you are. the only remotely difficult team boss "fight" is the flag battle against Rapid 99 because you have no idea where you're going the first time. Tag battles are so easy I literally just end up fricking around and outright kill them with dashes.
I've only played the first one and I was slightly disappointed. Movement felt sluggish, if you miss a jump on the roofs you might have to slowly make your way back up, having to collect the cans slowed things even further. Overall I preferred all the "superficial" stuff like art, music and general 2000's attitude rather than actual gameplay.
I always mention how i preferred the direction of JSRF as a more city exploration platformer than the arcade form of the original
despite liking the first visually more I enjoyed player JSRF way more
>Please be a good game, PLEASE
You think that wouldn't be hard, it's not like JSR is great as a game. Lots of empty maps, momentum stoppers, bad missions.
their Twitter had some "recent" news. it was officially delayed, but they were hiring more talent it seemed like. I assume the lizards of team lizard are actually trying to release the game.
oh shit I looked it up, it was voice talent they wanted, so they're pretty confident they're gonna make it, I'd say. pic related is the last tweet they dropped, like a week ago.
>skateboarding, bmx, rollerblading, AND parkour >can change up the music on the fly >JSRF: Donut Steel Edition that's not a bad thing >Naganuma still has it >but it's delayed until god knows when >last video was a year ago
I'm holding back the leash on my hype, just because what they've shown for areas so far have been pretty lackluster, and it seems they're floundering just a tiny bit with the direction right now. At least they're going whole hog on trying at least, compared to something like Hover (which was still ok, but whatever)
never even played hover because of how off-putting the character designs are
Hover was the absolute definition of a disappointment, but I wouldn't agree with saying it's outright bad. I'd say that the first-person free running on the actual courses was a great example of FPP platforming, it just completely lacked a proper structure for you to enjoy it anywhere else. Not to mention that, to my memory, they pimped Naganuma but you could only hear his music at the bars.
[...]
Hover was the absolute definition of a disappointment, but I wouldn't agree with saying it's outright bad. I'd say that the first-person free running on the actual courses was a great example of FPP platforming, it just completely lacked a proper structure for you to enjoy it anywhere else. Not to mention that, to my memory, they pimped Naganuma but you could only hear his music at the bars.
never even played hover because of how off-putting the character designs are
Hover was one of the few games I ever bought that I 100% regret.
>Gum will never laugh at your nervous attempt at asking her on a date, but accept anyway. >Gum will never tease you by wearing revealing clothing and making provocative poses. >Gum will never exploit your love for her by splurging when you pay for the date. >Gum will never suggestively take you to her bedroom only to do non-sexual stuff. >Gum will never reject you after you pour your soul out to her and confess your undying love. >Gum will never add your picture to her collage of heartbroken boys she's driven to suicide.
Meh, at least when I listened to it, it relied way too much on electro swing and similar genres, rather than the pirate radio/street spirit of sampled and remixed songs that Naganuma and The Latch Brothers indulged in
Slap happy rhythm busters is also pretty cool, kind of basic fighting game but the music is very nice (a bit less "funky" more fast paced) and it actually mixes fighting with rhythm gameplay. There's also bust a groove 1&2, if you haven't checked it ou yet it's a rhythm game with a pretty similar vibe. Also lethal league like anon said
The graphical rendering is called cel-shading or cel-shading emulation, the actual art direction has sort of retroactively been called "Y2K aesthetics", that bold CG-heavy graphic design around that time.
Not a lot of games that do both. Ollie King, Go! Go! Hypergrind, Slap Happy Rhythm Busters.
Maybe Guitaroo Man if you're willing to get up the cel-shading, few others.
I haven't had a chance to try it myself yet, but Tanuki Sunset might fit the style you're looking for.
https://store.steampowered.com/app/1251460/Tanuki_Sunset
It's a longboarding game where you play as a raccoon and can change outfits. It's a little more 80s vaporwave than 90s Capri-Sun, but it may be worth looking at.
>Ito Ogre said that Jet Set Radio was a huge inspiration for him in writing Air Gear >He said that he would be down to do character designs and art for JSR 3 if Sega ever made it >Sega never made the third game because Sonic and Yakuza became the only successful frenchises for them
Frick
The anime only covers the first 12 volumes which is heavily focused only on skating and teams competing against each other. It’s very simple until volume 13 when the manga starts jumping ship and gets extremely complicated and more sci-fi as the manga goes on.
I only read the manga. It was amazing for the first half and had a ton of bombastic 2000s energy, great humor, super colorful characters, good action, and an incredible atmosphere. Unfortunately, it started slowly falling off later because Ito started needlessly complicating the plot and turning the story into a Metal Gear Solid rip-off without any aspects that made the writing and stories in MGS games good. Ito is an absolutely amazing artist and he definitely had the potential to be also a good writer but unfortunately, he suffers from a weird syndrome where his stories start up great but they get worse and worse later.
>What is her best? I've only listened to the album Birthday Cake was on but it was fricking great.
Their, actually, Cibo Matto is a duo. They only had three albums, Viva! La Woman was their first and is the one Birthday Cake is from. Stereotype A was their followup and is fricking great, personal favorites on it are Lint of Love, Spoon, and Moonchild (not the autotuned remix). The had a third album titled Hotel Valentine a few years ago that was really good too, I really like Deja Vu and 10th Floor Ghost Girl. They also were part of a side project with members of other bands called Butter 08 which is also really good. Both of them also have a bunch of solo work I'm not familiar with, and Miho Hatori (the vocalist) was Noodle in Gorillaz at some point.
i much prefer the first game's visuals (fricking hate the muted color palettes in jsrf) and the way they handle the police but that's it really. coming to a full stop to spray graffiti sucks, tricks being done automatically sucks, levels have too many spots where you get to the end of a rail and there's nothing in the immediate area to grind on, time limits suck, far less to do, levels are smaller, most of the best tracks in the series come from jsrf.
jsrf is an improvement in almost every conceivable way.
Agreed. What stood out the most to me is how grind tricks essentially removed momentum's relevance from grinding entirely. Now instead of building momentum before you grind or jumping over inclines to preserve it, you just tap trick button with consistent timing and never lose speed. Also I could be wrong but it feels like you literally gain speed for trick jumping off rails in JSR as opposed to losing it in Future, which is lame.
I like the level design in JSR much more too. And the open world in Future is cool but the arcadey mission system in the first game makes for much better pacing and going for jet rankings is fun.
>What stood out the most to me is how grind tricks essentially removed momentum's relevance from grinding entirely. Now instead of building momentum before you grind or jumping over inclines to preserve it, you just tap trick button with consistent timing and never lose speed.
That was a good change though. Half the time it's not even worth grinding in JSR to begin with because if you're not at max speed you won't get faster and if you move up on an incline you'll just slide back down. JSRF does the opposite; getting onto rails is how you get yourself moving quickly and making it easier to maintain momentum is an obvious choice for a game with much bigger levels.
We like MGS because the story is batshit nonsense written by a moronic high schooler that just realised the world is corrupt, not because its actually good
>We
What "we"? (You) don't represent the majority you moron. (You) don't represent shit. The vast majority of people love Metal Gear games and the story because it had great writing that explored multiple different themes about human nature, the world, and life while also having incredibly emotional human moments and fantastic characters that people remember to this day.
>You gotta make a statement of intent! >You gotta make a statement of intent! >You gotta make a statement of intent! >You gotta make a statement of intent!
I really like the gameplay in jsr, but I think the stage design itself is rather weak. Instead of making the drastic changes in future, I'd prefer if a sequel had better designed maps to go better with the gameplay of the first game.
https://jsrf-inside.blogspot.com/2022/07/creating-levels-for-jsrf-overview.html
Is someone gonna port the original JSR levels over to JSRF now that we have a level creator?
>JET SET-
>JET SET-
>J
>S
>R
>Groovy~
>JET SET RADIOOOOOOOOOOOOOOO
YOU KNOW MY LOVE IS SWEEEEET
>YOU'VE GOTTA MAKE A
>STATEMENT. OF. INTENT.
>FLY
>LIKE A BUTTERFLY
>FLOAT LIKE A BULLDOZER
UNDERSTAND UNDERSTAND
it's funny how people only ever talk about the music in jsr threads because the gameplay is just shitty tony hawk
Yeah, people like it for the aesthetic.
The world exploration was alright
The events, fights and races can EAT A GIANT BAG OF DICKS
the races were some of the best parts though
I may have just been really bad at the game then.
you are. the only remotely difficult team boss "fight" is the flag battle against Rapid 99 because you have no idea where you're going the first time. Tag battles are so easy I literally just end up fricking around and outright kill them with dashes.
Good aesthetic and music is all I need to like a game.
Most cult Japanese games that are hard to come by are like this (see Shenmue). Then when everyone gets to play it surprise surprise it's shit lol.
except jsrf is actually fun to play unlike shenmue. it's also not hard to come by because it was bundled with a shitload of xboxes.
>shenmue bad
Who let the zoomies in?
>proto-cageshit
>good
I've only played the first one and I was slightly disappointed. Movement felt sluggish, if you miss a jump on the roofs you might have to slowly make your way back up, having to collect the cans slowed things even further. Overall I preferred all the "superficial" stuff like art, music and general 2000's attitude rather than actual gameplay.
I wish more people talked about the girls
This is the only thread on the board not dedicated to T&A, jog on
I always mention how i preferred the direction of JSRF as a more city exploration platformer than the arcade form of the original
despite liking the first visually more I enjoyed player JSRF way more
That song is the real pleb filter.
JSR is like Sonic Riders. You have to git gud if you want to enjoy it, but after you do, nothing compares to it.
>HELLOOOOO ALLISOOOOOON
>I WANNA HOLD YOUR HAND
>I HAVENT BEEN
>THE SAME MAN SINCE I SAW YOU WALKIN IN
>LET'S HAVE A TOAST TO THE GIRL IN AISLE 10
>I HAVEN'T BEEN THE SAME MAN
It’s Aisle 10 you tard lard
Allison is correct though. She's the girl in aisle 10.
Let's have a toast to her
This song really hit me when I first listened to it while playing since it’s not my type of music. It’s my personal favorite on the soundtrack
>JUST WHEN I THOUGHT I CAUGHT A BREAK
holy filtered
it's not a good song at all it's just some obnoxious b***h screaming in your ear
You may be slow on the uptake.
>if you don't like this jarring, grating song after listening to a soundtrack of mostly funk/pop u got frickin filtered!
WHO WANTS TO CUM
YES, I'M COOKING FOR MY SON AND HIS WIFE
>21 years
>That thigh gap
I don't give a shit how old she is, if she's willing to show off like that I'll 100% rail her into a climax coma.
i'd bang older sister vibes youthculture milf gum like you wouldn't believe
C-Can I join?
I
LOVE LOVE LOVE YOU
Hell yeah. Naganuma's finally back making a FULL soundtrack and not just 2~3 tracks for a game. Please be a good game, PLEASE
>Please be a good game, PLEASE
You think that wouldn't be hard, it's not like JSR is great as a game. Lots of empty maps, momentum stoppers, bad missions.
>2 years
I check their channel every few months and I still don't know if its vaporwave or not
It's more electro-funk
their Twitter had some "recent" news. it was officially delayed, but they were hiring more talent it seemed like. I assume the lizards of team lizard are actually trying to release the game.
oh shit I looked it up, it was voice talent they wanted, so they're pretty confident they're gonna make it, I'd say. pic related is the last tweet they dropped, like a week ago.
>skateboarding, bmx, rollerblading, AND parkour
>can change up the music on the fly
>JSRF: Donut Steel Edition that's not a bad thing
>Naganuma still has it
>but it's delayed until god knows when
>last video was a year ago
Is this game just a never ever? When the frick is it coming out?
I'm holding back the leash on my hype, just because what they've shown for areas so far have been pretty lackluster, and it seems they're floundering just a tiny bit with the direction right now. At least they're going whole hog on trying at least, compared to something like Hover (which was still ok, but whatever)
Hover was well below okay.
Hover sucked but at least I got this track.
Hover was the absolute definition of a disappointment, but I wouldn't agree with saying it's outright bad. I'd say that the first-person free running on the actual courses was a great example of FPP platforming, it just completely lacked a proper structure for you to enjoy it anywhere else. Not to mention that, to my memory, they pimped Naganuma but you could only hear his music at the bars.
never even played hover because of how off-putting the character designs are
Hover was one of the few games I ever bought that I 100% regret.
BRC is a downgrade in terms of graphics, compare it to LLB. BRC's characters look ugly af except the cover art guy.
>removed soap shoes just because a single dev complained about it lookong dumb
there's always one gaytard
they removed the shoe grinding because "it looks dumb" so their fricking game looks dumb now
i think it's in development shenanigans since SEGA announced a JSR mega gamers last year
No. It's not JSR.
>Gum will never laugh at your nervous attempt at asking her on a date, but accept anyway.
>Gum will never tease you by wearing revealing clothing and making provocative poses.
>Gum will never exploit your love for her by splurging when you pay for the date.
>Gum will never suggestively take you to her bedroom only to do non-sexual stuff.
>Gum will never reject you after you pour your soul out to her and confess your undying love.
>Gum will never add your picture to her collage of heartbroken boys she's driven to suicide.
I don't even need all that I just want to go rollerblading with her and do some graffiti. Just once...
What the frick
I used to do that but now I'm stockholm syndromed
Let Mom Sleep is the best song in the Jet Set franchise.
No, your (You) will not change the truth.
I don't need to give you a (You) to know that you're a lying homosexual with shit taste.
Thank you for confirming you have no music taste.
Post the other version
I DONT GIVE A FLYING FRICK THO
>LOOK TO THE FUTURE
>SHAPE THE FUTURE
>not posting the holy grail.
https://www.jetsetradio.live/
I'm seriously disappointed in you people.
The immortals station is the best
Meh, at least when I listened to it, it relied way too much on electro swing and similar genres, rather than the pirate radio/street spirit of sampled and remixed songs that Naganuma and The Latch Brothers indulged in
STOP
playing games
Literally the best song in this entire game by a mile
I lost that unity3d fan game of jsrf. Had online play. It was really good, but i cant find it on google. Anyone have a link?
Frick, nvm, now i found it
Its also stopped being developed on.
https://gamejolt.com/get/build?game=336004&build=1318621
What are some other games with aesthetics like JSR? What is the artstyle even called?
lethal league blaze is the closest you'll get
LLB is a fantastic game, HIGHLY recommend
ssx tricky I guess
>ssx tricky I guess
Mein homie
Slap happy rhythm busters is also pretty cool, kind of basic fighting game but the music is very nice (a bit less "funky" more fast paced) and it actually mixes fighting with rhythm gameplay. There's also bust a groove 1&2, if you haven't checked it ou yet it's a rhythm game with a pretty similar vibe. Also lethal league like anon said
The graphical rendering is called cel-shading or cel-shading emulation, the actual art direction has sort of retroactively been called "Y2K aesthetics", that bold CG-heavy graphic design around that time.
Not a lot of games that do both. Ollie King, Go! Go! Hypergrind, Slap Happy Rhythm Busters.
Maybe Guitaroo Man if you're willing to get up the cel-shading, few others.
I think that's just me but I see gitaroo man as 'Bout the town: the game
I haven't had a chance to try it myself yet, but Tanuki Sunset might fit the style you're looking for.
https://store.steampowered.com/app/1251460/Tanuki_Sunset
It's a longboarding game where you play as a raccoon and can change outfits. It's a little more 80s vaporwave than 90s Capri-Sun, but it may be worth looking at.
>Ito Ogre said that Jet Set Radio was a huge inspiration for him in writing Air Gear
>He said that he would be down to do character designs and art for JSR 3 if Sega ever made it
>Sega never made the third game because Sonic and Yakuza became the only successful frenchises for them
Frick
Obama switches bodies with an anime girl in this manga
for real? might have to read it now.
Smilebit was one of the first victims of their post-console financial crash.
naganuma composed the music for the anime adaptation
except for this one
yes
Girls in that series are so fricking hot
Doesn't the anime start out 10/10 and then become shit quickly after?
The anime only covers the first 12 volumes which is heavily focused only on skating and teams competing against each other. It’s very simple until volume 13 when the manga starts jumping ship and gets extremely complicated and more sci-fi as the manga goes on.
I only read the manga. It was amazing for the first half and had a ton of bombastic 2000s energy, great humor, super colorful characters, good action, and an incredible atmosphere. Unfortunately, it started slowly falling off later because Ito started needlessly complicating the plot and turning the story into a Metal Gear Solid rip-off without any aspects that made the writing and stories in MGS games good. Ito is an absolutely amazing artist and he definitely had the potential to be also a good writer but unfortunately, he suffers from a weird syndrome where his stories start up great but they get worse and worse later.
It's the Oh! Great formula. Story starts out strong until he jumps the shark and goes balls deep into crazy town.
I haven't read Air Gear in years, but I still remember the shitshow that was the Tenjou Tenge ending.
the manga, dipshit. The anime ended at its peak
Football Manager and Total War make more money than Sonic and Yakuza.
Sonic is only now recovering with Frontiers. Yakuza is still niche.
>HIGH AND A WINNER, PAY THE FRONT LINE
ESTRA SHUGA
ESTRA SAUT
ESTRA OIL AN MSG
ESTRA SHUGA
ESTRA SAUT
ESTRA OIL AN MSG
?t=49
is this the thread?
I didn't like Birthday Cake at first but slowly I started to really dig it.
that's called 'brain damage'
>I didn't like Birthday Cake at first but slowly I started to really dig it.
It's not Cibo Matto's best but it's catchy as frick
What is her best? I've only listened to the album Birthday Cake was on but it was fricking great.
>What is her best? I've only listened to the album Birthday Cake was on but it was fricking great.
Their, actually, Cibo Matto is a duo. They only had three albums, Viva! La Woman was their first and is the one Birthday Cake is from. Stereotype A was their followup and is fricking great, personal favorites on it are Lint of Love, Spoon, and Moonchild (not the autotuned remix). The had a third album titled Hotel Valentine a few years ago that was really good too, I really like Deja Vu and 10th Floor Ghost Girl. They also were part of a side project with members of other bands called Butter 08 which is also really good. Both of them also have a bunch of solo work I'm not familiar with, and Miho Hatori (the vocalist) was Noodle in Gorillaz at some point.
Cheers, mate.
Spoon and Sugar Water are their best songs. JSRF would have been way better if they had one of them instead of fricking Birthday Cake.
The music video for Sugar Water I still believe is one of the best ever made, and it's insane to me that pretty much nobody knows about it.
I think Moonchild is also pretty good. Maybe not a good fit for JSRF but still great song by them
Hideki Naganuma picked up all the songs for JSRF, gotta thank him (except Latch Brothers' music, those were made for the game).
It's called Stockholm Syndrome
Happened to me as well. And my sister. It can’t be helped.
Perf?
The first game is so much better in every conceivable way.
i much prefer the first game's visuals (fricking hate the muted color palettes in jsrf) and the way they handle the police but that's it really. coming to a full stop to spray graffiti sucks, tricks being done automatically sucks, levels have too many spots where you get to the end of a rail and there's nothing in the immediate area to grind on, time limits suck, far less to do, levels are smaller, most of the best tracks in the series come from jsrf.
jsrf is an improvement in almost every conceivable way.
Agreed. What stood out the most to me is how grind tricks essentially removed momentum's relevance from grinding entirely. Now instead of building momentum before you grind or jumping over inclines to preserve it, you just tap trick button with consistent timing and never lose speed. Also I could be wrong but it feels like you literally gain speed for trick jumping off rails in JSR as opposed to losing it in Future, which is lame.
I like the level design in JSR much more too. And the open world in Future is cool but the arcadey mission system in the first game makes for much better pacing and going for jet rankings is fun.
>What stood out the most to me is how grind tricks essentially removed momentum's relevance from grinding entirely. Now instead of building momentum before you grind or jumping over inclines to preserve it, you just tap trick button with consistent timing and never lose speed.
That was a good change though. Half the time it's not even worth grinding in JSR to begin with because if you're not at max speed you won't get faster and if you move up on an incline you'll just slide back down. JSRF does the opposite; getting onto rails is how you get yourself moving quickly and making it easier to maintain momentum is an obvious choice for a game with much bigger levels.
>C'MON C'MON
>WE COULD DO THE SCRAPPY
>C'MON C'MON
>BEATS COULD MAKE YOU HAPPY
Please be good
>Please be good
Please be good
>Please be good
Don't know why they even bothered making characters after robo-head there, that's the only notable one they've come up with.
For me, it's Zineth.
Perfect Stride is a monument to vaporware.
bros did I frick up getting inlines without the grind bar thing
>UNDERSTAND
>UNDERSTAND THE
>UNDERSTAND
>UNDERSTAND THE
>UNDERSTAND
>UNDERSTAND THE
>CONCEPT OF LOVE
>LIKE THIS
>LIKE THAT
>LIKE THIS THIS
>LIKE THAT
jetsetradio.live
yes this anon knows what's up
https://jetsetradio.live/
>WHEN I STIMULATE HIM ORALLY
>I MOVE DOWN WITH MY TONGUE
>TO HIS BALLS
>THE TESTICLE IS AN EGG
>AND I AM EXTREMELY CAREFUL NOT TO CRACK THE SHELL
?t=226
graffitiSOUL
Cibo Matto is really good though
I agree
>FLY
>LIKE A BUTTERFLY
Best song on the OSTs for you guys? This is mine
>story in mgs
>good
Filtered immature low IQ philistine spotted
We like MGS because the story is batshit nonsense written by a moronic high schooler that just realised the world is corrupt, not because its actually good
>We
What "we"? (You) don't represent the majority you moron. (You) don't represent shit. The vast majority of people love Metal Gear games and the story because it had great writing that explored multiple different themes about human nature, the world, and life while also having incredibly emotional human moments and fantastic characters that people remember to this day.
>deleted
do the jannies REALLY
>You gotta make a statement of intent!
>You gotta make a statement of intent!
>You gotta make a statement of intent!
>You gotta make a statement of intent!
Reminder not to play Rollerdrome, it fricking sucks
I played hover for 10 whole minutes ready to play some open world skating game, saw that I needed to play a tutorial. refunded
I love Gum
>ohhhh i can see them run bout the town
BADABABADA
I bought this water bottle and use it almost every day
I really like the gameplay in jsr, but I think the stage design itself is rather weak. Instead of making the drastic changes in future, I'd prefer if a sequel had better designed maps to go better with the gameplay of the first game.
homieboo game.
John Lennon's son played bass in Cibo Matto
https://jsrf-inside.blogspot.com/2022/07/creating-levels-for-jsrf-overview.html
Is someone gonna port the original JSR levels over to JSRF now that we have a level creator?
Post Cube's big ass.
It is, after all, the best ass in JSRF.
EXER SUGAR EXER SALT EXER OIL AN' MSGGGGGGGGG