Roguelites

itt: recommend roguelites you think are underrated or not well known. preferably no roguelikes but whatever, maybe you bros can recommend one i'd actually like

i'll toss mine out there: vagante (with the velvette mod). not the most esoteric one out there but hardly anyone i know has even heard of it

DMT Has Friends For Me Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

DMT Has Friends For Me Shirt $21.68

  1. 11 months ago
    Anonymous

    >hades
    >B
    it should be lower

    • 11 months ago
      Anonymous

      i think it deserves a spot in b, it's pretty fun until it's not, and i appreciate the amount of work that went into dialogue and stuff (even though that shouldn't be that important in a roguelite)

      this is an old list anyway. i wouldn't change too much about it, but one thing i would is move slay the spire up to lower-mid A. i wasn't much of a fan of it at first but after playing it for a couple hundred hours i came to appreciate its gameplay, despite not liking deckbuilders/card games in general

  2. 11 months ago
    Anonymous

    I honestly don't like rougelikes or rougelites

    I've played noita, spelunky, into the breach, darkest dungeon, gungeon, and a couple others. every time I lost interest before beating them

  3. 11 months ago
    Anonymous

    >Enter the Gungeon in S
    >Monolith and Dead Cells in C
    kys

    • 11 months ago
      Anonymous

      EtG is the best roguelite ever made, maybe you should take your own advice

      • 11 months ago
        Anonymous

        >best roguelite ever made
        That's like saying
        >the best turd ever produced by an anus

        Not exactly a high bar to clear

  4. 11 months ago
    Anonymous

    >Gungeon in S
    >NT in A
    Lol, lmao even.

    • 11 months ago
      Anonymous

      Cope and seethe. Nuclear Throne will always be a worse Gungeon and will always be overshadowed by it and Isaac

  5. 11 months ago
    Anonymous

    Honestly Skull the hero slayer so far has been the best roguelite. Straight and simple to the point.

  6. 11 months ago
    Anonymous

    hades should be at least in A just for the ost alone

    • 11 months ago
      Anonymous

      is this why people overhyped that shitty game? because they liked the music?

    • 11 months ago
      Anonymous

      the ost is so incredibly mid. you cannot think of a single track besides the main theme, don't lie

      Honestly Skull the hero slayer so far has been the best roguelite. Straight and simple to the point.

      didn't like this one

      • 11 months ago
        Anonymous

        >didn't like this one
        i dont blame you really, I had other people who find it too simple and repetitive but I dont know what triggers my autism in this game but it has been one of the best roguelikes for me.

      • 11 months ago
        Anonymous

        scourge of the furies, the painful way, god of the dead and its other phases, through asphodel, river of flame just to name a few i like
        i guess some people have different tastes, but for me the ost is everything. it all comes together so well

  7. 11 months ago
    Anonymous

    >Nuclear Throne A tier and above Slay the Spire
    homosexual

  8. 11 months ago
    Anonymous

    I like Blazing Beaks more than Enter the Gungeon, actually. It's a great co-op game with a really fun risk-reward system. Very addicting, lots of replayability, but the only real downside is it really could use more levels. Give it a try, it's pretty cheap on switch.

  9. 11 months ago
    Anonymous

    What's the difference between roguelites and roguelikes?

    • 11 months ago
      Anonymous

      roguelikes are just games like rogue or nethack. stoneshard and caves of qud are more modern examples

    • 11 months ago
      Anonymous

      Roguelikes = you die, you lose everything. No carryovers like money, skill points, unlocks etc etc. every run is a new fresh start that is not affected in any shape or form by the previous run (eg. Noita)

      Roguelites = you get to keep some of the stuff from your previous runs so you gradually get to improve your stats and unlock new helpful stuff meaning that the game will gradually get easier (eg. Dead cells)

      • 11 months ago
        Anonymous

        if it don't play like rogue, it aint rogue-like

        > (eg. Noita)
        noita plays like rogue?

        • 11 months ago
          Anonymous

          >noita plays like rogue?
          Structurally yes, the label "roguelike" refers to how the game progresses not how it plays genre-wise so it doesn't matter if it's a platformer/metroidvania like Noita or a dungeon crawler like Rogue .
          Rogue has two main elements, randomised levels and permadeath. Both elements are present in Noita and are what defines the game therefore it's roguelike.

          • 11 months ago
            Anonymous

            >here are mere two completely superficial elements which I define as the only criteria to being similar to rogue. Anything that has them is literally rogue.
            Europa Universalis 4 with randomised new world and ironman is my favourite roguelike

          • 11 months ago
            Anonymous

            >Structurally yes
            really?
            wheres the turn based tile movement?

          • 11 months ago
            Anonymous

            >the label "roguelike" refers to how the game progresses not how it plays genre-wise
            wrong, homosexual

      • 11 months ago
        Anonymous

        no, roguelikes are top down ascii dungeon exploration games

        • 11 months ago
          Anonymous

          >ASCII
          Nah, Dungeons of Dredmor, TOME4 etc are also roguelikes, I wouldn't even say top down is an integral part of the formula, but everyone I can think of is top down.

          • 11 months ago
            Anonymous

            Topdown isn't integral, but its hard to have a decent grid and turn base without it. I suppose theres first person dungeon crawlers that could pull it off.
            Elin (Elona prequel) is going isometric which is really cool.

        • 11 months ago
          Anonymous

          if it don't play like rogue, it aint rogue-like

          > (eg. Noita)
          noita plays like rogue?

          those are traditional roguelikes, totally different genre morons

          • 11 months ago
            Anonymous

            >those are traditional roguelikes
            So you mean
            a roguelike
            because it plays like Rogue

            You learned english, right?

            • 11 months ago
              Anonymous

              Shooters became shmups after the rise of FPS.

              Roguelikes became traditional roguelike after the rise of the modern roguelike.

              99% of roguelike discussion is not about a shitty old dead genre, so that's why they are categorized as traditional roguelikes.

              • 11 months ago
                Anonymous

                >games that play like rogue became games that play like rogue for games that do not play like rogue
                huh
                so why don't they play like rogue

              • 11 months ago
                Anonymous

                you realize roguelikes are still being made today? like, a lot of them? the modern """"roguelike"""" was given a name, roguelite, to differentiate from those games

              • 11 months ago
                Anonymous

                games like pixel dungeon are just dungeon crawlers
                Calling a game like that a rogue clone makes you sound like a sperg

              • 11 months ago
                Anonymous

                caves of qud, stoneshard, cogmind, jupiter hell

                homosexual

              • 11 months ago
                Anonymous

                Its actually wild how slow the development on Stoneshard is. Custom characters should have been in the game years ago now.

      • 11 months ago
        Anonymous

        What's the difference between roguelites and roguelikes?

        See:

        >roguelites
        >not roguelikes
        Those means the same thing. Every single fricking game on that list is on steam listed as "roguelike" as well, Often higher than "roguelite".
        I wish people would stop trying to force the fricking term "roguelite", It's fricking dead, nobody uses it, every roguelite ever gets called a roguelite, the term "like" is orders of magnitude more popular than "roguelite" despite there being vastly more lites than likes and lites being generally more popular.
        The only gays who care about "uhm, actually it's a roguelite" are fricking autists, that can't handle that a game isn't exactly keeping to the Berlin interpretation.
        Just fricking say roguelike, and when you're talking about "AKTSCHUAL roguelike" say fricking "classic roguelike" or "retro roguelike" or "traditional rogulike" or some shit like that.

        Both roguelikes and roguelites are games inspired by "rogue", a top down ASCII turn based affair with heavy randomization.
        Over the years, roguelikes have evolved from that original concept, and started adding or removing shit. Going full 3D, first person, No longer turn based, platformer, you name it. Some people felt like that's pretty different from "Rogue" the original, so they coined a second term with "lite" instead of "like". This was a decent Idea, but as you can see by the google trends, never actually caught on, and today the term is mostly used by tedious frickers who insist in telling you that it's "not actually a roguelike" because it doesn't have "X thing that's important for a roguelike" and is therefore a roguelite".

        >Synthetik and Rogue are literally the same thing
        Drink bleach, Black person.

        I don't fricking care how different the games are. You can put Risk of Rain 2 in there, asshat, it's failed term fricking noc**t uses. You can list definitions all fricking day, google trends don't lie. Looking at steam doesn't lie. 99% of people fricking call these games roguelikes.
        This is a "literally doesn't mean figuratively" situation, where at one point, yeah you might have been technically correct that it was not intended to be used that way, but now it's in common usage and it literally does mean that. Same with roguelike. Yes, people in the industry intended to separate like and lite. But it didn't work. Even Synthetik, like every other roguelite, has roguelike in the tags.

        • 11 months ago
          Anonymous

          >games that are nothing like rogue are roguelikes because... omg stfu they just are, okay?

          • 11 months ago
            Anonymous

            Black person they're not NOTHING like rogue. They are inspired by core principles of rogue, just without adhering to literally the entire design philosophy of rogue. This is not a difficult concept.
            Plus: Don't fricking care because: ratio. Even if the game had literally zero fricking relevance in comparison to rogue, the fact is still: Fricking everyone calls them roguelikes. So that's their name.
            We fricking use "JRPG" for any shit coming from Japan, yet half of those games have fricking nothing in common with the JRPGs of old, somehow western RPGs 100% mimicking old JRPGs are NOT JRPGs, and for some fricking reason, Pokemon, a turn based top down team based RPG from Japan, is NOT considered a JRPG series by people.
            It doesn't matter how accurate the term is. What matters is that we call it that.

            And listen, it's not that I don't feel you. I wanted to call MOBAS "Action RTS or ARTS" because it combines the combat of ARPGs, with gameplay base attack mechanics of RTS, and it's OBJECTIVELY a better term than "MOBA" because "multiplayer online battle arena" could describe literally fricking any multiplayer game from Chess to PubG to world of warcraft.
            But it didn't catch on, so now they're fricking MOBAs.

            If you ACTUALLY believed your arguments about likes vs lites, you would be logically bound to agree with me here and only ever call MOBAS ARTS instead. But I have a feeling you won't do that. Because it's not actually a logically consistent argument or belief. It's just "That's how I learned it, so that's how it is now shut the frick up".

            • 11 months ago
              Anonymous

              >trying to mental gymnastics his utter moronation while using twitterBlack person speak
              You got me to read as far as 4 sentences good job not bothering eith the rest you're still a moronic homosexual troony.

              • 11 months ago
                Anonymous

                I accept your concession.

              • 11 months ago
                Anonymous

                Your definition of what constitutes a game to be "fundamentally like Rogue" encompasses Europa Universalis 4 if you seriously think I'm going to dedicate any energy having a fricking highschool debate hour with you you really do have shit for brains. Concede my balls in your mouth.

            • 11 months ago
              Anonymous

              so... they aren't like rogue?

              • 11 months ago
                Anonymous

                i left to go take a shit and came back to a moron autismo arguing about the semantics of roguelike vs roguelite when any of the games on that tier list play nothing like rogue or nethack concerning moment to moment gameplay. i thought this shit was established at this point. go back to playing caves of qud dumbass

                It doesn't fricking matter how close they are to the originators of the fricking name. They have core elements and inspiration from it.
                Jesus fricking christ, this is like saying you can't be called "A motion picture" if you don't share at least fricking 16 similarities with "Roundhay Garden Scene" from 1888.

                Address the fricking MOBA argument from here then:

                Black person they're not NOTHING like rogue. They are inspired by core principles of rogue, just without adhering to literally the entire design philosophy of rogue. This is not a difficult concept.
                Plus: Don't fricking care because: ratio. Even if the game had literally zero fricking relevance in comparison to rogue, the fact is still: Fricking everyone calls them roguelikes. So that's their name.
                We fricking use "JRPG" for any shit coming from Japan, yet half of those games have fricking nothing in common with the JRPGs of old, somehow western RPGs 100% mimicking old JRPGs are NOT JRPGs, and for some fricking reason, Pokemon, a turn based top down team based RPG from Japan, is NOT considered a JRPG series by people.
                It doesn't matter how accurate the term is. What matters is that we call it that.

                And listen, it's not that I don't feel you. I wanted to call MOBAS "Action RTS or ARTS" because it combines the combat of ARPGs, with gameplay base attack mechanics of RTS, and it's OBJECTIVELY a better term than "MOBA" because "multiplayer online battle arena" could describe literally fricking any multiplayer game from Chess to PubG to world of warcraft.
                But it didn't catch on, so now they're fricking MOBAs.

                If you ACTUALLY believed your arguments about likes vs lites, you would be logically bound to agree with me here and only ever call MOBAS ARTS instead. But I have a feeling you won't do that. Because it's not actually a logically consistent argument or belief. It's just "That's how I learned it, so that's how it is now shut the frick up".

                If you truly believe that the differentiation is more important than the common usage, will you stop saying MOBA and call them action RTS now? Because you fricking won't.

              • 11 months ago
                Anonymous

                record gameplay of rogue, record gameplay of nuclear throne or isaac, put them side by side, post the webm here, and we can decide together how similar they are. you won't, cuz you're a homosexual, but you should do that

              • 11 months ago
                Anonymous

                havent played nuc thronebut issac is a twin stick dungeon crawler. Its very arcadey and has some meta progression with the different skins you gan choose. I havent played more than probably 2 hours of issac and it feels like it was a ps plus game 10 years ago when I tried it, but I can confidently say it has very little to do with rogue

              • 11 months ago
                Anonymous

                that's the point that that imbecile isn't understanding. that there's a reason games that have "core elements and inspiration from it" have a genre/term specific to them, rogueLITE, and any games that actually play like rogue have their own, rogueLIKE. he's just autistic

              • 11 months ago
                Anonymous

                I dont think it has enough to do with rogue to even say its lightly similar
                It has more in common with asteroids or gun bros than rogue
                Is asteroids a roguelike? is pac man a roguelike? yes, they fit the moronic taxonomy
                Roguelite and roguelike are awful terms to desribe a game

              • 11 months ago
                Anonymous

                i think you're unfamiliar with the berlin interpretation. go read up on that. that's the core of roguelikes and roguelites tend to take some elements but not others, almost always random generation, permadeath, resource management, and hack and slash. for a game to be a roguelike, it has to have all of that AND actually play like rogue does, with tile based exploration and turn based combat, and generally have complex systems that the player interacts with

              • 11 months ago
                Anonymous

                so it aint like rogue
                but its kinda lightly rogue, right?

            • 11 months ago
              Anonymous

              rogue is a dungeon crawler with arcade death mechanics
              it has more in common with pacman and gauntlet than anything in

              https://i.imgur.com/JhsogCs.png

              itt: recommend roguelites you think are underrated or not well known. preferably no roguelikes but whatever, maybe you bros can recommend one i'd actually like

              i'll toss mine out there: vagante (with the velvette mod). not the most esoteric one out there but hardly anyone i know has even heard of it

              A better term for what people like in all of OP's image is arcade + meta progression
              Then some of them are also dungeon crawlers or deckbuilders. Idiots these days would look at a game like Majesty and think its an RTS roguelike
              The entire 'rogue-x' genre is a stupid term

              • 11 months ago
                Anonymous

                record gameplay of rogue, record gameplay of nuclear throne or isaac, put them side by side, post the webm here, and we can decide together how similar they are. you won't, cuz you're a homosexual, but you should do that

                so it aint like rogue
                but its kinda lightly rogue, right?

                Listen, I'm not saying "lite" isn't technically the better, more correct term. I'm not saying it would probably be even better to have a term completely divorced from rogue, just as we don't say "doom clone" any more. My entire point is: Look at the google trends. The amount of people actually using the word "lite" is so minuscule that you can consider it a failed term. over 90% of people say "like" instead of "lite" which means, that's just the term for these games.
                I'm making a linguistic point, and people instead are countering with: "BUT IT'S NOT EXACTLY LIKE ROGUE IS INNIT?" Yeah, who gives a frick. Nobody saying calling them roguelikes is "more accurate" I'm saying roguelike is the common term for these games, by such a gigantic margin, that insisting on calling them "lites" is as silly as me insisting not to call MOBAs MOBAs because it's an inaccurate, bad term for them. I might be right and it is, but that's what they're called now.

                Your definition of what constitutes a game to be "fundamentally like Rogue" encompasses Europa Universalis 4 if you seriously think I'm going to dedicate any energy having a fricking highschool debate hour with you you really do have shit for brains. Concede my balls in your mouth.

                So you're gonna call MOBAs ARTS now? Since MOBA could definitionally mean Tekken?

              • 11 months ago
                Anonymous

                Giving up and letting people be moronic isn't the solution either.
                Correct them, and maybe they'll learn.

              • 11 months ago
                Anonymous

                >So you're gonna call MOBAs ARTS now?
                No I'm going to call them ASShomosexualS like always I don't see how this point is relevant to your moronation.

              • 11 months ago
                Anonymous

                mobas are just pvp diablo-like rogue-likes

              • 11 months ago
                Anonymous

                you are just a man-on-man queer-like homosexuallike.

              • 11 months ago
                Anonymous

                >I'm not saying it would probably be even better to have a term completely divorced from rogue
                calling them by rogue is the problem
                Just call it meta progression
                Thats what devs are calling the shared mechanic behind your back already

              • 11 months ago
                Anonymous

                To me it's really simple.
                "Hey anon, I'm looking to get into Roguelikes, can you recommend me some?"
                >Yeah bro you should try Binding of Issac, Risk of Rain, Shiren The Wanderer, Slay the Spire and One Step From Eden.
                "Uh, anon, I looked at these games and none of them seem to have anything in common with how they play, are you sure they're all Roguelikes?"
                >Definitely, if you look at some more footage you'll notice that when you die you have to start playing from the beginning again. I guarantee if you end up liking Roguelikes you will like one of these games.
                If we go by what you're saying "Roguelike" is just a shitty genre descriptor that doesn't mean anything like "Adventure games". It's not describing a genre, but rather an umbrella term for certain gameplay mechanics like the Turn-Based in Turn-Based RPG. At least "strategy game" points you in a direction even though that could describe Final Fantasy Tactics, Advance Wars, X-Com, Age of Empires, or Europa Universalis.
                >But everyone calls it that
                And that's why it's a shitty meaningless term. They should probably not call it that because it doesn't have anything to do with how the games are actually played.

              • 11 months ago
                Anonymous

                >hey bro can you recommend me some roguelikes?
                "uh, What do you mean? There's only like 10 games falling under the Berlin interpretation. Just pick one you moron?"

            • 11 months ago
              Anonymous

              Shit list

              Man you even found time to self-fellate yourself at the end of your post.
              Using the example that you gave, it would be more like if people changed the term from MOBA/aRTS to simply "RTS" because they have the same core elements and this subgenre came from an RTS map to begin with.

              • 11 months ago
                Anonymous

                The example I made was to prove that "being the more correct term" isn't always what gets naming rights for genres, not that we should always name shit after the original source.

                Giving up and letting people be moronic isn't the solution either.
                Correct them, and maybe they'll learn.

                Like I said, it's like "literally" meaning "figuratively". That's maybe "technically" wrong, but common use has literally made it also mean figuratively now.
                And I get why you guys are so adamant about keeping "like" and "lite" as two things. Because of course, from a purely definitional viewpoint, you are of course: correct. BUT, linguistically, nobody uses it. I think it's time to just accept it and call them all roguelikes, because that's what literally 90% of people do.

                >I'm not saying it would probably be even better to have a term completely divorced from rogue
                calling them by rogue is the problem
                Just call it meta progression
                Thats what devs are calling the shared mechanic behind your back already

                If that becomes common, sure. I agree that both terms are kinda "meh",

        • 11 months ago
          Anonymous

          roguelikes are top down dungeon crawlers taking place on a 2d grid with simultaneous turn based turns (this includes timed turns, like ftl, or necrodancer) have rpg elements and a focus on resource management
          anything else, not a fricking roguelike

      • 11 months ago
        Anonymous

        No. Metaprogression was never what made something a roguelite or not. That's just some attempted post-hoc attempts at making sense of the terms by people who just saw the terms used willy nilly and trying to make sense of the use by throwing around wild guesses.

        Roguelikes are a distinct genre of grid-based, turn-based, simulturn, RPGs. With randomized worlds that reset upon death.
        Roguelites however are any genre under the sun, and thus aren't a defined genre, and the only single thing connecting these games together is that they at least incorporated some roguelike elements inspired by actual roguelike games. Like randomized worlds that reset upon death.
        But randomization alone does not make a roguelike make. So why even pretend like it does?

        The Rogue Legacy developers coined the term roguelite. And they never referred to their game as a roguelike. And it isn't a roguelike because the game is a scrolling action game in a metroidvania style. Not a grid-based, turn-based, simulturn, RPG.
        They aren't the same genre just because randomized worlds that reset upon death is featured.

        In short. Roguelites aren't roguelikes but copies roguelike elements and the core run based / random world loop of roguelikes. But that's it.

  10. 11 months ago
    Anonymous

    Into the beach and noita are OK the rest are shit

  11. 11 months ago
    Anonymous

    Synthetik is good

    ignore the sequel

    • 11 months ago
      Anonymous

      >Synthetik is good
      Oh yea, this one is fricking great. They really updated the shit of it to make it incredibly fun since its release. It is a bit more strategic I think compared to other roguelikes.

    • 11 months ago
      Anonymous

      I am legit considering buying a separate controller with more buttons just to play synthetic better. I always feel like I wish I had one more button available to map.

      • 11 months ago
        Anonymous

        >controller
        >for Synthetik
        Why... just use KBM dude

        • 11 months ago
          Anonymous

          I like getting comfy and playing on my Switch.

          • 11 months ago
            Anonymous

            My condolences, that port is frankly awful with the framedips.

            • 11 months ago
              Anonymous

              yeah it does dip at times but it's completely playable.

    • 11 months ago
      Anonymous

      Seems meh to me. Controls are gay and it's just not that fun.

    • 11 months ago
      Anonymous

      >ignore the sequel
      Why? I've been waiting for it for a while considering how the first is unmoddable and it looked like a nice followup.

    • 11 months ago
      Anonymous

      The sequel is coming along nicely. 1 is still better but I think when all is done the sequel will be the superior title. Devs are pretty based.

  12. 11 months ago
    Anonymous

    The only one of these that's interested me and kept me in for a decent amount of time was Survival Mode in the Streets of Rage 4 expansion. Dead Cells seems fun though, and that Castlevania expansion doubly so.

  13. 11 months ago
    Anonymous

    Just picked up this 2 days ago. Not bad at all, quite fun.

    • 11 months ago
      Anonymous

      I bought a CD key for peanuts, I like it so far.
      It's like Nuclear Throne meets Monster Hunter. You fight the boss throughout the stage. Heavy focus on sprinting and jumping to dodge, can jump on enemies heads and chain head smashes to stun. Movement just feels good. Can use guns or melee.
      Only problem is it feels like it drags sometimes. Still like it better than Gungeon, which I don't understand the hype for.

    • 11 months ago
      Anonymous

      I bought a CD key for peanuts, I like it so far.
      It's like Nuclear Throne meets Monster Hunter. You fight the boss throughout the stage. Heavy focus on sprinting and jumping to dodge, can jump on enemies heads and chain head smashes to stun. Movement just feels good. Can use guns or melee.
      Only problem is it feels like it drags sometimes. Still like it better than Gungeon, which I don't understand the hype for.

      the visuals on this game are fricking ass
      otherwise it sounds okay, id give it a try but jfc
      id rather fricking ascii than that mess

  14. 11 months ago
    Anonymous

    Ah it's this bait again. Remember that anyone putting EtG in S is baiting for replies.
    Anyway, Synthetik and Isaac go into S. Voidigo is a gem too. Nova Drift might not qualify but it's fun as well.
    Hades and Cult of the Lamb are overrated by normies due to art and story, have no real replay value.
    Noita is an amazing tech demo but mediocre as a rougelite, has lots of soul but is simply unfun to play. Dead Estate and Patch Quest are cool but rarely get mentioned.
    Risky 1 is just fine but really shows it's age, 2 is mediocre slop, the remake of 1 might end up great we'll see. Dead Cells is good but also a tad overrated, still lots of content to chew on even if formulaic and massively grindy.

    • 11 months ago
      Anonymous

      >Isaac
      >S
      Loving every laugh

      • 11 months ago
        Anonymous

        Not that anon but it has insane amounts of content between characters, items, bosses, floor variant while also having tons of ways to end a run, the gameplay itself isn't anything crazy but in general it provides the most by far

    • 11 months ago
      Anonymous

      Isaac and EtG are in S tier for the same reasons.

  15. 11 months ago
    Anonymous

    Mana Spark was my first ever roguelike and after a tough learning curve of a few hours I fell in love with it. I got 60 hours into it on Switch. I only stopped playing because the level scaling felt like bullshit at this point. If you play long enough a single hit wipes out so many hearts that it doesn't seem to matter how much health you have. I didn't want to be forced to stack health buffs over all others just to survive.

  16. 11 months ago
    Anonymous

    Roguelites are universally garbage. They trade player knowledge being what is carried over between runs for just grinding out tedious bullshit. To make people grind this tedious bullshit the game is therefor made practically impossible to do without the grind.
    The entire thing is repetitive tedium over observation and thought.

  17. 11 months ago
    Anonymous

    This is the absolute peak of shit taste. Gungeon being anything but bottom tier is seriously making me consider reporting this thread for trolling.

    • 11 months ago
      Anonymous

      the classic vtard with his air of pretention. or generic stupidity. it gets hard to tell. it's ok man, here's your (you). enjoy the rest of the thread

      • 11 months ago
        Anonymous

        he's right though, EtG is fricking shit
        even the devs had to do a huge patch to get the game into a semi-less shit state but then gave up after because apparently their simple game is such a spaghetti-code mess they decided to not bother with further updates
        then they made mobile game tier slop after so frick em

        • 11 months ago
          Anonymous

          the "huge patches" were just updates that added new content, among tweaking stuff. the game is in a perfectly fine state now, where there's a bunch of content and different routes to take, gun variety is huge and you can actually use them because ammo is common now, and different challenge runs you can do. they didn't "give up," they just wanted to move on. they did like 3 content updates, what more do you want homosexual

          • 11 months ago
            Anonymous

            all the guns feel like trash, if you're going to call your game gungeon they should at least get that right
            there were like zero synergies either before their updates and synergies are a huge part of rougelites like this
            synthetik and throne mog the shit out of etg in every way, but especially when it comes to guns.

  18. 11 months ago
    Anonymous

    spelunky 2 is the moron filter of roguelites, no one with bad taste will even touch it

    • 11 months ago
      Anonymous

      Spelunky 2 is great but I wish it had more. Once you figure everything out the magic is gone and I despise the cosmic ocean "endgame".
      1 had a better balance of difficulty, better OST, better characters (LISE excluded she's great), and better special secret levels.

      • 11 months ago
        Anonymous

        1 is too easy, I feel. Like getting to olmec is a walk in the park, the game isn't consistently challenging and doesn't really come online until late in a run.

  19. 11 months ago
    Anonymous

    >roguelites
    >not roguelikes
    Those means the same thing. Every single fricking game on that list is on steam listed as "roguelike" as well, Often higher than "roguelite".
    I wish people would stop trying to force the fricking term "roguelite", It's fricking dead, nobody uses it, every roguelite ever gets called a roguelite, the term "like" is orders of magnitude more popular than "roguelite" despite there being vastly more lites than likes and lites being generally more popular.
    The only gays who care about "uhm, actually it's a roguelite" are fricking autists, that can't handle that a game isn't exactly keeping to the Berlin interpretation.
    Just fricking say roguelike, and when you're talking about "AKTSCHUAL roguelike" say fricking "classic roguelike" or "retro roguelike" or "traditional rogulike" or some shit like that.

    • 11 months ago
      Anonymous

      >Synthetik and Rogue are literally the same thing
      Drink bleach, Black person.

    • 11 months ago
      Anonymous

      The reason is that zoomers dont't know what a roguelike is because they consider permadeath the hallmark of the genre. There is a distinct difference between the two. if playthroughs eventually unlock new gear or weapons or levels for subsequent runs then it's a roguelite. This encompasses every popular game in the genre so the term used doesn't matter much all things considered.

      • 11 months ago
        Anonymous

        More like they don't know what a roguelike is because they've never played Rogue or any roguelike for that matter.

      • 11 months ago
        Anonymous

        >Zoomers.
        Dude, look at the chart. It's not just zoomers. It's EVERYONE. Fricking EVERYONE. Not just roughly 20% (that's the zoomer population). It's fricking everybody.

    • 11 months ago
      Anonymous

      >call the games roguelikes
      >people throw a shitfit and derail the thread because you're fitting way too much shit under one umbrella
      >call the games roguelites
      >people throw a shitfit and derail the thread because you AREN'T putting all that shit under one umbrella
      this place is so fricking gay

      • 11 months ago
        Anonymous

        keep calling them roguelites anon
        the only reason I didn't come into this thread and derail it was because u called them roguelites

        I like both and am happy to discuss both, but don't u fricking dare call roguelites roguelikes.
        if u care, u know the difference, anything else, ur a casual gay who can frick right off out of here
        keep making roguelite threads

  20. 11 months ago
    Anonymous

    I love how so many people get filtered by gungeon. It's really funny seeing them seethe about it being too hard for them.

  21. 11 months ago
    Anonymous

    darkest dungeon is not a rogue like in any way or form

  22. 11 months ago
    Anonymous

    I had decent fun with rogue legacy and cult of the lamb

  23. 11 months ago
    Anonymous

    is that stoneshard game worth looking at yet? year ago it was just barebones and bullshit

  24. 11 months ago
    Anonymous

    Gungeon is worse than every other game on this list.
    You're out of your fricking mind.

    • 11 months ago
      Anonymous

      I didn't like gungeon either. A: not a fan of ammo count (same reason I wasn't big on nuclear throne) B: It feels like often your runs are too dependent on getting a good one. I feel like in a decent roguelike you can "make it work" with most combos. I feel like Isaac is king in that regard. Very rarely do you get a set of stuff in Isaac and feel like "well the run is fricked now".

  25. 11 months ago
    Anonymous

    Shoulders of Giants is okay

  26. 11 months ago
    Anonymous

    i left to go take a shit and came back to a moron autismo arguing about the semantics of roguelike vs roguelite when any of the games on that tier list play nothing like rogue or nethack concerning moment to moment gameplay. i thought this shit was established at this point. go back to playing caves of qud dumbass

  27. 11 months ago
    Anonymous

    If you didn't like Hades im afraid to say you have shit taste.

    • 11 months ago
      Anonymous

      Hades is too popular outside of Ganker to be liked here anymore.

  28. 11 months ago
    Anonymous

    Oh shit I uploaded the wrong image
    There, I fixed it.

    • 11 months ago
      Anonymous

      if anybody who claims they play roguelites says they like risk of rain 2 it's immediately safe to disregard their opinion. thank you for outing yourself

      • 11 months ago
        Anonymous

        Imagine taking a meme opinion and making it your whole personality

  29. 11 months ago
    Anonymous

    kind of a Shillpost but frick it i like the game and its really fricking niche/under the radar.
    If anyone in the thread likes JRPGS as well as Roguelites then go give Time Break Chronicles a look teambuilding for me was pretty fun in it considering all the weird ass characters you can play around with.

  30. 11 months ago
    Anonymous

    >no Spelunky

  31. 11 months ago
    Anonymous

    Downwell goes in S tier.

  32. 11 months ago
    Anonymous

    What the name for the genre of game where do you literally fricking anything for one stage, and then you pick one of 3 randomized powerups for the next stage, and also somewhere within the stages you can trade health for currency or another item
    because that's like 90% of indie slop i've noticed, i've seen it everywhere

    Gungeon, Downwell, Starward Rogue, Spirit's Abyss, Monolith, etc

    • 11 months ago
      Anonymous

      historically that would be a dungeon crawler
      you get short or 1 use powerups
      might find a chest with something
      might find a shop or event where you lose a currency or opportunity to choose a prize
      have a boss that drops a weapon upgrade

      Thats basically what rogue was... a dungeon crawler
      Death just meant restarting completely like an.... arcade game
      Rogue was an arcade dungeon crawler
      Modern dungeon crawlers have meta progression from play session to session

  33. 11 months ago
    Anonymous

    almost any solitaire game fits these asinine roguelike definitions

  34. 11 months ago
    Anonymous

    Ocarina of Time is my favorite metroidvania

  35. 11 months ago
    Anonymous

    I have played 20+ rogue likes over the years and never finished a single one.

    They all follow the same exact formula of slowly drip feeding permanent progression so you can get a little bit further.
    Can nobody shake it up or is the genre doomed to be the same padded out shit.

    • 11 months ago
      Anonymous

      maybe you're just really shit at them lol

      • 11 months ago
        Anonymous

        I am lol. But my point still stands about how they're structured. Every roguelikes progression is identical.

    • 11 months ago
      Anonymous

      maybe the genre isn't for you

  36. 11 months ago
    Anonymous

    this thread was supposed to be about recommending roguelites that aren't very well known

    • 11 months ago
      Anonymous

      We cant do that without defining roguelike
      If op had asked for games with meta progression (rogue legacy), deckbuilders (slaytspire), arcade games (nova drift), dungeon crawlers (rogue), etc we could do that. Instead OP decided to use an elitist autism term

      • 11 months ago
        Anonymous

        you're a complete homosexual actually

        • 11 months ago
          Anonymous

          Id rather be a complete homosexual than a "roguehomosexual" like you

    • 11 months ago
      Anonymous

      Ganker is shit what's new.

  37. 11 months ago
    Anonymous

    >Dead Cells is C tier
    you're a gayget

  38. 11 months ago
    Anonymous

    here's my recommendation
    Yes it fits your definition

    • 11 months ago
      Anonymous

      any new interesting abilities in the new season?

      • 11 months ago
        Anonymous

        yes but they alwaays remove old fun stuff
        Fortnite would be best with custom games where we pick what items are active like in smash bros or what maps biomes want to play
        I was hoping thu unreal engine in fortnite would mean more cool stuff by now but its still all deathruns, zambiees, and larp fashion modes

        • 11 months ago
          Anonymous

          >Fortnite would be best with custom games where we pick what items are active like in smash bros or what maps biomes want to play

          Don't they already allow all old weapons and stuff to be used in creative and custom games?

          • 11 months ago
            Anonymous

            What creator code has all the guns and matchmaking for a battle royale?
            I was having fun with domination but the item menu doesnt feel good to use in an arcade shooter mode like domination and theres 1 map with bad spawns

  39. 11 months ago
    Anonymous

    Nightmare reaper (fps)
    Loop hero (card Management)
    Rogue legacy (platformer)
    Nadir (card based)
    Bravery and greed (platformer action)
    Samurai Bringer (highly recommend this one, hack and slash brawler with insane customisation)
    GetsuFumaDen (gorgeous classic sides rolling platformer action)
    Shovel Knight Dig (vertical falling platformer)
    Neon Chrome (twin stick)
    Critadel (metal slug like sidescroller)
    Zombie rollerz (pinball action)

    • 11 months ago
      Anonymous

      most of these have nothing in common with rogue

    • 11 months ago
      Anonymous

      Dig was Enjoyable but I dropped it once I beat the drill guy, pocket dungeon was a much more interesting game imo.

  40. 11 months ago
    Anonymous

    Rougelites are so weird for me. I played nethack a ton and love the game, so when indie devs started making them I thought I would be all for it. However, that couldnt be further from the truth and I havent found a single indie rougelite I actually like. I'm not even sure why, but I just have no interest in them anymore

    • 11 months ago
      Anonymous

      Maybe look for the nethackiest one? I don't know.what that would be though.

  41. 11 months ago
    Anonymous

    Curse of the Dead Gods was fun, not a lot there though for a rogelite. Came out around the same time as Hades and got completely blown away.
    Crypt of the Necrodancer good music, fricking hard.

    But I've been addicted to ToME for ages, as will finish it one day.

    • 11 months ago
      Anonymous

      that game is literally an arpg

  42. 11 months ago
    Anonymous

    Banners of Ruin
    its cardshit but i like medieval anthros ever since I read Redwall

  43. 11 months ago
    Anonymous

    What's' the name of the of the third game in A?

    • 11 months ago
      Anonymous

      3rd from left or from right? homosexual

    • 11 months ago
      Anonymous

      slice and dice, it's only on itch.io for some reason
      very fun "perfect information" dice game, has a surprising amount of content as well

      • 11 months ago
        Anonymous

        thank you I'll try it

        • 11 months ago
          Anonymous

          np, have fun

  44. 11 months ago
    Anonymous

    >Into the Breach above FTL
    >Noita, anywhere below S tier
    >doesn't even include Teleglitch, Spelunky, Don't Starve
    lol no Black person

    • 11 months ago
      Anonymous

      noita is one of those games you can tell people force themselves to like. relax gay

  45. 11 months ago
    Anonymous

    Aspies and their need to distinguish roguelite and roguelike will always derail a thread.
    Virgin rage in its purest form.

    • 11 months ago
      Anonymous

      I'm an aspie and I think the whole argument is pointless and I don't understand why people are so passionate about this.

      • 11 months ago
        Anonymous

        because they're 2 different styles of game with 1 of the names being arranged because normies dont know the difference.
        >Food Analogy
        Imagine if hot dogs started being called burgers and burgers had to be called traditional burgers.
        They're both meat in buns but there's enough differences to call it something else.

        All the people who like burgers are having their burgers replaced with hotdogs whilst all the normies proclaim they love burgers, but its actually hot dogs they like.
        Maybe a wanky analogy but maybe it helps explain it too.

  46. 11 months ago
    Anonymous

    >Darkest Dungeon not in S tier
    >Hades not in S tier
    >Into the Breach in S tier (A would have been fine)
    Not a bad list, I just don't agree with your placings but that's fine I guess.
    Where would you put Griftlands?

    • 11 months ago
      Anonymous

      i’ve never played that, sorry

      >Gungeon S
      Unironically what's the appeal? Everything I've seen makes it look like slow Isaac with guns and less content(which isn't saying much considering the sheer amount Isaac has but still).

      just a fun game to do a run of, i think without the updates it’d be high b/low a but the update that added the rat stuff really elevated the game for me. lot of cool guns to use, the game gets decently hard once you hit the later floors, the music is good. i think it’s just the epitome of what a modern roguelite is. isaac used to hold that spot, but afterbirth and ab+ completely ruined the game. repentance did some good work for it but it’s still not enough to justify s over gungeon imo

  47. 11 months ago
    Anonymous

    >Gungeon S
    Unironically what's the appeal? Everything I've seen makes it look like slow Isaac with guns and less content(which isn't saying much considering the sheer amount Isaac has but still).

  48. 11 months ago
    Anonymous

    Voidigo is a new release that's like a mix of EtG and Nuclear Throne, with some elements of Monster Hunter.

    the art is trippy as frick, difficulty options are hard but fair, lots of meta progression

  49. 11 months ago
    Anonymous

    >Love Isaac
    >Try to play Gungeon
    >Can never get into it
    What's wrong with me?

    • 11 months ago
      Anonymous

      can you articulate what you dislike about EtG

  50. 11 months ago
    Anonymous

    Not really into Roguelites, but I am enjoying Halls of Torment.

  51. 11 months ago
    Anonymous

    Voidigo is a lot of fun but I don't know if I would recommend it
    in pre-release I sometimes got combos of powerups that made my bullets unusable. Maybe it's been fixed but I still avoid the powerups that change your bullets.
    Melee is better anyway but every run is a rush to turn into a blender.
    The game focuses on sacrificing powerups and max health for more gains but frick you I'm not giving up my max upgraded skills for random bullshit
    I'm trying to unlock the final boss, which requires max upgrading multiple unique powerups and using different weapons a lot. It's a huge grind by the looks of it. And the game keeps asking to sacrifice that powerup or weapon that you haven't maxed out yet.
    The humor is also a little odd. Very Swedish.

  52. 11 months ago
    Anonymous

    All roguelites with metaprogression are bad. I put like 1000 hours into Isaac before realizing I wasn’t even having fun, I was just playing to unlock stuff. This is why slay the spire is peak. You unlock everything after only a handful of hours, but the game continues to get more challenging without giving you any new tools. Compare that to Isaac where you have to beat mom like 5 times then beat mom’s heart like 9 times before you can even get to the end of the game and the whole time you’re just hoping to transform into guppy because almost every good item is locked. Hades is similar. You just grind purple shit for the mirror until you’re OP. The games try to make it seem like you’re not grinding, but you are. It’s shit game design. Anyways,
    >S tier
    Spire
    >A tier
    Dankest Dungeon
    >B tier
    Into the Breach
    >F tier
    Everything else

    • 11 months ago
      Anonymous

      metaprogression has only a single valid use, tutorialization
      using it to direct the player to the more straightforward and simple options before unlocking the full game after they learn the basics is the only reason to ever use, the easy options and first few runs are the tutorial that way, a self paced tutorial

      unlocking power? having to grind? not being able to play the full game from the start?
      fricking disgusting, get that shit out of here, thats not a real game, thats a grinding simulator

  53. 11 months ago
    Anonymous

    into the breach sucks

  54. 11 months ago
    Anonymous

    Hellcard is a very fun co-op game, but I don't care for it as a single player game.
    The roguelike deckbuilder co-op mix is solid.

  55. 11 months ago
    Anonymous

    no its not

Your email address will not be published. Required fields are marked *