This is going to be a great game, isn't it?

This is going to be a great game, isn't it?

  1. 3 weeks ago
    Anonymous

    i dunno

  2. 3 weeks ago
    Anonymous

    >tears of boredom

    no

  3. 3 weeks ago
    Anonymous

    It'll be more of the same, will offer a mediocre sequel experience and won't meet the expectations of long waiting fans. It'll just be ok.

  4. 3 weeks ago
    Anonymous

    This game has been delayed to death, I’m surprised people are still hyped for it, meanwhile Advance Wars…

  5. 3 weeks ago
    Anonymous

    If it's anything like BOTW then it's going to be an okay game at best

  6. 3 weeks ago
    Anonymous

    The Legend of Zelda: Tears of the Ganker

  7. 3 weeks ago
    Anonymous

    hard to say because we know too little about it which is honestly baffling, I think some of the mechanics have immense potential but since we don't know the specifics of how it works and how it synergizes with the world design it sounds like baseless speculation for the moment

    one thing is for sure it'll be impossible to discuss this game earnestly in this shithole

  8. 3 weeks ago
    Anonymous

    Improvements that I hope they do in this game :
    better combat mechanics
    unique weapons and no durability
    more mobs and bosses variety
    actual explorable dungeons and less 10 y/o copypasta puzzle bullshit

    • 3 weeks ago
      Anonymous

      >no durability
      Why? Durability inventivizes the player to experiment and also take environmental approaches to combat. It also makes it so that you can't just go straight to the most powerful weapons in the game right from the beginning. Weapon durability should stay.

      • 3 weeks ago
        Anonymous

        >also makes it so that you can't just go straight to the most powerful weapons in the game right from the beginning
        if you're a moron maybe lmao hyrule castle ain't shit

        • 3 weeks ago
          Anonymous

          Go back to second grade and learn how to read.

      • 3 weeks ago
        Anonymous

        >Durability inventivizes the player to experiment
        expriment with what ? the game is not that complexe , not that it needed to because it's targeted at children
        unless you meant "strategize"
        anyway , in all honesty this is my bias
        the weapons are all very similar , literal reskins of each other
        the durability system made me stop engaging with mobs cause all you do is kill mobs and pick their weapons for the next group , all while hoarding the powerful gear for that one encounter you may never get

        • 3 weeks ago
          Anonymous

          Unironically a skill issue.

      • 3 weeks ago
        Anonymous

        There's nothing to experiment with, the movesets and weapon types are extremely limited.
        >can't just go straight to the most powerful weapons in the game right from the beginning
        Was never a problem that needed solving.
        The only reason botw has durability is because it was the laziest easiest way to pad out their world with things to find because they have little else. Seeds feed into it too and they're the bulk of what you find. It makes everything stagnant and unsatisfying.

  9. 3 weeks ago
    Anonymous

    Don't know, they haven't shown anything to make a real judgement on.

  10. 3 weeks ago
    Anonymous

    Yes but Ganker is a moviegame board

  11. 3 weeks ago
    Anonymous

    I'm kinda worried about the lack of gameplay and footage. BOTW took ages to show the real game, but then they let youtubers and journalists to play that demo and we got a ton of videos

    • 3 weeks ago
      Anonymous

      you can rationalize it by the fact the first game was such a giant hit they probably think they don't need much marketing to sell people on the sequel and the charitable interpretation is that they don't want to spoil the surprise of the new content for the players, I don't think it makes much sense to argue they don't show things because they have nothing to show, it's obvious they have more new mechanics and places to demonstrate than the meagre minute of gameplay we've seen

  12. 3 weeks ago
    Anonymous

    We've barely seen anything from it and it comes out in 2 months. Based on other games with this track record, it's going to suck donkey kong's nut sack.

    • 3 weeks ago
      Anonymous

      4 months

      • 3 weeks ago
        Anonymous

        4 years

    • 3 weeks ago
      Anonymous

      This is why I don't get the hyping of the game based on how little Nintendo has shown because there isn't anything to hype and based on the series' track record, it's too soon to say Nintendo has the series back on track just because of one good game and that it won't disappoint like it has done for most of the games in the series. The game's perception entirely lives and dies by BOTW's reputation and it's going to be judged that way too which is why people who think it will receive anything in the 90s like last time are fooling themselves. Seriously, where is Shazam when you actually need him? Fuck the people who killed him off because of Elden Ring.

  13. 3 weeks ago
    Anonymous

    Course it will be and it will cause endless seething. Here is the list of complaints in advance by the way.
    >Durability is STILL in. Why? I can't believe I still have to deal with a fucking metal sword being destroyed in fifteen hits. I use five weapons to kill enemies that only give me one in return
    >They didn't improve the variety of enemies. Still fighting mostly humanoid enemies because they need to drop weapons for you
    >Dungeon items don't exist. You just get a modification for a rune at the start and use that to progress. Dungeons can also be done in any order, so you don't get combination puzzles requiring multiple runes
    and for the outside of Ganker complaints
    >Zelda captured by Ganon at the start, she isn't playable
    >Too many collectables, why do I need to get Korok seeds again?

    • 3 weeks ago
      Anonymous

      Damn it anon. Don't you put that curse on us.

  14. 3 weeks ago
    Anonymous

    The BOTW slow information drip worked because it was clear that the game they were making was completely new and fresh, and that was exciting. Trying to do the same thing with this game is anti-hype because what they've released so far makes the game look like a glorified DLC pack for an existing game (which is exactly what it began its life as).

    • 3 weeks ago
      Anonymous

      BoTW was so fucking good that all anyone wants from its sequel is more.

      • 3 weeks ago
        Anonymous

        Speak for yourself

      • 3 weeks ago
        Anonymous

        I had a good time with it, a great time even, but it has some pretty big flaws and if ToTK is more of the same, I'll be very disappointed. And it's not looking good in the "new stuff" department

        • 3 weeks ago
          Anonymous

          idk the object-rewinding ability looks pretty cool tbqh

  15. 3 weeks ago
    Anonymous

    I hope the arm ends up belonging to a cute girl who speaks to and flatters you.

  16. 3 weeks ago
    Anonymous

    No way to tell given there's fuckall information about it

  17. 3 weeks ago
    Anonymous

    6 fucking years for botw with sky islands instead of shrines. Nintendo not only gets away with shit like this, but sells a gorillion units and has people claim it's the most anticipated game of the year. I hate normalfags and women so much it's unreal.

    • 3 weeks ago
      Anonymous

      I think most people are disappointed with how the game has been shown currently, the anticipation comes from wanting to see what else there is
      You also have to remember most Nintendo fans don't play other games so this has been their next big thing to look forward to for years

      • 3 weeks ago
        Anonymous

        The thing is that what has been shown suggests either a lack of creativity or that the game is held back by the Switch's hardware limitations. Nothing they've shown so far screams "new game" rather than "DLC pack", much less "new game with 6 years of development time".

        idk the object-rewinding ability looks pretty cool tbqh

        Is that enough to carry a whole game? I don't think so. I know there are also sky islands, but I already played Skyward Sword. The rest of the overworld looks reused.

        Literally the only people who complain about durability are people who can't think outside the box for a second.

        Durability would have been fine if GOOD weapons were harder to come by, the game had more of them and if the game had given you the option to keep and repair broken items.

    • 3 weeks ago
      Anonymous

      >sky islands instead of shrines
      how do you retards even manage to type and breathe at the same time when you think they're remotely comparable

      • 3 weeks ago
        Anonymous

        Nobody was talking to you.

  18. 3 weeks ago
    Anonymous

    Probably be good like all Zelda games. I just hope it will get a switch 2 version since I skipped the first

  19. 3 weeks ago
    Anonymous

    Something that has been driving me crazy, Nintendo been hiding the name of the game for years due to it being spoilers and I can't see how that it is.

    • 3 weeks ago
      Anonymous

      >due to it being spoilers
      That was just something dumbasses like me latched onto to try and justify how little Nintendo was showing. When they title dropped the name and just showed literally nothing but more sky islands and the same map I lost all hope for this game.

  20. 3 weeks ago
    Anonymous

    Literally the only people who complain about durability are people who can't think outside the box for a second.

    • 3 weeks ago
      Anonymous

      The hell does that webm have to do with durability other than constantly opening and closing the menu?

      • 3 weeks ago
        Anonymous

        >lured black bokoblin out with meat to get a sneak strike on it
        >killed the blue bokoblin by igniting the grass it was standing on, letting the fire kill it
        >spent 2 durability total
        now watch the average player run up to them and start smacking them, then start crying when their weapon breaks

        • 3 weeks ago
          Anonymous

          The average player would just not engage because there's no reason to and botw combat isn't fun enough to do on its own.

          • 3 weeks ago
            Anonymous

            This is what I don't get. Zelda combat has never been especially fun outside of bosses or stuff like Stalfos/Darknuts, BOTW already blows every other game out of the water just by virtue of actually having some fucking depth, even if it's still not even that great. If you don't like BOTW's combat, then why did you like the combat in any other Zelda game?

            >durability is good because you can try to avoid it
            Cool

            >"durability is bad because my weapon breaks"
            >"use your weapons and environment to save durability"
            >"durability still bad"

            • 3 weeks ago
              Anonymous

              >Zelda combat has never been especially fun outside of bosses or stuff like Stalfos/Darknuts
              Prior Zelda's had progression and variety with their enemies that you had to overcome and so were innately rewarding. They also treated many of them more like puzzles. You weren't fighting stalkids 90% of the time like do you bokoblins in BotW.

            • 3 weeks ago
              Anonymous

              >>"durability still bad"
              Yes

            • 3 weeks ago
              Anonymous

              >If you don't like BOTW's combat, then why did you like the combat in any other Zelda game?
              Not that anon but BotW's basic melee combat feels extremely rigid/stiff, and the lack of unique items for weaknesses or additional moves like horizontal swipes and stabs makes it come across as more basic than combat in the previous games, at least when it comes to your standard melee encounters. Older 3D Zeldas didn't have complex combat by any means but the variety of enemies combined with the amount of attacks Link could do made engaging in fights fun, whereas BotW only has a handful of the same enemies with a very limited attack pool

              • 3 weeks ago
                Anonymous

                Zelda combat has regressed so far from Twilight Princess it's embarassing. And TP wasn't even that in-depth.

              • 3 weeks ago
                Anonymous

                >but the variety of enemies
                Visual variety, but the actual variety is comparable to BotW where enemies either run into you for damage, hit you with a close-range attack, or hit you with a long-range attack.
                >amount of attacks Link could do made engaging in fights fun
                The argument that people lay against botw can be laid against older zeldas: why do any of the other stuff when hitting them normally or with the item of the week does just fine?

              • 3 weeks ago
                Anonymous

                >Visual variety, but the actual variety is comparable to BotW where enemies either run into you for damage, hit you with a close-range attack, or hit you with a long-range attack.
                That's a massive over-simplification that ignores how enemies might be reliant on specific terrain or require unique items to overcome an obstacle. They were more simple overall but offered a larger amount of unique encounters
                >why do any of the other stuff when hitting them normally or with the item of the week does just fine?
                Because it's fun to do so, and in the old games you actually had to engage in combat and skipping it wasn't a viable or preferable alternative, so naturally you want to make the most of fights you get into. BotW's combat is detrimental past a certain point because you're going to lose more than you gain from engaging in it, and while you can experiment with the game's physics and systems 99% of the time it's on you to make things more engaging with a gaggle of enemies you've already encountered 20 times up to that point

              • 3 weeks ago
                Anonymous

                Was about to post the exact same thing. I want my two minutes back.

            • 3 weeks ago
              Anonymous

              don't bother, you're dealing with deeply autistic people who refuse to engage with the game's mechanics in any meaningful way and will instead dismiss your arguments by scoffing about "making your own fun", these gays are mentally ill

              • 3 weeks ago
                Anonymous

                Can you jack him off somewhere else, nobody wants to see it.

              • 3 weeks ago
                Anonymous

                can you have a nice day and then dilate

        • 3 weeks ago
          Anonymous

          >durability is good because you can try to avoid it
          Cool

        • 3 weeks ago
          Anonymous

          What the fuck's the point? I will say this until it sinks into your dumbass fucking head:
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game
          BotW is not a hard game
          >BotW is not a hard game

          No one, not a single possible individual, not one single, solitary, lone person is complaining about durability being "Too Hard," and if you keep pushing that strawman, you are a gay chud and should have a nice day immediately because you will never, ever be a woman, or get laid, ever again.

  21. 3 weeks ago
    Anonymous

    just make a way to repair weapons with some rare material or something and actual dungeons and yes

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