itt: recommend roguelites you think are underrated or not well known. preferably no roguelikes but whatever, maybe you bros can recommend one i'd actually like
i'll toss mine out there: vagante (with the velvette mod). not the most esoteric one out there but hardly anyone i know has even heard of it
UFOs Are A Psyop Shirt $21.68 |
>hades
>B
it should be lower
i think it deserves a spot in b, it's pretty fun until it's not, and i appreciate the amount of work that went into dialogue and stuff (even though that shouldn't be that important in a roguelite)
this is an old list anyway. i wouldn't change too much about it, but one thing i would is move slay the spire up to lower-mid A. i wasn't much of a fan of it at first but after playing it for a couple hundred hours i came to appreciate its gameplay, despite not liking deckbuilders/card games in general
I honestly don't like rougelikes or rougelites
I've played noita, spelunky, into the breach, darkest dungeon, gungeon, and a couple others. every time I lost interest before beating them
>Enter the Gungeon in S
>Monolith and Dead Cells in C
kys
EtG is the best roguelite ever made, maybe you should take your own advice
>best roguelite ever made
That's like saying
>the best turd ever produced by an anus
Not exactly a high bar to clear
>Gungeon in S
>NT in A
Lol, lmao even.
Cope and seethe. Nuclear Throne will always be a worse Gungeon and will always be overshadowed by it and Isaac
Honestly Skull the hero slayer so far has been the best roguelite. Straight and simple to the point.
hades should be at least in A just for the ost alone
is this why people overhyped that shitty game? because they liked the music?
the ost is so incredibly mid. you cannot think of a single track besides the main theme, don't lie
didn't like this one
>didn't like this one
i dont blame you really, I had other people who find it too simple and repetitive but I dont know what triggers my autism in this game but it has been one of the best roguelikes for me.
scourge of the furies, the painful way, god of the dead and its other phases, through asphodel, river of flame just to name a few i like
i guess some people have different tastes, but for me the ost is everything. it all comes together so well
>Nuclear Throne A tier and above Slay the Spire
homosexual
I like Blazing Beaks more than Enter the Gungeon, actually. It's a great co-op game with a really fun risk-reward system. Very addicting, lots of replayability, but the only real downside is it really could use more levels. Give it a try, it's pretty cheap on switch.
What's the difference between roguelites and roguelikes?
roguelikes are just games like rogue or nethack. stoneshard and caves of qud are more modern examples
Roguelikes = you die, you lose everything. No carryovers like money, skill points, unlocks etc etc. every run is a new fresh start that is not affected in any shape or form by the previous run (eg. Noita)
Roguelites = you get to keep some of the stuff from your previous runs so you gradually get to improve your stats and unlock new helpful stuff meaning that the game will gradually get easier (eg. Dead cells)
if it don't play like rogue, it aint rogue-like
> (eg. Noita)
noita plays like rogue?
>noita plays like rogue?
Structurally yes, the label "roguelike" refers to how the game progresses not how it plays genre-wise so it doesn't matter if it's a platformer/metroidvania like Noita or a dungeon crawler like Rogue .
Rogue has two main elements, randomised levels and permadeath. Both elements are present in Noita and are what defines the game therefore it's roguelike.
>here are mere two completely superficial elements which I define as the only criteria to being similar to rogue. Anything that has them is literally rogue.
Europa Universalis 4 with randomised new world and ironman is my favourite roguelike
>Structurally yes
really?
wheres the turn based tile movement?
>the label "roguelike" refers to how the game progresses not how it plays genre-wise
wrong, homosexual
no, roguelikes are top down ascii dungeon exploration games
>ASCII
Nah, Dungeons of Dredmor, TOME4 etc are also roguelikes, I wouldn't even say top down is an integral part of the formula, but everyone I can think of is top down.
Topdown isn't integral, but its hard to have a decent grid and turn base without it. I suppose theres first person dungeon crawlers that could pull it off.
Elin (Elona prequel) is going isometric which is really cool.
those are traditional roguelikes, totally different genre morons
>those are traditional roguelikes
So you mean
a roguelike
because it plays like Rogue
You learned english, right?
Shooters became shmups after the rise of FPS.
Roguelikes became traditional roguelike after the rise of the modern roguelike.
99% of roguelike discussion is not about a shitty old dead genre, so that's why they are categorized as traditional roguelikes.
>games that play like rogue became games that play like rogue for games that do not play like rogue
huh
so why don't they play like rogue
you realize roguelikes are still being made today? like, a lot of them? the modern """"roguelike"""" was given a name, roguelite, to differentiate from those games
games like pixel dungeon are just dungeon crawlers
Calling a game like that a rogue clone makes you sound like a sperg
caves of qud, stoneshard, cogmind, jupiter hell
homosexual
Its actually wild how slow the development on Stoneshard is. Custom characters should have been in the game years ago now.
See:
Both roguelikes and roguelites are games inspired by "rogue", a top down ASCII turn based affair with heavy randomization.
Over the years, roguelikes have evolved from that original concept, and started adding or removing shit. Going full 3D, first person, No longer turn based, platformer, you name it. Some people felt like that's pretty different from "Rogue" the original, so they coined a second term with "lite" instead of "like". This was a decent Idea, but as you can see by the google trends, never actually caught on, and today the term is mostly used by tedious frickers who insist in telling you that it's "not actually a roguelike" because it doesn't have "X thing that's important for a roguelike" and is therefore a roguelite".
I don't fricking care how different the games are. You can put Risk of Rain 2 in there, asshat, it's failed term fricking noc**t uses. You can list definitions all fricking day, google trends don't lie. Looking at steam doesn't lie. 99% of people fricking call these games roguelikes.
This is a "literally doesn't mean figuratively" situation, where at one point, yeah you might have been technically correct that it was not intended to be used that way, but now it's in common usage and it literally does mean that. Same with roguelike. Yes, people in the industry intended to separate like and lite. But it didn't work. Even Synthetik, like every other roguelite, has roguelike in the tags.
>games that are nothing like rogue are roguelikes because... omg stfu they just are, okay?
Black person they're not NOTHING like rogue. They are inspired by core principles of rogue, just without adhering to literally the entire design philosophy of rogue. This is not a difficult concept.
Plus: Don't fricking care because: ratio. Even if the game had literally zero fricking relevance in comparison to rogue, the fact is still: Fricking everyone calls them roguelikes. So that's their name.
We fricking use "JRPG" for any shit coming from Japan, yet half of those games have fricking nothing in common with the JRPGs of old, somehow western RPGs 100% mimicking old JRPGs are NOT JRPGs, and for some fricking reason, Pokemon, a turn based top down team based RPG from Japan, is NOT considered a JRPG series by people.
It doesn't matter how accurate the term is. What matters is that we call it that.
And listen, it's not that I don't feel you. I wanted to call MOBAS "Action RTS or ARTS" because it combines the combat of ARPGs, with gameplay base attack mechanics of RTS, and it's OBJECTIVELY a better term than "MOBA" because "multiplayer online battle arena" could describe literally fricking any multiplayer game from Chess to PubG to world of warcraft.
But it didn't catch on, so now they're fricking MOBAs.
If you ACTUALLY believed your arguments about likes vs lites, you would be logically bound to agree with me here and only ever call MOBAS ARTS instead. But I have a feeling you won't do that. Because it's not actually a logically consistent argument or belief. It's just "That's how I learned it, so that's how it is now shut the frick up".
>trying to mental gymnastics his utter moronation while using twitterBlack person speak
You got me to read as far as 4 sentences good job not bothering eith the rest you're still a moronic homosexual troony.
I accept your concession.
Your definition of what constitutes a game to be "fundamentally like Rogue" encompasses Europa Universalis 4 if you seriously think I'm going to dedicate any energy having a fricking highschool debate hour with you you really do have shit for brains. Concede my balls in your mouth.
so... they aren't like rogue?
It doesn't fricking matter how close they are to the originators of the fricking name. They have core elements and inspiration from it.
Jesus fricking christ, this is like saying you can't be called "A motion picture" if you don't share at least fricking 16 similarities with "Roundhay Garden Scene" from 1888.
Address the fricking MOBA argument from here then:
If you truly believe that the differentiation is more important than the common usage, will you stop saying MOBA and call them action RTS now? Because you fricking won't.
record gameplay of rogue, record gameplay of nuclear throne or isaac, put them side by side, post the webm here, and we can decide together how similar they are. you won't, cuz you're a homosexual, but you should do that
havent played nuc thronebut issac is a twin stick dungeon crawler. Its very arcadey and has some meta progression with the different skins you gan choose. I havent played more than probably 2 hours of issac and it feels like it was a ps plus game 10 years ago when I tried it, but I can confidently say it has very little to do with rogue
that's the point that that imbecile isn't understanding. that there's a reason games that have "core elements and inspiration from it" have a genre/term specific to them, rogueLITE, and any games that actually play like rogue have their own, rogueLIKE. he's just autistic
I dont think it has enough to do with rogue to even say its lightly similar
It has more in common with asteroids or gun bros than rogue
Is asteroids a roguelike? is pac man a roguelike? yes, they fit the moronic taxonomy
Roguelite and roguelike are awful terms to desribe a game
i think you're unfamiliar with the berlin interpretation. go read up on that. that's the core of roguelikes and roguelites tend to take some elements but not others, almost always random generation, permadeath, resource management, and hack and slash. for a game to be a roguelike, it has to have all of that AND actually play like rogue does, with tile based exploration and turn based combat, and generally have complex systems that the player interacts with
so it aint like rogue
but its kinda lightly rogue, right?
rogue is a dungeon crawler with arcade death mechanics
it has more in common with pacman and gauntlet than anything in
A better term for what people like in all of OP's image is arcade + meta progression
Then some of them are also dungeon crawlers or deckbuilders. Idiots these days would look at a game like Majesty and think its an RTS roguelike
The entire 'rogue-x' genre is a stupid term
Listen, I'm not saying "lite" isn't technically the better, more correct term. I'm not saying it would probably be even better to have a term completely divorced from rogue, just as we don't say "doom clone" any more. My entire point is: Look at the google trends. The amount of people actually using the word "lite" is so minuscule that you can consider it a failed term. over 90% of people say "like" instead of "lite" which means, that's just the term for these games.
I'm making a linguistic point, and people instead are countering with: "BUT IT'S NOT EXACTLY LIKE ROGUE IS INNIT?" Yeah, who gives a frick. Nobody saying calling them roguelikes is "more accurate" I'm saying roguelike is the common term for these games, by such a gigantic margin, that insisting on calling them "lites" is as silly as me insisting not to call MOBAs MOBAs because it's an inaccurate, bad term for them. I might be right and it is, but that's what they're called now.
So you're gonna call MOBAs ARTS now? Since MOBA could definitionally mean Tekken?
Giving up and letting people be moronic isn't the solution either.
Correct them, and maybe they'll learn.
>So you're gonna call MOBAs ARTS now?
No I'm going to call them ASShomosexualS like always I don't see how this point is relevant to your moronation.
mobas are just pvp diablo-like rogue-likes
you are just a man-on-man queer-like homosexuallike.
>I'm not saying it would probably be even better to have a term completely divorced from rogue
calling them by rogue is the problem
Just call it meta progression
Thats what devs are calling the shared mechanic behind your back already
To me it's really simple.
"Hey anon, I'm looking to get into Roguelikes, can you recommend me some?"
>Yeah bro you should try Binding of Issac, Risk of Rain, Shiren The Wanderer, Slay the Spire and One Step From Eden.
"Uh, anon, I looked at these games and none of them seem to have anything in common with how they play, are you sure they're all Roguelikes?"
>Definitely, if you look at some more footage you'll notice that when you die you have to start playing from the beginning again. I guarantee if you end up liking Roguelikes you will like one of these games.
If we go by what you're saying "Roguelike" is just a shitty genre descriptor that doesn't mean anything like "Adventure games". It's not describing a genre, but rather an umbrella term for certain gameplay mechanics like the Turn-Based in Turn-Based RPG. At least "strategy game" points you in a direction even though that could describe Final Fantasy Tactics, Advance Wars, X-Com, Age of Empires, or Europa Universalis.
>But everyone calls it that
And that's why it's a shitty meaningless term. They should probably not call it that because it doesn't have anything to do with how the games are actually played.
>hey bro can you recommend me some roguelikes?
"uh, What do you mean? There's only like 10 games falling under the Berlin interpretation. Just pick one you moron?"
Shit list
Man you even found time to self-fellate yourself at the end of your post.
Using the example that you gave, it would be more like if people changed the term from MOBA/aRTS to simply "RTS" because they have the same core elements and this subgenre came from an RTS map to begin with.
The example I made was to prove that "being the more correct term" isn't always what gets naming rights for genres, not that we should always name shit after the original source.
Like I said, it's like "literally" meaning "figuratively". That's maybe "technically" wrong, but common use has literally made it also mean figuratively now.
And I get why you guys are so adamant about keeping "like" and "lite" as two things. Because of course, from a purely definitional viewpoint, you are of course: correct. BUT, linguistically, nobody uses it. I think it's time to just accept it and call them all roguelikes, because that's what literally 90% of people do.
If that becomes common, sure. I agree that both terms are kinda "meh",
roguelikes are top down dungeon crawlers taking place on a 2d grid with simultaneous turn based turns (this includes timed turns, like ftl, or necrodancer) have rpg elements and a focus on resource management
anything else, not a fricking roguelike
No. Metaprogression was never what made something a roguelite or not. That's just some attempted post-hoc attempts at making sense of the terms by people who just saw the terms used willy nilly and trying to make sense of the use by throwing around wild guesses.
Roguelikes are a distinct genre of grid-based, turn-based, simulturn, RPGs. With randomized worlds that reset upon death.
Roguelites however are any genre under the sun, and thus aren't a defined genre, and the only single thing connecting these games together is that they at least incorporated some roguelike elements inspired by actual roguelike games. Like randomized worlds that reset upon death.
But randomization alone does not make a roguelike make. So why even pretend like it does?
The Rogue Legacy developers coined the term roguelite. And they never referred to their game as a roguelike. And it isn't a roguelike because the game is a scrolling action game in a metroidvania style. Not a grid-based, turn-based, simulturn, RPG.
They aren't the same genre just because randomized worlds that reset upon death is featured.
In short. Roguelites aren't roguelikes but copies roguelike elements and the core run based / random world loop of roguelikes. But that's it.
Into the beach and noita are OK the rest are shit
Synthetik is good
ignore the sequel
>Synthetik is good
Oh yea, this one is fricking great. They really updated the shit of it to make it incredibly fun since its release. It is a bit more strategic I think compared to other roguelikes.
I am legit considering buying a separate controller with more buttons just to play synthetic better. I always feel like I wish I had one more button available to map.
>controller
>for Synthetik
Why... just use KBM dude
I like getting comfy and playing on my Switch.
My condolences, that port is frankly awful with the framedips.
yeah it does dip at times but it's completely playable.
Seems meh to me. Controls are gay and it's just not that fun.
>ignore the sequel
Why? I've been waiting for it for a while considering how the first is unmoddable and it looked like a nice followup.
The sequel is coming along nicely. 1 is still better but I think when all is done the sequel will be the superior title. Devs are pretty based.
The only one of these that's interested me and kept me in for a decent amount of time was Survival Mode in the Streets of Rage 4 expansion. Dead Cells seems fun though, and that Castlevania expansion doubly so.
Just picked up this 2 days ago. Not bad at all, quite fun.
I bought a CD key for peanuts, I like it so far.
It's like Nuclear Throne meets Monster Hunter. You fight the boss throughout the stage. Heavy focus on sprinting and jumping to dodge, can jump on enemies heads and chain head smashes to stun. Movement just feels good. Can use guns or melee.
Only problem is it feels like it drags sometimes. Still like it better than Gungeon, which I don't understand the hype for.
the visuals on this game are fricking ass
otherwise it sounds okay, id give it a try but jfc
id rather fricking ascii than that mess
Ah it's this bait again. Remember that anyone putting EtG in S is baiting for replies.
Anyway, Synthetik and Isaac go into S. Voidigo is a gem too. Nova Drift might not qualify but it's fun as well.
Hades and Cult of the Lamb are overrated by normies due to art and story, have no real replay value.
Noita is an amazing tech demo but mediocre as a rougelite, has lots of soul but is simply unfun to play. Dead Estate and Patch Quest are cool but rarely get mentioned.
Risky 1 is just fine but really shows it's age, 2 is mediocre slop, the remake of 1 might end up great we'll see. Dead Cells is good but also a tad overrated, still lots of content to chew on even if formulaic and massively grindy.
>Isaac
>S
Loving every laugh
Not that anon but it has insane amounts of content between characters, items, bosses, floor variant while also having tons of ways to end a run, the gameplay itself isn't anything crazy but in general it provides the most by far
Isaac and EtG are in S tier for the same reasons.
Mana Spark was my first ever roguelike and after a tough learning curve of a few hours I fell in love with it. I got 60 hours into it on Switch. I only stopped playing because the level scaling felt like bullshit at this point. If you play long enough a single hit wipes out so many hearts that it doesn't seem to matter how much health you have. I didn't want to be forced to stack health buffs over all others just to survive.
Roguelites are universally garbage. They trade player knowledge being what is carried over between runs for just grinding out tedious bullshit. To make people grind this tedious bullshit the game is therefor made practically impossible to do without the grind.
The entire thing is repetitive tedium over observation and thought.
This is the absolute peak of shit taste. Gungeon being anything but bottom tier is seriously making me consider reporting this thread for trolling.
the classic vtard with his air of pretention. or generic stupidity. it gets hard to tell. it's ok man, here's your (you). enjoy the rest of the thread
he's right though, EtG is fricking shit
even the devs had to do a huge patch to get the game into a semi-less shit state but then gave up after because apparently their simple game is such a spaghetti-code mess they decided to not bother with further updates
then they made mobile game tier slop after so frick em
the "huge patches" were just updates that added new content, among tweaking stuff. the game is in a perfectly fine state now, where there's a bunch of content and different routes to take, gun variety is huge and you can actually use them because ammo is common now, and different challenge runs you can do. they didn't "give up," they just wanted to move on. they did like 3 content updates, what more do you want homosexual
all the guns feel like trash, if you're going to call your game gungeon they should at least get that right
there were like zero synergies either before their updates and synergies are a huge part of rougelites like this
synthetik and throne mog the shit out of etg in every way, but especially when it comes to guns.
spelunky 2 is the moron filter of roguelites, no one with bad taste will even touch it
Spelunky 2 is great but I wish it had more. Once you figure everything out the magic is gone and I despise the cosmic ocean "endgame".
1 had a better balance of difficulty, better OST, better characters (LISE excluded she's great), and better special secret levels.
1 is too easy, I feel. Like getting to olmec is a walk in the park, the game isn't consistently challenging and doesn't really come online until late in a run.
>roguelites
>not roguelikes
Those means the same thing. Every single fricking game on that list is on steam listed as "roguelike" as well, Often higher than "roguelite".
I wish people would stop trying to force the fricking term "roguelite", It's fricking dead, nobody uses it, every roguelite ever gets called a roguelite, the term "like" is orders of magnitude more popular than "roguelite" despite there being vastly more lites than likes and lites being generally more popular.
The only gays who care about "uhm, actually it's a roguelite" are fricking autists, that can't handle that a game isn't exactly keeping to the Berlin interpretation.
Just fricking say roguelike, and when you're talking about "AKTSCHUAL roguelike" say fricking "classic roguelike" or "retro roguelike" or "traditional rogulike" or some shit like that.
>Synthetik and Rogue are literally the same thing
Drink bleach, Black person.
The reason is that zoomers dont't know what a roguelike is because they consider permadeath the hallmark of the genre. There is a distinct difference between the two. if playthroughs eventually unlock new gear or weapons or levels for subsequent runs then it's a roguelite. This encompasses every popular game in the genre so the term used doesn't matter much all things considered.
More like they don't know what a roguelike is because they've never played Rogue or any roguelike for that matter.
>Zoomers.
Dude, look at the chart. It's not just zoomers. It's EVERYONE. Fricking EVERYONE. Not just roughly 20% (that's the zoomer population). It's fricking everybody.
>call the games roguelikes
>people throw a shitfit and derail the thread because you're fitting way too much shit under one umbrella
>call the games roguelites
>people throw a shitfit and derail the thread because you AREN'T putting all that shit under one umbrella
this place is so fricking gay
keep calling them roguelites anon
the only reason I didn't come into this thread and derail it was because u called them roguelites
I like both and am happy to discuss both, but don't u fricking dare call roguelites roguelikes.
if u care, u know the difference, anything else, ur a casual gay who can frick right off out of here
keep making roguelite threads
I love how so many people get filtered by gungeon. It's really funny seeing them seethe about it being too hard for them.
darkest dungeon is not a rogue like in any way or form
I had decent fun with rogue legacy and cult of the lamb
is that stoneshard game worth looking at yet? year ago it was just barebones and bullshit
Gungeon is worse than every other game on this list.
You're out of your fricking mind.
I didn't like gungeon either. A: not a fan of ammo count (same reason I wasn't big on nuclear throne) B: It feels like often your runs are too dependent on getting a good one. I feel like in a decent roguelike you can "make it work" with most combos. I feel like Isaac is king in that regard. Very rarely do you get a set of stuff in Isaac and feel like "well the run is fricked now".
Shoulders of Giants is okay
i left to go take a shit and came back to a moron autismo arguing about the semantics of roguelike vs roguelite when any of the games on that tier list play nothing like rogue or nethack concerning moment to moment gameplay. i thought this shit was established at this point. go back to playing caves of qud dumbass
If you didn't like Hades im afraid to say you have shit taste.
Hades is too popular outside of Ganker to be liked here anymore.
Oh shit I uploaded the wrong image
There, I fixed it.
if anybody who claims they play roguelites says they like risk of rain 2 it's immediately safe to disregard their opinion. thank you for outing yourself
Imagine taking a meme opinion and making it your whole personality
kind of a Shillpost but frick it i like the game and its really fricking niche/under the radar.
If anyone in the thread likes JRPGS as well as Roguelites then go give Time Break Chronicles a look teambuilding for me was pretty fun in it considering all the weird ass characters you can play around with.
>no Spelunky
Downwell goes in S tier.
What the name for the genre of game where do you literally fricking anything for one stage, and then you pick one of 3 randomized powerups for the next stage, and also somewhere within the stages you can trade health for currency or another item
because that's like 90% of indie slop i've noticed, i've seen it everywhere
Gungeon, Downwell, Starward Rogue, Spirit's Abyss, Monolith, etc
historically that would be a dungeon crawler
you get short or 1 use powerups
might find a chest with something
might find a shop or event where you lose a currency or opportunity to choose a prize
have a boss that drops a weapon upgrade
Thats basically what rogue was... a dungeon crawler
Death just meant restarting completely like an.... arcade game
Rogue was an arcade dungeon crawler
Modern dungeon crawlers have meta progression from play session to session
almost any solitaire game fits these asinine roguelike definitions
Ocarina of Time is my favorite metroidvania
I have played 20+ rogue likes over the years and never finished a single one.
They all follow the same exact formula of slowly drip feeding permanent progression so you can get a little bit further.
Can nobody shake it up or is the genre doomed to be the same padded out shit.
maybe you're just really shit at them lol
I am lol. But my point still stands about how they're structured. Every roguelikes progression is identical.
maybe the genre isn't for you
this thread was supposed to be about recommending roguelites that aren't very well known
We cant do that without defining roguelike
If op had asked for games with meta progression (rogue legacy), deckbuilders (slaytspire), arcade games (nova drift), dungeon crawlers (rogue), etc we could do that. Instead OP decided to use an elitist autism term
you're a complete homosexual actually
Id rather be a complete homosexual than a "roguehomosexual" like you
Ganker is shit what's new.
>Dead Cells is C tier
you're a gayget
here's my recommendation
Yes it fits your definition
any new interesting abilities in the new season?
yes but they alwaays remove old fun stuff
Fortnite would be best with custom games where we pick what items are active like in smash bros or what maps biomes want to play
I was hoping thu unreal engine in fortnite would mean more cool stuff by now but its still all deathruns, zambiees, and larp fashion modes
>Fortnite would be best with custom games where we pick what items are active like in smash bros or what maps biomes want to play
Don't they already allow all old weapons and stuff to be used in creative and custom games?
What creator code has all the guns and matchmaking for a battle royale?
I was having fun with domination but the item menu doesnt feel good to use in an arcade shooter mode like domination and theres 1 map with bad spawns
Nightmare reaper (fps)
Loop hero (card Management)
Rogue legacy (platformer)
Nadir (card based)
Bravery and greed (platformer action)
Samurai Bringer (highly recommend this one, hack and slash brawler with insane customisation)
GetsuFumaDen (gorgeous classic sides rolling platformer action)
Shovel Knight Dig (vertical falling platformer)
Neon Chrome (twin stick)
Critadel (metal slug like sidescroller)
Zombie rollerz (pinball action)
most of these have nothing in common with rogue
Dig was Enjoyable but I dropped it once I beat the drill guy, pocket dungeon was a much more interesting game imo.
Rougelites are so weird for me. I played nethack a ton and love the game, so when indie devs started making them I thought I would be all for it. However, that couldnt be further from the truth and I havent found a single indie rougelite I actually like. I'm not even sure why, but I just have no interest in them anymore
Maybe look for the nethackiest one? I don't know.what that would be though.
Curse of the Dead Gods was fun, not a lot there though for a rogelite. Came out around the same time as Hades and got completely blown away.
Crypt of the Necrodancer good music, fricking hard.
But I've been addicted to ToME for ages, as will finish it one day.
that game is literally an arpg
Banners of Ruin
its cardshit but i like medieval anthros ever since I read Redwall
What's' the name of the of the third game in A?
3rd from left or from right? homosexual
slice and dice, it's only on itch.io for some reason
very fun "perfect information" dice game, has a surprising amount of content as well
thank you I'll try it
np, have fun
>Into the Breach above FTL
>Noita, anywhere below S tier
>doesn't even include Teleglitch, Spelunky, Don't Starve
lol no Black person
noita is one of those games you can tell people force themselves to like. relax gay
Aspies and their need to distinguish roguelite and roguelike will always derail a thread.
Virgin rage in its purest form.
I'm an aspie and I think the whole argument is pointless and I don't understand why people are so passionate about this.
because they're 2 different styles of game with 1 of the names being arranged because normies dont know the difference.
>Food Analogy
Imagine if hot dogs started being called burgers and burgers had to be called traditional burgers.
They're both meat in buns but there's enough differences to call it something else.
All the people who like burgers are having their burgers replaced with hotdogs whilst all the normies proclaim they love burgers, but its actually hot dogs they like.
Maybe a wanky analogy but maybe it helps explain it too.
>Darkest Dungeon not in S tier
>Hades not in S tier
>Into the Breach in S tier (A would have been fine)
Not a bad list, I just don't agree with your placings but that's fine I guess.
Where would you put Griftlands?
i’ve never played that, sorry
just a fun game to do a run of, i think without the updates it’d be high b/low a but the update that added the rat stuff really elevated the game for me. lot of cool guns to use, the game gets decently hard once you hit the later floors, the music is good. i think it’s just the epitome of what a modern roguelite is. isaac used to hold that spot, but afterbirth and ab+ completely ruined the game. repentance did some good work for it but it’s still not enough to justify s over gungeon imo
>Gungeon S
Unironically what's the appeal? Everything I've seen makes it look like slow Isaac with guns and less content(which isn't saying much considering the sheer amount Isaac has but still).
Voidigo is a new release that's like a mix of EtG and Nuclear Throne, with some elements of Monster Hunter.
the art is trippy as frick, difficulty options are hard but fair, lots of meta progression
>Love Isaac
>Try to play Gungeon
>Can never get into it
What's wrong with me?
can you articulate what you dislike about EtG
Not really into Roguelites, but I am enjoying Halls of Torment.
Voidigo is a lot of fun but I don't know if I would recommend it
in pre-release I sometimes got combos of powerups that made my bullets unusable. Maybe it's been fixed but I still avoid the powerups that change your bullets.
Melee is better anyway but every run is a rush to turn into a blender.
The game focuses on sacrificing powerups and max health for more gains but frick you I'm not giving up my max upgraded skills for random bullshit
I'm trying to unlock the final boss, which requires max upgrading multiple unique powerups and using different weapons a lot. It's a huge grind by the looks of it. And the game keeps asking to sacrifice that powerup or weapon that you haven't maxed out yet.
The humor is also a little odd. Very Swedish.
All roguelites with metaprogression are bad. I put like 1000 hours into Isaac before realizing I wasn’t even having fun, I was just playing to unlock stuff. This is why slay the spire is peak. You unlock everything after only a handful of hours, but the game continues to get more challenging without giving you any new tools. Compare that to Isaac where you have to beat mom like 5 times then beat mom’s heart like 9 times before you can even get to the end of the game and the whole time you’re just hoping to transform into guppy because almost every good item is locked. Hades is similar. You just grind purple shit for the mirror until you’re OP. The games try to make it seem like you’re not grinding, but you are. It’s shit game design. Anyways,
>S tier
Spire
>A tier
Dankest Dungeon
>B tier
Into the Breach
>F tier
Everything else
metaprogression has only a single valid use, tutorialization
using it to direct the player to the more straightforward and simple options before unlocking the full game after they learn the basics is the only reason to ever use, the easy options and first few runs are the tutorial that way, a self paced tutorial
unlocking power? having to grind? not being able to play the full game from the start?
fricking disgusting, get that shit out of here, thats not a real game, thats a grinding simulator
into the breach sucks
Hellcard is a very fun co-op game, but I don't care for it as a single player game.
The roguelike deckbuilder co-op mix is solid.
no its not