I will give a try, but the last time I played them the physics were completely off.
I wondered if bridge act 2 was so fricking annoying in the original as well, and surprise the sms/gg original controls and feel are tenfold better.
>The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit
Nobody believes your shitty meme, GGgay.
>The sprites for Sonic, invincibility, and shields were all redrawn to be smaller, to account for the reduced screen size and thus look less impressive. >Warning signs were added near spike pits and cliffs in Green Hill in the Game Gear version. Casualization. >The Special Stages have different layouts in the Game Gear version. On the first "loop", the stages have a time limit of 2 minutes rather than 1. More casualization. >Due to the smaller screen, the Green Hill boss flies much lower and can be reached from the ground, making it a complete joke. Again, casualization. >In the Master System version of Jungle Zone Act 2, the screen continuously locks as Sonic travels upwards through the stage, with the bottom of the screen acting as a bottomless pit. This little challenge would naturally have been completely unfair on the Game Gear, so it was removed. The boss of this zone was also made more casual. >The first two Acts of Labyrinth Zone have radically different layouts between versions. Most notably, the Chaos Emerald is much easier to get. In the Master System version, the Emerald is sitting in the middle of a spike pit; to get it, the player must collect an invincibility power-up a few screens below, run through a lengthy obstacle course to get to the spike pit, jump in, grab the Emerald, and jump out before the invincibility wears off. In the Game Gear version, it's just... sitting there, out in the open, very near the end signpost. >The final boss no longer enters a second phase, and attacks with three floor-mounted flamethrowers rather than a moving electric wall. The homing device was also moved from above Robotnik to the middle of the ceiling. Why so casual?
Enjoy being wrong forever and preferring the inferiour version of 8-bit Sonic 1.
If everything you said past your first point didn't exist in the GG version then this game would be fricking impossible. Like Mega Man and Bass on the GBA on crack. Oh, actually, Sonic 2 on the GG is close to that, it's a miserable experience and the hardest Sonic game. On the Master System I'd argue that 1 is a tiny bit harder than 2
It wouldn't be impossible, but I did beat MM&B GBA multiple times so I don't know if I am the person who should be talking. Sonic 2 GG is definitely not the hardest Sonic game though and has some actual improvements (like better boss AI and the water being properly shown in ALZ2), but the screen crunch does make it far, far harder than it's Master System counterpart and the MS speed shoes music > new GG good ending music. Game Gear S1 is different, not worse than Master System S1. For one,
>The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit
Nobody believes your shitty meme, GGgay.
>The sprites for Sonic, invincibility, and shields were all redrawn to be smaller, to account for the reduced screen size and thus look less impressive. >Warning signs were added near spike pits and cliffs in Green Hill in the Game Gear version. Casualization. >The Special Stages have different layouts in the Game Gear version. On the first "loop", the stages have a time limit of 2 minutes rather than 1. More casualization. >Due to the smaller screen, the Green Hill boss flies much lower and can be reached from the ground, making it a complete joke. Again, casualization. >In the Master System version of Jungle Zone Act 2, the screen continuously locks as Sonic travels upwards through the stage, with the bottom of the screen acting as a bottomless pit. This little challenge would naturally have been completely unfair on the Game Gear, so it was removed. The boss of this zone was also made more casual. >The first two Acts of Labyrinth Zone have radically different layouts between versions. Most notably, the Chaos Emerald is much easier to get. In the Master System version, the Emerald is sitting in the middle of a spike pit; to get it, the player must collect an invincibility power-up a few screens below, run through a lengthy obstacle course to get to the spike pit, jump in, grab the Emerald, and jump out before the invincibility wears off. In the Game Gear version, it's just... sitting there, out in the open, very near the end signpost. >The final boss no longer enters a second phase, and attacks with three floor-mounted flamethrowers rather than a moving electric wall. The homing device was also moved from above Robotnik to the middle of the ceiling. Why so casual?
Enjoy being wrong forever and preferring the inferiour version of 8-bit Sonic 1.
has a completely wrong last point: the final boss is essentially redone in the GG version, so it's an apples/oranges kind of thing. Besides, I don't really get his complaints about "casualization" when MS' final boss has multiple exploits.
This game is a fricking shitshow
It's great and that stage shows why, it's a very pure platforming game most of the time and once you learn it, it becomes really fun. It's a big problem on the GG version due to the screen crunch though.
>Sonic 2 GG is definitely not the hardest Sonic game though
Which game is the hardest if we only count pure platformers and not spinoffs like Spinball?
Probably Advance 2 due to it's 100% requirements and similar screen crunch.
1 year ago
Anonymous
I miss old Dimps
1 year ago
Anonymous
[...]
Probably Advance 2 due to it's 100% requirements and similar screen crunch.
Never 100%'d Advance 2 and 3, you know how when you are like 9 almost no game feels tedious to you, especially if it's something that all kids fall in love with like Sonic. But even as a kid I was like >man this sucks why would they make you do all of this shit
Haven't played them in over 15 years but I honestly remember Advance 3 being worse in that regard. That's why Advance 1 was my favorite back in the days, I really need to replay it
>auster still in denial
Deal with it moron, Sonic 1 GG was the one Yuzo Koshiro intended with the extended color palette and the better sound. Also most of your points are wrong and the game is glitchy on SMS.
Not him but game looks and sounds near-identical, wtf are you talking about? Only substantial graphical thing I ever noticed is the GH flowers are animated on GG and static on MS but that's so insanely minor. Also there's a glitch with rolling down the GH1 slopes on GG where you can be warped straight past the goal sign, AND it's completely impossible to see the SB2 platform that's needed for the last emerald, it's a totally blind jump on GG.
oh god, the pain
master system sonic games had very cool boss designs imo
i dont like using guides and i loved the idea of exploring to find emeralds on the ground.
im the kind of player that always backs up on every stage at the beginning for secrets but this one just seemed stupid to attempt. had to read a guide for this one. the price to pay of thinking GG was better.
[...]
Probably Advance 2 due to it's 100% requirements and similar screen crunch.
sonic advance 2 is my fav advance game but frick is it impossible to 100% without a guide.
The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit
That's a funny way to spell "SMS Remake".
https://sonic-sms-remake.blogspot.com/
I will give a try, but the last time I played them the physics were completely off.
I wondered if bridge act 2 was so fricking annoying in the original as well, and surprise the sms/gg original controls and feel are tenfold better.
Terrible remake with a ton of additions that aren't needed in an 8-bit Sonic. Both the Master System and Game Gear version are far better.
>The Game Gear one is the finished, full version of Sonic The Hedgehog 8 bit
Nobody believes your shitty meme, GGgay.
>The sprites for Sonic, invincibility, and shields were all redrawn to be smaller, to account for the reduced screen size and thus look less impressive.
>Warning signs were added near spike pits and cliffs in Green Hill in the Game Gear version. Casualization.
>The Special Stages have different layouts in the Game Gear version. On the first "loop", the stages have a time limit of 2 minutes rather than 1. More casualization.
>Due to the smaller screen, the Green Hill boss flies much lower and can be reached from the ground, making it a complete joke. Again, casualization.
>In the Master System version of Jungle Zone Act 2, the screen continuously locks as Sonic travels upwards through the stage, with the bottom of the screen acting as a bottomless pit. This little challenge would naturally have been completely unfair on the Game Gear, so it was removed. The boss of this zone was also made more casual.
>The first two Acts of Labyrinth Zone have radically different layouts between versions. Most notably, the Chaos Emerald is much easier to get. In the Master System version, the Emerald is sitting in the middle of a spike pit; to get it, the player must collect an invincibility power-up a few screens below, run through a lengthy obstacle course to get to the spike pit, jump in, grab the Emerald, and jump out before the invincibility wears off. In the Game Gear version, it's just... sitting there, out in the open, very near the end signpost.
>The final boss no longer enters a second phase, and attacks with three floor-mounted flamethrowers rather than a moving electric wall. The homing device was also moved from above Robotnik to the middle of the ceiling. Why so casual?
Enjoy being wrong forever and preferring the inferiour version of 8-bit Sonic 1.
If everything you said past your first point didn't exist in the GG version then this game would be fricking impossible. Like Mega Man and Bass on the GBA on crack. Oh, actually, Sonic 2 on the GG is close to that, it's a miserable experience and the hardest Sonic game. On the Master System I'd argue that 1 is a tiny bit harder than 2
It wouldn't be impossible, but I did beat MM&B GBA multiple times so I don't know if I am the person who should be talking. Sonic 2 GG is definitely not the hardest Sonic game though and has some actual improvements (like better boss AI and the water being properly shown in ALZ2), but the screen crunch does make it far, far harder than it's Master System counterpart and the MS speed shoes music > new GG good ending music. Game Gear S1 is different, not worse than Master System S1. For one,
has a completely wrong last point: the final boss is essentially redone in the GG version, so it's an apples/oranges kind of thing. Besides, I don't really get his complaints about "casualization" when MS' final boss has multiple exploits.
It's great and that stage shows why, it's a very pure platforming game most of the time and once you learn it, it becomes really fun. It's a big problem on the GG version due to the screen crunch though.
>Sonic 2 GG is definitely not the hardest Sonic game though
Which game is the hardest if we only count pure platformers and not spinoffs like Spinball?
Probably Advance 2 due to it's 100% requirements and similar screen crunch.
I miss old Dimps
Never 100%'d Advance 2 and 3, you know how when you are like 9 almost no game feels tedious to you, especially if it's something that all kids fall in love with like Sonic. But even as a kid I was like
>man this sucks why would they make you do all of this shit
Haven't played them in over 15 years but I honestly remember Advance 3 being worse in that regard. That's why Advance 1 was my favorite back in the days, I really need to replay it
What's the hardest Sonic game?
>auster still in denial
Deal with it moron, Sonic 1 GG was the one Yuzo Koshiro intended with the extended color palette and the better sound. Also most of your points are wrong and the game is glitchy on SMS.
Not him but game looks and sounds near-identical, wtf are you talking about? Only substantial graphical thing I ever noticed is the GH flowers are animated on GG and static on MS but that's so insanely minor. Also there's a glitch with rolling down the GH1 slopes on GG where you can be warped straight past the goal sign, AND it's completely impossible to see the SB2 platform that's needed for the last emerald, it's a totally blind jump on GG.
He probably just spent a lot of money on a used Game Gear and is experiencing severe buyer's remorse
>Not him but
oh god, the pain
master system sonic games had very cool boss designs imo
i dont like using guides and i loved the idea of exploring to find emeralds on the ground.
im the kind of player that always backs up on every stage at the beginning for secrets but this one just seemed stupid to attempt. had to read a guide for this one. the price to pay of thinking GG was better.
sonic advance 2 is my fav advance game but frick is it impossible to 100% without a guide.
Jungle fever
Was this boss actually that hard? I got stuck on him but I put that down to being 6 years old the last time I played this.
He wasnt hard, but we are kids back in the day, so some of us struggle more than we should
This was worse but I was 5 and moronic
This game is a fricking shitshow
What was the Game Gera's obsession with these fricking pipe mazes? Almost every 8-bit Sonic game had them. Were they trying to be Mario or something?
1 didn't have them but that makes sense because it was the only GG Sonic game that was not made by Aspect Co.
SADX crashed in Labrynth
Bruh why are you playing Labyrinth through SADX of all things? This is like booting up Metroid Prime just to play Metroid 1
>Made a version of sonic for 90s poorgays
based sega