tha path traversal is usually not accounted for in most games and you pretty much expect to navigate the map without major difficulties
death stranding gives a different look at the issue and makes path traversal a core gameplay mechanic, until you unlock ziplines that is
>tha path traversal is usually not accounted for in most games and you pretty much expect to navigate the map without major difficulties
You mean in open world games? Because survival horror like old RE games require you to plan your route and navigate around locked paths.
>So in Death Stranding all you do is carry packages?
No. >What's the appeal?
Engaging, cozy, fun gameplay.
Stellar atmosphere.
DS has that too, but he's talking about different kind of path traversal. In majority of all other vidya, your character just floats on top of the terrain.
In DS, every single step matters, every single rock and nook is a potential threat. You need to pay attention and plan not only your macro-level route and loadout, but also micromanage your steps on the field, sometimes quite literally.
I guess it's hard to judge it from gameplay videos alone and it's something that has to be experienced? Because all I see is a dude walking forward. Is there any other game like it? Assassin's Creed maybe?
>it's something that has to be experienced?
Yes. Like every single VIDEO GAME ever made.
I guess that's a foreign concept to casual GenZ generation, who've been born 'n raised by movie shit that definitely give you exactly what you see.
>Is there any other game like it?
No.
>AssCreed
FRICK NO.
Do not compare DS to any sort of Ubishit.
The closest comparison points might be Resident Evil 1 (97), MGSV and Breath Of The Wild. And as you can see, those are some totally different animals altogether.
so ubisoft towers: the game. this isn't unique or fun and I'm tired of kojimbo and his drones treating it like it is.
Wrong on every note.
I don't get where you kids get such ideas from, and why you're being so narrow minded and prejudiced in general.
Give it a shot. I personally found it to be one of the most addicting video games in decades.
Closest 'traversal is the gameplay mechanics' examples I can think of would be climbing games or games with different gravity levels. It treats hiking like some games treat climbing or vehicle piloting
>Also does anyone else not like that plot, its kind of a mess.
it has its moments but a lot in the middle may as well be filler. The first and last 5 hours of the game are the parts worth watching.
That's extremely unlikely to happen.
The game is more compact and guided than you seem to think. It is still a lot about that survival on the go + helping the civilization rebuild in order to make the job easier for yourself and the others around the world.
>until you unlock ziplines that is
one of my main issues with the game. same with highways. and considering kojima doubled down hard on mechanics and tools that trivialise gameplay in the directors cut I really have to assume that he wasn't confident in the game he made.
I really really doubt ds2 will have anywhere near the same kind of gameplay. I think he even said that much after ds1 release when asked if he would make a sequel.
Basically. I made a lot of my own fun by engaging with MULE camps and killing the frick out of BT's and purging BT riddled zones for a bit. I listened to a lot of music while I drove back and forth delivering random bullshit. Occasional podcast. The story is standard nutso Kojima fare so if you like that crap it's a wonderful bonus.
that webm is a good way to reveal oneself as brainlet. The effort put into the editing only reveals the seething behind it, thus defeating the point anyway.
A webm like that Starfield one of the copy-pasted bases speak a lot louder.
its a bad game to watch on youtube but when you play it you are thinking about the terrain and scanning the level for easier paths
so yeah play the game homosexual
It's an adventure game, with a new genre installed into its core gameplay called Strand. Basically, you create relationships across the map that correspond with each other, each new Strand you create connects another, opening up new porter locations and depots. The point of the game is to raise as much awareness about your potential as a porter as possible, and the only way to do that is to deliver the packages on time.
By delivering packages you can meet cool celebrities like Conan O'Brien, Junji Ito and Edgar Wright. You can't really "die," in the basic expression of the word, Game Over only occurs when you quit the game, but if you fail to deliver packages, your overall rating will go down. As this is an open-world game, trying to restore your rating with over 100+hours of traversable map is going to be hard.
No you don't actually use any cartography in the game. The map doesn't expand at all. It's all available to you at the start of each new area. The only waypoints on the map are the ones you create. Like a Bridge, or a Catapult, or a Rope, or a Ladder (all of which are Chiral-powered with blue LED's on them).
If the boss fights were good I'd agree with you, but Kojima bosses are nowhere near as good as they used to be in MGS1-3 era, then they took a step down in 4, but still had some standout moments, and then 5 was just awful in the boss department and same for DS
>So in Death Stranding all you do is carry packages?
You can also engage in not very good third person combat and make the process of carrying packages somehow more tedious by making it easier with roads and ziplines. Exploring an area for the first time by foot is kind of engaging but beyond that the game just gets boring
There's actual science in the game though. Anthropology, biology, psychology, military science, chirality and more. It has just as much sci-fi as any Metal Gear Solid game, if not more, with tons of elegance and meditations on reality.
It's like a slightly more action heavy Euro Truck Simulator
DS-gays will give me shit for it (muh atmosphere) but I usually just slap on a podcast and complete deliveries.
I think it's mostly a failure in terms of making traversal engaging. There is one section in the mountaineering chapter of the game where the game reaches its full potential and requires using pitons, ladders, etc but for the most part it's brainless.
I'm hoping Death Stranding 2 doubles down on the traversal mechanics and we get proper rock climbing but I suspect it's going to be more action heavy than the original.
Ganker tricked me into buying this at full price at launch so I could better enjoy the online strand experience, I dropped it after the first boss fight and unlocking fast travel
It sounds simple and the gameplay mostly is, but if you make a mistake it'd very costly. The stakes are high. If you accidently trip into a river and all your packages float away you're pretty much fricked.
It's comfy as frick. Pretty landscapes, pretty music, neat aesthetics, cool cars, creepy ghosts, weird ass characters and story. I bought into the whole "le it's dumb, all you do is le walk, so boring!" and didn't play it until it was on sale years later. Fricking morons, last time I listen to their dumb shit opinions.
It's basically a base building simulator with movement challenges. The thing I loved about Death Stranding is you had to frick with just about no one to play it. No stupid ass npcs telling you their pussy hurts or their tragic backstory. Currently playing Baldur's Gate 3 and they will not shut the frick up while I'm trying to stay focused.
Bought it on release back then
Its a lot of walking involved, sure, but you don't get bombared by random morons screaming into your ear.
Most of the fun is from traversing the environment or planning ahead, like "I could take route A but that has BTs so I'll have to be stealthier, or take route B which takes longer and requires me to carry a bit more gear, like a ladder or two."
Combat is pretty simple and you're really not supposed to KILL anyone. Its self-explanatory as to why.
Honestly, call it autism, I built roads immediatly when I could to make my life easier.
Snow mountain was some kino shit, especially not having BB with you, so you don't know where BTs are except when its too late. . Aside from that, BB starts growing to you, and the Mads fights were pretty cool setpieces. WW1, WW2 and Vietnam.
Its not a game for everyone, but those who have that sorta 'tism will feel right at home. Its how not everyone will play Eurotruck Simulator, but the few that do, really enjoy it.
tl;dr some games just arent meant for you anon, and its best to keep looking instead of anchoring yourself to a game that isn't for you.
If it actually forced you to create cool bridges along buildings and jump over hazards like craters or deep water, or rarpel down buildings and sneak inside interiors it would be fun. But none of that happens, you run along flat boring surfaces with nothing going on for the most part.
The concept is there, the actual content isnt.
Its dumb because the first time you reat capital knot city and you go through an alley in a city thinking there's going to be desolated civilization you have to go through and then quickly realise its just that bit.
The game consists on different biomes, grass, snow, swamp, desert. They all offer the same boring plain atmosphere.
I had most fun jumping around container at the docks in Port Knot than actually playing the game. Like the game has bridges that are not an integral part of the game, infact you actually have to put in effort to get on top of them which makes it completely avoidable.
Where are the cool infrastructures you have to platform on?
it's a shit game. all you do is walk A>B or drive A>B until you unlock ziplines then you just zip A>Z
boss fights are dogshit, combat is dogshit, the story is pseudo-intellectual dogshit, the product placement is dogshit, the writing is dogshit
Imagine a delivery that takes place on that area with buildings and is guarded by MULEs. Your objective is to get on to the top of them to locate and retrieve a package. Then you gotta sneak your way down or you could just rappel down and walk to your deatination.
Kojima is a fricking moron and doesnt know wtf he is doing. He just wants to make a walking sim to unlock cut-scenes to tell a story because he would never survive on film industry. He makes movies on gaming industry because here he doesnt have competition. He doesnt understand shit about game design.
I don't want to sneak to the top of a building. This isn't Metal Gear.
I want to walk around Iceland and build roads and zipline network with the help of other people. That's what made this game fun.
>That's what made this game fun.
until you use your built network and realise that all the gameplay is gone now.
still, unique and cool game and wouldn't wanna have missed it.
By that time you finished the game and connected everything. It's better than endless backtracking because you actually get to optimize your routes and conquer the map. The help from other players is just a cherry on top. Kojima is a genius.
Not once did I feel the need to carry or build ladders and ropes when I realised they are just clutter on your weight limit and useless.
Just say you want a other metal gear dude
I do.
That doesnt mean Death Stranding could not use these small segments of sealth encounters with the enemy. Maybe the buildings have enemies but outside its completely empty. It would have more variety besides just walking across the map.
Death Stranding already had enough sneaking for a game where it's not the focus. People seriously need to let go of the dumbass Metal Gear shit. That franchise is decades old and I'm tired of it. Death Stranding was a breath of fresh air.
Ok, remove the enemies but allow us to travel and build through interesting and memorable areas with some actual challenge instead of the same flat grass or snow.
Wouold it be cool to have to play your way to tackle objectives? Wouldni't it be cool to find other players infrastructures there to help you out?
So much for Mr. Legoman who used to build maps with Lego. Kojima or whoever was in charge of it in Death Stranding can't into game design or level design
Why would you go out of your to cross through those ruins that could collapse, anon?
5 months ago
Anonymous
because the star is supposed to be a backage or a body you need to go pick up
5 months ago
Anonymous
A package in a place like that in DS setting would be extremely contrived but why would there be a body be there?
5 months ago
Anonymous
Because the floor is BT goo, and going above it is the only way.
Would be kinda cool tbh.
5 months ago
Anonymous
The game already did that with the BT fights
you have to parkour across rooftops and sinking buildings
a skyscraper would be too tedious
5 months ago
Anonymous
it sucked in the BT fights because the buildings moving as you were trying to climb/jump lead to a ton of jank moments.
unironically the game would've been better without the halfassed combat
5 months ago
Anonymous
You're just bad at the game
5 months ago
Anonymous
Black person, the game is braindead easy and that's why the combat sucks. If you had to actually pay attention to BT attacks instead of running in a circle throwing a billion blood grenades it could've been good
5 months ago
Anonymous
you already admitted to getting filtered because you can't even control the character properly and blame it on jank
5 months ago
Anonymous
The jumping is jank regardless of whether or not you manage to land a jump.
This was my Main gripe.
When you get the Exoscelleton the open world becomes soo easy.
It needed some destroyed semi indoor areas.
I climbed a wire up the Tower next to South Knot and it was probably the only difficult maneuvering I had to do in hours.
5 months ago
Anonymous
indoor areas are boring, there is no challenge in that
the mountains mog the shit ouf them
5 months ago
Anonymous
>Mountains mog the shit out of them
Zipline says no
5 months ago
Anonymous
You have to connect everything first before you get to use ziplines
And by that point there is only backtracking left which would get boring
5 months ago
Anonymous
I don't know if you played this Game properly or only Pirated it, but you often only need 2 or 3 Ziplines to complete a Network because you get those from other players.
So I call it utter bullshit.
I connected the entire map soo much that I spent 95% of my Bandwith on those ziplines because my autism wouldn't let me use most previously build ones that weren't perfect.
5 months ago
Anonymous
90% of the game is backtracking unless you only played mandatory missions.
Not just this but also more diversity and difficulty to traverse the map. The game is too easy and just not worth playing online ( player's constructions ruin the game ).
>So in Death Stranding all you do is carry packages?
yes, in a variety of ways while also avoiding hazards >What's the appeal?
Pushing your limits to make the largest deliveries possible. From carry a heavy, tagging along a line of floating carts, to large-scale truck delivery that cross the entire map from the roads you help fund with resources
i swear my mom always would say "you'll have to make a few trips" when unloading the groceries when I was a kid just because she knew i would take it as a challenge and load 10 bags up onto my arms and make it one trip.
Well I dont have a vehicle and I live alone so if I dont want to totally punish myself and lose a time, I better be fricking making it one trip lmao lol
I've carried some pretty heavy loads that I only got away with unharmed because I was younger then.
>durrr i dun get death stranding! i didn't understand the story and da characters were boring! they were all super lame and confusing! kojimbo sucks! >did you watch the cutscenes, pay attention, and read what they tell you? >no frick dat boring shit! im gonna go play a game where i can shoot more stuff
Here's another pseud who thinks he's better than everyone for indulging himself with kojimbo's moronic story and characters.
I played the game and watched everything and the strongest emotion I felt was embarrassment.
>I played the game and watched everything and the strongest emotion I felt was embarrassment.
Kek same. The whole game is embarrassing, it feels like theres no actual human dialogue, just robots handing out lore dumping with npc-tier emotions, I mean Mads was okay I guess but everyone else just didnt exist
What's incredible is how the weirdness of the characters is exposed the more humans they get. Emotional scenes are off, like if the script was written by an alien or an autist.
I don't understand why people on youtube praise that scene with hardman or whatever crying. It comes out of nowhere, the connection between the characters aren't believable. Only Sam is kinda endearing because he's embracing the weirdness of the setting with his aloofness, his misanthropic nature and all that.
Kojima needs pro writers to help him but he's too much of a diva to accept the help.
>It comes out of nowhere, the connection between the characters aren't believable.
He's finally having a heart to heart with the guy whose dad he couldn't save
5 months ago
Anonymous
Somehow, after 30 hours of him barking orders and being a cold & stoic man, him opening up to Sam still feels uncanny and it looks stupid. Maybe women are right
5 months ago
Anonymous
He is a Sam's commander and knows that bursting into treats while his subordinate is in the middle of a mission isn't good for morale. He opens up when the mission is over and Sam has quit.
5 months ago
Anonymous
I get that, but still the whole scene just felt off. There's no connection like the other anon said
This game is the ultimate proof of how low gaming has become, that no matter how garbage a game might be morons will still spend 60 euros on anything and slop over it just because of the name behind the game
Could somebody with Norman Reeds body actually carry a dead body of average height and weight up or down an incline like that, yet alone miles and miles? Where's my YouTube video where some strong guys try it at least?
Oh shit, I see. Duh. Thanks. The way he waddled for footing sometimes made me think he just had his future goretex pajamas and straps and belts and thats all. I gotta find the time to play this.
Death Stranding is unironically the most important game of our time. Not even mememing. Its a damn shame that too many brainlets get filtered by it. It's especially the kind of people who SHOULD play it.
>decide to cut through the mountains of Mama delivery >didn't scout first, last pair of boots almost destroyed near the top >group of porters arrives from the other side, one gives me shoes
it was probably scripted but i still liked the moment
The story isnt even bad, at worst it's a convoluted and pretentious but compared to the average AAA big budget movie game, Death Stranding could be way worse.
>Death Stranding could be way worse.
one hour, the fricking ending had me sitting for one damn hour
la creatividad should have payed ME to sit trough it
Like, frick man, imagine if during the beach scene, instead of silly story Amelie is telling Sam, she instead is standing there and screaming "Just be better!" and Guilmoro Del Toro makes a wacky marvel quip. That's what Death Stranding would be if was like nu-God of War
any DS lore heads know what this special rainbow is supposed to mean (purple, orange, yellow, green) and why it makes the same noise as the sun in DS1?
The appeal is that you can say you played Kojiama-sama's new master work. You sound like a fricking poser, you'll never be a gamer, lack what it needs to be one of us
I really like it but it feels very 'heavy' to play like it's taking something out of me. And it feels like it takes a long time to make any progress (probably because I want to 5 star everywhere), so I never want to pick it up and play.
The game has problems, namely a great setting and gameplay premise wasted on what is essentially just Kojima's attempt to make a meaningless narrative seem deep and having an obsessive need to marry gameplay with narrative. The premise of an online "Strand" interaction mechanic would work, if the player would have any meaningful reason to interact with it outside of what is essentialy crowd funding infrastructure and delivering lost packages. On one hand, the connections thing is neat, on another it devalues from the qualities the game would have had with larger amount of curated content like exploring Timefall ruined cities and chiral structures or otherwise adding more depth to both the combat system and delivery mechanics. Now the game is essentially just an exercise in tedium that had S.T.A.L.K.E.R levels of potential, all squandered in what is essentially a very large gambit of a new IP. If Kojima can pull his head out of his ass, the second game can live up to that potential, if it can take 100% of the juice out of it's setting and core gameplay.
You fight giant animals made out of mud and shit while ghosts try to kill you. Also you gotta avoid soldiers and killing them. There's more than just packages.
seinfeld thread
tha path traversal is usually not accounted for in most games and you pretty much expect to navigate the map without major difficulties
death stranding gives a different look at the issue and makes path traversal a core gameplay mechanic, until you unlock ziplines that is
>tha path traversal is usually not accounted for in most games and you pretty much expect to navigate the map without major difficulties
You mean in open world games? Because survival horror like old RE games require you to plan your route and navigate around locked paths.
>So in Death Stranding all you do is carry packages?
No.
>What's the appeal?
Engaging, cozy, fun gameplay.
Stellar atmosphere.
DS has that too, but he's talking about different kind of path traversal. In majority of all other vidya, your character just floats on top of the terrain.
In DS, every single step matters, every single rock and nook is a potential threat. You need to pay attention and plan not only your macro-level route and loadout, but also micromanage your steps on the field, sometimes quite literally.
I guess it's hard to judge it from gameplay videos alone and it's something that has to be experienced? Because all I see is a dude walking forward. Is there any other game like it? Assassin's Creed maybe?
No, why would Assassins' Creed be like it? You can just pirate the game to just make your own opinion, you know?
>it's something that has to be experienced?
Yes. Like every single VIDEO GAME ever made.
I guess that's a foreign concept to casual GenZ generation, who've been born 'n raised by movie shit that definitely give you exactly what you see.
>Is there any other game like it?
No.
>AssCreed
FRICK NO.
Do not compare DS to any sort of Ubishit.
The closest comparison points might be Resident Evil 1 (97), MGSV and Breath Of The Wild. And as you can see, those are some totally different animals altogether.
Wrong on every note.
I don't get where you kids get such ideas from, and why you're being so narrow minded and prejudiced in general.
Give it a shot. I personally found it to be one of the most addicting video games in decades.
Closest 'traversal is the gameplay mechanics' examples I can think of would be climbing games or games with different gravity levels. It treats hiking like some games treat climbing or vehicle piloting
You are fricking moronic.
Your IQ is below 80.
In Death Stranding we are talking about the actual ground you walk having to he accounted for. Other games dont fo that.
Also does anyone else not like that plot, its kind of a mess.
>Also does anyone else not like that plot, its kind of a mess.
it has its moments but a lot in the middle may as well be filler. The first and last 5 hours of the game are the parts worth watching.
>until you unlock ziplines
Or the bike just a few hours in.
Bike can't get across snowy mountains.
not with that attitude they can't the one with the extra batteries works wonders tho
Bike is pretty much useless in the central america portion
Too many valleys, cliffs and rocks
I could imagine getting it wrong and slowly wandering the wrong way, then dropping a package. Sounds like an arduous nitemare, gonna skip it.
That's extremely unlikely to happen.
The game is more compact and guided than you seem to think. It is still a lot about that survival on the go + helping the civilization rebuild in order to make the job easier for yourself and the others around the world.
>until you unlock ziplines that is
one of my main issues with the game. same with highways. and considering kojima doubled down hard on mechanics and tools that trivialise gameplay in the directors cut I really have to assume that he wasn't confident in the game he made.
I really really doubt ds2 will have anywhere near the same kind of gameplay. I think he even said that much after ds1 release when asked if he would make a sequel.
Basically. I made a lot of my own fun by engaging with MULE camps and killing the frick out of BT's and purging BT riddled zones for a bit. I listened to a lot of music while I drove back and forth delivering random bullshit. Occasional podcast. The story is standard nutso Kojima fare so if you like that crap it's a wonderful bonus.
/v/ros... our response?
princess beach
>no it's not
notice how it's all cutscenes. the only cool thing in this boring game
Gameloop: walk, cutscene, walk more, cutscene, walk, no cutscene, walk more, cutscene. Wow
I played DS for 160 hours.
Approximately 12 hours every single day for a span of 2 weeks to be precise.
I could play the game for multiple IRL days and not see a single cutscene.
Also:
>walking
Top fricking kek!
>it's not just a walking simulator, it's a movie too
that webm is a good way to reveal oneself as brainlet. The effort put into the editing only reveals the seething behind it, thus defeating the point anyway.
A webm like that Starfield one of the copy-pasted bases speak a lot louder.
I akthualy like the Game, but holy fkn cringe on this webm.
It's like the early 2000 Gamer shit
its a bad game to watch on youtube but when you play it you are thinking about the terrain and scanning the level for easier paths
so yeah play the game homosexual
>you are thinking about the terrain and scanning the level for easier paths
Or you're just floating through the air on a trike.
>homosexual
it's not a boring walking simlator
it's a cool walking simulator
It's an adventure game, with a new genre installed into its core gameplay called Strand. Basically, you create relationships across the map that correspond with each other, each new Strand you create connects another, opening up new porter locations and depots. The point of the game is to raise as much awareness about your potential as a porter as possible, and the only way to do that is to deliver the packages on time.
By delivering packages you can meet cool celebrities like Conan O'Brien, Junji Ito and Edgar Wright. You can't really "die," in the basic expression of the word, Game Over only occurs when you quit the game, but if you fail to deliver packages, your overall rating will go down. As this is an open-world game, trying to restore your rating with over 100+hours of traversable map is going to be hard.
so ubisoft towers: the game. this isn't unique or fun and I'm tired of kojimbo and his drones treating it like it is.
No you don't actually use any cartography in the game. The map doesn't expand at all. It's all available to you at the start of each new area. The only waypoints on the map are the ones you create. Like a Bridge, or a Catapult, or a Rope, or a Ladder (all of which are Chiral-powered with blue LED's on them).
the entire last segment, especially when you're alone on your own beach was kino of the highest order. nothing can convince me otherwise.
If the boss fights were good I'd agree with you, but Kojima bosses are nowhere near as good as they used to be in MGS1-3 era, then they took a step down in 4, but still had some standout moments, and then 5 was just awful in the boss department and same for DS
Idk I legitimately had fun with cliff, and the final higgs fight
DS felt better in the boss department than MGSV did
>So in Death Stranding all you do is carry packages?
You can also engage in not very good third person combat and make the process of carrying packages somehow more tedious by making it easier with roads and ziplines. Exploring an area for the first time by foot is kind of engaging but beyond that the game just gets boring
It's a game for morons and pseuds (morons)
There's actual science in the game though. Anthropology, biology, psychology, military science, chirality and more. It has just as much sci-fi as any Metal Gear Solid game, if not more, with tons of elegance and meditations on reality.
>proceeds to not read the thread
Ilked it.
>closes thread
It's like a slightly more action heavy Euro Truck Simulator
DS-gays will give me shit for it (muh atmosphere) but I usually just slap on a podcast and complete deliveries.
I think it's mostly a failure in terms of making traversal engaging. There is one section in the mountaineering chapter of the game where the game reaches its full potential and requires using pitons, ladders, etc but for the most part it's brainless.
I'm hoping Death Stranding 2 doubles down on the traversal mechanics and we get proper rock climbing but I suspect it's going to be more action heavy than the original.
Enough homosexualry. Post your favorite song
?si=rxbx3YyG5yMSEaZN
only one please
>my moronic ass crying next to zipline every time shit shit comes on
Bonus points to Sam whistling it.
Shit made me actually tear up near the end of the game. You know exactly WHERE.
Sad about the artist passing away, wonder what is hideo planning for ds2
shit, life is so...fragile
i love my sexy mommy gf so much
i wish it had multiplayer. i just want to deliver packages with my bros.
>i wish it had multiplayer
It does. It's just indirect. Just the way it should be.
Putting a package halfway cos I was too tired to keep playing and then seeing someone took it all the way is an indirect, but good kind of feel.
Death Stranding MMO could be kino.
Soon ill come aroooooooooooooo-oooooooo-oound
its a dad game. only dads play it
So on Ganker all you do is shitpost, what's the appeal?
Ganker tricked me into buying this at full price at launch so I could better enjoy the online strand experience, I dropped it after the first boss fight and unlocking fast travel
So right after completing the tutorial?
It sounds simple and the gameplay mostly is, but if you make a mistake it'd very costly. The stakes are high. If you accidently trip into a river and all your packages float away you're pretty much fricked.
Speaking of movies. Since the film adaptation is confirmed, how the hell are they gonna fit all the shit that goes down in the game?
It's not going to be a retelling of the game.
Oh they said so? Neat
It's comfy as frick. Pretty landscapes, pretty music, neat aesthetics, cool cars, creepy ghosts, weird ass characters and story. I bought into the whole "le it's dumb, all you do is le walk, so boring!" and didn't play it until it was on sale years later. Fricking morons, last time I listen to their dumb shit opinions.
>video game
>so do just press buttons
>What's the appeal
>Oh you also press buttons in (bad video game)
>guess I'll pass
great thread
>wtf you only shoot things for 20% of the game?! It needs to be at least 80% to be a good game! PASS!
TO BELIEVE YOU ARE ENJOYING AN AMBIENT GAME WHEN IN REALITY YOU GOT TRICKED INTO GRINDING A MOVIE.
It's basically a base building simulator with movement challenges. The thing I loved about Death Stranding is you had to frick with just about no one to play it. No stupid ass npcs telling you their pussy hurts or their tragic backstory. Currently playing Baldur's Gate 3 and they will not shut the frick up while I'm trying to stay focused.
Bought it on release back then
Its a lot of walking involved, sure, but you don't get bombared by random morons screaming into your ear.
Most of the fun is from traversing the environment or planning ahead, like "I could take route A but that has BTs so I'll have to be stealthier, or take route B which takes longer and requires me to carry a bit more gear, like a ladder or two."
Combat is pretty simple and you're really not supposed to KILL anyone. Its self-explanatory as to why.
Honestly, call it autism, I built roads immediatly when I could to make my life easier.
Snow mountain was some kino shit, especially not having BB with you, so you don't know where BTs are except when its too late. . Aside from that, BB starts growing to you, and the Mads fights were pretty cool setpieces. WW1, WW2 and Vietnam.
Its not a game for everyone, but those who have that sorta 'tism will feel right at home. Its how not everyone will play Eurotruck Simulator, but the few that do, really enjoy it.
tl;dr some games just arent meant for you anon, and its best to keep looking instead of anchoring yourself to a game that isn't for you.
>some games just arent meant for you anon
>unacceptable!
>*flies into seething rage that others dare to enjoy something I don't!*
Fricking loved the game but do we really need a sequel? The ending is already perfect
If it actually forced you to create cool bridges along buildings and jump over hazards like craters or deep water, or rarpel down buildings and sneak inside interiors it would be fun. But none of that happens, you run along flat boring surfaces with nothing going on for the most part.
The concept is there, the actual content isnt.
Its dumb because the first time you reat capital knot city and you go through an alley in a city thinking there's going to be desolated civilization you have to go through and then quickly realise its just that bit.
The game consists on different biomes, grass, snow, swamp, desert. They all offer the same boring plain atmosphere.
I had most fun jumping around container at the docks in Port Knot than actually playing the game. Like the game has bridges that are not an integral part of the game, infact you actually have to put in effort to get on top of them which makes it completely avoidable.
Where are the cool infrastructures you have to platform on?
They're secretly training you to be a fedex wagie.
it's a flatformer. the appeal is the same as that of a platformer. the gameplay.
it's a shit game. all you do is walk A>B or drive A>B until you unlock ziplines then you just zip A>Z
boss fights are dogshit, combat is dogshit, the story is pseudo-intellectual dogshit, the product placement is dogshit, the writing is dogshit
Imagine a delivery that takes place on that area with buildings and is guarded by MULEs. Your objective is to get on to the top of them to locate and retrieve a package. Then you gotta sneak your way down or you could just rappel down and walk to your deatination.
Kojima is a fricking moron and doesnt know wtf he is doing. He just wants to make a walking sim to unlock cut-scenes to tell a story because he would never survive on film industry. He makes movies on gaming industry because here he doesnt have competition. He doesnt understand shit about game design.
I don't want to sneak to the top of a building. This isn't Metal Gear.
I want to walk around Iceland and build roads and zipline network with the help of other people. That's what made this game fun.
>That's what made this game fun.
until you use your built network and realise that all the gameplay is gone now.
still, unique and cool game and wouldn't wanna have missed it.
By that time you finished the game and connected everything. It's better than endless backtracking because you actually get to optimize your routes and conquer the map. The help from other players is just a cherry on top. Kojima is a genius.
Not once did I feel the need to carry or build ladders and ropes when I realised they are just clutter on your weight limit and useless.
I do.
That doesnt mean Death Stranding could not use these small segments of sealth encounters with the enemy. Maybe the buildings have enemies but outside its completely empty. It would have more variety besides just walking across the map.
Death Stranding already had enough sneaking for a game where it's not the focus. People seriously need to let go of the dumbass Metal Gear shit. That franchise is decades old and I'm tired of it. Death Stranding was a breath of fresh air.
Ok, remove the enemies but allow us to travel and build through interesting and memorable areas with some actual challenge instead of the same flat grass or snow.
Wouold it be cool to have to play your way to tackle objectives? Wouldni't it be cool to find other players infrastructures there to help you out?
So much for Mr. Legoman who used to build maps with Lego. Kojima or whoever was in charge of it in Death Stranding can't into game design or level design
There I just made Death Stranding more exciting.
Why would you go out of your to cross through those ruins that could collapse, anon?
because the star is supposed to be a backage or a body you need to go pick up
A package in a place like that in DS setting would be extremely contrived but why would there be a body be there?
Because the floor is BT goo, and going above it is the only way.
Would be kinda cool tbh.
The game already did that with the BT fights
you have to parkour across rooftops and sinking buildings
a skyscraper would be too tedious
it sucked in the BT fights because the buildings moving as you were trying to climb/jump lead to a ton of jank moments.
unironically the game would've been better without the halfassed combat
You're just bad at the game
Black person, the game is braindead easy and that's why the combat sucks. If you had to actually pay attention to BT attacks instead of running in a circle throwing a billion blood grenades it could've been good
you already admitted to getting filtered because you can't even control the character properly and blame it on jank
The jumping is jank regardless of whether or not you manage to land a jump.
This was my Main gripe.
When you get the Exoscelleton the open world becomes soo easy.
It needed some destroyed semi indoor areas.
I climbed a wire up the Tower next to South Knot and it was probably the only difficult maneuvering I had to do in hours.
indoor areas are boring, there is no challenge in that
the mountains mog the shit ouf them
>Mountains mog the shit out of them
Zipline says no
You have to connect everything first before you get to use ziplines
And by that point there is only backtracking left which would get boring
I don't know if you played this Game properly or only Pirated it, but you often only need 2 or 3 Ziplines to complete a Network because you get those from other players.
So I call it utter bullshit.
I connected the entire map soo much that I spent 95% of my Bandwith on those ziplines because my autism wouldn't let me use most previously build ones that weren't perfect.
90% of the game is backtracking unless you only played mandatory missions.
Just say you want a other metal gear dude
Not just this but also more diversity and difficulty to traverse the map. The game is too easy and just not worth playing online ( player's constructions ruin the game ).
>So in Death Stranding all you do is carry packages?
yes, in a variety of ways while also avoiding hazards
>What's the appeal?
Pushing your limits to make the largest deliveries possible. From carry a heavy, tagging along a line of floating carts, to large-scale truck delivery that cross the entire map from the roads you help fund with resources
I just realized DS is similar to when I want to take the groceries into the house but only in one trip.
i swear my mom always would say "you'll have to make a few trips" when unloading the groceries when I was a kid just because she knew i would take it as a challenge and load 10 bags up onto my arms and make it one trip.
Well I dont have a vehicle and I live alone so if I dont want to totally punish myself and lose a time, I better be fricking making it one trip lmao lol
I've carried some pretty heavy loads that I only got away with unharmed because I was younger then.
Walking and sights are the only good parts of the game, if you're going to play this do yourself a favor and skip all cutscenes and text
>durrr i dun get death stranding! i didn't understand the story and da characters were boring! they were all super lame and confusing! kojimbo sucks!
>did you watch the cutscenes, pay attention, and read what they tell you?
>no frick dat boring shit! im gonna go play a game where i can shoot more stuff
Here's another pseud who thinks he's better than everyone for indulging himself with kojimbo's moronic story and characters.
I played the game and watched everything and the strongest emotion I felt was embarrassment.
>I played the game and watched everything and the strongest emotion I felt was embarrassment.
Kek same. The whole game is embarrassing, it feels like theres no actual human dialogue, just robots handing out lore dumping with npc-tier emotions, I mean Mads was okay I guess but everyone else just didnt exist
What's incredible is how the weirdness of the characters is exposed the more humans they get. Emotional scenes are off, like if the script was written by an alien or an autist.
I don't understand why people on youtube praise that scene with hardman or whatever crying. It comes out of nowhere, the connection between the characters aren't believable. Only Sam is kinda endearing because he's embracing the weirdness of the setting with his aloofness, his misanthropic nature and all that.
Kojima needs pro writers to help him but he's too much of a diva to accept the help.
Literally every single character is some sort of a weirdo. Metal Gear was like that too.
>It comes out of nowhere, the connection between the characters aren't believable.
He's finally having a heart to heart with the guy whose dad he couldn't save
Somehow, after 30 hours of him barking orders and being a cold & stoic man, him opening up to Sam still feels uncanny and it looks stupid. Maybe women are right
He is a Sam's commander and knows that bursting into treats while his subordinate is in the middle of a mission isn't good for morale. He opens up when the mission is over and Sam has quit.
I get that, but still the whole scene just felt off. There's no connection like the other anon said
Call of Duty
>Shooting and sights are the only good parts of the game if you're going to play it do yourself a favor and skip all cutscenes and text
sóygaping and clapping when you see a face-scanned American Celebrity doing the absolute worst performances in their career
but enough about Cyberpunk 2077
There are things you could criticize about Death Stranding's cutscenes but the actor performances is not one of them EXCEPT for that one arc.
funny because that one Japanese girl is the one who does the absolute fricking worst performance in the whole game
i still dont know what Kojima was thinking with that. Was she intentionally supposed to be so ESL?
This game is the ultimate proof of how low gaming has become, that no matter how garbage a game might be morons will still spend 60 euros on anything and slop over it just because of the name behind the game
Could somebody with Norman Reeds body actually carry a dead body of average height and weight up or down an incline like that, yet alone miles and miles? Where's my YouTube video where some strong guys try it at least?
Look closer at the legs, Sam is wearing a powered exosuit.
But he is also reasonably fit and can haul a body pretty far.
Oh shit, I see. Duh. Thanks. The way he waddled for footing sometimes made me think he just had his future goretex pajamas and straps and belts and thats all. I gotta find the time to play this.
Death Stranding is unironically the most important game of our time. Not even mememing. Its a damn shame that too many brainlets get filtered by it. It's especially the kind of people who SHOULD play it.
Is there any reason to transport anything but the minimum required to progress the story?
It cannot be explained.
You either get it or you don't.
>decide to cut through the mountains of Mama delivery
>didn't scout first, last pair of boots almost destroyed near the top
>group of porters arrives from the other side, one gives me shoes
it was probably scripted but i still liked the moment
porters aren't scripted they walk on set routes around the map
The gameplay is actually the best part of this game, frick anyone trying to trick you into believing the story is even worth paying any mind
The story isnt even bad, at worst it's a convoluted and pretentious but compared to the average AAA big budget movie game, Death Stranding could be way worse.
>Death Stranding could be way worse.
one hour, the fricking ending had me sitting for one damn hour
la creatividad should have payed ME to sit trough it
Next time don't complain about MGSV not being a movie.
Nobody liked BTs which are a big part of the game. That speaks volumes
I liked them so... don't care what some filtered idiot says. Glad they are back in DS2
>I liked them so
No you didn't.
Like, frick man, imagine if during the beach scene, instead of silly story Amelie is telling Sam, she instead is standing there and screaming "Just be better!" and Guilmoro Del Toro makes a wacky marvel quip. That's what Death Stranding would be if was like nu-God of War
>this makes Ganker go full schizo moron psychosis mode
>he used fast travel
You didn't beat the game
That's the appeal.
You also throw jars of piss at ghosts
I like Fragile Express branding and I want the umbrella
>buy Bridges hat to wear while hiking
>hear people say 'isn't that from the game where you deliver boxes'
>make smug but actually embarrassed face
>Why yes it is!
>Throw a FunkoPop at them
any DS lore heads know what this special rainbow is supposed to mean (purple, orange, yellow, green) and why it makes the same noise as the sun in DS1?
There was no blue in the rainbows in DS because blue was the color of death or something. If there is no red now either then I dunno lol.
DS2 will be the MGS2 to Death Stranding
its funny how norman doesnt look older, hes just the same but with gray hair
egg quests, b***h
The appeal is that you can say you played Kojiama-sama's new master work. You sound like a fricking poser, you'll never be a gamer, lack what it needs to be one of us
trying to explain this game to Ganker zoomers is the ultimate "you wouldn't get it" feeling embodied
One of the few games I bought because of the multiplayer element.
I guess I should really try to finish this game
I really like it but it feels very 'heavy' to play like it's taking something out of me. And it feels like it takes a long time to make any progress (probably because I want to 5 star everywhere), so I never want to pick it up and play.
The game has problems, namely a great setting and gameplay premise wasted on what is essentially just Kojima's attempt to make a meaningless narrative seem deep and having an obsessive need to marry gameplay with narrative. The premise of an online "Strand" interaction mechanic would work, if the player would have any meaningful reason to interact with it outside of what is essentialy crowd funding infrastructure and delivering lost packages. On one hand, the connections thing is neat, on another it devalues from the qualities the game would have had with larger amount of curated content like exploring Timefall ruined cities and chiral structures or otherwise adding more depth to both the combat system and delivery mechanics. Now the game is essentially just an exercise in tedium that had S.T.A.L.K.E.R levels of potential, all squandered in what is essentially a very large gambit of a new IP. If Kojima can pull his head out of his ass, the second game can live up to that potential, if it can take 100% of the juice out of it's setting and core gameplay.
You fight giant animals made out of mud and shit while ghosts try to kill you. Also you gotta avoid soldiers and killing them. There's more than just packages.
autism
that's it.
especially if you max out all the outposts like me
it's one of those games that's good but can't recommend