Quake 3 will never get an enhanced edition, the first thing arenagays do is turn off the lighting and textures
Is the new MG campaign worth playing?
It's certainly different. Not a bad sort of different, but a "this isn't very Q2 in level design" different. Much more gimmicky and setpiece-y, since the hub sends you off to maps that technically have six different marines doing different missions, so their inventories don't carry over from mission to mission. It's worth a try but just know you're effectively ping-ponging between their various wild ideas they cooked up rather than running a consistent beginning-to-end trail.
Neat, maybe I'll get it now
>+2000% prince increase
Oh
don-'t forget to vote, homosexual
>my samegays agree with me, this is different people, look i won
>those games are good... Ganker loves them... i swear
feel free to present an argument, homosexual
We always shit on those games
>We
Yes, people will laugh at you if enjoy those games.
why would you give a single frick about what other people think of you for doing something on your own in your free time?
do you seek metacritic for validation before playing the game?
quake 2 was always kino. glad it got a remaster
You have fully convinced me that "kino" and "soul" are negative.
Kys
samegay
>no way that 2 whole people hate quake 2!!!!!!!!!!!!!
samegay
Still failing!
obsessed
Shit taste
This but unironically.
Frick off
Idk if i should try it looks worse than quake 1
Oh shit, didn't know this got a big update. I need to play the expansion packs because they wouldn't work for me when I last tried.
>encounter brains for the first time in the remaster
>expect them to be pushovers, as usual
>the little shits start shooting lasers, tossing me towards them, and using their chest tentacles as soon as they see me
I was not expecting that. At all.
stroggkino > le spooky halloween creatures
shit taste
Dark eldritch horror > generic sci-fi
Why are we exhuming the corpses of these ancient games and trying to reanimate them with remastering and a lot of formaldehyde?!
How about just making a new Quake, with all of the newest, most advanced everything? -Something that probably would only run on a Holodeck!!
I just don't understand game companies anymore, I guess. The world shit it's pants over Minecraft, which had graphics that looked like they were designed on a Trash-80!!
We are in 2023!!! -We are supposed to have flying cars, and we are fricking around with EVs!
We are supposed to have cured the common cold, and we are/were hiding in our houses from Covid, which wasn't much more than the flu!
We should be enjoying holographic super simulators, that are more realistic than life itself, but here we are, coooming over a game from the 90s!
KEK!
>How about just making a new Quake
>new
>2023
I still want to frick Star by the way
>How about just making a new
They tried that with Doom, and despite being fairly decent, the wadgays hated it.
It was never intended for them, and Quake wasn't either.
I think Bloons and Candy Crush were the games for them.
>wadgays
give me a fricking proper level editor so I don't have to play with eternal mods for zdoom
Wadgay here, since 1994. I fricking love both nu-dooms. Don't lump us all together, man.
they did its called quake champions. arenagays don't play arena shooters, they just complain about them online for epic gamer cred. the next quake, if there will be one, should be single player focused and have campaigns like quake 1
Both Quake 1 and 2 benefitted from a version that brings them to modern hardware without even needing to frick with DOSbox. The better question is "why the frick not?" Any time spent on this is time better spent than on some new triple-A property that alienates all audiences once again.
Zoom zoom
I am probably twice your age.
Win95 is basically just a thin coat of paint over DOS.
The shell, yeah, but DirectX and an integrated Winsock were huge jumps over 3.1 and DOS.
Quake 2 was Windows native, and id released WinQuake/GLQuake/QWCL/GLQWCL pretty early in Q1's life. The game was really built for Windows 95, as you needed that to even play online.
Because Vr is a bad meme and only a few people at Occulus including Carmack had any intent to make it work, after the first working commercial model everyone thought it was "good enough" and undermine everything the occulus team had done and this included Valve themselves. Vr is in a sad state and as much as I enjoy augmented reality, people hate it.
>Because Vr is a bad meme
>Source: my ass
>How about just making a new Quake
Because it would barely be different from Doom Eternal and not do enough to stand out. Quake Champions was shit unless you play the QCDE version, and if they try to go too far in the atmospheric direction people are going to accuse it of either being a dime a dozen call of duty clone with monsters, a Doom 3 reboot, or "Amid Evil with guns instead of magic shit"
I actually like quake and even I don't know how I'd make a modern sequel to it, especially since community made content gives me all the quake I could ever want, just like doom .wads give me more classic doom than I could ever play in a lifetime.
That's why if they're going to make another Quake game they need to go full dimension hopping Lovecraftian stuff. Maybe a more cohesive them for the series is that mankind is looking out into the universe/experimenting with technology and we uncover shit that threatens the very fabric of reality.
So basically, Wolfenstein (2009) but sci fi instead of ww2?
More like take Quake 1's setting to its fullest degree. Not just the dark magic realms of 1, or the sci-fi bases of 1 and 2, but the bizarre dreamscapes of the Arcane Dimensions and the Machine Games expansions. Have lots of different kind of enemies from dark magic, to Lovecraftian, to sci-fi
Yeah, I know development was a mess and they made up the dimension hopping stuff to explain it, but Shub-niggurath, Shamblers, Vores and Fiends are meant to be Lovecraftian sort of enemies and to better set the series apart from other shooters they should develop that angle more.
A difference that gets overlooked is that tech in Q1 is a lot more steampunk-like than in Q2 or Doom
>Lovecraftian
Most of it was about medieval knights, blobs, a yeti, ogres with grenade launchers and giant spiders. You defeat shiggy with a telefrag and despite magic being mentioned, in game items are a pentagram, armor and quad damage. So calling Q1 Lovecraftian is a stretch.
If I recall Masters of Doom correctly, Quake was the result of an unintended disjointed design and the visual designers not ever wanting to do Doom again, which is funny because the whole thing with Tom Hall and Id having to go back to Doom eventually.
Also, Lovecraft themes have been tainted by twitter c**ts so I would rather have them do anything else.
>Quake was the result of an unintended disjointed design and the visual designers not ever wanting to do Doom again, which is funny because the whole thing with Tom Hall and Id having to go back to Doom eventually.
Yeah Quake 1's development was a fricking mess, and they even mention aspects of the old design in game magazines and such. There was going to be a warrior NAMED Quake, and he'd have a Thor hammer. And they had all this RPG junk that they ended up scrapping because I guess it didn't come together. For better or worse they stuck to what they knew though, and Quake being "dark fantasy x space marines" is actually kind of fun. Even if Doom was already "sci-fi x religion."
test
so it's confirmed. Ganker is a quake 2 board and prefers 2 over 1. sounds good to me.
i prefer 1
strogg board, buddy
Dont you fricking dare to make this a meme homosexuals.
Honestly "Quake 2 sucks" will always be the bigger meme. Just look at this thread, and the ones before it.
strogg board
I like both but for different reasons, frankly. That being said, I find quake 1 a little harder to tolerate without using the Quake 1.5 mod.
Always been more of a doom guy, no pun intended.
Strogg Board
You couldn't pay me to play quake 2 again. Shittiest shooter of all time possibly. In fact it was so bad for the next one they just said frick the singleplayer frick scrap it.
they added optional compass item to make the levels less confusing to navigate.
also weapon switching is faster among other things
Play Unreal 2 and then get back, you'll see how a real shitty shooter looks like
Q1 discord trannies malding
Quake 1 is a shittier doom. Sorry not sorry, Quake 2 is the best quake.
>if only
remaster done right
Q1 was more overt by the nature of how few polygons everything had, but this one's a real nice subtle. The models are enhanced, but the textures and design try to be as accurate as they can be while putting from to detail. The weapons especially hit that point of "you wouldn't really realize they're actually enhanced until you realize there's no wobble or know the game enough to tell."
It's crazy too because they got Millennia to handle the weapon item/world models. They didn't slack on the effort for something most people might not be able to make a good eye for.
Vertex wobble on original was quite soulful though
that is pretty nice
who worked on this remaster?
Nightdive
Finished it in one sitting yesterday, only ever played random levels with cheats as a kid. Agree with and
that it's a remaster done right in the sense that it looks like you remember it looking. And on top of that a bunch of options where you can make it look like it actually did, just like with the Quake remaster.
This is the kind of shit that must be done for HD models
Fun fact, Vanilla Quake 2 has a bug where all the player's movements drift slightly towards the level's origin- Like a gravitational pull towards 0,0.
Some trickjumps abuse this bug. The Kex port fixes it.
I was wondering why it felt like I was doing a slight diagonal in my movement when I tried Yamagi again. The frick
OH NO SPEEDRUN TECH USED BY 0.001% OF PLAYERBASE RUINED
SHITTY PORT
SHITTY PORT
SHITTY PORT
SOULLESS SHITTY PORT
But that's really interesting.
That's a really odd unintended mechanic, how does something like that just get added by accident?
WE'RE SO BACK Q2 BROS
yup stroggy post on a stroggy board
I haven't tried it yet. Does it run worse than any sourceport, regardless of settings, like the one they did for Q1?
>Does it run worse than any sourceport
does it matter? even Series S runs it at native 4K at 120fps with 8 players split screen
Does it work with the RTX version?
no, but the original Q2 build is still installed with the game if you want to run RTX version
Nah. I wanted the new models/textures to work with it. Maybe they'll update it. Looks like RTX version is still better looking: https://www.youtube.com/watch?v=FRFlIah5tiY
>Looks like RTX version is still better looking:
Because the RTX version has full PBR materials on near everything, while the remaster uses the original assets for everything that isn't covered by 'enhanced models' if it's turned on.
RTX 2080 Super yet an i7-6700 here, I'm massively overqualified, but I can keep a rocksteady 240 FPS where even Q1 inexplicably stuttered and had dips into the top 100's at complete random.
>dips to 100
Jesus christ.
yeah. I don't think the stutters in that one was tied just to performance. there was something fricked with the physics while running and looking around. their port of blood had a similar thing at some less common frame caps (my screen is 75) but there it could be overridden by just setting a higher cap
it mattered in 1 so I don't see why it couldn't in 2.
get a new computer poorgay
can someone tell me why transgenders don't like quake 2
They can't handle Sonic Mayhem
it didn't even need a remake the original still looks good
I liked Q2 at launch
bump
same
Don't stomp me mommy
Is there any way to make Quake 4 good?
It gets good once you become stroggified, so just don't get filtered by the first hour I guess
Ah yes, the era of "we barely know 3D just yet, uhh, render some backgrounds, no one will notice the distant buildings are actually one-sided polygons because it's so low resolution."
It's so charmingly weird.
I don't know what you're talking about. I looked out my back window and this is exactly what the real world looks like to me.
It's not the quake news I was hoping for, but it's neat. The new expansion is a nice touch but the graphical overhaul is incredibly bare bones considering we already had raytraced Q2 that looked nice. Hopefully this is a prelude to a quake series reboot or quake 5 of some sort.
>graphical overhaul is incredibly bare bones
I love how Quake 1 and 2 remasters do this. Just a slight improvement like how all the enemies have facial geometry now instead of a flat face. It's an improvement while still keeping the soul of the original intent.
>raytraced Q2 that looked nice
It looks like ass and is a tech demo for Nvidia's drop-in "raytracing" wrapper. Engines like Berserker were laughed at for being the "ZDoom with global bilinear filtering and shitty 3D models" of the Q2 world (it exists) as it is, and I strongly doubt anyone involved in it's release considered it to be the definitive Q2 experience, which is why this new remaster exists
beef strogganoff
Just finished it. Not even remotely close to something like Half-Life in terms of the singleplayer campaign, but I had a lot more fun than with Unreal, which I also played recently, both in terms of the combat and level design.
based and strogg board, simple as. unreal kinda has shit level design
Not even remotely close to something like Half-Life in terms of the singleplayer campaign
Thank God. I might actually buy it then. Half-Life ruined FPS for me as a kid that grew up on the original Wolfenstein and Doom I & II. The best part of Half-Life was the ads they ran in magazine tickling your imagination.
These people don't know how to make encounters. Why are there 50 enemies in every room? I want to play a video game, not a gauntlet. Call of the Machine is lame.
Everyone who can says they worked on Riddick/Darkness/TNO in any load-bearing capacity is long-gone or in management now, I know a bunch went to Overkill with the pre-existing chunk of Starbreeze, and others went to Hazelight for A Way Out. You're playing a game made by TNC-era MG, so
>Why are there 50 enemies in every room?
can be answered by "They didn't learn SHIT from the courthouse fight in TNC and need to stop begging senpai to notice them for a modern Doom game they'll never touch"
>"They didn't learn SHIT from the courthouse fight in TNC and need to stop begging senpai to notice them for a modern Doom game they'll never touch"
holy cow that shit was awful, and it couldve KIND OF WORKED if losing that fight wouldnt cause a game over, which doesnt even make any fricking sense because in that scene BJ is daydreaming, what the hell?
their quake 1 campaigns sucked too. they're just not good
im playing Dimension of the Past and i really like it... on normal, i dont know if this applies to the rest of quake 1, but on hard this shit is just annoying, im constantly running out of ammo because enemies are even more spongy than usual and theres more of them
that's my main problem with their expansions, running out of ammo. it's dumb
it's like everything they know about boomer shooters is fan massacre wads for doom 2
that's kinda true for expansion packs, and just late-stage doom 1&2 as well. I wonder if It might not just be shareware syndrome. Like if the difficulty should increase, so has the enemies, and then you need room to put them, right? Quake doesn't have to because they made the enemies beefier.
I guess alternatively, you could just put further stretches without health/ammo. but if you don't push the enemy amounts as well, seasoned players probably won't lose much of either, anyway?
At least from the one level I tried, it's less so more than placing 50 enemies in a room than placing those enemies haphazardly without any thought to pacing or encounter design. I only tried one level so far, Too Deep/Too Greedy, and while visually it was beautiful it's missing a certain je ne sais quoi that original Quake games had, and moving from room to room killing things started to feel like a chore.
>ahbloobloo new bad!!!
It still has option to launch the original one.
>grenades have a dedicated hotkey
Zoomerified garbage.
they were always bound to the G key, it's just an equip
they did try to fit PS1 enemies into the base game very rarely, at least
hand grenades had a dedicated key in the original game you moron
>"boomer" has dementia
what else is new?
did you take your dementia pills today grandpa? that shit was in the original
>still no proper port of ps1 version
I'm still mixed on the changes and I'm near the end of the main campaign.
For every time I'm impressed with the new AI it does something moronic and makes the old AI look smart. The new Berserker slam feels overtuned. It doesn't hit hard, but it throws you for miles and seems impossible to avoid when they do it.
The guns have been fricked with too, the railgun is weaker for some reason and the BFG still isn't worth a shit. Otherwise I like what they've done. Most enemies are now an actual threat, but why do the fliers keep trying to melee? They were more of a threat when they hung back and shot you, here they invite SSG retaliation.
Frickin' sick.
Actually looks like those 90s promo renders of early 3d games.
looks like a 90s prerendered promo image
>YES, this is an actual screenshot!
I just took those. That's not the new ugly remaster, but the RTX one.
I was memeing
>maidens have bimbo lips instead of loose exposed sharp teeth
SOULLESS
I'm looking at it, and I think that white shit on the bottom right one's lips is supposed to be teeth.
Q4 had that neat tank one that busts through the pipes early on. I liked it.
Raytracing tech aside this looks pretty damn awful, just from a visual standpoint.
Q2 in general is uninspired and ugly. The RTX version is the best looking, though. Even the new remaster is inferior. See
It's not as iconic as Quake or anything, but I would disagree on the latter. Most of what I've seen of the RTX version makes it look like a complete amateurish hodgepodge with zero art direction and incohesive visuals/atmosphere.
You just described Q2 original. They traded brown for gray with colored lighting. Enemies are ugly as sin even for the time and just weird biomechanical amalgams that don't look interesting. That's not even bringing into play the sound design, or lack thereof.
I just hope that the Quake Reboot is gonna go towards Quake 1/3 and not the boring random sci fi shit in 2. DOOM 2016 was already pretty much a spiritual successor to Quake 2.
ETQW was the best implementation of the Strogg homosexualry. It was neat.
I find it funny that the Q2 and ETQW have the best strogg designs, despite being drastically differemt, and Q4 is just bland and boring. They tried to focus on gore "oooh look alive mutilated torsos everywhere" but stroggs really looked lame
>hating strogg
Strogg board
sorry bub shamblers are canon in q2
q5 is gonna tie ranger, bitterman and kane's story together
I'm fine with Quake 2 tying into it and the Strogg being involved lol. I just want it to be actual splitgate travelling confusing peakness and not just "hey go do shit in this military base for 20 hours."
dogshit marvel tier multiverse
what's worse you're right
When I was kid my headcanon was that ogres from q1 are the original stroggs, before they went full cyborg shit. Like maybe stroggs are ogres that managed to fight back Quake's forces.
What the frick. I launched Quake 2 last night just to check what's new and didn't expect to marathon it. Why? Quake 2 was supposed to be garbage, especially the campaign. Why did they mess with the weapon change speed? Why did they add dynamic shadows? What's with the graphics tweak? They fricked up. They shouldn't suppose to improve the game, just leave it as is. Sure there's an option to play the original, but who's going to bother with it with these changes? They retroactively improved Quake 2, can't wait for Q2 apologists who have never touched the original.
For the record I didn't buy it. I got Q2 for free on Bethesda's launcher, then it got shut down, library migrated to Steam and got the free update so frick you.
*dum dum*
*TERMINAL ACCESS*
They even did a re-release of the FOSS game code!!
https://github.com/id-Software/quake2-rerelease-dll
>keel's footstep sounds on metal
>patriot's footstep sounds on other stuff
>q3 weapon switch sound
damn, I knew it sounds familiar
Where is the checkpoints. I don't like the old style of "hey remember to press a button every 2-3 minutes or you'll lose every second of progress you made since you last pressed the button"
God I love the chaingun.
>remaster
>improving the game
it wont happen , it hasn't happened the last 20 years it wont happen now shill
Peak contrarianism. D2R, AoE2DE are proof if you want to be a homosexual and pretend that the remasters of Q1 and 2 weren't good
>troony remaster
>good
dunno about AoE2dE
The remasters of Q1 and Q2 are only "good" because the originals were flawed. I know PCMR doesn't like to speak ill of their gods, but id software only had talent in SOME of the things needed to make a game. Their games all had to be fixed by community effort as best outsiders could, and then properly once the source arrived.
Other remasters are objectively worse versions of better games made by people with no soul and no concept of good game design.
post yfw you heard the shambler roar
next is DN3D
I fricking wish. But this is just some guy fricking around with voxel tech. Actually I don't want anything Duke related until Gearbox loses the license.
we waited a Duke Nukem sequel longer than we waited for DN forever.
Randy literally said he thinks Duke Nukem as a franchise is a joke, give up
Randy clings to Duke because it's the first moment of his own personal claim to fame in the world, and he wasn't even that critical to it. But it put him at odds with the social justice crowd which he tries so hard to kiss the ass of, like anyone desperate for undeserved clout (even JSJ does this now). So yeah, it's probably shelved for good.
not with randy still alive, no
Metro Last Light Redux
Good thing Ganker doesn't play games, or you guys would have found something to be really mad at.
the next nu doom game should be quake (might be, who knows)
Wasn't there a rumor that the next game in the "nuDOOMverse" is going to be the reboot of Quake 1 with a female protagonist?
I personally don't mind, if id does it well. And again, I want a reboot of Quake 1 not that Strogg shit.
How would they make it interesting enough without the exact same, over the top, "rip and tear" attitude/gameplay?
>faithful remaster without woke shit pushed in
>for ten dollaridoos
Of course gays will hate it
>shot of Q2 in 256 colors
>everyone had a Voodoo back when it was new
>shot taken in 1080p
Who even took that shot and why?
Me on a PS4, because last time I played Q2 was 15 years ago
But...256 colors?
I'm not counting them, bro, I disactivated bloom, depth, head bobbing and activated the "improved models"
Pic related is Quake 1 remaster
It's not 256 colors, it's lack of texture filtering, it's an option in the remaster.
That palette looks really shallow like when you played in software mode before you got a 3d accelerator.
It's not like the software and 3D accelerated modes used different textures or anything, it's just easier to see the banding and lack of bitdepth when the textures are unfiltered. I don't know about Q2 specifically but a lot of older games used 256-color paletted textures even if the graphics were calculated/rendered to a higher bitdepth.
That's Q2 original in software and OpenGL.
how do you get the original lighting. wtf did they do
Clockwise from upper left.
>Quake 2 (1997) software mode
>Quake 2 (1997) OpenGL mode
>Quake 2 Remastered (2023)
>Quake 2 RTX (2019)
what the frick is that arm on the botton left
No idea, but you don't see it once you get better weapons. It's also a little stretched because I increased the FOV in the 2 bottom ones to 105.
like top 2 the most, kinda like top right the most but it's a bit dark
I never played top left because I had a Voodoo before even the test came out. Bottom left is the best for me overall, but it's still lipstick on a pig.
I'd argue Monkey Island 1 and 2 for the voice alone, though 1's design choice for Guybrush is a little perplexing.
The remastered art style for MI1 was absolutely horrendous, and you could only get voice+original graphics by running it through ScummVM. MI2 was a bit better and you had more options, but it was still kinda ugly to the point the whole thing felt like a wasted effort. Full Throttle's graphical overhaul was a lot better than those two.
Full Throttle is just meh. It's at least better than DOTT; but I don't feel the desire to revisit like MI1-3, Sam and Max, Grim Fandango, or The Dig.
The best one is the software mode
Man, I used to play Quake 2 on software mode, at 320x240 and most probably it was running at 15-20fps or something like that, yet I never realized about it.
>attempting to politicize a bad remaster of a bad game as le redpilled thats published by one of the most pozzed companies in the industry
go away Bethesda shill
I've noticed that the machine gun in SP no longer has recoil. Thank frick, although, this makes the weapon a bit too strong now.
Nooo, I loved that shit as a kid.
The recoil never really made it hard to use, since the recoil would max out pretty quick.
Why does Randy hate dook so much anyway?
because duke is more popular than him
Oh he loved Duke, but then twitter stomped on his balls over it and now he has to feign disinterest.
What's the go-to source port for Quake 2 these days? Played the remaster for a bit, finished the base campaign and 64, but I think I should experience the Mission Packs with the original enemy AI and design, since both Xatrix and Rogue seemed to have much more skill with level design than 1997 id judging by how much I enjoyed Kingpin, Alice, and RtCW.
RTX if you can do it.
RTX runs like shit on my 2070 Super. Is Yamagi or KMQuake 2 preferred?
I hear a lot of love for Yamagi.
There's nothing this remaster adds that hasn't been already done or added by the community.
For free and in a higher quality.
It adds a one-click solution for playing the game in a decent state on modern machines, especially consoles.
Could I have sought out an original ISO and researched whatever was needed to get it to run in the way I would have liked? Probably. Would I ever have done that? Probably not, because I don't care about Q2 that much. But having it accessible with the touch of a button and zero hassle on PS5 is worth 10 bucks to me, and the removal of all the hurdles is enough to give it a replay.
>playing fps on a console
good to know these threads are full of moronic third worlders
I find it comfier, also I'm almost 40 and my joints are starting to act up a bit, and controller works better for me. But keep seething about how other people enjoy their games.
Are there any mods that fix the jello models?
some sourceports fix it iirc
it's pretty cool, my only pet peeve is the codebase is c++17 and i'm cnile
Quake Champions on Xbox reveal soon?
>failed moba shooter on useless console
>leaks show it's happening
seethe
I don't care, it's not going to help that moronic wannabe overwatch game to gain any players. Quake was based around teamplay and/or being even (duels etc.), now morons decided to create their own overwatch, but woopsie, it didn't work.
Waste of money remaster.
Bet 1.9K of those ppl are just ppl who already had the game returning to try the update.
>Bought it for $2 last year expecting this to happen after Quake in 2021.
You're a damn fool if you didn't see this coming.
The rating for it leaked months ago.
I don't know why some people in this thread are so upset about such a great remaster. Well, apart from thoughtless contrarianism.
another kino remaster just like quake 1. hoping they add a horde mode to this too
Do this have a multiplayer server browser or something. How do I join a match.
The N64 content is surprising harder than the main game. I think it's the new AI, they go berserk trying to kill you now compared to the original AI.
These graphics suck. All the textures are super low resolution.