If it's a kill the opponents arms outstretch and they seize as you see so very often in street fight gifs with people getting brain damage. If it's not a kill the crit doesn't change the visuals.
Various shapes of blood tornado. By the time the PCs heve enough support manouvers to reliably crit they have likely replaced their fists with blades, tentacles, scissors, etc.
fascinating movie. a surprisingly faithful live action adaptation of an adaptation. not good, but imbued with an earnestness that's rare in shitty movies. also it's got chris penn in it
I don't use crits, but the best possible outcome (without considering an active Vulnerability Ailment) for a single, ordinary punch would be: >Hide <1 Mv> [Hidden] applied to Hero >Punch <2 Mv> ([StrikePOW]×1.6)+StealthPOW >Hero Attack Check (19-20): Excellent! Mod+0.5 >Target Defense Check (1-10): Direct Hit! Mod+/-0, Bone Feature; Mod+0.5 >Secondary Effect: Push (DF 17) >Final Power Modifier: x2.6
At a Hero's minimum power and no Perk investment, "StrikePOW" begins at 2, and "StealthPOW" begins at 1, so the final calculation would be >(2×1.6)+1 >(3.2)+1 >(4.2)
Then the 0.2 is dropped when HP is reduced, because decimals are ignored for final applications.
Depends on the game and the situation.
If it's D&Dogshit and you're just a moron, fighting someone in plate, congratulations, you did 1 damage.
If it's D&Done and you're a psionic monk, you break someone's leg with a well-placed kemhamekahemakamekama.
If it's Vampire: The Masquerade and you're fighting some mortal moron, you just punched your arm through someone's ribcage.
If it's Cyberpunk and you're Johnny Ripper, the rip-rapper, you just smashed someone's dome in.
Really, there's no singular answer. It will depend on system, setting, and situation. No two critical hits from two different people would look much the same.
impregnation
>your fist managed to FINALLY hurt the guy in the full plate. 1d4 bludgeonign. Good job.
Fpbp. The shitty spelling unironically makes it better.
>1d4
But GM, my char sheet says 4d6+16. I' have checked my class, feats and stats and the number is correct, why suddenly became 1d4?
If it's a kill the opponents arms outstretch and they seize as you see so very often in street fight gifs with people getting brain damage. If it's not a kill the crit doesn't change the visuals.
Why don't you stream it?
Like this
Various shapes of blood tornado. By the time the PCs heve enough support manouvers to reliably crit they have likely replaced their fists with blades, tentacles, scissors, etc.
Nechronica?
fascinating movie. a surprisingly faithful live action adaptation of an adaptation. not good, but imbued with an earnestness that's rare in shitty movies. also it's got chris penn in it
Mortal kombat
Must've been a browncer
System doesn't have crits
>punch dude in his stomach
>crit
>burst through his guts
>grab intestines
>loop them around dude's neck
>hang him with them
I don't use crits, but the best possible outcome (without considering an active Vulnerability Ailment) for a single, ordinary punch would be:
>Hide <1 Mv> [Hidden] applied to Hero
>Punch <2 Mv> ([StrikePOW]×1.6)+StealthPOW
>Hero Attack Check (19-20): Excellent! Mod+0.5
>Target Defense Check (1-10): Direct Hit! Mod+/-0, Bone Feature; Mod+0.5
>Secondary Effect: Push (DF 17)
>Final Power Modifier: x2.6
At a Hero's minimum power and no Perk investment, "StrikePOW" begins at 2, and "StealthPOW" begins at 1, so the final calculation would be
>(2×1.6)+1
>(3.2)+1
>(4.2)
Then the 0.2 is dropped when HP is reduced, because decimals are ignored for final applications.
posting a classic
>ninja scroll
cultured
He crit his seduction + intimidation roll too! Too bad about the culinary disadvantages.
>You grab his arm
>You pull it really hard
>Your enemy's arm is now dislocated
>THRUNCH
Holy hell.
Holy shit, NotCable killed NotLogan!
If you roll 20 on your attack you autokill or -destroy anything you're punching. ANYTHING. This includes punching the ground.
>shrug.jpg
The same as any other attack - they deal twice as much damage
Depends on the game and the situation.
If it's D&Dogshit and you're just a moron, fighting someone in plate, congratulations, you did 1 damage.
If it's D&Done and you're a psionic monk, you break someone's leg with a well-placed kemhamekahemakamekama.
If it's Vampire: The Masquerade and you're fighting some mortal moron, you just punched your arm through someone's ribcage.
If it's Cyberpunk and you're Johnny Ripper, the rip-rapper, you just smashed someone's dome in.
Really, there's no singular answer. It will depend on system, setting, and situation. No two critical hits from two different people would look much the same.
I'm surprised you have to ask.
I typically have players describe their crits.