Dungeon design is a big part of it. Was trying to play the new Star Ocean game, and the dungeons are literally straight hallways. There is no thought put into them whatsoever. Drives me fricking crazy how lazy dungeon designs can be. It's also something I really enjoyed about Persona 5, as well. The palaces were well thought out dungeons (besides the last mementos dungeon). I can appreciate that JRPGs put a lot of emphasis on the characters, but god damn can they ruin the whole thing with just braindead straight hallways.
They're just regular-ass no-nonsense video games that came at a time where everything else has been tripping over itself to be as horrible as possible.
>created an entire sub-genre of video games >inspired hundreds of indies and even made AAA studios copy them and even openly admit it
care to explain that?
They are result of very focused director-driven game design. You feel how every part is building to a whole. Modern AAA games are disjointed in that you can play side quests that feel loosely connected to anything and then you forget about them when you're done. Souls side quests contribute to the overall immersion and feel like an actual part of that world. The intriguing level design, sublime art work and difficulty also makes exploring a geniune treat.
you forgot to mention the replayability and mystery these games have, you can play the games multiple times and completely miss areas, it took me 3 playthroughs to find the ash lake
think of a game you love, a game you have played multiple times, a game you know like the back of your hand. now imagine if a completely new area appeared, one you had never seen and looked like nothing from before, that's how finding the ash lake was for me.
why would I ruin the fun by searching it up online?
>never owned ps3 >turns out i'm missing half of the game emulating it on pc
I sure wish i could see what these alternate paths and quests based on your alignment are.
You can do all the World/Character Tendency stuff without even playing online, but there is also a private server that you can connect to with RPCS3. It's even got a feature where you can leave specific messages in the nexus to force World Tendency to pure white/black/neutral as desired.
> Arrive at new boss > Get wrecked > Find hours memorizing their movement set and tempo > Win > Start again
I only played Bloodborne but I see why it appeals to losers with no life
DS2 was made as a quick cash grab sequel and then they sold out pandering to casuals with DS3 then doubled down by going open world and attaching GRRM for Elden Ring.
Only DeS and DS1 are good.
The ps3 having no games meant Demon Souls was highly praised despite being a terrible game. These new fans latched on to the series and made Dark Souls 1 and 2 successful despite being shitty. Then Bloodborne happened and it was actually a decent game.
SOVL, no hand-holding, a toxic community (I love it)
0 innovation
its stale
found the contrarians
gameplay first
>What went right with the Souls series?
The fanbase is made up of morons.
Creating a sense of self worth to losers because the "git gud" on a videogame
Dungeon design is a big part of it. Was trying to play the new Star Ocean game, and the dungeons are literally straight hallways. There is no thought put into them whatsoever. Drives me fricking crazy how lazy dungeon designs can be. It's also something I really enjoyed about Persona 5, as well. The palaces were well thought out dungeons (besides the last mementos dungeon). I can appreciate that JRPGs put a lot of emphasis on the characters, but god damn can they ruin the whole thing with just braindead straight hallways.
Being one of the only good games
They're just regular-ass no-nonsense video games that came at a time where everything else has been tripping over itself to be as horrible as possible.
everything
perfect art direction, sound design, and atmosphere. innovative gameplay and online features. intriguing storytelling
Lomorons adding any sense of world building
0 cultural impact
who cares?
Mario
Zelda
Pokemon
Games with cultural impact that will stand the test of time forever
i don't give a frick they're all shit for children
>created an entire sub-genre of video games
>inspired hundreds of indies and even made AAA studios copy them and even openly admit it
care to explain that?
>MLGS
That.
back when loading screens had soul
They are result of very focused director-driven game design. You feel how every part is building to a whole. Modern AAA games are disjointed in that you can play side quests that feel loosely connected to anything and then you forget about them when you're done. Souls side quests contribute to the overall immersion and feel like an actual part of that world. The intriguing level design, sublime art work and difficulty also makes exploring a geniune treat.
you forgot to mention the replayability and mystery these games have, you can play the games multiple times and completely miss areas, it took me 3 playthroughs to find the ash lake
You could have just checked fextralife
if you use suxtralife on your first playthrough of anything you're mentally ill
think of a game you love, a game you have played multiple times, a game you know like the back of your hand. now imagine if a completely new area appeared, one you had never seen and looked like nothing from before, that's how finding the ash lake was for me.
why would I ruin the fun by searching it up online?
Better to get the achievements in one run
>never owned ps3
>turns out i'm missing half of the game emulating it on pc
I sure wish i could see what these alternate paths and quests based on your alignment are.
there should be an online server for the emulator
You can do all the World/Character Tendency stuff without even playing online, but there is also a private server that you can connect to with RPCS3. It's even got a feature where you can leave specific messages in the nexus to force World Tendency to pure white/black/neutral as desired.
> Arrive at new boss
> Get wrecked
> Find hours memorizing their movement set and tempo
> Win
> Start again
I only played Bloodborne but I see why it appeals to losers with no life
DS2 was made as a quick cash grab sequel and then they sold out pandering to casuals with DS3 then doubled down by going open world and attaching GRRM for Elden Ring.
Only DeS and DS1 are good.
you're right
>quick
Biggest gap between game releases
The ps3 having no games meant Demon Souls was highly praised despite being a terrible game. These new fans latched on to the series and made Dark Souls 1 and 2 successful despite being shitty. Then Bloodborne happened and it was actually a decent game.
maybe it was just good