Looks like hot garbage.
I love pixel art on CRT's but on modern screens it looks awful. And that ultra filtered square enix "HD2D" crap looks even worse.
Every other site: >Mod says something >Everyone agrees >Massive updoots >Someone dissents >Massive downdoots >Shadow ban
Bootlickers should get the rope.
Friendly reminder: If you want to see genuine posts, actual recommendations and positivity, find out when the americans are asleep in your timezone and just browse Ganker when they are. Alternatively -if you're american- you would have to stay up very late to avoid the sleepless neets.
The difference is so palpable that it's almost insane.
It looks like shit >Just bloom and blur the living shit out of me just to hide how the background and the characters don't even fit >Even when the enviroment looks good it looks like shit because the characters have less pixels than the wall
It's funny because good 2.5D can be done with effort and speciallly now without limitations but they still choose the easy way because everyone thought Octopath looked good when it released
I can't think of any new game besides old shit like Kloanoa and Grandia 1
Hell Klonoa may not be a RPG but all they need to do now is just keep the style or just make the world look good instead of relying on bloom, blur and light that looks like shit on the pixelated characters
It may be nostalgia but the post processed looks like shit no matter how I look at it
Looks atrocious
Pixel art without crts in general misses the point but octopath art style is one of the worst possible, and trendies unironically defended it
In principle there's nothing wrong with it, a mixed 2D-3D RPG with color-substitution and other certain effects like the Build Engine games would be cool, but bloom is ass.
I can't play these games anymore with the original distortions so I'm happy for all those remasters using normal 3D projections. Also I thought the voxel stuff in Blood: Fresh Supply was really cool, where each voxel would match the size of a pixel in the original sprite. It worked without ruining the aesthetic.
i wanted more zoomed in, close up shots if they arem't using old-school pixel art which would look ass if you did so, then they could atleast use the tech to make a few scenes were they really get close.
Modern development could be basically distributed to 4 people tops minus voice actors and such, Game Design Dev who knows to code, artist, sound designer/producer (Who can use mixing software to create tunes and sound effects.) and some sort of play tester that can bounce off ideas on how to improve the game to the game designer and report glitches. Yeah, that's how simple and effective it is in today's world, with just these people, you could make an arcade style game within 6-10 months and a large scale RPG probably in 2 years max. Weird isn't it?
It's hit or miss for me and when it hits, it's only kind of neat, but when it misses the game looks atrocious. I'm pretty conflicted on the whole game. I'll give these credit for trying something different.
art design really makes me question what devs approve of these days. I remember those shitty vignettes on the edge of the screen were patched to be optional after a wheel. someone thought a black border on the corners was the aesthetic flair people wanted.
Absolutely love that shit, it's exactly how SNES games looked in my mind with a nostalgia filter. Bought and finished every SE HD2D game and some indies, and will continue to do so as long as they keep coming out.
I think it can look fine. Some HD-2D stuff is pretty nice, and games like Million Onion Hotel have a charm to them. Personally, though, I'm more partial to that normalmapping shit some games like Terraria do to have fake-3D lighting. That shit is magic.
post processed scantly means instagram filtered. i mean just look at that it has a yellow color across the entire canvas so it lacks diversity in color making it look dull with no vividness
Looks like hot garbage.
I love pixel art on CRT's but on modern screens it looks awful. And that ultra filtered square enix "HD2D" crap looks even worse.
reminder - positive people dont use this site.
negative people get ignored or banned from other sites so its why they use this site.
Good.
every other site feels the exact same way when thinking about you staying on Ganker.
cool
Every other site:
>Mod says something
>Everyone agrees
>Massive updoots
>Someone dissents
>Massive downdoots
>Shadow ban
Bootlickers should get the rope.
in the end you stay on this site and thats what matters.
your peers on this site are brown teenagers from outside the US. thats gold.
Friendly reminder: If you want to see genuine posts, actual recommendations and positivity, find out when the americans are asleep in your timezone and just browse Ganker when they are. Alternatively -if you're american- you would have to stay up very late to avoid the sleepless neets.
The difference is so palpable that it's almost insane.
so we are all here due to wrongthink? kek why do we even shoo away newbies when we could ruin their worldviews
Yes, people here disagree with each other and actually argue about things instead of jerking each other off
the environments look great, the characters look bad
What's the fix
When things look like a blurry mess they give me headaches. Why I can never play a console game.
Ugly as sin. Worst trend and I don't understand how anyone finds it appealing.
I think SO2 Remake will soon become more popular. That's the look that surprises me with combining retro pixels and stock Unreal asset look-alikes.
one of the ugliest things ive seen
this looks alright
this looks like complete dogshit
these look like shitty flashgames
this one is decent
this looks like a shitty game I would've played on the 2ds
shyte. sadly it's just a modern chibi replacement no budget devs seem to be going for.
It looks like shit
>Just bloom and blur the living shit out of me just to hide how the background and the characters don't even fit
>Even when the enviroment looks good it looks like shit because the characters have less pixels than the wall
It's funny because good 2.5D can be done with effort and speciallly now without limitations but they still choose the easy way because everyone thought Octopath looked good when it released
>It's funny because good 2.5D can be done with effort
proof?
I can't think of any new game besides old shit like Kloanoa and Grandia 1
Hell Klonoa may not be a RPG but all they need to do now is just keep the style or just make the world look good instead of relying on bloom, blur and light that looks like shit on the pixelated characters
It may be nostalgia but the post processed looks like shit no matter how I look at it
Looks atrocious
Pixel art without crts in general misses the point but octopath art style is one of the worst possible, and trendies unironically defended it
Love it but wish they would turn down the dof. Waiting for FFI-VI to be remade in this style
>pixel art
pixel fart
In principle there's nothing wrong with it, a mixed 2D-3D RPG with color-substitution and other certain effects like the Build Engine games would be cool, but bloom is ass.
Have you played the World Tour version?
And with actual 3D maps
I can't play these games anymore with the original distortions so I'm happy for all those remasters using normal 3D projections. Also I thought the voxel stuff in Blood: Fresh Supply was really cool, where each voxel would match the size of a pixel in the original sprite. It worked without ruining the aesthetic.
i wanted more zoomed in, close up shots if they arem't using old-school pixel art which would look ass if you did so, then they could atleast use the tech to make a few scenes were they really get close.
I like the concept, but there's absolutely no reason to stick to such pixelated sprites other than nostalgia.
Cuts down development costs and requirement of large as fricking outsourced homosexualry that ruins big games.
Let's face it animated sprites are better than shit generic off the shelf 3D BS that makes games look the same.
what's funny to me is these indies are finally reaching the level of PS2 jrpgs that held onto 2d visuals
Things that were popular 20 years ago are now cheap enough to produce as an independent developer without corporate fundings, who knew.
I'm just surprised it took so long. Hell, RPG Maker let people develop NES/SNES JRPGs ages ago.
Modern development could be basically distributed to 4 people tops minus voice actors and such, Game Design Dev who knows to code, artist, sound designer/producer (Who can use mixing software to create tunes and sound effects.) and some sort of play tester that can bounce off ideas on how to improve the game to the game designer and report glitches. Yeah, that's how simple and effective it is in today's world, with just these people, you could make an arcade style game within 6-10 months and a large scale RPG probably in 2 years max. Weird isn't it?
It's the worst art style I've ever seen. I'd play 10 hours of any other style over 1 of this. I feel like I'm getting a headache looking at it.
Bloom and DoF look moronic in every game not just those ones
Luckily most games also let you turn that setting off
It's hit or miss for me and when it hits, it's only kind of neat, but when it misses the game looks atrocious. I'm pretty conflicted on the whole game. I'll give these credit for trying something different.
honestly I thought the game looked great
I think it looks better further away from the screen you look at it.
Do you often enjoy smearing vasoline over your short sighted cataract filled eyes?
art design really makes me question what devs approve of these days. I remember those shitty vignettes on the edge of the screen were patched to be optional after a wheel. someone thought a black border on the corners was the aesthetic flair people wanted.
>bilinear filter
consult your nearest eye doctor or neurosurgeon
Man I hope they release a Mac port on steam someday, still haven’t finished this since moving over
Absolutely love that shit, it's exactly how SNES games looked in my mind with a nostalgia filter. Bought and finished every SE HD2D game and some indies, and will continue to do so as long as they keep coming out.
need to see it in motion
>artstyle is all about hand-picking every single color
>ok now lets put 20 filters on top of it
lol
Post processed anything is trash. Pixelshit just happens to make the post processing look even worse.
I'm tired of pretending this doesn't look horrible
forced soul
artificial comfy
ai-generated nostalgia
the thing I hate about octopath traveler is the lack of animations, it makes the entire thing feel phoned in
its fricking shit. even worse when its sprites in a 3D environment that doesnt even match the style of the spritework
Pixels have more soul than 95% of the shit released this decade
I think it can look fine. Some HD-2D stuff is pretty nice, and games like Million Onion Hotel have a charm to them. Personally, though, I'm more partial to that normalmapping shit some games like Terraria do to have fake-3D lighting. That shit is magic.
Looks like the kind of shit numales would pay for and zoomers enjoy.
Sprite based games looked much better before devs became obsessed with post processing.
post processed scantly means instagram filtered. i mean just look at that it has a yellow color across the entire canvas so it lacks diversity in color making it look dull with no vividness