dismemberment was only common when graphics were too shit to tell what was happening. like baldur's gate enemies exploding into bits is just comical it's not gruesome like modern Lara Croft dying struggling and screaming while the devs jerked off.
There's definitely a lot of fricked up people into that realistic gore shit, but they're mostly women watching movies.
>There's definitely a lot of fricked up people into that realistic gore shit, but they're mostly women watching movies.
I'm into it and I'm not a woman. When I play an ultra violent game, I want to see limbs come off and guts spill. We have the technology for it and it's being wasted on emulating the clean Fortnite aesthetic.
Yeah, gore is just plain fun. It amplifies the weight of your actions, and makes whatever weapon you’re using feel that much powerful. It’s just fun to look at.
>dismemberment was only common when graphics were too shit to tell what was happening.
Not at all. Games like Quake, HL, FEAR, and a shitload of other titles used to give you visceral feedback when you killed stuff. nowadays, devs got super lazy and just have enemies ragdoll on death. because frick making animations or something.
animations. Much more variety, and animations get old after you’ve seen them 20 times. Plus, in games where you can pick up bodies, it’s so much fun throwing them in fire, stacking them up, chucking them off roofs, etc.
2 years ago
Anonymous
>ragdolls and animations are mutually exclusive
fricking moron
2 years ago
Anonymous
Of course not. But death animations for common enemies get so fricking tiring. Just have them get fricking blasted away by my shotty or axe.
Also, don’t you hate when there’s a death animation where they stand there slowly dying for 2 seconds, causing you to use up ammo because you don’t know if they’re dead or not?
2 years ago
Anonymous
nah. games like RE series, Goldeneye, SOF1/2, TLOU, and COD had a variety of animations for deaths or damage based on locational attacks. stuff like HL2 & its physics-inspired bunch opted to use ragdolls since it was cheaper than actually animating or putting effort into it.
I guess it's more realistic since people often just drop over dead much life in RL when struck by something. but most of these games couldn't even get that shit right since it just leads to cartoonish bullshit like their ragdolls flying into the stratosphere or something.
you can have death animations that lead to ragdolls effects like the sperg replying to you mentioned. but it still just leads to stuff like the former if not programmed properly.
2 years ago
Anonymous
Any modern games that do this really well? TLOU1&2 are the best, for sure. But in games like COD, it really bugs me when a character has a death animation on stairs or any slope, and the animation plays like they’re on flat ground. So they hit the ground with half of their body floating in the air, and then half a second later their body switches to rag doll mode and goes limp. Really takes me out of it and looks sloppy as hell. I appreciate the non-sperg reply.
2 years ago
Anonymous
RE2R, RE7, & RE8 are the only other games that come to mind. but the shooting in these games is not very satisfactory. they're more based on shooting to disable your opponents and run around them rather than taking them head-on.
2 years ago
Anonymous
Does RE8 have ragdolls after animations? The animations themselves are great, but I remember only death animations. I could be wrong.
2 years ago
Anonymous
i think they just melt into puddles after getting knocked back.
2 years ago
Anonymous
Reminds me of L4D2 vs B4B >L4DT: shoot zombie wish shotgun, stumbles back, tears its chest open, second shot makes it dynamically fall over then ragdoll >B4B: shoot zombie with shotgun, continues to unflinchingly run towards you but the chest now has a red overlay. Second shot makes it ragdoll immediately
Soul vs nugay shit
Shit, L4D is definitely the best death animation into rag doll ever in a game. Nothing has surpassed it. Totally forgot about that one.
2 years ago
Anonymous
Half Life Alyx for sure. It's definitely set up in shooting over HL2.
Because it's either unfitting for the game or viewed as an unnecessary waste of development time. Plenty of major games aren't even finished so asking for a non-gameplay related system to be added would only ruin things more.
TLoU2 was made by Playstation's biggest studio which means that it gets a pass on so many things. Kind of how they had a quite graphical sex scene while plenty of other games will get censored for far less obscenity
RE death scenes are fine since they don't happen often during normal gameplay. Not a fan of gratuitous gore though. Even Sekiro's constant stabbing mooks in the neck for every execution made me uncomfortable
It's npt his fault, weakness was bred into him by an absentee father, an alcoholic and likely unfaithful mother and years and years of israeli conditioning. That alone takes years to unlearn.
For some odd reason, killing with a sword bothers me less than with a gun. Maybe it's because I'm a real man, with a real noble legacy, and have probably had more warrior aristocratic ancestors than yours. Dumb b***h.
The film Izo didn't make me flinch even a little bit, but something like Audition is too much for me.
Die from cancer subhuman zoomer homosexual. Sekiro had weak gore compared to Ninja Gaiden II and it is because of subhumans like you ruining the industry. This is why I promote LGBTQ+, I am a teacher and I encourage all my zoomers to embrace LGTBQ+ so they end up getting aids or becoming trannies and kill themselves.
Its literally coming back under another name. I saw a bit of the trailer where someones face gets fricking ripped off, I forget the new name though. In fact a Dead space spiritual successor and one or two knock offs were shown at one of the recent game showcases.
Any game that right away advertises itself as spiritual successor and "with le old devs" and shit like that is automatically a game that's probably shit
Remember Outer Worlds, remember B4B, remember Yooka-Laylee. Don't fall for this shit and for the love of everything that is holy, don't preorder it
Wasn't this part actually censored in the Japanese version back then because Japs were/are touchy about beheadings due to some serial killer? Crash Bandicoot and Banjo Tooie were censored there for the same reason.
Japan has a lot of bizarre restrictions on depictions of violence in everything outside manga but they still act in an oddly reactive and haphazard way when new shit crops up. I remember GBA FFVI getting weirdly censored because of some kidnappings or some shit and that was just pixels bumping into each other
in most shooters at the time when you shot an enemy they barely reacted, RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it, and that's just the basics
it's a masterpiece, cope
No, it really didn't. Max Payne is a game where you're leaping around, slowing time, and blasting everything in order to get through the level. The game requires tight execution, careful planning, and gives you very little to let you recover from mistakes.
Third person shooters ended up being about hiding behind cover, firing blind or peeking out sometimes, and moving to the next cover piece when you need a different angle. These had a lot of forgiveness when it came to mistakes. Regenerating health, going down before death, and the whole system of cover, all allowed for a player to keep making mistakes and going through levels.
Max Payne is an exception to this and that's what makes it one of the greats. But make no mistake, it never really influenced the genre.
in most shooters at the time when you shot an enemy they barely reacted, RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it, and that's just the basics
it's a masterpiece, cope
>in most shooters at the time when you shot an enemy they barely reacted
you're uneducated in the medium, it's that simple normalgay. >RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it
cool, it too was doing basic fricking shit in the game like it's a technological breakthrough >just the basics
yup it is >it's a masterpiece, cope
Not only is RE4 a glorified rail shooter half the game is a escort quest frick off standardless shit eating homosexual.
in most shooters at the time when you shot an enemy they barely reacted, RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it, and that's just the basics
it's a masterpiece, cope
these spergs are pretty much giving surface level responses to your post. but I definitely think that shooting, especially in PC shooters, felt like complete dogshit in comparison to RE4. at least the generation from 2002 to 2006. in comparison to shooters that ran on doom's engine, the build games, & quake's original engine.
Reminds me of L4D2 vs B4B >L4DT: shoot zombie wish shotgun, stumbles back, tears its chest open, second shot makes it dynamically fall over then ragdoll >B4B: shoot zombie with shotgun, continues to unflinchingly run towards you but the chest now has a red overlay. Second shot makes it ragdoll immediately
Soul vs nugay shit
B4B has a stumble mechanic, different guns of different rarities and different weapon mods change how stumble works on infected
there's even waepon mods that will stumble 100% of the time on the 1st shot only and then go back to doing regular stumble damage on repeat shots
if you just watch the crowbcat video you can see he never understood the game mechanics
>in most shooters at the time when you shot an enemy they barely reacted
you're uneducated in the medium, it's that simple normalgay. >RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it
cool, it too was doing basic fricking shit in the game like it's a technological breakthrough >just the basics
yup it is >it's a masterpiece, cope
Not only is RE4 a glorified rail shooter half the game is a escort quest frick off standardless shit eating homosexual.
>wow pic >shitpinion
re4 was a leap backwards and just like valve and their loot box gambles and cod being cod, gaming can also trace much wrong with it today back to this game.
How is it that an almost 18 year old game still manages to make people seethe?
Zoomers are mad they will never experience the gigantic generational leaps we used to have. Actual improvements in technology and graphics. >zoomer have to settle for things like pee physics to blow their minds
Yeah, you missed out.
>zoomers are mad they don't need to play early 3d games with tank controls instead having superior control schemes and much more elaborate gameplay as default
that's premium copium there.
Triggered zoomers. You will never experience the golden years. It's over.
This. I remember the first time I got to play MGS2 on a friends PS2, blew my fricking wiener off with not only how good it looked but how smooth everything felt. These days the best you get is rock details going from 2K to 4K so no wonder they're all so angry.
>zoomers are mad they don't need to play early 3d games with tank controls instead having superior control schemes and much more elaborate gameplay as default
that's premium copium there.
there's absolutely nothing wrong with RE4's control scheme. it's just not heterogeneous compared to other shooters at the time. but in the context of the game, there's never a moment where it absolutely demands mobility from you in response to combat situations. you can shoot an enemy pouncing towards you (knocking them back), throwing a telegraphed projectile, or shoot enemies in the limbs to disable for a short period of time or to activate a context-sensitive kick that knocks back loads of opponents. or you're given a context-sensitive dodge that allows evading moves that the former couldnt accomplish.
tl;dr zoomers cant grasp anything outside of homogenous TPS controls. but not being able to crouch manually in most modern cover based shooters doesnt seem to bug them for some reason.
It blew my zoomer mind in 2017. A true gaming masterpiece doesn't age. The fact is theres always insufferable video game players who only play COD, or only play the most popular, and its best not to assume all zoomers are like that.
I agree. But once you hit photorealism you can't get much more. I just wish they used all that processing power for new revolutionary gameplay previously impossible.
I AM a feminist. I think men and women should be slaughtered equally in video games.
?t=148
Reminds me of L4D2 vs B4B >L4DT: shoot zombie wish shotgun, stumbles back, tears its chest open, second shot makes it dynamically fall over then ragdoll >B4B: shoot zombie with shotgun, continues to unflinchingly run towards you but the chest now has a red overlay. Second shot makes it ragdoll immediately
Soul vs nugay shit
This is true, no idea how Valve did it.
>Boomers hated it in 2012
RE6 had an insane story and is some of the most fun I've had co-op. RE5 too.
>wow pic >shitpinion
re4 was a leap backwards and just like valve and their loot box gambles and cod being cod, gaming can also trace much wrong with it today back to this game.
this was a magical time, during the release of RE4 came along the release of Shadow of the Colossus and Soul Calibur 3 and i play the shit out of them back then
Gore and ragdoll should only be enabled for female models. Gore makes me uncomfortable when the victims are men, since men are already so badly shat on IRL.
I haven't played Ninja Gaiden in a long time, but I remember being astonished by the graphics on the original Xbox. I may just have boomer-goggles on, but I remember it as if the game had 360/PS3 graphics. The character models, from your pic, are certainly 360/PS3 quality.
As a kid FFX had some of the coolest and intoxicating atmosphere. I only have strong memories of early game, but all that islander futuristic dystopia shit was just so frickin cool.
I’m turning 31 soon and played this when I was ~15, yeah it was insane back then especially the detail. Like you could do this shit in GTA but it looked comical, in resident evil it was visceral and scary. Also definitely took it for granted what an amazing game this was since there were so many amazing games back then
It's so unusual for a game to be bad in the way RE6 was, where the core gameplay and art is genuinely excellent and it's mostly the gimmicks that ruin it.
Definitely.
I dropped my jaw when my friend showed me that he could oneshot any parasite with a single flash grenade. Before I always sold them because they were taking space from explosive and fire grenades.
The combination of treasures, or how you have to shoot the wood to close the well to get it non-dirty, those little details make the game good.
Satisfying sure but given the context of this thread it was hardly special in of itself - there has been numerous games with more graphic or OTT gore beforehand and RE4 wasn't (and isn't) mind blowing at the time for that aspect.
Genuinely was mindblowing, it was rare as frick to have an enemy that can actually oneshot you.
Most horror game at the didn't have anything like this at all at the time
Nah, Hunters only one shot and decap you if you're low health or on higher difficulties.
The chainsaw dude was a special case, because no matter your health and what difficulty you were on, that guy will one shot you no matter what. It was a genuine holy shit moment
Of course I'm only talking about games with health systems, stuff like metal slug or contra don't count.
I remember playing this game for the first time. I had just gotten a GameCube and took it over to my friends house to play on a secondary tv in the basement. While I was there his older brother had just come back with his friends after stealing a porno tape of another of their friends parents. They played this on the big screen and I watched for a few minutes but just wanted to play more re4 so i walked away. I remember being pretty fearless during the chainsaw section because I could hear them laughing in the background about their friends dad in whitey tightys and the mom queefing a lot
It genuinely was mind blowing at the time. The graphics were fantastic, the guns felt and sounded great, the animation work and reactiveness of the enemies when shot was uncommon at the time and extremely well executed, the encounter design was great, the pacing was on point for the most part, the setpieces were cool, and the VA work/writing gave it the perfect b-movie feel. It's a nearly perfect cohesive package. There's a reason it basically became the archetype for the modern llinear TPS.
>make great game >refuse to improve the formula, opt instead for releasing the same game two more times and nearly killing the franchise
why did they do it
Because it's a safe bet to just copy something you've already done than to try and innovate. And I'd argue they changed it too much with RE6. The controls are more complex and there's a lot of cool stuff you can do with them, but for some ungodly reason they decided to turn the campaigns into this hyper linear railroaded michael bay mess that felt more like you were playing an RE arcade game than an actual mainline title. If they stuck with making the encounter and progression design more like 4 or 5 and maybe cut back on the amount of campaigns people would remember 6 much more fondly.
RE4 is less bad than the first 3 resident evils and being tolerable doesn't mean being good or being better than one stick for movement one stick for camera which is the objectively superior control sceheme.
most millennials are raised by boomers (especially the dads), unless you're stretching them up to 1999 or 2000 maybe. or that old 82-2004 bs that nobody uses.
>that moment when you were so good at the game you had to look up all the deaths on youtube
I still got decapitated by chainsaws all the time in mercenaries though
specifically super salvador
I thought it was a great game. Not mind blowing but great. It took me back to winback 64. My biggest gripe was that it wasn't really zombies and too over the top. Also not dark/gritty enough.
>steam sale >literally zero interest in modern games >buy re4 because it's 5 bucks >starting playing, having a great time >pick up ashley >everything becomes 10 times more tedious
>launch DDDA >look at escort mission destination, don't pick up mission yet >place portcrystal at destination >teleport back >take quest >teleport to destionation >free money
Depends on the game
sos cerdo
You can't even have that these days because we've regressed due to "progress" and everything needs to be censored for western sensibilities now.
I mean last of us 2 was pretty gruesome
I'll applaud it for that but you gotta admit, this type of dismemberment doesn't show up that often in major games anymore.
Graphical improvements are being experienced
the jump from PS1 to PS2 is massive, compare the PS4 to PS5 and it's barely that much different
>the jump from PS1 to Dreamcast is massive
ftfy zoomie
although if we're bein even realer - console generations were a laughing stock when set against literally any arcade game of the same timeframe
daytona hit arcades in '94 and competition did the snes have for it? fricking stunt race fx lmao
dismemberment was only common when graphics were too shit to tell what was happening. like baldur's gate enemies exploding into bits is just comical it's not gruesome like modern Lara Croft dying struggling and screaming while the devs jerked off.
There's definitely a lot of fricked up people into that realistic gore shit, but they're mostly women watching movies.
>There's definitely a lot of fricked up people into that realistic gore shit, but they're mostly women watching movies.
I'm into it and I'm not a woman. When I play an ultra violent game, I want to see limbs come off and guts spill. We have the technology for it and it's being wasted on emulating the clean Fortnite aesthetic.
Yeah, gore is just plain fun. It amplifies the weight of your actions, and makes whatever weapon you’re using feel that much powerful. It’s just fun to look at.
>dismemberment was only common when graphics were too shit to tell what was happening.
Not at all. Games like Quake, HL, FEAR, and a shitload of other titles used to give you visceral feedback when you killed stuff. nowadays, devs got super lazy and just have enemies ragdoll on death. because frick making animations or something.
Ragdolls>
animations. Much more variety, and animations get old after you’ve seen them 20 times. Plus, in games where you can pick up bodies, it’s so much fun throwing them in fire, stacking them up, chucking them off roofs, etc.
>ragdolls and animations are mutually exclusive
fricking moron
Of course not. But death animations for common enemies get so fricking tiring. Just have them get fricking blasted away by my shotty or axe.
Also, don’t you hate when there’s a death animation where they stand there slowly dying for 2 seconds, causing you to use up ammo because you don’t know if they’re dead or not?
nah. games like RE series, Goldeneye, SOF1/2, TLOU, and COD had a variety of animations for deaths or damage based on locational attacks. stuff like HL2 & its physics-inspired bunch opted to use ragdolls since it was cheaper than actually animating or putting effort into it.
I guess it's more realistic since people often just drop over dead much life in RL when struck by something. but most of these games couldn't even get that shit right since it just leads to cartoonish bullshit like their ragdolls flying into the stratosphere or something.
you can have death animations that lead to ragdolls effects like the sperg replying to you mentioned. but it still just leads to stuff like the former if not programmed properly.
Any modern games that do this really well? TLOU1&2 are the best, for sure. But in games like COD, it really bugs me when a character has a death animation on stairs or any slope, and the animation plays like they’re on flat ground. So they hit the ground with half of their body floating in the air, and then half a second later their body switches to rag doll mode and goes limp. Really takes me out of it and looks sloppy as hell. I appreciate the non-sperg reply.
RE2R, RE7, & RE8 are the only other games that come to mind. but the shooting in these games is not very satisfactory. they're more based on shooting to disable your opponents and run around them rather than taking them head-on.
Does RE8 have ragdolls after animations? The animations themselves are great, but I remember only death animations. I could be wrong.
i think they just melt into puddles after getting knocked back.
Shit, L4D is definitely the best death animation into rag doll ever in a game. Nothing has surpassed it. Totally forgot about that one.
Half Life Alyx for sure. It's definitely set up in shooting over HL2.
Rdr2
Assassins creed
TLOU2 is by far the best gore in a video game ever, though. You’re right, I want more fricking gore.
Because it's either unfitting for the game or viewed as an unnecessary waste of development time. Plenty of major games aren't even finished so asking for a non-gameplay related system to be added would only ruin things more.
Fallout
Doom
Diablo
Shadow of Mordor/War (that sequel has the dumbest fricking name)
Like the other anon said, TLOU2 is the absolute best you will find. It’s actually super impressive.
Yes but western won't be angry about it mostly due to the leader of this studio being some kind of Wienberg
TLoU2 was made by Playstation's biggest studio which means that it gets a pass on so many things. Kind of how they had a quite graphical sex scene while plenty of other games will get censored for far less obscenity
>western sensibilities
Sensi- what?
RE death scenes are fine since they don't happen often during normal gameplay. Not a fan of gratuitous gore though. Even Sekiro's constant stabbing mooks in the neck for every execution made me uncomfortable
>made me uncomfortable
Are zoomers really this soft nowadays? Did you have to quit playing amogus because the impostor kills were too gruesome?
It's npt his fault, weakness was bred into him by an absentee father, an alcoholic and likely unfaithful mother and years and years of israeli conditioning. That alone takes years to unlearn.
cartoon violence isn't the same as photorealistic humans commiting graphic acts of violence
>photorealistic
Go outside every now and then, if you think Sekiro is photorealistic you're out of touch with reality
go to the gore threads on gif and tell me if they disturb you.
They do. They should.
No dude, you get softer as you get older. I had no problem with this stuff as a kid but the older I get the more video game violence makes me wince.
homie what how are you not desensitized and now weaker
For some odd reason, killing with a sword bothers me less than with a gun. Maybe it's because I'm a real man, with a real noble legacy, and have probably had more warrior aristocratic ancestors than yours. Dumb b***h.
The film Izo didn't make me flinch even a little bit, but something like Audition is too much for me.
Your ancestors are dead, b***h boy. Probably got their heads chopped off, or their blains blasted out.
> Probably got their heads chopped off
It's cool if the sword had nice decorations and ornaments.
Die from cancer subhuman zoomer homosexual. Sekiro had weak gore compared to Ninja Gaiden II and it is because of subhumans like you ruining the industry. This is why I promote LGBTQ+, I am a teacher and I encourage all my zoomers to embrace LGTBQ+ so they end up getting aids or becoming trannies and kill themselves.
Ninja gayden sucks
Give me back Dead Space tier death scenes, where videos on youtube just showcasing deaths are 10+ minutes long
Best part of nu tomb raider
Couldn't finish this game because of shaky camera, it gave me headaches
Its literally coming back under another name. I saw a bit of the trailer where someones face gets fricking ripped off, I forget the new name though. In fact a Dead space spiritual successor and one or two knock offs were shown at one of the recent game showcases.
Callisto Protocol.
Thanks anon!
preorder it
Any game that right away advertises itself as spiritual successor and "with le old devs" and shit like that is automatically a game that's probably shit
Remember Outer Worlds, remember B4B, remember Yooka-Laylee. Don't fall for this shit and for the love of everything that is holy, don't preorder it
Wasn't this part actually censored in the Japanese version back then because Japs were/are touchy about beheadings due to some serial killer? Crash Bandicoot and Banjo Tooie were censored there for the same reason.
Japan has a lot of bizarre restrictions on depictions of violence in everything outside manga but they still act in an oddly reactive and haphazard way when new shit crops up. I remember GBA FFVI getting weirdly censored because of some kidnappings or some shit and that was just pixels bumping into each other
You mean because they don’t show the head coming off in later games? I think its a technical limitation of the models.
gratuitous violence is acceptable in the west, it's female(female) boobie that we can't have. ever.
Almost every Western AAA game has sex/nudity nowadays. Stop playing the victim, cúmbrain.
in most shooters at the time when you shot an enemy they barely reacted, RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it, and that's just the basics
it's a masterpiece, cope
Soldier of Fortune came out in 2001 and had all that
medal of honor came out in 1999 and had all that
it didn't
>Max Payne defined the third person shooter genre
ftfy
false, also max payne helped kill the tps genre
No, it really didn't. Max Payne is a game where you're leaping around, slowing time, and blasting everything in order to get through the level. The game requires tight execution, careful planning, and gives you very little to let you recover from mistakes.
Third person shooters ended up being about hiding behind cover, firing blind or peeking out sometimes, and moving to the next cover piece when you need a different angle. These had a lot of forgiveness when it came to mistakes. Regenerating health, going down before death, and the whole system of cover, all allowed for a player to keep making mistakes and going through levels.
Max Payne is an exception to this and that's what makes it one of the greats. But make no mistake, it never really influenced the genre.
these spergs are pretty much giving surface level responses to your post. but I definitely think that shooting, especially in PC shooters, felt like complete dogshit in comparison to RE4. at least the generation from 2002 to 2006. in comparison to shooters that ran on doom's engine, the build games, & quake's original engine.
GoldenEye had all that, and that was on a crappy console in '97.
Reminds me of L4D2 vs B4B
>L4DT: shoot zombie wish shotgun, stumbles back, tears its chest open, second shot makes it dynamically fall over then ragdoll
>B4B: shoot zombie with shotgun, continues to unflinchingly run towards you but the chest now has a red overlay. Second shot makes it ragdoll immediately
Soul vs nugay shit
B4B has a stumble mechanic, different guns of different rarities and different weapon mods change how stumble works on infected
there's even waepon mods that will stumble 100% of the time on the 1st shot only and then go back to doing regular stumble damage on repeat shots
if you just watch the crowbcat video you can see he never understood the game mechanics
Can you still aee the girls panties in this remake?
Can't even see them in the VR version. When RE1 remake got remastered and ported Jill's panties in the RE3 costume got voided, too.
That must have been really difficult for you.
A kind soul replaced the costume and added them back.
Thank god, glad you made it through. Close call, eh?
god I really need to learn how to use VP9 encoding so I can post webms again
>webms
frick off google shill
>in most shooters at the time when you shot an enemy they barely reacted
you're uneducated in the medium, it's that simple normalgay.
>RE4 let you shoot the legs to make them stumble and fall, you could shoot the head to disorient them, shoot the thrown weapons in mid-air, blow a grenade up in their hands before they threw it
cool, it too was doing basic fricking shit in the game like it's a technological breakthrough
>just the basics
yup it is
>it's a masterpiece, cope
Not only is RE4 a glorified rail shooter half the game is a escort quest frick off standardless shit eating homosexual.
How is it that an almost 18 year old game still manages to make people seethe?
And where in modern games is this exactly?
Even the very next numbered titled censored the head dismemberment.
Ghost of Tsushima lets you behead homies
Zoomers are mad they will never experience the gigantic generational leaps we used to have. Actual improvements in technology and graphics.
>zoomer have to settle for things like pee physics to blow their minds
Yeah, you missed out.
>zoomers are mad they will never experience slowly climbing up from eating diarrhea to eating shit to eating normal food
oh noooo
Triggered zoomers. You will never experience the golden years. It's over.
This. I remember the first time I got to play MGS2 on a friends PS2, blew my fricking wiener off with not only how good it looked but how smooth everything felt. These days the best you get is rock details going from 2K to 4K so no wonder they're all so angry.
>zoomers are mad they don't need to play early 3d games with tank controls instead having superior control schemes and much more elaborate gameplay as default
that's premium copium there.
there's absolutely nothing wrong with RE4's control scheme. it's just not heterogeneous compared to other shooters at the time. but in the context of the game, there's never a moment where it absolutely demands mobility from you in response to combat situations. you can shoot an enemy pouncing towards you (knocking them back), throwing a telegraphed projectile, or shoot enemies in the limbs to disable for a short period of time or to activate a context-sensitive kick that knocks back loads of opponents. or you're given a context-sensitive dodge that allows evading moves that the former couldnt accomplish.
tl;dr zoomers cant grasp anything outside of homogenous TPS controls. but not being able to crouch manually in most modern cover based shooters doesnt seem to bug them for some reason.
This guy gets it.
The jump from snes to Playstation was literally fricking magic.
It blew my zoomer mind in 2017. A true gaming masterpiece doesn't age. The fact is theres always insufferable video game players who only play COD, or only play the most popular, and its best not to assume all zoomers are like that.
I agree. But once you hit photorealism you can't get much more. I just wish they used all that processing power for new revolutionary gameplay previously impossible.
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This is true, no idea how Valve did it.
RE6 had an insane story and is some of the most fun I've had co-op. RE5 too.
>wow pic
>shitpinion
re4 was a leap backwards and just like valve and their loot box gambles and cod being cod, gaming can also trace much wrong with it today back to this game.
this. i remember seeing super smash melee for the first time at a friends house and it was mind blowing.
The pictures in gameinformer blew my mind as a kid. I never ended up playing it though, lmao.
What the frick are you waiting for? It's been ported to absolutely everything, give it a shot.
This, it still holds up. The controls are trash though.
damn, thats exactly what came to mind when i saw this thread. Sometimes i hate that i threw that stack of mags away
this was a magical time, during the release of RE4 came along the release of Shadow of the Colossus and Soul Calibur 3 and i play the shit out of them back then
yeah, it did. it also still holds up as a good animation senpai. Capcom always had top tier animations and tech that still hold up today.
yea, for how fricking awful it was
I still can't believe they tried to rip off MGS with the codec calls because they were so creatively bankrupt.
>Detrás de ti, imbécil.
Gore and ragdoll should only be enabled for female models. Gore makes me uncomfortable when the victims are men, since men are already so badly shat on IRL.
Lmao pussy b***h
>t. feminist simp
I AM a feminist. I think men and women should be slaughtered equally in video games.
re4 defined the third person shooter genre. not that somebody born in the 2000s would know anything about that.
Graphics peaked in 2005
I haven't played Ninja Gaiden in a long time, but I remember being astonished by the graphics on the original Xbox. I may just have boomer-goggles on, but I remember it as if the game had 360/PS3 graphics. The character models, from your pic, are certainly 360/PS3 quality.
wtf is wrong with her face?
Final Fantasy X blew my mind
As a kid FFX had some of the coolest and intoxicating atmosphere. I only have strong memories of early game, but all that islander futuristic dystopia shit was just so frickin cool.
Zoomers will never understand what it's like to experience real technological advances in video games
I’m turning 31 soon and played this when I was ~15, yeah it was insane back then especially the detail. Like you could do this shit in GTA but it looked comical, in resident evil it was visceral and scary. Also definitely took it for granted what an amazing game this was since there were so many amazing games back then
Amazing games indeed
I want Tenchu back.
The prequels also have gore but for some reasons RE4 gore looks more impact.
>Boomers hated it in 2012
LP2 & RE6 are seriously underrated TPS games.
It's so unusual for a game to be bad in the way RE6 was, where the core gameplay and art is genuinely excellent and it's mostly the gimmicks that ruin it.
It's that time again, homosexual.
Post your first inventory.
>Blacktail
>Striker
>TMP stock
>Rifle semi
>Broken Butterfly
Meanwhile zoomers blow their load over trans flags ingame
Definitely.
I dropped my jaw when my friend showed me that he could oneshot any parasite with a single flash grenade. Before I always sold them because they were taking space from explosive and fire grenades.
The combination of treasures, or how you have to shoot the wood to close the well to get it non-dirty, those little details make the game good.
Sure blew Leon's mind
>boomer, zoomer, gen x, gen alpha
This whole generational thing was invented by marketers to market shit to people and you keep perpetuating it like the sheep you are.
ps1 games had decapitations too. re4 didnt blow anyones minds except gamecube zoomers who only played bing bing marios.
RE4 was impressive but not because of its gore.
to be fair that first critical headshot that the player lands in their first playthrough is always a stunner
Satisfying sure but given the context of this thread it was hardly special in of itself - there has been numerous games with more graphic or OTT gore beforehand and RE4 wasn't (and isn't) mind blowing at the time for that aspect.
Genuinely was mindblowing, it was rare as frick to have an enemy that can actually oneshot you.
Most horror game at the didn't have anything like this at all at the time
> it was rare as frick to have an enemy that can actually oneshot you.
It wasn't rare unless your only exposure to horror was in fact resident evil.
Hunters have been one shotting people since RE1
Re1 wasn't even special in that regard - clock tower did it years earlier and probably other games as well.
Nah, Hunters only one shot and decap you if you're low health or on higher difficulties.
The chainsaw dude was a special case, because no matter your health and what difficulty you were on, that guy will one shot you no matter what. It was a genuine holy shit moment
Of course I'm only talking about games with health systems, stuff like metal slug or contra don't count.
Another big reason is because the guy was introduced very early on. You usually get enemies like these later in games.
I remember playing this game for the first time. I had just gotten a GameCube and took it over to my friends house to play on a secondary tv in the basement. While I was there his older brother had just come back with his friends after stealing a porno tape of another of their friends parents. They played this on the big screen and I watched for a few minutes but just wanted to play more re4 so i walked away. I remember being pretty fearless during the chainsaw section because I could hear them laughing in the background about their friends dad in whitey tightys and the mom queefing a lot
It genuinely was mind blowing at the time. The graphics were fantastic, the guns felt and sounded great, the animation work and reactiveness of the enemies when shot was uncommon at the time and extremely well executed, the encounter design was great, the pacing was on point for the most part, the setpieces were cool, and the VA work/writing gave it the perfect b-movie feel. It's a nearly perfect cohesive package. There's a reason it basically became the archetype for the modern llinear TPS.
>make great game
>refuse to improve the formula, opt instead for releasing the same game two more times and nearly killing the franchise
why did they do it
Because it's a safe bet to just copy something you've already done than to try and innovate. And I'd argue they changed it too much with RE6. The controls are more complex and there's a lot of cool stuff you can do with them, but for some ungodly reason they decided to turn the campaigns into this hyper linear railroaded michael bay mess that felt more like you were playing an RE arcade game than an actual mainline title. If they stuck with making the encounter and progression design more like 4 or 5 and maybe cut back on the amount of campaigns people would remember 6 much more fondly.
RE4 is less bad than the first 3 resident evils and being tolerable doesn't mean being good or being better than one stick for movement one stick for camera which is the objectively superior control sceheme.
for the tenth time boomers are people from your grandparents generation why are millennials like this?
>grandparents
most millennials are raised by boomers (especially the dads), unless you're stretching them up to 1999 or 2000 maybe. or that old 82-2004 bs that nobody uses.
silent gen are mostly our grandparents
in retrospect, you can really say RE4 invented TPS.
>Spanish speaking country
>Locals chainsaw your head off
how were they so accurate bros..
MORIR ES VIVIR MORIR ES VIVIR MORIR ES VIVIR
Still looks better than majority of games today aside from wall textures.
>that moment when you were so good at the game you had to look up all the deaths on youtube
I still got decapitated by chainsaws all the time in mercenaries though
specifically super salvador
>homosexual zoomers think fortnite is great with all the purchasable skins and dancing
I thought it was a great game. Not mind blowing but great. It took me back to winback 64. My biggest gripe was that it wasn't really zombies and too over the top. Also not dark/gritty enough.
It's even more surprising now.
>steam sale
>literally zero interest in modern games
>buy re4 because it's 5 bucks
>starting playing, having a great time
>pick up ashley
>everything becomes 10 times more tedious
Is there anything worse than escort missions?
>launch DDDA
>look at escort mission destination, don't pick up mission yet
>place portcrystal at destination
>teleport back
>take quest
>teleport to destionation
>free money
Depends on the game
Now someone post the image of a streamer acknowledging a viewer who donated his dad's money.