>this was a single span of like 2-3 months not even a year after the console's release and doesn't even include the dozens of AA and smaller exclusives also released in that timeframe
How in the motherfuck did we go from that to current year where people will shitpost about the two actually worthwhile exclusives and "timed" multiplats they've gotten over a three year period?
garden gnomes and california
Blame the graphics obsessed bitches that care about cinematic experiences
This. But it's not only graphicsfags. Games released on PC can be crossgenerational and don't need to live up to conventions of "ew this looks like a PS4 game" when being developed for PS5. We could have more devs churn out games if they took the Legend of Heroes franchise mentality for a spin, but consoles kill that mentality in terms of releasing physically. Consolefags AND graphicsfags are to blame
Those games all had state of the art graphics tho.
They pushed the PS2 to it's limit and used the hardware way better than the modern PS5 is used.
>Armored Core had three games on the PS1 that all had the same blocky graphics and ran at 22 FPS
>Armored Core 2 comes out less than a year into the PS2's lifespan, has great visuals, and runs at a steady 60 FPS
Devs back then were on another level.
it can't be understated how much of a beast the PS2 was in comparison to the PS1.
the problem is this specific zenith of graphics we're in in this era is just way too much
Yeah, cinematic experiences unlike Metal Gear Solid 2.
First thing you might hear when there's a new adaptation is "what ps2/3 game is this?". There's no escape. Games these days must have some quality in graphics otherwise it won't sell as an AAA/AA game.
investor pump and dumps
HD game development is hard.
Look at what it did to Nintendo, it now takes them 6 years to release an asset flip that runs at 15 fps half the time.
That and the fact that third parties have realized there's a lot more money in multiplats vs exclusives, if that list of games released in current year only GT3 and Jak would be exclusives and the rest would be multiplats with maybe one or two 6 month times exclusivity periods
There's isn't necessarily more money in multiplats because otherwise Xbox would get more ports. Simple fact is that MS pays to get games released on their platform.
Most of those games weren't actually good.
The problem isn't the lack of exclusives, the problem is the lack of games.
dev teams are now in the thousands
dev costs are in the millions
gotta chase the horizon known as graphics
I never heard of any of these games
Dreamcast Fall 2000 exclusives
>Power Stone 2
>NFL 2K1
>Street Fighter 3: Third Strike
>Jet Set Radio
>Shenmue
>Skies of Arcadia
>Capcom vs SNK
>Quake III Arena
We took the 6th gen consoles for granted.
Jesus Christ. We really didn't know how good we had it.
There are more good games released in just the 5th and 6th gen than you can possibly play in a lifetime. I'm still discovering shit I had no idea existed back then.
In lieu of upgrading my PC to play modern 'slop I've been finding out just how far emulation has progressed the past few years and playing not just games but entire genres that I'd skipped out on previously. I don't think I'll ever buy a new modern game again.
Yeah you can run pretty much anything up to 6th gen and even some 7th gen stuff on a fairly cheap PC, even upscaled. If you're playing 5th gen and older stuff you can get away with a complete toaster.
>We really didn't know how good we had it.
understatement
games looked so cool, everything is gay these days
>NFL 2K1
>Street Fighter 3: Third Strike
>Skies of Arcadia
>Capcom vs SNK
>Quake III Arena
>exclusive
retard
Except they were you double retard. They were exclusive back in 2000 except for Quake III which was console exclusive.
I'll give you the others but Quake 3 Arena was released on the PC in 1999, how can you call that a console exclusive in any way
Console exclusive means it's only on a specific console on top of being on PC. Like how Halo is Xbox console exclusive but also releases on PC.
It was not on console. Consoles were more popular than PCs back in the day zoomer. Most PC's didnt have 3d graphics cards.
*Not on console before that time.
sorry for the typo
>>NFL 2K1
It's only on Dreamcast
Fighter 3: Third Strike
Was DC exclusive until 2004
of Arcadia
Was DC exclusive until 2002
vs SNK
Was DC exclusive until 2002
III Arena
This one was only console exclusive to DC for like 6 months, however Dreamcast was the only console that could play the game online until it released on Xbox 360 like a decade later.
I looked it up and forgot to mention:
>Grandia II
>NBA 2K1
>Samba De Amigo
All this released in a 4 month window.
Still selling like gangbusters
Games didn't take nearly as much effort as they do nowadays.
Its also why you saw a lot more "out there" games twenty years ago then you do now where the only "out there" games are generally indiefare or mobile shit.
suits took over
>weebshit
>shit
>weebshit
>weebshit
>carshit
>decent
>pretentious bullshit
>good game
>overrated garbage
>good game
Not a great lineup
So I take it you have a Switch now since you like bing bing wahoo jumping games and walking sims?
>ace combat
>weebshit
>gives a pass to Jak 1
literal tendie
Games cost a fraction of the amount to produce back then. And took about 1/4 of the time to make.
Why did the price and dev time skyrocket? Because that very system, The PS2, and Sony themselves, turned gaming away from gameplay and onto "cinematics" which made budgets skyrocket.
Exclusives have always been a retarded concept and the only people getting worked up about them are brand fanboys
>MGS2 and a bunch of shit games
meh
The PS2 was a true White man's console.
6th Gen was the peak of vidya
It all went downhill from there, mostly thanks to Internet connections, Microsoft and casuals during 7th Gen.
Those didn't take 5-10 years to make
AA is dead. Everything now is AAA "we want the epic marvel experience!" sanitized, mass appeal "open world" ""story-based"" ""cinematic"" games or indie sidescroll "this is the story of how I came out to my dad as gay" walking simulators.
beyond that it's all battle royale, early access permanent beta battle pass garbage. we didn't know how good we had it, bros
Controversial opinion here
I'm happy we aren't getting as many good games as before.
There are still so many older classics I still haven't played. I wouldn't have time for that if good games were released every month.
A few good games a year is enough to satisfy while also giving me time to play the older stuff
I think you meant "retarded opinion here."
Games were easier to make back then like in general.
Teams were smaller, budget was tight and deadlines were enforced to a tee to developers had to deliver by nature because things like patches and DLCs didn't exist