Thoughts on post processed pixel art? To me it just breaks immersion

Thoughts on post processed pixel art?

To me it just breaks immersion

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  1. 3 months ago
    Anonymous

    Looks like hot garbage.
    I love pixel art on CRT's but on modern screens it looks awful. And that ultra filtered square enix "HD2D" crap looks even worse.

  2. 3 months ago
    Anonymous

    reminder - positive people dont use this site.
    negative people get ignored or banned from other sites so its why they use this site.

    • 3 months ago
      Anonymous

      Good.

      • 3 months ago
        Anonymous

        every other site feels the exact same way when thinking about you staying on Ganker.

        • 3 months ago
          Anonymous

          cool

    • 3 months ago
      Anonymous

      Every other site:
      >Mod says something
      >Everyone agrees
      >Massive updoots
      >Someone dissents
      >Massive downdoots
      >Shadow ban
      Bootlickers should get the rope.

      • 3 months ago
        Anonymous

        in the end you stay on this site and thats what matters.

      • 3 months ago
        Anonymous

        your peers on this site are brown teenagers from outside the US. thats gold.

    • 3 months ago
      Anonymous

      Friendly reminder: If you want to see genuine posts, actual recommendations and positivity, find out when the americans are asleep in your timezone and just browse Ganker when they are. Alternatively -if you're american- you would have to stay up very late to avoid the sleepless neets.
      The difference is so palpable that it's almost insane.

    • 3 months ago
      Anonymous
    • 3 months ago
      Anonymous

      so we are all here due to wrongthink? kek why do we even shoo away newbies when we could ruin their worldviews

    • 3 months ago
      Anonymous

      Yes, people here disagree with each other and actually argue about things instead of jerking each other off

  3. 3 months ago
    Anonymous

    the environments look great, the characters look bad

    • 3 months ago
      Anonymous

      What's the fix

  4. 3 months ago
    Anonymous

    When things look like a blurry mess they give me headaches. Why I can never play a console game.

  5. 3 months ago
    Anonymous

    Ugly as sin. Worst trend and I don't understand how anyone finds it appealing.

  6. 3 months ago
    Anonymous

    I think SO2 Remake will soon become more popular. That's the look that surprises me with combining retro pixels and stock Unreal asset look-alikes.

    • 3 months ago
      Anonymous

      one of the ugliest things ive seen

    • 3 months ago
      Anonymous

      this looks alright

      this looks like complete dogshit

      I like the concept, but there's absolutely no reason to stick to such pixelated sprites other than nostalgia.

      what's funny to me is these indies are finally reaching the level of PS2 jrpgs that held onto 2d visuals

      these look like shitty flashgames

      this one is decent

      I'm tired of pretending this doesn't look horrible

      this looks like a shitty game I would've played on the 2ds

  7. 3 months ago
    Anonymous

    shyte. sadly it's just a modern chibi replacement no budget devs seem to be going for.

  8. 3 months ago
    Anonymous

    It looks like shit
    >Just bloom and blur the living shit out of me just to hide how the background and the characters don't even fit
    >Even when the enviroment looks good it looks like shit because the characters have less pixels than the wall
    It's funny because good 2.5D can be done with effort and speciallly now without limitations but they still choose the easy way because everyone thought Octopath looked good when it released

    • 3 months ago
      Anonymous

      >It's funny because good 2.5D can be done with effort
      proof?

      • 3 months ago
        Anonymous

        I can't think of any new game besides old shit like Kloanoa and Grandia 1
        Hell Klonoa may not be a RPG but all they need to do now is just keep the style or just make the world look good instead of relying on bloom, blur and light that looks like shit on the pixelated characters
        It may be nostalgia but the post processed looks like shit no matter how I look at it

  9. 3 months ago
    Anonymous

    Looks atrocious
    Pixel art without crts in general misses the point but octopath art style is one of the worst possible, and trendies unironically defended it

  10. 3 months ago
    Anonymous

    Love it but wish they would turn down the dof. Waiting for FFI-VI to be remade in this style

  11. 3 months ago
    Anonymous

    >pixel art
    pixel fart

  12. 3 months ago
    Anonymous

    In principle there's nothing wrong with it, a mixed 2D-3D RPG with color-substitution and other certain effects like the Build Engine games would be cool, but bloom is ass.

    • 3 months ago
      Anonymous

      Have you played the World Tour version?

      • 3 months ago
        Anonymous

        And with actual 3D maps

        • 3 months ago
          Anonymous

          I can't play these games anymore with the original distortions so I'm happy for all those remasters using normal 3D projections. Also I thought the voxel stuff in Blood: Fresh Supply was really cool, where each voxel would match the size of a pixel in the original sprite. It worked without ruining the aesthetic.

  13. 3 months ago
    Anonymous

    i wanted more zoomed in, close up shots if they arem't using old-school pixel art which would look ass if you did so, then they could atleast use the tech to make a few scenes were they really get close.

  14. 3 months ago
    Anonymous

    I like the concept, but there's absolutely no reason to stick to such pixelated sprites other than nostalgia.

    • 3 months ago
      Anonymous

      Cuts down development costs and requirement of large as fricking outsourced homosexualry that ruins big games.

      Let's face it animated sprites are better than shit generic off the shelf 3D BS that makes games look the same.

    • 3 months ago
      Anonymous

      what's funny to me is these indies are finally reaching the level of PS2 jrpgs that held onto 2d visuals

      • 3 months ago
        Anonymous

        Things that were popular 20 years ago are now cheap enough to produce as an independent developer without corporate fundings, who knew.

        • 3 months ago
          Anonymous

          I'm just surprised it took so long. Hell, RPG Maker let people develop NES/SNES JRPGs ages ago.

          • 3 months ago
            Anonymous

            Modern development could be basically distributed to 4 people tops minus voice actors and such, Game Design Dev who knows to code, artist, sound designer/producer (Who can use mixing software to create tunes and sound effects.) and some sort of play tester that can bounce off ideas on how to improve the game to the game designer and report glitches. Yeah, that's how simple and effective it is in today's world, with just these people, you could make an arcade style game within 6-10 months and a large scale RPG probably in 2 years max. Weird isn't it?

  15. 3 months ago
    Anonymous

    It's the worst art style I've ever seen. I'd play 10 hours of any other style over 1 of this. I feel like I'm getting a headache looking at it.

  16. 3 months ago
    Anonymous

    Bloom and DoF look moronic in every game not just those ones
    Luckily most games also let you turn that setting off

  17. 3 months ago
    Anonymous

    It's hit or miss for me and when it hits, it's only kind of neat, but when it misses the game looks atrocious. I'm pretty conflicted on the whole game. I'll give these credit for trying something different.

  18. 3 months ago
    Anonymous

    honestly I thought the game looked great

    • 3 months ago
      Anonymous

      I think it looks better further away from the screen you look at it.

    • 3 months ago
      Anonymous

      Do you often enjoy smearing vasoline over your short sighted cataract filled eyes?

    • 3 months ago
      Anonymous

      art design really makes me question what devs approve of these days. I remember those shitty vignettes on the edge of the screen were patched to be optional after a wheel. someone thought a black border on the corners was the aesthetic flair people wanted.

    • 3 months ago
      Anonymous

      >bilinear filter
      consult your nearest eye doctor or neurosurgeon

  19. 3 months ago
    Anonymous

    Man I hope they release a Mac port on steam someday, still haven’t finished this since moving over

  20. 3 months ago
    Anonymous

    Absolutely love that shit, it's exactly how SNES games looked in my mind with a nostalgia filter. Bought and finished every SE HD2D game and some indies, and will continue to do so as long as they keep coming out.

  21. 3 months ago
    Anonymous

    need to see it in motion

  22. 3 months ago
    Anonymous

    >artstyle is all about hand-picking every single color
    >ok now lets put 20 filters on top of it
    lol

  23. 3 months ago
    Anonymous
  24. 3 months ago
    Anonymous

    Post processed anything is trash. Pixelshit just happens to make the post processing look even worse.

  25. 3 months ago
    Anonymous

    I'm tired of pretending this doesn't look horrible

  26. 3 months ago
    Anonymous

    forced soul
    artificial comfy
    ai-generated nostalgia

  27. 3 months ago
    Anonymous

    the thing I hate about octopath traveler is the lack of animations, it makes the entire thing feel phoned in

  28. 3 months ago
    Anonymous

    its fricking shit. even worse when its sprites in a 3D environment that doesnt even match the style of the spritework

  29. 3 months ago
    Anonymous

    Pixels have more soul than 95% of the shit released this decade

  30. 3 months ago
    Anonymous

    I think it can look fine. Some HD-2D stuff is pretty nice, and games like Million Onion Hotel have a charm to them. Personally, though, I'm more partial to that normalmapping shit some games like Terraria do to have fake-3D lighting. That shit is magic.

  31. 3 months ago
    Anonymous

    Looks like the kind of shit numales would pay for and zoomers enjoy.

  32. 3 months ago
    Anonymous

    Sprite based games looked much better before devs became obsessed with post processing.

  33. 3 months ago
    Anonymous

    post processed scantly means instagram filtered. i mean just look at that it has a yellow color across the entire canvas so it lacks diversity in color making it look dull with no vividness

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