Todd Howard did polygonal 3D before John Carmack
Doomsisters, how do we respond?
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Todd Howard did polygonal 3D before John Carmack
Doomsisters, how do we respond?
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DMT Has Friends For Me Shirt $21.68 |
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No one cares who did it first.
The only thing that matters is who did it well enough to popularize it.
John Carmack is building AGI while scumbag Todd is busy scamming little children
Doom released in 93
not polygonal
>todd howard may be bad now, but look what he did 30 years ago!
anon... ?
fake and gay, todd howard actually built a time machine which he then traveled back to 93’ to steal the idea of doom and then went forward to 95’ to work on the game
Godd Howard doubters in shambles
Nobody cares, he just brought bethesda to ruins with starfield flop. Give it a few months and the news regarding restructuring the company by Microsoft will surface.
>a flop is when your game is financially successful
lol?
too bad he couldn't innovate making good games
Descent came out more than a full year before Quake, as well. This isn't news.
*Kaare Siesing did Polygonal 3D, along with Julian Lefay
It was the Star Wars arcade game.
We can go back further. 3 years earlier was Battlezone.
Those are vectors bro.
https://arch.b4k.co/v/search/image/6hvhu6kt2RbG8uNCbM_o7A/
why do we need trannitors and Black personhomosexual mods if they refuse to do their job?
they do about as well as they're paid
Which rule is "you cannot post a thread more than once?" OP is still a homosexual though.
>Spamming/Flooding
>Avatar or signature use
Reusing an OP image is not avatar use. Lurking the same thread and pretending you have a personal character is avatargayging. It seems he did spam it on certain days, though.
Just tell him that it's not true in every thread and then we all frick off. Kaare and Julian were responsible for Future Shock leading and Bethesda engine development during the time and Todd was business side paper pusher.
Doesn't count it didn't have three axes of movement like Quake did
battlezibe was also before quake
so was Ultima underworld
who gives a frick? quake was just about 10times better
>quake engine goes on to be forked ad infinitum to serve as the basis for most modern game engines
>XnGine is used for Daggerfall and those shitty games Battlespire and Redguard before being mostly forgotten
yeah I think we know who came out on top
Yes, everyone knows about Future Shock. There's actually a lot of games that released before Quake, Quake did not invent polygons or 3D games.
It's also slow, buggy as frick and plays pretty badly. You might be surprised to learn that nobody thinks that Doom invented sprites or first person perspectives, either.
Nobody mentions the 3 Terminator games they made before Future Shock, including the outright Doom clone, for a good reason.
Stay off Twitter and play some games.
What was his position? what was his contribution?
pretty sure Julian Lefay was the main director and programmer until he left
Were the Bethesda Terminator games considered good back then? All I've heard is that they are buggy as hell, but I'm not sure if that's from people playing them in Dosbox/on modern systems or if they were originally that buggy.