Goldeneye was great but not really. It was just the first big FPS on a console. Games like Doom showed us multiplayer FPS and Halo was that executed correctly on a console. Things like interesting physics and LAN were a very big deal.
The OoT devs cared and your esteemed masterpiece wouldn't exist without it, so put some respect on its name.
4 months ago
Anonymous
[citation needed]
4 months ago
Anonymous
>we totally came upwith the lock on idea 3 years later on our own without taking inspiration from any games! Specially not this game that was popular in Japanese arcade around the time we started development of the game!
4 months ago
Anonymous
OoT's lock-on system is imported from Starfox 64.
4 months ago
Anonymous
That other game that also released after the Virtual-On, as did the N64?
4 months ago
Anonymous
I can't speak for what inspired Starfox 64's implementation for it, nor am I fool enough to think that Nintendo was unaware of previous implementations, if not Virtual-On or Megaman Legends then certainly Tomb Raider. But the case seems pretty cut and dry when it specifically comes to OoT - they had a developed system already lying around so they reused it.
4 months ago
Anonymous
>imported
no they aren't even the same genre or played in the same 3d space.
4 months ago
Anonymous
>we wuz innovators n shiet
Sega fans are so delusional lol.
No, because the mainstream aren't talking about Virtual-On 30+ years later unlike OoT.
That's like saying Alien Resurrection on PS1 was more influential than Halo because it came before it.
>it's influential because... it took an established and very popular genre and put it on consoles
Why is this considered a big deal and not inevitable? BTW GoldenEye outsold Halo 1, so it didn't even do that.
I don't care about the bait or the shitflinging all I'll say is that I began a replay of it this weekend and I can confirm that its campaign is still the GOAT and better than its sequels
Goldeneye influenced the industry more than this game did. Original Halo was going to be a 3rd person shooter on the Mac.
goldeneye only influenced perfect dark to be a straight up better version. Halo made online console gaming mainstream because everyone was playing it.
Goldeneye was great but not really. It was just the first big FPS on a console. Games like Doom showed us multiplayer FPS and Halo was that executed correctly on a console. Things like interesting physics and LAN were a very big deal.
They were both influencial in their own way.
OoT with 3D movement and combat, Halo with console FPS controls
>OoT with 3D movement and combat,
You mean Virtual-On?
Really trying to force this meme lately.
>OoT's lock-on that came out 3 years later is just different because... it just is, ok?
Nobody cares about Virtual On.
I CARE
I CAAAAAARE!!!!!!!!! AAAAAAAH GOD DAMMN IT!!!!
The OoT devs cared and your esteemed masterpiece wouldn't exist without it, so put some respect on its name.
[citation needed]
>we totally came upwith the lock on idea 3 years later on our own without taking inspiration from any games! Specially not this game that was popular in Japanese arcade around the time we started development of the game!
OoT's lock-on system is imported from Starfox 64.
That other game that also released after the Virtual-On, as did the N64?
I can't speak for what inspired Starfox 64's implementation for it, nor am I fool enough to think that Nintendo was unaware of previous implementations, if not Virtual-On or Megaman Legends then certainly Tomb Raider. But the case seems pretty cut and dry when it specifically comes to OoT - they had a developed system already lying around so they reused it.
>imported
no they aren't even the same genre or played in the same 3d space.
>we wuz innovators n shiet
Sega fans are so delusional lol.
No, because the mainstream aren't talking about Virtual-On 30+ years later unlike OoT.
That's like saying Alien Resurrection on PS1 was more influential than Halo because it came before it.
>it's influential because... it took an established and very popular genre and put it on consoles
Why is this considered a big deal and not inevitable? BTW GoldenEye outsold Halo 1, so it didn't even do that.
Halo walks on the path that Goldeneye paved. So does CoD4, or any popular console FPS that's not explicitly Doom/Quake.
wrong.
SUBMACHINE GUN ASSAULT RIFLES.
>ruins the game
What about when you couldn't shoot Sangheili in Halo 3?
>combat evolved
More like crapat evolved, such a downgrade compared to games like Quake and UT literal console ruined the FPS genre.
Shut the frick up ESL zoomer moron
but OoT didn't kill a genre by introducing a 2-weapon limit
I don't care about the bait or the shitflinging all I'll say is that I began a replay of it this weekend and I can confirm that its campaign is still the GOAT and better than its sequels