What are your honest thoughts on the Tree Sentile found at the very start of Elden Ring?
I love Elden Ring, but this little bit always gave me some thoughts. This is the very first Field Boss most players will find in it's journey. It's pretty natural to die to the Sentinel a couple of times and realize it's better to just come back later.
My criticism comes from the fact that the game acitvely pushes you to ignore a boss that is in your main path, or at least the path intended by the developers at that point. There is no real way to play smartly to defeat him besides learning all of its movesets and, even then, it would take the player several minutes to beat him. Any other "hard" boss is not actually found in the main path.
Is this the result of From Software catering to the people who just want the games to be harder or was it to force players into taking the open world design in their mindset?
it's an early game tutorial. it teaches the player that nothing matters because you can just skip everything
>skip all the shard bearers
>can't enter leyndell
underwhelming game tbh
You only need 2 great runes retard
Notice that I said "skip ALL the shard bearers" in my silly little greentext, retard.
Yes, all is more than 2. Retard.
Alright I'll try to bring this down to your level:
>anon says you can skip everything
>I make a jokey post about skipping all shard bearers and getting blocked, to demonstrate that you can't skip everything
>you fail at basic reading comprehension and think a post about skipping all of them means you need to kill all of them
Do you understand?
Cope retard
It would have been more dignified to remain silent than tell me you've been struggling to understand/retort for 10 minutes.
This. Fromdrones will even acknowledge this by claiming every boss is "optional" when you criticize objectively bad game design.
>he prefers to be forced to do things
Literal sheeple take
No, I actually prefer an npc to speak plain English and give me a quest properly like every other videogame. Backed yourself into a corner with that one eh fromdrone? 🙂
Stop being cringe for (You)'s
Concession accepted.
You have to do things in order. You just don't know the order so you wind up breaking questlines. Lol
>open world game
>wants to be forced to do things in a certain order
brain damage
i love tree sentinel
he is an imposing sight for new limgrave arrivals, has a varied & well-designed set of attacks that adequately responds to your positioning, looks gorgeous, has a memorable (mini-boss) theme song, and drops a cool weapon upon defeat
he is fromsoft's best example of the big bro that greets you at the start of the game to let you know your bitch-ass is gonna get smacked down often
he's pretty easy, particularly if you start with the samurai for Unsheathe
but "if you're struggling go explore" is kinda the entire point of the game, and he's there to teach that to you early. Basically Margit part 0.5
I do wish he dropped something more useful to the average character though. If you're not playing a strength faith guy the golden halberd is pretty useless, so 3/4 of characters have no real reason to bother.
Such a harsh lesson is necessary to drive the point home honestly, if he was just hard but still reasonably in line with other stuff you'll face I think a lot more players would have figured he's intended to be killed right away and beaten their heads against him for hours, perhaps even beating him, but getting frustrated in the process. I have to imagine Soldier of Godrick being so easy was meant to make this even more obvious and tell players that there are some bosses they should just put off til later.
Are these guys supposed to be human or some kind of erdtree golem?
Human. Only some people went insane, a majority are still lucid and performing their duties, for the Sentinel, its looking for and killing tarnished because Morgott said so.
you can wear their armor so theyre probaby people. the night cavalries are giant riders too
hes retard bait. you either realize hes obviously out of your league leave and come back later. or bash your head up against him. i waited until i cleared the weeping peninsula to kill him my first run
>be souls veteran
>playing wretch
>see tree sentinel on the horizon
>fight his ass
>oh_shit_this_bro_tough.jpeg
>develop jumping heavy style
>kill him in close match
That's when I knew for sure, I was in for a good time
>Does olympic horsefu
>Drops under the horse to poke you with his halberd
>One shots you with a swing with the fucking pole of the halberd
>Hipchecks
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I like him a lot but he has hitbox problems on his Halberd (that i recorded), on his horse when preparing for a shield attack and the active frames on some of his shield bash variants are too big and roll catchy. If he was less artificially difficult through this, he would be an easy top tier early-mid game boss.
Is it fair? No, but you don't have much to lose at that point. It's a good way to tell you how to play the game.
>be not really a souls veteran but knows enough
>playing wretch because fuck classes
>see tree sentinel on the horizon
>See the blood on the floor
>"lol nope gonna move my ass around him"
>Know that I can get armor if I grind enemies
>Grind the fuck out of the starting knight in the camp putting points into Arcane to get more stuff faster
>Came back with knight armor and Torrent and a whole bunch of levels
>Kill Tree sentinel
>Is this the result of From Software catering to the people who just want the games to be harder or was it to force players into taking the open world design in their mindset?
Some of my most memorable moments in fromsoft games is facing over powered enemies way earlier than I should, and realizing I should just come back later. The titanite demon before the garden, unlocking Havel's room with the master key. My favorite in ER is Black Blade Kindred. To a lesser extent it's also a thing they do with scripted intro bosses like Vanguard Demon, Genichiro or even in ER with Grafted Scion. They teach you that death is OK, and when you get your revenge dozens of hours later, delayed gratification is memorable, and you get to reflect on your progress and improved skills, what used to seem impossible is now your bitch.
Not only is it a staple of non linear fromsoft design, it's a perfect first welcome into ER open world.
Sentinel is the same design philosophy as Margit, to a different extent. The real filter isn't Margit or Sentinel. It's the open world itself
>finally a game that does open world right, you can literally go in any direction from the start, endless content all over the world map
>retards just rush following the magic yellow arrow and get filtered by an over powered boss
>instead of appreciating a game designed for exploration and immersing themselves in an adventure world meant to be a perilous journey full of mystery, instead of smiling at the bold ingenious trolling and learning from their mistakes, they just keep butting heads against the same wall and bitch and moan about how the game is unfair
This is such an IQ filter
I thought open world meme was about catering to the low IQ normies but in fact the open world made the design even more intellectually challenging and stimulating
The butthurt from all the people getting filtered on release was both hilarious and depressing, truly highlighted how braindead most people are.
firelink cemetery is another good example of this, love it