This is the modern Super Metroid. It does most of what I expect out of the series. It's missing one thing, but that thing is also missing in nearly every Metroid game save for SM specifically. That makes it negligible I reckon. For everything else though, this game fricks.
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yea right
it is
super metroid is one of Noita's main inspirations
psh
I'd like it more if it was literally anything but a roguelike
did you at least get filtered? or are you talking about a game you have never played
loaded question, anon
I dislike going through the same pre-set environments over and over, I don't care if the layouts of the individual floors are randomized.
any time a game is like "the first five floors have this therem then the next five floors have a different theme" and so on and the themes and enemies are static, it becomes boring as hell, especially if theres no meta-progression.
>b-but knowlege is meta-progression
frick off. by that logic all video games have 'meta progression'
i would never make that argument anyway
i think you should just give it a try anon. pirate it. noita has a lot more to offer than just the dungeon you spawn in. think of the main floors of the dungeon like a tutorial where you learn how to play the game (how to effectively dodge, how to build wands, how to find secret stuff)
and it actually does have an kind of metaprogression system through its unlockable spells and some other things that you can do during a run that qualitatively changes things (not that i think the metaprogression system itself is super impactful, as a completely fresh save file with no unlocks can go and do 99.9% of what there is to do in the game provided the player has the skill for it)
>have a* kind
I would agree as I dislike them as well, but in this case it an intrinsic part of how the game's mechanics can work beyond the reasonably small scope of the game. See you can mod it to become linear in that sense. You know what happens? It becomes boring.
It may well be a Rogue Lite, but it is THE Rogue Lite.
I modded it to always start with a gun.
This made the game significantly more fun
i wish killing kolmi netted you with tinker with wands everywhere on every run in normal mode
this way, the player has proven themselves to have beaten the "tutorial" and now can learn to make good wands
play nightmare mode if you want this? you start with tinker on every run
i dont want to play on nightmare. its pointless
its not pointless. you established that it would be nice to have a playground for wand building and i'm telling you that it exists already and its nightmare
you do not need edit wands everywhere in order to have consistent successful runs. it's called learning how to escape the holy mountain with the mountain still intact so you can backtrack and edit your wands when you need to. i open up a tunnel through the holy mountain between every floor, always, on every run
Nightmare mode is awful though, you will just end up getting obliterated by something stupid.
yeah i kinda don't like how nightmare is balanced
just straight up increasing enemy action speed and giving them random perks leads to some real bullshit
What if it is not balanced? What if it is just a fun mode, where enemies are getting fun?
>What if it is not balanced?
then i'm not gonna play it
You don't know, what fun is.
fun is subjective
t. ISTJ
nightmare is fun don't like normal mode were nothing happens for ages until you die of a stupid mistake. Nightmare gives you everything early on and its quick much better game.
I really want to mod this game but I also want to unlock stuff legit. The problem is I fricking suck even if I understand how to make wands and stuff. 100 hours and have never been to a PW.
no offense but with only 100 hours you don't know how to make wands. you're probably only just scratching the surface
the problem is that there are no teachers for this game besides like DunkOrSlam and dunk won't teach you actually useful new techniques because he refuses to use them, so if you want to get good you basically have to do it entirely on your own
Sure, but I'd still I know a good bit beyond the basics. The problem is that I can never really survive long enough to get a good run going, and kind of just rush my way to the jungle in hopes of finding a wand or two with spells and modifiers to turn into a good one.
are you proficient at killing steve/skoude? that should be a huge priority. also when i was new i highly valued peace with gods so that i could freely break the holy mountains and not have to worry about fighting them
Killing him for what, gold for rerolling perks?
killing him in general
ask me how i know you have no idea what's inside the tree
lore wise, why does the sampo bring world peace when you get 33 orbs?
it represents return of the sampo to the old gods with it intact and your character becomes immortal, having reached the final goal of all alchemy. your character has no need for the sampo's riches anymore, they are effectively a god anyway now
Because it's a sampo. Study on finnish mythology if you wish to learn more.
>...
>...
>...
>you have angered the gods
worms or spiders can do this
there is a neat solution to this
its called anger the gods immediately as soon as you reach the first holy mountain
is this a bot post? cant believe theres a real bot posting in my thread
>as soon as you reach the first holy mountain
what do I get with this? won't I have to fight them in every holy mountain then?
if you break out, the mountain doesnt collapse and you can return to it as many times as you want to edit your wands and any new wands you find in the next level. this is probably the strongest random seed strategy that exists. and you're able to do it every single run guaranteed starting with the first holy mountain provided you bring a tablet and know how to perform tablet telekinesis and the tablet digging method shown here
I know how to escape the holy mountain with teleports, I just don't want to fight steve, I can kill him if I have a good wand, but I got to the last holy mountain once and he becomes stronger there.
he becomes a stronger version (skoude) if you kill the initial stevari 3 times. you really should learn how to fight him, i think this is maybe the biggest cliff on the earlier part of the difficulty curve, not including wand building. the wand building is easily the hardest part of the entire game
it didn't take me that long to figure out how to loop steve to kill him without taking damage, but this shit happens when you're much further into the run, so the risk of dying is scarier there.
also this game punishes curiosity
>oh you found a lava lake? get insta killed by a boss that is immune to everything
>you found an egg? get insta killed by a dragon
makes me not want to explore more than I have to
every boss in the game has some kind of weakness that you can exploit with little to no danger to yourself
>this game punishes curiosity
it punishes lack of knowledge, and the penalty for fricking around is death in most cases
steve dies to a tablet to the skull from above
learn to tablet kick so it flies into his stupid face at mach 5
or you can move one of the target dummy statues to the perk altar then kick it upward
Post Super Metroid clear.
Post any Metroid clear.
You won't.
Because they fricking SUCK to replay. Boring.
i honestly have no idea who the frick you think you're fricking talking to you moron
i have sub 50 minute runs in both super and zero mission
Probably the only games you grew up with. dang i'm sorry dude.
i've been a pc gamer since 1993, lol
> PC Gamer since '93.
> Spent his time doing "sub 50 clears" on a heavily hyped Shitendo game.
The word is "moron. You've been a moron since "1993".
super metroid is one of the best games of all time
are you seriously trying to shame someone for playing it a lot? lol
There were better games on the Amiga you fricking gay.
>jump
>inch forward
>press m1 a few times
>maybe jump back and do the same
>rinse and repeat
Holy shit this game is boring.
>Metroid time trial speedrun game
>except they all suck to speedrun
wow
I made the Hollow Knight thread, you better be right about Noita I am going to need something pretty good to play once I am finished.
sometimes I get a random wand that is a cool combo
but in general I think point and shoot is pretty boring as far as magic goes. and having to swap wands, use wands that fire in random order, is just not very comfy
and pixel gimmick gets old fast. everything is just poison or fire or annoying
these are beginner tier criticisms and i don't mean that in a smug way
i'm trying to say you have barely scratched the surface of what there is to find and do in this game, the pixel simulation thing is not a "gimmick", it underpins so much of the gameplay. the entire world is fully destructible so you can make your own paths. the thought of you trying to use actually use shuffle wands to do anything other than fire a single spell is funny though
the point of shuffle wands is to take them to the holy mountain then strip off all the useful spells and then put them on an actually usable wand
the only reason to have a shuffle wand on hand is when it's the early game and you just need something that can cast dynamite or black hole
>in general I think point and shoot is pretty boring as far as magic goes
Wait until you get to the level of "point, click, freeze the game because your CPU can't handle the rendering, wait a minute for the game to render, vaporize half the world" phase. That's where the real fun lies. Noita reaches almost Dwarf Fortress levels of autism in wand construction mechanics.
pretty dangerous place to be doing that with the big containers of unstable poly that frequently spawn there. this is my favorite type of travel wand also
nolla + teleport + infinite black hole + infinite circle of vigor + chainsaw
any time i go on a long run this is what i am to build
what i aim* to build
Last run I built this one. Double casting Omega Black Hole with a nolla and a teleport. Travel through anything at full speed. Pretty neat.
>crown
>amulet
this anon knows the truth
once you get a good run going its all a matter of dedication, you can get both in a single run
you can, but most people do not do this. i also tend to think people trying to do this are ruining the game for themselves as they're probably just following a step by step guide for every aspect of everything and they would not be able to recreate it on their own if they tried. they're also probably using some kind of save backup thing in case they die, which is cringe. my first 33 orb run took 26 fricking hours over 3 days and i didnt cheat nor did i use any sort of pw travel wand shenanigans
You’re too insecure to make a genuine thread about a game you supposedly like, so instead you attempt to bait discussion by leaching off a more popular game that’s not even in the same genre nor sub-genre. Especially hilarious considering the same devs previous game is better than Noita as a Metroid game in every single way.
actually i copy and pasted someone else's thread subject
>This game is nothing like Metroid
you never played it
which is silly because Noita is missing more than one thing from Super Metroid, unlike Hollow Knight
ok compare them, what's missing?
At no point do we see Mina in a bikini
This game is nothing like Metroid, and also it's a shit game.
i'm starting this tomorrow. I'm fairly normie and hate autism games, but i liked rain world
tell me whether i'm going to like noita
you are going to get rolled repeatedly
a lot
good luck anon, it is worth it
Make a run or two to get basic understanding of a basic control. Try to rush yourself at least toward the snow zone once to ensure, that game have different-looking zones. Then understand, that carrying a full flask of water at all times is very important, and that you need to git gud a bit by learning, how to always avoid damage from environment and enemies (it is simple in words - don't approach, don't dive into shit), but will require some muscle memory and learned reflexes to stay above, for example, dripping orbs. Then keep retrying until you'll finally understand, that snow zone/next zone after thar fricks you up royally. Then go read a guide about wand wrapping. That is where real fun begins, if you would still be into it. Also after firsr testing runs try to collect 400-600 gold on thr first level each run, but remember, that your hp is more important, than gold.
Also explore everywhere.
There are a few little details you'll have to internalize in order to survive for more than 2-5 minutes, so prepare to get fricking REKT in your first 20+ runs. I'd say the most important knowledge is knowing which perk to pick whenever you see a RNG selection of them in the Holy Mountain. Some Anon put this tier list together, and I certainly don't fully agree with it (wtf gold is forever is great and fire immunity is fricking S+ tier) but it's an alright starting guide I guess.
afaik the issue with gold is forever is that each piece of gold is saved and simulated, this can cause serious slowdown
works on my machine and I'm playing on a 12 year old toaster
it's an incredible survival perk, since you don't have to take chances to get your israelite riches before they disappear, and the synergy with blood money is too good to pass up. it's simply a great perk
it causes lag and it's totally unnecessary. there's like infinite free gold on the map, gold should never be an issue
bombs materialized is way better than it used to be since you can change your spell inventory during a level, but the point of this tier list is for new players. you'd tell a new player to take glass cannon? do you want me to make my actual tier list?
Newbie getting explosion immunity and glass cannon is like free win. For a good player it's even better even without blowing up entire screen.
Gold isn't very important in Noita. You could miss half of all nuggets in a run and still be fine.
gold is a fricking BAIT
i cant tell you how much hp ive lost for no reason just to grab like 10-20g
fricking unreal
Get better hardware. At what point did you imagine a simulation isn't going to blow out your very likely limited hardware resources? The fact that this is a game at all blows my mind.
Frick tierlist, let him try everything and find out, how with that perks he could kill himself BEFORE he would go on a long run, where either his curiosity or rng will force him to pick stuff like autofreezing stuff around him.
learning the perks is probably the single most impactful thing you can do as a new player as they will be carrying your runs the majority of the time
i made that quickly and i'd maybe consider changing some of them around but at a glance that looks pretty good. fire and toxic immunity are great to have but you always have a water flask and this lessens their impact by a lot. something like conc spells for a new player is way stronger than fire or toxic immunity because it means they'll likely be able to kill things past their normal depth
this is precisely why gold is forever is in Z tier, because during a long run it's just polluting the absolute frick out of the size of the world file
fire will instantly hit you for ~5% of your health, and continue doing so for every tick, long before you manage to get a flask out and drizzle enough to get yourself stained with it
gas fire without fire immunity is almost a run ender, and in overgrown cavern getting lit up is more dangerous than the mobs
>how to say you're a normie casual, without saying you're a normie casual
>>how to say you're a normie casual, without saying you're a normie casual
Noita and similar 2d platformers with permadeath tacked on are the games for normie casuals who can't into actual roguelikes, though.
While actual roguelikes do require a player to have abilities and vocation to learn complex systems, they lack action part. Not that they need action part, but Noita is built around it, and requires quite a reaction and perception to have, which normal peoole tend not to.
>similar 2d platformers
Name two.
Spelunky, dead cells.
**EXTREMELY LOUD INCORRECT BUZZER**
>ruining nightmare
?
Is there a new mode?
>?
>Is there a new mode?
In EA nightmare was less easy, and more fun
>less easy
I've seen streams where people get 50+ wins of nightmare mode in a row, but they do anything except playing the game normally, which is only possible because they dumbed it down.
who are you watching that chains nightmare wins? daa's record nightmare streak is 69 wins
it's possible because the amount of game knowledge he has is staggering
syagami
Game knowledge, yes, but also freebies handed out by the devs
I am correct and you know it.
>uh but, um, akshully, you see, they are not similar because you see you don't build wands
lol
I literally posted a screenshot of my playtime in my first post itt, you dumbass clown lmao
Dead cells is better btw
How many times have you fungalshifted, "explorer"?
Don't know what that is, and I never claimed to be an "explorer".
I did some travel overworld, once to the left where there was a bunch nothing and a giant wall, once to the right over another bunch of frick all but I at least found some temple. The travel took so much time and was so boring I never did that again.
Core loop of descending down got stale quick, so I proclaim the game boring-ass shit that has nothing going for it other than building funny wands.
Cataclysm DDA.
Why should I put boatloads of hours into the games I don't particularly enjoy? I'd say 31 hours for a boring game is a lot more than it deserves. On the other hand I've probably got thousands across CDDA and kimchi crawl.
>he never fungalshifted
>he didn't climb the wall behind pyramid
>he doesn't know about puzzles and quests
You've barely touched the game. Have you at least reached Kolmisilma?
Not defending that anon, but It took me 140~ hours to fungalshift my first time.
But man, once you taste the fungi you just can't go back. I used to just breeze through 2nd level but now I can't do that without exploring the entire fungal caverns.
Not that i call fungalshifting a feature you find out during your first five minutes, but that anon didn't explore anything and hasn't tried to explore anything save for travelling to the pyramid once. I bet he hasn't even tried to cross lava lake with water flask/rain spell in a physics-based game.
>he never X
If that means traveling in one direction across barren wastes of nothing for tens of minutes on end, then it's no wonder. Every time I thought of coming back to that temple on the right, I just said nah frick that, because it takes so long.
And yes I did reach the final boss.
>he hasn't even tried to cross lava lake with water flask/rain spell
I did. And I don't remember what was there other than a long tunnel down. It probably was frick all, as seems to be the trend in this game.
>It probably was frick all, as seems to be the trend in this game
You're either deliberately obtuse or a legit moron. Either way, you managed to see what is probably less than 5% of the game's content, and decided that this is all there is. For better or worse, Noita filtered your ass hard, chief.
Lol. At least research a thing you are trying to shit at.
>action roguelike
i like it
What game is this?
If it was anything else you could finish it in 5 hours and replay value would be zero. It's not a big game. The devil is in the detail. Think before you humiliate yourself and your ancestors like that. The Gods aren't even angry, they just think you're a Youtube meme regurgitating homosexual.
>fire will instantly hit you for ~5% of your health, and continue doing so for every tick, long before you manage to get a flask out and drizzle enough to get yourself stained with it
you're doing it wrong though
you can keep yourself wet proactively and never get set on fire in the first place
>Bombs materialized in B
It's useless shit
>Stainless armor in C
It's like one of the best traits
>Glass cannon F
This tier list must be made by a scrub
same guy here
give me the specifications for a run and i will tell you what perks to take. like what goal would you be trying to achieve with a run?
>Phasing in F while richochet's in B
I'm convinced it's partially bait
it's not fricking bait bro holy shit i have done literally everything there is to do and i can god run any seed. it's meant for new players
phasing increases the projectile damage you take by 33% and makes healing bolts harder to use
revenge bullets is 20% explosion and projectile resist
Probably, just remember you will die, and die again. Catch is it's fun dying. I suck and will likely never finish the game, but it's always there for a quick run and I like it. It is a simulation, and that tickles my ant box mentality.
I'm going to have another god run soon, right... right?
you can do a god run on any seed
Maybe if you're not a tard, I unfortunately am.
you dont know how much i wish i could just take all you Ganker noita fans and teach you what i know
Part of the appeal to me is learning things. One of these days I'll figure out parallel worlds.
>Finally completed last achievement for getting all spells after 330 hours of playing.
What a blast. One of my favorite games of all time.
Boring-ass game that gets stale after 20th or so run.
>31 hours
>64 hours
Normie as frick. You chase high from games only to quickly move on to another one. Do not speak about the depth of games.
>It's missing one thing
And what's that?
They should just have made a different mode that lets you start with EWE instead of ruining nightmare and making it casual.
why though? you can break out of the mountains and come back when you want to edit
I have this brainrot in Noita. I'm at the point where I can keep up very consistent win streaks but I cannot for the life of me just go to Kolmi. I need to do all of this other nonproductive, convoluted shit to scratch my itch. I've considered leaving my objectives up to a dice roll or simply putting wand concepts on the line as my motivations for playing. I always leave Hisii base extremely over prepared. I think I am going to go in to the Master of Master's fight using the "intended route" before fighting Kolmi from now on.
>I think I am going to go in to the Master of Master's fight using the "intended route" before fighting Kolmi from now on.
do it without ASE or wormblood effect
it's one of the scariest things you can do in the entire game lol
I know. It fricking SUCKS. Genuinely. Polymorph isn't even that concerning. Then there's shit like being swaped into cursed rock. I usually make sure to find a torch spell or something, I've even created this moronic boomerang light rock spell. Shit's FRICKED. Not to mention how fricked you are if you get ambushed by mages and their butt battalion of elementalists.
My favourite shift is smoke to fire.
My worst is blood to lava, makes hiisi base a nightmare
I tend not to mess with it, but I still go there for the wands.
Maybe it's that some people don't care for exploration and discovery unless its in a linear path, a sort of FOMO.
Once I found out I could explore outside I was hooked.
I once fungus into acid. Of course, getting no air inside fungus freshly grown pile. Yes, i was holding a flask of acid, but still.
I used to be a funalshift addict but then I recovered.
Don't lie. I know, that when once in a while fungal pit is spawned in the mines you always do at least one.
Maybe if I come across Poly or Toxic Sludge flask but there is more to life than homogenizing the elements of the world...
>shifting poly
I see you are a man of courage.
It just doesn't feel right if robots aren't bleeding acid and water isn't polymorphing you man.
I will admit, when I get oil or slime blood early, I often find myself trying to shift that shit.
It's funny bleeding diamonds.
You HAVE built your Touch of Gold? wand, right?
seems like another rain world, where the core gameplay is actually shit, but there are obsessive weirdos that think it's good because it has random disparate esoteric stuff that is perfect for the type of losers that like to waste their life on doing nothing but playing the same game over and over again and never actually seeking anything new, fulfilling and good.
also, the first red flag should have been when the moron likened it to super Metroid...then mentioned how it's not actually like super Metroid and is more like every other 2D Metroid game, not realizing how moronicly that reflects on the game because they're probably and unironic moron that somehow doesn't even understand super Metroid...or they're dishonest, and never should have mentioned super Metroid specifically in the first place.
regardless. uninteresting game. OP red flags + rougelite, guarantees it's garbage.
Filtered.
Imagine game where you've been like "wow this talent x actually affects spell y in a really cool way". But instead it's that with every single thing you pick up in the entire game. All traits, all spells, whenever you ever thing any possible combination "will this work?" it pretty much always does. Most of the times you end up blowing yourself up until you learn what is safe to do but it's fricking miracle of a roguelite game you will always figure something new it.
Is Noita actually a roguelie? Despite labyrints' layout always refreshing for a new run, all locations are strictly positioned, size of biomes are strictly the same, all directions are strictly the same, only amount and position of earth on your way differs from run to run (and not even that hard).
Like in Dead Cells you pick paths but the biomes are always the same with slight variances. Like in Binding of Isaac where you might get different layouts of rooms but you still recognize most of the rooms after a while.
What is really randomized is the wands and the spells in them that makes the run special. Like Binding of Isaac's traits affecting each other but in steroids.
according to my definition, noita is not a roguelike as it has unlockable stuff between runs. though as a new player you wont know how to even take advantage of any of the unlocked shit, so it really doesn't even matter
the only thing in the entire game that exists between runs that is actually kinda gameplay affecting are the portals that send you to different locations around the world which are unlocked after you kill leviathan
if you were to clear your save file inbetween each run and then play on the daily so ANY spells can appear in your shops, it is basically roguelike
any seed no matter what "savefile progress" you have can do all quests. to me that's pretty much as good as any roguelike
but, on a slightly stricter definition, it is a roguelite (it undeniably has a meta-progression system)
the OP is mostly tongue in cheek and said as a joke, i copy and pasted it from a hollow knight thread. the "core gameplay" is the platforming shooter game that you see in the videos and gifs, but the actual DEPTH in the game comes from knowing how to set up wands. easily the hardest part of the entire game
but it is definitely inspired by super metroid, the devs even say its one of the biggest inspirations
>also, the first red flag should have been when the moron likened it to super Metroid...then mentioned how it's not actually like super Metroid and is more like every other 2D Metroid game
zero reading comprehension
>Super Metroid was the only game really, that took you on detours, where you obtained a new ability, and then shortcuts back to a previous area, the shortcut most likely requiring that new ability to use, and goes right back to where you just were. Prime 2 is the only other one off the top of my head that does this in the series. I consider it to be more pivotal than sequence breaking by far.
this is what the OP of that thread meant btw. i think he is moronic
Unlike super metroid this game filters a lot of plebs on Ganker.
Favourite biome + modifier? Mine is probably humid in the mines. Something about the entire biome not being on fire feels nice.
These 3 mods do wonder for in-game atmosphere.
https://steamcommunity.com/sharedfiles/filedetails/?id=2916104890
https://steamcommunity.com/sharedfiles/filedetails/?id=2406274750
https://steamcommunity.com/sharedfiles/filedetails/?id=2316356772
i kinda hate most of the biome mods, especially darkness and the wet soil early on when you dont have shit that can easily go through the plants
but coal pits is objectively the best biome because it has the fungal cavern, probably the most important biome on any run. 9 times out of 10 the best non-shuffle wand you find will come out of there, as only non-shuffles can spawn there
>the best non-shuffle wand you find will come out of there
early game, of course
>as only non-shuffles can spawn there
Not true. Mostly non-shufflers.
don't really wanna go in the code and look to find out for sure but its my understanding that one of the quirks of wand gen there is that they can never be shufflers
letaali says they dont spawn there
i believe letaali
probably one of the most knowledgeable people in the entire world about this game
It has happened to me multiple times.
i'm not saying it didn't but letaali is someone who wouldn't make a claim like that without being able to back it up
>discord troony
>backing up anything but a dilator
I don't doubt it's meant to be that way. But it irks me everytime someone posts "No shuffle wands can spawn there" or its variations.
This post is funny because it's the opposite of the regular hurr noita bad
the air smells ionized is incredibly dangerous as it makes all materials conduct electricity
that shit is scary
will we ever find the real way of getting 34 orbs? and no, not that stupid end of everything greater chest spawn bullshit
Isn't the max 36?
no, 42 is the engine max
but we only know of how to actually get 36 and 3 of those are cheated, so the "max" legit orbs that you can obtain is 33
i guess if you somehow managed to find a greater chest that dropped an orb and then proceeded to do a 33 orb run you'd have a legit 34 but i dont know if theres any actual record of anyone ever legit finding an orb from a greater chest
wait until newfriends find out about the eyes
Looks like Mario Party lookaway minigame sequence.
Overrated game imo, not that it's bad and not that I didn't enjoy it, I have around 200hrs. My main issue with the game is that once you get an infinite healing wand you become completely unkillable and every single task in the game becomes a trivial bore, except that stupid sun quest thing. Every boss in the game except the main one, has been trivially easy because of infinite healing. That's bad design imo.
how is it overrated? lol
feels like hardly anyone knows about this game and if they do they either havent played it themselves or watched some failure on twitch playing it with twitch integration or some shit
letaali is a man
alright actually fair enough it's a pretty niche game lol it's not overrated. It's good, just has big issues for me.
and also adding on, I don't respect the secrets in this game. Most of them are just so ridiculously 'well' hidden that it's impossible to ever find them without google. Boring.
>once you get an infinite healing wand you become completely unkillable
this is not true
>every single task in the game becomes a trivial bore
do 33 on a random seed with no mods. how many tries would it take you? it's trivial to you with 200 hours? i'd love to see it
Ok you know what, I'll cool down here and say that I probably don't know as much about this game as I thought, and as much as many other people, so I'll switch into a learning mindset.
1. With infinite circle of healing and like 10K health, what can kill you other than falling into polymorphine (the only way I've died in god runs cause I'm spamming through the world with black holes)
2. What's hard about a 33 orb run other than the fact that orb position randomises, which requires you to waste time running across a pre-set area.
1. you can get twitchy'd and instagib yourself (hope you got enough stainless)
you can get your resistances lowered (read: immunities can get disabled)
you can get sniped by a stray shadow sauvojen in a parallel (poly bolt spam)
i'm not gonna lie and say that polymorph isnt the main threat but there are other threats
game stability in the past meant long runs were difficult to even do with how the engine handled them, that's not really a matter of its mechanical design though it's more like code efficiency
2. setting up for it, practicing to the point where you're even capable of pulling off all the game breaks needed, knowing all the steps to do all the shit in, and then actually going and doing it while avoiding dying (the game is extremely dangerous and one misstep can cost you the entire run)
you act like its trivial but it's really not, it takes like minimum 100 hours to figure all this out and even once you've done it, you could still just play normal runs and have a good time going through the dungeon and killing kolmi, seeing how well you actually can play the fricking game
Not the anon you're replying to but agreed on pretty much all points. It's more about journey to get to the point where's your immortal than actually achieving it. Gaining knowledge how to do so etc. You'll end up doing hundreds of runs and if you didn't like that part then I don't know why you'd keep playing in the first place.
>you can get your resistances lowered
When you have 10K health what resistances even matter? Even though things like fire damage scale with your max HP you can still outheal pretty much anything with the healing circle.
>shadow sauvojen
aight fair enough I forgot about him but that's one enemy in one specific area that you can avoid easily by just burrowing. Not a major threat.
>you can get twitchy'd and instagib yourself
Not hard to avoid if you don't make fricky pierce wands. Which admitedly, many people like to do. But I've never accidentally killed myself with an overpowered wand (in a god-run scenario).
So that takes us leaveymorph, the only real threat in a god run, and the only way I've ever died. That and getting bored and stopping playing lol.
i agree that polymorph is overwhelmingly the most threatening thing
you obviously enjoy the game if you got that far, but i have to ask like
can you do it on every run?
whats your typical winrate just killing kolmi? can you win every single run?
at what point during a normal run do you decide its time to exit the dungeon and go into postgame areas?
there's so many things wrong with this fricking post its insane
my only conclusion is that this person is trolling
>Every boss in the game except the main one, has been trivially easy because of infinite healing.
I wish there were more bosses and enemies that tested higher level wand building as well, but if infinite healing is the thing you dislike in particular, why not fight the bosses before you get it? You are way more likely to be able to fight most of them before you get an infinite healing set-up during a typical run
That's a fair point if I wanted to I defenitley could fight bosses and explore other areas without infinite healing. But the thing is, with the way I play the game naturally going down the main path, I pretty much always find either healing bolt or healing circle, and then I naturally go kill Alchemist because the Greek spells are incredibly useful so it's a natural priority. I would have to deliberately forgo optimal strategy to essentially have a balanced experience. I'd have to throw my healing spells on the ground. It annoys me in games when I have to gimp myself to get a challenging well-balanced experience. I want to be fighting to survive, and nerfing myself kills that mindset.
Why assume going down the main path is the optimal strategy? I understand that it seems "natural" but you also state:
>Greek spells are incredibly useful so it's a natural priority
So why not just kill alchemist whenever you have the opportunity instead of clearing all of the main floors first? E. g., going up under the bridge in Snowy Depths if you have teleport bolt or some other means of fast travel. That might just allow you to clear the main biomes faster than proceeding down "naturally" anyways
yeah sometimes I do that too. Just depenends how long it takes me to get teleport and a decent wand setup.
teleport has to be the most important spell in the game
Travel is a must, but I'm pretty sure you can kill alchemist with a 10x magic missile wand obtainable in Mines, so perhaps consider lowering your requirements in that regard
And if you're greedy for the sake of being greedy, every time you get Unstable Crystal as a start, I'd recommend grabbing Curse of Greed and farm enemies in the mines with them because kills from the crystals count as trick kills, setting you up for the rest of the run, break the green crystal in the Holy Mountain afterwards.
You can always go back up to the mines after if you want to explore it more.
you probably wont be able to search around very well for hearts which sucks
I used to take +hearts so seriously but ever since I became better at managing the Heart Mage trick, I've taken them much less seriously. My priorities from the start of the run are Teleportatium(s) and Ambrosia for the Hour Glass Room and the Heart Mage trick respectively.
But even then, I'd still say it's worth it. The only think you'd be missing from the mines would be a potential black hole wand and hearts. A bunch of gold and the Pacifist Chest makes it worth it for me personally.
fair i guess, i have never tried doing it because i usually just get enough gold from fully exploring the mines and killing stevari
My routing just looks like this anymore. Shit's fricked. I used to full explore for fricking hours.
i like to kill the bosses sometimes but for me its just about trying to be as consistent as possible with my ability to win (kill kolmi)
the early game is so fun to me
streaks?
agree that early game is fun
dunno how i found 0 hearts in the mines on the daily
oh, it's gg already
1st mountain
daily is rigged
What's going on with that blackhole wand?
slimeball gives 1.1x (stacking) projectile speed, so multicasting it with a black hole makes the black hole dig further. see background of this pic for how far it goes with just 2
oh thats pretty interesting
I think you don't need multicasting, afair bonuses apply to wand passively all the time.
it should only apply to the spell block that it's cast in
also as far as i can tell it stacks multiplicatively so having 3 is much better than having 2
luckily there is a 3rd one on the coal pits holy mountain but i cant afford it yet so im gonna go to fungal now
holy SHIT
can you see it??
hamis sex
natural midas dude
the recipe must be something common its frickin everywhere, i made a tunnel all the way to snowy with it
Well another moment to learn from, dont try and eat those glowing fungi in fungal caverns.
I don't even know that was a thing, does it turn everything it touches into gold?
noita is chubby and female and nothing like metroid but a little like if you need to strech it to be like something
we have pea soup?
A mod where you play as metroid samus would be cool, imagine trying to kill all the flying shits with only straight shots and slow ass novement and the satisfaction you would get by beating the gaem like that
Did they add the flesh biome or not yet?
noitabeta branch on steam
Oof, time for a break
>modern
>looks worse than games from 1996