>we're making an isometric fallout inspired CRPG
>but we're making the combat first person and turn based to make it "less clunky"
>this also allows for "JRPG transitions" and an easier way to run away from combat
I don't know why I bother getting excited for new games
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isnt this the fallout 2 fps fan project?
if not how are they getting away with stealing sprites
It's just concept art I think. Still early in development.
Its neither, the screencap OP posted is this animation https://youtu.be/LQirGFrdVWI though i heard a while back that the artist behind it is now working on the new blood Fallout game but im not sure if its true
The artist that did
and others like it is the guy working on the new blood game. I just want a new turn based RPG that uses the SPECIAL system.
>4 minute video of a 3 second loop
It's a Doom TC, shill homosexual. I will play it but don't go parading your homosexualry here like it's an RPG. That doesn't belong in this board, go to >>>/vr/ .
https://www.pcgamer.com/new-bloods-fallout-homage-will-have-first-person-combat/
>"Surely the biggest complaint about classic Fallout games has always been the slow n' clunky nature of the turn based combat," Oshry wrote. "While we're still keeping things turn based, by switching up the style and perspective more akin to classic dungeon crawlers, we find it much more engaging."
New Blood is peak nostalgiabait israelites trying to leech off of monumental games. If you're one of them, get AIDS, cancer, and an ass tumor. You frick with Thief, you frick with me.
oh now we have no plan on raping Thief but now we do. We're raping Thief just to spite your basement dwelling ass freak
Expect Bitcoin hitmen at your office soon.
blobber combat > isometric auto battler
>>but we're making the combat first person and turn based to make it "less clunky"
Pretty cool honestly.
Anyone who says they can’t play old games because they’re “too clunky” is a homosexual who should kill themselves.
True but instead of that they should work on themselves and learn to appreciate old shit on its own terms.
well thats your problem
>less clunky
>fps dungeon crawler
uh ok…
What? Newblood didn't say anything about first person, and the polack that does a Doom TC doesn't have anything to do with them.
Fallout 1 and 2 have dreadful combat so any kind of change from it can only be a massive improvement
Just because you were filtered doesn't mean it's bad.
>Just because you were filtered doesn't mean it's bad.
The fact that it's a slow, shallow damage race means it's bad.
I kind of agree, but I would prefer a modernized isometric grid like underrail or age of decadence, not some dungeon crawler blobber mode that is only for combat
No shit. I really wanted to love that game but the clunky as shit, mega slow GURPS combat system killed all the fun of the game I was having.
> Surely the biggest complaint about classic Fallout games has always been the slow n' clunky nature of the turn based combat
Come on.
The biggest problem with Fallout was still combat, but it was anything but slow or clunky. Being able to have half of your or the enemy team be wiped out in the first round is not slow and being able to navigate the combat panel without any help of the manual is not clunky.
The bigger issue was that there wasn't much to the combat system and it became completely solved once you saw some obvious things.
> Crits completely destroy enemies (or yourself)
> More crits = more chance to kill enemies before they kill you
> Non-aimed shots are useless because they don't crit as much
> Getting non-eye shots is useless because eye shots penetrate armor, cause blindness (godsend for range) or just straight up instakill the enemies
Once you get it, combat becomes a complete non-issue, but you're not doing anything else either unless you really want to burst. Within the framework Fallout offers, there isn't much to do about it except separating skill sets so Big Guns isn't useless and Energy Weapons doesn't annihilate anything (was done in some Fallout: Tactics mods). The issue may be solved by going to pseudo-3D (akin to XCOM or JA2) or full 3D (like Silent Storm or Planet Alcatraz) and making your bullets be actual projectiles, while also increasing the potential for limb damage akin to these games (arm shots make it impossible to use two-handed weapons, leg shots force you prone etc.). The thing it actually needed is just tweaks that are now used in every RPG out there (like not spawning yourself and the enemies within 5m of each other in random encounters) and it'd be alright.
Making it a dungeon crawler is the one thing that would make it even clunkier/slower. If you don't know what you're doing, just make RTw/oP (like Arcanum or Fallout: Tactics) and call it a day. At least Arcanum doesn't force having to plan out combat on you.
>just make RTw/oP
This mutant hybrid is never the right option. Turn based or action game, pick one.
Don't know what they are thinking, dungeon crawler gameplay is a lot more clunky than original fallout combat.
The biggest appeal of Fallout's combat is the onus on positioning. This blobber type combat completely misses the point. How else are you going to kill 3 enemies with one burst? How do you do unarmed combat in this perspective without looking goofy?