>said to have no replayability
>is my most replayed From game
Why is that?
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>said to have no replayability
>is my most replayed From game
Why is that?
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DMT Has Friends For Me Shirt $21.68 |
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>said not to be gay
>OP sucks dick anyway
Why is that?
How many hours you played in total?
130 hrs with all cheevos, that games is the closest thing to perfection from has ever gotten despite not having the usual rpg homosexualry like stats and builds.
>130 hrs with all cheevos
That's fricking nothing
all gauntlets
ng7 bell charmless
or you havent beat the game
189 hr 100% completed
There's 4 different endings with 4 different achievements locked behind them, plus it takes about 4 play thrus to max out the talent tree (assuming youre not endlessly grinding) for us autistic completionists its the perfect amount of replayability. I own this on PC and PS4 and got all achievements on both
what is your least used prosthetic
your mom
Probably the Sabimaru. I think I mightve used it once and then didn't want to take the time to learn how to use it properly and went back to the spear and flame vent.
It's a tough game to even complete the first time around and it filtered so many people, so I think I'm allowed to brag about getting all the achievements.
Based 100% chad. I'm slightly miffed that the achievements don't include doing all the gauntlets, including the all-boss one.
I should add, they should also include completing the game like this
My first NG+ was only charmless, my second and third NG+ were charmless demon bell and it was sublime
The fan, feathers and zen throw are the ones I've literally never used.
Never used Divine Abduction other than to complete a quest.
rarely used the fan, spear, and didnt use the feathers much either. I plan on doing another playthrough to get my last ending, I got to sword saint and the game gave me three options after him, and I could only choose one.
I never used them aside from crackers, the spear for the monkey fight and fire umbrella for demon king. Crackers were how I got an opening to heal.
I never ever used the fan and Umbrella.
Subimaru and fans. Firecrackers, umbrella and shurikens are the most used
Fricking brag about it
Take your meds.
I did all that in 60 hours. Just savescum and pick the different dialogue option at the end.
>he goes through the whole game again to choose option B instead of option A
ngmi
Imagine choosing to rob yourself of fun for what amounts to getting a "good job" sticker quicker
I already played through the game fully twice. Why would playing it for an unnecessary 2 more times mean "robbing myself of all the fun"? We got the same achievements and I did it in half the time you did kek.
>Fun is unnecessary
Ok
I hope you at least Charmless+DemonBell'd that second time, or you really missed out
Yeah but the game is enjoyable to go through again eventually
You're replying to someone that has the mentality of games being like an item to be crossed off a checklist instead of something to be enjoyed. Getting a good boy star quicker is more important than having fun.
it's really just 2 endings, the shura ending is the only one actually changes the bosses you fight
Exactly. This is why you should savescum the unnecessary 2 "endings". To these fromdrones you can exhaust all the actual content the game has to offer and you still somehow robbed yourself of fun.
You didn't charmless+demon bell did you
I mean you may as well just youtube the ending no one gives a shit about your achievements
honest question, why do you place this much importance on a thing on your profile saying you achieved something? do you place this above enjoying the videogame? do you stop playing the videogame if you run out of things to pin on your profile?
Because a single boss had more soul than any full game after dark souls 1 (which is the only ""good"" dark souls)
>after dark souls 1 (which is the only ""good"" dark souls)
Dark Souls 1 is the worst one, still better than spam l1 to win
>played the shit out of sekiro before elden ring
>3-5 months of playing Elden ring later
>go back to Sekiro
>lose all my rhythm and balance of where I am
>also was on a charmless demon bell run
I fricked up...
You don't have to go hunt down skills and weapon upgrade materials; you get skill points and memories just for beating bosses.
Sitting down, making a new save file, and playing fast and clean to beat the game quickly is a very pure experience.
I beat it once and dropped it. Tried some of the new skins when they updated it. It's just not as fun to play as the Souls games, it's too clunky.
‘ate weeb shit
simple as
Despite there only really being 4 technically 2 playthroughs worth of content I don't think it gets enough credit for how much more enjoyable it is on NG+ cause you can skip most/all of the tacked on RPG shit and the god-awful exploration and just fight people.
Although when you get to that point and have replayed it 15+ times like I have the experience kind of starts to fall apart. You're ignoring all of the shitty worthless loot, there's little value in stealth in most encounters anymore, and you're running past most of the enemies cause it's just incredibly easy to do. Ends up not even feeling like a game and more like a theme park.
Install mods.
Did a lot of that when it first came out. Boss-rush mod was tight, ended up killing my main save file with it though
Since then mods have come a long way.
No kidding, I swear it was nothing but character reskins and easy mode for like a year or two. Gonna give https://www.nexusmods.com/sekiro/mods/603 this one a try
I want to start resurrection.
FromSoft modding community are surprisingly healthy i notice. It's not just model swap, but even full blown total conversion kind of mod are a thing here too, really impressive.
Even more impressive when you realize most of the tools they use are incoherent trash.
>no giant monkey boobles mod
>"healthy"
The ratio of actual mods to sex mods needs to be 1:10
Because in NG you don't know how to play the game, and if the combat don't click you are not forced to deal with any of the deeper intended mechanics until you reach the final boss.
So on NG+ or even just starting another playtrough is a must ,because actually playing correctly means you have more engagement with the bosses and significantly less frustration.
Also some of the tools like living force into any of the fun multislash skills is fun, and you don't really get to use them in NG since farming them is extensive.
>From software games
>full blown total conversion
where?
I haven't seen anything but overhauls and backporting game mechanics between games
Because it actually has good, fun gameplay, an extreme rarity in this day and age.
Because it's terrific
I'm the same way. It's because it has tight gameplay that feels very satisfying to master. Genichiro is almost impossible the first time you fight him but on NG+ he's easy, and not because you're higher level, just because you know how to fight him now.
Other Fromsoft games have a "kitchen sink" design philosophy. The player is given many options and expected to find a way to succeed against all odds using all of them. The end result is that a second playthrough is often just as hard as the first. You don't "learn" Dark Souls bosses, you find a way to barely cheese past them and then move on. So depending on your viewpoint, replay just feels like "great, now I have to fight this pain in the ass boss again".
>Genchiro is almost impossible the first time you fight him
Lolwut? I had more trouble with Lady Butterfly by far, and Owl (Father) caused me so much grief
I wish I could enjoy it but I basically hate every single boss fight.
Glad you like it, it's beautiful and the sound design is top notch but I actually abhor playing the game.
because you enjoy the depth of combat Sekiro has over other From games
I fricking hate this game and forcing myself to beat it taught me that finishing a game just to say you did is fricking moronic.
I had fun like twice during the entire game
I agree, which is even more upsetting because I absolutely love everything except the combat.
Absolutely sublime masterpiece from start to finish.
I got the platinum at 60hrs and now have around 140
Gfhgf
Very good combat thrown along with an amazing setting and a very good artstyle. im surprised that they let a good game be released
Combat doesn't rely on cheap spammable movesets to infinitely juggle enemies, its a beautiful dance hammering the enemies while dodge and deflect their counterattacks.
>>said to have no replayability
Only braindead filtered soulsgays say this.
kuro's charm + demon bell is the peak of gaming
It's a completely different game
Never been in such a flow state before.
>Not too short nor too long
>Game can be completed as long you are skilled enough
>Difficult but fair to the players
>Most importantly fun combat
>most importantly fun combat
The design of the enemies sacrifices difficulty for entertainment and once you master the system the payoff is incredibly high and each type of player can modulate the difficulty from a fair starting point.
Because it has the best combat.
>>Not too short nor too long
>>Game can be completed as long you are skilled enough
but fair to the players
>>Most importantly fun combat
>someone who isn't down with replaying it said that
>you like replaying it and have said that
>you are two different people with different interests
That's it
I personally have replayed dark souls the most, but sekiro is fun the second time around as well.
it's the best AAA game in recent years, simple as
Is it actually considered AAA? I thought studios like From were more AA, while stuff like Call of Duty was AAA
>Is it actually considered AAA?
The letter grading system of games has 2 definitions:
1. Studio gets a letter base on how high end their value chain is.
Which makes console publishers and first party of high end distribution AAA
2. How much money/time was spent on the product.
In this Metric 90% of Platinum games are B or even C tier, quite a few Nintendo projects are just C-B.
And short dev cycles of PS2/Xbox games can't quality for more than B-A due the insane inflation we seen in the HD generation
In both these Metrics most of FROMs games land on the B grading, where on the money grading you have games like Elden Ring land on AA.
>spam L1 over Circle
>This minor difference makes it the best from game
Imagine how good a From game would be if they made actual decent changes to the combat?
>spam L1
Spotted the shitter who never did Charmless
Fromdrones don't like Nioh because it made them have to learn how to play an actually difficult game.
>>said to have no replayability
It's not said to
It has none, the boss does the thing and you counter it; so when the boss is done any other playthrough is just repeating the same. It doesn't help that Sekiro has no skill ceiling at all
In Elden Ring you are incentivized to completely avoid attacks by physically running or walking away, which means no stamina drain and faster attacks. Jumping is also rewarded with the ability to simultaneously attack and dodge in one. In Sekiro you are punished for the former and the latter is inefficient and you are only using it for perilious attacks.
In Elden Ring how you react to your enemy depends on your build and you build affects your opponent with poise damage, hyperarmor, magic, charged attacks, ashes of war, parry build, guard counter build, dodge build, heavy weapon, fast weapon,
Sekiro is flashy but has zero substance or depth. The appeal of Sekiro is just how approachable and easy it is, the flashy animations don't make up for how shallow it actually is and that's why people realize the game has basically no replayability.
you like rhythm games, duh
Yeah rhythm games are fun
well sekiro is a most rhythm game out of the From library
there, case closed
I absolutely love the combat and mechanics in this game but holy frick I'm not good at it.
But you can't change the hecking builderino so how am I going to replay it?
Not only does this game have zero build variety, it also just copy pastes bosses and areas. I imagine replaying this game would be so monotonous.
this aint the elden ring thread buddy, down the hall and to the left
Elden Ring has 12 times the original content of Sekiro
Sekiro has 15 original bosses at best, it's criminal how low quality copy paste it is
what bosses are copy paste aside from the side ones in sekiro?
>What bosses are copy paste aside from 99% of the bosses
Disingenuos homosexual, have fun defeating non optional Nodachi General #828563846282 "Juzo Suboroi Itachi-something"
same goes for every dungeon in elden ring...
What point you trying to make?
Atleast sekiro don't repeat main bosses and is shorter so you don't need to fight 50 erdtree avatars
>same goes for every dungeon in elden ring
Dungeons are optional side content, Sekiro recycles a lot and it's all main content
>Atleast sekiro don't repeat main bosses
Neither does Elden Ring
>and is shorter so you don't need to fight 50 erdtree avatars
Sekiro is 15 hours and recycles the most out of every single Fromsoft game, the amount of original unique content Elden Ring actually has blows Sekiro out of the water
>Neither does Elden Ring
Morgott, Mogh, Godfrey even Godrick
>Dungeons are optional side content
true, same way you don't need to defeat all the headless or sashimi warriors in sekiro, you can skip them they aren't necessary
>Morgott, Mogh, Godfrey even Godrick
All optional
>true, same way you don't need to defeat all the headless or sashimi warriors in sekiro, you can skip them they aren't necessary
Genichiro, True Monk, the Guardian Ape, the regular stream of General, Shinobi hunter, the two Juzou, the Ashina Elite and Shichimen warrior that appear 3 times as minibosses or npc are all content you need to kill to progress through
You try to conflate literal main content that is recycled with the side content of an open world game. You know that you are wrong and that Sekiro wouldn't survive neither an actual comparison between quantity of actual original content in the two games nor comparing how originality and less repetition there is in the content in your main quest path
>all optional
>Sekiro wouldn't survive neither an actual comparison between quantity of actual original content
why dickride a game this hard?
you act like elden ring only has original content and not repeated stuff. Breh, count it again and see how much boss shit is repeated in elden ring.
Anyways, stop being a raging turbo homosexual and do something with your day
>Deflects again to "muh Elden Ring has repeated content"
Thank you for conceding, enjoy fighting Shinobi-hunter #7251152 " Kamado Muzou Daiuken"
homie you the one that keeps doing it
You coping homosexual, when Elden Ring "recycles" a main boss it's side content
Sekiro recycles the same bosses in its own main boss roster
Oh OP I have the exact answer for you. You're not going to like it but here it is.
You're autistic. People like things that they're good at. You're probably very good at Sekiro, which means you really enjoy the dogshit pseudo-fighting-game pseudo-rhythm-game combat so much that it keeps pulling you back in.
Most not neurodivergent people experience the game, go "huh that was pretty unsatisfying and there's no reason to replay it". You, being a neurodivergent person, specifically a severely autistic person, go "hoo boy I sure love memorizing the rhythm of these 'schwing schwin clang schwing schwing clang' patterns, i want to do this again! And so the game is highly replayable for you.
Hope that clears up your confusion OP.
Because you're a real one
Because its replayability is focused and well defined thanks to the GOTY update. Today I played several hours and to close the night I played Inner Glock Saint. It's perfect. You simply choose the enemy you are interested in, fight him and close the game.
You like good gameplay mechanics and not dress up and shallow pvp like a troony.
It's actually really fun on a replay because you mastered the timing on all the bosses so you just rape them all.
Modern Ganker (and most modern "gamers" in general) cannot fathom the idea of playing a game to play it, or to test out and experiment with different options provided, despite that being the largest factor of replayability available in a game; actually approaching challenges in different ways. To them, all that matters is reaching the end in whatever way possible. Then there are another faction that can't actually weigh up significance of changes that are present and can't understand how depth works beyond baseline options.
Modern v plays Nintendie shit (made for toddlers), JRPGs (social life simulator) and visual novels, its no secret they wont like sekiro.
cuz its fun.
Also multiple endings with higher dificulties.
It's very short, making it a very replayable game since you know it won't take long. Dark Souls 2 has great build variety but holy frick I don't want to play through that game again.
good thing they gave you ascetics and the most fun pvp in a from game otherwise I wouldnt have played it nearly as much
>and the most fun pvp in a from game
kino
it's so fricking good bros. might have to get all the chievos.
Same. Boss select/gauntlet is a fricking miracle and should be mandatory for every Fromsoft game.
I don't see Sekiro in my most played.
It's on its way though.
>300 hours in binding of isaac
what the frick is wrong with you
How could you POSSIBLY still enjoy the DS games after that many hours?
not him but it's fun replaying the game with a different build, also fun if you have coop partners so you can beat every area 3 times in a row
He's not a homosexual
Some people seem to think that a game isn't replayable if there isn't some sort of number crunching or faux variety, when the truth is all a game needs to be replayable is to offer an experience that you want to sit through multiple times. I've beaten Shadow of the Colossus 10+ times simply because I wanted to re-experience it, so to me the game has high replayability. Simple as
>filters summon gays
>filters gays who over level and cheese bosses
can i have kuros charm just for the gauntlets?
i'm on a charmless run and the shura gauntlet is kicking my ass
Good games with good gameplay are replayable no matter what. I've played Doom Eternal at least 3 times, same with Sekiro
best fight in the game next to monkey