See picrel?
FRICK THAT PIECE OF SHIT!
Sure, it works fine on PnP, but in video games it is pure cancer.
BG3 as an actual amazing game, but the fricking dice is so rigged by shoddy programming that is's laughable.
I barely roll above 10 on the vast majortiy of skill checks.
Just earlier, I failed 3 10dc checks in a row despite having +5-8 aded.
And in combat, anything bellow 90% miss at least 50% of the time.
75% hit chance, and I missed 6 times in a row in my previous encounter.
If this was just a one time thing, sure, chalk it up to just bad luck on the rolls. But this shit happens literally more often than not.
I am going to actually start counting the misses and write it all down, because I am completely convinced that the % on display is nowhere near accurate. This is worse than fricking X-com.
Ape Out Shirt $21.68 |
>lucklet
Stop save scumming and turn off karmic dice.
So there is an easy setting? Why isn't it called the journo setting?
Karmic dice actually fricks you over if you min max because it's also turned on for enemies. If they're not hitting you enough karmic dice will just gift them crits
>doesnt know what something is
>starts insulting people instead of googling it
What a fricking moron. You deserve bad rolls.
Karmic dice doesn’t help you.
It’s basically rigged 50/50 matchmaking but for dice.
It sets up the dice to a rythm of win-loss win-loss and counts enemy rolls as well.
It actually fricks you over because even if your build has advantages on rolls the schizo-algorithm dice still fricks you over.
I've had karmic dice off since the start because it seemed like cheats. Are you telling me it's worse if I put it on?
It's like rubber banding in a racing game but for dice rolls, so yes.
On table top karmic dice means the DM is intervening and giving you a helping hand if you’re having a particularly bad string of luck on your rolls.
In the game it’s basically just a wonky algorithm that just ends up screwing you over more often than not.
Not using it though.
The problem isn't the dice, the problem is that it's loaded. It's so bad that even at 80% hit chance I always assume I'm going to miss at least one out of two attacks, so I pretty much never use limited skills unless I can get it to 90%+
Negativity bias makes you remember misses.
Do count them up manually and be surprised, even the 55% you hit 3 times in row.
But that's what I have been doing. Not over the course of the entire game. But over the course of each battle, every single one that I have counted, I have been way bellow what I "should" be according to the %
Post your data. If you don't bring hard numbers to the table your claims are worthless.
Don't underestimate how autistic ttrpg players are
Whatever. You guys would not be happy unless I had a combat log for every single event from start to finihs of the game.
I don't really care what you think, but I've done enough counting that I know the algorythm is fricked.
Pics or it didn't happen
That's not loaded. You have a 64% chance of hitting that twice, it makes sense you'd miss one of two. Managing rng is very much a skill
turn off karmic dice you fricking moron
>he left karmic dice enabled
lol
without karmic dice you might roll something useful, like this 5
Check this Nat 20 on my dubs
More like epicnat1man.
Fricking Karmic dice
d100 is better
nah, games that show dice rolls are based
...on D&D, which is an awful system for video games.
yeah DnD is gay Ill give you that, but I like seeing the dice showing the RNG at work, even if its all illusory. frickin uhhh hand of fate does it I think. I just like the aesthetic of the dice roll
So you just like that aesthetic? Fair point.
yeah, you wont get much conviction outta me, I just like seeing the dice. If XCOM showed a diceroll before I missed it would make me less irrationally angry
My greatest pet peeve with DND has always been how even if your character has been a leatherworker for 25 years and have a +5 bonus to your proffesion, you can roll a 3 and fail to fix a sandal's strap, the dice range is ginormous and the DCs need to accomodate to that, meaning that your scores very rarely matter unless you commit to minmaxing a select group of them, meaning that your leatherworker will have his scores shifted towards the actual useful stuff and not have his little flavor gimmick of fixing a fricking sandal
>25 years profession
>only +5 proficiency bonus
Embarrassing.
Not all characters start at level 10
In table top you're not supposed to roll for anything that you don't have a chance of failing
This is getting sidetracked to something else, my point was how your bonuses are usually shallow compared to the wide range of the dice, so if you want to be able to do something slightly challenging reliably, like climbing a rope, need to invest hard into it, in this case climbing/athletics, otherwise those two stray points + ability scores will barely affect it at all
You're supposed to "pick 10" for these chores. What I hate is that you could be a leatherworker for 50 years and you're still a lvl 0 pleb with 4 ranks on it. But, again, the system wasn't really made for that kind of "simulation".
The pnp came easily accommodate that kinda of flavour background with bonuses.
You need to make them up as house rules. Again, it doesn't really matter IMO, nobody cares if the npc farmers have +6 watering crops or +8 and the adventurers aren't supposed to be workers.
You cannot take 10 when you're running away from a pack of wolves and want to slide down a cliff without breaking your neck
Probably because that's a completely different scenario? Unless your local leatherworkers run away from wolves and climb cliffs while fixing some sandals.
So what's your problem, that inexperienced lvl 1 adventures aren't good at "adventuring"?
it doesnt show rolls for combat though?
The combat log, moronbro
Watch a 5 second animation of a fricking dice because devs cant put a random number generators is annoying.
but thats based
On what?
You can save/load while in conversation
No need to thank me
Okay, maybe I'm just moronic, but why the frick does the dice roll display the total with your bonuses added. When the die is rolled I'd expect the number shown on the D20 to be what you actually rolled and then show the total amount after.
I do agree with the central point
Dice rolls were always meant to be a somewhat subjective pointer for a DM not some absolute arbitrer of how the PC did somethng
>t. adhd zoomer
If you actually waited for the 3 second animation to finish you'd see it does show roll then adds bonuses to show the final number
It does. It shows the roll, and then the numbers are added un top of the dice. So if you skip the roll sequence you just see the end result.
It's literally just another way of depicting a % hit chance lmao
t.speed reader.
I'll say it again. The problem is not the dice system itself, it's the inacuracy of the hit %
The % that the game shows is not anywhere near the actual hit %. If this is done deliberately, like I know some games does, or if it is just the algorythm that sucks. But go ahead and try counting attacks at 75%. I can garuantee that you will not reach anywhere near 75%.
You lack the power of luck.
Look at this 5 for instance.
How do I do it? You just need to feel the roll in your heart.
Frick
you got there eventually
The game does indeed feel like X-Com 95% hit rate that always misses.
I've raged at it repeatedly, the bullshit even rolls a 1 three times in a row on a regular basis for me.
I don't know what the frick game developers are doing, but they are clearly not using standard random generator algorithms with proven results.
Also reminds me of the hardcoded pre-seeded rolls of Talisman which made everyone hate the shit out of the game.
I've always had shit luck with random number generators, but this is over the top.
>feel
people just don't understand probability. Either fricking keep a book of all your rolls and do a mathematical proof or shut the frick up.
That's a liquid core, they're really cool, I bought one for my ex
I don't know if the die are loaded or not, but I do know that it feels like shit. In PnP, a good DM will massage the situation so that the party still has a chance, and you've got a lot of players working together, the experience is completely different.
The RNG feels bad. There has never been a situation where I said
>oh boy I sure loved missing that roll
And some of the most intense encounters I fought (Nere fighting both Nere and the duergars, the whole goblin camp being underleveled) were hard because of the encounters themselves, not because I missed a lot.
Meanwhile, one time I sent one of my party members, a paladin, to explore Grymforge and I got ambushed by some skeletons. He was alone but he had a solid build and good gear so I decided to fight. Missed 9 times in a row. Because his AC was pretty high the skeletons also missed. It was 3 rounds of
>miss
>miss
>miss
>miss
>miss
back and forth.
And no, I wasn't taking bad chances with disadvantage. Those were 60-70% attacks, without disadvantage.
Sorry, but I can't love this format. If there's a mod to always roll a minimum of 5 or so or to never miss an 80%+ chance, I'll fricking install it. It's not an optimal solution, but I simply find the losing streaks infuriating even if the dice isn't loaded, even if it's mathematically reasonable. Just because something is mathematically sound doesn't make it fun.
Again, not complaining about dice rolls in PnP, my issue is only with it in vidya
>Nere fight
I hated that shit so much. I'm playing a Drow, so I'm always siding with my kin. But he kept walking in front of the lava and instantly getting knocked out into it.
Took me like 8 attempts before I won with him alive.
I threw a fog cloud and they stopped shooting those annoying arrows at me. It was my little safe zone.
>leave
>attack
>go back in
The main thing with the dice system in real life is that your DM knows the check but you don't, so he can (if he isn't an butthole), save your life once or twice without you ever knowing. Unless you roll like absolute shit then it's obvious.
>playing with shitty carebear GMs
Might as well watch a movie.
Then can also throw you in the shit when you rolled above the check too if they think it would make things more interesting.
>playing with salty competitive egotrip GMs
Might as well watch a movie.
so why dont we just stop rolling and all sit down for the story he wrote homosexual?
That is the dms job. They're supposed to fudge rolls to make things more fun
Maybe in Critical Role. Should they make quirky voices too?
I can already tell you're a rules lawering homosexual who constantly whines
>projection
Or maybe I just want to let the dice decide the outcome. Why roll if your GM is going to ignore it? Just play one of the narrative games instead.
Because it doesn't need to be black and white like you're implying, there's this entire world that exists between following the rules to the letter and throwing the book out of the window.
The goal is to have fun, it's a game.
So instead of playing the games designed for the game style and mood that you want you play D&D and change the rules? Are you OK? Post breasts.
Fudging rolls is part of the game.
Always has been.
Sadly shit GMs were always part of PvP. It doesn't matter since is still "fun with friends" but doesn't change that they're shit GMs and, at some point, you'll better watch a movie because the game has no stakes in your way.
t. the guy people play with once and never come back
>ad hominem and no argument
You will never be a man.
tell that to all 0 of your players
I'll keep playing D&D with my friends while you play pretend while your GM tells you a story. Seethe all you want, but this is the truth.
are your friends in the room right now? can other people see them?
>3º post with baseless insults and no argument
You're going to keep posting the same until you get the last word? Gee I wonder who's the friendless autistic moron here.
If they are both having fun who gives a shit. Some players want their epic power fantasy where they can never lose (yawn) while others want to challenged and have a chance at dying. The second group honestly shouldn't be playing 5e at all honestly.
I just recommended him to play a narrative game instead of pretending to play D&D or other games with dicerolls only to ignore the results.
The DM usually should not be fudging shit and the players should be mature enough to know sometimes they do get fricked by the dice and could possibly die or fail. I've DMed for around 10 years now and straight tell my players I don't fudge shit and all my rolls are open because I want them to be control so I let them have 3 rerolls per session and reward them for good roleplay. This works better and lets them choose when they can succeed on something that actually matters to them.
and how many of those players stick around? I know a lot of DMs like you, usually referred to as "oh, that butthole"
I've been playing with the same players for around the 10 years and added a few more around 4 years ago. I find it funny that you think having your rolls open and not cheating is "being a butthole"
No I don't think that's what makes you an butthole, your general tone and mindset that any group that isn't rules lawyering is just 'playing pretend' makes me think you're an butthole because every other person I've met who thinks those things was a giant fricking butthole.
Anon I think you are getting me mixed up with another anon. All I'm saying is fudging is something a dm does because he fricked up. If he made his challenges and encounters well he shouldn't be cheating (fudging) on his dicerolls. This has nothing to do with "rule lawyering".
Roleplaying games are literally better experiences if you have to roll with the punches instead of just getting railroaded through it. Things happening in unexpected ways is a big part of the shared storytelling experience.
There's a wide, wide range of possibilities between being a rules lawyering c**t and just fudging every dice roll so nothing bad happens ever. There's a nuance to DMing in a way that isn't utterly unfun without being a carebear, but it's not something I'd expect an actual autist to understand.
I only play 2e/adnd and have 0 qualms about killing every single player character
There's a very real possibility I was being hyperbolic.
You don't need to fudge rolls at all and if your adventure depends of one single roll you're shit at storytelling and creating adventures.
That nuance is playing with a stack of character sheets as Gygax intended
This is actually a good argument, and why I think chance to hit chances in a game like XCOM are perfectly fine. You lose a soldier, you lose a mission, you move on. It's a war. XCOM lets you deal with the consequences.
If the game railroads you into keeping your main character alive, it's just forcing you to reload. BG3 doesn't let you deal with the consequences other than making an already long fight take even longer.
>no, you can't let my MtF goblin paladin die, I already commissioned the furry fanart!
Why do you keep comparing following the games rules to fudging rolls? If you are not going to actually use the as written rules then discuss that with your players and make sure everyone is ok with the changes because if you are just making shit up then the other anon is right and you are not even actually playing the game you are just playing some weird game of pretend.
dnd is literally playing pretend. a fraction of players actually use RAW
>everybody else is wrong and people who doesn't share my very same tastes and opinions autistic
Anon I...
Yeah that's my philosophy when DMing; try to make the failures fun too.
And that's what makes pnp RPGs great. If you're going to follow a script just play a tabletop game or something. Worst part is that, as the other Anon said, there are plenty of narrative games to play with few die rolls or even without rolling die at all, yet these guys insist on playing D&D for some weird reason.
Disco Elysium comes to mind as a game where failing skill checks also leads to fun outcomes. Like running away from the motel manager when he asks you to pay the tab. If you fail you crash into a lady in a wheelchair and he'll feel so bad he'll give you a discount.
Also succeeding skill checks can get you bad ends, like when you shoot a kid
Sadly modern "AAA" games design dictates that every working hour must be invested into something that all players will experience, so no multiple routes or diverting outcomes. I really hate that.
Hey buddy, you play like you like.
There's a nice line between rigidly sticking to the rules and just collaboratively writing a creative story.
If you have a good DM it works. That's the hard part is knowing someone who understands where the line is.
I'm talking about missing a check by one or two.
Even if he's not trying to save your life, the whole experience is different. Rolling a 1 is funny, your friends will be laughing at you, it's different. If you roll a 1 in vidya it's just tedious because it means the combat will take longer.
If I miss, I have a good party, good builds, I will still beat the encounter. It's just going to make it take longer. In a PnP session, time is not an issue because you're with friends having a good time.
Also in PnP you can find other creative solutions to the problems and improvise here and there. In vidya you... reload a quick save?
Yeah this too. I think the way rolls work in BG3, directly adapted from the tabletop, just add tedium to the game. Like they only have negatives, and no positives. I seriously can't think of a single positive thing. It's like weapon durability in other games, there's a reason BG3 doesn't have it, the mechanic sucks there's no upside to it only downsides.
If you're trying to speedrun combat just play on easy or cheat. Yes missing a roll can make combat longer but the fact that you can miss and you have to manage that makes the combat more interesting.
No. It makes combat tedious and longer, not more interesting. Better encounters make the combat interesting. Thinking about how to deal with the whole fricking gobbo camp when I had no AoE spells made it interesting. Swinging a sword and seeing MISS doesn't make anything interesting or fun. Thinking about how to deal with 5 ranged NPCs spamming knockout arrows that could yeet me into the lava was interesting.
Missing just makes everything dull, tedious, and makes me wish I was playing something else, hopefully something without hit chances.
It's the thinking that you do before you swing the sword that might miss that's more interesting.
I'm going to prescribe you 50 hours of playing xcom on ironman to make you learn to plan around failures.
Baldur's Gate? More like Bald and Gay
>I barely roll above 10 on the vast majortiy of skill checks.
just git gud bro
XdY+/-Z systems are perfectly fine in video games it's just another way of expressing probability and if your brain isn't smooth as glass it's more intuitive than just a flat percentage. What I hate is when, like in Baldur's Gate 3, they make a big deal about rolling le virtual dice. I play D&D, rolling dice on the table with your friends is an experience, and it is in no way replicated by a video game. It's the difference between losing a hand in a friendly game of poker and everyone having a laugh at your misfortune, and just hitting play on a slot machine and cursing under your breath when you lose.
Maybe it's better in multiplayer and everyone has a good laugh when somebody rolls garbage 10 times in a row ruining a combat encounter, in single player it's just fricking aggravating.
>91% hit chance
Miss
>75% hit chance
Miss
>80% hit chance
Miss
>64% hit chane
Miss
Mathematicians.... What is the odds of this happeneing?
Also, what is the odds of 75% hit chance missing six times in a row?
Very low. People told me to Turn off karmic dice and it seems to help
I've had it off since the beginning of the game, and these kind of rolls happens literally every encounter. Not quite as bad as this, but close.
luck is a skill, I'm sorry you don't have the talent
https://www.statisticshowto.com/how-to-use-a-probability-tree-for-probability-questions/
Dice are fricking gay, anyone who wants all of their gameplay mechanics being RNG is a psychopath.
>play game based on DnD
>WTF dice are bullshit
>posts on Ganker about it
>zoomers on Ganker getting filtered by probabilities
lol lmao
Nobody is getting filtered by it. Nobody is saying it mathematically can't happen. It's just not a very fun experience to miss your attacks.
It is fun. This genre isn't for you
You're just defending things because you're an NPC.
>Grug like BG3. Thing in BG3. Then thing good.
It's like the NPCs defending durability in Zelda games. You're incapable of reason.
filtered
Really, JA2? Have you played that game? By the mid game your shots will be hitting all the time
?t=2292
>XCOM
Completely different kind of game. It's a tactics game where a. you have a large roster of soldiers you cycle through, b. losing a mission is acceptable, c. you don't have low hit chances all the time
In BG3, a 50% chance is common. In XCOM, past the very early game, it's not.
If you lose a fight in BG3, you reload. So it just makes things dull.
If you lose a fight in XCOM, if it's not a major one, you can roll with the punches, or you can evacuate your squad.
It's the same thinking though. If you're choosing to make rolls you're choosing both outcomes. If you're not happy with both outcomes find some other roll to make.
For the record I think these games should let you try and gtfo when everything goes breasts up but man that adds a lot more branches to the story so I get it that they don't.
It's not. In JA2 I can reliably hit once I'm done with the early game. In BG3, I can't. And even then I still argue that the early game in JA2/XCOM fricking sucks, and I stand by the fact that some gameplay mechanics have nothing but downsides
>chance to hit
>item durability
>inventory carry limits
>overburdened mechanics
maybe you need to munchkin harder
to hit
A necessary evil IMO. Games should give you options to work around it tho, like rerolls, skills and whatnot, there's a really thin line between "risk management" and "pure RNG shitfest".
>>item durability
carry limits
mechanics
Agree, I can't name any game that gets better thanks to these, all they add is busywork. Guess they could work in survival games, but all of these sucks and most are easy to cheese.
It has nothing to do with BG3, chance to hit is a staple of my favorite games. Fallout 2, silent storm, underrail. None of these would be fun if I just clicked on someone for a guaranteed hit
I don't get why you should turn off karmic dice. Without it you get shit like OP's situation with truly random results. DND DMs like to fudge rolls if things are/n't going too good.
Because managing rng when you have to keep track of when you're due for good or bad "luck" is much worse than just managing actual with probabilities you know.
Level up luck IRL lucklet
>the year of crack-smoking politicians 2011 + 12
>People are still getting filtered by dice-roll combat
>the year of crack-smoking politicians
Are we back in 2010?
3d6 is the only good dice
b-But le hecking nat 20!
b-but 3d6 delicious curves!
works on my machine Black person. try upgrading
If karmic dice is so moronic then why is it on by default?
>75% shot
>miss
>75% shot
>miss
>75% shot
>miss
>75% shot
>hit
>3 damage
Welcome to actual rng.
Just a reminder :
>A Baldur's Gate 3 Karmic Dice fix is on the way for the Larian RPG, after a community manager addressed concerns from a Reddit post about the feature.
It's not fixed, so you're better off turning this thing off and playing without it, maybe just get better luck?
Hit chance is irrelevant for barrels.
I just drank his coolant and told him some stories until he blew up.