This is a such a fricking stupid and worthless "dungeon".

This is a such a fricking stupid and worthless "dungeon".

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  1. 11 months ago
    Anonymous

    okay maybe it's not a dungeon

  2. 11 months ago
    Anonymous

    yeah that’s why it’s called a path and not a cave

    • 11 months ago
      Anonymous

      ...What's the difference?

      • 11 months ago
        Anonymous

        a path is straight forward, when you follow a footpath, does it not take you in one direction? AKA forwards and backwards in a line...

  3. 11 months ago
    Anonymous

    A straightforward tunnel with optional side area with unique TM and evolutionary stone. It's also home of few unique Pokemon. Also I think there's spot for secre base somewhere?

    Tbh for such a small area it has pretty good content density. It's not empty but it's also not overwhelming.

    • 11 months ago
      Anonymous

      It's fricking worthless and straightforward. You could have just removed the cave altogether and just have the player get the upper side of the route by climbing over it or something.

      • 11 months ago
        Anonymous

        But enough about Route 1

      • 11 months ago
        Anonymous

        >the game should have less variety of settings and terrain.

        You are actually moronic. Not every part of a game needs to be mind blowing or fascinating. Having less interesting sections actually increases immersion.

        • 11 months ago
          Anonymous

          >WOW it's that another generic cave but it has some steam coming out of the floor? WOW SO MUCH HECKING VARIETY!!!

          • 11 months ago
            Anonymous

            >has unique feature
            >generic
            You'd think with all the time you've had to seethe in private that you would have something a bit more intelligent.

      • 11 months ago
        Anonymous

        what benefit does that have over the cave though

  4. 11 months ago
    Anonymous

    But that's not a picture of Ravaged Path or Oreburgh Gate in Sinnoh

    • 11 months ago
      Anonymous

      oreburgh gate has lowerflooes, moronerino-kun-san

    • 11 months ago
      Anonymous

      yeah pokemon does this all the time. your point being?

      I bet op think diglett cave is a fricking dungeon

      Jfc, I swear you morons are physically unable to stop yourselves from sperging out with your whataboutism and treating everything like a genwar.

      • 11 months ago
        Anonymous

        It's not really whataboutism for the sake of it when it goes to show how worthless homosexual OP's point is. Personally I don't see how having some straight line caves like that is a bad thing when they are hardly substitutes for real dungeons and serve to add variety, which is rarely undesirable.

        • 11 months ago
          Anonymous

          >It's not really whataboutism for the sake of it when it goes to show how worthless homosexual OP's point is.
          Just because it's a general issue with the franchise doesn't make it any less of an actual issue. That's the equivalent of saying you can't complain about new games being buggy because gen 1 was also broken.
          Christ, you're such a pathetic and braindead moron. It's embarrassing that you unironically think you make a good point.

          >it's been a series staple since the beginning
          >reeeee don't genwar stop talking about the series in general unless you're only talking about one game you're genwarring reeeee help me

          >shitty map design is a staple of the franchise
          Same as the above. You're a deluded moron.

          • 11 months ago
            Anonymous

            you're the only one saying it's an issue, homosexual

            • 11 months ago
              Anonymous

              And you're the one pretending that op is fanboying for other gens just because he said one thing from gen 3 is bad.
              That's one of the reasons why discussion here is so impossible. You say one bad thing about something and you have multitude of morons going "A-ACKSHUALLY OTHER GAMES DID THIS TOO SO YOU'RE NOT ALLOWED TO COMPLAIN ABOUT THIS ONE THING LOOK AT THIS OTHER GAME AND HOW SHIT IT IS BY COMPARISON" and the entire discussion devolves into genwarhomosexualry. You can even see it in some of the earlier posts here, as well.
              Seriously, you and the other 2 posters from above should go frick yourselves. You're braindead parasites.

              • 11 months ago
                Anonymous

                nah mate you're the genwar obsessed homosexual if that's where your mind immediately jumps to
                OP makes a dumb shit thread, they get dumb shit replies, that's the way it goes

          • 11 months ago
            Anonymous

            It's not shit. Maybe if you stopped talking to yourself you'd be able to follow what everyone else is saying.

          • 11 months ago
            Anonymous

            >Just because it's a general issue with the franchise doesn't make it any less of an actual issue. That's the equivalent of saying you can't complain about new games being buggy because gen 1 was also broken.

            My point is that it is NOT the issue that you and OP claim it is and that you're overreacting. Just get over yourself, Jesus frick.

      • 11 months ago
        Anonymous

        >it's been a series staple since the beginning
        >reeeee don't genwar stop talking about the series in general unless you're only talking about one game you're genwarring reeeee help me

  5. 11 months ago
    Anonymous

    Not every fricking cave has to be a "dungeon" you drooling moron

    • 11 months ago
      Anonymous

      >i-it doesn't have to be a good design!
      Holy braindead cope, lmao

      • 11 months ago
        Anonymous

        >i-it doesn't have to be a bad design!
        Unholy cerebralcancer arrest, ayy

  6. 11 months ago
    Anonymous

    I disagree, it's a pleasant little change of pace and it's not meant to be that deep. Just a place you go through like a route.

  7. 11 months ago
    Anonymous

    you're not wrong, but it still somehow has more going for it than anything in any of the switch games

  8. 11 months ago
    Anonymous

    This man hasn't found scorched slab and it shows

    • 11 months ago
      Anonymous

      Always thought Scorched Slab was a kickass name. Wish it had a better TM though.

      • 11 months ago
        Anonymous

        I know the scorched slab was a place with jap folkclore about a goddess living in a grotto, but the fact there's only Sunny Day, and no pokemon, it feels that place is wasted. May as well not exist.
        That's a shame.

        • 11 months ago
          Anonymous

          Ironically it’s the only place where oras added a dungeon. Postgame, two lower floors open up. There are some trainers, a little Flannery convo, and hoenn cave trash pokemon + heatran via a hoopa ring.

          • 11 months ago
            Anonymous

            And the Charizardite Y

  9. 11 months ago
    Anonymous

    yeah pokemon does this all the time. your point being?

    • 11 months ago
      Anonymous

      >your point being?
      It's bad.
      Gen 1 doing something does not excuse it.

    • 11 months ago
      Anonymous

      The gimmick of this tunnel are the L29/31 Dugtrios that likely outspeed you and running may fail.

      • 11 months ago
        Anonymous

        >The gimmick of this tunnel are the L29/31 Dugtrios that likely outspeed you and running may fail.
        That was a gimmick?

        • 11 months ago
          Anonymous

          Gen1 is all about gimmicks because it's the only Gen where GameFreak thought they were designing a JRPG instead of a Pokemon game. You just don't notice because they're not designed in the same way as the "gimmicks" of later gens. Like Ghost types being a single line immune to Normal moves (which was like 95% of the learnsets in Gen1) is Pokemon Towers dungeon gimmick.

  10. 11 months ago
    Anonymous

    It's just a route with an excuse to put some fire and poison mons and have some different scenery
    Not everything has to be a maze

  11. 11 months ago
    Anonymous

    I can catch Koffing, Grimer, and Torkoal in there, so you can just go frick yourself.

  12. 11 months ago
    Anonymous

    It needed to be the way to get to the peak but the cable car was something they autistically wanted. Probably also a really of magma having their base there sometime in development, before the story beat was reintroduced in Emerald. The Path got shit on pretty transparently.

  13. 11 months ago
    Anonymous

    I bet op think diglett cave is a fricking dungeon

  14. 11 months ago
    Anonymous

    It has torkoal, one of the best designed mons of all time, in it.

  15. 11 months ago
    Anonymous

    It should be the real entrance to Magma base.

  16. 11 months ago
    Anonymous

    >neat change of pace to have you travel through a cave for part of the way to the next town instead of just going over land
    >straight forward but with a nice optional side area I forgot if is accessible on your first visit or not
    It's good design.

    • 11 months ago
      Anonymous

      >I forgot if is accessible
      That automatically makes it a shit design, then.

  17. 11 months ago
    Anonymous

    You're right! It should be like that Alola one where you just teleport to the top of the volcano!

  18. 11 months ago
    Anonymous

    Having a few dungeons that are more on the simpler side is fine. As said before, it adds variety and can help with coherent Pokémon distribution. Also, it's not like it's meant to be a big dungeon or every dungeon in the game is like this.
    This is only a problem if literally the entire game is a hallway simulator, see: SWSH

  19. 11 months ago
    Anonymous

    It's amazing how this path is way more interesting than Kalos as a whole.

  20. 11 months ago
    Anonymous

    >has 4 unique pokemon
    >has multiple useful items
    >doesn't waste your time with half a dozen HMs

    This area is better designed than every map in Sinnoh.

  21. 11 months ago
    Anonymous

    >made a short little dungeon with four exclusive pokemon and a distinct aesthetic complete with some extra goodies to backtrack for once the player gets strength, when they could have just had a cave entrance and a cave exit and called it a day
    >this is apparently a bad thing

  22. 11 months ago
    Anonymous

    people have really ran out of things to complain about here, huh

  23. 11 months ago
    Anonymous

    This might not be the thread for this, but what was the point of this boulder in the bottom floor of the slowpoke well? Is there another instance in the games where you're allowed to move a boulder while surfing?

    • 11 months ago
      Anonymous

      Pretty sure that was just an oversight on Game Freak's part

  24. 11 months ago
    Anonymous

    The reason you are so upset and confused by it is because it is a liminal space.

  25. 11 months ago
    Anonymous

    Bump

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