I think it's because it's more fluid and fun all the way through. Sure 3 has great levels... To a point, it feels like after carnival night zone I always start losing interest. Both sonic 1 and 2 feel fresh and snappy all the way through
Sonic 2 just flows better imo, 3 is very nice in all aspects but its just.. a bit too much?
too many levels, too much shit going on, too many special moves.
Sonic 2 just feels like a neat little game, its like they took Sonic 1 and made it warmer and more comfy and released it.
it's not broken into two parts - you only need to buy one game
Sonic 3 is just Sonic 3. If you played Knuckles, you did not play the authentic game, and play the bloated slop version
Sonic 2 just flows better imo, 3 is very nice in all aspects but its just.. a bit too much?
too many levels, too much shit going on, too many special moves.
Sonic 2 just feels like a neat little game, its like they took Sonic 1 and made it warmer and more comfy and released it.
no carnival night, sandopolis, or Marble gardens to force you to slog them. Metropolis zone is a b***h and a half because of its enemy placement, but the stages themselves are still fun to navigate
I always liked Carnival Night just for the music and the ambience so I didn't mind it, but Sandopolis and Marble Garden are absolute SLOGS. IMO, any sonic game with a 3-act zone structure ends up feeling kind of like a slog. I have no idea why they went back to 3 acts after Sonic 2 proved 2 was perfect.
Sonic 2 turns to a slow and painful slog after Casino Night. Sonic 1 is the only one of the Genesis games that paced itself right.
>Sonic 1 is the only one of the Genesis games that paced itself right.
Sonic 1 literally turns into a slow and painful slog in the second zone.
>Sonic 1 literally turns into a slow and painful slog in the second zone.
I never noticed, usually because aside from a couple spots, I can still maintain a decent pace.
More importantly, the game is short. Once you go past the third or fourth zone, a Sonic game starts overstaying its welcome, but by that time in Sonic 1, you're already almost done with the game and so you get your fill before the fatigue sets in.
I genuinely enjoy Sandopolis. Act 2 is kinda long, but i'll take the sand rooms over the out of place water sections of Carnival Night act 2 anyday.
Sonic 2 turns to a slow and painful slog after Casino Night. Sonic 1 is the only one of the Genesis games that paced itself right.
>Sonic 2 turns to a slow and painful slog after Casino Night
What? Hilltop and Mystic Caves are hardly a slog at all. Even Oil Ocean isn't that bad, honestly.
>Hill Top: Palette-swapped Emerald Hill, now with lava, a boring-ass zone coming off the high of Casino Night >Mystic Cave: Actively punishes you for running blindly with crushing traps and vines you have to pull to open doors before falling into pits >Oil Ocean: Hard to get a good pace going due to all the obstacles you have you navigate around >Metropolis: A three-act test in endurance
Sonic 2 doesn't become a slog for me until Oil Ocean and Metropolis which is the latter part of the game. Sonic 1 on the other hand is slow slog for all of Marble and Labyrinth and half of Spring Yard which amounts to half the game.
It's not stupid long like 3K, it's less cinematic than 3K, it doesn't have all those bubble shields, it has music that wasn't composed by Michael Jackson and has more of an identity because of that
I do think it comes close and it's down to a matter of preference
Actually, lemme take that back.
I dislike how 3 has so much stop-and-go though I still prefer the gameplay, especially special stages, overall. 2 is a breeze through since, as has been discussed multiple times already, the stages generally just flow but the power ups from 3 and the general exploration factor make it more my thing. Still prefer 1 to either, tho.
Sonic 3 is a million times better you just don't think so because Marble Garden as level 3 fricking sucks ass, especially coming off the previous 2 zones. Sonic 3 would genuinely just be a better game if Marble Garden wasn't in it. I know everyone likes to hate on Sandopolis but its not nearly as long or slow.
Meanwhile the only good levels in Sonic 2 are Emerald Hill, Chemical Plant and Aquatic Ruin(if you don't fall down). The rest range from not good to actually awful. I unironically think Sonic 1 is a better game than 2. Marble Zones a pace breaker for sure but the rest of its good. Even Labyrinth Zone is just fine, slow for sure, but you can at least keep moving forward if you don't suck ass.
More consistent, Sonic 3 & Knuckles is a bit all over the place alot of slow or tedious zones >Marble Garden Zone >Carnival Night Zone >Flying Battery Zone >Sandopolios Zone
I think it's because it's more fluid and fun all the way through. Sure 3 has great levels... To a point, it feels like after carnival night zone I always start losing interest. Both sonic 1 and 2 feel fresh and snappy all the way through
Sonic 3 is just Sonic 3. If you played Knuckles, you did not play the authentic game, and play the bloated slop version
chemical plant
Sonic 2 just flows better imo, 3 is very nice in all aspects but its just.. a bit too much?
too many levels, too much shit going on, too many special moves.
Sonic 2 just feels like a neat little game, its like they took Sonic 1 and made it warmer and more comfy and released it.
oil ocean
In S2 you're actually playing the highspeed/pinball sections, while S3 just performs those things on rails while all you do is watch.
it's not broken into two parts - you only need to buy one game
actual gameplay instead of set piece slop
no carnival night, sandopolis, or Marble gardens to force you to slog them. Metropolis zone is a b***h and a half because of its enemy placement, but the stages themselves are still fun to navigate
I always liked Carnival Night just for the music and the ambience so I didn't mind it, but Sandopolis and Marble Garden are absolute SLOGS. IMO, any sonic game with a 3-act zone structure ends up feeling kind of like a slog. I have no idea why they went back to 3 acts after Sonic 2 proved 2 was perfect.
>Sonic 1 is the only one of the Genesis games that paced itself right.
Sonic 1 literally turns into a slow and painful slog in the second zone.
>Sonic 1 literally turns into a slow and painful slog in the second zone.
I never noticed, usually because aside from a couple spots, I can still maintain a decent pace.
More importantly, the game is short. Once you go past the third or fourth zone, a Sonic game starts overstaying its welcome, but by that time in Sonic 1, you're already almost done with the game and so you get your fill before the fatigue sets in.
I genuinely enjoy Sandopolis. Act 2 is kinda long, but i'll take the sand rooms over the out of place water sections of Carnival Night act 2 anyday.
>Sonic 2 turns to a slow and painful slog after Casino Night
What? Hilltop and Mystic Caves are hardly a slog at all. Even Oil Ocean isn't that bad, honestly.
>Hill Top: Palette-swapped Emerald Hill, now with lava, a boring-ass zone coming off the high of Casino Night
>Mystic Cave: Actively punishes you for running blindly with crushing traps and vines you have to pull to open doors before falling into pits
>Oil Ocean: Hard to get a good pace going due to all the obstacles you have you navigate around
>Metropolis: A three-act test in endurance
Shorter and more varied zones that flow better and mostly don't overstay their welcome unlike half the zones in Sonic 3.
Sonic 2 turns to a slow and painful slog after Casino Night. Sonic 1 is the only one of the Genesis games that paced itself right.
Sonic 2 doesn't become a slog for me until Oil Ocean and Metropolis which is the latter part of the game. Sonic 1 on the other hand is slow slog for all of Marble and Labyrinth and half of Spring Yard which amounts to half the game.
>Can't control the moment of morphing into SuperSonic when rings ≥ 50
>Tails can't fly as a controllable character
>Can't control the moment of morphing into SuperSonic when rings ≥ 50
>Tails can't fly as a controllable character
Play Sonic 2 Absolute
https://teamforeveronline.wixsite.com/home/sonic-2-absolute
I don't think there's a Zone in Sonic 2 that I dislike. They all range from good to great.
Vanilla 2?
No way unless we are talking about standalone 3.
Absolute is a legit contender, I agree.
It's not stupid long like 3K, it's less cinematic than 3K, it doesn't have all those bubble shields, it has music that wasn't composed by Michael Jackson and has more of an identity because of that
I do think it comes close and it's down to a matter of preference
The music is slightly better (from 10/10 to 11/10)
I dunno, Metropolis is awful. They should have scrapped it and kept Hidden Palace
I don't like either as much as 1 but of those two, I prefer 3
Actually, lemme take that back.
I dislike how 3 has so much stop-and-go though I still prefer the gameplay, especially special stages, overall. 2 is a breeze through since, as has been discussed multiple times already, the stages generally just flow but the power ups from 3 and the general exploration factor make it more my thing. Still prefer 1 to either, tho.
I kept running out of time in Sonic 3 which never happened in 2. They should really have gotten rid of the timer by then.
Sonic 3 is a million times better you just don't think so because Marble Garden as level 3 fricking sucks ass, especially coming off the previous 2 zones. Sonic 3 would genuinely just be a better game if Marble Garden wasn't in it. I know everyone likes to hate on Sandopolis but its not nearly as long or slow.
Meanwhile the only good levels in Sonic 2 are Emerald Hill, Chemical Plant and Aquatic Ruin(if you don't fall down). The rest range from not good to actually awful. I unironically think Sonic 1 is a better game than 2. Marble Zones a pace breaker for sure but the rest of its good. Even Labyrinth Zone is just fine, slow for sure, but you can at least keep moving forward if you don't suck ass.
More consistent, Sonic 3 & Knuckles is a bit all over the place alot of slow or tedious zones
>Marble Garden Zone
>Carnival Night Zone
>Flying Battery Zone
>Sandopolios Zone
It isn't, but people need to stop treating S3&K like a one-session game. It has save files for a reason.
Tails cute
in 3, Sonic looks derpy instead of way past