No it's not? Actually it's the only of the four that's okay
Looks great in Mass Effect, or Resident Evil 2R.
Then again RE2R is the only game where bloom is a good thing.
Unironically Witchfire. I'm not shitting you, I had to turn off all these effects because the game is pure visual vomit and even then it didn't really help because of the over-designed enemies and environments.
>Half-Life 2 had stuff like your eyes adapting to sunlight after leaving a dark room, that was cool.
Only starting with Lost Coast. They added it to HL2 with the orange box but the original 2004 version of HL2 doesn't have HDR
The AAA genre's fascination with effects that only exist due to primitive and poor camera work truly is emblematic of the industry's poor attempts to imitate cinema.
>dae chromatic aberration is... le bad??
Boo get some original material.
No thanks, all those get turned off.
There's nothing wrong with any of these except for motion blur. The cinematic effects can look nice.
>The cinematic effects can look nice.
yeah when turned off.
Film Grain is always shit in 100% of cases.
Based Carlos
No it's not? Actually it's the only of the four that's okay
Looks great in Mass Effect, or Resident Evil 2R.
Then again RE2R is the only game where bloom is a good thing.
>Film Grain is always shit in 100% of cases.
no it isnt
Unironically Witchfire. I'm not shitting you, I had to turn off all these effects because the game is pure visual vomit and even then it didn't really help because of the over-designed enemies and environments.
Bane?
consoletards be like
>ayo these graphics be bussin
i miss the days whenever lens flare was mentioned you'd just end up with a billion shitposters with increasingly photoshopped lens flare.
>turn all the garbage off
>the game looks better AND you get +30fps
Chromatic aberration is good in exactly two (2) video games. All others it is cancer.
>screenshake: MAXIMUM
>reload
>get motion sick
FRICK YOU DOOM 3
These are camera artifacts, they only make sense in some kind of found footage horror slop. I don't understand why every game has them now.
Half-Life 2 had stuff like your eyes adapting to sunlight after leaving a dark room, that was cool.
>Half-Life 2 had stuff like your eyes adapting to sunlight after leaving a dark room, that was cool.
Only starting with Lost Coast. They added it to HL2 with the orange box but the original 2004 version of HL2 doesn't have HDR
>vignetting: 90% of screen
>motion blur: 1000%
>chromatic abberation: full
>film grain: 90% pure static
yep, it's gaming time
I like chromatic aberration, I think it looks cool and I keep it on sometimes. The rest are never good
>vignetting
>Motion blur
>Chromatic aberration
>Film grain.
🙁
>CRT filter
:O
>vignetting
>Motion blur
>Chromatic aberration
>Film grain.
🙁
>CRT
:O
fix'd
Put DoF and color grading on that list.
>when you get hit by concussion grenade.jpg
I'm willing to put up with those, barely, except for Film grain. Film grain has never looked good or added anything of value to a game, ever.
Film grain is underutilized
It has a charm
I like vignettes and film grain. I don't understand the purpose of motion blur.
Motion blur was oddly charming in bloodborne idk sorry
The AAA genre's fascination with effects that only exist due to primitive and poor camera work truly is emblematic of the industry's poor attempts to imitate cinema.
>how close can we get to 24FPS?
Now it makes more sense.
Alien: Isolation was pure ludokinography tho