Super Mario RPG was a perfect game

Super Mario RPG was a perfect game

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  1. 11 months ago
    Anonymous

    Overrated

    • 11 months ago
      Anonymous

      Do you have a reasoning for why you believe so? Share your opinion

      • 11 months ago
        Anonymous

        You can find Peach's dildo in it

        • 11 months ago
          Anonymous

          It's most likely just her panties knowing 90's japanese humor kek

  2. 11 months ago
    Anonymous

    party members on the side line should get experience, then it would be perfect.

    • 11 months ago
      Anonymous

      They do, moron.

  3. 11 months ago
    Anonymous

    It's a 9.5/10 game
    The only 10/10 game is Paper Mario 64

    • 11 months ago
      Anonymous

      False. Mario RPG is better because you're not stuck doing 1 hit damage until you get an item that lets you do timed hits.

    • 11 months ago
      Anonymous

      I just finished Paper Mario 64 and I can say with confidence it’s much worse than either Mario RPG or TTYD

  4. 11 months ago
    Anonymous

    And they are going to eviscerate it.

  5. 11 months ago
    Anonymous

    it's fricking insane to think that there's so much concept art we'll never see of every video game

    • 11 months ago
      Anonymous

      Geno should have had his own game.

  6. 11 months ago
    Anonymous

    Agreed.

  7. 11 months ago
    Anonymous

    Yeah, it's pretty good. I like Paper Mario 64 also.

  8. 11 months ago
    Anonymous

    I really liked the world map theme

  9. 11 months ago
    Anonymous

    My favorite jrpg

  10. 11 months ago
    Anonymous

    Eh, it didn't have Daisy so that was a slight hit against it.

    • 11 months ago
      Anonymous

      They'll swap out Mallow for Daisy. You're welcome.

      • 11 months ago
        Anonymous

        That would make zero sense.

        • 11 months ago
          Anonymous

          It's perfect.

          • 11 months ago
            Anonymous

            It really isn't.

      • 11 months ago
        Anonymous

        They'd' have to rewrite some key parts of the plot to make that happen and no one actually cares enough about Daisy for that.

        • 11 months ago
          Anonymous

          >some
          They'd have to rewrite a vast majority of it on top of doing an entirely new kit

    • 11 months ago
      Anonymous

      daisyBlack folk are beyond saving

      • 11 months ago
        Anonymous

        Anti-daisyBlack folk even more so.

  11. 11 months ago
    Anonymous

    didn't miyamoto anger the devs at Squaresoft at the time due to them pushing for SMRPG resulting in the loss of getting Trials of Mana globally?

    • 11 months ago
      Anonymous

      First I've heard of this. What I'd always heard was Trials of Mana literally wouldn't fit on the cart with an English script. From what I know about SMRPG, Miyamoto worked pretty closely with the team. It was his idea for the characters to use their familiar abilities like jumps and hammers--Squaresoft's idea was for them all to have swords.

  12. 11 months ago
    Anonymous

    It was really good, but definitely held back by being on the SNES.
    Now if this shit actually gets a remake that's a 10/10 right there.

    • 11 months ago
      Anonymous

      It wasn't held back at all by being on the SNES

      • 11 months ago
        Anonymous

        The visuals could be improved A LOT on modern hardware, as well as the music/sound. Look at this.

        • 11 months ago
          Anonymous

          Looks fine to me

          • 11 months ago
            Anonymous

            Most people don't want to play their games stretched out to frick though so the tiny ass resolution is kind of an issue.

        • 11 months ago
          Anonymous

          i don't see the problem tbh. looks on par with this, a game released in like 2021

        • 11 months ago
          Anonymous

          Remakes these days ruin the visuals.

        • 11 months ago
          Anonymous

          If they had not wanted to do 3d sprites they would have not bothered at all for this art style. You think of it as if every limitation has to be some absence to what it could have been. Do you believe music was randomly good as well back then just because? No those frickers stayed hours developing things for their hardware just as much as they do now with the music industry. CRT pixel art was made with its specific limitations to make certain proportions and shape still stand out more in your tv screen. Nothing was made by accident here.

          • 11 months ago
            Anonymous

            Well I'm not playing on a fricking tiny CRT back in the 90s, I'm playing games on a big HD TV so I'd like a remake of this game.

          • 11 months ago
            Anonymous

            >blow the pixels up to 10x their native size
            >WHOA THIS LOOKS SO BAD WHOA CRTS ARE THE ONLY WAY
            delusional

            • 11 months ago
              Anonymous

              I never said that you schizo.

          • 11 months ago
            Anonymous

            never forget that this is not a rip from the game but home made propaganda

  13. 11 months ago
    Anonymous

    It unironically was ahead of its time, if you go back and play it now you will see how it really blows most SNES game from a design standpoint.

    • 11 months ago
      Anonymous

      It took me 20 years to realize the game is an isometric platformer disguised as an RPG. Sure, you can play it LIKE an RPG, fight everything along the way for exp, but that's not playing the *real* game.

  14. 11 months ago
    Anonymous

    >putting Peach's DSLs on the cover to sell copies
    genius, just like everything about this gem

  15. 11 months ago
    Anonymous

    Qte on attacks is a mechanic that more RPGs should implement, want to remove the uncertainty and dice rolls? Make it actually skill based

    • 11 months ago
      Anonymous

      that's something Yakuza LaD did well. also, AoEs like Chrono Trigger had, where their realtime positioning would affect how many of them you could hit, with different metrics like a straight line from a party member, or a cluster.

      • 11 months ago
        Anonymous

        >AoEs like Chrono Trigger had, where their realtime positioning would affect how many of them you could hit, with different metrics like a straight line from a party member, or a cluster.
        >wait for the enemies to randomly perfectly line up into the formation that you want, goy!

        • 11 months ago
          Anonymous

          what

          • 11 months ago
            Anonymous

            CT's system was garbage. You would literally have to sit there and wait until the enemies randomly wiggled around until they're in the perfect zone for you to hit with area techs.

        • 11 months ago
          Anonymous

          I had to turn ATB off in DS. It's annoying enough working the postioning without rushing it. Then you get screen clearing techs that invalidate them.

    • 11 months ago
      Anonymous

      Passable game for little kids, far from being good, let alone perfect

      >want to remove the uncertainty and dice rolls?
      No, RPGs are all about that, QTEs also aren't skillful, if anything they completely devalue everything

      • 11 months ago
        Anonymous

        >QTEs also aren't skillful
        There are no button prompts in SMRPG. In fact, one of the most common complaints of shitters is that they can't tell when they're expected to press the button without visual feedback.

        • 11 months ago
          Anonymous

          The animation itself is the button prompt, just because you don't see a big circle with a button icon doesn't mean it's not a QTE.

          • 11 months ago
            Anonymous

            You should've seen the latest /vr/ thread. morons literally can't comprehend when you're supposed to press the button. And not for nothing, but some of them are rather misleading, like Geno's guns and most of his specials.

            • 11 months ago
              Anonymous

              I learned how to play that fricking game and beat it when i was 7.
              God it's no wonder every game has hours of tutorials anymore.

              • 11 months ago
                Anonymous

                kek, you should've seen the /vr/ thread. Shit's fricked.

              • 11 months ago
                Anonymous

                Please tell me you have a link.

              • 11 months ago
                Anonymous

                https://desuarchive.org/vr/thread/9960720/

              • 11 months ago
                Anonymous

                I could understand having issues with the first Croco fight since that one can be balls with how frail Mallow is at that point and him lacking tools, but holy shit.

              • 11 months ago
                Anonymous

                it's been a long time since I played the game, but I remember needing to use healing items a lot, maybe they just weren't using items enough. In a lot of modern RPGs you can get away with saving all your items and never really using them.

              • 11 months ago
                Anonymous

                Read the thread more, the moron fundamentally does not understand when to press the button for defending. And the game gives you shitloads of frames to press it, only 'perfect' defense is a frame or two. Multiple people rightfully called him a troll because it's just too fricking stupid.

    • 11 months ago
      Anonymous

      Paper Mario let you time it better though

  16. 11 months ago
    Anonymous

    was

  17. 11 months ago
    Anonymous

    Paper Mario was literally babby's first jrpg version of RPG and Miyamoto still gassed it for not having enough stupid gimmicks.

    The man is a blight.

    • 11 months ago
      Anonymous

      Go to bed, Arlo.

    • 11 months ago
      Anonymous

      Miyamoto only gassed it because Super Paper Mario was an utter disaster. Blame IS who somehow thought that game was a good idea.

  18. 11 months ago
    Anonymous

    This is the ONLY game that square ever made that is any good and that is ONLY because nintendo managed the project. I'll never understand how that shithole company survives.

  19. 11 months ago
    Anonymous

    It's good for what it is, emphasis being on what it is. Ie. just a comfy adventure, it's not trying to be the most epic quest in the history of jadventure games, and certainly isn't.

  20. 11 months ago
    Anonymous

    One of the best games of all times.
    >“I am matter... I am antimatter... I can see your past... I can see your future... I consume time... And I will consume you!”

  21. 11 months ago
    Anonymous

    Not really but I'm a sucker for Mario RPGs so it's a 10/10 in my book

  22. 11 months ago
    Anonymous

    Played this last year. It's a good game but it's pretty damn hard. I've played the Paper Mario and M&L games and I never had as much problems with those as I did with this.

    • 11 months ago
      Anonymous

      >Played this last year. It's a good game but it's pretty damn hard. I've played the Paper Mario and M&L games and I never had as much problems with those as I did with this.
      That's just the SNES in general. Every game was harder back then to stretch out playtime.

  23. 11 months ago
    Anonymous

    Next time someone threatens me I'm gonna tell him I know how to do timed hits

  24. 11 months ago
    Anonymous

    I don't know why but I find that this game strays a little too far from "Mario" territory. Even the X-Nauts and their moon base seems to fit into the "Mario universe" more than the Smithy gang, even though SMRPG (and PM64) are better than TTYD.

    • 11 months ago
      Anonymous

      I can get where you're coming from but unlike Super Paper Mario all the weird shit they came up with still kind of feels like Mario stuff. Like the crocodile guy could have easily come out of a Mario game. Same with Mallow and Geno.

      On the other hand in Super Paper Mario you have a bunch of weird clashing art styles and a story that feels like it came out of a final gayassy game.

    • 11 months ago
      Anonymous

      At the time there wasn't nearly as much Mario material to work with. Most recent mainline Mario game at that point was SMW.

  25. 11 months ago
    Anonymous

    Super Mario RPG! It is the only one just for me. When I play the game I get lost in a phase. Then I find out I'm stuck in Geno's Maze!

    • 11 months ago
      Anonymous

      Gimme frog coins

  26. 11 months ago
    Anonymous

    I love it to this day, but M&L did the mechanics better.

    • 11 months ago
      Anonymous

      Unfortunately Superstar Saga is unbelievably easy. The bosses in that game die so fricking fast if you use Bros. moves.

  27. 11 months ago
    Anonymous

    WTB English text mod that replaces “Toadstool” with “Peach”.

    • 11 months ago
      Anonymous

      It'll get excused because that's what it always was in Japanese. Nintendo doesn't give a frick about your nostalgia when it gets in the way, like the Koopalings not still being Bowser's kids.

  28. 11 months ago
    Anonymous

    If the remake rumors pan out I really do wonder how different it'll look. Will they keep the isometric view?

    • 11 months ago
      Anonymous

      >If the remake rumors pan out I really do wonder how different it'll look. Will they keep the isometric view?
      I imagine it will follow the HD 2D style SE has used with other games recently.

      • 11 months ago
        Anonymous

        I hope not. I think it worked great for Live a Live but I don't think it would suit Mario RPG.

        • 11 months ago
          Anonymous

          It would need to be tweaked a bit to look more, yknow, 3d, but I think it could work otherwise.

  29. 11 months ago
    Anonymous

    >muh leaks
    It's Chrono Trigger getting remade, you moronic tendies. Square-Enix has been spamming threads about it on this board for over a year for a reason

    • 11 months ago
      Anonymous

      Will it look like the modern Dragon Quest games?

  30. 11 months ago
    Anonymous

    Genogays getting worked up over unsubstantiated rumors constantly to disappointment every single time is hilarious to me

  31. 11 months ago
    Anonymous

    I kind of hate Paper Mario for banning the likes of Mallow and Geno. People complain about having no original characters in Origami King but all it did was remove the hats.

    • 11 months ago
      Anonymous

      Prince Peasly and the Pillow Dude from Dream Time are basically the same character archetype as Mallow.

      • 11 months ago
        Anonymous

        They were kind of annoying. I suppose in retrospect I don't have many fond memories of Mario RPGs in general. TTYD sticks out as the only truly competent game.

        • 11 months ago
          Anonymous

          Ironically TTYD was a very incompetent game that filled like half the game with padding but I loved it too. The good parts were really good. Now that game could really benefit from a remake, though it will never get one.

        • 11 months ago
          Anonymous

          What's a "competent game?"

  32. 11 months ago
    Anonymous

    It's great, but not perfect. the late game is rushed as frick.

  33. 11 months ago
    Anonymous

    Surely if they're bringing back Mario RPG the next Paper Mario will be a real RPG again right?

  34. 11 months ago
    Anonymous

    So are there any, like, fanmade hd texture packs or something

    • 11 months ago
      Anonymous

      I don't think you can generally run SNES games at a higher resolution like you can N64 or GC so I doubt it.

    • 11 months ago
      Anonymous

      these are sprites, you would have to remake the entire game for something like that.

  35. 11 months ago
    Anonymous

    Was it a vibrator or just a dildo?

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