the frick are people smoking this is a literal 8.75/10
so well thought out
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the frick are people smoking this is a literal 8.75/10
so well thought out
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needs a grid so my party members stop turning into an annoying blob I have to tard wrangle
No one really hates KM. WotR however...
I enjoyed it but nearly a 9/10 is too high of a rating for a game with that many issues
The first 3 or 4 chapters were the best part of this game, the longer it kept going the more it fell apart
The later chapters fail on both the design and technical level
WotR is overall a much better game. Its only downside compared to Kingmaker is the lineup of companions
>WotR is overall a much better game
It has The Enigma and more AIDs inducing puzzles, it certainly isn't better
kingmaker was miles better than wrath and i'm tired of pretending it's not. kingmaker had the SOUL. a million little details all came together at the end and everything was connected. owlcat put their all into kingmaker, they held nothing back. can you say the same for wrath?
Nok-nok was great. The rest of the game was mostly an empty slog with little to nothing worth noting save for a very forced attempt to create attachment to the nymph bawd.
Setting was done much better than WOTR but then WoTR is an unfinished mess.
The plot is not that good but the protagonist and the roleplaying options are 10/10. Almost every conversation gives you over 5 dialogue options, sometimes one for every single alignment, it's kino.
Also Hedwirg is cute as frick and he says GAY RIGHTS.
have a nice day, Farquaad. Or get a tripcode.
>The plot is not that good but the protagonist and the roleplaying options are 10/10.
I'm having flashbacks to getting railroaded through a kickstarter backer's OC hellknight and having to balance saving kittens with killing kittens in order to maintain lawful neutral. Ignoring technical flaws, the worst thing about Kingmaker was the roleplaying/dialogue options.
> moron doesn't know how to balance alignments
moron.
Yes such a shame the dialog options for the protagonist are terrible, specially when in character creation you can nail pretty much the type of character you want to be
>and having to balance saving kittens with killing kittens in order to maintain lawful neutral
Just fricking roleplay and read the motherfricking scroll if you're getting too far from your initial alignment. Kingmaker allows VERY nuanced roleplaying for a crpg with drifting alignments.
>the roleplaying options are 10/10
Well, mechanically yes, but the story and establishment do lean heavily in favour of Charname being some brand of Lawful or at least Neutral.
I haven't played WOTR yet, but on face value it seems to be a bit more open, alignment-wise.
>lean heavily in favour of Charname being some brand of Lawful or at least Neutral
it's almost like Chaotic charname would make a bad ruler, hm
Who is paying you?
This game would have been amazing if not for the lack of companion ai. I don't want to have to cast fricking magic missiles in turn based for each party member. Unpopular opinion - kingdom management was one of the most fun parts of the game. If they made something focused entirely on that I'd buy it in a heart beat
If it did have AI, you would be complaining that your mages blow their entire load of spells on the first fight.
I enjoyed Kingmaker too, even kingdom management. The game has low points like the spider dungeon in the end of chapter 3, and Nyrissa's funhouse (which was also artificially made twice longer than it should be), but overall it's a great crpg.
I do love Kingmaker. I even enjoyed the Kingdom Management.
It was real neat going on adventures, then coming back to a bunch of interactions with peasants and traveling weirdos and uprisings and shit. I'm glad I didn't listen to people who said to put it on automatic.
Also Nok Nok best companion
>Knife is for stab. Pick is for lock. But what makes a hero? Why... ask Nok Nok.
I have mixed feelings about kingdom management, I don't think it's bad but it makes me feel more like a baron / ruler rather than an adventurer
Which again, isn't a bad thing, it's just different from most other RPGs. And I personally prefer the adventurer feeling. It is a pretty cool gimmick tho, I don't think that it deserves all the hate
I think part of it for me is that it really allowed my butthole RPG tendencies to be REWARDED, even in kingdom management.
I ruled like an butthole (well, a fair butthole, but still a tyrant) and the game not only let me, but actively rewarded me.
I remember about 40 hours in I got an achievement for doing "three evil story choices" and I went to check it out and had a good laugh about the fact that it had a global achievement rate of 2.3%.
I haven't played the next one where I guess being evil is ACTUALLY rewarded heavily, so I'm looking forward to it.
troony
If you say that again I WILL suck your dick and fondle your balls
I liked it, but I really wanted to show appreciation for you using 8.75 as a number indicating high praise.
thanks, I think that people throw around numbers like 9/10 10/10 a bit too easily, I'm really impressed with PF:K and 8+ is a damn high number in my book
Good points brought up itt but I think the real issue on every one's mind is why the dearth of Linzi R34??!?
It has 9/10 potential, but it was made into a 7/10 game
how can (you) look away from all the glaring issues this game has?
it has been fixed
>Muh kingdom management
turn it on automatic
>Muh RTWP
has one click turn based combat switch
>Swarms
Just buy 30 alchemist fire
According to your pic, both Pillars of Mediocrity and Trashfire are better than an incredibly soulful passion project and cult classic from my pic. Which is, obviously, very far from truth.
Dragon's Dogma isn't that good man. I played it and it was fun but its very flawed and nowhere near as good as Kingmaker, Pillars of Eternity, or even Divinity Origin Sin series. I know it's not a fair comparison since they are very different games, but you brought it up first.
don't ruin my RPG thread with stupid action games please
>both Pillars of Mediocrity and Trashfire are better than an incredibly soulful passion project and cult classic from my pic
Correct. Most things are much better than Dragon's Smegma: Dork Erasen.
This. People also still eat at wienerroach laden MSG trashpits and watch Disney and Pixar movies. Ratings mean about as much as reddit upbotes.
>incredibly soulful passion project
Being a passion project doesn't make it automatically good, you know that right? Also enough with the "muh soul/sovl" shit. This seems to be a shitty way to excuse bad or mediocre games.
Soulless post.
I can tell you lack meaningful friendships.
Dragon's Dogma is the slowest shit I´ve ever played
Both pillars game are miles better than dragon's dogshit
>TURD edition rules
Instant 5/10 or lower.
>Dragon's Dogma
it's not even comparable. it's a whole different style of video game...
Yeah, but have you considered how Kingmaker isn't as good as Super Mario World?
I think 7/10 is a bit more accurate. Companions have way too little dialogues and content overall. Most of the map is essentially empty lots of land with nothing but a looting spot and like, a bear or a kobold. The roleplaying is nice but then also really doesn't matter a whole lot since any consequences are usually just a random kingdom card popping up or not.
The plot also moves at a crawling pace just to inflate the playtime with ridiculously long stretches of nothing happening and nothing to do.
When things do happen it's pretty fun. But there is so much filler, and it has such a bad pacing problem, that it becomes tiring.
>just to inflate the playtime
I've been wondering about this. When did "more hours = better game" become such a standard for crpgs?
If you can take all the same content, strip out the pointless walking around and unnecessary trash fight, wouldn't you have a much better game? Short and dense is better than long, pointy-eared and empty.
It's a marketing thing, marketers want "over 300 hours of gameplay" over "every encounter is well thought out". That's the biggest problem with marketers, they're all soulless bureaucrats who only understand hard numbers and don't appreciate softer qualities.
>The plot also moves at a crawling pace just to inflate the playtime with ridiculously long stretches of nothing happening and nothing to do.
You say that now, but I remember perfectly well just how much fricking whining there was at launch from people failing to complete the chapters within the expected timeframe and getting their kingdom rekt.
Rather that playtime inflation, that was 100% tard proofing. Insufficient tard proofing at that, as sad as it may be from the point of view of people left fast forwarding the last two years waiting for the plot to catch up with their efficient adventuring.
>too little dialogue and content overall
Just the campfire dialogue they have with each other clocks at over 5 hours, anon.
The wierd thing is that a lot of interactions during the game require having two specific characters in the party, so if you bring one and not the other ,it does not fire off.
But there is a shitton of circumstantial dialogue
>I'm just astonished by the attention to detail that Owlcat put into this game. It's so fricking handcrafted, and while it has it's share of plain issues, I rated it so high because these days you just don't see polished well thought out & inspired games like that very often
BRAVO OWLCAT
>8.75/10
Did you mean 7/8?
Is the story good?
>the only RPG that I've played so far in which wisdom, int & charisma actually matter quite a bit beyond casting spells here and there
Dude what, literally anything even slightly dnd-adjacent will have a variety of checks, skills and abilities that scale off of those kinds of stats.
>well thought out
Not in the writing department. This is owlcats approach to plot development:
>"YOUR GRACE, THE PORTAL WILL OPEN IN 93 DAYS AND 12 HOURS, PLEASE RETURN HERE AT THAT TIME, AT WHICH THE PLOT WILL BE FURTHER ADVANCED"
repeated like 5 times. I actually admire the absolute gigachad levels of confidence on owlcats part driving the plot along in such a openly contrived way.
To be fair, that's how real villains work. They have their scheduled meetings to collectively decide how to move the plan forwards.
shut the frick up.
Why are you such a meanie? Leave him alone.
I agree with this anon, there is no need to be such mean man
How is what you described contrived in any way
The hardcoded "through magic, we deciphered you have X days and Y hours until the next attack" thing is unnatural and hamfisted. Giving "lol its magic bro" as an excuse comes off as lazy writing, like they couldn't think of a way to organically justify having a hardline time.
It's like in LotR if Gandalph where to be like:
>"Lord Denethor, through the power of sorcery, I have learned that the forces of Mordor will attack in 75 days and 16 hours! Use this time to prepare and rally your forces!"
It's called divination, bro.
It's called lazy and contrived writing.
I'm not quite sure why this triggers your autism because that's more so an information to the player than an in-world metric. In fact if you read the actual reports they always say vague estimates of time like "within a few months" or "very soon", but the UI gives you the exact days and hours for your convenience and planning, especially since you're effectively playing a simple SRPG with time constraints, so that's more than welcome.
It's also a thing in RPGs that most players don't pay attention to timers that are vague, only countdown timers.
>look for me at dawn of the fifth day
Nope, sorry not comparable.
Not even close, actually. Try again.
>Nope, sorry not comparable.
>Not even close, actually.
Yeah that's pretty much the answer that should be given to someone who compares lotr magic to pathfinder magic
Imagine thinking examining a portal isn't plausible in a setting where a whole school of magic is devoted to information gathering and even low level spells let you deeply understand the characteristics and abilities of objects and beings.
Regardless, you may want to explain why it isn't comparable narratively speaking, since it's pretty much the same exact thing: a time limit to reach for the plot to progress.
It's trash. Stop smoking shit.
Probably not smoking anything, so they have a sense of taste.
No reason to play it now that Wrath exists.
The fricking timers though.
I like them. They build tension and immersion, while they do make it more stressful the first time around, because you don't know exactly how much time you'll need, it does make it more fun & rewarding imo
Are these games like the Pathfinder tabletop game (the form of dnd 3.5)? Or do they just share a name? I recently got into Pathfinder with some friends and I think playing it as a vidya would help me.
Yeah they are from the table top that rips off DnD but makes every female character a strong empowered dyke.
Cool, thank you. I want to be better at the tabletop game, so I'll look into these games.
There is no such thing as "getting better" in pathfinder once you understand that almost every good build will use the same feats like combat reflexes and seize the moment. This game won't help you either because i would bet your DM has a brain and probably nerfed all the moronic "must have" feats.
If you do plan on picking up the game, save this image. It's the feat tree.
>This game won't help you either because i would bet your DM has a brain and probably nerfed all the moronic "must have" feats.
I really don't like pathfinder as a system but that's by far my biggest pet peeve with it, just all the worthless shit feats that should really just be basic functionality that you still need to pick up, just to frick over newer players that don't have the foresight to know they need this garbage or the hours to waste combing through that trash. And don't even get me started or fricking weapon focus or finesse weapons and how you need a separate feat for each of them each with different bullshit prerequisite feat paths.
Have you bothered finishing it? The last two chapters drag the game down massively.
When you realise and accept that Pathfinder is first and foremost build autism, you can finally reduce the "difficulty" and actually play a real game.
No reason to reduce the difficulty with how broken just 2 feats are on almost any melee fighter, those being combat reflexes and seize the moment. Or just playing a SS in general. It's overtuned as frick.
Never understood why people like Combat Reflexes. Enemies triggering AoOs is always pretty rare for me, almost never more than 1 per round. Is there some trick there? There's only a very few enemies that charge through into my backline casters.
AoO are used up when you trigger concurrent attacks from allies with other perks, so you can have a sword saint or duelist or something with a very high crit rate and large number of attacks trigger an AoO from your gigantified pole arm swinging barbarian at full BAB multiple times a round
This
see
My crit range is 15-20 and i have a ton of stacking buffs to add to rolls. I can basically crit anytime i want to and in the process get free attacks from every single melee attacker in range that can also crit and also proc more attacks from everyone and so on. You just turn everything that can be crit into a joke by becoming a blender of death.
You still only have a crit rate of at best ~25%, and 3 attacks. So you score an average of 0.75 crits a turn, and generate 0.75 AoOs for your ally per turn. It'd be fairly rare to crit multiple times in the same turn.
Also, how many enemies are even alive after you crit them a second time in a single turn? I used nok nok in my game and the problem is that he does so much damage even without crits that nothing survived more than 2 or 3 attacks from him, even though he had 8 attacks per round. All those extra attacks are wasted, including attacks from allies.
anon you get that effect from any ally who crits in your range, so if you have 4 melees any one of which who can trigger that effect, and then also trigger that effect consecutively if the AoO itself crits, you can see how having additional AoO is the same as having additional attacks most of the time
>4 melee
how often do you even get 4 melee around something? Just pathing issues + most enemies die in one round of being attacked anyway. I checked and my Nok Nok does ~90 damage per hit along with 8 APR. The idea that I would need 3 other melee characters to kill something is pretty silly.
I usually split my party into 2 groups, using both of my magi for tanking and have Valerie(Respecced to 2 handed fighter) +Amiri paired with one each. Tristan normally stays in somewhat of a middle ground for heals and Octavia stays in the backline mostly and CCs after buffing everyone. So you're somewhat right, but even just having 2 characters in melee range ups your chances to hit, crit and proc AoO exponentially.
I have more than 3 attacks counting quicken metamagic and spellsword attacks anon. I also have arcane accuracy perfect crit to up the X3 to X5 and this is before i get X5 from the level 20 "weapon mastery" SS capstone ability. Also, i have Regongar with the same build, just standard magus instead and dipped into DD a few levels for the +stats. Combined with every ally having critical range feats and 5/6 of them being melee fighters, i get so many AoO every enemy is dead in under a turn that isn't immune to crits.
>You still only have a crit rate of at best ~25%, and 3 attacks
If you have haste, twf, natural attacks or feats that gives advantage on attack rolls you'll be rolling in crits. In a melee heavy party, you also have that chance on every character.
>You still only have a crit rate of at best ~25%
15-20 implies 6 rolls (15,16,17,18,19,20) where crits can occur on a single attack, so 30% to get into that crit range. So it's initially guaranteeing a 30% hit chance. In the worst case scenario with confirmation accounted for it's a minimum of 30% to hit and 0.3*.05= 1.5% to crit while in the best case it's 0.3*0.95= 28.5% to hit. Much higher than 25% in the best case scenario. If you know what you're doing with buffs and use of Greater Invisibility or other abilities that guarantee flat footed, you should be able to guarantee that you're always in the best case scenario with a 95% chance to hit since you can get well over +40 to hit easy even with debuffs to hit like power attack.
>Is a sword saint
>uses actual sword
Disgusting
>Uses one-handed for the meme spell combat ability when Buff saint is better in this game
>Doesn't use Vanquisher or Bane of the Living for absolute domination (strongest weapons in the game, even when crits are accounted for without weapon mastery, Vanquisher and Bane outdo anything else with weapon mastery)
>falls for reddit DEX build meme excluding himself from the Intimidation saint sync kino (don't even need thug levels to reap the benefits)
>cannot comprehend superiority of STR SAINT (doesn't need to spend feats to make build work and can get feats that add onto the build instead of simply make the dex build function like a STR build does without feats) which syncs well with important buffs like Legendary Proportions (+6 STR from Size)
>Doesn't know that Falcata with Varnhold DLC is better for one handed saint and has better weapon upgrade progression and Lion's Claw is better than any +5 estoc. Slashing damage is also better than piercing due to resistances.
>Less than 80 AC
>Touch AC less than 50
>single-classes solely for an extra damage die
>Cloak of Sold souls instead of absolvers cloak
>Ring of Deflection instead of Daring Duelist
>Crown instead of hat of mental perfection+8
>Amulet of Natural Armor instead of Riversong Amulet
>Acolyte's robes instead of monk robes
>SHITboots instead of Manticore skin boots
>saves lower than +30
>Playing minmaxxed out while on the highest difficulty, something you would only really know about after multiple playthroughs
ISHYGDDT
I think it lets you AoO nuke someone by chain-proccing seize thee moment. I've seen a few webms of martial parties all with seize the moment triggering like 20 AoOs from seize the moment attacks triggering more sieze the moment attacks triggering more seize the moment attacks ad infinitum.
Lets you AoO while flat-footed and it lets you take far better advantage of AoO triggering abilities like Greater Trip.
Two classes of note. Rogue and Monk.
Rogue has something called Opportunist https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-advanced-talents/opportunist-ex/
This triggers AoO from just a normal hit. so this saurates your pool of AoO already then and then. Combat Reflexes will be needed to make full use of Seize the Moment.
(And yes Opportunist Stacks with Seize the Monent, if you have multiple Rogues, Thugs and Knifemasters, you become that much more deadly)
Monk with Pummeling strike. Any of his strikes will quality for Free action Trip attempt.
When the opponent drops, that's the first AoO.
When the opponent stand up again, that's the second AoO.
They trigger on crits if you have outflank and/or seize the moment, so if you have a frontline heavy party (especially with pets) and they all also have improved crit and a decent dex score, you can one round most things just by triggering a single crit.
Reminder that unless they patched it Enlarge Person wearing off triggers an attack of opportunity from you because it counts as the guy leaving your threatened area
Outflank doesn't stack with Seize the Moment, right?
Do you mean if you still get Outflanked bonus on a proc'd Seize the Moment? If so yes. They're not really stacking since they don't give you the same bonus.
I mean if you have both then you can't get two AoOs off a single crit.
I think you're confusing Outflank with something else, because all it does is give you a +2 increment on your Flanking bonus (which is already +2 by default).
>Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
ha ha what the frick I dont remember that second part at all. But knowing Pathfinder it likely doesn't stack because they do the same thing. From what I'm reading here Seize The Moment gets you an aoo when your ally scores a crit, but outflank gives your ally the aoo when you crit.
They seem kind of redundant now that I'm looking at this
>ha ha what the frick I dont remember that second part at all. But knowing Pathfinder it likely doesn't stack because they do the same thing.
??? one is the feat of a person allowing AoO's from their allies, and one gains AoO for yourself from allies
Of course they stack!
You're just limited by your number of AoO
but being enlarged with dinosaur DNA will put everything in all of your tank's attack ranges so it's hardly unrealistic for any particular battle
I don't think you get double AoOs, but I'm pretty sure crits generated by an AoO from for example outflank can in turn trigger an AoO from seize.
I just bought this after loving (and hating) the sequel. Is Thundercaller Bard a good build?
Probably.
Flamedancer is strong too.
And so is Archaeologist.
sick, I know you get a bard as one of the main companions, but stacking different songs seems pretty strong.
The song stacking is with the Archeologist.
The Flamcedancer does some sunny tricks that makes your Fireball spell emulate the Controlled Fireball that spares your party.
The Lightning caller is probably the one with the most potent magical attack power.
I mean have one party member use one buff, while the other has another.
Base class is better.
>I'm just astonished by the attention to detail that Owlcat put into this game
yeah like that time i was a dwarf and i had the dialog option to ask the other dwarf what it's like being a dwarf
>he doesn't ask people irl what it's like to be a human
Bandit route is the KINO route of Kingmaker.
YOU STEAL THE STOLEN LANDS.
You're the THUG
You Debilitate the opponent with Snare and cripple their movement.
Nok Nok is the KNIFE MASTERER
He Debilitates the opponent with AC cripple
Oc tavia is the Rogue
She Debilitates the opponent with To Hit cripple.
Together you're the baddest and bestest band the Stolan lands has ever known.
Based post. I like you anon.
Verification not required.
while i never got into it, most of the populary of dragon dogma seems to be from the fact that it was a decent rpg/action rpg actually available on consoles.
also how's current wotr state, are they still patching and is any content planned or did they fully move on to the rogue trader crpg?
It's an action game.
Wow, how many paid posters are in this thread.
I mean kingmaker aint a bad game but holy shit...
Since ithe thread upsets you this much, which video game do you want to to talk about instead?
I wish the half orc would stop trying to pressure me into gay sex
>Recruit a swinger couple into your group for some reason
>They are trying to have SEX with ME!!!
I mean, just tell them to stop that shit and they do.
Or just don't bring them along.
It doesn't stop with you telling them exactly once and that's a little bit annoying
Actually Reg does but Octavia doesn't
isn't that bullshit?
unlike the gay romances in PoE2, green gay doesn't stop after you tell him to
I think you are BSing. Reg never even approached me to begin with.
It's always the main character who starts the dialogue, and it's always the main character who engage the flirting. You must have done this because you're homo.
wrong you obviously didnt read the dialogue
You are homo, the bad type of homo.
Uh-huh. Obviously. moron.
Being sarcastic =/= being right
He is right though. You were literally being gay and forced Rego into a gay dialogue even though the guy clearly has a preference for half elf girls.
Did you even play the game? Regongar tries to frick anything that moves.
Maegar isn't the main character though. You can romance him if you're female.
>t. in denial
the player is still forced to read this shit countless times
That's factually incorrect, unless you are fricking Octavia and have accidentally pushed some overtly flirty/friendly dialogues while in the presence of both of them.
So either you are an autismo or a misinfo agent.
Hell, I wanted to get flirted at by the moronic orc and I had to actively press the matter so much I got frustrated by it and stopped caring. The one bullshitting is none other than yourself.
If nothing is closest to the truth, in that if you engage either of them the one that is going to continue trying to frick you is Octavia, even if both of them are horny cumbrains and will try to frick anyone else (and each other) if you keep them in your party.
I really can't remember Regongar bothering my male PC that never hit on him and I think I would because I had my poz defenses up going into Kingmaker. But I never tried to frick with Octavia either and it might be a package deal.
>it might be a package deal.
It isn't. Only if you seek it out.
You have to pursue it ya gaylord. I never liked the green Black person so I never played with him in my party except to do the companion quests with him. Never got hit on. You purposefully flirted with the orc because you are a gay in denial.
maybe true, I do remember being sick of his dialog lines, but maybe it was not gaeh related
I just started PKM again, soon enough I will see who is in the right here
anon here
time to call out the bullshiters
green-gay does flirting dialog lines with no approaches from PC side whatsoever
the worst part is the writing of those lines... god that awful writing
Not only do you still have no proof of your claims, you are moving the goalpost like no tomorrow.
So now it's not about him stopping if you tell him to, it's about whether he does it at all?
you know reading might help you in your life
check out the posts I was replying to
I'm still observing if he continues
When, where and how anon. Show proof or you are a bullshiting Black person homosexual.
I show proof, you tell me it's not actually gay.
>being offered smooches or having a bisexual invite you to bed is actually super-straight dude!
It happens [at least] twice before you defeat the staglord even if you try to avoid romancing altogether, it's not subtle or hard to miss, if you are arguing with me, you are actually ok with it, which is a [sexual] preference, nothing to argue about really
I was just interested if I wasn't fair to the game. Nope. Green-gay is a thing
in fact all romancing options in PKM are rubbed in your face, super cringy and annoying
If you talk to him at olegs and tell him 'no way gay', it never happens again.
If during the first time he tries to h8t on you , you say 'no way gay', it never happens again.
So it cannot happen twice.
As for the otehr romances?
Val romance cannot actually start if you do not pick 'I find you beautiful' in Olg camp in chapter 1.
Octavia romance cannot begin if you do not get enough flags , including calling her a flower, complimenting her etc.
The game has a very specific flag system that checks if romance is initiated and if you got enough points for the next event.
We have mods that check said flags and counters and we have localization file with all the text.,
So did somehow the game break all the rules just for you? Bugged out specifically so all romanceable characters hit on you no matter what?
you trying to convince me I didn't witness what witnessed just yesterday
lol lmao even
stay delusional
I'm not trying to convince you, I'm just surprised as it's not supposed to happen. Maybe that's some king of bug, funny to think about reporting it
>my game became too homosexual, I don't want buttsex with Reg, but he's insisting!
There were bugs that for certain events, the flag would not trigger and fail them but not many romance ones, and usually not ignoring you killing the romance.
Funniest romance related bug was the eternal Tristian rape dungeon
>Funniest romance related bug was the eternal Tristian rape dungeon
lol, please elaborate
there's a stage of tristian's romance where he has something to tell you and teleports you to your bedchambers. That dialog would constantly repeat everytime you put foot in your capital and teleport you back to your room.
my fricking sides. and Tristrian, out of all characters, it can't get better.
Well, on one hand we have the text files, knowledge of the system mechanics and mods that show how flags are triggered, how affection is kept track of and how events start, and the experiences of tons of players on how to start romances or not.
And o the other hand, we have a homosexual in denial who insists that he wanted no gay orc romance, it just kept happening somehow.
And on the other other hand we have an anonymous post Ganker.
You can find the text files in the game folders. If you install bug of tricks, you can see the flags and romance counters. The moment you say 'frick off' or do not pick specific options, romance is dead at -1 affection counter.
This is easily verifiable.
Though most people will notice how this works when they kill romances by accident and try to fix it, not because romanceable characters keep forcing themselves on the MC.
But you are a homosexual in denial, so it's different
>he keeps posting about how much knowledge can be attained anywhere else but his own words.
Anon, are you dense?
Are you fricking moronic?
better spread for Regongar, brainlet
All of those resources and youre still in denial over the fact that he tries to hook up with you unprompted. I get thats normal to you but to some of us it stands out as a series of odd moments.
Continue to post middle school insults instead of anything substantial though. I'll be here eating my popcorn and laughing at the show.
Great, you won. You're right. Done. Now frick off.
>over the fact that he tries to hook up with you unprompted
Yeah he's a manbawd, and Octavia is a bawd, both do the same thing, what did you expect autist?
>anecdotal evidence while other dude posts actual numeric values from game files
hey, buddy, I think you took the wrong door... leather guild is two blocks down
>dude posts actual numeric values from game files
what the frick, that never happened
did the post get deleted or something
>anecdotal evidence
brah, you can see it for yourself
all you have to do is start the game and get to staglord's fortress, even if you previously chose to tell him to frick off after "join us in the bedroom" regngogoarar will still go for something along the lines of "if we make it out alive i'll smoother you with kisses" when you reach the fortress
I don't care if regonraro is gay or anything, but that's just homosexual
I have played through the game 3 times
Told him 'nope, not into homosexuals' in Oleg's right after recruitment each time and it never came up again. Same fro Valerie and Octavia.
You can even kill the goats romance immediately at chapter 2.
It's how the system works.
It seems you were just desperate for the orc wiener
well Ok, there is really no point in continuing then
it's just gonna be desperate-for-orc-wiener-posting no matter what, isn't it?
doesn't matter. I'm right, you're wrong. anyone who plays the game can witness the same
I hope you survive will all the homosexuals who keep sucking your dick even though you are definitely not gay, anon.
Okay anon. You win. Reg is the big gay and your not secretly in love with his big veiny wiener.
>typing this out while you call someone else gay
>Defending another anons honor
How very gay of you anon.
me being in love or not with his tasty giant veiny pulsating wiener has nothing to do with it.
The argument was about something entirely different
It wasn't. You claim the romance is forced upon you. Its been stated multiple times you have to initiate it by checking conversation flags. You continue in your delusions that it happens without the player input. You are the big gay and should just shut up and accept the fact that you initiated the flirting.
>the year of our lord 2000 and 22
>not having reading comprehension still
you are just stupid, but no worries I'll [try to] explain it to you
I didn't say the "romance" [as in what is menat by it in game mechanics terms] was forced on the player
I said the gayness of Ragengor is forced on the player. And it is. I just replayed the 1st chapter and it happens twice even if you reject his approach the first time. You only have to reject Tekehu the gay-fish once. That's it. That's my point.
So you are saying that if you reject his romance at the earliest possible point, you still see 2 lines where it makes it obvious he also likes wieners. Instead of 1. That is the whole fuss about. And you just replayed all of chapter 1, but did not think to screencap them both, right? Man, the gay menace really messes yo with your mind
>Man, the gay menace really messes yo with your mind
it just so happened that I started replaying PKM not long ago
the delusions of fanbois is my menace
I mostly wanted to see if I was unfair to PKM. nope. I'm right, fanbois wrong [and gay]
You are the only one who keeps getting gay flirting constantly, anon.
You need to stop being stuck in Egypt.
You can find many instances of him flirting with you if you actually take the time to look and dont just make up numbers to win an argument
We are not counting romance/flirt lines overall, we care whether you see them constantly if you tell him 'no way gay' at the ealiest moment possible.
The answer is, you don't.
If you let the romance continue, you keep seeing them. homosexual.
tbh I let his flirts go the first time and as soon as the 2nd time happened I told him off and it never happened again.
The only way it could be a problem is if anon ended up getting his poop chute poked because he's too autistic to choose anything but the pro-gay lines over and over because he's too afraid of offending regongar.
That isn't true and it's been demonstrated multiple times in this thread. Im just going to assume you're trying to farm (you)s at this point because you've posted zero evidence to back up your claim
>it's been demonstrated multiple times in this thread
Posting over and over 'I am not a homosexual in denial, it really happened, I promise' is not exactly a demonstration of anything but your thirst for green wiener.
>answer is, you do
Fify
See
>second time
Exactly my point. Thank you for proving me right
Sure thing, homosexual. You are absolutely right and everyone else is wrong. It's not that you are desperate for green wiener, not at all.
3 times and you havent once read the fricking dialogue...
People like you are why rpgs get stripped down and casualized. The only comeback you can even dream up is lolgay teenager level shit.
Why wold I read it, I kill the romance and avoid it, unlike you. homosexual
>All of those resources and youre still in denial over the fact that he tries to hook up with you unprompted.
this is somethign that happens in real life if you're not a hideous goblinoid
>Anon hates gay orc.
>Anon continues to play with gay orc in his game instead of not recruiting him.
Why are you so gay?
>oh no, Regongar-kun, what are you doing?
>I'm totally not lusting for you long, green, veiny wiener.
>mmmhmmm, I'm sucking it but I don't like it
>ooh, I bet you won't put it THERE
>OOOOH
>...
>...
>...
>anons, why this stupid gayot orc won't leave me alone?
>Please be gentle regongar-kun. My flower petal is very delicate.
>no regongar-kun! Please don't take me like a wild beast.
Kek. That anon is secretly gay.
I'm OK with it (my only issue is the terrible cringe inducing writing) and i like mechanics rego-orc brings to the party, it's just that people insisted that they didn't even notice him acting as a total gay (just as tekehu would if you deny his romance), which was a lie, as he continues to be a total gay
Funny how any deadfire thread used to be flooded with gayfish posters, yet pathfinder's gay romance option is at least twice more homosexual and obnoxious , but it went almost unmenytioned in pathfinder threads until non fans tried it
Because most people are not homosexuals in denial who trigger the romance in the first place and continue it, I guess.
See
And this time please try to read it instead of skipping it like you obviously did with most of the dialogue in game
>All those resources and you still ignore my own anecdotal experience.
Anon,m this is not the best place to come out of the closet
wtf, I played with them in party and it never happened to me. but I ignored dialogues with party members other than their personal quests. maybe the game detected homosexualry in you.
I could believe it if someone said it was a camp dialog, I missed like 99% of camp dialogs
Camp banter is only between companions
Recently finished the BG trilogy and I thought it was alright. Wasn't a huge fan of the combat and it got very tedious toward the end and thought the writing was meh. Will I like Pathfinder?
Kingmaker tried to emulate the camping life in the wilderness in BG1. And mixed a bit of romance options from BG2.
It's a 6/10 at best due to the absolutely unplayable state the game launched (and remained) in for almost a full year.
Game scores don't magically increase just because developers fix a broken shit project, and if you do this you actively enable them.
>he bought the game on release
You did this to yourself. Don't blame the game.
I just figured out something.if you have a melee group with Reach weapon, this is actually extreemely posterful.
Opponents' melee guys will have to step up to you.
If it's 3 vs 1, you can take the guy the opponent stepped up to and move him a little bit away, but still withing the reach of your reahc weapon.
This will force the opponent to step into range of one of your 3 guys, and the movement will rob him of his Full Attacks, thus enhance your defendive capability significantly.
Just repeat this again and again to deny him full attacks.
If you are 5 foot stepping then theoretically the enemy can 5 foot step to catch up to you and then they are able to do a full attack. I'm not sure if the AI actually understands and uses 5 foot steps though.
If you are just normal walking away a longer distance then it will work, but then you can't do a full attack either. It works well if you are something like a Vital Strike build though since that only requires half the round.
Also, this is literally what the Slow spell does (enemy can never take full round actions), along with anything else that inflicts staggered.
>>If you are just normal walking away a longer distance then it will work, but then you can't do a full attack either
It's like a form of kiting, you just have to ournumber the enemy and you can cripple him this way.
Nice tip with the Vita strike though, that will enhance it significantly.
>I'm not sure if the AI actually understands and uses 5 foot steps though.
They don't, at least not in WOTR. I don't know if the original KM mod let them 5 foot step. On the other hand this starts to break down once you're fighting enemies that are large or bigger.
I thought the game might just give them the full attack if they move less than a 5 foot steps max range but I have no idea if that's actually the case. I generally play in real time and I know that you can make very small movements there and maintain your full attack rate.
My experience is that if they have to move at all it counts as a move action for them in turn based, not 5 foot step.
If you want a sure way to stop enemies from doing full attacks, just figure out a way to stagger them.
And this is why Staggering Critical is the most powerful critical effect.
It always applies for at least 1 round and stops opponent from doing full attack.
Yeah but it still requires 2 feats and only works on things that are probably going to be dead after your crit.
This is why 1 level of Bloodrager with Fey Bloodline is so incredibly potent.
You get Confusion Critical effect among other things and it's worth 2 feats easily.
I'm currently playing through and I'm planning on completely gimping most of my characters by doing 10/10 or 5/5/10 multiclasses.
Jubilost Narthropple: Alchemist/Eldritch Knight
Valerie: Tower Shield Specialist/Stalwart Defender
Octavia: Wizard/Rogue/Arcane Trickster
Regongar: Eldritch Scion/Dragon Disciple
Ekundayo: Ranger/Divine Hunter
Nok-Nok: Rogue/Duelist
Harrim: Cleric/Blight Druid
Tristian: Ecclesitheurge/Empyreal Sorcerer/Mystic Theurge
Jaethal: Inquisitor/Aldori Swordlord
Linzi: Bard/Sylvan Sorcerer (Mammoth)
Amiri and the twins are staying pure to 20 and my PC is going Slayer to 20.
I'm cheating in XP to keep everyone level with my PC.
On a scale of 1 to cancer, how awful of a plan is this?
I recommend 1 Wizard / 4 Rogue / 15 Slayer for Octavia
If you progress her as 1 Wizard 1 Rogue -> 10 Slayer -> 4 Rogue -> 15 Slayer
Then you can give her Opportunist, which is one of the most OP feats out there.
Every time she stands side by side with someone, and that someone makes a successful attack, the Opportunist feat will give her a free attack. of opportunity.
>Slayer
Deliverer*
The idea was to use as many classes as possible as fully as possible. I'm not looking for advice on how to improve the situation. I'm just asking for a what am I in for.
Also, I just found out the game doesn't always check if you're physically holding quest items you're expected to have at that point in the game, and I'm wondering if there are any major glitches relating to that I might be able to do down the road. So far I've just seen that you can "turn over" the branches at the conclusion to Old Sycamore, even if you dropped them, and then you can reclaim the dropped branches.
>The idea was to use as many classes as possible as fully as possible.
If you split up classes then you lose out on end game level 20 abilities. It's never a free lunch.
>If you split up classes then you lose out on end game level 20 abilities.
I know. Although that's not really an issue for the prestige classes since they preclude that in the first place.
So really...
>Ekundayo: Ranger/Divine Hunter
>Harrim: Cleric/Blight Druid
>Linzi: Bard/Sylvan Sorcerer (Mammoth)
...are the 3 questionable decisions there (setting aside poor level balance). Although, I'm not really sure how well...
>Jubilost Narthropple: Alchemist/Eldritch Knight
or
>Jaethal: Inquisitor/Aldori Swordlord
...will work out. Jaethal especially since I'm having to toss her scythe specialization to get the class to work.
Honestly Linzi's working out better than I thought she would so far because CC spells give her something to do besides miss crossbow shots, the Mammoth is okay at tanking and good at rushing down archers, and due to what I'm pretty sure is a bug, her Bard light armor casting w/o arcane failure still works with her Sorcerer spells. Unless I'm missing something. I've got her in light armor that should have a failure chance and it's not showing up for the Sorcerer section of her spellbook. Sorcerers can't do that right? Did I miss a bonus somewhere?
>Blight Druid
He is going to be a loner. But there is am amulet at Maegar's village that enhances your close combat death aura.
Another thing you can do is giving him your potions of invisibility.
>He is going to be a loner.
Honestly I'd make him a different Druid type, but Blight Druid seemed too on brand and it's not like I'm trying to minmax.
>Jaethal especially since I'm having to toss her scythe specialization to get the class to work.
A single feat lost isn't ultimately that big of a deal. I switched her to reach weapons in my game.
>Linzi
Everything will just scale really poorly as you level. A level 1 sorcerer with Grease can basically cheese the first third of the game because Grease is so good but it'll eventually start to fall off. Also pure Bard is itself a great caster with tons of CC that you're missing out on by only having 10 levels. A Bard linzi can be a competent frontliner if you give her the equipment and feats for it.
Interesting catch on the spell failure thing. Probably a bug that no one notices because no one really splits classes like that, it's ultimately not that useful since casters aren't attacked that often and have Mage Armor that doesn't stack with other armor bonuses.
>...are the 3 questionable decisions there (setting aside poor level balance). Although, I'm not really sure how well...
Nok-Nok and Jubi are awful as well.
nok nok can be safely dipped into vivi or switched over to slayer once he has advanced rogue talents iirc, since it's not really necessary to have him do your thief stuff if you get Octavia or the MC to do it for you
Yup, Nok Nok should definitely get at least 10 levels of Knifemaster.
At 10th level her can grab this
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Opportunist
You really don't need more damage on Nok Nok if he has full 10d8 sneak attacks and dual wielding. Utility from maximum alchemist levels is more important. Level 4 spell slots include Echolocation, Freedom of Movement, and Death Ward, all of which are incredibly good. Especially Echolocation which lets you ignore the HatEoT bullshit and which only alchemist can cast on other party members.
>You really don't need more damage on Nok Nok if
1+ attack per round should always be taken, especially if they only cost 1 feat.
Nok Nok by endgame will deal ~75 damage per hit and have 7 attacks. He'll pretty reliably hit anything even with his last attacks (Spawn of Rovagug has 40 touch AC, my Nok Nok had a attack bonus of +44) . That's ~500 damagein a single full attack, and I'm not even taking into account a 30% crit rate. You don't need more, aside from the final boss and the secret boss there's no enemy that can come close to taking a single full round attack from him.
You're not just spending 1 feet, you're spending levels that could be going into vivi to get different feats and important spells. Some of the spells which I listed. You're just better off investing in other things. e.g., Vivi can give wings for +4 AC (which also look cute on Nok Nok). Altogether Vivi will massively buff his and your whole party's survivability.
>Spawn of Rovagug has 40 touch AC
meant flatfooted
I think you're being moronic, but okay, what else should he be spending his level 10 Rogue Talent on?
If you pay attention to what I said, he shouldn't be taking 10 levels of rogue.
Yeah, but those are classes that synergize well, whereas going 10 rogue/10 duelist is just moronic.
>jubi
5/10 Mediocre, but maintains spellcasting progression so he's still decent but won't be able to hard counter bosses with bombs.
>Valerie
9/10 Should be quite fine to excellent.
>Octavia
8/10 That's virtually the default recommended build for her to maximize sneak attack damage with ray spells. I'm not a fan of ray sneak attack builds (way better to just get a bow and get multiple free sneak attacks per round), but it's still fine.
>Regongar
7/10 ES 16/DD 4 is recommended as optimal but 10/10 split isn't that awful.
>Ekundayo
2/10 Screws his pet and splits spellcasting progression.
>Nok-Nok
3/10 Duelist stuff means he can't dual wield which is the whole point of his starting build which dual wields kukris. It's probably still alright in practice because sneak attacks are overpowered even if you're only getting half progression but the complete anti-synergy is awful.
>Harrim
0/10 Splits spell progression on two classes that are full casters. If you could at least take the Animal domain and get a fully leveled pet out of it then it'd be 2/10 but Harrim's domains are already preset.
>Tristian
5/10 This is basically the optimal Mystic Theurge build, but Mystic Theurges are kind of meme builds in that at level 20 they can do a ton of stuff but the spell progression along the way is horribly delayed
>Jaethal
6/10 loses spellcasting progression but not that awful for a frontliner.
>Linzi
2/10 split spellcasting progression and limits bard progression so no synergy at all. Also will end up with awful pet levels.
>Also will end up with awful pet levels.
I heard pets fall off late game anyway except Trample which is useful endgame no matter what. Thought it might work out.
I know split spellcasting's awful, but tbh I genuinely don't see a way to multiclass without gimping spells so I figured I might as well not worry about it and see what I can do as I go. Worst case scenario I'll just use casters less as they fall off.
>I heard pets fall off late game anyway
That's complete and utter bullshit.
>I know split spellcasting's awful, but tbh I genuinely don't see a way to multiclass without gimping spells
Yeah the only way to do it is through the prestige classes that are specifically designed to be able to continue spellcasting progression with the relevant base classes.
>scares ur dog with spooky illusions
Assuming you are talking about Wild Gaze:
- Holy Aura gives immunity to mind-affecting spells
- Mind Blank, Communal gives an additional +8 to save vs. mind affecting spells, wild gaze is only 26 DC so it'd be 100% save chance
- Echolocation gives immunity to gaze attacks
- Blessing of Luck and resolve lets you reroll failed saves vs. fear and is level 2
- Remove fear is a level 1 spell
Choose whatever you like.
Ohh, I forgot, greater heroism gives immunity to fear effects too. That's probably your best option since it lasts forever and you should be casting it anyway.
I woud turn all of the spell casters into levle 19 martials if you ask me.
It's just the more fun way to play.
Octavia and Nok Nok becomes so powerful with high level Rogue abilities.
Opportunist is an additional attack per round.
They can Debilitate, and double Debilitate
They can Dispel magic on sneak attacks.
They can Critical blind the opponent for cheap.
All sorts of nice things.
There are plenty of full martial classes so you can give one to each of them.
>pets fall off
they do but it's like going from 90% of an extra free party member that doesn't soak XP to 60% of one, they just go from insane to stupidly good. And like the other guy said these games are not designed for you to need to make saving throws. There is always a direct countermeasure.
>Loved DOS2
>Loved PoE
>Regularly play D&D 5e
>Can't get into Kingmaker no matter how many times I try
What do
Move on and play something else man. You don't have to like the same things we like.
But I already bought it and cant refund it and I wanna like it
Hello normie. Try AD&D. You might know it as D&D 2e. Every version of "D&D" after AD&D is not really D&D. Also dos2 and poe are normie trash. You simply just have bad taste.
>poe is normie trash
>pathfinder fanboy
hilariously ironic
Not that anon. Pathfinder is based on 3.5 not 2e. Tard.
>anon can't read
>calls someone else a tard
well done, sir
play Tyranny, it's pretty good
Monks requiring both hands free is anti-fun bullshit. Why can't I tower shield monk? You can punch with 1 hand.
>Monks requiring both hands free
Which abilities require 1 hand free?
>Which abilities require 1 hand free?
On Monk? None. That's my complaint. You can't get most Monk bonuses on a single free hand. There'd be more cool build options if that weren't the case. It's like the game's designed to wienerblock synergies and make you waste feats.
See also: Ranged attackers need 2 feats just to be able to fricking hit anything.
>monk
genuine question, how do monks ever care about weapon loot when most of them use unarmed attacks
dont they go 'oh thats a cool weapon, if only i could use it'?
well first, there are monk weapons, second, there are necklaces that act as fist enhancers
>dont they go 'oh thats a cool weapon, if only i could use it'?
No, that's what you go though when your'e not a monk.
They specifically designed a ton of weapons for Monks straight from the tutorial dungeon.
None, all of the ones that say they do are bugged lmao.
>None, all of the ones that say they do are bugged lmao.
Nope. Flurry of Blows is disabled by having a shield. Game's buggy as shit, but that's definitely still the case.
So how much roleplaying can you actually do in this game?
can you be an extremely horny bastard that just tries to frick as many npcs as possible?
Mutual romances are disabled for everyone except a swinging couple and a pair of twins and those pairs are mutually exclusive.
So you can progress multiple romances at once but you'll be forced to choose either a solo or duo for your love interest(s).
I decided to get the ultimate edition on sale since I've played before and I've bought Wrath but I never got around to actually buying KM. It's gonna be wierd going back to it being so much more trimmed down compared to WotR.
Install call of the wild
I tried that with my pirated gog copy, it would just keep crashing the game. Maybe it works better with the steam version.
>doing the tutorial
>sneak up on a group
>attack them first
>somehow one of the bowmen in front of me gets a sneak attack on me despite me being the one who started combat and not being flanked
????????
is this bugged or some shit?
Flat footed sneak attacks are legit, learn the rules. Your entire party doesn't make a sneak attack the game is turn based once one character initiates combat you are in it and everyone else rolls initiative.
Game is pretty fun, I just want brawler in base game,
Or in WOTR
In wotr you could do a Warpriest brawler with a shield even.
Compared to monk you lose full bab and flurry, but get scaling fist damage, easy elemental barrage, swift divine buffs
Sounds fun, but I just want to punch demon or fae, without all the runaround
Which chapter was the most kino?
Chapter 2 captures the essence of exploration and hunting in the wilderness with your friends.
Anything before Nok-Nok shows is garbage. Anything not involving Nok-Nok is also garbage.
So basically chapter Nok-Nok.
>be inquisitor of abadar
>lawful good
>meet nok-nok
>killing him is evil
>kill him anyway
And I don't consider it out of character.
Garbage people tend to revel in garbage environments, so your choices line up.
Guess which god has a Megacorp Star Empire 3000 years later.
Nok Nok's alignment makes no sense, he's Chaotic Neutral at worst.
>Nok Nok's alignment makes no sense, he's Chaotic Neutral at worst.
Isn't it cause he's a goblin?
Related Note: Alignment systems were a fricking mistake. Now reputation systems? That shit's where it's at
>well first, there are monk weapons, second, there are necklaces that act as fist enhancers
Counterpoint: None of that allows for a tower shield monk meme build.
>Counterpoint: None of that allows for a tower shield monk meme build.
because it's stupid, if you're a monk you can just dodge you don't need an awkward shield that keeps you from dodging
>if you're a monk you can just dodge you don't need an awkward shield that keeps you from dodging
In my ideal meme build the shield wouldn't keep you from dodging. But you can't build your character that way because reasons.
Reasons being it makes no sense
Explain to me why a dodgetank shouldn't be able to also spec into defensive options from shields by training to be able to use them without a penalty to dodge like characters that actually fricking specialize in them? You know some games don't even have class systems. They just have skill trees.
>poor damage output
How do you frick up Regongar that badly? Just give him a 1h weapon and no shield. He's a spellsword, his gimmick is casting while in melee combat so he needs a free hand. Even just autocasting Touch of Fatigue as part of his basic attack more or less doubles his damage output cause he's using his weapon to apply it. If you also spec him into touch and defensive spells from there he becomes an excellent frontliner.
She says she interviews you and anyone that was with you about when she wasn't around in a conversation. They actually fricking thought that shit out.
>Just give him a 1h weapon and no shield.
I did and he dies the second Stoneskin/Mirror Image/Blur wears off. With buffs he works, I just hate the necessary micromanagement.
>I just hate the necessary micromanagement.
Then don't use frontline casters. Frick's sake.
He's chaotic evil trending upwards to neutrality. He's still a vicious little shit 90% of the time.
Correct. That is how you role-play.
>don't get Linzi to accompany me at the start of the game
>journal is still written as if I am a good person and she is with me every step of the way
so well thought out
>chaotic evil party member
>expecting complete edgelord with muh slavery backstory
>doesn't give a frick about anything
>makes jokes and puns while icing motherfrickers
>pretty strong mechanically
>might get to double team octavia with him
Did I just find the most based party member? He's like the perfect best friend for my Chaotic Neutral Orc Bard.
>lets himself get cucked constantly
Ahem
getting cucked = beta
joining in = alpha
Reg is a Chad
Can you go to Ganker with your obsession? How many times you have to be banned, you moron?
How to play magus? I have Regongar in the party, followed some min-max guide, making him Dragon Disciple and he still feels like made of paper while having poor damage output.
buffs like mirror image blur etc
crane style since you fight with 1 hand anyways
and have a lot of touch spells to deal damage
eldritch variant is objectively better btw
reg just suck as a tank because he is an orc
Newbies don't know how to activate spellstrike on magus.
>medium armor level 7
>speed enhancement and dimension strike level 9
>heavy armor level and brilliant weapon 13
Dragon disciple is a meme, if you take it too early you will delay too many important magus features.
>followed some min-max guide
Oh bad choice. Owlcat games have utterly shit tier munchkins writing that shit, your characters are gonna come online around level 20 and be absolutely worthless 1-19.
>and be absolutely worthless 1-19.
moron detected.
Is Eldritch Knight a good class for Regongar?
Magus is a good class for Regongar.
If you want him to be more tanky, then give him Evasion and Uncanny dodge with 4 levels of Thug.
That's very roleplaying friendly, because he works for you, and you're literally the king of bandits.
And he behaves like a goddamn Thug in general, beating up old ladies and kills their pet dogs because they bothered Octavia.
game sucks, I'm King in real life, in vidya I want to be a simple adventurer merc
simple as
I use respec mod to build my companions the way I like them completely discarding the build that game decided to give them
I just turned Octavia into a pure sorcerer, the frick does she need a stupid rogue level for? I literally just want someone to cast spells
Am I morally wrong?
>the frick does she need a stupid rogue level for?
Arcane trickster
Since it's my first kingmaker playtrough I said no multiclass autism
She works fine as a pure sorcerer, the most basic spellcaster which Is what I use her for. I never liked rogues in any game or anything ever
Could've also made her a wizard, not sure why I decided to go for a sorcerer specifically
>Could've also made her a wizard, not sure why I decided to go for a sorcerer specifically
canonically she is a wizard, she has no inherent magic like regongar, instead she has "her books" as regongar himself says, so she should definetly be a wizard.
Also sorcerers scale with CHA, and wizards with INT, so be careful with that, if respeccing her you left her with high INT you fricked yourself over.
True that
I said no multiclassing autism, I'll be leaving that for power gaming playtroughs
Rogue style is fricking boring no matter the game
>Rogue style is fricking boring no matter the game
>He didn't play Fantasy Earth Zero
Sapping buildings and assassinating high skill enemy players or even unprotected summons through CC spam was so fricking fun. A rogue that knew what they were doing would be infinitely more useful than a mage or warrior. We're talking could singlehandedly swing 50v50 battles. Sadly most people were frickwits so sapper/assassin play was rare.
>She works fine as a pure sorcerer,
Nope. She is an even better Duelist / Rogue / Sword Saint.
Duelist 10 / Rogue 4 / Sword Saint 5
You're in the land of bandits, and you don't understand how mechanically powerful Rogues are. It's your loss.
No but you are dumb. The rogue level was for arcane trickster so you can have big sneak attack dmg with her spells. Arcane trickster gets a toggle ability to allow her spells to sneak attack against any and all targets, so big aoe spells will automatically deal sneak attack dmg.
Going around the map seemed kinda annoying. Especially with added time management. Pair that with the kingdom stuff, I didn't feel like I explored a whole lot because of it.
Idk. Not bery fun to me
You know you can set kingdom management to auto. The only thing stopping you is your pride.
Don't you need to do certain stuff in kingdom management to get extra content or something?
Or can you still all do that in auto?
I find time limits in general a fun killer
The first thing I did was install mods that let me control the timers at will (and let me give my party members XP so they're always the same level as my PC).
Pillars of Eternity did shit right, timers on anything that matters are tied to quest progression, not real time, and members out of the party can actually get MORE experience than members in the party if you've got them off doing expeditions.
I'm not fricking with this bullshit in any game not called XCOM.
>You know you can just not play half the game
Hmmm...
People ripped on it because of the gay characters for one and two some of the characters that people wanted to be romacable simply weren't like Arni.
Same think for WoTR. The lesbian orc lady was a launch character and Paizo Publishing had a gay man as one of its founders so its pozzed to the core. It's a you're outta luck situation if you don't want every other character to be gay/trans in some fashion.
>Arni
There's no arni in kingmaker
>Same think for WoTR
ESLB
>The lesbian orc lady was a launch character and Paizo Publishing had a gay man as one of its founders so its pozzed to the core. It's a you're outta luck situation if you don't want every other character to be gay/trans in some fashion.
This isn't the only thing. In general the writing in Wrath is terrible and inconsistent. It also added a larger amount of the feature bloat from the supplements like the class variants which are mostly much worse than the base-class (spelldancer magus for example; +10 to movement and +2 to ac against aoo is terrible compared to magus arcana) while some of the variants are so good there's little reason to use the base classes unless you want to utilize a certain feature removed by the relevant variant.
>fps drop sub 30
>game choppy as frick
>check GPU&CPU
>both pretty much idling with temps ~50-60
I
HATE
UNITY
SO
FRICKING
MUCH
IT'S
UNREAL
I finished the game and now I want to replay it with different party members. What builds should I use and what MC will be the best fit?
>Jubilost
>Harrim
>Jaethal
>Regongar
>Octavia
that party could trounce the entire game just from their base classes so you can do literally what you want with your mc
isn't it lacking any good tank?
anything that can cast mage spells can make their AC soar relatively early, and you have three of these, one of which is an alchemist, one of the tankiest classes in the game.
Making Jubi take discoveries for AC and using Dex mutagen is a bit of a waste.
Of course, he can pick a class with a pet and that thing will handle anything that is not will save related till he gets immunity buffs
Well, nobody has full bab in that party, so fill those boots?
Could be Shield Basher slayer, Aldori defender/swordlord intimidation tank, Pouncer Barb/THF or tripper monk.
He can use Val in chapter 1 or a merc, later Reg can do it .
I like that these two posts contradict themselves and each has its own merits. Beauty of Pathfinder's build autism.
>Octavia
If you make her a level 9 Rogue / 10 Duelist she becomes very badass, makes her super tanky, but also deadly.
If you pick Sensei class, then you become powerful as a Monk, but you can give Bard song aura to your party.
Regongar & Jaethal tanks/frontline
Harrim reach melee
Octavia/Jubilost buffs/dps/CC
That's entire team right there, no matter what you do it will work well. Maybe avoid playing frontilner/someone with pet because 3 frontliners tend to block in tighter spaces
Add a sylvan sorcerer with a jaguar and you should be good. Jaguar stays small and is fast so won't get in the way much. Or you go with a druid, either feyspeaker or defender of the true world, depending on how you want to play it out.
Leopard.
The small cat, not the big one, yeah.
All this gay orc talk has me thinking. If rag went full Troon but kept the orc penis and you tag team octavia with him is it full on gay or partially gay?
I zoomered out and dropped this game at some point and then just googled how the rest pf the game goes. It really falls apart after cyclops part both at story and gameplay. And it just goes on and on.
Pitax palace is pretty nice combat encounter wise (better than Vordakai's dungeon) and truly final chapter is a nice plot climax, but house at the end of fun and random events till you go to the castle of knives and such are not interesting indeed
just started this game the other day, should i sell the israeliteels and the other random valuable shit i find?
Yes. Sell everything and buy the bag of holding from oleg. Buy every bag of holding you see, it will improve your life drastically.
you should multiclass to Uninstall Wizard
Didn't they add a button to sell all vendor trash automatically? Everything else often has a purpose of some kind, even if you might still decide you don't need it after all it's better that you hold on to it instead of selling something important and regretting it later.
I remember in particular there was a specific piece of israeliteelry, an emerald collar or something like that, that was actually quest relevant even though it had no indicator of such.
Everything but an emerald.
probably already sold it
also frick skeletons i can't hit them
You'll pick up lots of emeralds. Just hold onto one for a qeust down the line, same with emerald necklace trash loot.
Necklace is rarer, so he needs to pay attention for it
Just sell everything to the same merchant so if you need something you always know where it is.
the kingdom minigame is such a slog, being forced to wait like 14 days just to upgrade your stats and having to move EVERY FRICKING TIME to your throne because of artisans and advisors before you get the teleport circles is just a pain in the ass
>only part of the game owlcat had to develop the rules for
>it sucks
>same thing in wotr with crusading
kek was a shit developer
I'm aware that I'm likely being a smooth brain, but can someone explain what Scroll Savant is supposed to do or offer? With Nenio at level 10 SS, the scrolls of the spells that I have already learned are just weaker versions of the real thing.
They are the exact same versions of the real thing at least cause she casts them at her own caster level.
And with certain items, at a higher caster level.
You can cast situational round duration buffs you pick up while playing, play scrolls of spells that have rare or costly components (diamonds, dinosaur bone) or spells from her opposing schools (like dispells). And with her rank in magic device you likely have, you can use divine spells as well, no problem. Like, using heals no issue. Be smart with what you craft and you expand your arsenal
Using divine scrolls is neat, I hadn't thought of that. Too bad scribing scrolls is a real b***h of a mechanic to play around.
Would be great if the skip day on the crusade map means everybody does the assigned potion brewing and scroll scribing for that day. Or at least have a ticker for that to be optional.
And past level 10 you could just move her over to Loremaster.
What’s the Pathfinder setting like? From what little I know of it it seems like a really low effort no sense generic fantasy kitchen sink setting
It's just a copy of dnd 3.5
No shittier than forgotten realms and the fey focus is good. You expect tolkien?
Forgotten Realms if half the population were gay or a troony or some other form of sexual deviant. The co-founder of Paizo Publishing is a flaming homosexual who makes it a point to insert tons of gay shit into the setting.
As opposed to Greenwood's magical realm?
>it seems like a really low effort no sense generic fantasy kitchen sink setting
Yup.
It is intentionally designed as "everything and kitchen sink setting".
It's got everything, you could even play a game in fantasy China during the cultural revolution or a country that's a version of revolutionary France perpetually stuck in the reign of terror.
what feats should i get for my fighter? I'm lvl 3 never played a crpg before. Also which companions are good for dealing with enemies like ghosts that are immune to everything
i keep octavia and the orc but they're not that good and the orc misses constantly with his lightning strike
Octavia is great. Just look up a guide to make her into an arcane trickster. She's already set up for it pretty much. I never played much with reg but I think he starts coming online once he gets some lvls and a good magic wep.
>ghosts
It will be a long time before you really need to worry about that and by that time.
>feats
I dont know what you want to play. What kind of fighter are you going for?
heavy armor
2h greatsword
you mean this?
https://pathfinderkingmaker.fandom.com/wiki/Arcane_Trickster#Prerequisites
I just want someone who can reliably hit those fricking ghosts and skeletons and stuff that is immune to physical damage
Weapon focus and greater to connect
Weapon Specialization and Greater to add damage
Outflank so when you gang up on someone it's easier to hit them (teamwork feat, other party member must have it)
Power attack to hit harder (with buffs and extra abilities, penalty will matter less).
Blind fight (take it by lv 10-12)
Then you have two feat chains:
>Dazzling Display/Shatter Defenses/Cornugon Smash/Dreadful carnage
These are to intimidate opponents (cause shaken debuff) and make it easier to hit them. Raise persuasion skill
>Cleave/Cleaving Finish
Kill someone, get a free hit on somebody else for free
Other decent feats are improved critical, combat reflex for more attacks of opportunity, seize the moment, intimidating prowess if you go down the intimidation route, improved initiative so you get your shit in earlier
thanks, can i respec freely or not?
Don't remember if higher difficulties lock it in kingmaker or not, but there is a respec option officially in, yes.
Skeletons are not immune to physical dmg and by the time you see ghosts you should have magic weapons to hit then with.
>feats.
Go wep specialization great sword, power attack, dazzling display (kinda useless but needed for other feats), crogun smash (intimidates targets you hit), and shatter defenses(targets you intimidate are flat-footed to your attacks. They loose alot of the AC). You'll also want blindfight and improved blindfight at some point, lots of enemies you rub into will be hard to hit with out it late game.
Yeah that's it. Arcane trickster allows Octavia to apply sneak attack dmg to spells. She'll also get a toggable ability to make a spell a guaranteed sneak attack, this includes aoe spells.
the half orc c**t's voice doesn't fit him at all
makes him sound like an epic brute while he's just some annoying shitkid who needs a spanking
His voice should be higher pitched from taking all those dicks up his bum. Also from having no balls since one of his owners would have definitely cut them off.
I wish I could romance her
can't imagine spending the entire game listening to this c**t
she instantly left me for the purple turd
Yo this homie likes big feet.
You know what they say about girls with big feet.
>"My dear Baron, how can I h...mhf... ffmh... hnnf.."
Would be convenient, is all.
>my first blind playthrough
>tried to romance her
>ignored other romances
>in the end find out shes not romancable
why would you want to romance that gremlin instead of amiri
I wanted to conquer amiris untamed wild bush. I wanted to colonize her savage womb with my civilized seed. I wanted to annex her barbaric c**t.
But no. I was not allowed to.
>Perfect height for blowjobs
>Perfect height and weight for a full body fold in half full nelson
>Big feet for footjobs
>Already a degenerate pervert, the thing that got her kicked out of school was because she wrote smut about a teacher
Fricking hate how there is no shortstack romances anywhere except one dwarf in dragon commander (not a good game) and a dwarf tease in shadow run.
>except one dwarf in dragon commander
It's pretty much established that she wouldn't even have sex with the protag, either. She'll tease but once locked down in marriage she'll get her own bedroom and you'd only see her on public occasions.
I'm 50 hours in and I swear I've never seen a single enemy fail any kind of check for my spells. Nothing fricking works. Just gonna stab shit and be done with it.
If you turn up your difficulty less spells will go through.
If you keep your spellcasters at level 1, less spells will go through.
You'll need spell focus and greater spell focus for anything to work reliably. Also spell penetration is needed.
That's just the dumb random roll DC system. Get fricking used to it, because it never changes.
The game should refund you spell slot if the enemy resists. It's bad enough to lose a turn from a resist, you shouldn't also lose the fricking spell.
>you shouldn't also lose the fricking spell.
Yes you should, b***h.
The enemy can keep theirs, too, to be fair.
No need to do that. Enemies are disposables.
Why do I suspect you are the kind of guy who did not ever pick school focus and targets fortitude against enraged greater owlbears?
I am in the old sycamore mites and cobolds quest, how long until I can fight the stag lord? I have like 45 days left
Depends on what else you have already done. 45 days are plenty, though.
just killed turduccio
can i keep his goons (linzi and valerie) trapped there?
Honestly not sure what happens if you never find them. There's no reason Valerie can't stay there forever but Linzi is actually plot-critical (which is why she can't die). I'd guess that after you defeat the stag lord they'll show up at some point.
nevermind they showed up after I got out of the caves
It's made by a shitheel company that fricked it's customers. A literal 0/10.
I'm spending hours fighting these boggarts at riverbend cave something.
Is this even worth it?
Grease and fascinate. That will get you through there. It's an amulet of natural armor+2 worth.
yeah I greased all the rooms I'm at the final one with the champion
That's the most difficult challenge of chapter 1.
You're actually much better off waiting until the start of chapter 2.
There is a map with a giant bridge just 7 hours south east of your cpaital called Gudrun Bridge.
You can sneak in there in chapter 2.
Sneak around the dragon if you have stealth or invisibility
Then you cna grab a +2 Earthbreaker with Flame damage for free, and it's easy to wrekt the Boggards.
at least it's doable, the suprise ghost skull in sycamore is much worse
Ratnook is worse, if you do not disable the alarm, imo. I can clear boggards with lv 3 party, ratnook needs to be at least 4
What happens if you fail the alarms?
First you get firebombed by an alchemist and what's left gets backstabbed by sneaky rats.
Two rogues start in stealth and gank you right at the entrance while you get firebombed, and they are always aware.
If you spot and disarm the trap. they are unaware as a group .
WIth Resist Fire communal, fight is a b***h
Dang that's tough.
the Bombardier's vest is a nice reward in that map though. It makes the Alchemist guys really strong ranged attackers.
In Chapter 2 time starts mattering, no reason not to clear as much stuff as possible in chapter 1 even if you have to rest multiple times per map
Just a suspicion, but I think you can actually destroy the trolls really fast as soon as you have enough levels.
Then the troll raid and troll rampages stop, and your general is free to do everything they want in kingdom management.
And it will likely be years in-game before chapter 3 starts.
True, but his point is:
Countdown for all chapters and game over states does not start until you finish chapter 1.
So doing everything possible buys you a few days no matter what
>buys you a few days
Also known as worthless. but it helps you cope better.
You have no teleports at the time, nor faster movement and no free rations to skipp hunting. Wasting days traveling back and forth going to olegs and nodes us the time you can use one region or one advisor to rank up faster at least.
If you are a rebel who says 'frick it, I will not take advantage of this', you do you.
>Wasting days traveling back and forth going to olegs
Ratnook and Boggards are independent minimaps. they don't need you to go to Oleg's etc.
A few days extra is equal to nothing if you at some point in time will be skipping months just to move to the next chapter.
It's a psychological cope at best.
The point is to rush divine/arcane to build teleport towers, which makes ALL other activities much easier. Trabelling for all otehr errands, artisans etc. Your ush it for your own sake ,less for the deadlines.
Also, you misuse cope a lot. I know you see it a lot in Ganker, but it does not have to be 'monkey sees, monkey do'
>rush divine/arcane to build teleport towers
do i need to be a mage for that
>>The point is to rush divine/arcane to build teleport towers, which makes ALL other activities much easier.
That's an irrelevant talking about because that's long after chapter 2.
And in chapter 2 you will be skipping months just to move to chapter 3.
So please cope harder.
there are MORE deadlines? Great
In Baldur's Gate 2 you could camp inside turorial dungeon for years, especially if you have no healing ability and you set the game to rest until fully healed.
That just kills the immersion even though nobody complained.
in Kingmaker they give you generous deadlines to the mount there you end up with nothing to do for months, just waiting for something to happen.
That's the better compromise.
so i wait to kill the staglord until there's like 5 days left to avoid wasting time?
It won't do shit for you. But you can trick your brain to think it will help you.
The days left in chapter 1 are irrelevant. The point is to visit every node and clear all encounters before chapter 2 starts.
No
You will still have extra days to rank up advisors and annex regions compared to not doing so. The fact that you skip is irrelevant. The point is that someone who does everything possible in chapter 1 will hit milestones faster than you.
Not sure why you stick to your guns and act like a moron for something so obvious
>extra days to rank up advisors
Also known as fricking nothing. A rankup is 14 days.
And what happens when you can no longer rank up?
You skip and skip and skip months anyway.
Running out of things to in kingdom management happens much later. The point is to unlock conveniences for you. Raise ranks to get new regions, new villages, artisans etc.
Things that enhance gameplay parameters outside kingdom management.
It's not even that hard to do everything on chapter 1. You have plenty of time. You have a small gain that you do not need to sacrifice anything for. It makes no sense to call it any kind of cope. Except for being a moronic shitposter, but I like to engage in good faith
It actually saves time in real life when you don't have to do 30 reloads to kill the electric skull, and 30 reloads to kill the Boggards.
In-game is won't save you shit.
>Running out of things to in kingdom management happens much later.
That happens even in chapter 2 when you run out of things to do.
>30 reloads to kill boggards
Ah, so you are just a shitter.
Ok.
If you're underleveled they absolutely will wreck you. You just were too clueless to be aware of this.
Boggard cave can be cleared at lv 3 full party.
And 'doing everything possible at chapter 1' does not entail in any way 'go with 4 party members at lv 2 and do boggard cave, ratnook hill etc'. Extremely feasible to get wrecked once, bounce out and return later within chapter 1.
Not sure how that supports your argument in any way.
>can be cleared at lv 3 full party.
Yes, if you enjoy struggling. I prefer to walk over them like they are nothing.
>Yes, if you enjoy struggling.
Not really, no. Hence the shitter comment.
But after you kill stag boy, you are level 5. And you can do the cave, still in chapter 1. Please tell me you do not consider the cave challenging with a lv5 full party. That will be too fricking much.
how long does it take to kill the stag lord
Depends.
Some people can do everything in chapter 1 within a month.
I'd say most people can do it easily within 60.
I am lv4, like 30 days left, should I go kill him or keep exploring?
You can kill him first, then see how much you can finish from the rest of the chapter.
Just make sure you return in time at olegs to report the quest and finish the chapter
oh so the chapter doesn't end as soon as I kill him
You're ruining the game for yourself.
I think I reloaded a few times to read some alternative dialogues.
And releaded a few times to assassinate his cleric.
lmao at the cheating bandits at the staglord camp who avoid 10 attacks at level 2
the staglord's got crushed by giant amiri
now i can finish exploring
I wish amiri would crush me with her thighs.
she is truly the best girl
jaethel is becoming quite useless for me at the moment
Sadly Amiri is also in the "gets useless fast" category. At least if you keep her barbarian.
Rushing to pounce is still good
Pounce is less good outside of turn based mode and the game has some really fricking moronic rules for what's a clear line of effect for charge, to be fair.
>outside of turn based mode
Okay, serious question, why would you not play turn-based mode?
I tried real time and it was cancer. Enemies are faster than you so you can't kite, ranged attacks can't be dodged, there's no startup on attacks so maneuvering or corner cheese is pointless, and all your character are harder to manage because who is and isn't fricking up isn't easy to track. Pillars this shit is not.
It just felt like a turn-based system being overly faithfully represented in real time.
>Okay, serious question, why would you not play turn-based mode?
Because by late game, turn based mode takes fricking forever and a good team setup can roll over the majority of trash encounters before you'd finish a single turn in TB just by charging at the start of combat
By the end of my angel oracle/triple fire crossblood sorc my mc was unironically the least useful character in the majority of fights because 24hr angel buffs with oracle buffs plus competent martials slaughtered everything before I could even send a quickened spell out
If the fight was dangerous? Yeah switch to turn based and he'd instakill every demon around with holy space lasers from the skies but that was a rarity
why
she's the only one that does damage
Feats and weapon training from fighter (say two handed one), Slayer with study target and sneaks and freebooter with booter bond and bane (plus the last two skipping feat requirements to get you set up a bit faster) are better as a package.
Though Pounce is a great thing to have eventually, you'd still multiclass a barb.
I have no idea what you're talking about
Hover over classes and read what they do and get at each level, and you may learn.
you mean read a guide
no
>LIterally the info the game provides you
>Guide
as if
On its own barbarian is one of the weaker classes. It can't tank well at all and Amiri's stats don't help there either (13 Dex, and low CHA/WIS means no cheesy monk dip to fix her).
Your options are either spending a lot of feats/levels on heavy armor proficiency and shit to turn her into a clone of Valerie, or to say frick it and give her a two handed reach weapon and stand her behind someone. The former is still kind of meh, the latter means her bastard sword feats are wasted and still still only has 16 STR.
Wouldn't she still be able to offtank with a couple feats into defense? She's highly mobile, hits hard, and she starts with decent con. She can rushdown weaker mobs and ranged attackers while somebody else takes the more dangerous heat.
Is she gonna be getting oneshot by trash mobs lategame?
No, she would not . Nything remotely dangerous on difficulty above normal.
She survives because you cast shit like blur/displacement on her.
I'm shit at these games, I was playing on easy in WotR and would still struggle to hit anything with melee characters no matter how many buffs Daeran used. Nenio and Ember carried me through the whole thing.
Starting a new wrath character
Thinking I might do some sort of battle scion two handed weapon build. Any advice on what weapon to go for? I'm sitting here looking at my weapon focus feat and don't want to pick something only to find out there's never any good weapons for it
I know greatswords are shit for uniques
Falchions good? Glaive?
I'm thinking demon -> legend
oh my fricking christ ratnook is hell even though im level 5, NOTHING WILL HIT THESE FRICKING RATS NOOOOOOOOOOOTHIIIIIIIIIIIIIING
Bringing Tristian with Resist fire, hold person and using touch of good plus linzi with bard song is an easy solution.
Come back later. I just got to the same spot at the same level and while Acid Arrow and Scorching Ray do work, this shit is clearly too difficult an area.
Also my game bugged the frick out and the enemies are setup like I triggered the alarm trap even though I disarmed it successfully without setting it off. Reloading doesn't fix it. Shit sux.
i did it, the main problem was the invulnerable alchemist who kept firebombing everyone, had to get good rolls and stall with healing
Also try not to trip the trap at the entrance, the one that sounds the bell. They'll be pre-buffed otherwise.
Also also - summon a small fire elemental at the back. It will completely draw that alchemist's attention, and since the elemental is resistant to fire, he'll absorb all the thrown bombs.
FRICKING CHRIST REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kingmaker had a very cozy "rags to riches" feel to it, also clearing your new lands of various threats was an appealing hook
The sequel somehow managed to throw all that away and is just obnoxious on almost all levels. I just couldn't get into it despite trying over and over
They are based on different books, there are several adventure paths that pander to different interests.
I don't mind Wrath throwing it all away because from the beginning it was clear that wasn't the intent of the story
Too many rpg's now don't like to go crazy powerful narrative wise to the point where wrath was honestly a breath of fresh air
>Too many rpg's now don't like to go crazy powerful narrative wise to the point where wrath was honestly a breath of fresh air
>YOU LOOK AT HER AND FEEL LIKE A TITAN LOOKING AT AN ANT
>[Mythic Power starts playing]
Game fricking peaked at this part Tbh
just started chapter 2, should I invest all my bp right now in buildings?
You need some to claim land and should keep like 100 in reserve in case an event needs some. But also buying BP with gold is a big thing and you'll probably buy thousands of gold over the course of the game whenever you want something done.
how do you rank up advisors?
You can do 1 rank per 20 kingdom stat points and you need to spend 14 days doing it.
and how do I get stat points? Do I build stuff?
Build stuff or complete tasks with your advisors.
If you want to savescum, getting "triumphs" in events with your advisors gets much better rewards in the form of more stat points and BPs. To do that you have to beat the DC check by 10.
so I assign an advisor to a task and wait? Or can't i just go exploring during those 14 days or whatever
You can go exploring and you can re-assign advisors to new tasks as long as you are somewhere within your kingdom's borders (if you build a town and an aviary you can also re-assign them from neighboring regions).
Only ranking up advisors and claiming new lands personally requires you in the capital to spend time.
what excatly means ranking up? There's a specific event?
There will either be a card that say rank up x advisor, or you can find all of the rank up cards in the rank up tab in kingdom management. So yes a specific event.
I got to twice born warlord and stopped having fun
I got to the first boss and stopped having fun. The accuracy system in this game is cancer.
>5% of your attacks hit.
>80% of the enemy's attacks hit.
>Also, healing and money is going to be limited and the game's on a timer.
This is bad game design.
>But you can fix it with perfect feats and build
But you don't need to fix it in a well-made game. This is Pidgey used Sand Attack levels of cancer. Missing should be an abnormal event, not par for the course.
Why in the love of frick would you build a system on random damage avoidance over reduction? You can get shitty dice rolls. At one point, I had my PC focused down and killed in 3 attacks by a basic b***h bandit archer from a rest random event sitting in the middle of my entire fricking party just cause of constant shitty 1-4 rolls on my end and 2 of the 3 attacks were crits.
>>5% of your attacks hit.
>>80% of the enemy's attacks hit.
Maybe if you play on iunfair.
>>But you can fix it with perfect feats and build
Depends. Does picking weapon focus on a fighter so he can connect instead skill focus knowledge world seem like it requires a far too arcane understanding of mechanics from you? If yes, then you are a moron but you can keep pretending the game is at fault.
Story mode was cerated for basic b***hes like you. Never get crit again!
>Does picking weapon focus on a fighter so he can connect instead skill focus knowledge world seem like it requires a far too arcane understanding of mechanics from you?
There's like 40 different weapon types in the game (for no fricking reason since most of them are fricking identical and only serve to make weapon specialized feats less generalized). A new player is going to have no fricking idea what weapon to specialize in and isn't going to just pick a random weapon to focus with one of their precious feats before they've seen a single weapon worth a damn, because if you pick a trash weapon, you've wasted a feat, and they're in limited supply.
And I went archer.
And you fight the first boss before leveling.
And I'm not taking junk feats.
And if you NEED to take specific feats for your party to FUNCTION they shouldn't be fricking OPTIONAL because that's setting up less experienced players to fail.
Shit like Dodge for melee fighters and Point-Blank Shot and Precise shot for ranged attackers being optional are fricking insane.
This is bad game design and you shouldn't defend this bullshit.
In summary, frick you.
>stag lord
I'm talking about the tutorial boss. I just sit there missing for ages with my entire fricking party and the demon bawd until Amiri killed him for me. It was an ass experience. Low roll after low roll.
Dodge is not mandatory for every melee character.
There is no really trash weaponry, only ones with limited itemization, but irrelevant at the point you got filtered.
If you read the list of feats and making an archer and decide to pick toughness first, I guess you failed the first challeneg of the game. Building a character is tied to the system. It's not an action game with set abilities.
Maybe let the game auto level for you? Can't be far worse. And again, go story mode.
I didn't pick toughness first. God damn, you fricking idiot. My build's not trash. The accuracy system is.
I am not saying you did it specifically anon, I am saying the game is not responsible for making your character for you.
And I really wonder how the frick you were lv4-5 with a class that has study target and did not land hits at all. Like, just basic ass bless and study target would mean you need to roll a 10 to hit Stag boy.
If you were smart and used touch of good, even less. Reduce person would help too.
Not even counting debuffs or bring Lunzu for bard song that makes you hit harder.
Again, if you cannot build characters nor make good party composition nor utilize everything in your toolkit, play story mode.
>using touch of good at lvl 5
lol
It's still a +2 sacred bonus he does not have.
Same for blessing of the faithful.
It's not like Tristian has many better things to do at low level
it's not so much about builds as making good use of the spell list, the game expects you to use every relevant buff to bring your stats to the level of its overjuiced enemies. I see you have cat's grace and that's a good start but you should also have stuff like morale boosts (bard songs or bless at the very least).
Low level DnD systems in general sucks dick, despite what some BG1 gays might tell you, and you missing +70% of the time is normal at level 1.
>filtered by the tutorial boss
I didn't even know that was possible.
Imagine crying about having to learn the ruleset in a PnP game. It's not an 'accuracy system', it's a PnP ruleset. Once your character gets a few levels and you have some equipment and buffs, it stops being a problem.
You're too used to shitty crpgs that don't challenge you and you are the reason the genre died for the shit devs like Bioware pump out now.
>Imagine crying about having to learn the ruleset in a PnP game.
This isn't a PnP game.
>It's not an 'accuracy system', it's a PnP ruleset.
Which has a (bad) accuracy system.
>Once your character gets a few levels and you have some equipment and buffs, it stops being a problem.
Okay, but what if it were just not a problem in the first place like in good games?
>You're too used to shitty crpgs that don't challenge you
I'm fine with being challenged. I'll usually go with max difficulty and play underleveled. it's not an issue because I can actually HIT SHIT.
Original Sin's hard as balls if you don't know what you're doing but you aren't just sat there missing every attack if your build isn't perfect and you can't be screwed by RNG.
>Like, just basic ass bless and study target would mean you need to roll a 10 to hit Stag boy.
I haven't even fought Staglord yet. I'm talking about the fricking tutorial boss.
>Again, if you cannot build characters nor make good party composition nor utilize everything in your toolkit, play story mode.
Your toolkit is barren at the tutorial boss.
>the game expects you to use every relevant buff to bring your stats to the level of its overjuiced enemies.
I understand that. I get that the game can be played functionally if you know what you're doing and get some levels.
My point is that how the game makes things difficult for the player isn't fricking fun and creates what is at best an illusion of choice and at worst shittons of noob traps.
When only certain builds and playstyles work and without them the game is literally unplayable, there's a problem of design. When you can't hit unavoidable enemies with a starting character, that's a balance problem.
I didn't lose the fricking fight, but I didn't have fun winning it.
A character should start out functional and have to build up to keep pace with enemies, not start out bad and have to suffer through bullshit before blowing past enemies. This isn't XCOM.
Bless is 1st level spell, think jaethal comes with it? And you have study target too. Plus linzi bardsong.
Again, stick with story mode. Or conserve resources. Something.
>Bless is 1st level spell, think jaethal comes with it? And you have study target too. Plus linzi bardsong.
I was using all this bullshit except Bless which Jaethal doesn't have, and I am telling you I just sat there missing until Amiri killed the fricker. I could clean up the trash just fine, but I couldn't hit the boss for shit.
Maybe I was just getting bad rolls, but that plays into my dice roll accuracy systems are bad complaint.
This was on Challenging, not Normal.
>The game starts at character creation.
The game starts at game design. And I didn't frick up character creation.
You ask for it to not be possible to fail at character creation.
And the prologue boss is relatively non threatening (hence why you could just stand there even while missing constantly somehow). The lesson would be 'check combat log, AC values and my rolls and see if I miss mostly due to dice or something else'. Anyway, anyone who wants to hit a lot but not bother to learn the systems can again just lower the difficulty.
>Anyway, anyone who wants to hit a lot
So anyone
>not bother to learn the systems
I learned the systems. That' why I hate them. They're bad systems.
Games should be designed around risk prevention, not risk mitigation, or else chance should play a minor role.
Assassin Leader in the very first area
I didn't get filtered at all but sitting there missing with my entire fricking party until Amiri burned through all his Mirror Images and finally his health wasn't fricking fun.
Demon couldn't hit him for shit either. The entire damn fight only Amiri landed attacks on him.
This shit CAN'T just be me fricking up my build because
1. I didn't
and
2. All these fricking characters are fricking prebuilt
I've no fricking idea how you motherfrickers could defend this bullshit. I'd genuinely rather Amiri just run in and oneshot him if the entire fight's going to turn into a cutscene anyway. I'm playing in turn-based mode and that entire damn fight was a dragged out miserable experience.
Mirror image is cancelled by magic missile, noob.
inb4
>b-b-but I don't knwo what magic missile is
Well, most people would use spells not affected by mirror image, like magic missile, send more than one attacker to negate mirror images quickly, and thus take advanatge fo flanking too, use linzi's bardsong to make it more likely to hit etc.
Out of the many things peopel compmplain about kingmaker difficulty, prologue boss ain't one of them most of the time. It takes a special brand of moron,.
More people cried about the wolf ambush at the start of chapter 1, which got changed to Thylacines
>>More people cried about the wolf ambush at the start of chapter 1
I hate those morons so much. That was literally a reference to BG1.
They should have made it skippable as part of a larger map instead of altering it.
>Well, most people would use spells not affected by mirror image, like magic missile, send more than one attacker to negate mirror images quickly, and thus take advanatge fo flanking too, use linzi's bardsong to make it more likely to hit etc.
I had like all but 2 trash mobs dealt with before the boss even started attacking and I did all that bullshit but the magic missile cause no casts left.
And to reiterate, I couldn't even hit the boss after the mirror image was dealt with. Only Amiri landed hits on him the entire fricking fight. It was fricking miserable.
Yes, we got how you fricked up. Thankfully, the boss is not dangerous itself so even a loser like you can progress
Just because your Slayer is specced for ranged combat, it doesn't mean they can't get into melee. They are still profivient with all martial weapons.
It's what you should have done when you lack Precise shot and tried to shoot into a melee brawl. You just suck at the game.
>Just because your Slayer is specced for ranged combat, it doesn't mean they can't get into melee.
>It's what you should have done when you lack Precise shot and tried to shoot into a melee brawl. You just suck at the game.
>There's nothing wrong with the game. Ranged attacks are completely unusable at levels 1 and 2 BY DESIGN.
Frick all y'all. God DAMN am I glad most videogame RPG makers know most tabletop RPGs are ass and avoid copying their systems. Glad the tabletop RPGs I actually fricking own didn't pull this cancer.
If you wanted Precise shot at level 1 you should have used a different build. Against, this is yourfault for being moronic.
>If you wanted Precise shot at level 1 you should have used a different build.
It has a prerequisite fricking feat. You can't fricking get it at level 1 unless you fricking play Divine Hunter or Human.
How in the frick do you not understand this is fricked? You're literally locked out of being a basic level of useful for multiple fricking levels unless you pick a specific race or subclass?
Why and how do you defend this game design. No Fun Allowed until level 3 makes sense to you?
Why in the frick do you want starting characters to be useless? Why in the frick do you want mandatory fricking feats at all? Why not just have the character get less feats in exchange for being more useful?
This is basic fricking game design tons of other games manage to not frick up. You are defending being fed bullshit because you're already past the point of learning how to play around that bullshit, but the time you spent learning is never coming back and you'll have to play around that bullshit every fricking time you want to use this system.
THIS IS NOT A GOOD SYSTEM!
>you can't... unless you do
>That is soooo fricked
No moron, that's just different types of ranged characters being good at different things at different points in time.
Or you learn to pick your targets and shoot targets not engaged in melee early on, avatargay.
You forgot Fighter class.
A Human fighter actually gets 3 feats at level 1
.
>>Why would I reload a fight I was winning?
Because you lied and didn't really regret spending your spell slots.
>Yes, we got how you fricked up.
I fricked up by not knowing the boss would cast mirror image and using burning hands to clear the trash instead?
I fricked up by not accounting for the fact that the game makes level 1 character miss virtually all their fricking attacks?
And I used Bless too, it was on Harrim, not Jaethal. Still had my save from right after the encounter so I could check spell counts. None of this bullshit offset the game's shitty ass accuracy system.
Yes Anon, you were moronic and too busy looking for flaws instead of looking for solutions.
>Yes Anon, you were moronic and too busy looking for flaws instead of looking for solutions.
I used all the solutions available to me at the time then got to sit back and watch them not work for several minutes while the game played itself for me.
Learn what fun is.
Man, it really feels like early day steam forums.
>abloobloo why is challenging challenging? I want it to be easy? No, I will not lwoer teh difficulty, why do you ask? Clearly the game is at afault
If you truly regretted wastin gyour spellslots on burning hands, then you would have reloaded the autosavefile.
But you didn't regret it, because you're just looking for silly flaws and pretend they are insurmountable.
Why would I reload a fight I was winning?
My complaint is the fight was boring, overly long, and unfun.
How does reloading make it any less of that?
>and pretend they are insurmountable.
I WON THE FIGHT. Again, the problem isn't that it's too hard. It's that it's not fricking engaging.
And requiring specific solutions to problems is ALSO bad game design. Some shit can be more efficient than others, but if only one fricking thing works, there's a fricking problem. Doubly so when you can run out of that one fricking thing by solving other problems optimally, ie using AoEs on grouped up enemies.
>Or you learn to pick your targets and shoot targets not engaged in melee early on, avatargay.
Bruh, all but 2 trash mobs were dead by the time I started attacking he boss, they went down pretty quick after, and half my team was fricking melee. I'd have shot something else if there were something else to shoot and Harrim, Valerie, and Jaethal weren't hitting him at all either.
>No moron, that's just different types of ranged characters being good at different things at different points in time.
And none of them are good at hitting the first boss. Neither were melee characters either.
Neither was the fricking demon chick and I WASN'T EVEN FRICKING CONTROLLING HER.
>And none of them are good at hitting the first boss
They are, you just chose to not create them.
You created something else which clears trashmobs faster. and you whine about trashmobs being cleared faster.
Are you taking about that tutorial wizard who casts mirror Image on himself? Did you really got filtered by mirror Image?
It's a good test. If they can't even into mirror image then they don't know basic D&D.
>how the game makes things difficult for the player isn't fricking fun and creates what is at best an illusion of choice and at worst shittons of noob traps
well that's just 3e/PF for you really
>When only certain builds and playstyles work and without them the game is literally unplayable
let's not exagerate, if you're playing normal mode most things are viable (as long as you make sure to pay the tax feats you're supposed to pay).
The game starts at character creation. How it starts is your responsibility, same for upkeep.
If you can't handle the former, you cannot handle the later.
It's a different kind of challenge which is what players of the subgenre tend to want, due to the PnP roots. Can't handle it, tough shit,. Lower the difficulty from challenging and read build guides.
I'd rather they do not dumb down the game in all aspects for morons like you, you already get options
What are you even talking about? The Staglord is the tutorial boss.
He means the ALdori mansion
Ah.
Yeah he's a homosexual then.
>A new player is going to have no fricking idea what weapon to specialize in
Just pick whatever you think looks cool and fits the theme of your character lmao
yeah never played a crpg and went straight for greatsword and my PC is the only character who isn't trash because he hits >50% of the times
I either just make it based on some portrait I like or I treat it as if I were playing tabletop and making my character based on some theme. There are multiple viable options depending on whether you know how to use your party members correctly.
>I'm talking about the tutorial boss
Tutorial...boss? what?
>5% of your attacks hit
>80% of the enemy's attacks hit
>the stag lord
There's absolutely no way that's true.
Good think owlcat introduced the filter much earlier on in wrath.
It's not really much of a filter if it's optional, is it?
>Water Elemental
>Filter
>dies to oil slick like everything else
I swear everything about this game is unbalanced as frick.
Also I was playing on Challenging.
>bag of holding is 25k
that's my entire treasury lmao
how 2 make money
Loot everything magical and sell it all
Your economy will almost entirely be supported by the generic +1 gear that enemies eventually start carrying
what about the wands
>Linzi is also good in game on top of being the writer's pet
100% a case of self insert
She is a very basic ass bard.
Like, only suspect design is Harrims with his poiny buy and domain chocies, bu the is still a cleric with high wisdom.
And val's sta distribution is weird , but she is surprisingly flexible
don't know who should i bring between harrim, linzi or tristian
Bet he cried at Morrowind, too.
When you're too busy searching for flaws in the game, you usually lose the creative touch and become deliberately become helpless worthless person.
rerolling 15 times against 2 owlbears
yeah I think I'm going to hit the 500 hours mark for 1 playthrough
I think I spent 2 hours just in that bridge map alone
That map was one of the bigger maps in the game. I liked it a lot.
but you could also just play the sneaky game. Sneak in there at low level, Steal that +2 Falming EarthBreaker and get out.
Then wrekt the other weaker maps.
idk where it is
That's a secret for the adventurous.
frick off
It's really your own fault if you spent 2 hours in the map and couldn't find the not so subtle secrets of the map.
yeah I bet you finished the game blindfolded in 30 minutes first time at 6yo you fricking homosexual
There is even a legend of the thing marked in your map view. How many more hints do you need?
oh it's the cave thing I avoided it because i bet there's some level 10000000000000000000000000000000000 monster inside and have to finish the owlbears first
dumb crpg nerd homosexual
If you have someone with Stealth you can try to sneak around it.
Oh well, now I spoiled the fun for you.
damn you got me, there's loot and a monster in a cave, crpg fans are truly monsters of intellect
moron
I'm very sorry you couldn't figure it out on your own.
i did
cave = loot + monster
that was hard
Ah so you actually did find it, but you just didn't know you were carrying one of the strongest weapons in chapter 2.
i'll do the cave after the bears
stop posting anytime pretentious frickwit
You can always return later. Owlbears are ferocious high level critters that are best left alone.
they're doable
I don't think he is going to make it.
that's me
they're doable
they take damage
>Each time this +4 trident lands a hit, the enemy has to pass a Will saving throw (DC 16) or be frightened for 1d3 rounds.
This weapon is available in chapter 2.
But they are really, really hard to get. The opponents on those maps will likely destroy you if you are not high enough levels.
>Be a Monk
>realise the club is a Monk weapon
>equip Grim Finale
>My monk now has free Vampiric Touch spells on everything I hit
Yeah but if you're using anything other than your fists then you're not really monking.
Why not?
You can aggro those owlbears from outside their closed off area and shoot them with ranged weapons.
Does the Monk benefit from 2 weapon righting?
Quick question about WoTR and toybox, if I completely reclass a party member to something else, does it break anything? I've been told if you do it in Kingmaker, it'll actually frick up stuff.
>want to reroll again
>already at Pitax
why are there trillions of weapons types? Is it really necessary? It just forces me to respec later on
Low-key? There could be less weapon types and I'd be happier. Alternatively, the feat list could be more inclusive.
>download the-
Frick you, you know exactly what I'm talking about, it's been two games and the problem still exists.
i don't know why a character experienced in longswords cannot properly use a shorter straight sword
Because you get used to the length. That's where the +1 focus comes from. If a longsworder tried to use a shortsword, he would forget it was shorter and cut the air a foot in front of his target.
Shorter length lets you angle the short sword 90 degrees to your sword arm and gives you better poking momentum. Different techniques are applies vs longer slashing reach.
>Alternatively, the feat list could be more inclusive.
This is a problem for me, I really wanted to make a parrying dagger carrying fencer character, but there's no real way to make it viable as you can't reasonably do weapon focus, specialization training etc. for multiple weapon types. Only game I know where something like that would be viable is Pillars, where those feats instead encompass sets of weapons.
play dark souls 3
Are you really that desperate for a +1 attack bonus that it breaks your gaming experience?
>Why does the real world have trillion weapon types?
>Why do I wan nuances at all? Why don't we just just legislate only 1 weapon type may exist?
who are you quoting
>It just forces me to respec later on
Superficial spec.prostitute can't into roleplaying. The Short Sword +5 is an incredible weapon in Kingmaker.
And on the tabletop it could do this: https://www.d20pfsrd.com/feats/combat-feats/improved-impaling-critical-combat-critical/
>so well thought out
I had lots of fun with it but the constant loading screen per menu/map change was grating.
/vrpg/ might just be just biggest b***h board there ever existed.
These guys are all women who cries about the smallest things.