Themes this, gimmicks that, there's nothing wrong with that but somethinf about new Pokemon feels iffy. Its feels like its prioritizing marketability too much. I feel like it began when the mainline games went to 3D
Themes this, gimmicks that, there's nothing wrong with that but somethinf about new Pokemon feels iffy. Its feels like its prioritizing marketability too much. I feel like it began when the mainline games went to 3D
I feel like gen 7 was the last gen with consistently good designs. Gen 8 and 9 so far have a lot of good mons, but also a lot ones I get that same iffy feeling from. Maybe James Turner just had a different design philosophy for pokemon or something like that
There are like 3 good designs in gen 7 frick are you on about dude
Gen 6 was rough but Gen 7 was beginning of the end
>decidueye
>vikavolt
>oricorio
>lycanroc
>toxapex
>araquanid
>lurantis
>shiinotic
>salandit
>oranguru
>passimian
>golisopod
>pyukumuku
>type null
>turtonator
>mimikyu
>solgaleo
>lunala
>necrozma
>buzzwole
>celesteela
>stakataka
>""""3"""" good designs
hating gen 6 and 7's dexes is just a sign that someone is trying too hard to fit into the "3D gens bad" reddit circlejerk
Stopped reading there.
+1
>decidueye
>oricorio
>turtonator
>celesteela
These are all bad
>I have shit taste
no one cares
always discard opinions on what a good pokemon design is when people mention UBs
Gen 8 was when they started leaning heavily towards making designs that are extremely easy to make 3D models of.
Say you are the designer of the starters, how would you create them? By what criteria? And how do you know people will like it, since everyone has their own taste...
Well yes, of course they wanted to make the designs marketable after gen 5 completely shat the bed and ended up dozens of horrible designs and starters that were less popular than a fricking objectmon.
>it feels like they're prioritizing merketability
Correct but
>it began when the mainline went 3D
It started as early as gen 2 and 3, designing some pokemon specifically to fill pokedex slots or get good merch sales.
I don't think it's so much an intentional push towards maxing out marketability (at least not any more than what's normal for tpc) so much as the fact that 3d models require a lot more streamlining than sprites. With lowres 2d sprites you could leave a lot more to the imagination whereas models need to have a lot more attention to detail while still not being too complex as to eat up too much dev time. Thus, a push towards softer simpler shapes.
This is the worst generation in the franchise.
>Ugly as frick art style for the humans
>Shitty human designs across the board
>Shitty new gimmick that provides no cool new forms like Megas or Gigantamax, instead if just makes everyone look like glass with a moronic ornament on their heads
>2/3 starters look like shit
>Shitty new "futuristic" robot forms of old pokemon that looks like utter garbage
>STILL no voice acting
>Expect the usual shitty pokemon story
>Same gameplay as ever
>Still looks worse than a gamecube game
There's literally not a single thing this gen does better than any previous gens and it fricks up shit that used to be at least decent in previous games, in many ways it's just a huge frick up compared.
Yeah it's a new Pokemon, that's about it, if you are desperate for a new Pokemon here you go, it's better than nothing.
That's the biggest compliment the game deserves "it's better than nothing".
I don't care if it doesn't have voice acting but a majority of your complaints I agree with.
Main gimmick is supposedly post game to.
I don't think so- look at the gym leaders using the tera thing in the promo videos.
Really? You don't think it looks goofy when the new gang leader screams and it's just mute silence, when the director is giving a speech and it's just silence.
As pokemon grows more cinematic the lack of voices becomes more noticeable.
Even Zelda bit the bullet and gave the characters voices at this point.
Even fricking Mario has voice acting now.
What's Pokemon's excuse?
It certainly can't be budget, and it would make the experience much better.
Lost me at "cool new forms like... gigantamax"
At least this shit looked cooler than crystal pokemon with a glass pot on their heads.
this reads like every single generation of pokemon.
5 was obviously the worst due to how many there were/copying gen 1 designs. 6 was a big improvement then everything after that was all downhill.
>I feel like it began when the mainline games went to 3D
It started one the gameboy, zoomer
>Its feels like its prioritizing marketability too much. I feel like it began when the mainline games went to 3D
Doesn't that applies to every facet of the new games not just the monster designs? It all feels like it's designed for social media.
From shiny, spectacular, attention-grabbing generational gimmicks like mega pokemon, and alien pokemon from another dimension, and kaiju pokemon that get sidelined the next gen in favor of some new gimmick, to blatantly copying youkai watch features while it still was popular, to moving from bumfrick nowhere rural japanese provinces to popular, trendy tourist destinations, to hiring the undertale guy to make some throwaway music, they all seem to be the result of marketability and generating social media buzz and youtube clicks rather than a cohesive creative vision of what the series should be.
The art direction and design philosophy seem to follow the same pattern, the whole "memes and porn" trend:
>it's an old boring mon but loooooong and with a funny moustache
>it's a regular pokegirl but she has [insert fetish/fanart bait trait]
>it's sinnoh but it's full of brown genderqueers now because americans and twitter love that crap
>it's a gym leader but they are influencer/streamer/hoe-girlve now
>it's another rgb starter but it becomes a r34 anthropomorphic furry that plays soccer or whatever because that's popular
I'm guessing that the majority of the new designs and features are probably meant to serve a marketing purpose during the hype period (rather than fit organically within the established story, setting or worldbuilding) and then meant to be discarded in favor of the new ones when the next product season rolls around. If they are lucky and pass the fotm test, then they can be shilled the next game or can be turned into a 5-star unit in the gacha.
Yeah honestly Pokemon feels like the most "developed by the marketing committee" franchise out there.
It's completely soulless and shallow at this point everything is just there to generate buzz and sell, if they put that much effort into actually making the games good instead they'd be masterpieces.
Most new pokemon being designed with easy modeling in mind doesn't help either. A lot of them have random gemoetric shaped painted on them because it's easier to just spalsh on a texture than shaping actual memorable features of a creature.
>it's sinnoh but it's full of brown genderqueers now because americans and twitter love that crap
Argument suicide
>Argument suicide
Why?
>Its feels like its prioritizing marketability too much
It's a good thing you weren't born when gen 1 released
Old news but still 100% correct. The soul left after gen 5.
Coming from someone who likes some mons after 5, yeah it hasn't been the same. Even if some Unova mons were recycled Kanto mons, a few did stand out to me. Like the Trubbish and Drilbur lines