The game should have ended after the nest, at least it would have ended strongly

The game should have ended after the nest, at least it would have ended strongly

  1. 1 month ago
    Anonymous

    yes

  2. 1 month ago
    Anonymous

    Wow, you've been filtered REAL hard.

  3. 1 month ago
    Anonymous

    It did?

    • 1 month ago
      Anonymous

      My man, the game carries on for like 4 hours more after that and those 4 hours are awful

  4. 1 month ago
    Anonymous

    >After the lab
    FTFY

    • 1 month ago
      Anonymous

      nah, the nest is Alien 2 action kino

      • 1 month ago
        Anonymous

        But it's not a game that's trying to be Aliens. The nest is cool, but it's out of place. The lack of a Queen always seemed pretty jarring given that's what you're expecting after finding the nest.

  5. 1 month ago
    Anonymous

    Sequel with prequel creatures when?

    • 1 month ago
      Anonymous

      now I just want an alien isolation sequel but set in an engineer ship with deacons running around
      Or just scorn but more focused on survival horror and less on puzzles

      • 1 month ago
        Anonymous

        no, the devs are too busy making zoomer cash shop live service game

      • 1 month ago
        Anonymous

        I'd prefer a game where we play as a Xeno. The campaign in AvP 2010 was pure kino.

        • 1 month ago
          Anonymous

          so carrion but you're just a xeno? Sounds like it could be kino honestly

  6. 1 month ago
    Anonymous

    you are retarded. I hate people who play games now and only finish it because thye feel they have to. If you arent having fun then just stop and take a break, its not a difficult concept to grasp. There is no such thing as a game being too long, you are just autistic or something. Unironically touch grass.

    • 1 month ago
      Anonymous

      Commit to things you start you gigantic gay
      If something goes to shit, it's still my right to criticize it

      • 1 month ago
        Anonymous

        >it's still my right
        Stfu gay

    • 1 month ago
      Anonymous

      not him, i loved this game, but it definitely is oppressing in it's length. it feels like a solid design choice though, and immediately after finishing it, i still couldn't think of a place that i would have ended it at.

      • 1 month ago
        Anonymous

        When you blow up the nest. That’s the obvious end point.

    • 1 month ago
      Anonymous

      Awful take. The game never gets bad enough to outright drop, but it definitely loses its lustre in the last couple hours. It doesn’t help that the game repeatedly baits you into thinking you’re at the climax, only to reveal you still have hours left.

      • 1 month ago
        Anonymous

        This. It's more a pacing problem than a length problem. Too many ups and downs, and the low of the android uprising after the adrenaline rush that is the lab pod did irreparable damage to the way many see it.

        • 1 month ago
          Anonymous

          it didn't help that the androids were also so uninteresting to fight or evade, and there is a massive chunk of the game dedicated to just them which really just kills the tension and pacing

          • 1 month ago
            Anonymous

            i just disagree idk

            • 1 month ago
              Anonymous

              I'm not gonna fight you over it

  7. 1 month ago
    Anonymous

    This game sucked and the alien's stupid tether to the player sucked

    • 1 month ago
      Anonymous

      >alien isn't tethered to the player
      >now the game is fixing Sevastopol simulator with an occasional interruption from the alien
      If you're a pussy just don't play horror games.

  8. 1 month ago
    Anonymous

    don't stop at every locker for no reason next time

  9. 1 month ago
    Anonymous

    The glass hallway in the middle of two rooms section, that's definitely the most kino part of the game mechanically speaking. Terrifying concept.

  10. 1 month ago
    Anonymous

    I finished the game in about 12 hours on hard, but I heard that it takes longer than 20 for many people. The best tactic is to keep moving at a steady pace and not get bogged down in stealth.

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