>seal fragment quest
>no kiln choice
>shitty cornerstone choices
>first dangerous glade has two uncompletable choices
yep, it's abandon time
>seal fragment quest
>no kiln choice
>shitty cornerstone choices
>first dangerous glade has two uncompletable choices
yep, it's abandon time
I dont think Kilns are that good.
Almost doubles your fuel efficiency. Must have if you have modifier which gives you hostility based on trees you have felled.
Double your fuel effeciency.. but also requires 3 people. I'd only grab it if I have lizards otherwise I can get something like oil from multiple chains that has boosts. Or I can get coal from veins etc.
>Sea Marrow
>Oil
>Coal from mines
Gee I wonder why I keep abandoning towns when I don't get a kiln
>resource that you aren't guaranteed to get
>resource that you aren't guaranteed to get
>resource that you aren't guaranteed to get
Wow, very insightful, thanks anon.
>Can't figure out how to make Oil in any biome
>Demands a kiln or will abandon
Very insightful, good luck on your Prestige 1 run!
>using food to make fuel in the early game
now THAT is some prestige 1 gaming
Can confirm that oil is often much more viable as a fuel source.
Or plant fiber. And chances are you're gonna run into buildings that can make oil far more often than a kiln.
>not hostility maxxing
enjoy waiting 20 years to win
game overstays it's welcome. fun but i couldn't keep playing after the gold seal
Gold seal would be my next one but i think i've seen everything at this point. I got 50 hours out of it so it's alright but the meta progression is a whole pile of nothing.
It's about challenging yourself beyond that point.
This achievement is rough simply because you'd win through resolve before you manage to fet all your nibbas fed and served through. You practically need cornerstones that nerf your resolve gain to get it.
you need to do it in a seal mission, since you cant win by resolve you have all the time in the world
Yeah i didn't think of that cause I got the achievement before seals were introduced
That's smart
>harpy is much prettier than human
what did they mean by this?
>after the gold seal
lasted longer than I did.
Finished the first and concluded it would just be more of the same.
>game is actually the frankstein monster of a 4X
>marketed as a roguelike """"""city builder""""""
people throw around the term city builder way too loosely.
no, the game is actually a city builder themed puzzle game
For me, it's the Carpenter.
Especially if you get Trade Hub what the frick were the devs smoking when they made that one.
>Ranch when lizards
>Advanced rain collector when foxes
>Lumber mill when beavers
>Abandoning the town when harpies
Harpies are pure aids. Thosd divas are never pleased and frick you over. The only good thing is, if you take the trait that gives you gold when someone leaves town.
Ranch is underrated as frick. Literal food multiplier. Also leather supply in case you need it
>harpies shoved in the bathhouse (brothel)
>ignore all newcomers that have more than one
Simple as
Harpies are pretty nice for the carry weight and low threshold, although the low base resolve does kind of suck and force you to spend a minute building early homes and some decos for the first storm instead of chopping wood.
For me it's either Carpenter or Sawmill. I just don't want to wait for fricking planks.
For me its oil press/druid hut, because will roll until I get temple and turn off the hostility mechanic, plus the +75 global production bonus is alright too
I never used coal as fuel.
git gud nub
One of the voiced lines of the green frog merchant sounds like "leave it to me, you fricker", I hope I'm not the only who misheard that.
If my casual anime watcher ears didn't fool me i heard some random japanese words also.
Is this game worth it?
If you like city builders like The Settlers, yeah
Do you like challenging missions-based colony builders with roguelike elements? Then yes, otherwise no.
If you're bored of all the easy as frick city builders releasing lately, yes, you might want to look into IXION too.
i played it for a while but eventually it looked like it boiled down into more of the same stuff. it's a very nice premise, i like a lot about this game. i just don't like that after a certain point there isn't anything new anymore.
It was my personal GOTY contender last year.
Theres foxgirls
Launch wemod, freeze the Queen rage meter, freeze racial happiness to max, enjoy comfy base builder.
I mean if you have fun sure you do you but just for sandbox building this game isn't really good.
What's if the hate for harpies?
They have the best firekeeper passive by far.
I'm guessing it's because they are fairly hard to satisfy and their alchemy production bonus is only useful in some of the less prioritized production buildings.
they also have the lowest resolve threshold with foxes, both races are OP dont tell Ganker
Foxes/humans can be an alright combo on maps with easy access to grain to make porridge.
It might seems like it but since it's their only overlapping complex need, it does get progresively harder to satisfy one side with sacrificing the other.
Because their early b***hiness is annoying to deal with. Especially if you don't have harpy houses unlocked yet.
They can be hard to keep happy at even 1-2 hostility during storm.
Here's a tip, unassign woodcutters as needed during storm season.
Did that blow your brain?
Duh anon. Theres multiple ways you can end up pushing hostility faster. Easy to do orders giving you people, modifiers etc
>reach year 2
>all harpies are already in the negative
>do everything possible to increase their resolve
>still in the negative
I don't care that they're OP, I don't need an instant game over because they're uppity b***hes
>>all harpies are already in the negative
HOW
are you fricking up this badly
Manage the threat level for fricks sake
Go for simple housing and a level 1 hearth bonus? I mean if you're already in the negative at year 2, you're doing something wrong.
a tip, harpies have the cheapest houses only 4 fabric, thats an easy 4 resolve, plus +5 from favoring and they start with 40 clothing when you get their racial ability dont let them use them until the storm, those 3 things should get you through the first few years until you set your production right
>only 4 fabric
Prestigelet
The free coats is definitely valid though and is essential to maintaining early harpy resolve.
im only prestige 3, stuff gets more expensive later?
all buildings are 50% more expensive after like prestige 6
Yeah, all buildings eventually start costing 50% more materials. You can still get one free harpy house using the free materials you get from citadel upgrades and can get two more if you bring cloth on embarking so it's still a valid strategy to get you past the first year.
There is 20 prestige. Wait until you are forced to interact with trade to even be able to open glades.
something changed between early access and now where it just feels like constant struggle and stress, like you're barely making things work and the game almost never gives you what you need. you're just forced to make a ton of "what is the least terrible option" decisions and you get worn out. i dont know what they changed but in early access i was able to fairly consistently get a chain of production working and win via rep with most villagers in the blue, and that felt good. also who the frick thought this aunt b***h was worth any development time at all. what a complete waste of effort
Play on a lower difficulty? It's unquestionable they wanted a fairly challenging game, not just some comfy city builder.
Why is the danger of glades is so blown out of proportion?
When you open a danger glade you instantly gain access to loads of resources for a promise of delivering some minor resources half an hour later.
The only danger is missing out on the skittish deer thing bonus
Well, the dangerous glade events can frick you over pretty bad and get much more annoying to deal with at higher prestige.
>Can't fulfill glade resources
>don't fulfill in 10 minutes 3 people die
>Negative modifer to resolve during storm
>Negative modifer like destroy your food
Timing issue.
Houses don't even need to be road accessible
yeah I just hate how little space you have to work with in the first couple years that they end up clogging up spots for warehouses/production buildings.
I also wish that the info panel for buildings would show you their dimensions.
Which is why you prioritize cutting trees along the edge of fire circle. They're practically free to move, too.
Wait until you get the event with a shrunken safe zone.
It's actually a bonus. Being to put more hearths without the need to clear a lot of space is actually fricking great.
Resource cost and labour cost.
That was one of my favorite villages
I tend to use less hearths, most times I dont even build a second one, but that time I had four with each facing another and each focused on a different species all at highest level
Was so much fun
Yep. I would appreciate if the ingame info system gave me a list of encountered dangers in a zone so I know what I might have to expect and need to prepare. Like my first scarlet orchard in a long time the first dangerous glade I opened was a run ending boat
I love the game but once I hit prestige 1 it got too stressful for me. Deadlines extremely tight for tasks, extremely limited pivot options. I’m unironically too stupid to play it optimally.
Use the pause button.
Not gonna bother with that viceroy and prestige crap, veteran is a perfectly good difficulty: I'm a good gamer.
the real game starts at viceroy, everything before that is a tutorial
>gatekeeping on the 4th (out of 24) easiest difficulty
I only started playing recently, haven't gone through one cycle yet.
Frick building houses, that is all.
Wait for the fun times at prestige 6 where all buildings cost 50% more ressources.
This is the epitome of the game's design. Instead of real fun challenges, it instead just makes shit cost more or punishes other basic shit. The game needs more game type challenges that don't take away what you have earned. We should be able to use our skills to overcome real strategy issues and not RNG garbage
>pick fungal guide year 1 in the marshlands
>few years later and I'm sitting on 500+ mushrooms that I don't even really need
>running out of wood because the woodcutters are busy moving mushrooms
large resource deposits shouldn't be restricted to upgraded camps
I disagree. Though I won't deny that it's easier when you unlock all the upgraded camps as possible embarkation bonuses in the city upgrades.
Favorite biome? Most hated biome?
Hard mode, no cursed woodlands.
Cursed royal woodlands isn't that bad. Marshlands can be a real fricking shitshow if you don't roll the right upgraded camps early.
>Cursed royal woodlands isn't that bad
Opening a big ass glade and seeing 2 small root deposits and maybe a rock is the worst feeling in the game. You can't prove me wrong.
Open higher level glades. The small ones are basically only for expanding available land
Cursed royal woodland glades don't tell you their difficulty.
Small ones have a time and place but I wouldn't pop any until after the first 5 orders because usually you will get an open x glades order.
I know small glades get a bad rep but the spirit mission rewards often make it a bit more worthwhile. And it makes the foxes firekeeper bonus actually pretty decent if you have them.
Marshlands I only do if I can buy two camps and have the right people for it.
I like the scarlet orchard because of the music.
Don't really have a least favorite biome tbh.
For me, it's coral forest with scarlet orchard as a close second
I dont really like marshlands mostly because of the aesthetic. It somehow always ends up looking very empty even when you dont cut down trees in big swathes simply because of the lack of farmlands
The 999 resource nodes are kino, tho
Towards the end of my time playing I would always complete events but leave one final trip of goods in there so that they would stay on the map if they were in places I didnt need for expansion
Coral Forest is by far the prettiest
I'm actually not huge on Royal Woodlands since it looks so generic
I'm one settlement away from the adamantite seal, but I'm scared of going for it, because if I fail, I'll have to do another 10 or so settlements to try again.
I just wanna try the rogue like mode ffs.
>I just wanna try the rogue like mode ffs.
huh? the roguelike mode has the same "problem" from normal mode but worse because you actually need to start from scratch again
i like to form my own opinions thank you very much
Backup your save or alt+f4 if something bad happens. I wouldn't usually do this, but wouldn't want to do the whole journey again, planning for 100+ fragments and finding good map events is too many layers of rng.
if you need to redoit just use the broken temple strat to win in year 3 or 4 every time
>seal curse that randomly destroys 6 resource nodes
>it targeted most of large one
>seal mission
>barely scraping by with resolve, storm about to start
>no worries i have about 200 coal ready to sacrifice to lower hostility
>CURSE OF THE DEEP NIGHT, DOUBLE LENGTH STORM AND NO SACRIFICING
and that bullshit was my first loss
Bro your beacon tower for -100 hostility for 1 season?
FRICK i could have saved it, i always forget special buildings, the archeology shit too
Shit happens
I once lost a easy win settlement because I got overconfident about chasing one of those timed orders to open 5 glades and it caused domino effect of bullshit and me fricking up, like forgeting to click on "investigate" on the glade events.
Lmao
The EXACT same thing fricked me over once
I had already used my miracle on something prior that would have killed me, too
What's everyone's favorite cornerstones?
>Crowded Houses
>Urban Planning
>Hunter-Gatherers and Master Blueprint on Marshlands
Honorable mention to the funny automated carts for your warehouses
recipe books that give you +10 of one complex food for every 10 of another that you make
All the cornerstones that get your free stuff for things you were going to make anyway are great, especially the one that gives you barrels every couple of planks
Yeah and saying that it is free stuff doesnt realy does it justice considering that lets you bypass blueprint tax to get that item
>get mutiple sawblades
>can turn 2 wood into 7 planks
>???
>profit
All the cookbooks are really good. Also the +1 Woodcutting but burns all your fuel on pick is great.
Protected Trade is also completely bonkers.
I'd never pick any of your 'favorites' tho.
You wouldn't want free upgraded camp BPs or faster gathering on Marshlands?
Upgraded Camps is really good there, that i'd take probably.
anything that lowers hostility is god tier and must be taken inmediately, the only thing that comes close to them is hauling cart because it gives you a massive production boost everywhere
Rebellious Spirit my beloved.
One of my favorite playthroughs was when I had the ominous presnece map event (I think that's the one that lowers hostility for kills) and then got the cornerstone that made gave zero impatience penalty for kills or leaving. Then I found a statue of sacrifice or whatever it was. Ended up slaughtering more than 20 pops (for the achievement) and winning
It was fricked up
Usually I feel really awful when people die
In general, tho, crowded houses or the one that gets you more space for trade routes are fantastic
Also getting provisions for each new settler is the most overpowered thing in the game
All trading is, really
For me, biggest problem with this game is its lack of use of theme. How building placement is not really that important (you can just move everything) and how RNG the later Seals become.
Im 200h in and doing Thorium Seal.
this game is suprisingly great
hope it stays on gamepass
I'd just buy it and play it over again
>select quest for trade goods
>none of the buildings ever show up
>spend like 100 amber trying to keep rolling for it
>impatience keeps growing
if it's just one you can safely ignore it in favour of grinding reputation instead
You just gotta accept that some orders you will never complete, and it's better to give up on it and work on other things rather than pour resources down the drain.
Trade good/luxury good resource quests I am extremely leery of doing.
>tfw keep doubling down on cornerstones for shit you can't make yet
I miss this cornerstone so much. The lizard version just isn't quite the same.
I want to have sex with the harpies.
I mean.
Yeah.
Their sounds are adorable
Harpies are all female and made exclusively for humans to breed
Looks great at first but the roguelike elements and the fact you can cheese some mechanics in a really stupid way makes me not want to play this anymore.
whats the next race? frogs or bats?
Frogs I think
Hope they're as OP as foxes.
Frogs would be great but I struggle to think of how any new race could be different enough to warrent them existing. Foxes make clear use of everything water related
Humans are for food production
Beavers are wood and trading
Lizards make good gatherers
And harpies are good prostitutes for the bathhouse
What other game mechanic could froggos lean into that isnt already covered?
There are some suggestions in the suggestion website to have little lakes in glades or to be able to have lake buildings on the edge of the map, maybe they could be some kind of amphibious job role??
so?, whats a good comfy city builder?
>good comfy city builder
Urbek is okay
Game is very repetitive, shame it doesn't have real campaign mode