>we're making an isometric fallout inspired CRPG

>we're making an isometric fallout inspired CRPG
>but we're making the combat first person and turn based to make it "less clunky"
>this also allows for "JRPG transitions" and an easier way to run away from combat
I don't know why I bother getting excited for new games

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  1. 11 months ago
    Anonymous

    isnt this the fallout 2 fps fan project?
    if not how are they getting away with stealing sprites

    • 11 months ago
      Anonymous

      It's just concept art I think. Still early in development.

      • 11 months ago
        Anonymous

        Its neither, the screencap OP posted is this animation https://youtu.be/LQirGFrdVWI though i heard a while back that the artist behind it is now working on the new blood Fallout game but im not sure if its true

        • 11 months ago
          Anonymous

          The artist that did

          It's just concept art I think. Still early in development.

          and others like it is the guy working on the new blood game. I just want a new turn based RPG that uses the SPECIAL system.

        • 11 months ago
          Anonymous

          >4 minute video of a 3 second loop

  2. 11 months ago
    Anonymous

    It's a Doom TC, shill homosexual. I will play it but don't go parading your homosexualry here like it's an RPG. That doesn't belong in this board, go to >>>/vr/ .

    • 11 months ago
      Anonymous

      https://www.pcgamer.com/new-bloods-fallout-homage-will-have-first-person-combat/
      >"Surely the biggest complaint about classic Fallout games has always been the slow n' clunky nature of the turn based combat," Oshry wrote. "While we're still keeping things turn based, by switching up the style and perspective more akin to classic dungeon crawlers, we find it much more engaging."

      • 11 months ago
        Anonymous

        New Blood is peak nostalgiabait israelites trying to leech off of monumental games. If you're one of them, get AIDS, cancer, and an ass tumor. You frick with Thief, you frick with me.

        • 11 months ago
          Anonymous

          oh now we have no plan on raping Thief but now we do. We're raping Thief just to spite your basement dwelling ass freak

          • 11 months ago
            Anonymous

            Expect Bitcoin hitmen at your office soon.

      • 11 months ago
        Anonymous

        blobber combat > isometric auto battler

  3. 11 months ago
    Anonymous

    >>but we're making the combat first person and turn based to make it "less clunky"
    Pretty cool honestly.

  4. 11 months ago
    Anonymous

    Anyone who says they can’t play old games because they’re “too clunky” is a homosexual who should kill themselves.

    • 11 months ago
      Anonymous

      True but instead of that they should work on themselves and learn to appreciate old shit on its own terms.

  5. 11 months ago
    Anonymous

    well thats your problem

  6. 11 months ago
    Anonymous

    >less clunky
    >fps dungeon crawler
    uh ok…

  7. 11 months ago
    Anonymous

    What? Newblood didn't say anything about first person, and the polack that does a Doom TC doesn't have anything to do with them.

  8. 11 months ago
    Anonymous

    Fallout 1 and 2 have dreadful combat so any kind of change from it can only be a massive improvement

    • 11 months ago
      Anonymous

      Just because you were filtered doesn't mean it's bad.

      • 11 months ago
        Anonymous

        >Just because you were filtered doesn't mean it's bad.
        The fact that it's a slow, shallow damage race means it's bad.

    • 11 months ago
      Anonymous

      I kind of agree, but I would prefer a modernized isometric grid like underrail or age of decadence, not some dungeon crawler blobber mode that is only for combat

    • 11 months ago
      Anonymous

      No shit. I really wanted to love that game but the clunky as shit, mega slow GURPS combat system killed all the fun of the game I was having.

  9. 11 months ago
    Anonymous

    > Surely the biggest complaint about classic Fallout games has always been the slow n' clunky nature of the turn based combat
    Come on.
    The biggest problem with Fallout was still combat, but it was anything but slow or clunky. Being able to have half of your or the enemy team be wiped out in the first round is not slow and being able to navigate the combat panel without any help of the manual is not clunky.
    The bigger issue was that there wasn't much to the combat system and it became completely solved once you saw some obvious things.
    > Crits completely destroy enemies (or yourself)
    > More crits = more chance to kill enemies before they kill you
    > Non-aimed shots are useless because they don't crit as much
    > Getting non-eye shots is useless because eye shots penetrate armor, cause blindness (godsend for range) or just straight up instakill the enemies
    Once you get it, combat becomes a complete non-issue, but you're not doing anything else either unless you really want to burst. Within the framework Fallout offers, there isn't much to do about it except separating skill sets so Big Guns isn't useless and Energy Weapons doesn't annihilate anything (was done in some Fallout: Tactics mods). The issue may be solved by going to pseudo-3D (akin to XCOM or JA2) or full 3D (like Silent Storm or Planet Alcatraz) and making your bullets be actual projectiles, while also increasing the potential for limb damage akin to these games (arm shots make it impossible to use two-handed weapons, leg shots force you prone etc.). The thing it actually needed is just tweaks that are now used in every RPG out there (like not spawning yourself and the enemies within 5m of each other in random encounters) and it'd be alright.
    Making it a dungeon crawler is the one thing that would make it even clunkier/slower. If you don't know what you're doing, just make RTw/oP (like Arcanum or Fallout: Tactics) and call it a day. At least Arcanum doesn't force having to plan out combat on you.

    • 11 months ago
      Anonymous

      >just make RTw/oP
      This mutant hybrid is never the right option. Turn based or action game, pick one.

  10. 11 months ago
    Anonymous

    Don't know what they are thinking, dungeon crawler gameplay is a lot more clunky than original fallout combat.

  11. 11 months ago
    Anonymous

    The biggest appeal of Fallout's combat is the onus on positioning. This blobber type combat completely misses the point. How else are you going to kill 3 enemies with one burst? How do you do unarmed combat in this perspective without looking goofy?

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