>The team worked with interior decorators to design more than 1,200 rooms and locations
>created over 300 characters with their own names, personalities and relationships
>Meteorological records of 1986 Yokosuka were used to create algorithmically generated weather and day-and-night cycles
>motion capture was used to capture the movements of Budō (Japanese martial arts) experts
Shenmue was peak SOVL
All of that to create the most boring game on the PS1
zoombro...
You're right, it's a movie, not a game
Kek
Those Saturn clips looked so fricking impressive. Can't think of a single PSX game that could compare. MGS1? The Crash games?
It was technically impressive sure, but a very flawed game with atrocious writing and voice acting.
t. still own 1 and 2 for dreamcast.
It was so ambitious and detailed that it caused Sega to go bankrupt
I grew up playing Shenmue 2 on my xbox hueg and can still remember being genuinely surprised by the amount of content in the game.
Good times bros.
Yet none of it was fun
This is one of those games that you had to play at the time.
I'm amazed that zoomer vocabulary is so limited. Nothing new, just overusing a word till it loses meaning.
>complain about buzzwords
>use buzzwords
brilliant plan. What's next?
>thinks it's about buzzwords
It's amazing that you missed the mark by a mile.
The only open world game with buildings and doors you can go in
Proof that attention to detail doesn't a good game make. It just creates a bigger shame when parts of it are really good but the rest of it sucks. Pic related.
what game? Looks soulful
>The team worked with interior decorators to design more than 1,200 rooms and locations
Frick off they didn't. That number is insanely inflated by Shenmue 2's Kowloon section. The apartments in there are all just some variation of this. They just randomly generated where the furniture was and it was all just up against the wall so it'd never look too moronic.
They did because otherwise they wouldn't have the data needed for the algorithm to create those rooms on the fly on actual dreamcast. There is a whole interview on how the whole process was created and they, as expected, included tons of autistic little details that no one in their right mind would have noticed. Kind of like the sun/moon being an actual physical object and rotating as it would in real life and being located insane x,y,z coordinates away from the map.
is the pc port on steam good?
I had a Dreamcast as a kid, which is where I first played Skies of Arcadia and PSO. I never got Shenmue and I always regretted it, so when it came to PC I bought it day 1.
it's so fricking boring, holy shit
It’s somewhat buggy but fine overall.
It's okay for convenience but all HD remaster versions of this game have really fricked up audio.
VO bitrate is lower than on Dreamcast because the frickwads couldn't reencode it properly. Music is all fricked up in various ways - incorrect timing, incorrect volume between different samples, incorrect reverb value (this also includes many SFX so steps will sounds awful in HD ver.). Also HD version cut out ALL extra content like online mini-games, scoreboards, extra info about npcs and other shit that wasn't the main part of the game. Oh, and some licensed stuff was removed as well but can be partially restored with mods (as well as better quality VO).
shit, can mods fix the audio issues beyond the vo? is emulation a better alternative? thank you anon.
Not really. The music/sfx complaint is honestly just something you would notice if you have played the original version. It's actually kind of weird, because for the Japanese limited edition, the bonus soundtrack CD they included had brand new, high quality arranged tracks of some S1,2 tracks so it's bizarre Sega didn't do a full recreation for the HD port when they sound so good. For example:
Remade: https://www.youtube.com/watch?v=2FfUCiXQKjk
Original: https://www.youtube.com/watch?v=x-wJDV3R2bw
I loved the 1st game but found the 2nd game boring and tedious and the 3rd game complete shit.
Hope to get a remake of the first game one day after the dev team completes the series.
Why does the creator keep saying that this is a kung-fu story, it'd be the worst kung-fu story of all time.
Very nice art, though. Least for the first 2, last one just looks like default Unreal shaders.
Look up the manga Kenji. It's beat for beat that story
Open world games are fricking cringe
Shenmue III has bugged npc dialogues. They say things out of order and doesn't make any sense.
It seems no one tested that shit and the dialogue lines are randomly played.
I replayed this game 3 times and tried fricking around as much as I can and this is complete bull. I can, however, confirm that the game originally had ALL female characters with fully modeled breasts and nipples. There was even an anon here that posted noclip screens of the main antagonist in one of the final cutscenes with full booba and nipples on display.
Did Shenhua have boobas and nippies?
Yes, all female characters had their designated boob/nipple model (like several different variants depending on size and skin color). This was in 2019 so they patched it out long time ago. You can still find some screens in the archive.
This and Stalker represent the pinnacle of ambitious pionner development turning into development hell, even with flaws the final games are just perfectly unique and still stand out to this day.
Both have sequels made on unreal engine. Peak soulless homogenization.
Stalker has a proper sequel?
Why are there no indie games that replicate the immersion of Shenmue in terms of small map and NPC routines? You'd think it would still be more manageable than doing a big Ubisoft-style open world
Because it's hard. Indies only do easy shit.
Friends of Ringo Ishikawa I guess. Not indie but Nekketsu Monogatari Remake on 3DS also.
Its like polishing a turd. Yeah there are technical interests but what do you gain in the end? Why should i care about these details when it dosent matter in the grand scheme of it?
Shit writing with shit voice acting with """"""gameplay""""" that set the stage for piss station trash later on.
Yakuza will always be the better game even if the main story is mostly the same every time
It has better combat than Yakuza. It uses an early VF3 engine and has not only more possible combos than any Yakuza game but also has the same amount of autistic details to its combat like the battle animations changing depending on your proficiency of EACH SEPARATE MOVE, meaning that, for example, if you perform a fully body kick then instead of sloppily falling down and standing up, the animation will change to the character sliding down and recovering much faster. So not only the damage and recovery is different but the actual animation is changed as well.
And another fun fact: Shenmue 2 has more boss battles than any major Yakuza game, not even shitposting. Yakuza games on avarege have about 15 boss fights when Shenmue 2 had more than 30, and all of them had unique fighting styles and different AI behavior. If you're going autistic about muh cutscenes, there is an entire game mode in S2 that is a boss rush mode with up to around 10 different AI difficulty presets for each boss fight.
>created over 300 characters with their own names, personalities and relationships
they also have their own time schedules and paths
you legit can just stalk some guy
shame shenmue 2 drops this for copy-paste npcs
>created over 300 characters with their own names, personalities and relationships
Rookie numbers. Shenmue II had ~700 unique NPC's.