>forced skills when fusing
So does Nocturne. You also gain a skill to completely change a Demon's moveset, it's an endgame abillity as it should be by design.
>level scaling is atrocious
Despite what the mouth breathers will tell you the level calculations (because it not level scaling) is a big part of how the game is so well balanced despite having so much open ended design and so many sidequests. Also at least the level calculations in V work, in Nocturne the level calculations actively harm you for leveling up without thinking because they weren't programmed properly.
>can't even grind effectively without p2w bullshit
First of all you'll never have to grind in this game except to fight the super boss at the end, at which point if you weren't a total idiot you'd have like 15-20 level up items from exploring the world. >dampeners
You only get 3 at a time, they effectively act as timers for boss fights which is the only place you can realistically predict when you'd use them. It forces you to take out the boss before you run out of them.
But the entire fun about SMT3 was how you could frick way overleveled bosses with careful preparation.
2 years ago
Anonymous
You can do the same in V in spite of the level scaling. V just lets you pull off strats like abusing safeguard to have a demon repel itself to death with an attack it's weak against to gain an extra half-turn and charge the meter.
atmosphere is absolutely there
I think it's that SMT3 was just barely meeting the narrative requirements for its core story to keep people engaged, but V is kind of all over the place with that
I'd say the side quests in V do make up for it a bit though
It was quite odd
There are a couple of things I feel could have made the game a fair bit better structurally
As is, the game is already split into 4 parts, and you have 4 school friends (Not-Ryuji, main girl, glasses, glasses-sister)
So you could pretty easily make it so that at each quarter of the game, you're accompanied by one of those four and they provide a benefit to you
Main girl already does some healing after battle, Glasses could give you instant-knowledge about weaknesses, glasses-sister could help with negotiations.
And yeah, the Ra stuff with the glasses-sister definitely should have been main-story. Honestly, the members of Bethel should have been present in the earlier chapters and maybe you can do some quests for them and junk
>Honestly, the members of Bethel should have been present in the earlier chapters and maybe you can do some quests for them and junk
I think they could have blended the 2nd and 3rd arc into one, and then the last two areas could have focused on the fighting between the different Gods rather than just having you in Ueno going to fight them right after being introduced to them in the first place. That whole plotline could use more expanding on which is part of why I think blending the 2nd and 3rd arc together would be good, but also because Arioch being the Demon King was just a bit odd considering he had no role in the story prior to that, so if they could put Lahmu in that role instead I think it would have felt a bit more natural, although I think they wanted a Judeo-Christian Demon in that role so that might have dissuaded them from going down that route.
The whole game is structured around exploration. Even the games themes revolve around the draw of the occult. Stuff like Khonsu and glasses girl being a side story strikes me as a conscious decision, you have to go out of your way if you want to learn about them.
The whole game is structured around exploration. Even the games themes revolve around the draw of the occult. Stuff like Khonsu and glasses girl being a side story strikes me as a conscious decision, you have to go out of your way if you want to learn about them.
It's not part of the main story because it's irrelevant to the main story plot of becoming a nahobino and taking the throne of creation. It is still important because it's one of the side quest chains required in order to get the special ending, in other words yes you do have to go out of your way to find a different path to follow than the ones you're originally given. So it was definitely a conscious decision.
The atmosphere is so dumb. All the cool stuff is in the sky and everything eye level is just a recolored desert with city ruins. The coolest environment stuff I saw was when I stopped and looked at the sky.
I love it actually, when you stop and consider that your goal is actually up in the sky. The war zone also has the huge tendrils of the Nightmare System and Taito has the tower of kagutsuchi lite area where Odin's holed up. Fairy Forest is also a nice change of pace.
boring in later open areas. no ecosystem for enemies like in the caves or house in Daat 1
Level balance makes building stats useless since your high defense wont matter against high level foes
story was rushed so most characters are developed well to care for them
music wasnt in HD. sounds lackluster
And theres only 2 true dungeons in the game. The 1st one goes on too long and it annoying with e wind puzzle. The 2nd one is interesting but boring.
felt a bit too formulaic and rigid iirc, it's always BIG MAP -> story -> dungeon -> BIG MAP -> story -> dungeon all the way until the end it should've just been one super giant map and nothing else
Trust me anon, after you get over it you start to really dig the fusion system, its pretty exciting leveling up and getting to see new demons, seeing different new skills and character designs
Its one of the main draws lf the game, besides the gameplay
>Never get too attached to a demon, sooner or later you will have to change it.
True for every single SMT except this one, if you like a demon you can easily keep improving it with Grimoires and Essences. They'll fall behind a bit statswise once you get the level up bonus Miracles by the endgame but it's easy to do so for 1 or 2 demons you like.
t. kept his Yakshini all the way to kick Shiva's ass
I haven't finished it, but assuming it's like the other SMT games, you can fuse down high level skills and inheritances through elementals and essences and make completely broken low level demons. It's why elementals are so expensive despite being shit demons in battle. Just keep playing.
The overworld enemies and companions make the game feel less loney and isolating
Dropping you into a different open coloured world desert for each story arc makes it feel formulaic
Gameplay is effectively solved after a boss or two because of how OP dampeners are, the bosses are just big guys with X element rather than the constant gimmicky fights of Nocturne which required different tactics
when i look up physical skills on the wiki it gives a number for damage but for multi hit skills is that damage per hit or if all hits connect? is there a better place to look up damage stats? i hate having to go back and forth between the wiki to get optimal skills.
3 is the only one i wasn't able to finish because of how boring and uninteresting everything was so i have to agree with you. It was the first game for P3 gays when they saw that the PS2 had other things called SMT.
Maniax being the only version released in the west is the best thing that could have happened to Nocturne, because it avoided the disappointment Japan faced over how mediocre and unfinished the game was. The downside being it resulted in a cult of western Maniax fans who think Maniax is what the entire Megami Tensei franchise should be about and judge everything else based on how close it is to Maniax.
Knowing Atlus... >they will release a sequel to V which will play much differently, probably Warriors-style >it will be released on all platforms >4 years later updated SMT V comes to modern platforms >minus XBox who will have to wait for 2 more years >and they will get new content
4 is simply superior in terms of characters, setting, music and sheer amount content. The only demerit 4 has is that the dungeons suck but SMT hasn't had a good dungeon since the DS and before that the PS1.
Bait question. It is better than SMT III
But if we're talking strictly about story and atmosphere: Digital Devil Saga >>>>> everything else >inb4 Persona
Demikids has better story than Persona.
I'm a new SMT fan but I played Noctourn's remaster before V and it's insane how much better the art style was for that era of SMT. Kaneko and his colorist(I forget their name) were just so good. The Doi stuff isn't bad it's just...fricking weird and I cant put my finger on it.
The overworld had nice atmosphere but they just recoloured it a few times and the dungeons were so shit mechanically . If you dont care about dungeons in a dungeon crawler then the outside areas feel like dungeons but then you only have areas that feel the same.
I enjoyed the gameplay but 3 still felt better but I'm a SMTlet brainlet so I can't explain why exactly. Except that holy shit the dungeons were terrible.
The story and characters felt like someone took a hatchet and cut 90% of it off. We know there was a director change and long dev time some stupid behind the scenes shit must have happened. Also for some reason I blame China because we had a Chinese mommy Miller coom demon.
I dont even think it's that. Cause everyone lost their shit over the main character because he wasnt bland. But then you look at him and feel nothing because it still feels like nothing.
Its just weird bodysuits and naked giant breasts for demons. Ans people will say the old games were like it...but they were better.
How the frick is the old design better it's just a purple man? Doi's art is so fricking weird I hate it. Its creative and technically well done but it's like it has no charisma. I feel nuts trying to explain it.
>better
He looks like a young guy living in a place of warm climate, and his robes give you the feeling of a greek God. Doi's version is better. >I feel nuts trying to explain it.
Old good new bad. There, I explained it for you.
I'd take V no-story over IVA shit story.
>V no-story
Low IQ detected. You probably think Nocturne has minimal story focus too.
https://i.imgur.com/AMfDjEh.jpg
what stops it from being better than 3?
Your nostalgia. V has better wolrdbuilding and the alignment reps at least bother to recognize and comment on each other's ideologies this time. Nocturne attempts to deliver this conflict of ideologies and yet you never have the Reason reps trying to dissuade you from helping their enemies.
Nothing. It is better than 3. The atmosphere in this game is something no other game ever will come close. It's unbelievable how a shitty desert can be so deep and fun to explore or how a boss can be so fun to fight with a homely inclusion of a single song.
I liked the setting and atmosphere, a lot more than I thought I would really because I thought it would end up feeling too much like a Nocturne re-tread, and it is obviously influenced by Nocturne but not so much that it lacks its own identity. The things that hold it back most for me are just some of the combat and fusion mechanics and the endgame feeling pretty weak. I like Ueno, but once you get to the final dungeon a lot of shit just happens really fast and the fights are way too easy, especially if you've done Shiva already, and then the game just ends with a feeling of "That's it?" Nocturne's quality isn't 100% consistent, but it never drops the ball anywhere as much as SMTV drops it at the end.
You're intended to do Shiva after beating the game (which in turn unlocks the secret ending on NG+). The endgame bosses are so much better if you go into them naturally. That said, Shiva is the best boss in the series.
I feel like what most people will do, and what I did, was save before the obvious point of decision, finish the game with whatever path they want, then reload their save and go do Shiva then. That's what I did at least and while I could accept the fights against Abdiel and Tsukuyomi being easy in that case, I really think they should not have gated Lucifer's true form behind Shiva and then make Shiva 6 levels higher than him under any circumstances. I really liked that IV:A set its level cap at 99 and made YHVH level 100 and I was hoping they would do that again for Lucifer. But in any case, Shiva is a highlight of the series, I just wish the Lucifer fight could be anywhere near as good.
True Matter Lucifer is also as thematic as Shin YHVH though. The latter is level 100 which is unattainable for the player because you are fighting a God, the former is explicitly weaker because YOU are now God, you're putting the Devil in his place as the last test of your Apotheosis.
You can look at it that way, but it doesn't make for an engaging boss fight in any case. I'm not the biggest fan of victory lap final bosses in any case, but I think they can work, Lucifer just feels like a final boss that's really easy though. The easiness of the fight doesn't enhance it narratively or anything, and it could work just as well as a test with him actually pushing you to the limit, that it's a test and that your should prove your stronger than him by winning doesn't mean he has to be a pushover, by beating him you're proving you're more powerful anyway. The way it is in the game right now just makes it feel like an anti-climax to me.
The whole game is structured around exploration. Even the games themes revolve around the draw of the occult. Stuff like Khonsu and glasses girl being a side story strikes me as a conscious decision, you have to go out of your way if you want to learn about them.
But I went out of my way and it wasn't satisfying at all.
[...]
It's not part of the main story because it's irrelevant to the main story plot of becoming a nahobino and taking the throne of creation. It is still important because it's one of the side quest chains required in order to get the special ending, in other words yes you do have to go out of your way to find a different path to follow than the ones you're originally given. So it was definitely a conscious decision.
It's not a special ending it is the true ending so its the most important story of all.
There was no reason to to give a shit about this boring dying b***h her biggest character trait was green scarf.
>There was no reason to to give a shit about this boring dying b***h her biggest character trait was green scarf.
Anon it's an SMT game, all characters only exist for the sake of furthering the themes of the game and nothing else. In this case her subplot was emphasizing the theme of humanity living on its own without gods or demons messing around, to help tie in the true ending of the player doing exactly that.
it is better than 3, but what stops it may be nostalgia and also snoy bias, overall Nocturne aged horribly and although it has a lot of good things the game is super outdated while V solves all these problems while also being incredibly bland in its world and story
the gameplay of nocturne is awful, it is super outdated even for the time it came out that's why it bombed, the best SMT game is still IV and the best way to get into the series
>the best SMT game is still IV
I don’t think that Nocturne is perfect but I do not get what people see in IV with how blatantly unfinished it is as well as the total lack of difficulty.
I don’t think that SMT is as ball-bustingly hard as the fans make it out to be but the battles IV are a total snooze-fest with how one-sided you can make battles go into your favor, not to mention the lack of balancing with shit like STR being flat out useless because Atlus can’t calculate for shit. Devil Survivor may be pretty easy once you know what you’re doing but I had way more fun with that due to its’ customization options and the story actually being engaging.
For me it's the absolutely awful job they did with the demons, from the terrible guest artist designs to the awful copy paste stats that make every demon of the same type identical.
IV:A feels pretty complete, it probably only got to feel that way by having so much re-used assets, but it does feel complete. Nocturne does too, but that's probably in large part because we just got the re-release.
I know they don't teach proper English literacy in school anymore, so let me give you a quick lesson. Comparisons in the form "X makes Y look good," where "look good" can be replaced with any other similar statement, is implying that Y is not already good, but rather mediocre at best and usually also bad itself. The statement uses the comparison to emphasize that X is even worse, often but not always by way of hyperbole. Hope this helps you ace your next middle school English assignment!
I dont remember shit about either game except V felt fricking stupid and hallow and 3 felt mysterious and cool. I think Cs just pissed me off and annoyed me.
Nothing, people compare it to Nocturne without caring that "Nocturne" is a rerelease that loredumps things people take for granted now in the new content zone. Shin Megami Tensei 3 had Aradia, Hijiri and Hikawa's movements prior to story being undeveloped mysteries that were sometimes outright plotholes - like how Hijiri even survived Conception outside hospital.
So it fails in the regard that it's not an ATLUS release with a crossover husbando yet.
Nothing. It already is better than 3. Best gameplay and demon fusion of the series. SMT 3 is overrated. SMT 4 and SMTA are far better. SJ being at the very top.
This
Unless you're particularly savvy, it's a shit-show to try to use Unity or Unreal on Switch because they bundle so much useless shit into the final executable for the game that it weighs down on the CPU
It feels really hollow without the dungeons, and overworld sections should've been an addition, and not a replacement for them. The Diet Building, prison and obelisk are the most memorable parts of Nocturne, they have unique ideas and visuals and interesting level design which requires methodical approach and provides a lot of tension to the gameplay. In V you just don't give a frick, because most enemies can be skipped anyway, and exploration quickly turns into repetitive collectathon of koroks. Dungeons were fricking awful in IV as well, but that game at least had a better setting, and not just a repeat of Nocturne.
Literally just the story. Less would have been more. The ending was clearly rushed and any sort of story after the second or third act falls apart. In my opinion, music and gameplay blow Nocturne's out of the water. World design is far more up for debate: Nocturne's is far more esoteric and dusty, clearly a ruined world with nothing but swirling sand, dust and the remnants of humanity. Da'at feels more like a parallel mirror world. (though I suppose it's technically the opposite.) Once you get out of the desert and get to mess with verticality Da'at is a lot more fun to explore.
5 tried to do the school shit, and it ends up boring the player. It brings up the protofiend plotline, but drops it almost immediately. Goko. Dazai is the only character who gets any development and we never see Nuwa step on Yakumo's face. Compared to Nocturne, with characters like Chiaki and Hikawa, Nocturne blows them all out of the water. Lastly, the endings... it irks me the "true ending" can only be obtained by doing all the side quests for the demons... after making a point that they aren't all bad, then you go and make a world without Gods or demons? It's a bit bizarre.
Yes, I am being filtered by Ikebukuro (the dungeon with no lights on). I killed Kin-ki after trying 3 times, left his area and was confronted by Mothmen. One evil-gazed me and the other hit me once. I lost all that progress and felt unmotivated to do it again
>play smt 1 >play nocturne >strange journey >4 and apocalypse >Persona 3 and 5 >Soul Hackers >Devil Survivor >enjoy all of them >Start SMTV >stop playing after Lahmu escapes Does it get better bros ? It has been really boring so far.
I think it's consistent in quality until the end of the game where it starts to dip, but if you haven't enjoyed either of the first two areas I don't know that the rest of the game will make a positive impression on you.
>>stop playing after Lahmu escapes
Bruh you're barely 20% of the way through the game.
The other worlds will have the same general format as the first one where they're open and you have side quests to do, but the first world is pretty sparse compared to the others to ease the new player in.
it doesnt get better at all lahmu is one of like 3 boss fights in the game that's sort of unique and you never leave the desert and the story somehow gets worse
>wtf why are weebs playing a niche weebshit series called Shin Megami Tensei that takes place in Tokyo with dozens of Japanese deities this is inconceivable
A lot of moronic ass decisions like level ranges for damage.
A pity, really, feels like the game was rushed out unexpectedly as there's a lot of stuff that clearly had very little time to be polished compared to the QoL stuff, for example.
OP here. I just said one was better than the other. SMT V is still good. I only hear this rhetoric you speak of from V gays. Wonder why. Definitely not insecurity.
4 is bad. Demon designs are shit and an insult to live itself. Level design is shit. Story is shit. Characters are shit. Gameplay is shit. Only redeeming quality is the OST, which is godly.
People only like it because they're secondaries and it was their first.
I don't get what people see in 4. 4 smirk is one of the worst mechanics in the SMT series where whoever has it is functionally invincible until they lose it. Early game is practically a coin flip, but once you get past that you just smash through everything without much trouble.
I don't get what people see in 4. 4 smirk is one of the worst mechanics in the SMT series where whoever has it is functionally invincible until they lose it. Early game is practically a coin flip, but once you get past that you just smash through everything without much trouble.
>I don't get what people see in 4
4 is basically 1 and 2 but with modernized graphics and smoother gameplay.
What is there to not like? Besides Mikado and Naraku that ruins the prologue of course.
If you don't like SMT IV, you don't like SMT at all I would say, only Nocturne.
Now that the series is splitted with these two "visions", if at least they would captlize this and release two kind of games like MH console and portable does. But they won't.
Either way, SMT IV was a much more ambitious experience than V.
It won't, we're pretty much already in October and if they haven't announced it this close to the 1 year anniversary than it just won't be happening.
Just like Bayonetta 2+3 and Astral Chain.
What are you talking about? You still stuck in the PS2 days? That was just a matter of massive the install base the PS2 had while barely anyone had a gamecube.
less atmosphere, less interesting world, less interesting story, horrible looking main character (dumb superhero-like design)
the exploration and fights are more fun
both games are great overall
>less atmosphere
chaos circle jerk is moronic >less interesting world
multi color deserts is more interesting than a single color desert >horrible looking main character
I prefer it to the shirtless biker shorts wearing sketchers and a dumb horn on his neck that demi-fiend has going on. >less interesting story
They're both terrible but at least SMT5 has some more animations going on.
The atmosphere and kinography just isn't there.
I disagree. It's about as kino in terms of atmosphere but the downgrades in gameplay are what really make it shit.
What? The game has the best level design of the series and the best combat mechanics. It's a huge upgrade over Nocturne in that regard especially.
>forced skills when fusing
>level scaling is atrocious
>can't even grind effectively without p2w bullshit
>dampeners
>forced skills when fusing
So does Nocturne. You also gain a skill to completely change a Demon's moveset, it's an endgame abillity as it should be by design.
>level scaling is atrocious
Despite what the mouth breathers will tell you the level calculations (because it not level scaling) is a big part of how the game is so well balanced despite having so much open ended design and so many sidequests. Also at least the level calculations in V work, in Nocturne the level calculations actively harm you for leveling up without thinking because they weren't programmed properly.
>can't even grind effectively without p2w bullshit
First of all you'll never have to grind in this game except to fight the super boss at the end, at which point if you weren't a total idiot you'd have like 15-20 level up items from exploring the world.
>dampeners
You only get 3 at a time, they effectively act as timers for boss fights which is the only place you can realistically predict when you'd use them. It forces you to take out the boss before you run out of them.
nahhhh the dickriding is insane
Yes the nocturne dickriding. You got BTFO like the pathetic nostalgia Black person you are
>big part of how the game is so well balanced
But the entire fun about SMT3 was how you could frick way overleveled bosses with careful preparation.
You can do the same in V in spite of the level scaling. V just lets you pull off strats like abusing safeguard to have a demon repel itself to death with an attack it's weak against to gain an extra half-turn and charge the meter.
can’t lie that sounds really unfun
atmosphere is absolutely there
I think it's that SMT3 was just barely meeting the narrative requirements for its core story to keep people engaged, but V is kind of all over the place with that
I'd say the side quests in V do make up for it a bit though
>I'd say the side quests in V do make up for it a bit though
I hated that sidequests with your friend who was the president's wienersucker's sister who was dying.
Why wasnt that part of the main story. It was only told in text and I completely forgot about her because she did nothing.
It was quite odd
There are a couple of things I feel could have made the game a fair bit better structurally
As is, the game is already split into 4 parts, and you have 4 school friends (Not-Ryuji, main girl, glasses, glasses-sister)
So you could pretty easily make it so that at each quarter of the game, you're accompanied by one of those four and they provide a benefit to you
Main girl already does some healing after battle, Glasses could give you instant-knowledge about weaknesses, glasses-sister could help with negotiations.
And yeah, the Ra stuff with the glasses-sister definitely should have been main-story. Honestly, the members of Bethel should have been present in the earlier chapters and maybe you can do some quests for them and junk
>Honestly, the members of Bethel should have been present in the earlier chapters and maybe you can do some quests for them and junk
I think they could have blended the 2nd and 3rd arc into one, and then the last two areas could have focused on the fighting between the different Gods rather than just having you in Ueno going to fight them right after being introduced to them in the first place. That whole plotline could use more expanding on which is part of why I think blending the 2nd and 3rd arc together would be good, but also because Arioch being the Demon King was just a bit odd considering he had no role in the story prior to that, so if they could put Lahmu in that role instead I think it would have felt a bit more natural, although I think they wanted a Judeo-Christian Demon in that role so that might have dissuaded them from going down that route.
The whole game is structured around exploration. Even the games themes revolve around the draw of the occult. Stuff like Khonsu and glasses girl being a side story strikes me as a conscious decision, you have to go out of your way if you want to learn about them.
It's not part of the main story because it's irrelevant to the main story plot of becoming a nahobino and taking the throne of creation. It is still important because it's one of the side quest chains required in order to get the special ending, in other words yes you do have to go out of your way to find a different path to follow than the ones you're originally given. So it was definitely a conscious decision.
The atmosphere is so dumb. All the cool stuff is in the sky and everything eye level is just a recolored desert with city ruins. The coolest environment stuff I saw was when I stopped and looked at the sky.
I love it actually, when you stop and consider that your goal is actually up in the sky. The war zone also has the huge tendrils of the Nightmare System and Taito has the tower of kagutsuchi lite area where Odin's holed up. Fairy Forest is also a nice change of pace.
I stop it.
boring in later open areas. no ecosystem for enemies like in the caves or house in Daat 1
Level balance makes building stats useless since your high defense wont matter against high level foes
story was rushed so most characters are developed well to care for them
music wasnt in HD. sounds lackluster
And theres only 2 true dungeons in the game. The 1st one goes on too long and it annoying with e wind puzzle. The 2nd one is interesting but boring.
>music wasnt in HD
what did he mean by this
its not obvious but some of the sounds in the songs were muted because the composer was mute in one part of their ear
meds, now
Nah I can see that. It especially noticeable after playing SMT 4. Shit sounds like a DS game.
>The 2nd one is interesting but boring.
What does this even mean?
He means the endgame dungeon filled with Adramelechs. It had fun time puzzles but it was bland and they just copy and pasted enemies all over.
apart from the level scaling I don't really have a problem with it
15 years of nostalgia and memes.
we should've been able to save her
She is married to my dick.
felt a bit too formulaic and rigid iirc, it's always BIG MAP -> story -> dungeon -> BIG MAP -> story -> dungeon all the way until the end
it should've just been one super giant map and nothing else
Am I supposed to not keep demons for a long time and just get new higher leveled ones?
That's generally what you're supposed to do in SMT games, yes and the very strict level scaling in this game makes it especially important here.
but I like my angel
Never get too attached to a demon, sooner or later you will have to change it.
It broke my soul once I had to say goodbye to baphomet in nocturne and fused him into something boring
Sounds like this is not my type of game
Trust me anon, after you get over it you start to really dig the fusion system, its pretty exciting leveling up and getting to see new demons, seeing different new skills and character designs
Its one of the main draws lf the game, besides the gameplay
>Never get too attached to a demon, sooner or later you will have to change it.
True for every single SMT except this one, if you like a demon you can easily keep improving it with Grimoires and Essences. They'll fall behind a bit statswise once you get the level up bonus Miracles by the endgame but it's easy to do so for 1 or 2 demons you like.
t. kept his Yakshini all the way to kick Shiva's ass
I haven't finished it, but assuming it's like the other SMT games, you can fuse down high level skills and inheritances through elementals and essences and make completely broken low level demons. It's why elementals are so expensive despite being shit demons in battle. Just keep playing.
For example, in Strange Journey I made an Angel with endgame skills who reflected and nulled everything in the game.
The overworld enemies and companions make the game feel less loney and isolating
Dropping you into a different open coloured world desert for each story arc makes it feel formulaic
Gameplay is effectively solved after a boss or two because of how OP dampeners are, the bosses are just big guys with X element rather than the constant gimmicky fights of Nocturne which required different tactics
everything
>moronic story
>chip easy
>troony mc
>forgettable characters
when i look up physical skills on the wiki it gives a number for damage but for multi hit skills is that damage per hit or if all hits connect? is there a better place to look up damage stats? i hate having to go back and forth between the wiki to get optimal skills.
https://aqiu384.github.io/megaten-fusion-tool/smt5/skills
thank you but would you happen to know the answer to the first question? the numbers are the same here as well.
For multi hit moves it's listing the power of individual hits.
I'm tired of pretending that 3 is good
filtered simply put
3 is the only one i wasn't able to finish because of how boring and uninteresting everything was so i have to agree with you. It was the first game for P3 gays when they saw that the PS2 had other things called SMT.
Maniax being the only version released in the west is the best thing that could have happened to Nocturne, because it avoided the disappointment Japan faced over how mediocre and unfinished the game was. The downside being it resulted in a cult of western Maniax fans who think Maniax is what the entire Megami Tensei franchise should be about and judge everything else based on how close it is to Maniax.
the moron fanbase.
When is it coming to PC? It was in the Nvidia leak iirc
Knowing Atlus, even if the leaks were real the port will take years.
The rerelease with more content will come to PC. Probably sometime next year for SMT 30th anniversary.
Knowing Atlus...
>they will release a sequel to V which will play much differently, probably Warriors-style
>it will be released on all platforms
>4 years later updated SMT V comes to modern platforms
>minus XBox who will have to wait for 2 more years
>and they will get new content
Nothing. It is better than 3. It isn't better than 4 though.
I could see someone preferring 3 over 5, but 5 and 3 are both leagues better than 4.
4 is simply superior in terms of characters, setting, music and sheer amount content. The only demerit 4 has is that the dungeons suck but SMT hasn't had a good dungeon since the DS and before that the PS1.
4 is shit but apocalypse is the best game in the series
I'd take V no-story over IVA shit story.
Bait question. It is better than SMT III
But if we're talking strictly about story and atmosphere: Digital Devil Saga >>>>> everything else
>inb4 Persona
Demikids has better story than Persona.
I'm a new SMT fan but I played Noctourn's remaster before V and it's insane how much better the art style was for that era of SMT. Kaneko and his colorist(I forget their name) were just so good. The Doi stuff isn't bad it's just...fricking weird and I cant put my finger on it.
The overworld had nice atmosphere but they just recoloured it a few times and the dungeons were so shit mechanically . If you dont care about dungeons in a dungeon crawler then the outside areas feel like dungeons but then you only have areas that feel the same.
I enjoyed the gameplay but 3 still felt better but I'm a SMTlet brainlet so I can't explain why exactly. Except that holy shit the dungeons were terrible.
The story and characters felt like someone took a hatchet and cut 90% of it off. We know there was a director change and long dev time some stupid behind the scenes shit must have happened. Also for some reason I blame China because we had a Chinese mommy Miller coom demon.
>Kaneko and his colorist(I forget their name) were just so good
true. his style was very distinct and unique. the series is very bland without him.
>the series is very bland without him.
I dont even think it's that. Cause everyone lost their shit over the main character because he wasnt bland. But then you look at him and feel nothing because it still feels like nothing.
Its just weird bodysuits and naked giant breasts for demons. Ans people will say the old games were like it...but they were better.
How the frick is the old design better it's just a purple man? Doi's art is so fricking weird I hate it. Its creative and technically well done but it's like it has no charisma. I feel nuts trying to explain it.
it’s style my dude. the way it’s drawn. it’s as simple as that.
>better
He looks like a young guy living in a place of warm climate, and his robes give you the feeling of a greek God. Doi's version is better.
>I feel nuts trying to explain it.
Old good new bad. There, I explained it for you.
>V no-story
Low IQ detected. You probably think Nocturne has minimal story focus too.
Your nostalgia. V has better wolrdbuilding and the alignment reps at least bother to recognize and comment on each other's ideologies this time. Nocturne attempts to deliver this conflict of ideologies and yet you never have the Reason reps trying to dissuade you from helping their enemies.
>There, I explained it for you.
But I played SMT in 2021 you fricking moron.
I think Aitvaras is cool
I think you're cool
🙂
🙁
Aitvaras is cute not cool
Power is fricking cool
For me it's Amon.
Apocalypse's Odin was great, he played the second in charge role so well
Nothing. It is better than 3. The atmosphere in this game is something no other game ever will come close. It's unbelievable how a shitty desert can be so deep and fun to explore or how a boss can be so fun to fight with a homely inclusion of a single song.
See Taito:
See Shiva:
I fricking love PS2 era graphics and I think that's why 3's atmosphere was so good.
It reminds me a little bit of Killer 7
why are you posting on Ganker don’t you have homeroom soon?
V is the best in the series though, with IV right behind.
Why did he leave us
He didn’t, he’s shoved into every fricking game.
He’s Atlus’ Lightning.
Nahobino is unironically much cooler.
I liked the setting and atmosphere, a lot more than I thought I would really because I thought it would end up feeling too much like a Nocturne re-tread, and it is obviously influenced by Nocturne but not so much that it lacks its own identity. The things that hold it back most for me are just some of the combat and fusion mechanics and the endgame feeling pretty weak. I like Ueno, but once you get to the final dungeon a lot of shit just happens really fast and the fights are way too easy, especially if you've done Shiva already, and then the game just ends with a feeling of "That's it?" Nocturne's quality isn't 100% consistent, but it never drops the ball anywhere as much as SMTV drops it at the end.
You're intended to do Shiva after beating the game (which in turn unlocks the secret ending on NG+). The endgame bosses are so much better if you go into them naturally. That said, Shiva is the best boss in the series.
I feel like what most people will do, and what I did, was save before the obvious point of decision, finish the game with whatever path they want, then reload their save and go do Shiva then. That's what I did at least and while I could accept the fights against Abdiel and Tsukuyomi being easy in that case, I really think they should not have gated Lucifer's true form behind Shiva and then make Shiva 6 levels higher than him under any circumstances. I really liked that IV:A set its level cap at 99 and made YHVH level 100 and I was hoping they would do that again for Lucifer. But in any case, Shiva is a highlight of the series, I just wish the Lucifer fight could be anywhere near as good.
True Matter Lucifer is also as thematic as Shin YHVH though. The latter is level 100 which is unattainable for the player because you are fighting a God, the former is explicitly weaker because YOU are now God, you're putting the Devil in his place as the last test of your Apotheosis.
You can look at it that way, but it doesn't make for an engaging boss fight in any case. I'm not the biggest fan of victory lap final bosses in any case, but I think they can work, Lucifer just feels like a final boss that's really easy though. The easiness of the fight doesn't enhance it narratively or anything, and it could work just as well as a test with him actually pushing you to the limit, that it's a test and that your should prove your stronger than him by winning doesn't mean he has to be a pushover, by beating him you're proving you're more powerful anyway. The way it is in the game right now just makes it feel like an anti-climax to me.
But it
But I went out of my way and it wasn't satisfying at all.
It's not a special ending it is the true ending so its the most important story of all.
There was no reason to to give a shit about this boring dying b***h her biggest character trait was green scarf.
>There was no reason to to give a shit about this boring dying b***h her biggest character trait was green scarf.
Anon it's an SMT game, all characters only exist for the sake of furthering the themes of the game and nothing else. In this case her subplot was emphasizing the theme of humanity living on its own without gods or demons messing around, to help tie in the true ending of the player doing exactly that.
You didn't play 5 before your parents divorced.
it is better than 3, but what stops it may be nostalgia and also snoy bias, overall Nocturne aged horribly and although it has a lot of good things the game is super outdated while V solves all these problems while also being incredibly bland in its world and story
I didnt know having characters and dungeons was a problem
the gameplay of nocturne is awful, it is super outdated even for the time it came out that's why it bombed, the best SMT game is still IV and the best way to get into the series
i really really don’t understand how a turn based game can have outdated gameplay
please elaborate
by making the menu selecting the total opposite of intuitive
>the best SMT game is still IV
I don’t think that Nocturne is perfect but I do not get what people see in IV with how blatantly unfinished it is as well as the total lack of difficulty.
>muh difficulty
I don’t think that SMT is as ball-bustingly hard as the fans make it out to be but the battles IV are a total snooze-fest with how one-sided you can make battles go into your favor, not to mention the lack of balancing with shit like STR being flat out useless because Atlus can’t calculate for shit. Devil Survivor may be pretty easy once you know what you’re doing but I had way more fun with that due to its’ customization options and the story actually being engaging.
For me it's the absolutely awful job they did with the demons, from the terrible guest artist designs to the awful copy paste stats that make every demon of the same type identical.
>how blatantly unfinished it is as well as the total lack of difficulty
Congrats you've described Nocturne, 4, 4A, and V.
IV:A feels pretty complete, it probably only got to feel that way by having so much re-used assets, but it does feel complete. Nocturne does too, but that's probably in large part because we just got the re-release.
Nocturne's character writing makes V's look like Pulitzer material.
Taking off your hat is not good character writing.
I know they don't teach proper English literacy in school anymore, so let me give you a quick lesson. Comparisons in the form "X makes Y look good," where "look good" can be replaced with any other similar statement, is implying that Y is not already good, but rather mediocre at best and usually also bad itself. The statement uses the comparison to emphasize that X is even worse, often but not always by way of hyperbole. Hope this helps you ace your next middle school English assignment!
How so?
I dont remember shit about either game except V felt fricking stupid and hallow and 3 felt mysterious and cool. I think Cs just pissed me off and annoyed me.
Nothing, people compare it to Nocturne without caring that "Nocturne" is a rerelease that loredumps things people take for granted now in the new content zone. Shin Megami Tensei 3 had Aradia, Hijiri and Hikawa's movements prior to story being undeveloped mysteries that were sometimes outright plotholes - like how Hijiri even survived Conception outside hospital.
So it fails in the regard that it's not an ATLUS release with a crossover husbando yet.
Troy Baker didn't get replaced until halfway through the anime, and the post-anime spinoffs. He's still in P4G and the first Arena.
5’s story arc addition focuses on Maruki, not Sumire. You can completely ignore Sumire and the results will be the same.
I do prefer hallways unironically
Nothing. It already is better than 3. Best gameplay and demon fusion of the series. SMT 3 is overrated. SMT 4 and SMTA are far better. SJ being at the very top.
It is just a better 3, which is why it gives nocturne gays a mental break down and they start sharting themselves uncontrollably.
unreal engine on the switch
This
Unless you're particularly savvy, it's a shit-show to try to use Unity or Unreal on Switch because they bundle so much useless shit into the final executable for the game that it weighs down on the CPU
>15 fps
>loading times
>moron looking mc
No dungeons
Worse characters
Magatsuhi meter is a terrible mechanic
The game ONLY has dungeons, it's like Strange Journey in terms to how the world is laid out.
The human characters are weak but the demon characters are the best in the series.
Magatsuhi is just the smirk/team gauga from IVA with all the RNG removed
It feels really hollow without the dungeons, and overworld sections should've been an addition, and not a replacement for them. The Diet Building, prison and obelisk are the most memorable parts of Nocturne, they have unique ideas and visuals and interesting level design which requires methodical approach and provides a lot of tension to the gameplay. In V you just don't give a frick, because most enemies can be skipped anyway, and exploration quickly turns into repetitive collectathon of koroks. Dungeons were fricking awful in IV as well, but that game at least had a better setting, and not just a repeat of Nocturne.
Literally just the story. Less would have been more. The ending was clearly rushed and any sort of story after the second or third act falls apart. In my opinion, music and gameplay blow Nocturne's out of the water. World design is far more up for debate: Nocturne's is far more esoteric and dusty, clearly a ruined world with nothing but swirling sand, dust and the remnants of humanity. Da'at feels more like a parallel mirror world. (though I suppose it's technically the opposite.) Once you get out of the desert and get to mess with verticality Da'at is a lot more fun to explore.
5 tried to do the school shit, and it ends up boring the player. It brings up the protofiend plotline, but drops it almost immediately. Goko. Dazai is the only character who gets any development and we never see Nuwa step on Yakumo's face. Compared to Nocturne, with characters like Chiaki and Hikawa, Nocturne blows them all out of the water. Lastly, the endings... it irks me the "true ending" can only be obtained by doing all the side quests for the demons... after making a point that they aren't all bad, then you go and make a world without Gods or demons? It's a bit bizarre.
The true ending is self sacrifice. The most important quality in a true monarch
SMTIV/A is the peak
They should remake those
Protagonist looks like a punchable zoomer and I watched a few scenes on YouTube and the game was gay weeaboo melodrama. Never touching that shit.
Yes, I am being filtered by Ikebukuro (the dungeon with no lights on). I killed Kin-ki after trying 3 times, left his area and was confronted by Mothmen. One evil-gazed me and the other hit me once. I lost all that progress and felt unmotivated to do it again
It is.
3 is baby's first SMT.
ooookay but you realize that this is quite literally on the nintendo switch…
And what does that have to do with anything? Almost every SMT game excluding the PS2 era games started on Nintendo systems, how new are you?
erm…yeah that’s my point.
That you're a snoy and you think playstation means not baby's first? Stay seething nocturne gay.
>loud minority of zoomer morons who were filtered by a PS2 game
How did the megaten fanbase fall so low
>play smt 1
>play nocturne
>strange journey
>4 and apocalypse
>Persona 3 and 5
>Soul Hackers
>Devil Survivor
>enjoy all of them
>Start SMTV
>stop playing after Lahmu escapes Does it get better bros ? It has been really boring so far.
I think it's consistent in quality until the end of the game where it starts to dip, but if you haven't enjoyed either of the first two areas I don't know that the rest of the game will make a positive impression on you.
>>stop playing after Lahmu escapes
Bruh you're barely 20% of the way through the game.
The other worlds will have the same general format as the first one where they're open and you have side quests to do, but the first world is pretty sparse compared to the others to ease the new player in.
>Enjoyed SMT1
>Enjoyed Persona 5
>Can't play more than 2 hours of SMT5
Way to expose your shitpost.
SMT5 is just shit
So what is it? Nocturne baby seething? snoy seething? both?
it doesnt get better at all lahmu is one of like 3 boss fights in the game that's sort of unique and you never leave the desert and the story somehow gets worse
I’m enjoying it a lot more than Nocturne so far.
Also, Artemis is my demonfu. Not only is she a cute tomboy but I love the Saint Seiya reference in her Astral Saintstrike.
weebs really ruined the serie
>wtf why are weebs playing a niche weebshit series called Shin Megami Tensei that takes place in Tokyo with dozens of Japanese deities this is inconceivable
>dlc
you’re demonfu is dogshit
A lot of moronic ass decisions like level ranges for damage.
A pity, really, feels like the game was rushed out unexpectedly as there's a lot of stuff that clearly had very little time to be polished compared to the QoL stuff, for example.
Shit dungeons
SMT discussion has unironically become Soulsgay-tier where only one (1) game can be good and all the others are shit.
It's really just the nocturne fanboys and the drive by snoys throwing tantrums, you almost never see shit flinging between SMTV and SMTIV fans.
OP here. I just said one was better than the other. SMT V is still good. I only hear this rhetoric you speak of from V gays. Wonder why. Definitely not insecurity.
>falseflagging
KYS moron.
You’re the one proving my point. If anyone were to be a false flagger it would be you.
Look up what false flagging even means before you attempt a "No U", moron.
I literally explained it in my post but ok.
I just entered the last area that’s snowy and I have no desire to continue. everything looks the fricking same again!!!!!!
>itard user
adds up.
Literally nothing. Story trannies get off my board.
4 is so much better than 3 its not even funny. Only people that would disagree are nostalgiagays that grew up on 3.
i like it when there are more than two fights that are sort of challenging in my jrpg
grind less and then the game isn't easy :^)
do i have to nuzlocke it and only put points into luck too
4 is bad. Demon designs are shit and an insult to live itself. Level design is shit. Story is shit. Characters are shit. Gameplay is shit. Only redeeming quality is the OST, which is godly.
People only like it because they're secondaries and it was their first.
I don't get what people see in 4. 4 smirk is one of the worst mechanics in the SMT series where whoever has it is functionally invincible until they lose it. Early game is practically a coin flip, but once you get past that you just smash through everything without much trouble.
>I don't get what people see in 4
4 is basically 1 and 2 but with modernized graphics and smoother gameplay.
What is there to not like? Besides Mikado and Naraku that ruins the prologue of course.
If you don't like SMT IV, you don't like SMT at all I would say, only Nocturne.
Now that the series is splitted with these two "visions", if at least they would captlize this and release two kind of games like MH console and portable does. But they won't.
Either way, SMT IV was a much more ambitious experience than V.
When will it release in steam?
It won't, we're pretty much already in October and if they haven't announced it this close to the 1 year anniversary than it just won't be happening.
Just like Bayonetta 2+3 and Astral Chain.
So the exclusivity deal just changed hands from sony to nintendo?
What are you talking about? You still stuck in the PS2 days? That was just a matter of massive the install base the PS2 had while barely anyone had a gamecube.
less atmosphere, less interesting world, less interesting story, horrible looking main character (dumb superhero-like design)
the exploration and fights are more fun
both games are great overall
>less atmosphere
chaos circle jerk is moronic
>less interesting world
multi color deserts is more interesting than a single color desert
>horrible looking main character
I prefer it to the shirtless biker shorts wearing sketchers and a dumb horn on his neck that demi-fiend has going on.
>less interesting story
They're both terrible but at least SMT5 has some more animations going on.
Did anyone rip the ingame art?
I don't think it'll be in the year 1 artbook