Should I learn Unity or Unreal if I want to develop my own open world 3D games?
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Should I learn Unity or Unreal if I want to develop my own open world 3D games?
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Both work fine.
Both got some israeli issues.
Unity's gone pants-on-head moroner recently, and has less unintuitive feel.
Which is a shame, since it also would have a bigger, more active community and tons of assets to utilize.
If you don't code your own custom engine in assembler you didn't really make the game.
Do you even know any of the programming languages required for either?
No but I’m willing to learn.
Yeah, you kind of need to learn all the theory first. If you don't and just try to wing it by learning code syntax on the fly you end up with an unmaintainable mess like the infamous yanderedev did.
Unity is the most stable 3d engine
I don’t know of any open world games made in Unity so I’m kind of worried that there’s probably a reason for it. Every time I see a Unity game it’s either in 2D or a mobile game.
But I don’t know about Unreal either. I know it’s a powerful engine but all the games have the same ugly “photorealistic” and samey feel to them.
I want to make an art-styled semi-open world (hub world kind of like v:bloodlines or deus ex) game with good animations. Photorealism doesn’t concern me that much.
Valheim
genshin impact
escape from tarkov
rust
Fortnite is on Unreal Engine 5. Bro, it's photoreal because devs use the Photoreal assets in UE5 because it's cheaper if you want your own stylized assets make your own
Outer Wilds is Unity and simulates a mini solar-system in real time with dynamic lighting and planetary physics
All of the good Unity games pay to remove the splash screen
if you want to get hired into the game industry, learn unreal engine 5. Most game devs are switching over to it than making their own engine.
>Do you even know any of the programming languages required for either?
>No but I’m willing to learn.
unity unity unity unity
don't waste time in unreal, you will be filtered and it could disappoint you out of gamedev
unity has more resources/documentation and tutorials for beginners, an easier language (to learn AND code in) and a friendlier userface with a reasonable learning curve
unreal is the exact opposite
unreal is increasingly marketing itself for AAA studios, as a tool by professionals who have years of experience
don't waste any time of it, learn on unity and only then do you even consider the possibility of giving unreal a chance
You will need to learn c++
Start here: https://www.learncpp.com/
>develop my own open world 3D games?
There hasn't been a single Unity game made that ran well unless it's just a 2D platformer. That should be a red flag. Tarkov is pretty much fricked forever thanks to the engine's inability to use threads.
Unreal Engine is usually runs okay unless it's made by moronic Japanese people that don't understand the technology.
DON'T EVER USE UNITY. It's functional but the team behind it doesn't know what the frick they are doing. They hype up some new killer feature, release it half-baked and incompatible with almost everything and then they just forget about it.
Write it all in assembly, you fricking pussy.
Anons does ebin have moronic clauses in their development grants?
I'd been eyeing Unreal already, and getting a project going in a year or two with ebinbucks would be nice