>spend years learning how to make game and another 3 to actually make one. >finally release game

>spend years learning how to make game and another 3 to actually make one
>finally release game
>month later 4 reviews
>mostly negative

Ape Out Shirt $21.68

UFOs Are A Psyop Shirt $21.68

Ape Out Shirt $21.68

  1. 6 months ago
    Anonymous
    • 6 months ago
      Anonymous

      that not pepe

    • 6 months ago
      Anonymous

      source?

    • 6 months ago
      Anonymous

      i love that pepe, can anyone share it with me? 😀

    • 6 months ago
      Anonymous

      If the person in the video is reading this, frick you

    • 6 months ago
      Anonymous

      i still cant tell if thats a man or not

  2. 6 months ago
    Anonymous

    tell me your game and I will look at it

    • 6 months ago
      Anonymous

      I'll do one better. Tell me your game and I will positively review it.

  3. 6 months ago
    Anonymous

    Hopefully those reviews are actually full of criticism that you can use to grow anon. I'm rooting for you and I believe people like you will revive the gaming industry!

    • 6 months ago
      Anonymous

      Thank you.

      Frick'em
      Did you come close to realizing the games as you had envisioned them?
      Did you have fun learning and developing?
      Tell me about your games

      It's a relatively simple rpg. I learned alot but it also cost me alot more than it made back. I did everything except the audio, had to pay someone to make some audio for my game.
      All in all spend about 850 bucks and made around 40 bucks minus 30% valve tip. Though i didn't make it for the money, would've been nice to make something that I made myself that made people enjoy themselves.

      • 6 months ago
        Anonymous

        make every character a titcow, trust me on this

        • 6 months ago
          Anonymous

          Two right hands

      • 6 months ago
        Anonymous

        Did you enjoy making it or the end result, yourself?

        Also, for what it's worth, people are more likely to be vocal about stuff they dislike, so chances are that someone out there enjoyed your game at least a bit.

        • 6 months ago
          Anonymous

          The process of making something out of nothing is rewarding but also alot of the times frustrating. Mostly the programming stuff makes me want to bang my head against the wall.
          I sometimes don't know why it doesn't work and when it works I don't even know why it works when I look back at my code.
          There was 1 positive review so atleast there was one person that enjoyed it.

          • 6 months ago
            Anonymous

            https://i.imgur.com/Kmbjs71.jpg

            >spend years learning how to make game and another 3 to actually make one
            >finally release game
            >month later 4 reviews
            >mostly negative

            get a team next time, this is what happens when you make something by yourself.

            • 6 months ago
              Anonymous

              >this is what happens when you make something by yourself
              How can you say that without even knowing what faults, if any, his game has?

              • 6 months ago
                Anonymous

                any faults the game had could have been pointed out by a team member, assuming you had competent people on board.

              • 6 months ago
                Anonymous

                Sir, exactly what game have you developed with a team, and what role did you have on the team?

            • 6 months ago
              Anonymous

              I wanted to learn it and do it myself mostly on my own pace mostly because I can't afford to do it fulltime. Now that I know how to make something I feel more comfortable joining a team next time.

      • 6 months ago
        Anonymous

        You didn’t honestly expect to make 1000 dollars back did you anon? Come the frick on homosexual, I’ve spent thousands on audio equipment for my hobby of music production which I just enjoy and seek no compensation or praise for. Sounds like you’re not a real artist so with that good luck in your artistic endeavor bud.

      • 6 months ago
        Anonymous

        Give me a key and I'll give it a shot and review it

  4. 6 months ago
    Anonymous

    You could have chosen to make ANY game, and you chose to make a bad one. Nice job.

  5. 6 months ago
    Anonymous

    Frick'em
    Did you come close to realizing the games as you had envisioned them?
    Did you have fun learning and developing?
    Tell me about your games

  6. 6 months ago
    Anonymous

    what framework?

  7. 6 months ago
    Anonymous

    should have added porn

  8. 6 months ago
    Anonymous

    Thanks for playing.

  9. 6 months ago
    Anonymous

    Keep trying anon, I believe in (you)

  10. 6 months ago
    Anonymous

    Post game, I'll buy it right now.

    • 6 months ago
      Anonymous

      If you don't want to post it, at least give me a clue so I can find it on steam before I go to bed.

      • 6 months ago
        Anonymous

        ok ok, it's elden ring

  11. 6 months ago
    Anonymous

    I don't think OP made it but Super Dream Dasher was made by a Gankerirgin.

    • 6 months ago
      Anonymous

      >that one review with 123 hours while the rest have 10 at most
      I wonder how it feels to be a dev and see one person with a hugely inflated playtime

      • 6 months ago
        Anonymous

        Honor, and respect. A game in the traditional sense is a very simple concept. To make a person fully engrossed in your rules is a triumph that should be celebrated reguardless of success.

      • 6 months ago
        Anonymous

        I did that with my friends game. His game wasn't very good but I mostly inflated my hours by leaving the game runningin the background to make him feel happier about his game.

        • 6 months ago
          Anonymous

          That's really sad dude, but if he's your friend then I guess it's okay. You should allude to him at some point that his game isn't very good.

  12. 6 months ago
    Anonymous

    Hey anon, I'm sorry you game sucks, or doesn't get noticed. Sometimes life sucks like that. I hope you get more success in the future. Congrats on following through, making the product and a getting it to market. Better luck next time.

  13. 6 months ago
    Anonymous

    Post the game, its not like you have anything to lose ...

  14. 6 months ago
    Anonymous

    years learning how to make game and another 3 to actually make one
    This is one of the reasons why I'm afraid to even start gamedeving. I'll be in my late 30s - early 40s probably before I have something worthwhile to show.

    • 6 months ago
      Anonymous

      Do you have anything better to do?

      • 6 months ago
        Anonymous

        I have a full-time job running family business, that eats away at my soul and robs me of my free time. I wouldn't call it "better", but it is what I do, I guess.

  15. 6 months ago
    Anonymous

    Good games aren't always successful and successful games aren't always good. Keep grinding.

  16. 6 months ago
    Anonymous

    I know the feeling fren. It sucks to have no one notice your efforts. Give me a key or at least a link to the game and I'll be sure to give you frenly feedback.

  17. 6 months ago
    Anonymous

    Still waiting for OP to post a link to his game

  18. 6 months ago
    Anonymous

    don't fret anon, you now have the skillset that few have, don't wallow in pity and learn what you can from this experience to make your name gaem better, it only goes up from here

  19. 6 months ago
    Anonymous

    Maybe start small before investing years into a first attempt?

  20. 6 months ago
    Anonymous

    Nobody's gonna discover your game, if you don't advertise it, no matter how good it actually is.
    Even now you are failing to show what you actually made. Or you are just playing coy and baiting for (you)s and sympathetic headpats.
    It's not shilling if people ask you to show your game, so stop being a daft c**t, and let us laught at your shitty game you spent years making.

  21. 6 months ago
    Anonymous

    Time to git gud and try it again, anon. Masterpieces aren't made in one or even a few tries, usually. What exactly did the reviews point out as flaws, if anything was pointed out at all? Do you understand why they would say something like that if they did? Have you thought about what you could do to fix what was pointed out? Have you thought about your game design in general, and places that you feel like you could do better in?
    And of course, the most important part. Do you feel like you were true to what you had wanted to make in the first place?

  22. 6 months ago
    Anonymous

    Black person post the fricking link

  23. 6 months ago
    Anonymous

    That's why you put your game through qa you dumb frog poster.

  24. 6 months ago
    Anonymous

    What you're making is just as important as your ability to make it.

  25. 6 months ago
    Anonymous

    >50 posts later
    >still no link

  26. 6 months ago
    Anonymous

    Use this opportunity to learn and get better. Your next game will be even better if you do that. Then do it again and again. Eventually you will make a great game. No one creates a masterpiece on their first try.

  27. 6 months ago
    Anonymous

    there is no game is there and OP is larping

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