See picrel? FRICK THAT PIECE OF SHIT! Sure, it works fine on PnP, but in video games it is pure cancer.

See picrel?
FRICK THAT PIECE OF SHIT!
Sure, it works fine on PnP, but in video games it is pure cancer.
BG3 as an actual amazing game, but the fricking dice is so rigged by shoddy programming that is's laughable.
I barely roll above 10 on the vast majortiy of skill checks.
Just earlier, I failed 3 10dc checks in a row despite having +5-8 aded.
And in combat, anything bellow 90% miss at least 50% of the time.
75% hit chance, and I missed 6 times in a row in my previous encounter.
If this was just a one time thing, sure, chalk it up to just bad luck on the rolls. But this shit happens literally more often than not.

I am going to actually start counting the misses and write it all down, because I am completely convinced that the % on display is nowhere near accurate. This is worse than fricking X-com.

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  1. 9 months ago
    Anonymous

    >lucklet

  2. 9 months ago
    Anonymous

    Stop save scumming and turn off karmic dice.

    • 9 months ago
      Anonymous

      turn off karmic dice you fricking moron

      >he left karmic dice enabled
      lol

      So there is an easy setting? Why isn't it called the journo setting?

      • 9 months ago
        Anonymous

        Karmic dice actually fricks you over if you min max because it's also turned on for enemies. If they're not hitting you enough karmic dice will just gift them crits

      • 9 months ago
        Anonymous

        >doesnt know what something is
        >starts insulting people instead of googling it
        What a fricking moron. You deserve bad rolls.

      • 9 months ago
        Anonymous

        Karmic dice doesn’t help you.
        It’s basically rigged 50/50 matchmaking but for dice.
        It sets up the dice to a rythm of win-loss win-loss and counts enemy rolls as well.
        It actually fricks you over because even if your build has advantages on rolls the schizo-algorithm dice still fricks you over.

    • 9 months ago
      Anonymous

      I've had karmic dice off since the start because it seemed like cheats. Are you telling me it's worse if I put it on?

      • 9 months ago
        Anonymous

        It's like rubber banding in a racing game but for dice rolls, so yes.

      • 9 months ago
        Anonymous

        On table top karmic dice means the DM is intervening and giving you a helping hand if you’re having a particularly bad string of luck on your rolls.
        In the game it’s basically just a wonky algorithm that just ends up screwing you over more often than not.

    • 9 months ago
      Anonymous

      turn off karmic dice you fricking moron

      >he left karmic dice enabled
      lol

      without karmic dice you might roll something useful, like this 5

      Not using it though.

      nah, games that show dice rolls are based

      The problem isn't the dice, the problem is that it's loaded. It's so bad that even at 80% hit chance I always assume I'm going to miss at least one out of two attacks, so I pretty much never use limited skills unless I can get it to 90%+

      • 9 months ago
        Anonymous

        Negativity bias makes you remember misses.
        Do count them up manually and be surprised, even the 55% you hit 3 times in row.

        • 9 months ago
          Anonymous

          But that's what I have been doing. Not over the course of the entire game. But over the course of each battle, every single one that I have counted, I have been way bellow what I "should" be according to the %

          • 9 months ago
            Anonymous

            Post your data. If you don't bring hard numbers to the table your claims are worthless.
            Don't underestimate how autistic ttrpg players are

            • 9 months ago
              Anonymous

              Whatever. You guys would not be happy unless I had a combat log for every single event from start to finihs of the game.
              I don't really care what you think, but I've done enough counting that I know the algorythm is fricked.

              • 9 months ago
                Anonymous

                Pics or it didn't happen

      • 9 months ago
        Anonymous

        That's not loaded. You have a 64% chance of hitting that twice, it makes sense you'd miss one of two. Managing rng is very much a skill

  3. 9 months ago
    Anonymous

    turn off karmic dice you fricking moron

  4. 9 months ago
    Anonymous

    >he left karmic dice enabled
    lol

  5. 9 months ago
    Anonymous

    without karmic dice you might roll something useful, like this 5

    • 9 months ago
      Anonymous

      Check this Nat 20 on my dubs

      • 9 months ago
        Anonymous

        More like epicnat1man.

      • 9 months ago
        Anonymous

        Fricking Karmic dice

  6. 9 months ago
    Anonymous

    d100 is better

  7. 9 months ago
    Anonymous

    nah, games that show dice rolls are based

    • 9 months ago
      Anonymous

      ...on D&D, which is an awful system for video games.

      • 9 months ago
        Anonymous

        yeah DnD is gay Ill give you that, but I like seeing the dice showing the RNG at work, even if its all illusory. frickin uhhh hand of fate does it I think. I just like the aesthetic of the dice roll

        • 9 months ago
          Anonymous

          So you just like that aesthetic? Fair point.

          • 9 months ago
            Anonymous

            yeah, you wont get much conviction outta me, I just like seeing the dice. If XCOM showed a diceroll before I missed it would make me less irrationally angry

      • 9 months ago
        Anonymous

        My greatest pet peeve with DND has always been how even if your character has been a leatherworker for 25 years and have a +5 bonus to your proffesion, you can roll a 3 and fail to fix a sandal's strap, the dice range is ginormous and the DCs need to accomodate to that, meaning that your scores very rarely matter unless you commit to minmaxing a select group of them, meaning that your leatherworker will have his scores shifted towards the actual useful stuff and not have his little flavor gimmick of fixing a fricking sandal

        • 9 months ago
          Anonymous

          >25 years profession
          >only +5 proficiency bonus
          Embarrassing.

          • 9 months ago
            Anonymous

            Not all characters start at level 10

        • 9 months ago
          Anonymous

          In table top you're not supposed to roll for anything that you don't have a chance of failing

          • 9 months ago
            Anonymous

            This is getting sidetracked to something else, my point was how your bonuses are usually shallow compared to the wide range of the dice, so if you want to be able to do something slightly challenging reliably, like climbing a rope, need to invest hard into it, in this case climbing/athletics, otherwise those two stray points + ability scores will barely affect it at all

        • 9 months ago
          Anonymous

          You're supposed to "pick 10" for these chores. What I hate is that you could be a leatherworker for 50 years and you're still a lvl 0 pleb with 4 ranks on it. But, again, the system wasn't really made for that kind of "simulation".

          • 9 months ago
            Anonymous

            The pnp came easily accommodate that kinda of flavour background with bonuses.

            • 9 months ago
              Anonymous

              You need to make them up as house rules. Again, it doesn't really matter IMO, nobody cares if the npc farmers have +6 watering crops or +8 and the adventurers aren't supposed to be workers.

          • 9 months ago
            Anonymous

            You cannot take 10 when you're running away from a pack of wolves and want to slide down a cliff without breaking your neck

            • 9 months ago
              Anonymous

              Probably because that's a completely different scenario? Unless your local leatherworkers run away from wolves and climb cliffs while fixing some sandals.

              So what's your problem, that inexperienced lvl 1 adventures aren't good at "adventuring"?

    • 9 months ago
      Anonymous

      it doesnt show rolls for combat though?

      • 9 months ago
        Anonymous

        The combat log, moronbro

    • 9 months ago
      Anonymous

      Watch a 5 second animation of a fricking dice because devs cant put a random number generators is annoying.

      • 9 months ago
        Anonymous

        but thats based

        • 9 months ago
          Anonymous

          On what?

  8. 9 months ago
    Anonymous

    You can save/load while in conversation
    No need to thank me

  9. 9 months ago
    Anonymous

    Okay, maybe I'm just moronic, but why the frick does the dice roll display the total with your bonuses added. When the die is rolled I'd expect the number shown on the D20 to be what you actually rolled and then show the total amount after.

    • 9 months ago
      Anonymous

      I do agree with the central point
      Dice rolls were always meant to be a somewhat subjective pointer for a DM not some absolute arbitrer of how the PC did somethng

      >t. adhd zoomer
      If you actually waited for the 3 second animation to finish you'd see it does show roll then adds bonuses to show the final number

    • 9 months ago
      Anonymous

      It does. It shows the roll, and then the numbers are added un top of the dice. So if you skip the roll sequence you just see the end result.

  10. 9 months ago
    Anonymous

    It's literally just another way of depicting a % hit chance lmao

    • 9 months ago
      Anonymous

      t.speed reader.

      I'll say it again. The problem is not the dice system itself, it's the inacuracy of the hit %
      The % that the game shows is not anywhere near the actual hit %. If this is done deliberately, like I know some games does, or if it is just the algorythm that sucks. But go ahead and try counting attacks at 75%. I can garuantee that you will not reach anywhere near 75%.

  11. 9 months ago
    5

    You lack the power of luck.

    Look at this 5 for instance.

    How do I do it? You just need to feel the roll in your heart.

    • 9 months ago
      Anonymous

      Frick

      • 9 months ago
        Anonymous

        you got there eventually

  12. 9 months ago
    Anonymous

    The game does indeed feel like X-Com 95% hit rate that always misses.
    I've raged at it repeatedly, the bullshit even rolls a 1 three times in a row on a regular basis for me.
    I don't know what the frick game developers are doing, but they are clearly not using standard random generator algorithms with proven results.
    Also reminds me of the hardcoded pre-seeded rolls of Talisman which made everyone hate the shit out of the game.
    I've always had shit luck with random number generators, but this is over the top.

  13. 9 months ago
    Anonymous

    >feel
    people just don't understand probability. Either fricking keep a book of all your rolls and do a mathematical proof or shut the frick up.

  14. 9 months ago
    Anonymous

    That's a liquid core, they're really cool, I bought one for my ex

  15. 9 months ago
    Anonymous

    I don't know if the die are loaded or not, but I do know that it feels like shit. In PnP, a good DM will massage the situation so that the party still has a chance, and you've got a lot of players working together, the experience is completely different.
    The RNG feels bad. There has never been a situation where I said
    >oh boy I sure loved missing that roll
    And some of the most intense encounters I fought (Nere fighting both Nere and the duergars, the whole goblin camp being underleveled) were hard because of the encounters themselves, not because I missed a lot.

    • 9 months ago
      Anonymous

      Meanwhile, one time I sent one of my party members, a paladin, to explore Grymforge and I got ambushed by some skeletons. He was alone but he had a solid build and good gear so I decided to fight. Missed 9 times in a row. Because his AC was pretty high the skeletons also missed. It was 3 rounds of
      >miss
      >miss
      >miss
      >miss
      >miss
      back and forth.
      And no, I wasn't taking bad chances with disadvantage. Those were 60-70% attacks, without disadvantage.
      Sorry, but I can't love this format. If there's a mod to always roll a minimum of 5 or so or to never miss an 80%+ chance, I'll fricking install it. It's not an optimal solution, but I simply find the losing streaks infuriating even if the dice isn't loaded, even if it's mathematically reasonable. Just because something is mathematically sound doesn't make it fun.
      Again, not complaining about dice rolls in PnP, my issue is only with it in vidya

    • 9 months ago
      Anonymous

      >Nere fight
      I hated that shit so much. I'm playing a Drow, so I'm always siding with my kin. But he kept walking in front of the lava and instantly getting knocked out into it.
      Took me like 8 attempts before I won with him alive.

      • 9 months ago
        Anonymous

        I threw a fog cloud and they stopped shooting those annoying arrows at me. It was my little safe zone.
        >leave
        >attack
        >go back in

  16. 9 months ago
    Anonymous

    The main thing with the dice system in real life is that your DM knows the check but you don't, so he can (if he isn't an butthole), save your life once or twice without you ever knowing. Unless you roll like absolute shit then it's obvious.

    • 9 months ago
      Anonymous

      >playing with shitty carebear GMs
      Might as well watch a movie.

      • 9 months ago
        Anonymous

        Then can also throw you in the shit when you rolled above the check too if they think it would make things more interesting.

        • 9 months ago
          Anonymous

          >playing with salty competitive egotrip GMs
          Might as well watch a movie.

        • 9 months ago
          Anonymous

          so why dont we just stop rolling and all sit down for the story he wrote homosexual?

          • 9 months ago
            Anonymous

            That is the dms job. They're supposed to fudge rolls to make things more fun

            • 9 months ago
              Anonymous

              Maybe in Critical Role. Should they make quirky voices too?

              • 9 months ago
                Anonymous

                I can already tell you're a rules lawering homosexual who constantly whines

              • 9 months ago
                Anonymous

                >projection
                Or maybe I just want to let the dice decide the outcome. Why roll if your GM is going to ignore it? Just play one of the narrative games instead.

              • 9 months ago
                Anonymous

                Because it doesn't need to be black and white like you're implying, there's this entire world that exists between following the rules to the letter and throwing the book out of the window.
                The goal is to have fun, it's a game.

              • 9 months ago
                Anonymous

                So instead of playing the games designed for the game style and mood that you want you play D&D and change the rules? Are you OK? Post breasts.

              • 9 months ago
                Anonymous

                Fudging rolls is part of the game.
                Always has been.

              • 9 months ago
                Anonymous

                Sadly shit GMs were always part of PvP. It doesn't matter since is still "fun with friends" but doesn't change that they're shit GMs and, at some point, you'll better watch a movie because the game has no stakes in your way.

              • 9 months ago
                Anonymous

                t. the guy people play with once and never come back

              • 9 months ago
                Anonymous

                >ad hominem and no argument
                You will never be a man.

              • 9 months ago
                Anonymous

                tell that to all 0 of your players

              • 9 months ago
                Anonymous

                I'll keep playing D&D with my friends while you play pretend while your GM tells you a story. Seethe all you want, but this is the truth.

              • 9 months ago
                Anonymous

                are your friends in the room right now? can other people see them?

              • 9 months ago
                Anonymous

                >3º post with baseless insults and no argument
                You're going to keep posting the same until you get the last word? Gee I wonder who's the friendless autistic moron here.

              • 9 months ago
                Anonymous

                If they are both having fun who gives a shit. Some players want their epic power fantasy where they can never lose (yawn) while others want to challenged and have a chance at dying. The second group honestly shouldn't be playing 5e at all honestly.

              • 9 months ago
                Anonymous

                I just recommended him to play a narrative game instead of pretending to play D&D or other games with dicerolls only to ignore the results.

              • 9 months ago
                Anonymous

                The DM usually should not be fudging shit and the players should be mature enough to know sometimes they do get fricked by the dice and could possibly die or fail. I've DMed for around 10 years now and straight tell my players I don't fudge shit and all my rolls are open because I want them to be control so I let them have 3 rerolls per session and reward them for good roleplay. This works better and lets them choose when they can succeed on something that actually matters to them.

              • 9 months ago
                Anonymous

                and how many of those players stick around? I know a lot of DMs like you, usually referred to as "oh, that butthole"

              • 9 months ago
                Anonymous

                I've been playing with the same players for around the 10 years and added a few more around 4 years ago. I find it funny that you think having your rolls open and not cheating is "being a butthole"

              • 9 months ago
                Anonymous

                No I don't think that's what makes you an butthole, your general tone and mindset that any group that isn't rules lawyering is just 'playing pretend' makes me think you're an butthole because every other person I've met who thinks those things was a giant fricking butthole.

              • 9 months ago
                Anonymous

                Anon I think you are getting me mixed up with another anon. All I'm saying is fudging is something a dm does because he fricked up. If he made his challenges and encounters well he shouldn't be cheating (fudging) on his dicerolls. This has nothing to do with "rule lawyering".

              • 9 months ago
                Anonymous

                Roleplaying games are literally better experiences if you have to roll with the punches instead of just getting railroaded through it. Things happening in unexpected ways is a big part of the shared storytelling experience.

              • 9 months ago
                Anonymous

                There's a wide, wide range of possibilities between being a rules lawyering c**t and just fudging every dice roll so nothing bad happens ever. There's a nuance to DMing in a way that isn't utterly unfun without being a carebear, but it's not something I'd expect an actual autist to understand.

              • 9 months ago
                Anonymous

                I only play 2e/adnd and have 0 qualms about killing every single player character

              • 9 months ago
                Anonymous

                There's a very real possibility I was being hyperbolic.

              • 9 months ago
                Anonymous

                You don't need to fudge rolls at all and if your adventure depends of one single roll you're shit at storytelling and creating adventures.

              • 9 months ago
                Anonymous

                That nuance is playing with a stack of character sheets as Gygax intended

              • 9 months ago
                Anonymous

                This is actually a good argument, and why I think chance to hit chances in a game like XCOM are perfectly fine. You lose a soldier, you lose a mission, you move on. It's a war. XCOM lets you deal with the consequences.
                If the game railroads you into keeping your main character alive, it's just forcing you to reload. BG3 doesn't let you deal with the consequences other than making an already long fight take even longer.

              • 9 months ago
                Anonymous

                >no, you can't let my MtF goblin paladin die, I already commissioned the furry fanart!

              • 9 months ago
                Anonymous

                Why do you keep comparing following the games rules to fudging rolls? If you are not going to actually use the as written rules then discuss that with your players and make sure everyone is ok with the changes because if you are just making shit up then the other anon is right and you are not even actually playing the game you are just playing some weird game of pretend.

              • 9 months ago
                Anonymous

                dnd is literally playing pretend. a fraction of players actually use RAW

              • 9 months ago
                Anonymous

                >everybody else is wrong and people who doesn't share my very same tastes and opinions autistic
                Anon I...

              • 9 months ago
                Anonymous

                Yeah that's my philosophy when DMing; try to make the failures fun too.

              • 9 months ago
                Anonymous

                And that's what makes pnp RPGs great. If you're going to follow a script just play a tabletop game or something. Worst part is that, as the other Anon said, there are plenty of narrative games to play with few die rolls or even without rolling die at all, yet these guys insist on playing D&D for some weird reason.

              • 9 months ago
                Anonymous

                Disco Elysium comes to mind as a game where failing skill checks also leads to fun outcomes. Like running away from the motel manager when he asks you to pay the tab. If you fail you crash into a lady in a wheelchair and he'll feel so bad he'll give you a discount.
                Also succeeding skill checks can get you bad ends, like when you shoot a kid

              • 9 months ago
                Anonymous

                Sadly modern "AAA" games design dictates that every working hour must be invested into something that all players will experience, so no multiple routes or diverting outcomes. I really hate that.

          • 9 months ago
            Anonymous

            Hey buddy, you play like you like.
            There's a nice line between rigidly sticking to the rules and just collaboratively writing a creative story.
            If you have a good DM it works. That's the hard part is knowing someone who understands where the line is.

            Even if he's not trying to save your life, the whole experience is different. Rolling a 1 is funny, your friends will be laughing at you, it's different. If you roll a 1 in vidya it's just tedious because it means the combat will take longer.
            If I miss, I have a good party, good builds, I will still beat the encounter. It's just going to make it take longer. In a PnP session, time is not an issue because you're with friends having a good time.

            I'm talking about missing a check by one or two.

    • 9 months ago
      Anonymous

      Even if he's not trying to save your life, the whole experience is different. Rolling a 1 is funny, your friends will be laughing at you, it's different. If you roll a 1 in vidya it's just tedious because it means the combat will take longer.
      If I miss, I have a good party, good builds, I will still beat the encounter. It's just going to make it take longer. In a PnP session, time is not an issue because you're with friends having a good time.

      • 9 months ago
        Anonymous

        Also in PnP you can find other creative solutions to the problems and improvise here and there. In vidya you... reload a quick save?

        • 9 months ago
          Anonymous

          Yeah this too. I think the way rolls work in BG3, directly adapted from the tabletop, just add tedium to the game. Like they only have negatives, and no positives. I seriously can't think of a single positive thing. It's like weapon durability in other games, there's a reason BG3 doesn't have it, the mechanic sucks there's no upside to it only downsides.

      • 9 months ago
        Anonymous

        If you're trying to speedrun combat just play on easy or cheat. Yes missing a roll can make combat longer but the fact that you can miss and you have to manage that makes the combat more interesting.

        • 9 months ago
          Anonymous

          No. It makes combat tedious and longer, not more interesting. Better encounters make the combat interesting. Thinking about how to deal with the whole fricking gobbo camp when I had no AoE spells made it interesting. Swinging a sword and seeing MISS doesn't make anything interesting or fun. Thinking about how to deal with 5 ranged NPCs spamming knockout arrows that could yeet me into the lava was interesting.
          Missing just makes everything dull, tedious, and makes me wish I was playing something else, hopefully something without hit chances.

          • 9 months ago
            Anonymous

            It's the thinking that you do before you swing the sword that might miss that's more interesting.

            I'm going to prescribe you 50 hours of playing xcom on ironman to make you learn to plan around failures.

  17. 9 months ago
    Anonymous

    Baldur's Gate? More like Bald and Gay

  18. 9 months ago
    Anonymous

    >I barely roll above 10 on the vast majortiy of skill checks.
    just git gud bro

  19. 9 months ago
    Anonymous

    XdY+/-Z systems are perfectly fine in video games it's just another way of expressing probability and if your brain isn't smooth as glass it's more intuitive than just a flat percentage. What I hate is when, like in Baldur's Gate 3, they make a big deal about rolling le virtual dice. I play D&D, rolling dice on the table with your friends is an experience, and it is in no way replicated by a video game. It's the difference between losing a hand in a friendly game of poker and everyone having a laugh at your misfortune, and just hitting play on a slot machine and cursing under your breath when you lose.
    Maybe it's better in multiplayer and everyone has a good laugh when somebody rolls garbage 10 times in a row ruining a combat encounter, in single player it's just fricking aggravating.

  20. 9 months ago
    Anonymous

    >91% hit chance
    Miss
    >75% hit chance
    Miss
    >80% hit chance
    Miss
    >64% hit chane
    Miss

    Mathematicians.... What is the odds of this happeneing?
    Also, what is the odds of 75% hit chance missing six times in a row?

    • 9 months ago
      Anonymous

      Very low. People told me to Turn off karmic dice and it seems to help

      • 9 months ago
        Anonymous

        I've had it off since the beginning of the game, and these kind of rolls happens literally every encounter. Not quite as bad as this, but close.

        • 9 months ago
          Anonymous

          luck is a skill, I'm sorry you don't have the talent

    • 9 months ago
      Anonymous

      https://www.statisticshowto.com/how-to-use-a-probability-tree-for-probability-questions/

  21. 9 months ago
    Anonymous

    Dice are fricking gay, anyone who wants all of their gameplay mechanics being RNG is a psychopath.

  22. 9 months ago
    Anonymous

    >play game based on DnD
    >WTF dice are bullshit
    >posts on Ganker about it

  23. 9 months ago
    Anonymous

    >zoomers on Ganker getting filtered by probabilities
    lol lmao

    • 9 months ago
      Anonymous

      Nobody is getting filtered by it. Nobody is saying it mathematically can't happen. It's just not a very fun experience to miss your attacks.

      • 9 months ago
        Anonymous

        It is fun. This genre isn't for you

        • 9 months ago
          Anonymous

          You're just defending things because you're an NPC.
          >Grug like BG3. Thing in BG3. Then thing good.
          It's like the NPCs defending durability in Zelda games. You're incapable of reason.

          • 9 months ago
            Anonymous

            filtered

            • 9 months ago
              Anonymous

              Really, JA2? Have you played that game? By the mid game your shots will be hitting all the time

              ?t=2292

              It's the thinking that you do before you swing the sword that might miss that's more interesting.

              I'm going to prescribe you 50 hours of playing xcom on ironman to make you learn to plan around failures.

              >XCOM
              Completely different kind of game. It's a tactics game where a. you have a large roster of soldiers you cycle through, b. losing a mission is acceptable, c. you don't have low hit chances all the time
              In BG3, a 50% chance is common. In XCOM, past the very early game, it's not.
              If you lose a fight in BG3, you reload. So it just makes things dull.
              If you lose a fight in XCOM, if it's not a major one, you can roll with the punches, or you can evacuate your squad.

              • 9 months ago
                Anonymous

                It's the same thinking though. If you're choosing to make rolls you're choosing both outcomes. If you're not happy with both outcomes find some other roll to make.

              • 9 months ago
                Anonymous

                For the record I think these games should let you try and gtfo when everything goes breasts up but man that adds a lot more branches to the story so I get it that they don't.

              • 9 months ago
                Anonymous

                It's not. In JA2 I can reliably hit once I'm done with the early game. In BG3, I can't. And even then I still argue that the early game in JA2/XCOM fricking sucks, and I stand by the fact that some gameplay mechanics have nothing but downsides
                >chance to hit
                >item durability
                >inventory carry limits
                >overburdened mechanics

              • 9 months ago
                Anonymous

                maybe you need to munchkin harder

              • 9 months ago
                Anonymous

                to hit
                A necessary evil IMO. Games should give you options to work around it tho, like rerolls, skills and whatnot, there's a really thin line between "risk management" and "pure RNG shitfest".

                >>item durability
                carry limits
                mechanics
                Agree, I can't name any game that gets better thanks to these, all they add is busywork. Guess they could work in survival games, but all of these sucks and most are easy to cheese.

          • 9 months ago
            Anonymous

            It has nothing to do with BG3, chance to hit is a staple of my favorite games. Fallout 2, silent storm, underrail. None of these would be fun if I just clicked on someone for a guaranteed hit

  24. 9 months ago
    Anonymous

    I don't get why you should turn off karmic dice. Without it you get shit like OP's situation with truly random results. DND DMs like to fudge rolls if things are/n't going too good.

    • 9 months ago
      Anonymous

      Because managing rng when you have to keep track of when you're due for good or bad "luck" is much worse than just managing actual with probabilities you know.

  25. 9 months ago
    Anonymous

    Level up luck IRL lucklet

  26. 9 months ago
    Anonymous

    >the year of crack-smoking politicians 2011 + 12
    >People are still getting filtered by dice-roll combat

    • 9 months ago
      Anonymous

      >the year of crack-smoking politicians
      Are we back in 2010?

  27. 9 months ago
    Anonymous

    3d6 is the only good dice

    • 9 months ago
      Anonymous

      b-But le hecking nat 20!

      • 9 months ago
        Anonymous

        b-but 3d6 delicious curves!

  28. 9 months ago
    Anonymous

    works on my machine Black person. try upgrading

  29. 9 months ago
    Anonymous

    If karmic dice is so moronic then why is it on by default?

  30. 9 months ago
    Anonymous

    >75% shot
    >miss
    >75% shot
    >miss
    >75% shot
    >miss
    >75% shot
    >hit
    >3 damage

    • 9 months ago
      Anonymous

      Welcome to actual rng.

  31. 9 months ago
    Anonymous

    Just a reminder :
    >A Baldur's Gate 3 Karmic Dice fix is on the way for the Larian RPG, after a community manager addressed concerns from a Reddit post about the feature.

    It's not fixed, so you're better off turning this thing off and playing without it, maybe just get better luck?

  32. 9 months ago
    Anonymous

    Hit chance is irrelevant for barrels.

    • 9 months ago
      Anonymous

      I just drank his coolant and told him some stories until he blew up.

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