>tutorial ended
>based on your perfornace we recommend difficulty: Hard
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>tutorial ended
>based on your perfornace we recommend difficulty: Hard
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name one game
Quake Live based your starting rank on your performance against Crash in the tutorial IIRC.
Most early CoDs
Titanfall 2
the frick are you talking about? you pick a difficulty in Titanfall 2 and don't get recommended anything
The tutorial displays a recommended difficulty for you based on your time trial result, moron-kun.
>wasting time on course other than beating it later for the trophy
cringe
>achievement hunting
No thanks.
>too shit to beat the course
cringe
>gay tutorials are le game
off yourself zoomer
>Anon on Ganker makes fun of anon on Ganker for actually playing the video game
If I didn't know you were a moron this would seem like some hilarious satire
Path of Neo.
Rune Factory 3 Special
It's actually not that uncommon. It's just not something you think about that much.
that game fun?
I enjoy it, though I've only played for a couple hours and have yet to get to the latter stages. It's got good movement and gunplay feels satisfying. There's a demo on steam.
>There's a demo
>tfw don't even check for demos anymore
thanks anon
FIFA
lol
this is it?
this is all you have to cling to in life to feel like you have worth?
what a fricking loser
>all you have to cling to in life
name 5 others things, drone
t. plays in story mode
t. got recommended super easy peezy mode for journalists
>Gets completely defensive over a shitpost
You've definitely been made fun of irl for playing in
>EASY MODO!?
t. plays on Super Weenie Hut Jr mode
>recommended class: stealth archer
I play most games on hard as a default since I've been playing video games for decades at this point. Unless "hard mode" just turn enemies into sponges.
I wish more games shook it up for hard more. Change/add more enemies or give them new moves instead of just giving them more health and damage.
>Unless "hard mode" just turn enemies into sponges.
Which it pretty much always does.
>kh2 critical mode
>you deal more damage, but everything oneshots you
Thats a hard mode well done
KH2FM Critical Mode is such a great challenge, even more so if you decide to make it a Level 1 run as well. Currently working my way though the Data Org and Terra on Crit Lv 1. The game’s damage scaling meant that even while you aren’t leveling up, you can still do decent damage to enemies. It’s a shame the other KH games never really got it right again and a lot of bosses end up being damage sponges you deal chip damage to on their Crit Lv 1 runs.
>oneshots
>well done
KH2 Critical was smart about how it did its difficulty. Enemies don't actually deal any more damage than on Proud, but your HP & MP gains are cut in half and you level up a bit slower. Because of that the early game isn't any more difficult than Proud, in fact it's a bit easier because of the damage boost on the player's end and extra abilities, but it scales up fast as you continue until the late-game is intense where making a mistake can get you killed easily but you have the tools by that point to avoid hits and quickly end fights.
KH3 fricked it up by also halving your starting HP & MP. Combined with the enemy encounter design that focused more on spectacle, and the early-game is a slog where you'll get surrounded by a dozen enemies that can kill you in two hits, immediately kill your AI allies making them useless, will ram into you from off-screen, and magic is useless because you only get like 2 or 3 casts before cooldown and enemies are so spread out you barely hit anything with each cast. It only gets somewhat fun once you're nearly halfway into the game and finally have the stats and tools to deal with their bullshit.
Sadly yeah. Sometimes I still do it anyway if the combat system is good enough. I find that normal mode doesn't really let me sink my teeth into it since all the enemies die too quickly. The new GoW games were like this for me.
See I don't even mind when it turns them into sponges, because fights don't last long enough in most games. Unless it's at the point where the enemy literally can't damage me but i'm stuck mashing A for 10 minutes because it just has too much HP (Path of Exile).
I only avoid the cheap one-shot "play absolutely perfectly or die" difficulties, because then I'm not playing the game, the game's playing me and expecting me to follow its script.
>”That was an improvement, but it’s not hard to improve on garbage.”
God, I need Bilac and Emul in my life
OK now I am HARD
fluff
Just a nitpick but it bugs me he keeps the cosmetic only bird head as his default look despite being super restricted on equippable gear and head slot being one of the only ones left for stats. Parry helmet should've become his new look.
What games even do barehanded monks (i'm assuming that's what he is) well?
Like the whole point is that you don't need a weapon but every MMO just has a handwrap or claw weapon for them (and then 3/4 attacks are kicks).
If I did an MMO with monks, I'd give them passive abilities that give them attack power based on their armor, so they'd save the weapon slot but need to invest more heavily in their other gear. It wouldn't work in a shitheap gearscore game like FFXIV of course.
Aren't monks usually light/no armour in addition to the no weapon thing? Maybe base it off their speed/dodge rather than armour unless you meant D&D AC which always confuses me.
I tried to be vague in what exactly you'd base it on. Obviously in an MMO you need that gear treadmill so they can't be completely non-committal.
Personally I like barehanded classes that can wear ALL THE ARMOR and just smash shit.
Guys class is a dual sword merc, just got cursed (explicitly pissed on) by a world boss as a sign he was good enough to fight it and it locks off any gear slot covered by those red marks.
>pedofurries
>pedo
She's an adult.
In rabbit years?
>die twice
>"Do you want to lower the difficulty?"
>Posting a groomer
Frick off, paedoBlack person.
I just saved that image because I thought it looked funny, you don't need to sell me on it even more.
groomer?
did the voices tell you that?
>detected optimal graphics settings: Ultra-Overkill
>runs like shit
>Game adjusts difficulty based on your performance throughout the entire game
Name One Game that does this pls.
Ratchet and Clank
God Hand
Mega Man Zero and it sucked ass because you weren't allowed to use the powers the game gives you if you wanted the highest rating.
See also: dishonored.
Resident Evil 4
>Die so many times the game gives you a special power-up
>It's not found anywhere else in the regular maps
>mission failed (again)
>would you like to skip this part?
NO, SHITSTAR, I WOULD LIKE YOU TO STOP MAKING FRICKING moronic MISSIONS
>angrily retries (again)