>tfw I like solo rpgs
>99.9% of rpgs are party based
Shopping Cart Returner Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
>tfw I like solo rpgs
>99.9% of rpgs are party based
Shopping Cart Returner Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
Plenty of solo RPGs plus many party-based ones let you play without party members. Unless you exclusively play JRPGs?
they don't make 'em anymore
was Underrail the last of its kind?
Plenty of ARPGs where you play solo. Witcher, Gothic, VTMB, System Shock 2, E.Y.E. Pretty sure KC:D too, though I haven't played it yet. Also Diablo-likes and Souls-likes. I hesitate to call Vagrant Story an ARPG, but it's not really turn-based either, it has such a bizarre combat system.
It's solo turn-based RPGs that are much rare. Off the top of my head when it comes to the new releases you've got Underrail and Black Souls 2. I think Age of Decadence and FF13-3 too, but I haven't played them yet.
Oh, and of course you've also got roguelikes, though not everyone likes them.
You can solo dos2 and bg3 and ToEE and Kingmaker and WotR in turn based mode, off the top of my head
Sure, but they're not exactly designed for a solo playthrough. Maybe except DOS with its lone wolf perk, but I'm pretty sure it's more of an afterthought. All the combat encounters were designed around a full party.
You’re correct, but it is possible
>t. did it
>solo rpgs
There are plenty of point and click adventure games. Come back when you are ready to play a big boy crpg
>he needs people to get him anywhere
pathetic
A large majority of party based RPGs can be cleared solo.
Just make your other paty members naked and unarmed. Dont level them up and force them to retreat.
Yes I hate babysitting my party too
>take your turn
>wait for 30 other creatures to take theirs before you can do anything again
Single character RPGs are trash.
Sounds like bloated encounter design
>plot can never be more important than a petty dispute or else the fact the PC is never massively outnumbered starts to become extremely detrimental
its regular encounter design. the more you strip away from and make excuses for normal design being "bad" the worse the game becomes. Have you not learned from Bethesda, the company who has made a name for itself making worse and worse games by using boardroom talk to excuse designing tons of intricate stuff and then deciding their audience is too dumb to like it
>take your turn
>perform 9001 actions per turn
>enemies each act only once
Solo RPGs make for the ultimate power fantasies, with the MC clearing entire rooms of enemies alone.
What game lets you do this?
Underrail (especially with a temporal manipulation dip)
Divinity: OS 1 & 2 (lone wolf perk)
Black Souls 2 (just stack extra action rings+covenant)
The following are party-based but also let you manipulate the action economy:
W40k Rogue Trader (officer is broken, unless Owlcat nerfed it since release)
Bravely Default + Bravely Second (though the enemies can manipulate the action economy too)
I don't know why turn-based games can't make the animations for enemy turns all happen at once. It's a computer it can calculate all that shit in a microsecond so why are the only options really a long sequence and fast-forward but still really long.
If it's hard to parse what happened in big battles that's a feature not a bug.
some of them do but the issue with that is if one enemy buffs another enemy or has magic effects that require them to be cast first- and the game makes enemies primarily use the same rules as the player, then its an entirely different system. If a group of 6 enemy mages can all buff their warrior at once then thats an ass encounter
RTWP games like Dragon Age can get away with it but something turned based is going to be a mess
Larian is the worst offender here, the #1 reason why I don't play their games. Who wants to wait for each of the 50 tar sludges to individually cast its slow casting animation and then slooowly shuffle over from the corner of the map with the camera following it as I wait for it to complete its individual turn so tar sludge #49 can get its turn and proceed to waste another 40 minutes of my time
This is why RTwP has always been superior
i will admit ive had more fun with my first playthroughs of BG1 and 2 recently than i did with all fo the CRPGs ive played in my life combined except maybe Wasteland 2 and 3, but even then my enjoyment didnt come exclusively from the combat
What you're describing is called simultaneous turn-based, and works differently. Every character/player would issue their orders at the same time, and they would all then be executed simultaneously. See: Paradox grand strategy games, with each day/hour being a turn.
Usually when people talk about turn-based they mean alternating turn-based, which approximates the flow of time by arbitrarily breaking it up into discrete turns of "I go, you go", with the order decided by some type of speed or initiative statistic, to approximate quicker units getting the drop on slower units.
turngays believe advancing past 1980 in any way is for casual console tards
>inb4 the “then you’re just playing Diablo” schizo
Just play an RPG where they're optional like New Vegas and just never use them.
Tsugunai: Atonment
I like it when you can make a solo character party and you level up faster
I once tried going solo in a certain game.
Then I hit the level cap and realized a single character at max level was nowhere near enough to beat the game.
Couldn't go back to weaker areas either, so I pretty much soft locked myself.
>tfw I like human based rpgs
>99.9% of rpgs are filled with fantasy race shit
Just play as humans exclusively, anon.
I hate nu RPGs like Cyberpunk or RDR2 that force you to play with an npc companion to "tell a story". And the game becomes all about that NPC, and youre just a spectator, push A when told, oh look its a combat arena you get to play for 5 minutes, click here, no click here, whoops cutscene time, another cutscene, more dialogue, another fight but the NPC is stealing my kills, look I can just stand here in the corner and put down the controller and watch the NPC kill everything. A game that plays itself. Push A to watch next cutscene
>99.9% of rpgs are party based
this is not true you moronic weeb troon
A lot of the party based ones can be soloed, arguably soloing makes all of the infinity engine games easier except for vanilla Icewind Dale 2.
If you alter the “xp as a function of CR relative to level” tables, forget the name, MONCRATE.dat? You can end up pretty overpowered soloing iwd2 as well. I tried that years ago, was pretty hilarious. I think my paladin was level 17 after the goblin fortress and by the ice temple I had ran out of interesting feats to take. Got bored around the duergar tunnels.
I soloed it with the EE mod as a Drow Fighter/Wizard(with the Kensai starting feat) recently, going through the goblin fortress was miserable but once I got past that it felt fairly easy to moderate outside a few fights. Once I got the greatsword of the soulless in the severed hand I was almost invincible.