So why was Atelier not that popular for most of the 2010s?
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So why was Atelier not that popular for most of the 2010s?
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Frick off with your AI trash
moron
You wanna look like that in real life
>why is niche game niche
>everything must be poopular and trending
Dogshit coomerbait, not real video games
You've never played any of them. Why are you psoting?
Play which one first?
The PS2 and ps3 games were not that good
you could be contributing screenshots or gameplay questions to the general. but no,
just coompost.
Because you needed Factorio level of autism to play them.
It took me like 20h of toying with materials, traits, effects and costs in spreadsheets and notepads to make the best weapons and armors in Atelier Meruru.
That was the minimum required to beat the DLC final boss Machina of God, the strategy involved delaying the boss's turn so he could never attack because when he does, it was a one shot on every party member.
Because we all want to be her!
That sounds a bit gay
This!
I'd rather be inside her
Do not fall for ryzas tricks. only have non-penetrative intercrucial sex with ryza
>thiccshit
this is getting old real fast along with sexualization in general
it's just not unique or special anymore
You have to go back
if you measure attractiveness on a scale of just how big the body parts are then there has to be a ceiling at some point
and once you reach that ceiling you eventually get used to it and it becomes normalalized, thus losing its status
Are you a daemon prince of slaanesh or something trying to tempt people into inflation art? Characters are attractive or they aren't, it's not some escalating race to see who can make the thiccest character. If a character looks good then they look good.
>blah blah blah words
If it makes pp hard, it's good. Simple as that.
Disregarding the troons in this thread it is because the games were niche and jrpgs didn't sell because there was less knowledge about them.
People knew what jrpgs were in the 2010’s you’re acting like the 90’s didn’t happen which is what made jrpgs mainstream
Bad writing
like low tier anime trash. boilerplate.
characters are only tropes
if the property tries to handle anything serious it turns into obnoxious garbage
there's no subtlety or intelligence behind it [the writing]
What about the Tales series or Trails series games? They seem like similar niche
Can't give an opinion on those.
Never played Tales myself.
I've only played 10 hours of Trails in the Sky. Been meaning to pick it up again but I can't play multiple games at a time so I'm a bit anxious to focus on the series for hundreds of hours.
jrpgs as a whole were less popular
I started the second game a few days ago.
God, seeing Ryza going to the big city and having to pay her insane rent made me think of a lot of possible doujin plots, kek
I'm probably too horny, but it wasn't like that in the first one.
I wish it didn't get delayed.
I want to play it NOW
>No translation
me on the left with anon's hotwife.
ryza is built for bos
atrocious art design,annoying gameplay loop, no memorable moments whatsoever
ryza elevated her series through coomerdom
>ryza elevated her series through coomerdom
And that's a good thing!
Didn't the other games have good moments for e-girl coomers?
So you didn't play them, ok
>atrocious art design
not sure on that, govna
Based pixel art. Too bad you can't get too many people to emulate PS2 games especially with how bad PCSX2 is compared to something like RPCS3.
Do i have to play Atellier Iris 1 and 2 first to play Iris 3?
not at all. i actually played them in 3-2-1 order. 1 is kinda meh, but other two are solid.
PHAT THIGHS THICKKKK
The time limits of the earlier games was too much a barrier of entry for casual audiences
Time limits are not fun, to any degree
You could have a game with a 500 day time limit and it be completable in 5 days, and it would still not be as enjoyable if they just took off the time limit.
It's a constant reminder that time is fleeting
It's a psychological thing more so than anything else.
Do you feel the same way about Majoras Mask? I never understood peoples objection to that because it adds so much.
not the same guy. but yeah i don't really like majora's mask. it's not fun to play. great story. but thats it
the funny thing is I'm pretty sure Ryza is still tracking time under the hood the same way all the other games do
There's the farming component, and I'm pretty sure synthesizing a philosopher's stone takes an entire week as is does in previous games, because all your farm mats will be done after making a single one (with high growth XL seeds)
It's just not telling the player anymore how much time each synthesized item will take unless you go out of your way to check how many nights farm mats usually take and keep track how much faster time passes while synthesizing
well the difference is that there is nothing punitive about the time watching ryza does. you dont get locked out of endings, which was the worst part about the previous games if you sucked at them
indeed.
I just think it's funny because Ryza 2's story only lasts a summer but if you go full autismo you can spend years making philosophers stones and shit
The 2010s started with NISA localizing the series and the High Impact Sexual Violence making it one of those weird Japanese games about sexualized little girls.
Koei Tecmo then bought them out and didn't put any marketing effort in overseas, with the NISA translators having started their own company to continue working with them and being the de-facto marketing team. After that fell through they switched to Asia English style releases and went multiplatform. Also the characters are now like 17 instead of 12.
viral antimarketing
"Weebish" JRPGs only started getting popular when Nintendo started putting them in Directs after the Switch released in 2017
The amount of trans folks massively increased in the past few years.
Her pants have expandable slits, which means they are designed to fit her evens her thigh thighs become thicker and thicker.
But those buckles over her thighs look like they are about to burst.
I can't speak to the other games but Ryza seems to lazy on a technical level.
Clipping issues even with default outfits. They can't be bothered to animate something that doesn't clip?
Character animations (e.g. in cutscenes) are incredibly stiff.
They couldn't balance the combat loop, so they amplified the visual noise level to distract you from having to think about it.
Must have been the time system.