And how is he correct? They literally charge 2k for a licence per year. For every PC in your company that uses it. So if you have 20 devs working on a game they get 40k yearly from you.
>chief financial officer is the highest paid position at a $41.5 Million dollar salary >companies finances are in the shitter >dude still manages to be given a $2 Million dollar bonus
How the hell do people even get positions like this?
those are stock options, the "earnings" of them rise with the price of stock.
if he was given them in January and the companies stock went up 150%, then he'd register a fricking huge profit margin., but not necessarily actual cash
He -is- basically getting paid in company onership tho'
Epic keeps dishing out new features for unreal at a steady pace, and meanwhile unity has half of its features depreciated and the other half in experimental stage limbo. What are they even doing at unity with that many people?
9 months ago
Anonymous
Those are prostitutes for the executives. If you work at unity you get blowjobs on demand.
That's the only explanation I can come up with
9 months ago
Anonymous
they call their sales teams ''evangelists'' like it's a fricking religion.
Insane how they have over 3x as many employees, yet while Epic is pushing out crazy shit like Nanite and Lumen, Unity is struggling to replace the networking framework they deprecated years ago.
9 months ago
Anonymous
I hated that. The multiplayer in Unity was in a limbo for +3years.
>unity technologies: 7,703 employees (2022)
you fricking WHAT
9 months ago
Anonymous
7000 people working on mobileshit ad services
600 people managing them
100 people working on the actual engine
9 months ago
Anonymous
>7000 people working on mobileshit ad services
unless they manage literally hundreds of them i don't see them needing 7000 fricking employees
9 months ago
Anonymous
like fricking shit there's international brands that manage actual irl factories and they have less employees and 5 times the R&D and project management quality
something is deeply wrong with Unity. Fricking twitter had less people yet 10000 times the userbase
9 months ago
Anonymous
At some point you have to wonder how the frick they're managing to frick up this bad
9 months ago
Anonymous
money used to be free, remember. why wouldn't you hire ~8,000 employees if you had infinite money?
9 months ago
Anonymous
Must be Blackrock's influence since they're one of the biggest shareholders in unity
Epic >Biggest AAA game on the market >Biggest licensed engine used by AA/AAA devs that don't have their own in-house engine >Attempting to create a steam competitor
Unity >Engine used by codelets who are scared of learning c++
Yes she's wrong.
Unity engine made money, it just didn't make enough money to sustain SEVEN FRICKING -THOUSAND- EMPLOYEES.
It didn't make enough money to keep up with the constant, stupid fricking acquisitions it kept doing.
Look at all the fricking acquisitions on their wikipedia page
https://en.wikipedia.org/wiki/Unity_Technologies
>who the frick calls themselves "Aimy"
Technically most people call themselves by the name their parents chose so if the parents had shittaste you kinda get stuck with a shit name for a long time.
I almost never see real women in online communities make their pfp an irl picture of themselves, but of the "women" that do it's basically always a troony
Wonder why that is
Same. I read a lot of stories that are typically for women (quick transmigration in particularly is overhwlemingly more popular with women than men) and their PFP's are either cute anime guys, cute anime girls or random animals.
Isekai but instead of devolving into slice of life because the mc is so ungodly op nothing can threaten them, the 'system' they're attached to says "Do X", then when "X" is done, they get shunted to another world, to do something else or just do X again
Ie a guy who is obsessed with law gets shunted across realities into the bodies of people fricked by people abusing the law to fix their errors (via inventing an actual ironman suit and buying out his old company from the guy who stole it), a woman reincarnates across worlds to use her acting skills to fix the lives of women who are being overshadowed by their siblings or whatever, a guy being isekai'd into various 'fodder' characters lives to stop them being killed by the hero or villain, a guy reincarnating into villains so they win in various stories or that one where a woman reincarnates across worlds repeatedly literally just so she can be a bawd forever
actual women usually think they are ugly and/or don't want to attract attention, unless it's e-thots then they'll have the merchandise forefront so you can go pay their onlyfans
She is not wrong, but like every european company that is losing money, they act without telling people the actual reason why they are acting, then later tey to sob about how they are making no money
he's right
it's clearly a last ditch effort to turn a profit for once
if it doesn't work out they're probably gonna sell off to a bigger company
She/her's not wrong.
immediately can tell it's a troony without clicking the image, who the frick calls themselves "Aimy"
I feel like so many tech companies are like that these days. Operate at a loss for years/decades, running on investor's hopes and dreams, then try to monetize in an attempt to actually start making money which fails horribly and sinks your company.
I don't understand why investors keep putting money into these schemes which seem to always fail.
They turned down a 20 billion dollar acquisition from App Lovin. Accepted a 4 billion dollar merger with Iron Source, and are trying to force people off App Lovin by promoting a "waiver" to these per install charges if they switch to Iron Source.
>spend over a billion dollars acquiring a company and the end users see no benefit to it >pay over 7000 employees, where nobody can come close to rationalizing 7000 employees worth of work being done >"we have to make money"
Well, if they have around 8000 employees, most/all are working full time, and are being paid the average for people in the necessary fields (wouldn't be surprised if they're being paid higher), then Unity is probably spending at least half a billion on employee wages alone.
There's other stuff that goes into it too, depending on their needs. Offices, servers and hosting, licensing for software they use, and so on and so forth. So not totally unbelievable.
Their labor costs are probably significantly higher than that because of health insurance, retirement benefits, taxes, etc. No idea what's possessing them to have that many employees. Also not sure why their piece of shit CEO can't pull an Elon and tell most of the company to frick off. Plenty of other tech companies did.
Employee collecting is part disease part incentivized insanity.
More employees means more assets, which means more leverage on loans. Also you look more attractive to investors as you seem stable and you get better ratings.
Also once you are past the "large business" threshold(actually a really low bar) the government effectively incentivizes you getting as large as possible. Being permanently non-profitable + subsidy whoring is also a popular meme strategy.
Yup, which is why I said employee wages alone.
I really wouldn't be surprised if their profit margins are comically low at the end of the day, but they could've just started charging for higher royalties instead of this weird-ass scheme.
8000 people x 60k salary is 480 million
Their headquarters are in San Francisco, where the janitors in the office building earn more than that, so salaries for all their office drones are probably closer to a billion.
If they simply fired everyone who's not a he/him writing code and a few support staff like marketing and sales they'd be swimming in money.
Nope, it's actual employees. In 2018 they had 2000 people, which seems like a more reasonable number for such a company.
9 months ago
Anonymous
how the frick did it balloon to 8k?
9 months ago
Anonymous
tech firms have been overhiring in recent years for some reason
9 months ago
Anonymous
https://stockanalysis.com/stocks/u/employees/
They just keep engorging themselves on people like an American eating goyslop. Zero self restrain, no thought behind what all those people are supposed to do, just grow the numbers for the stock market and deal with consequences later.
9 months ago
Anonymous
Hiring is sign of a healthy company that will make much more profits soon, which automatically increase its worth.
Also probably some nice ESG funding from employing 6000 blacks/troons/women.
9 months ago
Anonymous
Wall Street Bullshit.
If you're a public company you HAVE to show investors that you're CONSTANTLY hiring and expanding and investing and buying and acquiring so that they'll invest on you.
Fricking Wall Street Vultures ruin literally everything in this world.
here's the problem, for companies that work on very complex stuff, like game engines, they need to hire enough white and asian men to ensure the work actually gets done
but blackrock tells them they need to have at least x% of diversity hires to offset the white males
this is why companies like these end up with HUGE workforces, and only a fraction of them are actually useful
Someone who is good with the economy please help my my business is dying >Legal Departement: 50 mil >Dev department: 40 mil >Spyware department: 1 bil >Executive pay raises: 2.5 bil
I feel like so many tech companies are like that these days. Operate at a loss for years/decades, running on investor's hopes and dreams, then try to monetize in an attempt to actually start making money which fails horribly and sinks your company.
I don't understand why investors keep putting money into these schemes which seem to always fail.
>I don't understand why investors keep putting money into these schemes which seem to always fail.
A good chunk of ~~*investors*~~ don't give a frick about pocket money like this, their real money-making business is in shit that's magnitude easier and more profitable like banking, insurance and other scammy-but-legal shit.
They invest endlessly in those stuff because they see a potentially useful tool and want to have a say in how it's used.
This shitshow is entirely about forcing mobile devs to install Iron Source's spyware package to get exempted from those ridiculous fees, they literally don't give a shit about how profitable the fees are or how much it will cost the company. They only care about forcing their way in their customer's customer's mobiles.
Same with Youtube.
Same with Facebook.
Some tools are very profitable to buy, even if they aren't money-making tools.
It's a model that is symptomatic of the long term effects Obama-Bernanke response to the 2009 subprime crisis.
Giving out infinite amounts of effectively free low interest cash to any old moron can only work so long, and nobody is every going to stop the gravy train it before it runs it's course.
Now that the chickens have come home to roost we're gunna start seeing many more companies who used this strat sink rather than swim.
>I don't understand why investors keep putting money into these schemes which seem to always fail.
Because you can still make money if a stock sinks by shorting it, basically as long as the line is going up or going down there's money to be made, the problem is when it's consistent and stable, can't make money off that.
>I don't understand why investors keep putting money into these schemes which seem to always fail
It’s late-stage capitalism theorycrafting, it’s all about landing one business that sticks and kills off all others. They keep investing because it only needs to work once, like Amazon killing off all bookstores or Unreal killing off all other game engines(literally what’s happening right now), or Uber killing off Taxis. The final stage of capitalism is one big monopoly, if they don’t constantly try to achieve that it’s no longer capitalism.
Because the only reason it’s cheaper is because they are living off investments while they tank loss until they kill off the market, at which point they will raise the prices tenfold and you will be at their mercy because there will be no competition. That is literally every CEO’s wet dream.
So what unity did but a few extra steps? You can never raise a price higher than a market can bear, especially in non-limited resource like programming suites, as that is when small companies enter and correct the market. Unreal has been around 20+ years and is a major part of gaming already, what incentivizes them to rock the boat like that anyway?
They are. Some silicon valley frickwit managed to convince them all that if you give shit away for free for years, they'll suddenly want to just start paying.
No, it has never worked. No, it will never work.
It's only a failure if you were holding the bag in the end. If you knew what you were doing, you sold your actual stock two years before it all went under and started building a short position 12 months prior to the headlines about the company failing.
I think amazon sort of started it, it bled tons of money for ages until it established a near monopoly and then started monetizing more aggressively and turned into one of the most profitable companies on earth. Now that's just standard operating procedure, except they don't think how they're eventually going to monetize it through.
They do it this way so that when they start charging money they hope their user base is addicted enough to the product that they can massively inflate the cost and people will just "take it." It's capitalism at it's worst.
The fact that the majority of console owners think its totally normal to pay ever increasing amounts of money to use their own Internet id say the plan works. The problem here is the customer isn't a bunch of moronic cattle who cannot think more than a few days into the future. Its other buisinesses, that and they turned up the temperature too quickly and spooked the frog.
>be stupid rich butthole >see shit like google and microsoft slowly become giants >"my investment will do that" >waste shit loads of money on failed company because delusions of grandeur
Pretty much. A ton of tech companies can just post enormous consecutive losses, but because loans/debt was so cheap until recently, they could just get investors to get them more money by promising they'll eventually become profitable. But now interest rates are at historic highs and not looking like they're going down any time soon, so a ton of investors are coming to collect and these tech companies are scrambling to somehow actually make money. It's why just in the past few months Netflix killed password sharing, Reddit killed third party apps, Twitter put a "temporary" limit on viewing unless you buy a checkmark, Google is slowly trying to kill adblocking om YouTube, etc.
I'm pretty sure the idea of these schemes is that the business wants a psuedo-monopoly where they become so popular and dominant over competitors, that even once they start doing moronic shit, the users don't have any real alternatives of where go and just have to suck it up.
Despite Twitter pissing everyone off, people and companies still use it because everyone built their shit around it and there's no good, equally popular alternative social media to jump to.
Unity, however, actually has a fair bit of game engine competition, so that's probably why it's blowing up so hard in their face.
You're still stuck in the Reaganomics era mindset of investors making their money through the stock market. The way modern investment firms make money is by LOSING money on bad investments, and then filing for corporate bailouts. The government has explicit 'good goy' bailout funds reserved specifically for companies that lose money pushing left wing political causes like economic affirmative action and ESG. Firms like Blackrock make BILLIONS from these bailout funds, because the bailouts pay out more than they lose from the companies they're invested in not turning a profit.
Will crash and burn in 1.5 years, since they have roughly 6 months of incoming games (shit that's too close to release to be reworked entirely) and then they will have literally fricking nothing.
As for the troon, he is moronic: Unity could have copy-pasted Unreal's model and everyone would have be fine-ish with that if it only applied to the next major version.
Make it 4.5% instead of 5% and that pill would fly in like a suppository.
As for "muh making money", maybe don't spend billions on a mossad malware factory, maybe stop deprecating shit and replacing it every years with a new incomplete and non-production-ready toy, maybe don't cancel the project that was supposed to showcase the mastery of your product, etc.
It's not the 2000s anymore. No company can spend years and years making an engine that will only help them make 1 game, and then pray their first and most probably only game is a success.
>No company can spend years and years making an engine that will only help them make 1 game
Their fault for abandoning the engine after 1 game.
I always thought it's a moronic practice to keep replacing the engine for each new game instead of improving it.
No major videogame company except the ones that went under after/during their first project have made an engine from the ground up just for one game, that would be an awful mismanagement of resources.
Also what has changed in that regard, why can't people take risks anymore according to you?
Plenty of indie and smaller studios are out there gambling their success story on that one good idea they have and plenty still fail.
>Plenty of indie and smaller studios are out there gambling their success story on that one good idea they have and plenty still fail.
People who understand how videogames work actually don't bet everything on 1 game.
They keep making them until one of them turns out to be lightning in a bottle.
Almost every single Finndev ever would like to disagree with that, lmao
9 months ago
Anonymous
Funny you mention Fins when the best example for my argument are the Angry Birds devs.
9 months ago
Anonymous
>be Rovio >make Angry Birds >lightning in a bottle on the first try
And what of note have they made afterwards, they struck gold so why even try anything else, the country is full of one hit wonders.
Nolla games would be the only notable exception to the rule that comes to the mind and probably the best example of your earlier post, except even they strike gold with almost every game they make
9 months ago
Anonymous
>lightning in a bottle on the first try
They made 51 games prior to developing Angry Birds.
9 months ago
Anonymous
I mean sure, J2ME games which were usually developed within a timeframe of a couple of days and didn't see massive popularity due to the fact that no marketplace to share such games existed at that point, meaning you more often than not had to order the game through a shady text message service being advertised on the back page of a porn mag.
They probably had the lightning but were missing the bottle.
>minecraft >stardew valley >terraria >hollow knight >cuphead
I could go on and on with examples of how the biggest and most successful indie games are usually the dev's first project. The ones who go with the "throw everything at the wall and see what sticks" method are passionless morons who are only interested in selling video games as a means to make money, not because they actually want to make video games. We would be better off if those people all left the industry to do something else because they're never going to make anything truly worth playing.
9 months ago
Anonymous
>passionless morons who are only interested in selling video games as a means to make money
Speaking of which, isn't the current head of unity the guy that suggested charging people a dollar to reload their gun mid fight in battlefield?
9 months ago
Anonymous
This is untrue lol, all of those devs worked on prototypes and games beforehand. They just don't list them commercially because they were bad first attempts.
A lot of famous directors, artists, and musicians didn't start late either, it was a decade after working their asses off day and night too
Bungie is one notable example I can think of. they built Blam! from the ground up essentially. then 343 ditched it because none of the new hires can code for the engine for shit or know how any of it works. the fact that Mods for Halo MCC are outshining new stuff 343 puts out should prove that.
No they don't. They even rewrite follow up games, fricking up code they didn't need to touch as a result.
Nothing about breeding changed between B/W and the sequels and yet the egg gen code is broken in B2/W2 and isn't in the originals. You need B/W if you want to RNG abuse eggs with ease as a result.
>Spend years and years
Anon, it takes all of 30 minutes to setup a basic FPS from scratch. Writing your own engine isn't some major undertaking. You don't need to make a general purpose engine capable of doing anything, you just need it to do what your game requires. And for complicated things like physics there's free and paid libraries that you can incorporate.
For what little unity offers, it boggles my mind that anyone even chooses it.
game companies refuse to pay for actual skilled coders, they prefer outsourced minwage indians who unsurprisingly are not smart enough to make an engine themselves.
not spending billions of dollars on buying malware and ad companies is one thing a company can do to help keep their revenue-expense ratio a little more positive for one thing.
The previous system must have worked otherwise they wouldn't have been able to expand like they did for so many years, so the excuse is bullshit.
The most likely reasons is that they kept sinking a ton of money into shit that never paid off and hired a bagillion people in the process that also never paid off.
they might have been expanding just through investment though
companies do that a lot now, they will operate at a loss but have a plan to eventually monetize everything and start making boatloads and they use this promise to pull in investors who help keep the company afloat while they are operating at a loss for a payoff in the future. It's kinda like how zuck was selling the Quest 2 at a massive loss with the intention of cornering the VR market so he could get everyone locked into his walled garden and get a monopoly in software sales.
It's the modern scam cycle. >have business model that isn't profitable >get investment capital >ride that for a while >investors start to wonder where the money is >start implementing monetization to make it look like you were trying so you don't get sued >company folds >repeat for next business/model
>The previous system must have worked otherwise they wouldn't have been able to expand like they did for so many years
Anon, do you know what a "loan" is? What about an "IPO"?
the previous system was what got them the investments in the first place my dawg. the previous system was working until they dropped the fricking ball, now nobody at unity is gonna be working
if they use the most current versions of Unity, they have the telemetry. at least according to Unity themselves anyway. they claim they have a way of tracking installations, even pirated ones.
I ran wireshark a few days ago and launched some unity games I bought from GoG. Enter the Gungeon had telemetry, Night in the Woods did not. I'll note that Night in the Woods only removed the telemetry in the latest patch, as the devs were unaware of its presence prior.
Thanks. Guess I'm not buying/playing Blasphemous 2 then.
>they claim they have a way of tracking installations, even pirated ones.
Then why the frick are they making a game engine lmao
Go sell your fricking anti-piracy software, you'd make more money
I ran wireshark a few days ago and launched some unity games I bought from GoG. Enter the Gungeon had telemetry, Night in the Woods did not. I'll note that Night in the Woods only removed the telemetry in the latest patch, as the devs were unaware of its presence prior.
it was a joke
half the forums around the internet are banning discussion about ironsource because they're israeli and saying bad things about israeli people even if they're in the wrong is bad.
They prob have like 2k+ software devs. I doubt the engine has more than 100-200. Unity is just like every other soýftware dev company, with only 1-2 profitable jej core product.
>C-suite
what infuriates me is corporation seem to just trade their ceos like they're pokemon cards even though they know NOTHING about what the company is making. john riccitiello, for example, had overseen a sporting goods, bakery and software development companies. what the frick does he know about any of that with his bachelor degree in science?
He know how to rub shareholders the right way to make them believe he is the guy for the job, mostly because none of them know how the frick the company work and what the product do.
Climbing hierarchy is a skill in its own right, and the higher you go the less your actual competency will matter vs the guy who know how to *look* competent instead.
>just charge a higher pecentage >just lower the barrier for charging >just charge 10 dollars for the software
there are about 1000 ways to introduce fees that are less scummy then "charge 20 cents to every install"
Caring has nothing to do with what I'm talking about, there's a dude with lipstick and thinning hair and you call him a "she".
Any normal person's mind will have to do a double take before deciding how to call him; The same doesn't happen when calling a real woman "she" or a man "he".
Plus even when you call him "she" for the sake of politeness, the internal cringe is real.
Caring has nothing to do with what I'm talking about, there's a dude with lipstick and thinning hair and you call him a "she".
Any normal person's mind will have to do a double take before deciding how to call him; The same doesn't happen when calling a real woman "she" or a man "he".
Plus even when you call him "she" for the sake of politeness, the internal cringe is real.
He/him is absolutely wrong. Unity started breaking even in 2019. Instead of further trying to increase profit during the pandemic, when potentially thousands of new game devs will start buying your software, they hired thousands of new people doing nothing and bought up a bunch of companies unrelated to anything. Of course both of those decisions were absolutely moronic and aren't making them any money. So to support their bloated company, they now have to extract more rent from their users.
>game expects at least 8 players mindlessly grinding resources to get up to the next equipment tier to grind resources to get up to the next equipment tier to.....
Why is it only Minecraft/Terraria seem balanced around progression at a solo-player rate?
It's not even that >in order to progress you need to find a dungeon in a specific biome... but it's rng if it's located in said biome at all so you can spend hours sailing around exploring entire biomes
and then >oh btw, you can't use portals to transfer raw materials with >Why? Because frick you
but then you can just make a quick processing area next to the portal and teleport with the processed mats. Fricking moronic
only nails AFAIK can be transfered
raw ore and smelted bars still cant
not even mistlands materials can be portal'd so we have a smelting/refining base in literally every biome now
well frick I have two of those
does this mean they're going to get delisted and removed? how does this all even work? let's say say a game made in Unity gets delisted because the dev says frick it I'm not paying them per install. obviously the people who bought the game still own the game, so if they start installing it again, what happens to the devs? are they just permanently debt slaves for the rest of their lives while people reinstall it?
The payment per install only kicks in if the dev made at least 200k of revenue from that game in that year, at least according to what unity is currently saying. Who knows what will be today. But there would be no reason to remove your ability to install the game, it would be enough to delist the game each year whenever the revenue is about to hit 200k.
it means they are based and focused on making games rather than following reddit FOTMshit
they would rather take a small hit to their wallet than doompost about losing some pocket change with the rest of x.com
it means they are based and focused on making games rather than following reddit FOTMshit
they would rather take a small hit to their wallet than doompost about losing some pocket change with the rest of x.com
Consider the following:
I can't read your shitty twitter thread even if I wanted to
If you don't like the open source alternatives, then spread that butthole to corporate and pay the goytax, nobody cares
Even console windows in most Linux DE's now support tabbing and docking. So locking the console to the main window is archaic even for last-generation UI.
Eclipse, a DE that I used to use in high school, could undock the console window and make multiple tabs of it.
This, the fact that Godot hasn't shit out a big UI update to make it more accessible to beginners during this Unity fallout is literally missed potential
>you need an account to view replies now
Ah, blessed freedom. I never need to read another fricking tweet thread sent to me from my frickwit family and friends ever again.
As a Unity gay since 3.5 who has been trying to port some very basic shit to Godot for a week: Yes, it fricking sux.
It's not even about perfs or doing things differently.
Some shit that were already considered game-engine-standard in the Quake era are just not fricking there.
I'm busy improving a Monogame-based engine as we speak that was a hobby project and now being converted for commercial use in a frenzy.
But frick, I just want to vent about all the morons hopping on the Godot bandwagon >Godot CANNOT export stable releases without a lot of little bugs underneath that would make Todd Howard blush >This is why barely anything has ever been released with it. >The tools look dope, but are often bugged to hell >Complaints on forums like Reddit that you cannot make polished titles with it >5K reported issues, one dating back to 2015. 1.8K pull requests begging to fix this little bug or that, but the can kept being kicked down the line >Point this problem out to the bandwagon reddit-tier morons and they think you're a unity shill, even if you in the same breathe recommend alternatives or already say ''John is an idiot and you shouldn't go Unity'' >Unity ''refugees'' going to Godot complain endlessly about the lack of clear guidance >Unity ''refugees'' going elsewhere just are happy to help improve other tools, like with the Monogame engine I just finished localizations for.
I don't know whose being more moronic, Unity board of directors of the idiots on the Godot bandwagon
Unity - the Imperium of hUmaNITY: Big, glorious, with big number and spread for all the gaming galaxy but in decadence for all the corrupts governors of the empire.
Godot - Ta'us: Naive, Arrogants, delusionals. thinking that their "Greater Good" philosophy will help to prevail in the gaming galaxy.
Unreal Engine - Eldars: They were the big thing a lot of time ago, but is innevitable their will lose their soul in a EPIC way.
funny that a unity user would complain about MSAA considering their engine still to this day uses barely functional AA that makes everything still look jaggy as frick no matter what
> Unity users trying to backseat design an engine
No you fricktard they're showing it's riddled with little bugs are all over the place that no one ever bothered to put out since no one bothered to resolve those ancient pull requests full of community contributers proposing solutions.
You know, the garbage Ganker has been telling everyone about Godot for the past week. You frick off clown, you have to go back
>posting a troony furry "dev" with a grand total of 0 games released >Not the Caves of Qud dev who ported his entire game over from Unity to Godot within a day
https://twitter.com/unormal/status/1703586087245869519
>https://twitter.com/unormal/status/1703586087245869519 >~14 logged hours to port the 500kloc game core of Qud into Godot
Extrapolate from this. If it took him 14 hours to port a 500kb game into Godot. How long would it take to port a 5 or 10gb game into Godot?
>Godot hater is a nodev
It all makes sense now kek
You like Unity because it allows you to pretend you're ever going to make a gamen Godot shatters that illusion
They're becoming worse than the israelites at this point
I don't even care if they're the israelites golem, it's like the marvel movies where the thing the villain was summoning becomes the bigger threat
maybe we can team up with the israelites to send the trannies back to the demon realm where they belong
or just send both
Do you guys also believe that forest Gump didn't make any money, despite making $678M at the box office with a $55M budget? Because technically it didn't, it even lost money
Companies are always miraculously just scrapping by making zero profit, meanwhile shareholds and C suite make millions. And people believe this nonsene lmao. Grow up. The people running companies NEVER want it to make a profit, they just want to get as much money out of it as possible.
Epic keeps dishing out new features for unreal at a steady pace, and meanwhile unity has half of its features depreciated and the other half in experimental stage limbo. What are they even doing at unity with that many people?
they also have teams working on fortnite and their dumb store while unity has nothing.
No of course not, where did you get that number. I would say ateast 50 for something like Unity, at least. You probably want more. Its a big piece of software.
Executive types live on a different planet, to them "growth" means hiring. The more costs they can justify the more of that budget they can extract by crashing the company. They think justifying expenses is the same as adding value.
They have no clue about anything their company actually does, it's mostly irrelevant in their world so paying any attention to something like that is more of a hobby.
>Executive types live on a different planet, to them "growth" means hiring.
This and also America specifically offers a frickton of incentives and tax cuts for hiring companies, the more years you spend in "growth" mode the more advantageous it is to the few, even if you end up saddled with a bunch of a dead weight (which can be cut at a moments notice anyway, they don't invest anything into these employees).
If you charge money and keep charging money, this is a business plan. If you give something away for free THEN charge money once its popular, that is called a rug pull. Simple logic. They can rugpull if they want, but nobody owes them payment for a product they gave away for free.
Typical silicon valley funded bloat company. No profits but 8k employees? All funded on low interest bank loans, now the money has dried up and they have too beg consumers (who are poorer than theyve ever been) to make up the difference. Realistically, most unity devs switch to unreal engine for 3d since it takes care of things like lighting on its own.
Just go full remote, if you are a IT company you don't need a office in SF, all you need a business address for legal reasons. >governmental contracts and requirements
Get a cubicle in some abandoned americana town, that is it.
They get more money through real-estate schemes and investments in the surrounding area forcing employees to spend money in that area, indirectly receiving their money back. It’s all one big revolving door.
As if it wasn't apparent how out of touch these c**ts are, see pic related. >childrens hospital >political organisation
They spent roughly 3 times that on IronSource and came up with the $.20 install fee specifically to force mobile devs into using their adware.
>here's our new infinite cap fee that could potentially destroy you if abused but you can make it all go away if you pledge to use our malware
Unity deliberately chose to lose money because that was always the plan. On the engine side, they would make terms and prices attractive to developers with razor thin margins to gain marketshare. Stock prices skyrocket because investors see how they're capturing their markets. Once they sufficiently outsize the competition, those margins will fatten and be used to enshrine their dominance.
Financing Planned Parenthood and supporting "women's reproductive rights" entirely flag you as a politically-motivated organization.
Just because leftists decided that all of their political stances are the only acceptable ones and thus not up for political debate, doesn't mean they cease being political stances.
So yeah, based Unity reminding the children slaughterer that no, their insanity is not charity.
Does unity seriously have 7000 employees? What the frick are they all doing? There's no way in hell a game engine needs more than 100 programmers to develop and maintain.
Imagine if all the programmers got together and decided to quit and start their own company. Would be hilarious watching a company of 6000 incompetent morons panic trying to figure out what to do.
The problem with that is that you do in fact need someone to tard wrangle your programmers into actually making a product, which introduces an outside dependability which.. you see where this is going.
Only if you hire moronic pajeets. A company made up entirely of white man programmers would run smoothly with very little management.
9 months ago
Anonymous
You always make it racial but the question at hand is managerial expertise. You may be white but you couldn't suddenly manage 1000 people if asked to right now.
>never made any money for years promising to shareholders it will someday >change business to finally make money >it's shit >go bankrupt
tech companies are hilarious. can't wait for this bubble to end
It's just so funny to watch so many people spaz out coming to terms with the fact that having something for free forever isn't economically viable. So many modern companies, especially in tech, operate without profit that it has made people feel entitled to what they get out of that. A lot of that is coming to its inevitable conclusion.
> that having something for free forever isn't economically viable
No shit, moron? Just get % from sales then, like other engines do, what the frick was all that moron gymnastics with 20c/install.
And how is that the consumers fault? They were using the product as presented, and it was never their responsibility to make the company a profit, so they have every right to complain or walk away when the deal is changed. Its not "entitlement", it was the agreed upon deal you mong.
THANK YOU Black person troony, HOW ABOUT NOT HIRING 7000 STUPID Black folk IN YOUR Black person COMPANY
troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person
This is why Unreal's business model was/is fantastic, same with iD and really any other industry pillar engine company. You have to establish a decent stream of income external to actual engine development if you want your engine to be widely adopted, or, as in iD's case, be completely okay giving it out for free as a side gig.
The entire issue is that these people (Unity) wanted their engine to be widely accessible and adopted by indie and AA studios, people who aren't going to have cash to front for tech use, but the actual engine itself isn't robust enough for AAA adoption. So you aren't making money from the big boys and you aren't making any money from the little fish, and while squeezing out the little fish is utterly moronic I can see why they made that decision. Adobe's new sub model is basically the same thing with the caveat that large companies do use their software, meaning that even if you lose out on the small fish using your software/pirating it you are going to still have a massive swath of corps paying out the ass for yearly and monthly sub fees. This is why Unity's primary response was that "oh yes, these producers/publishers/platforms/larger studios will front the cost", because that's exactly what they want to happen. It's a power play to try and shove their engine into the AAA money ecosystem without actually improving the engine. They don't want to compete on the same ground as Unreal because they WILL lose, and they know that more and more indie studios are signing deals with publishers like Xbox, EA, and the like that have more than enough cash to burn. I can guarantee you there was a frickton of emails sent out this week to publishers saying "hey, are you guys gonna pay for this? otherwise, our game is going to be delayed by (x) months for engine swap". That's if a swap is even possible at all.
If they needed money why didn't they just do a UE-style royalty cut instead of this inane per install fiasco?
They'd make 5x more money, it's much more transparent and there's zero need to do any work on some sort of "install tracking system". Sure, devs would be bummed about it but not nearly as much as installs
What they need to do is pull a Twitter and fire 95% of their employees.
This isn't an assembly plant constantly churning out products. It's a product that's been finished. Keep a skeleton crew for maintenance and a PR/advertising department. That's it.
It's fine if they have to charge money, but why do it in a morally dishonest way and with subterfuge? Why not just charge a flat rate to revenue or something? Why retroactive installs? Why did unity buy up a bunch of useless crap and hire over 8k employees, wtf are they even doing? It just seems like blatant greed.
>company started by white guys >product was at its peak when they hired more white guys to work on it >then too many diversity hires get involved and product has an obvious decline >finally israelites get involved and the product is ruined while they rip off stock investors
Guys, I keep noticing a pattern....
Unity started as a Mac-only toy and only became "relevant" when the ex-EA CEO invested heavily in marketing and a microtransaction asset store model, it has never been a good engine.
The executives and board members responsible for poisoning the brand will each walk away tens of millions of dollars richer. What actually happens to the engine, company, workforce, or licensees is irrelevant.
It's funny that the whole industry is moving towards this system of using ready-made engines, especially Unreal and Unity, and at the same time this system doesn't seem to make sense monetarily speaking. Both Unreal and Unity are money-spending machines...
This games industry really sucks.
>It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Children’s Hospital.) would NOT counts as “valid charities” and more “political groups”...
I guess they're needed for the marketing around the world and they also need support staff to handle all the hundreds if not thousands of developers world wide and in different languages.
why does the amount of people using your engine have anything to do with the amount of people that work for your company? they made an engine and just sit on licensing fees while jerking off
Projects already in development will continue using it because engine changes are long.
Otherwise the competition will eat it alive. There are so many engines around. Unigine, Godot, Cryengine, O3DE and of course unreal will eat up market share.
Microsoft might remember that stride exists.
It will continue to be around for years to come thanks to the big amount of content for it and GAAS'es built on it.
We might see more studios go for a bespoke engine due to broken trust.
In ten years time zoonoses will be nostalgic for it.
> I am switching engine!
Good, will be a painful move, but it will save your company in the long run... > To Godot!
Shall I file your bankrupcy papers for you?
Most games I'm looking forward to I discovered through demos, a lot of them still let you install the demos and you can easily figure out if a game is made in unity or not based on the game files.
I knew Unity shipped with spyware but I didn't realize it was that bad. Any indie dev is basically forced to ship with spyware to avoid paying fees so I guess I'll never buy another Unity game.
They will keep a skeleton crew around to count the pennies from people moronic enough to stick around. It's just milking a shrinking cow for the next 20 years.
Same future as irrelevant 3d software after the rise of blender. Modo and 3ds max still exist but no new features are implemented and the customer base is a shrinking list of boomers who are too stubborn to shift.
>didnt make any money
fricking laying israelites
they made billions, they just spend it
they gave 4 billion to Israel malware creator, and 3 billion for stock buyout, another 2 billion on aqusitions
Unity behaved like the US government they kept spending money they didnt have
here a fricking idea, dont give 4 billion to the israelites then you not only cover your 1 billion loss, you are 3 billion in the green
>buy a typewriter >write books with it >10 years down the line the typewriter company tells you they're not making enough money off of selling typewriters so they're charging your for every reprint of every book you've written using it
>over hire staff >give execs absurdly high compensation packages >have the CEO’s corporate buddies as overpaid external consultants on retainer >offer expensive 100% covered gender transition healthcare for your LGBT employees >but why aren’t we making any money?
lol
>People pay me to build them a place for their business. >I build the place and they pay me one time. >They start their buisness and start making money. >Demand residuals becsuse they wouldn't be making money had it not have been for me building them a place to operate from. >They say no.
>I build the place and they pay me one time.
I like how you carefully avoided saying "they buy the place" or "they pay me rent", which would actually be applicable
Right so that's what I think is weird about the ToS change complaints because it should only take effect on the next subscription renewal regardless of what unity said
If someone doesn't renew then they should not be subjected to the new fees
Predictable. It's the >announce move you know everyone is gonna hate >"back down" >introduce better but still bad change that people are more willing to accept because they feel they've won
move
It's not a nothingburger until it's actually NOTHING i.e. rolling back the policy.
Otherwise they could go >here's plan Y that adds the criteria of being a >50 employee entity therefore it's not as bad as plan X. I mean you don't ACTUALLY care who remains affected right???
Even then
>my buisiness partner admitted he intended to backstab me and steal a bunch of money >he apologised and said he would reconsider so it's all good
After the chocolate ration is reduced from 30 grammes per week to 20, the Ministry of Truth puts out the claim that it has been increased to 20 grammes (its supposed previous level is not stated).
STUDIES SHOW THE NEWS CYCLE MOVES ON AFTER 48 HOURS
WE'LL BE BACK WITH THE SAME NEWS BUT WORDED DIFFERENTLY AFTER YOU STUPID FRICKS HAVE ALREADY FORGOTTEN
Can anyone explain to a brainlet like me how they can even enforce this kind of policy? I thought unity was just a program you use to create the game? Don’t you own/control the code once you export the game? It would be like if you exported a film from Final Cut Pro and apple tried to charge me for every time someone viewed on Netflix or downloaded it off Amazon. How could they even realistically track this? I doubt Valve, Nintendo, PlayStation, etc are just handing over their install data to unity.
Unity can track every time a game is installed. Or every time it runs, I forget. But they do have that data, it's not up to you to voluntarily submit it.
>How could they even realistically track this?
telemetry
>I doubt Valve, Nintendo, PlayStation, etc are just handing over their install data to unity
their information will be extremely limited, basically a ping to their servers when the installer first runs on a hardware instance
they admitted this themselves, which is why they initially claimed that re-installs would incur that fee (they later backtracked to only 1 install per hardware device counting)
also they claimed that if you were affected by piracy, you would have to manually report it to their support team
>we’re going to send customers an invoice based on our admittedly very spotty data >this is going to bring our company into profitability
thank you unity, very cool
Unity is an engine, somewhere in the engine is some form of tracking that phones home. Maybe a competent dev can disable it, but if caught they'd get sued to oblivion.
>Can anyone explain to a brainlet like me how they can even enforce this kind of policy?
Their software is loaded with spyware >I thought unity was just a program you use to create the game?
That's just what it lets you do. It allows them to track your behavior in order to serve you ads, among other things >Don’t you own/control the code once you export the game?
You own/control your code. Not the code that they let you add to your project. >How could they even realistically track this? I doubt Valve, Nintendo, PlayStation, etc are just handing over their install data to unity.
Spyware
Surely if they can't make ends meet with the current pricing, the right move would be either to reduce money waste, or to just raise the base price of your product, right?
Devs would have happily eaten a price hike. This is just a case of shitalian business sense. You cant even call it israeli because they are actually succesful at making money.
Shlomo Dovrat serves on the board of unity. He is the head of Viola, a major israeli tech investment firm and has a background working for israeli intelligence. Many of the partners at Viola also have backgrounds working for Unit 8200
Likely he pushed through the ironSource acquisition. This acquisition was condemned at the time as ironSource are known malware distributors. Everything surrounding the Unity situation has to do with israeli 'commercial colonialism' which is their attempt to install backdoor spyware and malware on as many of the world's devices as possible.
Why does unity need so much money to survive? I realize making a game engine isn't easy, but the engine exists already and I'd assume 99% of the features people would want have already been implemented by this time. So what are they spending all of their revenue on?
UNITY DOESN'T MAKE THEIR FRICKING MONEY OFF THE ENGINE
They do military contracting and other tech bullshit, the engine is a side project they're losing money on, and they're a company so they can't be fine with that because capitalism
There are plenty of ways to make money.
A % of revenue is fine, but 20 cents for every install (instead of every purchase) is stupid.
Unreal's 12% slice is a lot more transparent, AND still makes them more money than the stupid 20 cents over every install.
Nobody complains about unreal's 12%.
>acquire israelites >jews concoct plan to screw over your end users and you, the italian cryptoisraelite CEO are greedy enough to implement it >jews know plan will fail and cash out millions of dollars only funnel money to israel from your dying business like money parasites >your company sinks
tale as old as time
It will make the CEO very rich while killing the company, exactly as intended. No game devs will be charged per download and all the CEO will continue on doing whatever the frick makes him money by gaming a system created directly to make buttholes like him rich.
Exactly, expect to see more stunts like this happen as people begin power hoarding money as the collapse grows near. There is no reason to run a game engine company when half the population is dead and killing eachother for bread.
She/her's not wrong.
I see what you did. Hilarious.
She is definitely a she. I know her and have personally seen her feminine penis so she's 100% woman.
And how is he correct? They literally charge 2k for a licence per year. For every PC in your company that uses it. So if you have 20 devs working on a game they get 40k yearly from you.
Unity has been bleeding money since forever
frick knows what they're blowing their money on but they are not profitable
The higher ups need the money, you wouldn't understand, poorgay.
most of that is in payment stocks/options
the actual money cost is very low as you can see there
$20M in stocks is still $20M
yeah but we're talking about their expenses
Why does the Chief Financial Officer get a 2 million dollar bonus when their finances are fricking terrible?
You answered your own question
cool it with the anti-semitism.
>we dont make money
>those salaries
Dodge vs Ford chud! Shareholders NEED to be millionaires even if its a non profit!
>2 million bonus
>41 million salary
>chief financial officer is the highest paid position at a $41.5 Million dollar salary
>companies finances are in the shitter
>dude still manages to be given a $2 Million dollar bonus
How the hell do people even get positions like this?
Have you heard the good word of total shitalian death
those are stock options, the "earnings" of them rise with the price of stock.
if he was given them in January and the companies stock went up 150%, then he'd register a fricking huge profit margin., but not necessarily actual cash
He -is- basically getting paid in company onership tho'
They meet the shareholders in the local synagogue each saturday and call in a favor.
If I was given 10% of their wages for one single year, I could live comfortably for the rest of my life.
they have more employees than epic does despite having a product of much smaller scale and with no games produced in house.
epic games: 2,200+ employees (2020)
unity technologies: 7,703 employees (2022)
Epic keeps dishing out new features for unreal at a steady pace, and meanwhile unity has half of its features depreciated and the other half in experimental stage limbo. What are they even doing at unity with that many people?
Those are prostitutes for the executives. If you work at unity you get blowjobs on demand.
That's the only explanation I can come up with
they call their sales teams ''evangelists'' like it's a fricking religion.
Insane how they have over 3x as many employees, yet while Epic is pushing out crazy shit like Nanite and Lumen, Unity is struggling to replace the networking framework they deprecated years ago.
I hated that. The multiplayer in Unity was in a limbo for +3years.
>unity technologies: 7,703 employees (2022)
you fricking WHAT
7000 people working on mobileshit ad services
600 people managing them
100 people working on the actual engine
>7000 people working on mobileshit ad services
unless they manage literally hundreds of them i don't see them needing 7000 fricking employees
like fricking shit there's international brands that manage actual irl factories and they have less employees and 5 times the R&D and project management quality
something is deeply wrong with Unity. Fricking twitter had less people yet 10000 times the userbase
At some point you have to wonder how the frick they're managing to frick up this bad
money used to be free, remember. why wouldn't you hire ~8,000 employees if you had infinite money?
Must be Blackrock's influence since they're one of the biggest shareholders in unity
Epic
>Biggest AAA game on the market
>Biggest licensed engine used by AA/AAA devs that don't have their own in-house engine
>Attempting to create a steam competitor
Unity
>Engine used by codelets who are scared of learning c++
the story of many companies, they have so much bloat and its all 'managers' that dont do shit
big, publicly traded companies especially
Why have their operating expenses gone up by 4x in the last 4 years? I don't think anything about the engine has significantly changed in that time.
What do they spend it on? Because they keep announcing features and never finishing them. The special 2d brushes are still in beta after like 8 years
They just shelled out $4.4 billion on an Israeli spyware company last year to embed ads (and behavior trackers) in everybody's games.
>frick knows what they're blowing their money on
We do know.
It's 50% CEO salary, 40% dividends, 10% operating costs
Seems to be working as intended to me.
>1 fricking billion in R&D in a year
and... what do they have to show for it?
40k a year is frick all for a business software supporting a company of thay size
Read as 'he/his', is it bad?
>she
Probably sold off to Apple when they get sick of it being run into the ground by Israelis.
>she/her
You are a nig/ger
>She/her's
Is that an FMA reference?
Yes she's wrong.
Unity engine made money, it just didn't make enough money to sustain SEVEN FRICKING -THOUSAND- EMPLOYEES.
It didn't make enough money to keep up with the constant, stupid fricking acquisitions it kept doing.
Look at all the fricking acquisitions on their wikipedia page
https://en.wikipedia.org/wiki/Unity_Technologies
immediately can tell it's a troony without clicking the image, who the frick calls themselves "Aimy"
there is that girl from oni chichi
So it's either a troony or a coomer. Same thing.
That's Airi
The only censored hentai I ever got off to. Would probably have a stroke if there was an uncensored version.
>who the frick calls themselves "Aimy"
Technically most people call themselves by the name their parents chose so if the parents had shittaste you kinda get stuck with a shit name for a long time.
incredibly intelligent post however did you know you can pick your own discord display name
Wait you can? My dad picked mine and I thought I was stuck forever with it...
he's right
it's clearly a last ditch effort to turn a profit for once
if it doesn't work out they're probably gonna sell off to a bigger company
>they're probably gonna sell off to a bigger company
Unironically Microsoft would probably be a good fit.
this post is troony baiting
charge royalties
I almost never see real women in online communities make their pfp an irl picture of themselves, but of the "women" that do it's basically always a troony
Wonder why that is
Same. I read a lot of stories that are typically for women (quick transmigration in particularly is overhwlemingly more popular with women than men) and their PFP's are either cute anime guys, cute anime girls or random animals.
>quick transmigration
W....what?
Isekai but instead of devolving into slice of life because the mc is so ungodly op nothing can threaten them, the 'system' they're attached to says "Do X", then when "X" is done, they get shunted to another world, to do something else or just do X again
Ie a guy who is obsessed with law gets shunted across realities into the bodies of people fricked by people abusing the law to fix their errors (via inventing an actual ironman suit and buying out his old company from the guy who stole it), a woman reincarnates across worlds to use her acting skills to fix the lives of women who are being overshadowed by their siblings or whatever, a guy being isekai'd into various 'fodder' characters lives to stop them being killed by the hero or villain, a guy reincarnating into villains so they win in various stories or that one where a woman reincarnates across worlds repeatedly literally just so she can be a bawd forever
actual women usually think they are ugly and/or don't want to attract attention, unless it's e-thots then they'll have the merchandise forefront so you can go pay their onlyfans
She is not wrong, but like every european company that is losing money, they act without telling people the actual reason why they are acting, then later tey to sob about how they are making no money
>She
>european company
israeli*
They turned down a 20 billion dollar acquisition from App Lovin. Accepted a 4 billion dollar merger with Iron Source, and are trying to force people off App Lovin by promoting a "waiver" to these per install charges if they switch to Iron Source.
This is not about losing money lol.
>They turned down a 20 billion dollar acquisition from App Lovin.
Couldn't their shareholders sue over turning that down?
>spend over a billion dollars acquiring a company and the end users see no benefit to it
>pay over 7000 employees, where nobody can come close to rationalizing 7000 employees worth of work being done
>"we have to make money"
send in Elon Musk
Why? So it can fail harder? So it can be worth less as a company?
alright i dont know shit about economics but i looked it up thanks
How many employees is 1.39 billion in revenue? What else could they possibly be spending money on?
Paying off debt from loans
Well, if they have around 8000 employees, most/all are working full time, and are being paid the average for people in the necessary fields (wouldn't be surprised if they're being paid higher), then Unity is probably spending at least half a billion on employee wages alone.
There's other stuff that goes into it too, depending on their needs. Offices, servers and hosting, licensing for software they use, and so on and so forth. So not totally unbelievable.
Their labor costs are probably significantly higher than that because of health insurance, retirement benefits, taxes, etc. No idea what's possessing them to have that many employees. Also not sure why their piece of shit CEO can't pull an Elon and tell most of the company to frick off. Plenty of other tech companies did.
Employee collecting is part disease part incentivized insanity.
More employees means more assets, which means more leverage on loans. Also you look more attractive to investors as you seem stable and you get better ratings.
Also once you are past the "large business" threshold(actually a really low bar) the government effectively incentivizes you getting as large as possible. Being permanently non-profitable + subsidy whoring is also a popular meme strategy.
Yup, which is why I said employee wages alone.
I really wouldn't be surprised if their profit margins are comically low at the end of the day, but they could've just started charging for higher royalties instead of this weird-ass scheme.
>Well, if they have around 8000 employees
>then Unity is probably spending at least half a billion on employee wages alone
there is no way that a company like unity needs 8k employees. you could probably cut 7k of those jobs and still function perfectly fine.
8000 people x 60k salary is 480 million
Their headquarters are in San Francisco, where the janitors in the office building earn more than that, so salaries for all their office drones are probably closer to a billion.
If they simply fired everyone who's not a he/him writing code and a few support staff like marketing and sales they'd be swimming in money.
surely a good chunk those numbers are outsourced "employees"?
Nope, it's actual employees. In 2018 they had 2000 people, which seems like a more reasonable number for such a company.
how the frick did it balloon to 8k?
tech firms have been overhiring in recent years for some reason
https://stockanalysis.com/stocks/u/employees/
They just keep engorging themselves on people like an American eating goyslop. Zero self restrain, no thought behind what all those people are supposed to do, just grow the numbers for the stock market and deal with consequences later.
Hiring is sign of a healthy company that will make much more profits soon, which automatically increase its worth.
Also probably some nice ESG funding from employing 6000 blacks/troons/women.
Wall Street Bullshit.
If you're a public company you HAVE to show investors that you're CONSTANTLY hiring and expanding and investing and buying and acquiring so that they'll invest on you.
Fricking Wall Street Vultures ruin literally everything in this world.
After paying for trans surgery for all their employees, they didn't make any money.
Sinking money into spyware firms for the Israeli government for some reason.
they have like 5 executives making a quarter of a million each
Unity announced they would be doing $2.5 billion in stock buybacks.
revenue doesn't mean profit
Cost problem, they clearly need to cut the fat.
fricking cut your staff Jesus fricking Christ
here's the problem, for companies that work on very complex stuff, like game engines, they need to hire enough white and asian men to ensure the work actually gets done
but blackrock tells them they need to have at least x% of diversity hires to offset the white males
this is why companies like these end up with HUGE workforces, and only a fraction of them are actually useful
and put all of those useless trannies who sit around and do nothing out of a job? what the frick?!? are you some sort of bigot?
we NEED 2 hr roasties to a dev, anon, you have no idea how this works.
Someone who is good with the economy please help my my business is dying
>Legal Departement: 50 mil
>Dev department: 40 mil
>Spyware department: 1 bil
>Executive pay raises: 2.5 bil
Spend less on executive bonuses
no
Oy vey that's antisemitic
go home dril
The first thing you should do is understand what "revenue" is.
I feel like so many tech companies are like that these days. Operate at a loss for years/decades, running on investor's hopes and dreams, then try to monetize in an attempt to actually start making money which fails horribly and sinks your company.
I don't understand why investors keep putting money into these schemes which seem to always fail.
>I don't understand why investors keep putting money into these schemes
did you miss how all the top brass cashed out?
The top brass aren't the investors
Some of them are that's how these scams work anon.
Oh my sweet summer child
>did you miss how all the top brass cashed out?
But they did not you are all just repeating that lie to each other.
the ones that don't fail make back the money 100x
>I don't understand why investors keep putting money into these schemes which seem to always fail.
A good chunk of ~~*investors*~~ don't give a frick about pocket money like this, their real money-making business is in shit that's magnitude easier and more profitable like banking, insurance and other scammy-but-legal shit.
They invest endlessly in those stuff because they see a potentially useful tool and want to have a say in how it's used.
This shitshow is entirely about forcing mobile devs to install Iron Source's spyware package to get exempted from those ridiculous fees, they literally don't give a shit about how profitable the fees are or how much it will cost the company. They only care about forcing their way in their customer's customer's mobiles.
Same with Youtube.
Same with Facebook.
Some tools are very profitable to buy, even if they aren't money-making tools.
It's a model that is symptomatic of the long term effects Obama-Bernanke response to the 2009 subprime crisis.
Giving out infinite amounts of effectively free low interest cash to any old moron can only work so long, and nobody is every going to stop the gravy train it before it runs it's course.
Now that the chickens have come home to roost we're gunna start seeing many more companies who used this strat sink rather than swim.
>I don't understand why investors keep putting money into these schemes which seem to always fail.
Because you can still make money if a stock sinks by shorting it, basically as long as the line is going up or going down there's money to be made, the problem is when it's consistent and stable, can't make money off that.
>I don't understand why investors keep putting money into these schemes which seem to always fail
It’s late-stage capitalism theorycrafting, it’s all about landing one business that sticks and kills off all others. They keep investing because it only needs to work once, like Amazon killing off all bookstores or Unreal killing off all other game engines(literally what’s happening right now), or Uber killing off Taxis. The final stage of capitalism is one big monopoly, if they don’t constantly try to achieve that it’s no longer capitalism.
>late-stage capitalism
reddit
Prove me wrong rabbi
>Unreal killing off all other game engines
So if someone offers a cheaper product with less strings attached thats easier to use and they win the market, that is bad because...?
Because the only reason it’s cheaper is because they are living off investments while they tank loss until they kill off the market, at which point they will raise the prices tenfold and you will be at their mercy because there will be no competition. That is literally every CEO’s wet dream.
So what unity did but a few extra steps? You can never raise a price higher than a market can bear, especially in non-limited resource like programming suites, as that is when small companies enter and correct the market. Unreal has been around 20+ years and is a major part of gaming already, what incentivizes them to rock the boat like that anyway?
>late stage capitalism
Just two more weeks?
They are. Some silicon valley frickwit managed to convince them all that if you give shit away for free for years, they'll suddenly want to just start paying.
No, it has never worked. No, it will never work.
It's only a failure if you were holding the bag in the end. If you knew what you were doing, you sold your actual stock two years before it all went under and started building a short position 12 months prior to the headlines about the company failing.
I think amazon sort of started it, it bled tons of money for ages until it established a near monopoly and then started monetizing more aggressively and turned into one of the most profitable companies on earth. Now that's just standard operating procedure, except they don't think how they're eventually going to monetize it through.
They do it this way so that when they start charging money they hope their user base is addicted enough to the product that they can massively inflate the cost and people will just "take it." It's capitalism at it's worst.
They could have monetized in such a way that it wasn't a complete rug-pull.
The fact that the majority of console owners think its totally normal to pay ever increasing amounts of money to use their own Internet id say the plan works. The problem here is the customer isn't a bunch of moronic cattle who cannot think more than a few days into the future. Its other buisinesses, that and they turned up the temperature too quickly and spooked the frog.
There's a certain amount of revenue where unity would just bankrupt you if you achieve it
This looks like the chart for the pro license, wheres the one for the normal one? It's bound to be way worse.
>be stupid rich butthole
>see shit like google and microsoft slowly become giants
>"my investment will do that"
>waste shit loads of money on failed company because delusions of grandeur
Pretty much. A ton of tech companies can just post enormous consecutive losses, but because loans/debt was so cheap until recently, they could just get investors to get them more money by promising they'll eventually become profitable. But now interest rates are at historic highs and not looking like they're going down any time soon, so a ton of investors are coming to collect and these tech companies are scrambling to somehow actually make money. It's why just in the past few months Netflix killed password sharing, Reddit killed third party apps, Twitter put a "temporary" limit on viewing unless you buy a checkmark, Google is slowly trying to kill adblocking om YouTube, etc.
I'm pretty sure the idea of these schemes is that the business wants a psuedo-monopoly where they become so popular and dominant over competitors, that even once they start doing moronic shit, the users don't have any real alternatives of where go and just have to suck it up.
Despite Twitter pissing everyone off, people and companies still use it because everyone built their shit around it and there's no good, equally popular alternative social media to jump to.
Unity, however, actually has a fair bit of game engine competition, so that's probably why it's blowing up so hard in their face.
>These days
They always have, I guess most of you zoomies are too young to know about the early 00's tech bubble
You're still stuck in the Reaganomics era mindset of investors making their money through the stock market. The way modern investment firms make money is by LOSING money on bad investments, and then filing for corporate bailouts. The government has explicit 'good goy' bailout funds reserved specifically for companies that lose money pushing left wing political causes like economic affirmative action and ESG. Firms like Blackrock make BILLIONS from these bailout funds, because the bailouts pay out more than they lose from the companies they're invested in not turning a profit.
Then why did they pull out of ESG
>she
come on
Looks like a man
>spend money on stupid shit
>wahhh we didn't make any money
they wait when shitstorm would be over and increase fee later
>punctuation so bad the sentence loses its meaning
>we get 3% of everything you make over 200k
there, done, easy
Will crash and burn in 1.5 years, since they have roughly 6 months of incoming games (shit that's too close to release to be reworked entirely) and then they will have literally fricking nothing.
As for the troon, he is moronic: Unity could have copy-pasted Unreal's model and everyone would have be fine-ish with that if it only applied to the next major version.
Make it 4.5% instead of 5% and that pill would fly in like a suppository.
As for "muh making money", maybe don't spend billions on a mossad malware factory, maybe stop deprecating shit and replacing it every years with a new incomplete and non-production-ready toy, maybe don't cancel the project that was supposed to showcase the mastery of your product, etc.
unity will burn and everyone will either run to the next basic option or learn to make custom engines again
>learn to make custom engines again
This would be the healthiest option for gaming in general
it would really help weed out the scrubs and help with flooding.
It's not the 2000s anymore. No company can spend years and years making an engine that will only help them make 1 game, and then pray their first and most probably only game is a success.
>No company can spend years and years making an engine that will only help them make 1 game
Their fault for abandoning the engine after 1 game.
I always thought it's a moronic practice to keep replacing the engine for each new game instead of improving it.
>I always thought it's a moronic practice to keep replacing the engine for each new game instead of improving it.
Todd approves
No major videogame company except the ones that went under after/during their first project have made an engine from the ground up just for one game, that would be an awful mismanagement of resources.
Also what has changed in that regard, why can't people take risks anymore according to you?
Plenty of indie and smaller studios are out there gambling their success story on that one good idea they have and plenty still fail.
>Plenty of indie and smaller studios are out there gambling their success story on that one good idea they have and plenty still fail.
People who understand how videogames work actually don't bet everything on 1 game.
They keep making them until one of them turns out to be lightning in a bottle.
Almost every single Finndev ever would like to disagree with that, lmao
Funny you mention Fins when the best example for my argument are the Angry Birds devs.
>be Rovio
>make Angry Birds
>lightning in a bottle on the first try
And what of note have they made afterwards, they struck gold so why even try anything else, the country is full of one hit wonders.
Nolla games would be the only notable exception to the rule that comes to the mind and probably the best example of your earlier post, except even they strike gold with almost every game they make
>lightning in a bottle on the first try
They made 51 games prior to developing Angry Birds.
I mean sure, J2ME games which were usually developed within a timeframe of a couple of days and didn't see massive popularity due to the fact that no marketplace to share such games existed at that point, meaning you more often than not had to order the game through a shady text message service being advertised on the back page of a porn mag.
They probably had the lightning but were missing the bottle.
>minecraft
>stardew valley
>terraria
>hollow knight
>cuphead
I could go on and on with examples of how the biggest and most successful indie games are usually the dev's first project. The ones who go with the "throw everything at the wall and see what sticks" method are passionless morons who are only interested in selling video games as a means to make money, not because they actually want to make video games. We would be better off if those people all left the industry to do something else because they're never going to make anything truly worth playing.
>passionless morons who are only interested in selling video games as a means to make money
Speaking of which, isn't the current head of unity the guy that suggested charging people a dollar to reload their gun mid fight in battlefield?
This is untrue lol, all of those devs worked on prototypes and games beforehand. They just don't list them commercially because they were bad first attempts.
A lot of famous directors, artists, and musicians didn't start late either, it was a decade after working their asses off day and night too
So basically what the author of Little Women did but with vidya
The term you are looking for is potboiler
Bungie is one notable example I can think of. they built Blam! from the ground up essentially. then 343 ditched it because none of the new hires can code for the engine for shit or know how any of it works. the fact that Mods for Halo MCC are outshining new stuff 343 puts out should prove that.
Game freak always use the same engine, if they were not moronic apes they could make a better one but it's possible to still make a game.
No they don't. They even rewrite follow up games, fricking up code they didn't need to touch as a result.
Nothing about breeding changed between B/W and the sequels and yet the egg gen code is broken in B2/W2 and isn't in the originals. You need B/W if you want to RNG abuse eggs with ease as a result.
They literally use the same engine i don't know what to tell you. Changing code doesn't mean the engine is different.
>Spend years and years
Anon, it takes all of 30 minutes to setup a basic FPS from scratch. Writing your own engine isn't some major undertaking. You don't need to make a general purpose engine capable of doing anything, you just need it to do what your game requires. And for complicated things like physics there's free and paid libraries that you can incorporate.
For what little unity offers, it boggles my mind that anyone even chooses it.
Not gonna happen.
It's gonna be the former
game companies refuse to pay for actual skilled coders, they prefer outsourced minwage indians who unsurprisingly are not smart enough to make an engine themselves.
not spending billions of dollars on buying malware and ad companies is one thing a company can do to help keep their revenue-expense ratio a little more positive for one thing.
They made plenty of money. They didn't have to spend literal billions acquiring companies that weren't worth shit like ironsource.
Maybe trim the employee fat from the company.
If you couldn't monetize Unity properly until now you're a complete fricking moron and deserve to be bankrupted.
The previous system must have worked otherwise they wouldn't have been able to expand like they did for so many years, so the excuse is bullshit.
The most likely reasons is that they kept sinking a ton of money into shit that never paid off and hired a bagillion people in the process that also never paid off.
they might have been expanding just through investment though
companies do that a lot now, they will operate at a loss but have a plan to eventually monetize everything and start making boatloads and they use this promise to pull in investors who help keep the company afloat while they are operating at a loss for a payoff in the future. It's kinda like how zuck was selling the Quest 2 at a massive loss with the intention of cornering the VR market so he could get everyone locked into his walled garden and get a monopoly in software sales.
It's the modern scam cycle.
>have business model that isn't profitable
>get investment capital
>ride that for a while
>investors start to wonder where the money is
>start implementing monetization to make it look like you were trying so you don't get sued
>company folds
>repeat for next business/model
>The previous system must have worked otherwise they wouldn't have been able to expand like they did for so many years
Anon, do you know what a "loan" is? What about an "IPO"?
the previous system was what got them the investments in the first place my dawg. the previous system was working until they dropped the fricking ball, now nobody at unity is gonna be working
if they didnt make any money how did their ceo earned 100000000 a year?
Sorry if its a stupid question but do all Unity-basd games have telemetry? Or only those who put a disclaimer up in the menu?
if they use the most current versions of Unity, they have the telemetry. at least according to Unity themselves anyway. they claim they have a way of tracking installations, even pirated ones.
Thanks. Guess I'm not buying/playing Blasphemous 2 then.
>they claim they have a way of tracking installations, even pirated ones.
Then why the frick are they making a game engine lmao
Go sell your fricking anti-piracy software, you'd make more money
I ran wireshark a few days ago and launched some unity games I bought from GoG. Enter the Gungeon had telemetry, Night in the Woods did not. I'll note that Night in the Woods only removed the telemetry in the latest patch, as the devs were unaware of its presence prior.
Would sandboxing/jailing the process block it?
They use Israeli government spyware unironically.
stop being so antisemitic anon
It's a fact though. I can't help it.
It's only antisemitic if you buy into the idea that israelites do this a lot as a coordinated group.
it was a joke
half the forums around the internet are banning discussion about ironsource because they're israeli and saying bad things about israeli people even if they're in the wrong is bad.
cool it with the antisemitism
They all have it by default, by paying the for the pro/enterprise license devs can toggle it off. At least that was the case a year+ ago.
Troon forgets to mention they had 8000 employees. Want to guess how many were actual programmers working on the engine?
I'm gonna take a guess like 15
200 max?
They prob have like 2k+ software devs. I doubt the engine has more than 100-200. Unity is just like every other soýftware dev company, with only 1-2 profitable jej core product.
C-suite people walk away richer, everyone else is fricked and brand name is destroyed.
>C-suite
what infuriates me is corporation seem to just trade their ceos like they're pokemon cards even though they know NOTHING about what the company is making. john riccitiello, for example, had overseen a sporting goods, bakery and software development companies. what the frick does he know about any of that with his bachelor degree in science?
Because CEOs are not that easy to find and biggest criteria is "already managed a big enough corporation".
He know how to rub shareholders the right way to make them believe he is the guy for the job, mostly because none of them know how the frick the company work and what the product do.
Climbing hierarchy is a skill in its own right, and the higher you go the less your actual competency will matter vs the guy who know how to *look* competent instead.
have they tried cutting expenses?
I don't know and I don't give a shit.
Not my problem, shouldn't have expanded the company so fricking huge and buy shit like that spyware company.
>just charge a higher pecentage
>just lower the barrier for charging
>just charge 10 dollars for the software
there are about 1000 ways to introduce fees that are less scummy then "charge 20 cents to every install"
This.
I hate this is framed as an issue of revenue.
>Godotrannies smear campaigning Unity instead of making a decent game
iconic
>Unity killing itself
>REEEEEEEEEEE GODOT REEEEEEEEEE
Meds.
What will most likely happen is the outrage will die down soon and most devs will keep working with the Unity engine anyway
I'm not sure devs making over 200k will be able to afford the unpredictable royalty structure
The last unity dev I interacted with was named Kitty. Why are they all troons.
>she
Bro, no offense but that's a dude.
Aren't you weirded out by calling him "she"?
>Aren't you weirded out by calling him "she"?
no. because thats like at the very bottom of the things i care about
name the things you care about.
me
whenever I call you anon or homosexual or inbreed moron doesnt change a thing in my life
Caring has nothing to do with what I'm talking about, there's a dude with lipstick and thinning hair and you call him a "she".
Any normal person's mind will have to do a double take before deciding how to call him; The same doesn't happen when calling a real woman "she" or a man "he".
Plus even when you call him "she" for the sake of politeness, the internal cringe is real.
>projection
I don't understand, how is it projection?
Explain?
Are you saying I asked you to call me Miss Anon?
He/him is absolutely wrong. Unity started breaking even in 2019. Instead of further trying to increase profit during the pandemic, when potentially thousands of new game devs will start buying your software, they hired thousands of new people doing nothing and bought up a bunch of companies unrelated to anything. Of course both of those decisions were absolutely moronic and aren't making them any money. So to support their bloated company, they now have to extract more rent from their users.
please give me a list of unity games so I can check my library
Blasphemous 1/2
Valheim
Escape from Tarkov
Risk of Rain 2
Those I'm 100% sure.
https://store.steampowered.com/curator/39750107-Games-Made-With-Unity/
>Valheim
I wish I never bought that piece of shit game. Interesting concept with a horrific execution designed to waste people's time
>game expects at least 8 players mindlessly grinding resources to get up to the next equipment tier to grind resources to get up to the next equipment tier to.....
Why is it only Minecraft/Terraria seem balanced around progression at a solo-player rate?
It's not even that
>in order to progress you need to find a dungeon in a specific biome... but it's rng if it's located in said biome at all so you can spend hours sailing around exploring entire biomes
and then
>oh btw, you can't use portals to transfer raw materials with
>Why? Because frick you
but then you can just make a quick processing area next to the portal and teleport with the processed mats. Fricking moronic
only nails AFAIK can be transfered
raw ore and smelted bars still cant
not even mistlands materials can be portal'd so we have a smelting/refining base in literally every biome now
well frick I have two of those
does this mean they're going to get delisted and removed? how does this all even work? let's say say a game made in Unity gets delisted because the dev says frick it I'm not paying them per install. obviously the people who bought the game still own the game, so if they start installing it again, what happens to the devs? are they just permanently debt slaves for the rest of their lives while people reinstall it?
The payment per install only kicks in if the dev made at least 200k of revenue from that game in that year, at least according to what unity is currently saying. Who knows what will be today. But there would be no reason to remove your ability to install the game, it would be enough to delist the game each year whenever the revenue is about to hit 200k.
https://www.pcgamingwiki.com/wiki/List_of_games_that_use_Unity
The Long Dark, I think.
The dev of a unity game I play hasn't said anything since this happened. Feels kind of sus, not gonna lie.
it means they are based and focused on making games rather than following reddit FOTMshit
they would rather take a small hit to their wallet than doompost about losing some pocket change with the rest of x.com
inb4 Pathologic 2: Clever Clogs Campaign gets cancelled
wait wait wait wait wait.... WAIT. unity is a troony engine? so nothing of value was lost?
This is like when Tumblr banned porn.
It will completely kill their userbase and never recover.
Shorting Unity is easy money
>will happen
its already over.
>Aimy
Why in the frick do these subhumans always go for these really convoluted written names? Holy shit, you're nothing special.
hope it dies
jews deserve to die
troonity
they/them is right bigot devs need to pay more munies
did he post wiener yet on his OF
post wiener
Troonity BTFO
absolutely based devs, might as well try the game now
Funny. You don't even have to check the Adam's apple.
>we didn't make any money
>but we had billions to spend on buying israeli companies
All they had to do was raise the royalties they took instead of dumpster their own TOS and lose everyones trust
What about firing all the diversity Black person, hr and keeping only the developers??
>OHNONONONONO
>a veteran Unity user gives Godot a sincere try
>It fricking sux
https://twitter.com/FreyaHolmer/status/1703400137916096589
Consider the following:
I can't read your shitty twitter thread even if I wanted to
If you don't like the open source alternatives, then spread that butthole to corporate and pay the goytax, nobody cares
psst
nitter.net
nitter doesn't log any posts post account wall by musk
What?
they are as bad as Ganker when it comes to bein able to adapt
You can see here which instances work.
https://github.com/zedeus/nitter/wiki/Instances
>all of the complaints are extraordinarily minor
God damn Gol D. Dot gays on suicide watch
Minor things add up. Not having native OS file browser is aids and something I'm still waiting on Blender to support.
>read it expecting to see serious complaints
>"WTF THE CONSOLE IS TIED TO THE MAIN WINDOW AND I CANNOT MAKE A NEW TAB? WAAAH I'M GOING INSANE!"
To be fair that's really shitty
Elaborate.
Even console windows in most Linux DE's now support tabbing and docking. So locking the console to the main window is archaic even for last-generation UI.
Eclipse, a DE that I used to use in high school, could undock the console window and make multiple tabs of it.
It's basic programming UI functionality that every interface has at this point.
>supposed veteran
>has no real games linked just furry shit and tutorials
for the love of everything, stop posting links to that dogxhit website.
>doesn't know you need to put . at the begging to run command in current dir in powershell
what a moron
First impression is simply everything and Godot does a very poor job with that. This is the opportunity for Godot to get attention and it fails, hard.
This, the fact that Godot hasn't shit out a big UI update to make it more accessible to beginners during this Unity fallout is literally missed potential
Where's the thread? How does one navigate this site anymore?
you need an account to view replies now
i think nitter.com should still work without one
uh wrong link sorry
it's nitter.net
Thanks. Installed a nitter redirect addon now.
>you need an account to view replies now
Ah, blessed freedom. I never need to read another fricking tweet thread sent to me from my frickwit family and friends ever again.
As a Unity gay since 3.5 who has been trying to port some very basic shit to Godot for a week:
Yes, it fricking sux.
It's not even about perfs or doing things differently.
Some shit that were already considered game-engine-standard in the Quake era are just not fricking there.
I'm busy improving a Monogame-based engine as we speak that was a hobby project and now being converted for commercial use in a frenzy.
But frick, I just want to vent about all the morons hopping on the Godot bandwagon
>Godot CANNOT export stable releases without a lot of little bugs underneath that would make Todd Howard blush
>This is why barely anything has ever been released with it.
>The tools look dope, but are often bugged to hell
>Complaints on forums like Reddit that you cannot make polished titles with it
>5K reported issues, one dating back to 2015. 1.8K pull requests begging to fix this little bug or that, but the can kept being kicked down the line
>Point this problem out to the bandwagon reddit-tier morons and they think you're a unity shill, even if you in the same breathe recommend alternatives or already say ''John is an idiot and you shouldn't go Unity''
>Unity ''refugees'' going to Godot complain endlessly about the lack of clear guidance
>Unity ''refugees'' going elsewhere just are happy to help improve other tools, like with the Monogame engine I just finished localizations for.
I don't know whose being more moronic, Unity board of directors of the idiots on the Godot bandwagon
In Terms of Warhamme 40k:
Unity - the Imperium of hUmaNITY: Big, glorious, with big number and spread for all the gaming galaxy but in decadence for all the corrupts governors of the empire.
Godot - Ta'us: Naive, Arrogants, delusionals. thinking that their "Greater Good" philosophy will help to prevail in the gaming galaxy.
Unreal Engine - Eldars: They were the big thing a lot of time ago, but is innevitable their will lose their soul in a EPIC way.
Orks: the boyz who make their own engine.
> Orks: the boyz who make their own engine.
By that definition Monogame is THE BEAST
>Orks: the boyz who make their own engine.
Based
Don't care what a troony with no published games thinks. I'm still using Godot.
unity devs are such fricking babies holy shit
funny that a unity user would complain about MSAA considering their engine still to this day uses barely functional AA that makes everything still look jaggy as frick no matter what
>It's not the fact the engine doesn't fricking work, preventing me from shipping polished titles, it's because they're crybabies
You have to go back
Unity users trying to backseat design an engine they're entirely unfamiliar with is extremely cringe and babylike, frick off moron.
> Unity users trying to backseat design an engine
No you fricktard they're showing it's riddled with little bugs are all over the place that no one ever bothered to put out since no one bothered to resolve those ancient pull requests full of community contributers proposing solutions.
You know, the garbage Ganker has been telling everyone about Godot for the past week. You frick off clown, you have to go back
Didn't Unity remove their public request board because it was full of elementary shit they never fixed? lol
Having to click a button to build/compile instead of just hitting F5 is moronic if true
its not true, just hit F5, it'll build and run the game
godot editor is like 60mbs you can download and try this in 1 minute
>unity shill baby dev
>why is this DIFFERENT abloo bloo bloo
meanwhile competant devs
https://twitter.com/passivestar_/status/1703503934969532465
Hey frenchie. Arent you supposed to work on your hentai game and talk with your discord friends?
>posting a troony furry "dev" with a grand total of 0 games released
>Not the Caves of Qud dev who ported his entire game over from Unity to Godot within a day
https://twitter.com/unormal/status/1703586087245869519
>https://twitter.com/unormal/status/1703586087245869519
>~14 logged hours to port the 500kloc game core of Qud into Godot
Extrapolate from this. If it took him 14 hours to port a 500kb game into Godot. How long would it take to port a 5 or 10gb game into Godot?
>Godot hater is a nodev
It all makes sense now kek
You like Unity because it allows you to pretend you're ever going to make a gamen Godot shatters that illusion
Answer the question. Godot lost btw.
500kloc, anon.
As in, half a million lines of code.
Aimy/Unity needs to learn how to use fricking commas.
Judging by his profile picture he failed his Biology classes. Would it be really surprising if he failed the English classes too?
They're becoming worse than the israelites at this point
I don't even care if they're the israelites golem, it's like the marvel movies where the thing the villain was summoning becomes the bigger threat
maybe we can team up with the israelites to send the trannies back to the demon realm where they belong
or just send both
shut up and develop with Unity, chud
Dead emgine defended and used by braindead corporate worshipping chuds.
Do you guys also believe that forest Gump didn't make any money, despite making $678M at the box office with a $55M budget? Because technically it didn't, it even lost money
Companies are always miraculously just scrapping by making zero profit, meanwhile shareholds and C suite make millions. And people believe this nonsene lmao. Grow up. The people running companies NEVER want it to make a profit, they just want to get as much money out of it as possible.
never heard of hollywood accounting?
they also have teams working on fortnite and their dumb store while unity has nothing.
>7,000+ employees
There is simply no way you need this many people to work on a video game engine.
>8k employees
What the frick are they doing, because unity as a tech stack has gone nowhere in at least the last 5 years.
For a good engine you need like only around 20 good programmers no?
No of course not, where did you get that number. I would say ateast 50 for something like Unity, at least. You probably want more. Its a big piece of software.
Executive types live on a different planet, to them "growth" means hiring. The more costs they can justify the more of that budget they can extract by crashing the company. They think justifying expenses is the same as adding value.
They have no clue about anything their company actually does, it's mostly irrelevant in their world so paying any attention to something like that is more of a hobby.
>Executive types live on a different planet, to them "growth" means hiring.
This and also America specifically offers a frickton of incentives and tax cuts for hiring companies, the more years you spend in "growth" mode the more advantageous it is to the few, even if you end up saddled with a bunch of a dead weight (which can be cut at a moments notice anyway, they don't invest anything into these employees).
A lot of popular mobile shit is made with Unity. I genuenly don't understand how bad their model has to be to not rake in cash from that.
If you charge money and keep charging money, this is a business plan. If you give something away for free THEN charge money once its popular, that is called a rug pull. Simple logic. They can rugpull if they want, but nobody owes them payment for a product they gave away for free.
Typical silicon valley funded bloat company. No profits but 8k employees? All funded on low interest bank loans, now the money has dried up and they have too beg consumers (who are poorer than theyve ever been) to make up the difference. Realistically, most unity devs switch to unreal engine for 3d since it takes care of things like lighting on its own.
The answer is to just charge a flat license fee.
There is no reason to treat it as a service. When you're making a PRODUCT, sell the fricking product.
Just go full remote, if you are a IT company you don't need a office in SF, all you need a business address for legal reasons.
>governmental contracts and requirements
Get a cubicle in some abandoned americana town, that is it.
They get more money through real-estate schemes and investments in the surrounding area forcing employees to spend money in that area, indirectly receiving their money back. It’s all one big revolving door.
How were they able to exist for the last 20 years if they weren't making any money?
People still pay for Netflix, why do you think anything will ever fail?
>am i a man? not gonna comment
the israelites and the transuntermensch are under the same hood
every other thread is just an oblique politics thread
i dont even anticipate the different angles they bait for that anymore
im tired man
what the FRICK is that thing
does godot have occlusion culling yet?
https://docs.godotengine.org/en/stable/tutorials/3d/occlusion_culling.html
Nothing.
there are ways to make money that don't involve breaking EU law and insider trading, John Riceroni.
The WETA Digital buy out cost them everything. It's Digital Domain all over again.
As if it wasn't apparent how out of touch these c**ts are, see pic related.
>childrens hospital
>political organisation
They spent roughly 3 times that on IronSource and came up with the $.20 install fee specifically to force mobile devs into using their adware.
>here's our new infinite cap fee that could potentially destroy you if abused but you can make it all go away if you pledge to use our malware
Unity deliberately chose to lose money because that was always the plan. On the engine side, they would make terms and prices attractive to developers with razor thin margins to gain marketshare. Stock prices skyrocket because investors see how they're capturing their markets. Once they sufficiently outsize the competition, those margins will fatten and be used to enshrine their dominance.
Financing Planned Parenthood and supporting "women's reproductive rights" entirely flag you as a politically-motivated organization.
Just because leftists decided that all of their political stances are the only acceptable ones and thus not up for political debate, doesn't mean they cease being political stances.
So yeah, based Unity reminding the children slaughterer that no, their insanity is not charity.
>childrens hospital
kek, this is a children mutilation center.
The troony here think he's fooling anyone.
>gender goals
I'll stay inside my turd world shithole, thanks
if they're donating to the planned parenthood action fund, that's unironically not a valid charity and more a political group
>Unity bought out WETA
Frickin rip
my moron brain read that as "Unreal bought out VELVEETA"
One of the 7000 wagies about to lose their jobs goes nuclear
You mean the one who send out death threats and got 2 offices shut down?
No, a smarter one that keeps his mouth shut
Does unity seriously have 7000 employees? What the frick are they all doing? There's no way in hell a game engine needs more than 100 programmers to develop and maintain.
100% bloat company with about 6000 work-related positions and 1000 actual work positions at the max.
Every single tech company has this.
It probably has less than 100 programmers and the rest are just nepotism managers and parasite """consultants"""
Imagine if all the programmers got together and decided to quit and start their own company. Would be hilarious watching a company of 6000 incompetent morons panic trying to figure out what to do.
The problem with that is that you do in fact need someone to tard wrangle your programmers into actually making a product, which introduces an outside dependability which.. you see where this is going.
Only if you hire moronic pajeets. A company made up entirely of white man programmers would run smoothly with very little management.
You always make it racial but the question at hand is managerial expertise. You may be white but you couldn't suddenly manage 1000 people if asked to right now.
8000 actually.
7000 is just the amount you can safely fire without touching the employees actually making the engine.
remember a few months ago when everyone was throwing a fit that unity was laying off employees?
>everyone
On Ganker everyone was laughing at the useless fat getting trimmed, as far as I remember.
i should have been more specific, all the drama-peddlers on youtube/twitter/so-on
>never made any money for years promising to shareholders it will someday
>change business to finally make money
>it's shit
>go bankrupt
tech companies are hilarious. can't wait for this bubble to end
Nice collar you b***h bawd.
>Do you think reverting back to the previous gender completely would be better
ITT https://www.youtube.com/watch?v=FimJAOGb3Nk
It's just so funny to watch so many people spaz out coming to terms with the fact that having something for free forever isn't economically viable. So many modern companies, especially in tech, operate without profit that it has made people feel entitled to what they get out of that. A lot of that is coming to its inevitable conclusion.
> that having something for free forever isn't economically viable
No shit, moron? Just get % from sales then, like other engines do, what the frick was all that moron gymnastics with 20c/install.
And how is that the consumers fault? They were using the product as presented, and it was never their responsibility to make the company a profit, so they have every right to complain or walk away when the deal is changed. Its not "entitlement", it was the agreed upon deal you mong.
?si=NPMtBoJMdGhJk12Z
i want to suck her wiener
government bailout when?
THANK YOU Black person troony, HOW ABOUT NOT HIRING 7000 STUPID Black folk IN YOUR Black person COMPANY
troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person troony Black person
this + but unironically + based + redpilled + you're aryan
This is why Unreal's business model was/is fantastic, same with iD and really any other industry pillar engine company. You have to establish a decent stream of income external to actual engine development if you want your engine to be widely adopted, or, as in iD's case, be completely okay giving it out for free as a side gig.
The entire issue is that these people (Unity) wanted their engine to be widely accessible and adopted by indie and AA studios, people who aren't going to have cash to front for tech use, but the actual engine itself isn't robust enough for AAA adoption. So you aren't making money from the big boys and you aren't making any money from the little fish, and while squeezing out the little fish is utterly moronic I can see why they made that decision. Adobe's new sub model is basically the same thing with the caveat that large companies do use their software, meaning that even if you lose out on the small fish using your software/pirating it you are going to still have a massive swath of corps paying out the ass for yearly and monthly sub fees. This is why Unity's primary response was that "oh yes, these producers/publishers/platforms/larger studios will front the cost", because that's exactly what they want to happen. It's a power play to try and shove their engine into the AAA money ecosystem without actually improving the engine. They don't want to compete on the same ground as Unreal because they WILL lose, and they know that more and more indie studios are signing deals with publishers like Xbox, EA, and the like that have more than enough cash to burn. I can guarantee you there was a frickton of emails sent out this week to publishers saying "hey, are you guys gonna pay for this? otherwise, our game is going to be delayed by (x) months for engine swap". That's if a swap is even possible at all.
If they needed money why didn't they just do a UE-style royalty cut instead of this inane per install fiasco?
They'd make 5x more money, it's much more transparent and there's zero need to do any work on some sort of "install tracking system". Sure, devs would be bummed about it but not nearly as much as installs
What they need to do is pull a Twitter and fire 95% of their employees.
This isn't an assembly plant constantly churning out products. It's a product that's been finished. Keep a skeleton crew for maintenance and a PR/advertising department. That's it.
Almost 8000 employees. That's what Twitter had before Elon Musk took over. What do they do all day?
Not improving the engine apparently, more employees than ever and it's still an absolute mess.
For comparison, Nintendo has 7.3k.
It's fine if they have to charge money, but why do it in a morally dishonest way and with subterfuge? Why not just charge a flat rate to revenue or something? Why retroactive installs? Why did unity buy up a bunch of useless crap and hire over 8k employees, wtf are they even doing? It just seems like blatant greed.
>hire PR person to do PR
>"yeah we just want money b***h"
i know a way unity could save money
Nooo anon they're called ''evangelists'' like they're a cult or some shit
still using unity
>company started by white guys
>product was at its peak when they hired more white guys to work on it
>then too many diversity hires get involved and product has an obvious decline
>finally israelites get involved and the product is ruined while they rip off stock investors
Guys, I keep noticing a pattern....
unity has never been good
Unity started as a Mac-only toy and only became "relevant" when the ex-EA CEO invested heavily in marketing and a microtransaction asset store model, it has never been a good engine.
Unitys main customers for years were browser games and morons who dumped shit asset flips onto Steam Greenlight.
>be terrible at your job
>get a bonus
it's all a sham
You should always assume that proprietary software will stab you in the back at any given moment in time
Large studios will absorb the cost because they won't want to retool and train. Small indy developers will switch to something else.
The executives and board members responsible for poisoning the brand will each walk away tens of millions of dollars richer. What actually happens to the engine, company, workforce, or licensees is irrelevant.
just go open source and get donations holy fricking shit
So trim the fricking fat then?
It's funny that the whole industry is moving towards this system of using ready-made engines, especially Unreal and Unity, and at the same time this system doesn't seem to make sense monetarily speaking. Both Unreal and Unity are money-spending machines...
This games industry really sucks.
given mot devs are stopping its use and a lot of others are pulling out of its ads service its likely doomed
>It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Children’s Hospital.) would NOT counts as “valid charities” and more “political groups”...
HHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHHHHAAHAHAAHH
No one will install their game about killing children anyway.
this coming from the board that's all bummed out about not being able to kill kids in open world games
>godot: charges nothing
>somehow is still fine
Godot doesn't pay salaries to thousands of people.
why does Unity need thousands of employees, what do they even do
I guess they're needed for the marketing around the world and they also need support staff to handle all the hundreds if not thousands of developers world wide and in different languages.
why can Godot survive on less than 25 employees but Unity needs thousands
Because no one uses Godot.
why does the amount of people using your engine have anything to do with the amount of people that work for your company? they made an engine and just sit on licensing fees while jerking off
Like I said, support.
if they made it a subscription model with increased prices over x profit they would have made more money and literally no one would care.
Projects already in development will continue using it because engine changes are long.
Otherwise the competition will eat it alive. There are so many engines around. Unigine, Godot, Cryengine, O3DE and of course unreal will eat up market share.
Microsoft might remember that stride exists.
It will continue to be around for years to come thanks to the big amount of content for it and GAAS'es built on it.
We might see more studios go for a bespoke engine due to broken trust.
In ten years time zoonoses will be nostalgic for it.
i think i dont care
>Pay 2k for unity license
>We don't make money
???
What if they just charged more?
>check upcoming games I'm interested in
>most are unity
Oh no...
Silksong delayed another five years to move away from unity
Same, its fricking over.
Most devs have already spoken out that they're consulting with lawyers about this and checking the possibility of switching engines.
It's over.
> I am switching engine!
Good, will be a painful move, but it will save your company in the long run...
> To Godot!
Shall I file your bankrupcy papers for you?
you checked manually or is there website for this specifically?
Most games I'm looking forward to I discovered through demos, a lot of them still let you install the demos and you can easily figure out if a game is made in unity or not based on the game files.
>top 5 wishlisted games are in Unity
Frick
>AQW: Infinity was made using Unity
GOD
I knew Unity shipped with spyware but I didn't realize it was that bad. Any indie dev is basically forced to ship with spyware to avoid paying fees so I guess I'll never buy another Unity game.
Good business model! Sure it will be successful.
The HRT isn't going to pay for itself chud!
>troony is now shilling for capitalism and greedy money grabbing
Guess the shittalking is over when your job depends on it huh?
why are you making up people to get angry at?
>why are you making up people
??????????????????????????
when did this person say any of this
It's literally part of their troony ideology
>i am making up things to get angry at
yeah i know. take your meds
>company needs to make money!!!
>still has more employees than Nintendo and double the amount of employees as Epic
kek
You're wrong, it doesn't have double the employees of epic. It has three and a half times as many employees as epic.
Did they ever done anything with that cg company they bought or did they just throw away a billon dollars for nothing?
>tencent 40%
Damn how come everything is so pozzed nowadays.
Funding chicoms is good unironically.
>tencent
>tel aviv
society
honk honk
It will be replaced by Godot, which will pull the same shit in 15~ years.
It fundamentally can't
moron
Maybe make a new license and charge for all new versions of Unity going forward? Nah, that would be too above-board.
Sold to Microsoft, blocked by the government, bankruptcy.
>we didnt make any money
>so we wasted billions on moronic aquisitions instead of fixing all the broken shit in the engine
No sympathy.
>Aimy / Trans/ israeli
>trans and israeli
Don't get high on your own merchandise is a hard rule to follow.
>Circumcision complications could potentially get in the way of sex change operations
>Mfw the goys have to use mutilation as a penile power limiter
troony shit has always been israeli
It's ogre, the people who triggered this change already sold all their stakes in the company. Even they expect the company to fail.
So when unity collapses what happens to engine? Abandonware which can be repurposed for open source?
Please. Corporations would rather burn their last asset than let it be used for free.
They will keep a skeleton crew around to count the pennies from people moronic enough to stick around. It's just milking a shrinking cow for the next 20 years.
Same future as irrelevant 3d software after the rise of blender. Modo and 3ds max still exist but no new features are implemented and the customer base is a shrinking list of boomers who are too stubborn to shift.
>troony is also a Corpo ass licker
every. single. time.
Any and all americans are corporate ass lickers. It doesnt matter their race, sex or their alleged political beliefs.
a full total purge needs to occur against unity
>didnt make any money
fricking laying israelites
they made billions, they just spend it
they gave 4 billion to Israel malware creator, and 3 billion for stock buyout, another 2 billion on aqusitions
Unity behaved like the US government they kept spending money they didnt have
here a fricking idea, dont give 4 billion to the israelites then you not only cover your 1 billion loss, you are 3 billion in the green
This thread is troonybaiting cover posted by Unity staff directly to get heat off of John Rigeroni.
>troony
everything it types is invalid
>buy a typewriter
>write books with it
>10 years down the line the typewriter company tells you they're not making enough money off of selling typewriters so they're charging your for every reprint of every book you've written using it
should've made your own typewriter noob
>over hire staff
>give execs absurdly high compensation packages
>have the CEO’s corporate buddies as overpaid external consultants on retainer
>offer expensive 100% covered gender transition healthcare for your LGBT employees
>but why aren’t we making any money?
lol
>People pay me to build them a place for their business.
>I build the place and they pay me one time.
>They start their buisness and start making money.
>Demand residuals becsuse they wouldn't be making money had it not have been for me building them a place to operate from.
>They say no.
>I build the place and they pay me one time.
I like how you carefully avoided saying "they buy the place" or "they pay me rent", which would actually be applicable
I provided a product, they bought and and now are profiting off it.
I deserve residuals off their profit because I just do.
Isn't unity a subscription based service
It's going to be everything at the same time at this point. Pay a subscription, pay for every install then pay a percent of your income.
well it was, and it was quite possibly the worst business model they could have picked for their product
Right so that's what I think is weird about the ToS change complaints because it should only take effect on the next subscription renewal regardless of what unity said
If someone doesn't renew then they should not be subjected to the new fees
It was a nothingburger all along
>my buisiness partner admitted he intended to backstab me and steal a bunch of money
>he apologised and said he would reconsider so it's all good
Oh thank God they're Listening™
Predictable. It's the
>announce move you know everyone is gonna hate
>"back down"
>introduce better but still bad change that people are more willing to accept because they feel they've won
move
If any dev trusts them again after the shit they tried to pull then they deserve everything that's coming for them.
They will because it's familiar.
It's not a nothingburger until it's actually NOTHING i.e. rolling back the policy.
Otherwise they could go
>here's plan Y that adds the criteria of being a >50 employee entity therefore it's not as bad as plan X. I mean you don't ACTUALLY care who remains affected right???
Even then
>make absurd demands
>tone them down a bit
>???
>profit!
It's that easy. Give me those 2mils in bonus for this month, I think I just earned them.
After the chocolate ration is reduced from 30 grammes per week to 20, the Ministry of Truth puts out the claim that it has been increased to 20 grammes (its supposed previous level is not stated).
?list=PLe7P0WzOesS9mN0eQvNHxRQ63EziIDNTZ
Why can't you monsters use your group think mob, that clearly has power, to actually do good things?
Because it can't be controlled. It just happens. Which is why it can only be used to do dumb shit, because autism is just silly like that.
>We apologize for the confusion and angst
They are legit calling everyone idiots as if there was a mere misunderstanding of what they meant
STUDIES SHOW THE NEWS CYCLE MOVES ON AFTER 48 HOURS
WE'LL BE BACK WITH THE SAME NEWS BUT WORDED DIFFERENTLY AFTER YOU STUPID FRICKS HAVE ALREADY FORGOTTEN
Why do trannies always have that ugly ass side swept hair? Do they WANT to emphasize their receding hairline?
And of course he has a choker as well
Chokers are hot and I'll just say it, side swept hair is hot too. It's just that it's usually worn by ugly people.
combover
Because they can just let it grow. Way easier compared to actually maintaining and styling hair like a woman would.
Can anyone explain to a brainlet like me how they can even enforce this kind of policy? I thought unity was just a program you use to create the game? Don’t you own/control the code once you export the game? It would be like if you exported a film from Final Cut Pro and apple tried to charge me for every time someone viewed on Netflix or downloaded it off Amazon. How could they even realistically track this? I doubt Valve, Nintendo, PlayStation, etc are just handing over their install data to unity.
Unity can track every time a game is installed. Or every time it runs, I forget. But they do have that data, it's not up to you to voluntarily submit it.
>How could they even realistically track this?
telemetry
>I doubt Valve, Nintendo, PlayStation, etc are just handing over their install data to unity
their information will be extremely limited, basically a ping to their servers when the installer first runs on a hardware instance
they admitted this themselves, which is why they initially claimed that re-installs would incur that fee (they later backtracked to only 1 install per hardware device counting)
also they claimed that if you were affected by piracy, you would have to manually report it to their support team
in other words it is inherently unenforceable
>we’re going to send customers an invoice based on our admittedly very spotty data
>this is going to bring our company into profitability
thank you unity, very cool
Unity is an engine, somewhere in the engine is some form of tracking that phones home. Maybe a competent dev can disable it, but if caught they'd get sued to oblivion.
>Can anyone explain to a brainlet like me how they can even enforce this kind of policy?
Their software is loaded with spyware
>I thought unity was just a program you use to create the game?
That's just what it lets you do. It allows them to track your behavior in order to serve you ads, among other things
>Don’t you own/control the code once you export the game?
You own/control your code. Not the code that they let you add to your project.
>How could they even realistically track this? I doubt Valve, Nintendo, PlayStation, etc are just handing over their install data to unity.
Spyware
Surely if they can't make ends meet with the current pricing, the right move would be either to reduce money waste, or to just raise the base price of your product, right?
Devs would have happily eaten a price hike. This is just a case of shitalian business sense. You cant even call it israeli because they are actually succesful at making money.
They did both, they removed the basic licence and left only the more expensive ones. The new fee was a smokescreen.
troonity triples down on ACK'ing itself.
The memo clearly states trannies go with godot and chuds with unity for this internet fight. Get it right.
Shlomo Dovrat serves on the board of unity. He is the head of Viola, a major israeli tech investment firm and has a background working for israeli intelligence. Many of the partners at Viola also have backgrounds working for Unit 8200
Likely he pushed through the ironSource acquisition. This acquisition was condemned at the time as ironSource are known malware distributors. Everything surrounding the Unity situation has to do with israeli 'commercial colonialism' which is their attempt to install backdoor spyware and malware on as many of the world's devices as possible.
This is what all of the changes are really about.
Why does unity need so much money to survive? I realize making a game engine isn't easy, but the engine exists already and I'd assume 99% of the features people would want have already been implemented by this time. So what are they spending all of their revenue on?
Useless employees. They have even more than Epic Games
Anyone wearing a spiked collar is always wrong in my book.
This. It's tantamount to exclaiming that you, and every single thing you have to say, is on the level of a dog, and not the good kind either.
just downsize
like 70% of any big company would be solvent by just downsiing
I just don't understand how you can have 8,000 employees and still be shitting the bed so fricking violently.
how may people work at steam and nintendo?
>Steam
That aside, while I couldn't find any up to date numbers for Vavle, they had about 360 emplyees in 2016.
Nintendo has about 6800 currently.
>company didn't make money
>CEO sold some stock for 1m USD a day before the announcement
the companies worth 14 billion dollars, what the frick does she mean
UNITY DOESN'T MAKE THEIR FRICKING MONEY OFF THE ENGINE
They do military contracting and other tech bullshit, the engine is a side project they're losing money on, and they're a company so they can't be fine with that because capitalism
There are plenty of ways to make money.
A % of revenue is fine, but 20 cents for every install (instead of every purchase) is stupid.
Unreal's 12% slice is a lot more transparent, AND still makes them more money than the stupid 20 cents over every install.
Nobody complains about unreal's 12%.
>troony defends the CEOs and corporation
The most loyal and subservient bootlickers of all time
See
>Admits there was no right way to do this with the "no comment"
Typical disshonest troony
>acquire israelites
>jews concoct plan to screw over your end users and you, the italian cryptoisraelite CEO are greedy enough to implement it
>jews know plan will fail and cash out millions of dollars only funnel money to israel from your dying business like money parasites
>your company sinks
tale as old as time
And how exactly will pissing everybody off and pushing them onto a different engine going to help Unity make money?
>comment
>"not gonna comment"
>She
>Her
>Ella
>Female
I've just been looking at godot videos today. It seems kinda ass comparatively but frick unity.
It will make the CEO very rich while killing the company, exactly as intended. No game devs will be charged per download and all the CEO will continue on doing whatever the frick makes him money by gaming a system created directly to make buttholes like him rich.
Exactly, expect to see more stunts like this happen as people begin power hoarding money as the collapse grows near. There is no reason to run a game engine company when half the population is dead and killing eachother for bread.
Just tw… t….t…two more weeks right?