How the fuck are you too retarded for discrete math, literally just attend classes, do homework, look up some books
>Filtered by Science
Just take Engimemeing and become a Computer memeingeer, it's the braindead route for normies, very popular on this board
You'll still lack what it takes to do what you want tho, both routes (no degree, memengineering) lead to low level codemonkeying
Oh right I forgot, the languages depend on which kind of game/company you'd like to work for
Scan their absurd job requirements and learn C++ for big companies and something else depending on the platform and needs
Depends what you specialize in. They both require the same math/physics, the only difference in lower division in my local school is cs take an assembley class & ds/algo class, but you should be learning that regardless of route.
Could you give an example of what a proper standard would be for my amerifag brain?
3 weeks ago
Anonymous
>proper standard
Doesn't exist since I'd just spam my own opinion, or a shared one, which is not a "standard"
Compare a CS plan, checking each course program too, from a good Euro uni with an American one, same degree same type, undergrad
It's usually pretty clear
It's insane saying there's no difference in maths/physics between a CS and a CompEng degree, at least in eu
There's a reason why the first is "Science" and usually under Maths and the other is "Engineering", more pratically oriented with an easier, smaller base shared program, before it even becomes "Computer"; which is also why a MSc in CompEng is needed if you want to keep your dignity, but a CS one is not
3 weeks ago
Anonymous
Usually the core is Theoretical CS+Maths, +CompEng and advanced programming in whatever langs are quoted at the moment, other than the classical ones
With the opportunity, in your final year, to work on more research-y things (literally if lucky), both for your thesis and "last" exams depending on what you can and want to do
The MSc is a proper specialization, but not highly deviating from the skill level you earned with your (usually late BSc), for example atm I can pick AI or Compsec, it's kind of an intro to the phd
3 weeks ago
Anonymous
I should clarify I was only talking on lower division classes. The European uni's seem to have wider breadths in their lower-division CS classes, where American uni's just have it split between CS & CE, so I do have to admire that.
3 weeks ago
Anonymous
Oh interesting to know
Yes it's CS and CE here too, but they have a couple sub-divisions each, depending on the provided offer, both for the BSc and MSc
They also belong to different departments
>study advanced multi variable calculus, statistics, databases, algorithms, discrete maths, digital signal processing, image processing, operative systems, etc >work as a reactjs front end dev
CS is a fucking scam
Skill issue, unironically
Unlucky, happens
3 weeks ago
Anonymous
Oh right, at least here anyways, CS belongs to uni in the maths+physics+natural sciences dep, CE belongs to a polytechnic, something like an institute of technology
3 weeks ago
Anonymous
Oh I forgot, CE being mostly engineering (mostly, how sad) has a national standard, CS does not, so it varies by quality and offer/path, but not wildly, it's still science
CE is only interesting if you can get a good quality MSc, otherwise just become an unskilled entry codemonkey
3 weeks ago
Anonymous
You can find a lot just by googling the programs anyways
[...]
Kinda sad how this mostly applies worldwide rn
>you would have kept trying
Come on now, getting a game published now is way different than it used to be, and this anon didn't even specify anything >humanities subhumans in game dev
Those are called engineers and entry programmers, not shocking
Why do you need discrete math for a game dev major? You definitely need it for computer science since that's theoretical stuff with algorithms, but not so much for programming games.
What you're talking about is a Computer Software degree. Computer Science is there to teach you how to make games, it's there to broadly educate you in Computer Science.
Also yes, not everything is a canned clone shitbag unreal or unity project, and requires actual engine work, which does depend on advanced math.
Weed out class
Universities want less CS majors and more history/art/philosophy/etc. majors so they intentionally make kids take math classes like calculus in the hopes of getting some to fail and change major
Yes, they only want smarter kids to get CS degrees because it makes their school look better, but they still want kids who fail CS to continue attending the university to get money. It's a burgerland thing
simple indie games dont need advanced math to write, its basic algebra.
so forget about writing the next Elden Ring and focus on the next Tetris and you'll be good
stumbled and cheated my way through crazy autistic math courses
not once did I need to use anything more advanced than trigonometry while working
even the bullshit retarded alien looking math squiggles in something like graphics papers boil down to for loops
You will never develop a real game.
You like the idea of developing games but you are too lazy to actually bother putting in the effort to make it real.
You will constantly waste time of your life imagining games and game ideas that you'll never make real. You will NEVER bother with starting up an engine, let alone develop one yourself.
You see, people who actually make things, they don't wait for arbitrary deadlines. They don't make threads on Ganker, crying about their incompetence. They just make 'em.
You and I both, we can't create, we just consume.
We don't have the drive, the inner fire. We aren't making shit.
There's no such thing as laziness. The healthy human body has all the tools to be an active agent, but society beats the impetus out of you. One must understand that taking the reins of one's life necessarily means pissing off the people who want you to remain asleep.
I've been working on my game off and on for over a year (I'm 30 and have kids)
so far I have:
>written signup, login, and map viewing in python + phaser >phaser was going to take too much optimizing to not run like shit >write signup, login, map viewing in rails + react >decided I did need a real game framework + decided PWA's such bc apple hates them too much >write signup, login, map viewing in Java with a netty backend + godot client >godot is actually really nice >write an API client generator that uses reflection to analyze my server RPCs and then generate a gdscript client for it automagically. this was nice. >realize virtual threads will be permanent (non-preview) features in JDK 21 >port signup and login to Helidon Nima (which uses virtual threads natively, Helidon is relatively established but Nima is a beta atm)
I actually really like Nima server + godot client so far. Now that I've finally picked the frameworks I like, I'm looking forward to actually writing the fucking game. In the meantime I've thought up a lot of ideas so hopefully it wasn't just purely wasted implementation time since it gave me time to think.
Why do you gamer fags keep trying to do CS? Playing games and programming games have fuck all to do with each other. Maybe you should try becoming a 'game designer' or some shit? Let me guess though, you get filtered by basic art too?
So, like, what skills do you actually even bring to the table? Ideas? They're probably shit anyway, and besides everyone has ideas; Ideas are worthless.
> Let me guess though, you get filtered by basic art too?
Not OP, but yes. I have absolutely no skills either on the artistic or technical side of game development. I only have vague ideas in my mind that never actually go anywhere since I’m often too lazy too even write them down. Despite this, I would like to make a game someday.
Copy down the assigned textbook sections word for word, figure for figure. Go to reviews and tutoring if your school offers them. College math is significantly more work intensive than other classes, but it's doable if you put the work in.
What kind of game do you want to make? In most game develpment, programming skill is secondary to skills in art, storytelling, and gameplay mechanics. Programmers in this industry tend to be the code monkeys for people who have these other skills.
On the programming side, discrete math is more the abstract math behind programming languages in general. If you have a good grasp of programming already, you really just need to figure out how to translate what you know into a more mathy context.
you're a fucking retard for thinking being a game developer is a dream job
you will make minion run mobile games and shit for literal children, you'll make less than other software developers and you'll work more than them
how the fuck did you even end up thinking working with your hobby wouldn't ruin your hobby, do you like to be told what to do?
You don't really need it honestly, logic and graphs are all that matters in most cases and you can get extremely well done explanations on graphs online. Plus, the topic bring math, there are countless libs that don't make you reinwent the wheel. Just use what's been done by other people, lifes too short.
i'm getting filtered by discrete mathematics as well
for reference, i'm 24 and only just reenrolled at uni. i'd started programming outside of university a couple years ago, and find the acttual programming classes easy and fun.
but when it comes to discrete maths, i haven't touched maths since high school, and i feel like i'm going to have to relearn calculus and algebraic manipulation all over again. how do i speedrun the base-level maths i need for CS?
Git gud, skill issue
There's a reason it's in the first year of CS in civilized countries, it's the first basic filter
If you find an exploit for it, God save your cute soul for what math comes next
Git gud, skill issue
There's a reason it's in the first year of CS in civilized countries, it's the first basic filter
If you find an exploit for it, God save your cute soul for what math comes next
So my tip is
Go full schizo on both theory and practice
Or pick engimemeing like every normie irl and on this board, that's the easy way if you just like programming
>study advanced multi variable calculus, statistics, databases, algorithms, discrete maths, digital signal processing, image processing, operative systems, etc >work as a reactjs front end dev
CS is a fucking scam
You don't need to be a good programmer to be a game developer. Everything else is more important in game dev than programming. Art, music, design, story, focus on these.
99& of the questions relevant to discrete structures come down to questions about trees or (more generalized) graphs - even your mathematical logic classes can largely be reduced questions about trees.
skill issue
Fuck you
>Filtered by Science
Just take Engimemeing and become a Computer memeingeer, it's the braindead route for normies, very popular on this board
You'll still lack what it takes to do what you want tho, both routes (no degree, memengineering) lead to low level codemonkeying
Oh right I forgot, the languages depend on which kind of game/company you'd like to work for
Scan their absurd job requirements and learn C++ for big companies and something else depending on the platform and needs
Depends what you specialize in. They both require the same math/physics, the only difference in lower division in my local school is cs take an assembley class & ds/algo class, but you should be learning that regardless of route.
>They both require the same maths/physics
lol, lmao even
Thankfully I'm not American when it comes to this field
>is cs take an assembley class & ds/algo class
Like 1/10 of an entry exam, yeah, huge
Good luck I guess
To add to this,
I mean, no offense but this just sounds insane (low standard)
I'm not surprised since you're confirming what I knew about your system, but come on now
Could you give an example of what a proper standard would be for my amerifag brain?
>proper standard
Doesn't exist since I'd just spam my own opinion, or a shared one, which is not a "standard"
Compare a CS plan, checking each course program too, from a good Euro uni with an American one, same degree same type, undergrad
It's usually pretty clear
It's insane saying there's no difference in maths/physics between a CS and a CompEng degree, at least in eu
There's a reason why the first is "Science" and usually under Maths and the other is "Engineering", more pratically oriented with an easier, smaller base shared program, before it even becomes "Computer"; which is also why a MSc in CompEng is needed if you want to keep your dignity, but a CS one is not
Usually the core is Theoretical CS+Maths, +CompEng and advanced programming in whatever langs are quoted at the moment, other than the classical ones
With the opportunity, in your final year, to work on more research-y things (literally if lucky), both for your thesis and "last" exams depending on what you can and want to do
The MSc is a proper specialization, but not highly deviating from the skill level you earned with your (usually late BSc), for example atm I can pick AI or Compsec, it's kind of an intro to the phd
I should clarify I was only talking on lower division classes. The European uni's seem to have wider breadths in their lower-division CS classes, where American uni's just have it split between CS & CE, so I do have to admire that.
Oh interesting to know
Yes it's CS and CE here too, but they have a couple sub-divisions each, depending on the provided offer, both for the BSc and MSc
They also belong to different departments
Skill issue, unironically
Unlucky, happens
Oh right, at least here anyways, CS belongs to uni in the maths+physics+natural sciences dep, CE belongs to a polytechnic, something like an institute of technology
Oh I forgot, CE being mostly engineering (mostly, how sad) has a national standard, CS does not, so it varies by quality and offer/path, but not wildly, it's still science
CE is only interesting if you can get a good quality MSc, otherwise just become an unskilled entry codemonkey
You can find a lot just by googling the programs anyways
Kinda sad how this mostly applies worldwide rn
>you would have kept trying
Come on now, getting a game published now is way different than it used to be, and this anon didn't even specify anything
>humanities subhumans in game dev
Those are called engineers and entry programmers, not shocking
Why do you need discrete math for a game dev major? You definitely need it for computer science since that's theoretical stuff with algorithms, but not so much for programming games.
What you're talking about is a Computer Software degree. Computer Science is there to teach you how to make games, it's there to broadly educate you in Computer Science.
Also yes, not everything is a canned clone shitbag unreal or unity project, and requires actual engine work, which does depend on advanced math.
Weed out class
Universities want less CS majors and more history/art/philosophy/etc. majors so they intentionally make kids take math classes like calculus in the hopes of getting some to fail and change major
>Universities want less CS majors and more history/art/philosophy/etc.
>Ill take shit I dont know what I am talking about for 400, Alex
Yes, they only want smarter kids to get CS degrees because it makes their school look better, but they still want kids who fail CS to continue attending the university to get money. It's a burgerland thing
>DOUBLE JEOPARDY
What kind of eleventh world clownery are you talking about?
Oh sorry, just read the whole post
Anyways, most Ganker keeps getting filtered by it, sad!
simple indie games dont need advanced math to write, its basic algebra.
so forget about writing the next Elden Ring and focus on the next Tetris and you'll be good
Why does Elden Ring need advanced maths?
All gaming needs is basic physics (and by extension basic maths)
Nice bait, egineer-tier, have a free (you), you deserve it
Just make games retard
stumbled and cheated my way through crazy autistic math courses
not once did I need to use anything more advanced than trigonometry while working
even the bullshit retarded alien looking math squiggles in something like graphics papers boil down to for loops
You will never develop a real game.
You like the idea of developing games but you are too lazy to actually bother putting in the effort to make it real.
You will constantly waste time of your life imagining games and game ideas that you'll never make real. You will NEVER bother with starting up an engine, let alone develop one yourself.
You see, people who actually make things, they don't wait for arbitrary deadlines. They don't make threads on Ganker, crying about their incompetence. They just make 'em.
You and I both, we can't create, we just consume.
We don't have the drive, the inner fire. We aren't making shit.
This is the most wholesome motivational reply ITT
Thx
There's no such thing as laziness. The healthy human body has all the tools to be an active agent, but society beats the impetus out of you. One must understand that taking the reins of one's life necessarily means pissing off the people who want you to remain asleep.
>pissing off the people who want you to remain asleep.
the only way you can do that is doing an expletive uponst billionaires
No, it can be as simple as insisting on dignity in the face of social superiors who want to degrade you.
I've been working on my game off and on for over a year (I'm 30 and have kids)
so far I have:
>written signup, login, and map viewing in python + phaser
>phaser was going to take too much optimizing to not run like shit
>write signup, login, map viewing in rails + react
>decided I did need a real game framework + decided PWA's such bc apple hates them too much
>write signup, login, map viewing in Java with a netty backend + godot client
>godot is actually really nice
>write an API client generator that uses reflection to analyze my server RPCs and then generate a gdscript client for it automagically. this was nice.
>realize virtual threads will be permanent (non-preview) features in JDK 21
>port signup and login to Helidon Nima (which uses virtual threads natively, Helidon is relatively established but Nima is a beta atm)
I actually really like Nima server + godot client so far. Now that I've finally picked the frameworks I like, I'm looking forward to actually writing the fucking game. In the meantime I've thought up a lot of ideas so hopefully it wasn't just purely wasted implementation time since it gave me time to think.
become YanDev
el creaturo de los pantanos
>Too retarded for discrete math
WDYM?
> too retarded for discrete math
I am sorry to hear that anon, it should be one of the easiest subjects in math.
>I have never taken a proper combinatorics course
>discrete math
Wat
I'm pretty sure game dev uses mostly continuous math
Just drop out and make a game. Prove that you want it.
Why do you gamer fags keep trying to do CS? Playing games and programming games have fuck all to do with each other. Maybe you should try becoming a 'game designer' or some shit? Let me guess though, you get filtered by basic art too?
So, like, what skills do you actually even bring to the table? Ideas? They're probably shit anyway, and besides everyone has ideas; Ideas are worthless.
tl;dr fuck off and kys yourself.
> Let me guess though, you get filtered by basic art too?
Not OP, but yes. I have absolutely no skills either on the artistic or technical side of game development. I only have vague ideas in my mind that never actually go anywhere since I’m often too lazy too even write them down. Despite this, I would like to make a game someday.
Copy down the assigned textbook sections word for word, figure for figure. Go to reviews and tutoring if your school offers them. College math is significantly more work intensive than other classes, but it's doable if you put the work in.
What discrete math concept(s) are you having trouble with?
just do the homework and attend every practice lesson
How the fuck are you too retarded for discrete math, literally just attend classes, do homework, look up some books
What kind of game do you want to make? In most game develpment, programming skill is secondary to skills in art, storytelling, and gameplay mechanics. Programmers in this industry tend to be the code monkeys for people who have these other skills.
On the programming side, discrete math is more the abstract math behind programming languages in general. If you have a good grasp of programming already, you really just need to figure out how to translate what you know into a more mathy context.
the videogame industry is evidently full of gay retards why would u want that
you're a fucking retard for thinking being a game developer is a dream job
you will make minion run mobile games and shit for literal children, you'll make less than other software developers and you'll work more than them
how the fuck did you even end up thinking working with your hobby wouldn't ruin your hobby, do you like to be told what to do?
>Least resentful engineer
more like software currymoron who switched away from game development
i was retarded but so are you
>more like the same thing I said
Huh, ok?
Guess you're braindead enough to think I'm OP
>Least illiterate engineer
ah sorry about that then
You don't really need it honestly, logic and graphs are all that matters in most cases and you can get extremely well done explanations on graphs online. Plus, the topic bring math, there are countless libs that don't make you reinwent the wheel. Just use what's been done by other people, lifes too short.
>Engicope and baits
Never change
i'm getting filtered by discrete mathematics as well
for reference, i'm 24 and only just reenrolled at uni. i'd started programming outside of university a couple years ago, and find the acttual programming classes easy and fun.
but when it comes to discrete maths, i haven't touched maths since high school, and i feel like i'm going to have to relearn calculus and algebraic manipulation all over again. how do i speedrun the base-level maths i need for CS?
Git gud, skill issue
There's a reason it's in the first year of CS in civilized countries, it's the first basic filter
If you find an exploit for it, God save your cute soul for what math comes next
So my tip is
Go full schizo on both theory and practice
Or pick engimemeing like every normie irl and on this board, that's the easy way if you just like programming
>study advanced multi variable calculus, statistics, databases, algorithms, discrete maths, digital signal processing, image processing, operative systems, etc
>work as a reactjs front end dev
CS is a fucking scam
You don't need to be a good programmer to be a game developer. Everything else is more important in game dev than programming. Art, music, design, story, focus on these.
99& of the questions relevant to discrete structures come down to questions about trees or (more generalized) graphs - even your mathematical logic classes can largely be reduced questions about trees.
brainlets can make unity games, what is your problem
just use glut math libraries shit just works
t. retarded who coded them from scratch