base game - "Where is that damn key" key searching simulator for 2 minutes a map
wads - "WHERE IS THAT DAMN KEY" shouting simulator for 30 minutes each door
Op is a reference to a YouTube video that made the argument that doom technically wasn't labeled an fps when it came out because the "term" hadn't been popularized at that point, and because of that it had the most in common with first person action rpgs at the time. It's a novel thought and a pretty well made video.
So it's peak semantics. The game that helped coin the term existed before the term it helped coin and so therefore the term can't retroactively apply to it because.... Because it's fun to piss people off by going against conventional accepted thought XD
>NO BUT YOU SEE DOOM IS ACTUALLY 2.5 D BECAUSE ENTIES HAVE INFINTE HEIGHT AN-
its first person homosexual
game dev rule #0
Nothing matters under the hood as long as the player doesn't notice, and likes the game
no one gives a shit how technical you gays make it sound everyone liked the 3d looking graphics and walking around in mazes its 3d enough go frick yourself
>ENTIES HAVE INFINTE HEIGHT
Only for specific stuff like explosions and collisions between monsters/player
You can shoot projectiles above enemies and you can run under enemy projectiles. You also can be not high enough to jump into a platform
Doom is absolutely 3D and has vertical coordinates for monsters and projectiles, it just has a few shortcuts so people could run it relatively smoothly on a 486 back then
You can still shoot over enemies, run under enemies projectiles and cacodemons need to be at the right height to enter holes so there is verticality, it's not pure 2D
Yes, the engine has some limitations so the game could run on the relatively weak hardware of the time, but it's not a 2D game
Could any old-gays explain to me why Doom was called a 3D Shoot 'em Up and not a 3D Run 'n Gun? I'm used to hearing Shoot 'em Up to describe auto-scrollers where you can fly around.
Is Run 'n Gun secretly a modern term?
>Guy makes an entire argument that Doom isn't an FPS >The only way it works at all is if he ignores Wolfenstein 3D and all other similar games
Pathetic.
Clearly had the conclusion first and worked backwards from there.
Op is a reference to a YouTube video that made the argument that doom technically wasn't labeled an fps when it came out because the "term" hadn't been popularized at that point, and because of that it had the most in common with first person action rpgs at the time. It's a novel thought and a pretty well made video.
moron
People didn't call Wolfenstein 3D an fps at that time either because the term wasn't fricking invented yet thats the point of the video
>The "point" was to drive engagement with a nonsense question
It is sad that Zoomies are practically google employees that work for nickels and no benefits.
There is no genre. There is only before and after Doom.
For it is Doom, and thus it is written thatall those who tread in its footsteps are to be known as Doom Clones.
Unironically, ive been thinking about this for months now. >rally x and pacman
rally-x has a minimap. pacman was distributed by miday >ms pacman and pacman plus
ms pacman was bought out and distributed by midway. pacman plus adds keys >tower of druaga and gauntlet
gauntlet was developed by midway. >catacomb >catacomb 3d >wolfenstein 3d >doom and doom 2
Doom and doom 2 are 3d maze games.
To add to this. In the Souls games, the idea of players leaving notes for each other within the game comes from japanese arcades. So nowadays, fightan players leave an organized notebook at a cabinet and players would put down notes for their own chara, and just leave the book there for everyone to read. Back when Druaga came out, there was a single notebook, the game center sold a guide, the arcade players watched the other players to learn new secrets and the players would willingly give each other tips. Theres a secret door that needs to be discovered to beat the game, and its the equivelent of sitting in a birds nest waiting to be picked up.
I know why would you think that but ACTUALLY...
Doom is a digital tabletop game heavily inspired by Dungeons and Dragons reason why the levels are all maze like but in reality you are playing a simplified version of D&D through an through.
You are constantly rolling for damage since your guns use RNG
Your enemies are constantly rolling for damage and even got critical tables.
You are progressing through Dungeons until you defeat the evil overlord and win the game.
Id Software was founded by D&D nerds, Quake and Daikatana are all stuff part that came from their campaigns. Similarly the always fashionable Cacodemon takes inspiration from D&D.
Catacomb which is its predecessor is possible the best example I can use to illustrate this point.
Obviously turn based JRPG >play the role of Doomguy, a solo hero on a quest to beat the evil demons >can explore and find new items and weapons >literal key items are needed to progress >can only input a new action on a new frame aka the next turn >game ends with you fighting some evil godlike being
Obviously turn based JRPG >play the role of Doomguy, a solo hero on a quest to beat the evil demons >can explore and find new items and weapons >literal key items are needed to progress >can only input a new action on a new frame aka the next turn >game ends with you fighting some evil godlike being
I know why would you think that but ACTUALLY...
Doom is a digital tabletop game heavily inspired by Dungeons and Dragons reason why the levels are all maze like but in reality you are playing a simplified version of D&D through an through.
You are constantly rolling for damage since your guns use RNG
Your enemies are constantly rolling for damage and even got critical tables.
You are progressing through Dungeons until you defeat the evil overlord and win the game.
Id Software was founded by D&D nerds, Quake and Daikatana are all stuff part that came from their campaigns. Similarly the always fashionable Cacodemon takes inspiration from D&D.
Catacomb which is its predecessor is possible the best example I can use to illustrate this point.
I think the thing I appreciate most about doom and the clones of the 90s is them being structured around relatively short levels you'd complete in one go, it had the exact sweet spot of stakes where you felt like each level was a satisfying journey but not so long as to be unreasonably time wasting when you had to restart. describing it sounds unimpressive "a game based around levels no shit", but I've never really found an equivalent since besides maybe hitman. games are either structured around an unbroken stream of checkpoints or missions being so bloated that'd you'd be spending longer than half n hour getting back to where you died.
first person shooter, i'm tired of people trying to twist reality for attention
Shooter/Explorer
Camera viewpoint isn't part of genre and I'm tired of it.
Dungeon crawler
dungeon-crawlermind
Dungeon crawler
parkour
Wallhumper
Doomer Shooter
Rip-and-Tear Sim
Shootemdown
Wolfendoom
It was literally the very first Stand Type Game
Why yes of course. Doomguy was the very first video game character to ever stand up.
stayin' in hell
base game - "Where is that damn key" key searching simulator for 2 minutes a map
wads - "WHERE IS THAT DAMN KEY" shouting simulator for 30 minutes each door
imagine not liking mazes
pussy
Or trying to find the right lever that opens the exit or the path to the next key.
FPS. You know that, OP.
Is this one of those memes where we all pretend to be obtuse and moronic until eventually people aren't pretending anymore?
Op is a reference to a YouTube video that made the argument that doom technically wasn't labeled an fps when it came out because the "term" hadn't been popularized at that point, and because of that it had the most in common with first person action rpgs at the time. It's a novel thought and a pretty well made video.
It’s not a thought, that’s just reality.
So it's peak semantics. The game that helped coin the term existed before the term it helped coin and so therefore the term can't retroactively apply to it because.... Because it's fun to piss people off by going against conventional accepted thought XD
Is Rogue a roguelike?
Berlin Interpretation.
Runner dodger
>NO BUT YOU SEE DOOM IS ACTUALLY 2.5 D BECAUSE ENTIES HAVE INFINTE HEIGHT AN-
its first person homosexual
game dev rule #0
Nothing matters under the hood as long as the player doesn't notice, and likes the game
no one gives a shit how technical you gays make it sound everyone liked the 3d looking graphics and walking around in mazes its 3d enough go frick yourself
No lies detected.
Well a better argument is that height is calculated for demons and projectiles (not rays) can go through the supposedly "infinitely tall" enemies.
>ENTIES HAVE INFINTE HEIGHT
Only for specific stuff like explosions and collisions between monsters/player
You can shoot projectiles above enemies and you can run under enemy projectiles. You also can be not high enough to jump into a platform
Doom is absolutely 3D and has vertical coordinates for monsters and projectiles, it just has a few shortcuts so people could run it relatively smoothly on a 486 back then
it's not true 3d since you can't stack architecture. Walls are projections over a 2d grid.
You can still shoot over enemies, run under enemies projectiles and cacodemons need to be at the right height to enter holes so there is verticality, it's not pure 2D
Yes, the engine has some limitations so the game could run on the relatively weak hardware of the time, but it's not a 2D game
Does it mater what methods are used to create 3d space when in the end you get a 3d space?
2.5D just means its a 3D world with 2d sprites, thats it.
not watching your shitty essay
point and click
First person shooter.
Next question.
Could any old-gays explain to me why Doom was called a 3D Shoot 'em Up and not a 3D Run 'n Gun? I'm used to hearing Shoot 'em Up to describe auto-scrollers where you can fly around.
Is Run 'n Gun secretly a modern term?
>Is Run 'n Gun secretly a modern term?
Yes, and it’s still a subgenre of shmups, despite that making no sense with the modern definitions.
Puzzle solving dungeon exploration
Boomer shooder.
rooty tooty point-n-shooty
Horror 🙂
That would be Doom 3
>Guy makes an entire argument that Doom isn't an FPS
>The only way it works at all is if he ignores Wolfenstein 3D and all other similar games
Pathetic.
Clearly had the conclusion first and worked backwards from there.
It's almost like you missed the point of the entire video.
The "point" was to drive engagement with a nonsense question and to try invent an argument that could support it.
And his argument fails as soon as you add Wolf3D into the equation.
>And his argument fails as soon as you add Wolf3D into the equation.
how?
See
moron
People didn't call Wolfenstein 3D an fps at that time either because the term wasn't fricking invented yet thats the point of the video
The question is what genre would Doom be if it wasn't popular enough to spawn numerous clones to create it's own genre.
It’d still be a first person shmup
But you’re not shooting inside a spaceship
>The "point" was to drive engagement with a nonsense question
It is sad that Zoomies are practically google employees that work for nickels and no benefits.
What video? Is it fun or 4 hours of sperging people watch to see if they find the next "parallel universes" type meme?
overrated trash genre
Doom is a Soulsbourne
UU-lite.
There is no genre. There is only before and after Doom.
For it is Doom, and thus it is written thatall those who tread in its footsteps are to be known as Doom Clones.
Unironically, ive been thinking about this for months now.
>rally x and pacman
rally-x has a minimap. pacman was distributed by miday
>ms pacman and pacman plus
ms pacman was bought out and distributed by midway. pacman plus adds keys
>tower of druaga and gauntlet
gauntlet was developed by midway.
>catacomb
>catacomb 3d
>wolfenstein 3d
>doom and doom 2
Doom and doom 2 are 3d maze games.
To add to this. In the Souls games, the idea of players leaving notes for each other within the game comes from japanese arcades. So nowadays, fightan players leave an organized notebook at a cabinet and players would put down notes for their own chara, and just leave the book there for everyone to read. Back when Druaga came out, there was a single notebook, the game center sold a guide, the arcade players watched the other players to learn new secrets and the players would willingly give each other tips. Theres a secret door that needs to be discovered to beat the game, and its the equivelent of sitting in a birds nest waiting to be picked up.
I know why would you think that but ACTUALLY...
Doom is a digital tabletop game heavily inspired by Dungeons and Dragons reason why the levels are all maze like but in reality you are playing a simplified version of D&D through an through.
You are constantly rolling for damage since your guns use RNG
Your enemies are constantly rolling for damage and even got critical tables.
You are progressing through Dungeons until you defeat the evil overlord and win the game.
Id Software was founded by D&D nerds, Quake and Daikatana are all stuff part that came from their campaigns. Similarly the always fashionable Cacodemon takes inspiration from D&D.
Catacomb which is its predecessor is possible the best example I can use to illustrate this point.
Therefore Doom is /tg/
fricking DnD man
Catacombs 3Davania
It's a Doom-like.
Doom-clone.
Wolfenstein clone.
3D blaster
IM GONNA
IM GONNA
BLOOOOOOOOOOOOOOOOOOOOOOOOST
Dodonpachi but in third person any time some nuthead puts you in a room with shitloads of enemies and you have to dodge every fricking thing.
Obviously turn based JRPG
>play the role of Doomguy, a solo hero on a quest to beat the evil demons
>can explore and find new items and weapons
>literal key items are needed to progress
>can only input a new action on a new frame aka the next turn
>game ends with you fighting some evil godlike being
It's just a Dragon Quest 1 clone.
That's bullshit but I believe it.
First Person Role Playing Action Dungeon Crawler with Minimalistic Roleplaying Mechanics, also known as an FPRPADCwMR for short
Fricking Awesome
this was one of the weakest videos i've seen him put out
Back then it was called an FPP.
I think the thing I appreciate most about doom and the clones of the 90s is them being structured around relatively short levels you'd complete in one go, it had the exact sweet spot of stakes where you felt like each level was a satisfying journey but not so long as to be unreasonably time wasting when you had to restart. describing it sounds unimpressive "a game based around levels no shit", but I've never really found an equivalent since besides maybe hitman. games are either structured around an unbroken stream of checkpoints or missions being so bloated that'd you'd be spending longer than half n hour getting back to where you died.
Cfps (classic first person shooter)
Aka Boomer shooter
comfy video as always
Doom-like, just like generic 3rd person RPGs with bosses are called Souls-like
metroidscotformervania
Shoot em up. He read it at the start.
Who thought Giant skelton with Missile launcer is a cool idea!?
played it for the first time this year, surprisingly enjoyable but doom2 was more fun cause of supershotgun
wolfenvania